|Commander / EDH||Legal|
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Thran Temporal Gateway
, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
|Have (6)||PTsmitty , MikeLaserbeam , jecder , Thunderbeard , Pumpkinking913 ,|
|Want (30)||Brimstone , reimannsum , kovellen , pphhaazzee , AquaDave , Hakkai_Requiem , CoastWizard , AntiheroFOREVER , widell , squirrel009 , IsaacGreenseed , Iruel14 , Scotty026 , MoxFlux , gershom , ZypherW , ketzacoalt , kcpetersen , Novayne , Jcerto , darkseer2016 , Salerno , crabapplecohort , kev41 , Cobthecobbler , Tellur , maraxus1070 , Doomes , sdeer , link2213|
Thran Temporal Gateway Discussion
Frd123 on uwu vs wuw
1 week ago
I have some suggestions, you can run Quicksilver Amulet to cheat creatures from hand or Thran Temporal Gateway , if you up the number of historic permanents. Or even Arcane Artisan for a similar effect.
3 weeks ago
These are a few suggestions that you might like. Also the converted mana cost is a little high and the land count is a little low. With this deck, you probably want around 37-40 lands. Also you will have a lot of opening hands with only high drop dragons in it. I would suggest cutting some dragons and adding mana rocks and/or more ramp spells like Explosive Vegetation , or Tempt with Discovery .
It is a very good start though.
1 month ago
3 months ago
True, but since most of the artifacts are 0-3 cost and there are not many high cost ones there's no need for a Mycosynth Golem to be played, even tho it would make the deck even more stormy (except there's one just around sad and unplayed). If you want to cheat in the few high cost spells I would play Thran Temporal Gateway since it's budget, but it is also unnecessary and has little synergy with the deck. The other substitute is just to play something that would decrees the cost of your artifacts like Foundry Inspector.
4 months ago
Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.
To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.
Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass Flip could help a great deal, as well as Esper Panorama or Bant Panorama.
GL and wish you good luck
5 months ago
I playtested this against my Dragons.
Eventually I got five Dragons on the field.
By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.
I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.
Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.
He is cheap enough to make recasting no problem.
His ability would let you get away with playing HUGE spells for peanuts.
He's really not suited to Standard, in my opinion.
Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.
There are some problems with the plays you've set out.
This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.
T3: Land, Root Snare on opponents turn.
With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.
This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.
If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.
This deck sort of has too much going on.
I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.
The ratio of Creatures to Artifacts feels way off here.
23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.
You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.
Sorry to be the bearer of bad tidings.
I don't really think this deck is viable in Standard.
If you change it and want me to take another look, tag me in these comments.
I used to offer a lot of deck help, but I have really cut that back these days.
5 months ago
you probably don't need any of the equipment cause emrakul is pretty hard to get rid of, maybe add in more ways to cheat it out like Thran Temporal Gateway, Champion of Rhonas maybe even Belbe's Portal.
Thran Temporal Gateway occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%