Clever Impersonator

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Clever Impersonator

Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

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Clever Impersonator Discussion

Pikobyte on Muldrotha, the „Fun“ in „Funeral“

2 days ago

Just removed Clever Impersonator for Sakashima the Impostor. I have no clue why I didn’t get this idea before but oh boy is this sweet.

Having 2 Muldrotha doubles the fun each turn. 2 Meren or Sheoldred are something lovely too

Cloudius on Yennett's Miraculous Topdecking

2 weeks ago

Here're some of my humble suggestions:

Necropotence is much stronger than Greed esp since the former cost less, is Odd CMC and draws you more cards without the need to pay per card.

Aurification is worth considering if you want to build a pillowfort around yourself.

The number of enchantments you're running may not justify Sphere of Safety. I recommend Clever Impersonator for his versatility.

Hatred could be another wincon, turning a seemingly harmless 3 points of damage into lethal hit from your commander.

I run a wacky unorthodox creatureless Yennett Deck, perhaps you can draw some ideas from it too.


We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 21 | 30 COMMENTS | 1249 VIEWS | IN 3 FOLDERS


Cheers!

Frank_Glascock on EDH - Animar, Soul of Elements

3 weeks ago

Iquasi, thanks for posting this list. Yours is one of a very few non combo (or minimal combo) Animar lists that is being actively updated.

I am not playing Ancestral Statue but am interested in making the deck efficient outside of combo.

Mana cards you are playing that I am not are Sol Ring, Burnished Hart, Lotus Cobra, Sakura-Tribe Elder, and Solemn Simulacrum.

Mox Diamond, Chrome Mox, Arbor Elf, Beastcaller Savant, Fyndhorn Elves, Rattleclaw Mystic, and Rishkar, Peema Renegade, were added to increase speed.

I am not playing Fabricate because of the absence of Ancestral Statue. Chord of Calling and Birthing Pod are also absent from my deck.

Survival of the Fittest is the only tutor I am playing that you are not.

Lightning Greaves, Sensei's Divining Top, Leyline of Anticipation, Balefire Dragon, Bane of Progress, Clever Impersonator, Reclamation Sage, and Surrack Dragonclaw were replaced by:

Caustic Caterpillar, Gilded Drake, Maelstrom Wanderer, Sea Gate Oracle, Spellseeker, Sylvan Safekeeper and Heroic Intervention.

Survival of the Fittest, Gilded Drake, Spellseeker, and Heroic Intervention are the top four cards I was surprised you are not playing. This excludes the fast mana cards you choose not to include.

What changes would you recommend to increase the efficiency of my deck without adding infinite combos?

oliveoilonyaasscureshemorrhoid on Thriller (Sidisi EDH) *need help with 10 cuts

4 weeks ago

Grimgrin, Corpse-Born and Cryptbreaker have good synergy. Grimgrin is a beater, affects the board with specific removal, is a sacrifice engine, and goes well with Necrotic Ooze/Phenax, and like Cryptbreaker (gotta love them one drops) it goes well with this commander and her expendable zombies.

Sultai Ascendancy is a rather weak card, it's a 3 drop with no immediate effect, only digs two cards deep, only mills one card and at upkeep, and is one less creature to be made a 2/2 zombie from Sidisi. Jace, Vryn's Prodigy  Flip isn't the best, he flips too quickly, his ultimate mills your opponent's not you, unlike Eternal Witness it can only recur instant/sorceries then exiles them. Thrashing Brontodon is a good piece of removal but you could upgrade with Reclamation Sage/Caustic Caterpillar/Assassin's Trophy. Vizier of Many Faces is alright, I thought I should mention Clever Impersonator/Phyrexian Metamorph/Evil Twin. Maybe Drana instead of Taigam? Venser, Shaper Savant/Royal Assassin/Archfiend of Depravity v Dream Eater? Just stuff to consider. Training Grounds is a wasted slot, it works with a handful of cards and synergy is good but always assume the worst case scenario, and ask if you would really target this card with Skullwinder.

I think you've made a fine deck otherwise. And to answer your question about a card that shuffles back alone, would Beacon of Unrest suffice?

MsPrettyPretty on estrid, the masked remix

1 month ago

adding more mana fix, a counter and more stronger creatures.

Forest, Channeler Initiate for mana fix

Hanna, Ship's Navigator, Clever Impersonator, Brightling for creatures

Swan Song for counter

usaDiabetic on Moderate Budget Mimeoplasm EDH

1 month ago

After taking a quick look at the build, I feel like Mimeoplasm wants more creatures in the list. Maybe ones that kind of impersonate what he can do, like Body Double, Mercurial Pretender, Evil Twin, Altered Ego, Clever Impersonator, and/or Progenitor Mimic.

Also maybe some more big targets for the mime. Stuff like Wrexial, the Risen Deep, Oblivion Sower and Void Winnower.

Also utility lands like Rogue's Passage and Detection Tower could work great in here

As for cuts I think you have too many instants and sorcery cards in the deck, so maybe just trim down to your best.

Either way, build looks fun +1!

PB80 on Surrak test

1 month ago

Creatures:

Guided Passage Surprising fun card, but a no go in this deck

Traverse the Ulvenwald I like it, but need the room for something else

Bloodbraid Elf I am a fan, but in the new build it just hits too many cards

Captain of the Mists yes goes infinite, but Pestermite is enough

Clever Impersonator I am a big fan and he will return, but not right now

Fatespinner I like this card a lot, but lacks aggression in this deck

Feldon of the Third Path He will probably return, but for now I need slots for testing

Sakura-Tribe Elder Normally an auto include when I play green, but want to try something else

Thrummingbird Was a good card in the first build, but with the changes I think he will lose much of his value in the deck

Treasure Keeper but thinking hard about this one. With the new build he seems less productive

Venser, Shaper Savant I like this card and always will, but right now a no go

Vorinclex, Voice of Hunger for now a no go, too much mana and with the new idea’s just out of the range I want to go. Maybe in fase three

Fiftyshotzlater on Estrid of the Many Faces

1 month ago

Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)

Unless you wanna go for a full stax build you could remove Stasis, Winter Orb, Static Orb and Eidolon of Rhetoric. Even Authority of the Consuls isn't the best include you could have here.

TL:DR Remove:
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing

Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide

These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!

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