Clever Impersonator

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Mythic Rare

Combos Browse all

Clever Impersonator

Creature — Shapeshifter

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Clever Impersonator Discussion

enpc on Does this Count as Annoying?

6 days ago

Cut Clever Impersonator , basically all of your creatures are legendary or an immediate win condition and most of your nonland permanents are either not worth copying or are combo pieces which again, do the need redundancy.

And as for annoying, that deck CSS hits the nail on the head, especially on mobile. Seriously, consider toning that down because it was basically unviewable.

NetholonTheArchmage on Goatmum goes EPIC

1 week ago

A really nice decklist you've put together here, it's worthy of the great goat-mother! I love all the weird litle synergies between the cards. Exspecially the combination of Oblivion Ring , Worldpurge and Barren Glory is just phenomenal, as Barren Glory is simply one of the funniest alternate wincons ever printed!

For the suggestions there's only one card I think would fit in this deck perfectly: Clever Impersonator can be everything you want and is just a better Phyrexian Metamorph in my opinion. You might also be running booth for even more fun ;) Simply imagine to have 3x Assemble the Legion in combination with Paradox Haze ...

Maybe you are also interested in having a look at my own Zedruu-decklist: Zedruu, Enlightened Master :)

Enral on The Fateshifter | **PRIMER**

2 weeks ago

blindes1984: You need a plains that can come in untapped and Emeria + Aminatou in play for the combo to work:

  1. Tap plains to float one mana
  2. Cast Clever Impersonator copying Aminatou (which will put Aminatou into the gy due to legend rule)
  3. Use cloned Aminatou to blink plains to bring back real Aminatou (which will put Clever Impersonator into gy due to legend rule)
  4. Go back to step 1. and repeat ad infinitum to generate infinite mana of the color the plains can tap for and infinite ETBs

Odysseus_97: Spellseeker has been pretty good so far for me due to the increased in consistency from the tutor effects. However I can see cutting it out eventually and making room for other toys. I'm actually debating adding Hostage Taker back as early game theft effect for my opponent's mana rocks to ramp me further. I do like arcane denial and has mana drain in place of counterspell. The additional card is important to me and is worth the downside in a multiplayer game.

NetholonTheArchmage on Zedruu, Enlightened Master

2 weeks ago

@ MCJennings ,

The Sunforger -package still is a work in progress. I had in in the deck for a long time (half a year now) but always came upon the same problem: I didn't draw the Sunforger... If I finally did it anyway, it worked absolutely fine as a tutor-for-needed-answers-tool. If i'm being attacked I always can use Path to Exile or Swords to Plowshares . If there is an enchantment I really want to be gone I tutor up Return to Dust , Oblation or the like. If something really bad is happening I can cast Teferi's Protection to phase out and if I should be missing a landdrop I can cast Tithe to search for a couple of lands. Thanks to Mistveil Plains I am able to use a single spell as much as I want to, putting it back on the bottom of my library. The only problem: Sunforger was always hiding somewhere in my deck... That's why I added some new cards to the deck, that shall help me by searching the infamous hammer: Enlightened Tutor (can be used to tutor for everything you should be needing repeatedly via Sunforger + Plains) , Open the Armory and Steelshaper's Gift . These cards however have just been ordered and the deck needs to be playtested yet. As for the sunforgers wielder it will most of the time be Zedruu herself. I try to keep my Zedruu-triggers low till the endgame, only drawing a couple cards/ gaining a couple life through her ability. She usually isn't being targeted at all by my opponents and only dies due to a boardwipe from time to time. The main goal of the deck is to stay hidden and fly under the radar most of the time. This usually works and people don't seem to care to much about what the goat is doing with her hammer.

The Clever Impersonator really is a very versatile and amazing card I just came upon a few weeks ago. While I really like your idea of the Copy Artifact being a 2mana manarock, the Impersonator usually serves a different purpose, targeting cards like: Venser's Journal , Maze of Ith , maybe Propaganda or Rhystic Study . Using it to copy Bitter Feud also is quite funny, as thing are getting out of hand quite quickly when everyone is dealing double to four times the damage to each other... The most valuable target just might be Paradox Haze though... just imagine all the cards you will draw, all the life you will gain by having three upkeeps <3

The Crown of Doom however simply is a very political card you can gift to your opponents to spread some bad blood. You usually want them to kill each other until only one opponent is left as it might be difficult to deal with a larger number of opponents when it comes to the winning-part. The important part about this card is that your opponents aren't allowed to give it back to you --> you are safe from the crown and draw cards from it while everyone else is trying to kill eachother... The Howling Mine is part of the grouphug-theme of the deck. While it of course allows everyone to draw an additional card, you are drawing one more card --> getting some extra value as soon as it is gifted away. Additionally the mine is a card your opponents don't want to get rid of --> it stays on the board longer --> you are getting more value from it over the time.

