Kenrith's Transformation

Kenrith's Transformation

Enchantment — Aura

Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

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Set Rarity
Throne of Eldraine (ELD) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kenrith's Transformation Discussion

Gleeock on Can My Deck Succeed?

3 days ago

IMO, I think "enchantress" theme is a good way to go. I don't play Bantchantress, so I am not a great source of info... But, most the Theros Gods are usually a good bet for making this type of deck more viable. Cards like Kenrith's Transformation are strong removal in EDH

Bananaasablade on Oko Ono

1 week ago

Take out Oko's Accomplices and Tuinvale Treefolk. Replace them both with Kenrith's Transformation So you can take out Charmed Sleep and replace it with two more Brazen Borrowers. Oko's Hospitality for two more Beanstalk Giants, and the oko walkers for two more Hypnotic Sprites. If you want the heavy fairy focus thats fine, that's my first suggestion

Azeworai on Animar Elemental Tribal

2 weeks ago

Okay, so I am quite fond of brews that are delectation to pilot, but I am beholden to recommend some changes.

Now, Panharmonicon is a fantastic card, but there are only eleven ways to trigger the thing in this deck. Two of those are Draining Whelk and Grave Sifter, so, whilst they may have their moments, they seem lacking for doubling _ETB_s. This is my same opinion for Conjurer's Closet; what value is blinking something? Flameshadow Conjuring is in the same boat. These all become useless far too quickly, save for maybe Risen Reef shenanigans. Bramble Sovereign somewhat falls under the same folly, but I don't believe it to be as narrow.

Another thing to consider is the mana costs of cards. The majority of your curve is at three, which is probably when you would want to cast your commander. Ramp at two mana is far more ideal, as athwart to Keyrunes and Cluestones. I'd cut Temur Banner, Harrow, Gruul Keyrune for Talisman of Curiosity, Talisman of Impulse, and Rampant Growth. Wayfarer's Bauble is also of note. Llanowar Elves, Fyndhorn Elves, and Elvish Mystic each can draw cards off of some of your effects late-game whilst being incredibly effective early.

Pillar of Origins is a fine card, but it only produces mana for elemental, being twenty cards in your deck and the commander. This leaves seven lands with activated abilities and forty-two nonland, non-elemental cards that cannot be used with the Pillar. I would just use Talisman of Creativity.

Seeing as that you have ramp in the command zone, doubling down on card draw seems important. Guardian Project, Beast Whisperer, Garruk, Caller of Beasts, Primordial Sage, and Vanquisher's Banner can draw off of each creature. Kindred Discovery is an especially potent one. Shamanic Revelation and Collective Unconscious each can refill the hand well, but Tishana, Voice of Thunder may just be the best form of this effect.

I would perhaps include more elementals and/or more creature tutors. Perhaps specific creatures for situations, such as Collector Ouphe and Reclamation Sage.

If budget so allows, Thassa, God of the Sea, Rhystic Study, Sylvan Library, and Cyclonic Rift are as good as they are played.

Specific to your deck, Vivien, Champion of the Wilds just seems lovely.

Seeing the decklist, it seems to have a sparse amount of interaction. Reality Shift, Incubation / Incongruity, Imprisoned in the Moon, Song of the Dryads, Lignify, Pongify, and Rapid Hybridization are some to consider. Kenrith's Transformation even replaces itself.

I run Decimate in every deck I can. It is absolutely amazing and has literally never been lacking.

Some counter magic is always great; Supreme Will, Counterspell, and Forbid are some favourites of mine.

That shall be all from me!

I do have a couple of tribal decks along the same route as this if you so wish to peer upon them: Eladamri, Leader of Skyshroud The River Anew

Good luck and happy casting.

Darvids0n on Sex-Proof Selesnyabians

2 weeks ago

I put together a similar sort of deck the other day. Here are a few of my differences:

Creatures

Enchantments

Sorceries

Lands

RiskyBiznu on Glissa Sunseeker (F**k Your Artifacts)

2 weeks ago

Profet93 Nice recommendations, I appreciate you taking the time to look through and leave a comment!

Will definitely be including Karn, the Great Creator somewhere, I'll need to figure out where. You're right, definitely a great backup if Glissa can't make it out. Might go with Kenrith's Transformation, that's a great budget version of the Song of the Dryads you mentioned.

As for Bane of Progress, I completely agree. It's a much better inclusion than Creeping Corrosion and would be a great finisher if Lattice is out. I'm not sure if I see how Eternal Witness is a better choice than Regrowth. I know Witness is a fantastic card, no doubt there. But other than just being a creature I don't know if it takes the spot. (I'll admit, I just think Regrowth is a beautiful looking card).

Profet93 on Glissa Sunseeker (F**k Your Artifacts)

3 weeks ago

Karn, the Great Creator in case your commander tax is too high and to combo with Myconsith lattice

Thousand-Year Elixir - Hasty commander

Eternal Witness > Regrowth

Song of the Dryads - Stop commanders, permanent removal

Kenrith's Transformation - Similar to above

Cut 1 land for Abundance to smooth draws and synergize with Sylvan library

Bane of Progress > Creeping Corrosion

There are some more suggestions but to start you off

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