Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

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Trade

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Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Kenrith's Transformation Discussion

That_Salty_Gamr on Bant Enchantress

1 week ago

Here's my recommendations:

Running the Bicycle lands as well as the Shadow lands and Temples seems a bit much. Mana Confluence may be a better for fixing. The Tango lands are also not as good when you're running as few basics as you are. Prismatic Vista also grabs any of the basics you need for the time.

If you wanna go more token heavy then Shark Typhoon and Ominous Seas are both great token generators.

Enchantress's Presence is a good Enchantress effect that you're missing out.

Archetype of Imagination is also a good card to give your tokens evasion if necessary.

Another board wipe would be a good idea. Time Wipe, Supreme Verdict, or even Evacuation could be good. Not to mention more interaction and removal. Seal of Cleansing, Seal of Primordium and Consulate Crackdown are good VS artifacts/enchantments. Kenrith's Transformation, Darksteel Mutation and Imprisoned in the Moon are all good auras VS creatures.

Ground Seal is good yard hate.

For fixing, Abundant Growth can certainly help whilst also cantripping for you. Along similar lines, Abundant Growth is absolutely fine, though hardly stellar. Same with Nylea's Presence.

Yoshypt on Simic standard

2 weeks ago

First standard deck built with cards from a few drafts, play group only building decks with cards since throne of eldraine

With Mistford River Turtle and Phase Dolphin to help some creatures go through, both for card draw and big creatures

Shimmerwing Chimera so I can bounce Kenrith's Transformation and Warbriar Blessing if needed

Any suggestions are welcomed

wisegreenbean on Volrath 2.0

3 weeks ago

ez Kenrith's Transformation every time, you know it broken.

Phantasmal Image is obviously dope and powerful but nonbos with volrath?

Viridian Joiner is cute if you have an interest in tapping volrath for 7 green mana?

hkhssweiss on Tenebu's Gravedigging Tendencies | Primer

1 month ago

Yo Jeenyus, maybe I dunno if I need the redundancy for it. Never had a problem just having Zulaport Cutthroat or Blood Artist as my sole outlets for the infinites. There is also the place of having free spots as my flex spots rn are Tymna the Weaver and Kenrith's Transformation. What would your thoughts be?

Lanzo493 on Yarok, the Deciduous

2 months ago

I love Spark Double for copying Yarok. Kenrith's Transformation is removal that draws you cards. And I love Venser, Shaper Savant. With your commander out, he can bounce himself and a permanent or a pesky spell. With how Necromancy is worded, you’ll get two creatures with its reanimation. It’ll end up enchanting the second one. If that one dies, and necromancy enters the graveyard, you lose the first reanimated one, too.

Phroggy1 on Cedh Yisan Budget

2 months ago

Kenrith's Transformation Destiny Spinner are new possible updates

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