|Commander / EDH||Legal|
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|War of the Spark (WAR)||Common|
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Enchantment — Aura
Enchanted creature loses all abilities and has base power and toughness 1/1.
Kasmina's Transmutation Discussion
5 days ago
I'm thinking of removing Brainstorm , Leafcrown Dryad , Whispersilk Cloak , Sigil of the Empty Throne , Clever Impersonator , Rampant Growth , Explosive Vegetation , Growth Spiral , Long-Term Plans , Hubris , Enlightened Tutor , Nylea's Colossus and Finest Hour .
For Song of the Dryads , Kenrith's Transformation , Metamorphic Alteration , All That Glitters , Ethereal Armor , Argothian Enchantress , Arcane Signet , Darksteel Mutation , Frogify , Kasmina's Transmutation , Skyshroud Claim , Duelist's Heritage and Farseek
1 month ago
1 month ago
There is one thing that will greatly help you up the power level of the deck, ramp. Mainly Azorius Signet , Orzhov Signet , Dimir Signet and Talisman of Dominance Talisman of Hierarchy Talisman of Progress , these are for the most part decently cheap ( at least compared to the really good mana rocks). The faster you get to your pricy spells the faster you can lock everyone down.
You also are likely a little high on land count, generally the mana rocks and adding some cantrips like Brainstorm can help smooth mana so you don't need to dedicate 40 slots to it (the london mulligan rule also helped smooth things over).
4 months ago
There are more creature neutralization cards if you feel the need. From WAR and the Commander sets respectively:
And the upcoming Modern Horizons (link goes to Scryfall because it's not on Tappedout yet):
4 months ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.
4 months ago
Couple quick admin points. First, please link all your cards when asking questions using double brackets. It makes it a bit easier for others to respond. For example:
[[massacre girl]] [[emergence Zone]] [[Kasmina’s Transmutation]]
Second, there is a Rules Q&A section for questions regarding rules, cards, or card interactions. I have moved your question for you. Please remember to hit the green “Mark as Answer” button once your question has been resolved.
I wanted to build on Daveslab2022’s answer to clarify two points.
Auras that are cast are targeted, and must have a valid target to be cast. Until Massacre Girl enters the battlefield, she is not a valid target for Kasmina's Transmutation , thus why you cannot target her.
Triggered abilities exist independently of their source. Once Massacre Girl ’s ability is on the stack, enchanting Massacre Girl will not cause her ability to disappear. Also, note that the chain reaction from Massacre Girl ’s ever-increasing massacre is a delayed trigger caused by the original ability; that also will not be prevented by Kasmina's Transmutation .
5 months ago
OK - I am just going to throw in some random ideas that might, or might not fit with your vision for the deck.
I think that Kasmina's Transmutation and Kasmina, Enigmatic Mentor could fit into your deck. If, however, you are going to start to introduce Planeswalkers to your deck, you open up a whole alternative strategy and want to start considering cards like Evolution Sage , Flux Channeler and Bioessence Hydra (although this card works best in a Superfriends, Standard or Modern deck).
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