Enchantment — Aura
When Kenrith's Transformation enters the battlefield, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kenrith's Transformation Discussion
1 week ago
Here's my recommendations:
Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.
Enchantress's Presence is a good Enchantress effect that you're missing out.
Archetype of Imagination is also a good card to give your tokens evasion if necessary.
Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.
Ground Seal is good yard hate.
2 weeks ago
First standard deck built with cards from a few drafts, play group only building decks with cards since throne of eldraine
Any suggestions are welcomed
3 weeks ago
ez Kenrith's Transformation every time, you know it broken.
Phantasmal Image is obviously dope and powerful but nonbos with volrath?
Viridian Joiner is cute if you have an interest in tapping volrath for 7 green mana?
1 month ago
Yo Jeenyus, maybe I dunno if I need the redundancy for it. Never had a problem just having Zulaport Cutthroat or Blood Artist as my sole outlets for the infinites. There is also the place of having free spots as my flex spots rn are Tymna the Weaver and Kenrith's Transformation. What would your thoughts be?
1 month ago
2 months ago
2 months ago
I love Spark Double for copying Yarok. Kenrith's Transformation is removal that draws you cards. And I love Venser, Shaper Savant. With your commander out, he can bounce himself and a permanent or a pesky spell. With how Necromancy is worded, you’ll get two creatures with its reanimation. It’ll end up enchanting the second one. If that one dies, and necromancy enters the graveyard, you lose the first reanimated one, too.