Creature — Zombie Wizard
When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Shards of Alara (ALA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Corpse Connoisseur occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Corpse Connoisseur Discussion
2 months ago
Hey, impressive budget, less than $200, version of Varina.
Wonder and Buried Alive are two powerful budget cards with Zombies. Buried can tutor for both Wonder and Gravecrawler + one other creature. Wonder could replace Lazotep Reaver and Buried could replace Corpse Connoisseur. Watery Grave for $3 more than Underground River is a land upgrade and another Island dual land for Wonder.
Phyrexian Reclamation is a repeatable way using life that you gain from Varina to recur Zombies. It's an upgrade for Omen of the Dead. Final Parting for one more mana does a lot more than Diabolic Tutor. Bontu's Monument can be another win condition with the Gravecrawler + Altar combo and I think it's an upgrade for Commander's Sphere.
These card suggestions would add about $10 to the budget.
Good luck with your deck.
2 months ago
Some other recommendations you might like- Phyrexian Delver. Reanimation that can be reanimated.
Doomed Necromancer. Another reanimator on a body.
Apprentice Necromancer is another, slightly more temporary reanimator.
Living Death is more mass reanimation.
Altar of Dementia could be a good way to get stuff in the grave since you can target yourself, though Orzhov colors lacks the ability to get your sorceries/instants back.
Happy brewing, and I hope these suggestions help.
2 months ago
There are 3 reasons why someone would consider including Havengul Lich in their 99: 1) They want to be able to use activated abilities from graveyards for 1 mana. This requires a dedicated decklist. 2) They want to be able to cast creatures from graveyards at instant speed (creatures with Flash, or with Vedalken Orrery/Leyline of Anticipation/etc). This also requires a dedicated decklist 3) They want to be able to cast creatures from their opponent's graveyards. This also requires a dedicated decklist. I don't think your deck wants to do any of those things or enough of those things, so it doesn't really make sense to include it.
multimedia is also absolutely correct that your deck wants fetchlands, assuming that money is no concern (which is reasonable, considering you have all of the original duals), as not only will these cards get your duals, they can also be replayed by Muldrotha, the Gravetide and will thin your deck. In fact, all of his suggestions for improving the manabase are correct: lands that can enter untapped are generally better than those that don't. That doesn't mean don't use untapped lands, only that you should only use a few and that you should pick them wisely (such as Bojuka Bog, or cycling lands such as Forgotten Cave).
Furthermore, consider using Animate Dead, Necromancy and Dance of the Dead. These are enchantments that recur creatures, which lets you get around the limitations on Muldrotha of only being able to recur 1 card of the each type. On top of that, if the creature dies, the enchantment goes to the graveyard, which can then be recurred once more. On top of that, each can recur cards from another player's graveyard, which is useful in a pinch.
Finally, since you are in green you really shouldn't use ramp spells that A) don't put permanents directly into play or B) cost more than 3 mana. Realms Uncharted violates the first, and Hour of Promise violates the second. On top that, your deck contains no Desert Lands (such as Desert of the Glorified or Ifnir Deadlands), so you will never get the second part of Hour of Promise, effectively making it a more expensive Explosive Vegetation that isn't limited to basic lands. As multimedia suggested, Crop Rotation and the more costly-but-powerful Harrow are good replacements as Muldrotha can replay the sacrificed land afterwards, which gets around the cost of sacrificing land. Furthermore, Sakura-Tribe Elder is a must-include in Muldrotha decks, as it can become a Rampant Growth on every turn.
multimedia is also correct about cutting the Curse enchantments and Amulet of Vigor. The Curses are situational and limited in power, and Amulet of Vigor does not have enough synergies in the deck to be worth the slot.
