Thran Temporal Gateway

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

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Thran Temporal Gateway Discussion

multimedia on Legendary Realm of Glory

1 week ago

Hey SSK :) Interesting new brew, really like the name, but why legendary Knights as the focus? I'll start off by saying that budget mono-white or Orzhov tribal Knights with Valiant Knight, Radiant Destiny, Aryel and Marshal is a more synergistic consistent approach that you'll have better results with.

Especially for a budget deck because Grace and Malice are some of the best budget cards in Standard and for post rotation. Play more cards that can pump them or make them even better. Tribal Knights is also very upgradeable, slowly acquiring History of Benalias and Ajani, Adversary of Tyrantss can strengthen Knights.


Primevals' Glorious Rebirth and Urza's Ruinous Blast are very powerful cards that haven't yet been explored. Currently there's just better options at the same CMC such as God-Pharaoh's Gift and Fumigate, but post rotation these cards are gone. Rebirth's card art is of the Elder Dragons which is fitting because they're the cards as well as Planeswalkers that I would play if I was to build around Rebirth. Rebirth is a card you want to build around because for seven mana you really want to get a lot of value when you cast it. To get value however you want set-up, to fill your graveyard up with legendaries. A self mill plan and some ramp is how to do this, but this strategy is the complete opposite direction then Knights.

I'm happy to help you build a deck strategy around Rebirth, but the strategy most likely won't include Knights. Instead bigger stuff Dragons, Demons, Planeswalkers with Thran Temporal Gateway, The Eldest Reborn, ramp, etc.

Blast is a creative addition with Knights, put only because of Aryel who can survive Blast and then be used to rebuild a Knight army. I could see planning a strategy around these two cards. The problem with Blast is it can only be cast if you control a legendary creature or Planeswalker. You're going to rely heavily on Aryel if playing Blast. Another problem, and it's a big one is Blast exiles all other Knights on the battlefield, it wrecks a Knight army. This is not good and conflicts with a reanimation plan of Grace and Malice which is a strong plan to use with Knights.

Dauntless and her ability to save a Knight by sacing herself is a good interaction for Knights, but can't do this interaction to save a Knight from Blast. Blast is the type of card that's not good with tribal creature strategies because too many creature are nonlegendary. Blast is a control card, control the game until you can stick a legendary Planeswalker and then Blast.


Changes to consider: add more Aryel, add more Grace, add more Malice, add Valiant. Other than more Aryel cut back on the legendary plan in favor of more Knights and tribal synergy.

Consider this creature base:

  • 4x Dauntless
  • 4x Grace
  • 4x Malice
  • 3x Marshal
  • 2x Danitha
  • 4x Aryel
  • 2x Valiant
  • 2x Arvad

Consider this other spells base:

Good luck with your deck.


Enral on First Try at Commander, Plz Help

2 weeks ago

Hey, this is a great base to work with! Raff basically turns every historic spell an instant speed answer. So cards like Tormod's Crypt becomes insane with flash. I've also found Thran Temporal Gateway useful to cheat out fatties, play historic spells bypassing permissions, and helps out when Raff is not in play. Oblivion Stone is also another boardwipe at instant speed...Sun Titan is also good in your deck although it is not flashable. Azami, Lady of Scrolls is also pretty good to draw at least two cards with Raff in play the turn she comes down. Feel free to check out my decklist for more ideas.


The Ship Has Sailed: Instant Speed Tribal

Commander / EDH Enral

SCORE: 8 | 3 COMMENTS | 236 VIEWS | IN 8 FOLDERS


hydrothermia on Bolas Beyond the Trees

2 weeks ago

Helm of the Host would be an entertaining addition, allowing you to duplicate non-legendary versions of Nicol Bolas, the Ravager  Flip. Enter the Unknown for could smooth out your mana curve a bit. You could do so much more with Thran Temporal Gateway, you could drop a Zetalpa, Primal Dawn in to beef up the Drover of the Mighty or add any of the Elder Dragons for to trigger the Dragon's Hoard more.

Poaralion on Artifacts of Doom

1 month ago

Hey ! I like the idea of the deck but I think some things are weird in it.

Deck can go out really well I think, but can also fall apart quickly. With each card, you need to ask yourself, will be a situation it will really be usefull ? Skilled Animator as exemple is 100% a yes, it will always be a bomb on turn 3 with an artifact on play. But what about Arcane Encyclopedia and Urza's Tome ? You have to invest a lot a mana into it for a non instant effect. Opt or Divination could be better early game to find answer and Pull from Tomorrow as a late game bomb to refill your hand.

Magistrate's Scepter is also weird imo. It is really slow and op could just destroy it once you reach 3 counter and it will be 15 mana into nothing. If you want to take extra turn, add another Karn's Temporal Sundering.

I would swap Tezzeret, Cruel Machinist for the other one, Tezzeret, Artifice Master if you have the budget for. Can protect itself, draw two card each turn and can go fetch some big threath if you manage to do his -9.

I think you're trying to do too much things with your sideboard. Your deck is nice the way it goes I think, so you should try to either add more consistency or protect it with your sideboard. Thran Temporal Gateway is weird without Meteor Golem. Traxos, Scourge of Kroog is a good beater to have in this kind of deck.

If you manage to counterspell something with Unwind, what do you plan to do with your 3 untapped land ? I don't see a good way to do so, it might be better to just add a good hard counterspell like Disallow instead.

Metamorphic Alteration does not have a lot of non-legendary target to copy in your deck, so I think 3 would be a bit heavy in the sideboard. But it could be a nice way to deal with some scary stuff like a The Scarab God .

Anyway, that's a lot of stuff, I probably missed things too. If you disagree with something or have another question, I will be happy to answer you !

BMHKain on

1 month ago

cdkime

I still need some stuff cut for this deck:

Nahiri, the Harbinger

Toxic Deluge

Primevals' Glorious Rebirth

Merciless Eviction

Kiora, the Crashing Wave

Coalition Relic

Oath of Ajani

But I will NOT sacrifice:

Rowan Kenrith + Will Kenrith (Rowan can kill alongside Lightmine Field & her Emblem is Bonkers. Will Freezes huge threats & Further cheapens Planeswalker Costs.)

Cryptolith Rite (Tokens as Mana is BIG.)

Lightmine Field (Kills Attackers.)

Apocalypse + Teferi's Protection (A WIN-CON. X'P)

Sandwurm Convergence (Locks Flyers from attacking.)

Eldrazi Monument (Remember, Sliver Queen can make her own Brood.)

Narset Transcendent (She locks down opponents.)

Paradox Engine

Thran Temporal Gateway

Captain Sisay (This combo explodes.)

I hope all understand... Good luck!

JeranF on Schliemann's Collection (UW Historic Artifact)

1 month ago

@Kjartan Yeah, in some playtests I realized Thran Temporal Gateway has only limited uses, unless for getting in artifacts in opponents turns, which I can do easier with Raff Capashen. But something to actually draw cards could really be useful, so thanks for the tip with Mishra's Bauble

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