Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Standard Legal
Limited Legal
Arena Legal
Tiny Leaders Legal
Brawl Legal
Pre-release Legal
Highlander Legal
1v1 Commander Legal
Leviathan Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal
Custom Legal
Legacy Legal
Block Constructed Legal
Casual Legal
Vintage Legal
Modern Legal
Canadian Highlander Legal
Historic Legal
Pioneer Legal

Kenrith's Transformation occurrence in decks from the last year

Latest Decks as Commander

Kenrith's Transformation Discussion

griffstick on Transforming creatures into Dragons

2 weeks ago

Ok for your opponents


So there are a series of cards from Stronghold, Exodus, and Tempest. They are creatures that transform into auras and can transform back to creatures. And they also fit the "jank" this deck has.

Azdranax on Opposition Agent needs a preemptive …

2 weeks ago

jaymc1130 what about green answers via enchantments like Lignify and Kenrith's Transformation...mono-Black really has no answers for enchantments other than a sac outlet to kill their own enchanted agent or Maralen. Do these options see more play once agent arrives?

Dark_Danda on cEDH: Rashmi, Eternities Crafter

4 weeks ago

Hi ChibiFate, sorry - I forgot about your question how I am faring against Niv-Mizzet,Parun. Actually, I never played against this deck. But I do understand that it the ability of Niv is problematic to control players like us. We will never be able to outgrind them as long as Niv is on the battlefield. Therefore, I would consider to run Gilded Drake, Treachery, Oko, Thief of Crowns, Kenrith's Transformation ect...

Hope that helps as well.

Cheers, Noc

tiagompm on Muldrotha "Super Budget" The Gravetide

4 weeks ago

Savage1988Thank you very much for the suggestions!

Some didn't even think twice! Crystal Vein was really forgotten!

I've tested the deck and you're absolutely right when it says it's slow so I added more rock. Simic Signet and Commander's Sphere were my choices.

I'm considering Kenrith's Transformation and Phyrexian Scriptures. Phyrexian Metamorph is a card that I love The Scarab and the Forty Thieves The most fun deck you'll ever play! But I am tempted to keep the value even though it is just over 2 dollars is not an essential card... But...I think...Som

Thank you very much for helping to evolve the deck!

Savage1988 on Muldrotha "Super Budget" The Gravetide

1 month ago
  • Crystal Vein: this card has won me so many games with muldrotha. It gets her out earlier and gets you ahead faster, all from a land you can keep recurring.

  • I can vouch for Seal of Removal as great repeatable bounce, as well as protection for your commander (no need to pay taxes when played from hand)

  • i prefer Executioner's Capsule to Seal of Doom because i tend to have enough enchantments i want to recur, and less artifacts also being able to spread the mana can sometimes help smooth out turns. I would recommend it for your list too, your don’t run many artifacts that die.

  • Kenrith's Transformation can elk oppo’s commanders and draw a card. When their commander finally dies to a wrath or something you do it again, drawing more

  • Springbloom Druid is a great way to ramp, fix and provide bodies for sac. It even puts a land in your gy

  • Phyrexian Metamorph has become a lot cheaper with double masters. I highly recommend it though it may be just over budget for single cards.

  • Nihil Spellbomb can help destroy graveyards

  • Phyrexian Scriptures is a cheap wrath for the deck, even being able to protect your cmdr. I’d olay it in a budget list

I’d also go up cheap ramp (Signets) or to 37 or 38 lands probably. You don’t have an excess of cheap ramp (8 pieces or so, depending how you count), so 36 for a 6cmc cmdr which the deck revolves around seems a little low.

Some cards i’d consider cutting:

For reference, here’s what i run (less budget friendly) Muldrotha, Tides of Madness

Arzais on Omnath, A Song of Creation and Chaos

1 month ago

That Kenrith's Transformation (draws a card!?!) and Darksteel Mutation crack me up! xD I find them great due to the inability to recast the commander! Thanks for the tips! ^^

Starsky2814 on Omnath, A Song of Creation and Chaos

1 month ago

rkjunior, Mox Diamond would be the best choice. Also, I’m actually thinking about adding Strip Mine, finally, since I removed both Armageddon and Ravages of War. I still want some way to remove lands. I personally like Ashaya, Soul of the Wild, but it is a flex card for me and can be replaced with something better down the road. So I feel you’ll be fine without it.

Arzais, I too have a Niv-Mizzet, Parun deck I face regularly. Things I would consider to add to help would be Drannith Magistrate, Shalai, Voice of Plenty, Narset, Parter of Veils, Oko, Thief of Crowns, Teferi, Time Raveler, Teferi, Master of Time, Kenrith's Transformation and Darksteel Mutation. I’ve had huge success in shutting down Niv with such cards in the past. Hopefully you find it helpful.

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