You are right about the Mindslaver being a lockdown with Academy Ruins aswell as with Trading Post + Forbidden Orchard . While I could be going for the easy win with Approach of the Second Sun or the like I really do love to have me some jank-wincons to make it more of a challenge to win for me. All of my wincons are hard work to pull of, but that is implied in the decks idea :)

I have had Tragic Arrogance in the deck for a long time and I know what it can do >:) problem is that I do need the Supreme Verdict for its ability of not being able to counter it, I need the Austere Command to pull of a "combo-win" with Enchanted Evening + Boros Charm and need Cyclonic Rift to deal with an indestructible board... or simply because it is awesome... :D I haven't got a free slot for another boardwipe though, so the Tragic Arrogance sadly needed to go :(

About the cards you mentioned: Bitter Feud simply is a fun political card that can be used to get rid of a very unpleasant opponent. Simply choose him and another player who will untap before him and he will usually finish him of. You can gift the enchantment away for Zedruu-value and rechoose its targets by bouncing it back to your hand/ blinking it with Venser, the Sojourner . Open the Vaults is very often a game winning card in this deck, as I'm usually getting back every single card in my graveyard. Cast this after a boardwipe or after you've been milled for some time and your board will be full of value all of a sudden. As this deck is focused around artifacts and enchantments you are usually getting more value out of this card than your enemies... Enchanted Evening + Greater Auramancy is a combo I have in the deck for board-protection during the lategame. As my deck doesn't heavily evolve around gifting permanents and uses Zedruu's ability only for some extra value or political offerings I usually can pull this of without having to much trouble. At the time I cast these cards I ususally have 3-4 of my permanents allready be sitting on my opponents boards so I don't need to gift away cards anymore. The only thing that doesn't work is winning to Illusions of Grandeur unless you gift the auramancy away to an opponent first.

I hope this helps understanding how the deck is meant to work, thank you for your time and may the goats blessing always be with you! :)

MCJennings on Zedruu, Enlightened Master

2 weeks ago

Does the Sunforger Package do enough for you? With how few creatures you're running I could see opponents easily preventing it even in colors that can't deal with artifacts well.

I've often gone back and forth on Clever Impersonator . Do you have typical targets for it or is it typically used on opponent permanents? I've recently included Copy Artifact because I found a good price for one- Personally I treat it as an additional 2 cmc rock to be the floor of it.

Crown of Doom seems to be an odd choice to me. 2 cmc to give away is the same price to you as it is an opponent- Doesn't this mean you're not breaking parity and thus play the card fairly? Or is there a different axis of use that I'm missing? Similar questions exist regarding Howling Mine

Mindslaver catches me off guard. Is it meant to be a win condition/lock with Academy Ruins ? I feel like it'd be a lot faster to just use Approach of the Second Sun .

I'd consider swapping one of your board wipes to be instead Tragic Arrogance for how entirely one sided it can be to a Zedruu player (It also is Theros so it looks dope foiled).

A few cards I've always been curious about but never tested were the following. Can you confirm how well they've performed for you? Bitter Feud , Open the Vaults , Greater Auramancy + Enchanted Evening . Bitter I question its cmc, open the vaults I question the frequency of relevance, and the last combo I suppose I'm fearful that it'd hinder too much of my own interaction... Do you donate first the auramancy followed by casting enchanted evening?

I can talk all day about Zedruu lists, she's my first EDH deck. I like the direction you've taken her, it's far more responsive than my own.

NetholonTheArchmage on Please, have this.

3 weeks ago

It's a nice "classic" Zedruu you've built here :) Exspecially your description made it worth an upvote from me! As someone who's playing Zedruu without exceptions it's always nice to see someone building here on a different approach. While mine is built around being a nice person, offering a lot of political support (Have a look if you're interested: Zedruu, Enlightened Master ), etc. , yours is more evil while still staying true to the way of Zedruu <3

My suggestions: 1. Glacial Chasm as it is a great card on its own it is even more so when combined with Solemnity which you are allready running. 2. The Clever Impersonator can be everything you want it to be... something like a second Paradox Haze or Assemble the Legion might always be usefull... 3. The Humble Defector is a very usefull tool to forge alliances with your opponents. There's nothing that connects two players more than a shared Defector... <3 Always remember: Zedruu is love, Zedruu is life!

ancientskull on 30 Baneful Omens

3 weeks ago

Just... Wow... Casting Clever Impersonator only to get itself killed, specifically so that you can bring it back as a token using Mimic Vat , so that you can have a Token copy of Baneful Omen , so that Brudiclad, Telchor Engineer can turn all of your Brass's Bounty treasure tokens into additional copies of Baneful Omen .... The setup required for this combo is absurd... You have to have down a shitton of lands, cast a Bounty, have down Mimic Vat, have Omen in play, have Brudiclad in play, have Impersonator in hand..... Jeez... This is truly a work of art.

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Clever Impersonator occurrence in decks from the last year

Commander / EDH:

All decks: 0.98%

Blue: 0.23%

G/U (Simic): 0.09%

U/B (Dimir): 0.16%

U/R (Izzet): 0.06%

W/U (Azorius): 0.17%

RUG (Temur): 0.26%

W/U/B (Esper): 0.14%

U/B/R (Grixis): 0.09%

GWU (Bant): 0.08%

BUG (Sultai): 0.14%