Corpse Connoisseur

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Archenemy (ARC) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Corpse Connoisseur Discussion

carlmoores on Mairsil's Jail for Combos

4 days ago

For replacing the infinite mana combos I have a few suggestions.

1: Mirror-Mad Phantasm and Laboratory Maniac .

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

2: Sage of Hours and Anthroplasm infinite turn lock.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

3: Necrotic Ooze + Phyrexian Devourer + Triskelion / Walking Ballista The Diversion.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

thirstythirstin on Mikaeus, the Unhallowed

3 weeks ago

You have a lot of sorceries. They're not necessarily bad, but they are taking up space where zombies could be. You can get rid of innocent blood (use fleshbag marauder instead), aether snap, twilight's call, life's finale

You don't really need vensor's journal or whispersilk cloak. You don't really have big creatures that do anything on combat damage to a player.

For instants I think tendrils of corruption, grasp of darkness, murder, go for the throat, and doom blade do well in mono black

And you got some jank creatures. What is that vulture? no. No dross hopper, no gangrenous zombies, no zombie brute, gutless ghoul is kind of crap, you have a lot of things with activated abilities and I just don't think you're going to be using them that much.

You also don't have card draw. You have a sign in blood and that's it really. Black has some good pay with life card draw cards.

You have the sanguine bond/exquisite blood combo, but your sanguine bond is completely useless. You don't gain any life except from vensor's journal and you don't have much card draw, so it's not going to do much.

Good zombie cards to add: Fleshbag Marauder (so good with mikaeus) Ghoulcaller Gisa Ghoulraiser Graf Harvest Grave Betrayal Grave Defiler Graveborn Muse Gravecrawler Infernal Caretaker josu vess Liliana's Mastery Lord of the Accursed Maalfeld Twins Necromancer's Stockpile Necromantic Selection Noosegraf Mob Open the Graves Grave Titan Liliana's Reaver Cadaver Imp Corpse Connoisseur Accursed Horde Archdemon of Unx cemetary recruitment Cryptbreaker Diregraf Colossus Doomed Dissenter Empty the Pits (is hilarious) Ever After Overseer of the Damned Plague Belcher Rakshasa Gravecaller Relentless Dead Risen Executioner Rot Hulk Shepherd of Rot Stir the Sands Zombie Infestation

I think I have some of these. You can have them if I do

TheMillKid on Mulling over 'Drotha

1 month ago

Deck name options (if you'd like) "Grave Tidings," "My Drotha," "Mulling Over Drotha."

As for cards, I'd recommend the likes of Corpse Connoisseur , Final Parting , and Jarad's Orders , which help you find cards you might want in a given situation, which can also be brought back by Muldrotha.

Happy brewing!

Kaigz on Rakdos Dragon Reanimator

1 month ago

RyuSama1990 I understand how the cards work, but I'm failing to see how they’re more valuable here than other dragons that fit his theme better like Boneyard Scourge , Malfegor , and Scourge of Nel Toth ; non dragons that fit his theme better, like Dragonmaster Outcast , Corpse Connoisseur , Balthor the Defiled , Flayer of the Hatebound , Dragonspeaker Shaman , and Anger ; or dragons that are just better in general, like Skyline Despot and Thunderbreak Regent .

snowfox54119 on Grenzo, Dungeon Warden - The Slot Machine of Value

2 months ago

@apohl13, Absolutely! The thing I love about the list is that it's very flexible and you can remove pieces that are less important to you very easily. Here are some one's I'd recommend looking at if you want to find room for Pentavus

  • Avalanche Riders - if you don't have much need for land destruction in your meta, this is easily replaceable. It can be a wincon in and of itself, but I know some people really like to avoid LD altogether

  • Corpse Connoisseur - I go back and forth on this card a lot. Sometimes it's amazing with a recursion engine active, and sometimes it's just an Anger fetcher. Either way, I tend to stick with it cause I like it, but I could see arguments for skipping it.

  • Gonti, Lord of Luxury - fun card that makes use of your opponent's decks, but isn't necessarily needed. Though he can be a nice backup wincon with infinite mana and a Digger Loop.

