Kasmina's Transmutation

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common

Combos Browse all

Kasmina's Transmutation

Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

Browse Alters

Kasmina's Transmutation Discussion

warkettle on Gruesome Frog

1 month ago

Two words: Kasmina's Transmutation . Even better frog!

Demarge on Oloro Stays Seated

1 month ago

There is one thing that will greatly help you up the power level of the deck, ramp. Mainly Azorius Signet , Orzhov Signet , Dimir Signet and Talisman of Dominance Talisman of Hierarchy Talisman of Progress , these are for the most part decently cheap ( at least compared to the really good mana rocks). The faster you get to your pricy spells the faster you can lock everyone down.

You also are likely a little high on land count, generally the mana rocks and adding some cantrips like Brainstorm can help smooth mana so you don't need to dedicate 40 slots to it (the london mulligan rule also helped smooth things over).

You Are in blue as well, running at least some counters is heavily expected and Cyclonic Rift is quite common. Kasmina's Transmutation is kind of a stronger Claustrophobia .

Unenlightened on I am the hate

4 months ago

There are more creature neutralization cards if you feel the need. From WAR and the Commander sets respectively:

Kasmina's Transmutation

Darksteel Mutation

And the upcoming Modern Horizons (link goes to Scryfall because it's not on Tappedout yet):

Reprobation

SideBae on (KFC) Kefnet's Full Control

4 months ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

Caerwyn on Shutdown Massacre Girl

4 months ago

Couple quick admin points. First, please link all your cards when asking questions using double brackets. It makes it a bit easier for others to respond. For example:

[[massacre girl]]

[[emergence Zone]]

[[Kasmina’s Transmutation]]

Massacre Girl

Emergence Zone

Kasmina's Transmutation

Second, there is a Rules Q&A section for questions regarding rules, cards, or card interactions. I have moved your question for you. Please remember to hit the green “Mark as Answer” button once your question has been resolved.


I wanted to build on Daveslab2022’s answer to clarify two points.

  1. Auras that are cast are targeted, and must have a valid target to be cast. Until Massacre Girl enters the battlefield, she is not a valid target for Kasmina's Transmutation , thus why you cannot target her.

  2. Triggered abilities exist independently of their source. Once Massacre Girl ’s ability is on the stack, enchanting Massacre Girl will not cause her ability to disappear. Also, note that the chain reaction from Massacre Girl ’s ever-increasing massacre is a delayed trigger caused by the original ability; that also will not be prevented by Kasmina's Transmutation .

Murphy77 on Kruphix Lands Matter *Primer*

5 months ago

OK - I am just going to throw in some random ideas that might, or might not fit with your vision for the deck.

At one stage I played around with a modern deck based on Sylvan Advocate , Sylvan Awakening and accelerated landfall. Does Nissa, Who Shakes the World make this a viable theme/sub-theme in Commander?

I think that Kasmina's Transmutation and Kasmina, Enigmatic Mentor could fit into your deck. If, however, you are going to start to introduce Planeswalkers to your deck, you open up a whole alternative strategy and want to start considering cards like Evolution Sage , Flux Channeler and Bioessence Hydra (although this card works best in a Superfriends, Standard or Modern deck).

Two other cards from the new WAR series that I like for your deck, but will not even try to suggest where they might fit in, are Devious Cover-Up and No Escape .

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