Corpse Connoisseur

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Archenemy (ARC) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Price & Acquistion Set Price Alerts

MM3

DDK

ARC

Ebay

Corpse Connoisseur Discussion

Italian2stalian on Rise from the ashes

45 minutes ago

You have 2 Nyxathid listed. All Hallow's Eve would work well, yes it also brings back your opponents creatures but you should have more and better creatures.Artisan of Kozilek,Journey to Eternity  Flip,Breath of Life,Corpse Connoisseur, Dawn of the Dead would all fit your theme.

Apocate on It Came From Beyond

2 weeks ago

Tasigur is fine, he's just not as big a body as Gurmag Angler. There's no specific reason against it, he's undoubted value, but given the nature of our graveyard there are frequently going to be things in it we don't need or want to stay there (so we can cast the Ruinator) and it gives the opponent a bit too much control, feel free to try it out, but I'm not certain of it's value.

The no group: Commandeer is definitely too much jank, the Corpse Connoisseur is a touch expensive and unnecessary even unearthing him, and I think you know why Mass Polymorph doesn't go in the deck. lol

The maybe group: Corpseweft is beautiful jank, worth a try, but it may be too jank. The deck is already running about as many creatures and as few lands as I could reasonably get it, and it's frequently not guaranteed to be able to cast the Ruinator turn 3 so I don't think going down lands, control, or creatures for it is a good idea. Crypt Incursion is too mana expensive as graveyard hate for the opponent, too indiscriminate for self graveyard hate, and really only relevant in a few matchups for life gain. However it might work out in the sideboard. Forbidden Alchemy really good, but I think it's too mana expensive, I'd rather run Opt, Nagging Thoughts or Plunge into Darkness... Which I might look into. All of these are viable for a more budget build of the deck for certain, along with Halimar Depths and Mortuary Mire.

The Yes group: Extirpate/Surgical Extraction are obvious includes that I totally missed maindeck and might fit in somehow, maybe going down the Fatal Push and the Nihil Spellbomb for a pair of either. Logic Knot if you're building this deck and you're smart, that card goes over Ulamog's Nullifier in the sideboard. I'm not smart, so I'm going to do some soul serching.

Gozarou on It Came From Beyond

2 weeks ago

Are these cards to janky to be included? :P

Commandeer

Corpseweft

Corpse Connoisseur

Crypt Incursion

Extirpate You know, for tutoring out more Scourges or being sweet mainboard hate! Forbidden Alchemy

Logic Knot

Mass Polymorph Oh such sweet, sweet jank! xD

Is there any particular reason why this deck shouldn’t run Tasigur, by the way? :o

cole20112 on The Deck Formerly Known as Grimgrin's Free Zombies

2 weeks ago

Some more suggestions I've found are Gravespawn Sovereign, Zombie Trailblazer, Plague Belcher, Noxious Ghoul, Zombie Master, Fleshbag Marauder, Cryptbreaker, Corpse Harvester, Corpse Connoisseur, Buried Alive, Noosegraf Mob, and Phyrexian Delver.

Every tribal deck that I build and that Ive seen others build typically have about 35-ish members of the tribe in the deck, so maybe cutting some of the 5 mana reanimation and other mediocre cards for more zombies would be wise.

Some suggestions to cut are Corpse Hauler, Divination, Necromantic Summons, Rise from the Grave, Sightless Ghoul, Butcher Ghoul, Highborn Ghoul, Skeletal Vampire (unless you're planning on running death baron then definitely keep him), Walking Corpse, Servant of Tymaret and Sidisi's Pet.

Scytec on Super Sadistic Squirrels

2 weeks ago

@Aiding - Corpse Connoisseur Is very expensive for the effect it provides, so I think I'll pass there. Hermit Druid is really a card I need to pick up...Life // Death seems interesting, but I am loathe to acquire more difficult to recur cards...I prefer my abilities with bodies if at all possible. That cost is incredibly difficult to beat though...I'll have to think on that one. Animate Dead is a problem for the same reasons...ability to recur is hindered by not being a creature. Final Parting seems better on the surface because I can fetch wither of my combos dependent on what I have access too or think I will need, but Jarad's Orders is cheaper...only by one however...I really don't know here. I'll have to play a few games and see where my weaknesses lie and see which one I think will be better.

Thank you very much for your suggestions!

@Infral - Self-proclaimed...I'm coming for your title. :p Thanks for the like though.

Aiding on Super Sadistic Squirrels

3 weeks ago

Aside from actual Entomb, there are not a ton of effects that mimic that unless it is Corpse Connoisseur. Self milling effects are similar.

I could see adding some dredge cards to get some cards flowing (especially with Greater Good). Hermit Druid also can get an alright number of cards in the yard.

If you are looking for Reanimate effects still, Death from Life // Death and Animate Dead are reasonable.

Hata98 on The Everchanging Zombie Army Demand A Queen

1 month ago

KylerStar I used to have Cabal Coffers in the deck, but since the deck went from Dimir to Esper, it was too unreliable to get any mana out of it.

Filth would be an interesting addition to the deck, I'll have to play around with that. The problem with Filth is that it makes my targets for Buried Alive a bit harder, since it's usually Wonder,Gravecrawler, and Prized Amalgam.

Entomb is really powerful, but the deck is unable to consistently have graveyard recursion. I'll test it out, but I think I would preferably run Corpse Connoisseur since it's also a zombie.

joecool1299 on A Journey of Self Exploration

2 months ago

You're kinda light on Ramp and card draw. I tend to want something like 6-9 pieces ramp and 4-7 pieces card draw. Kodama's Reach, Cultivate and all on the on color signets I'd recommend for ramp. And Treasure Cruise; Fact or Fiction, and it's cousin Sphinx of Uthuun; and Read the Bones I would consider for card advantage. Maybe something like Regrowth too.

Have you ever considered Victimize? Works well with all your zombies. Corpse Connoisseur is also an Entomb stapled to two zombies. Might be worth a slot.

I feel like Rise from the Grave and Rakshasa's Disdain are subpar versions of better cards. Like why not run Counterspell or Logic Knot or Delay or Disallow or... you get the idea. Yawgmoth's Vile Offering could be a spicy edition to this deck over rise. I'll also agree with the comment above and say Diabolic Servitude is great.

Seasons Past could be really really good but it depends on your meta. The deck indicates that you probably want one but if you have a faster meta, probably pass on it.

If it were me, I'd probably cut Grimoire of the Dead (Very slow), Ghoultree (Not really synergistic), Sultai Ascendancy, (It's not a great card advantage engine or graveyard filler), Boneyard Wurm, (Chumped all day long) Altar of the Brood, (My guess would be you'll never win by milling your opponents out), Witchbane Orb, (I doubt it's gonna come up, all that often), and Rise and distain as I mentioned above.

Cool deck. Hopefully any of that was useful.

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