  • Pilgrim's Eye - one of the weaker mana ramp flips.

Hope that gives you some good replacement ideas. And as you mentioned, Kitesail Freebooter isn't a good replacement since you can't abuse the ETB/LTB trigger like you can with Mesmeric Fiend to permanently remove every players hand at instant speed.

Boza on Decks for new players

2 months ago

My idea is to make all of the above as 30 card Modern legal decks, where you take any two pieces and combine them before the game starts to make a full 60 card deck. Each 30 card deck will also have a "champion" - a mythic or rare that is the lynchpin - while the rest of the cards are commons or uncommons. For example, BR aristocrats:

11 lands
2 Brawl-Bash Ogre
4 Corpse Connoisseur
4 Carrier Thrall
4 Myr Sire
2 Fleshbag Marauder
2 Crypt Champion
1 Underworld Cerberus - the champion

This can be combined with say, RW Vehicle aggro:

11 lands
1 Depala, Pilot Exemplar - the champion
4 Veteran Motorist
2 Renegade Freighter
2 Untethered Express
2 Consulate Dreadnought
1 Aeronaut Admiral
2 Speedway Fanatic
1 Caught in the Brights
2 Court Homunculus

You can easily combine the two to make a capable deck. Keep going for the other deck archetypes.

What this idea does is provide a mini-game for more experienced players and variety of gameplay, while less experienced ones get a view of deckbuilding and a form of "smash-up" that is more fun than simply picking up a ready deck. If you want to really spice it up, add some loose cards players can switch in between games - a sort of a sideboard.

For example, with 10 30-card decks, you have 90 combinations.

Mythos242 on Muldrotha - Ain't nobody got time for permanents

2 months ago

so i was able to try the deck out one night... it was great and fun to play. a lot of different triggers, a lot of synergies and (what I did not expect) pretty heavy with tokens... every matche I played it my board was full of different tokens. even if they got destroyed, i was able to recover pretty fast. Cardadvantage was wonderful. I did not need a single tutor, cause I was able to fill my graveyard very fast.

After the first try out I was looking for some cards that could maybe fit into the deck (see Maybeboard).

Cards I think that did not bring that big of an impact: Birthing Pod - As mentioned, tutoring wasnt needed and I had a lot of tokens but not the curve to get the most of it via Pod ||| Corpse Connoisseur - same reason as Pod ||| Sidisi, Undead Vizier - the impact was not as big as expected. I realized it would be more important to put cards from my library into the graveyard, rather than to tutor a card into my hand ||| Eternal Witness - I need more cards to put cards from the graveyard directly onto the battlefield ||| Venser, Shaper Savant - much to situational...also to be mentioned that muldrotha is not able to abuse him that much, cause on the one hand the ability doesnt work on your opponents turn and on the other hand you want to cast impactful creatures from your yard on your turn

Cards that were the MVPs: Greater Good - esp. with tokens even a mass removal is not that bad cause you were able to put alot of cards into your graveyard. Huge Value engine ||| Turntimber Sower + Avenger of Zendikar - I made a lot of tokens... and very strong ones as well. Just add The Mending of Dominaria and/or Sylvan Safekeeper and/or Sidisi, Brood Tyrant for even more value... it was insane.

pablitocz on Creature that can reanimate others ...

2 months ago

Thanks for the feedback, guys. It confirmed what I was worried about. I now understand that (as Boza said) such card would probably be too good and rightfully doesn't exist.

Specifically, I was looking for something that I would have the option to Buried Alive or Corpse Connoisseur for and then use it to bring back something else. Imagine magical christmas land where there is a Rooftop Storm in play and you Buried Alive for Gravecrawler, Blood Artist and the missing creature (to reanimate Blood Artist), cast the commander Grimgrin, Corpse-Born and kill everyone on the spot. I will have to stick with Entomb for Dread Return in this case.

Other than that I'm aware of all the suggestions you all mentioned. Currently using the most common reanimation spells (Reanimate, Animate Dead, Necromancy...) with looters, Liliana of the Veil discard or above mentioned grave tutors to get creatures into graveyard.

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Corpse Connoisseur occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%