Thran Temporal Gateway

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

1 week ago

Another way to make the deck more efficient while keeping its demonic core intact – and without relying too heavily on mana ramp – could be tutoring big demons from the library and cheating them directly onto the battlefield via alternative costs. That way, I can even skip their sacrifice effects if I want to.

It’s admittedly a bit schizophrenic considering I recently cut some of the more mana-heavy demons, but there are still plenty of major bosses in the list worth fetching and cheating out.

Cards like Diabolic Intent, Dark Petition, Beseech the Queen, or even bringing back Rune-Scarred Demon could help me tutor what I need.

And cards like Quicksilver Amulet, Thran Temporal Gateway, or Sneak Attack would let me deploy them for cheap, leaving room to cast two threats in one turn or keep mana open for interaction – like removal spells.

The possibilities are wide open.

Madcookie on Tamiyo’s Multiverse

2 years ago

First off, welcome to the hobby! Since this is listed as legacy legal I'd recommend a card I play in similar strategies - Thran Temporal Gateway. Jacob Hauken, Inspector  Flip can also be good if you manage to transform him. I also think Commander (EDH) or Oathbreaker would be formats that you would like.

Cheers! :)

TypicalTimmy on Jodah legend

2 years ago

Bare in mind that while his first ability cares about legendary creatures, his second ability does not. So if you cast Primevals' Glorious Rebirth or Thran Temporal Gateway or literally any Planeswalker, all of these trigger his second ability.

In fact, you could very easily make Jodah Superfriends.

AjMcGamer on Historic Tron

3 years ago

Hey I was thinking Thran Temporal Gateway would be perfect for what you are trying to do.

Chromatic Orrery and Forsaken Monument can also provide a bunch of colorless mana and boosts for your colorless creatures. +1 from me.

Decidares on Ur-gonomics

3 years ago

Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.

First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.

Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.

Regarding the planeswalkers you have, I'd say Sarkhan, Fireblood is the most useful (distantly followed by Sarkhan Unbroken and Kiora, Master of the Depths). I'd consider cutting the others.

Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.

Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:

  • Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.

  • Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.

  • Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.

  • Dragonmaster Outcast - Not a good early game play and easy to kill later on.

  • Dream Pillager - This dragon is overcosted and is mostly a means of pseudo card draw. I'd just play an actual card draw card instead like Ancient Craving or Sign in Blood or Rishkar's Expertise.

  • Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.

  • Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).

  • Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.

There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)

griffstick on Saskia, The Unyielding Legend Tribal HELP WELCOME

3 years ago

I think that if you look at what's good here you can come up with a deck idea and an identity for the deck as well. I think you could build a deck based around legendary creatures and "legendary matters" type cards. Cards like Thran Temporal Gateway, and Primevals' Glorious Rebirth. Goad effects and goad creatures to force your opponents to attack. And monarchy cards for more encouragement towards attacking. This is what is fun for everyone.

griffstick on Bup's Akroma/Sakashima

3 years ago

For getting big creatures out fast without ramping there is a few options. First off you can try Quicksilver Amulet , or Cryptic Gateway , or Belbe's Portal . These are great effects for cheating a creature into play. There's also Thran Temporal Gateway

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