|Commander / EDH||Legal|
Printings View all
|Khans of Tarkir (KTK)||Mythic Rare|
Combos Browse all
Creature — Shapeshifter
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
Price & Acquistion Set Price Alerts
|Have (30)||NOGzFTW , acbooster , Antiat , Crimson6 , KipIsKosher , DarkMagician , mentor6 , Dawnsly , Snydog17 , mziter501 , jtaddeo , philktoken8998 , rebelteddybear , ironax , Justinaut , JAT0 , bakunet , gildan_bladeborn , NobleSlay3r , DrLitebur , kpral , CastleSiege , MoJoMiXuP , awalloftext , CampbellStev , KillDatBUG , MattN7498 , Forkbeard , , snackeater|
|Want (10)||Pocketmouse , xpsychovampx , BlueMageBrandon , Jose_Arrogantio , Willis1994 , pskinn01 , gamerhat , rockleemyhero , Mj3913 , Bezter|
Clever Impersonator Discussion
4 days ago
5 days ago
2 weeks ago
Hello Shane.Allen, I'm sorry it's taken some time to get back to you, I've been away for a couple of weeks. I agree with Polybius that some more "tax" like cards could be good. Maybe Laboratory Maniac as another wincon with Enter the Infinite? The problem with making card suggestions with a deck like this with low synergy and more Mono U good stuff is that there is ton of ways to build it and for it to still be good. I think it will mainly come down to preference for you. Here are some cards to consider if you havnt already, and mind you I don't have suggestions of what to take out for them since it's just good stuff for good stuff.
Sphinx of the Final Word (I'm making the assumption that you are playing Teferi is because there is a decent amount of control in your group and Teferi is very very good against them, as is this card)
Mind Over Matter is another combo you could add with Azami in your deck to draw your deck
Hope this give you more to brew with!
2 weeks ago
Clever Impersonator does not make a token when it dies. re-read it. then proof read your entire deck description for similar mistakes.
3 weeks ago
4 weeks ago
Okay. So here's what I personally would change around:
Ingot Chewer or Reclamation Sage for Manglehorn - This one is tricky because it depends. Either way you're getting a artifact, but manglehorn also has artifacts enter tapped, where ingot chewer has the potential to get 2 artifacts for the same cmc with Riku and Rec Sage gives you enchantment targets which your deck is lacking.
Spellskite for Rattleclaw Mystic - You have enough ramp in your deck. What you are missing is easy ways to protect your 5cmc commander from spot removal. You want to save counterspells in this deck for other peoples win cons. Riku is meant to be able to pick a new win con if one is foiled, and its much harder without him.
Vandalblast for Decimate - This one is hard, but I think it benefits your deck better. You know your meta, but there is always someone who plays a gross artifact and you wish you could deal with it. Well just deal with everyones while you're at it. The reason I say no to decimate is because you have to have all the targets. So if you cast, you HAVE to target an enchantment, artifact, land, and creature otherwise it fizzles. So if someone never plays a enchantment besides you, and you need to get rid of a artifact, bye bye to your enchantment.
Capsize for Blasphemous Act - You have the kit for inf mana so you're also adding a wincon with this one. Blasphemous act can hurt you just as much as them. Boardwipes have no home in Riku. Leave those to the white and black players.
Sunbird's Invocation for Fabricate - This one is the same as trinket mage. You don't have artifacts worth fetching. Maybe Panharmonicon but still. Cast big spells and be able to copy the things you roll into with this beast. I've resolved this spell twice and proceeded to win twice. Coincidence? I know for a fact not.
Twincast for Manamorphose - The color fixing and draw is nice but not worth it. However, copying a juicy rite an extra time or having a situational counter or maybe someone casts something juicy that you want. This cards an all-star.
Your deck looks super fun, but exactly like you said "I tend to just ramp and hope I draw into a combo. It's a bit frustrating to durdle." The simple fix is take out some ramp and useless cards and replace them with interaction. You wont always ramp hard, but now when you do, you'll be drawing into more answers AND combos, not just waiting around to win when u draw a Palinchron.