Finally, here's a non-exhaustive list of zombies which are (in my opinion) some of the best options in EDH for your colors and why
- Gravecrawler - combo piece in sacrifice combos
- Cryptbreaker - Manaless card draw
- Carrion Feeder / Nantuko Husk - free sacrifice outlet
- Stitcher's Supplier - efficient self-mill
- Lotleth Troll - free discard outlet
- Undead Augur / Plague Belcher - aristocrat win-condition
- Cemetery Reaper / Death Baron - Lord
- Diregraf Captain - Lord and aristocrat win-condition
- Fleshbag Marauder - Removal
- Midnight Reaper - Repeatable Card Draw
- Murderous Rider - Removal
- Prized Amalgam - combo piece in sacrifice combos
- Balthor the Defiled - Mass-reanimate
- Jarad, Golgari Lich Lord - win condition
- Undead Alchemist - mass token generator
- Corpse Connoisseur - Entomb on a body
- Custodi Lich - Monarch generator
- Phyrexian Delver - Gets around Muldrotha's limitation
- Mikaeus, the Unhallowed - board-wipe protection/combo-piece
- Noosegraf Mob - very fast token generator
3 months ago
Gravebreaker Lamia and Fauna Shaman and Corpse Connoisseur seem good to choose what goes in the yard when you need it. i like Tortured Existence to trade dudes in hand for dudes in yard. Stitcher's Supplier can help feed the yard and is great to clamp. Golgari Thug has been doing a lot of work for me lately
3 months ago
Your opponent draws cards for both creatures being destroyed.
In both cases, replacement effects are replacing where the card goes after it leaves the battlefield. Decree of Pain doesn't care where the cards go, only that they were destroyed (leaving the battlefield due to "destroy" effects). Even though you're replacing the destination with exile for Corpse Connoisseur and the command zone for The Scorpion God, they were still destroyed, and thus Decree still lets your opponent draw cards from that.
3 months ago
This feels like a dumb question.
My opponent flashes in a Decree of Pain and, because I am an idiot, I decide to put my commander into the Command Zone when it leaves the battlefield. So both creatures have had their dying replaced with other actions.
Does my opponent draw any cards?
3 months ago
Hey, the mutate idea is interesting, but I think you need those card spots for more cards that can put other cards into your graveyard. If you have deck space left over then add the mutate cards, but mutate is not helping to be able to cast Kathril; getting creatures into your graveyard does.
Doom Whisperer and Stinkweed Imp are creatures to consider adding since they can put other cards into your graveyard with dredge or surveil. These can be repeatable effects and they both have keywords for Kathril. Whisperer can dump a ton of your library into your graveyard for no mana cost only life with surveil 2. In 40 life Commander this can put a lot of cards into your graveyard hopefully a creature with lifelink so you can gain all the life back. Whisperer by itself as a five drop is a threat.
Stinkweed has good interaction with cards that want you to discard a card since after dredge Strinkweed returns to your hand and you want to discard it. I know this is a budget deck, but Entomb is an expensive card to make room for. Corpse Connoisseur and Gravebreaker Lamia are an Entomb effect with a creature and Connoisseur can do it potentially twice with unearth.
Other cards within the budget to consider adding:
- Altar of Dementia: repeatable sac outlet to get creatures you cast into your graveyard to also self-mill yourself.
- Mask of Memory: repeatable draw and discard.
- Winding Way
- Faeburrow Elder: good ramp in three colors, can tap for two mana, potentially tap for three mana.
- Vampire Nighthawk: flying, lifelink and deathtouch on a three drop.
- Exotic Orchard
- Murmuring Bosk
- Llanowar Wastes
- Caves of Koilos
- Sunpetal Grove
- Isolated Chapel
- Ash Barrens
Cards to consider cutting:
- Jungle Hollow
- Scoured Barrens
- Vivid Grove
- Vivid Marsh
- Vivid Meadow
- Temple of Silence
- Grim Backwoods
- Dirge Bat
- Insatiable Hemophage
- Auspicious Starrix
- Cavern Whisperer
- Gurmag Swiftwing
- Karmic Guide
- Oketra's Monument
Good luck with your deck.
4 months ago
@darth87 I usually don't like to include more tutors (even if it's probably just getting Wonder). This card would fit better in a Muldrotha deck, where you can cast the card you get with Gravebreaker Lamia without wasting resources like a Victimize like this deck most likely would, and you can save more mana with the more spells you cast (instead of just saving when you cast Kederekt Leviathan/Corpse Connoisseur/Vizier of Many Faces like this deck would).