Corpse Connoisseur

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Archenemy (ARC) Uncommon
Shards of Alara (ALA) Uncommon

Combos Browse all

Corpse Connoisseur

Creature — Zombie Wizard

When Corpse Connoisseur enters the battlefield, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Corpse Connoisseur Discussion

Artatras on "The Many-Faced God" - [[Primer]]

6 days ago

Hi!

As far as budget alternatives, here are my suggestions:

As for your suggestions, I kind of like Archmage's Charm for the utility of its second mode. The only problem I have with it is its mana cost which can sometimes be awkward, making the spell not always consistent. I don't really like Dimir Charm . It's first mode is rarely useful as oftentimes we want to counter removal spells directed to Lazav during our turn, and those are almost always instants. The second and third modes are okayish, but other spells do the same things better. I do get that this is a versatile spell, giving you the option to do three different things, but I believe that dedicated spells will serve you better. If the first mode gave you the option to counter an instant spell I would consider it, but as is it's not ideal. Also, I'm not a huge fan of Force of Negation in this deck. The moment you want to be able to counter spells is often during your turn, when you are trying to kill a player and that player is trying to disrupt you. In that case, Force will be useless as it won't be free. On the other hand, it's also true that if you manage to kill an opponent, chances are you are forced to tap out. This leaves you vulnerable to disruption during the other players turns, and in this case Force will come in handy. I don't know. I'm not fully convinced, but I could change my mind.

I will be checking your own deck and give you some feedback!

smack80 on We're All Mad Here (budget cEDH)

2 weeks ago

If you're doing Animate dead and necromancy for worldgorger, you should round out the trifecta with Dance of the Dead . It works the same way.

I'm not sure what the point of Doomed Necromancer is, it doesn't help the combo. To sped out the combo use Corpse Connoisseur and Buried Alive ; they're both cheap. If you want to speed Worldgorger into the graveyard you could also try Dredge cards.

I also like Unearth for 3 cmc commanders as it lets me recast for 1 instead of 5 and it cycles.

sagramore on Dire Permanents [Vaevictis Permanents Only]

1 month ago

Hi KidEnkidu - Thanks for some awesome suggestions! At the moment I'm not running any combo pieces so tutoring to the graveyard is slightly less important, but only slightly... I will definitely have a look at things like Animate Dead and Corpse Connoisseur . I also can't believe I forgot Path of Ancestry as I have two sitting in a binder....

KidEnkidu on Dire Permanents [Vaevictis Permanents Only]

1 month ago

Really nice looking list, I love all perms Vaevictis, I've got a list of my own that's all perms except Worldly Tutor , it's in the same ballpark as yours except I focus more heavily on tokening and recursion to fuel Vaevictis, with things like Sprouting Thrinax and Animate Dead .

Corpse Connoisseur is a solid permanent for getting relevant stuff into your yard, and Dawn of the Dead is a slept on enchant if you want to lean even heavier into the graveyard.

I really like that you're running Lurking Predators and Pernicious Deed , those are two cards I'd love to slot in but can't; my list is very tight because I've got a bunch of combo pieces that I can't really cut.

Andrewpayseur on Muldrotha to lend out

1 month ago

Here are some maybeboard suggestions: Lands: Field of the Dead - With all of the land recursion, it seems like this would generate a lot of value. You could get 2 2/2 zombies off of a fetch land. Plus, as I'm writing this TCGPlayer has it for $1.50.

Creatures: There are two creatures in the deck that I think have good recursive value, but are my least favorite in the decklist. I would replace either Reef Worm (doesn't do anything when it hits the battlefield, can be exiled), or Phantasmal Image (depends on another creature on the battlefield.) Consider these two as they're synergystic to a degree: Arcum Dagsson - Baleful Strix , Wurmcoil Engine , and Spellskite are all targetable by this dude. He can fetch any of your noncreature artifacts. TCGPlayer has it for $13.00. Corpse Connoisseur - Recursive Entomb . <$0.50.

Enchantments: Figure out a way to include Secrets of the Dead .

babushkasara on Storm Crow is a Win-Con - Lazav

5 months ago

Ziusdra, thanks for commenting! I'm glad you like the deck.

First, Vector Asp does work the way we want it to. When things become copies of things, abilities that refer to the card they're printed on are considered to really say 'this card', essentially. A post I found on MTGSalvation confirmed it and referenced this rule:

706.11. If an effect refers to a permanent by name, the effect still tracks that permanent even if it changes names or becomes a copy of something else.

Example: An Unstable Shapeshifter copies a Crazed Armodon. Crazed Armodon reads, "{G}: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate this ability only once each turn." If this ability of the Shapeshifter is activated, the Shapeshifter will be destroyed at the beginning of the next end step, even if it's no longer a copy of Crazed Armodon at that time

So, when Lazav becomes Vector Asp, he has the ability ":Lazav gains infect until EoT" which means even when he later turns into something else, he still has infect.

Second, about the hand cycling. When I built the deck, I tried to make a conscious effort to primarily include selective discard and self-mill. Zephyr Scribe is a good example of this, but expensive mana-wise. Perhaps another looter like Looter il-Kor would be good? Plus, he has shadow so works from the graveyard for Lazav purposes. Things like Jace's Archivist and Dark Deal force me to discard things I might not want to discard, hence their exclusion. Taigam's Scheming is an excellent card I didn't know exists and I will definitely seek a copy out. It's the exact same as Contingency Plan , actually. As an aside, I do have Windfall in there as a full-hand cycle.

One of the great things about this deck though is that even if one of my payloads gets stuck in my hand, I have enough tutor-to-graveyard effects like Entomb , Buried Alive , Final Parting , and Corpse Connoisseur to get other payloads into my graveyard until I find a looter.

Regarding how it plays: it plays amazingly. Being able to cast Lazav super early, get some turns of set-up, then start sniping people down is great. Being able to say 'unless you have two removal spells I can kill anyone at the table on my turn' is a great feeling. The deck is fairly resilient to graveyard hate because of the variety of threats and the ability to just hard cast the cards eventually anyway. I highly recommend giving it a try :)

gocubsgo on Karador

5 months ago

Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .

First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!

I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:

Inconsistent Options: Extractor Demon Nyx Weaver Satyr Wayfinder Perpetual Timepiece

Consistent Options: Corpse Connoisseur Buried Alive Jarad's Orders

and a couple sac/discard outlets like: Bloodthrone Vampire Cartel Aristocrat Viscera Seer Harrow Fauna Shaman

The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .

Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)

Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.

Tutors: Eldritch Evolution Diabolic Intent (These two double as sac outlets if you want to go with that strategy)

Recursion: Unburial Rites Living Death Journey to Eternity  Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)

Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.

Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).

The deck looks great, it's gonna be scary in no time!

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Corpse Connoisseur occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%