Thran Temporal Gateway

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

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Printings View all

Set Rarity
Dominaria (DOM) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Thran Temporal Gateway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Thran Temporal Gateway Discussion

MrKillStar on Colorless combos and beat downs

2 weeks ago

Cards I would consider throwing in:


Minion Reflector - In a colorless deck with so many mana rocks, paying 2 extra mana to get some big fatties you're running would be great, in my opinion. Maybe even Thran Temporal Gateway to cheat, lets say, Blightsteel Colossus, make a copy of it by Minion Reflector for 2 mana with haste a possibly insantly take someone out? Pretty good if you ask me.

Mimic Vat - One of my most favorite artifacts. Being able to imprint anyone's creature and play it every turn just for 3 mana? Heck yea! In combination with Mirror Gallery, you could do some sick plays. Imprint Ulamog, the Ceaseless Hunger to Mimic Vat, pay 3 and tap it to create a token, when you activate Mimic Vat, it triggers Rings of Brighthearth, pay 2 to create another copy of Ulamog. If you use Strionic Resonator, it gets triggered on triggering Rings of Brighthearth. Or just forget about Mirror Gallery and Ulamog and use It That Betrays instead.

Field of Ruin - Another non-basic land removal and fetches a basic land for everyone. It might be worth running, since you can easily replay it by Crucible of Worlds. Maybe take out Urborg, Tomb of Yawgmoth, unless you combine it with Mana Web.

Soul-Guide Lantern / Tormod's Crypt - cheap and effective graveyard hate.

tron lands: Urza's Tower, Urza's Power Plant, Urza's Mine - not the greatest lands to use in EDH, but unless you've an effective way to fetch Wastes from your deck, tron lands might be worth running.

Oblivion Sower - Very decent Eldrazi to use. Gets you ANY land an opponent's own in exile. Attack few times with Ulamog, cast Oblivion Sower and you're good. It also helps you to get rid off opponent's top deck card if they somehow manipulated it (Vampiric Tutor, Insidious Dreams, etc.). You can even double it's cast effect with Strionic Resonator!

Emergence Zone - Sneaky land that gives your cards flash. Nice way to dump your mana at the opponent's end of turn and finish them on your turn.

Mycosynth Lattice - This is just a dumb combination with Darksteel Forge. But gives your opponents acces to all colors, so watch out for that.

Titan's Presence - Fairly easy creature removal.

Warping Wail - Cheap and flexible instant spell. Does any opponent have x/1 mana dork? Exile it and send them a message. Need some dumb blocker? Warping Wail got you! Is an opponent trying to board wipe you? Nope, they don't!

Cavern of Souls - Choose Eldrazi and watch your blue opponents screan,

Dark Depths - We love big, dumb creatures that win us the game, don't we? Dump in extra mana and slowly wake up Marit Lage! This also works well with Thespian's Stage. T1 Stage into Sol Ring, T2 Dark Depths, tap Sol Ring for 2 mana, use Stage, copy Dark Depths, sac Dark Depths due to legendary rule, after that sac Stage (now copy of Dark Depths but with 0 Ice counters) and get a 20/20 legendary creature token with flying and indestructible.

Void Winnower - This bad boy..or..whatever it is, might be a very nice addition aswell. Your opponents can't even, ba-dum-tss.

robcastpwnz on Saheeli - Feedback welcome

1 month ago

Well, you are running a bunch of eldrazi and mycosynth lattice/darksteel forge/vandalblast combo in a mostly artifact deck. No wonder you are seen as a threat. It looks like a fun deck if you can get it going. Maybe more mana rocks could help smoothen out your games. Izzet Signet , Mind Stone , Star Compass , Wayfarer's Bauble , Sky Diamond , Solemn Simulacrum , Fire Diamond and Firemind Vessel are all pretty good options.

Also if you are running big things you might need some ways to cheat them into play. I like to run Thran Temporal Gateway , Planar Bridge and Master Transmuter to help cheat my big stuff into play. Master Transmuter also offers some protection shenanigans. You can activate it to return an artifact that's about to be destroyed or exiled back to your hand. Thran Temporal Gateway's activation protects spells from counters unless it's a Disallow .

This is a pretty artifact heavy deck, Daretti, Scrap Savant might be good here. Also as you are running so many strong cards, you might as well run Urza, Lord High Artificer . Turn all your artifacts into mana and you'll be able to play all those bombs no problem.

This is just my opinion. These colors are hard to ramp with but I find that putting in a bunch of mana rocks work as a pretty good substitute. If you can get like 5-8 mana rocks or more stuff like your Burnished Hart or the stuff I mentioned above, your games might end up running a little bit smoother. Either way good luck on your deck!!

Holten on Gleemax Fun

1 month ago

You could also add Thran Temporal Gateway as another way to cheat out gleemax.

exalted_k1d on Atraxa, legendary Voice,

2 months ago

Though I prefer stax over superfriends

You should run

Captain Sisay , Thran Temporal Gateway , Sensei's Divining Top

Labrodor64 on White Blink-ish Superfriends

3 months ago

Thank you for your honest feedback EldraziFanBoy04. I've been noticing a trend in the comments being that I should up the budget to add all the powerful edh cards. I might do that in time, but for now, I'm sticking to 150 dollars. So your options may make the deck far better and more competetive, especially for the budgetless version: White Blinking Superfriends but nearly every single one of them is off budget. Though, Thran Temporal Gateway is a budget card that does synergise well with the Planewalkers. I'd consider adding it if it weren't for the fact that 90% of my historic permanants costs 4 or less, rendering the card pretty useless without Karns or Ugins. But still, thank you for your feedback and I'll make sure to add better ramp and card draw and deal with some of the out of place cards.

EldraziFanBoy04 on White Blink-ish Superfriends

3 months ago

Seems kind of underpowered, even for a budget deck. Obviously, your Mana base wouldn't be great to begin with in a budget deck, but you lack ramp and card draw, both of which are essential to decks in EDH, especially in White. Whilst I profoundly disagree with the argument that White isn't very good on its own in EDH, it does have many problems in budget decks. I'd recommend you to filter out cards that are seemingly purposeless such as Wall of Omens or Eight-and-a-Half-Tails .

Furthermore, I find that your removal is barely acceptable considering that you're playing mono-White. Since you don't really have an aggro strategy, consider adding cards such as Land Tax , Smothering Tithe , Norn's Annex , Moat , et cetera. Maybe try to lean into a Proliferate strategy.

Cards such as Academy Rector , Karn Liberated Gideon, Ally of Zendikar and Ugin, the Spirit Dragon would greatly benefit your neutral game. Consider adding Elesh Norn, Grand Cenobite , Pearl Medallion , Enlightened Tutor and Sword of Truth and Justice for general play as well. DEFINITELY add Thran Dynamo , Mana Crypt , Thran Temporal Gateway , Mana Vault and Metalworker to the deck as your ramp is not very good.

All in all, your concept for this deck seems interesting but lacks focus. I struggle to see how you could make a Superfriends deck on a budget, but keep on trying and you'll get there eventually.

P.S: I forgot to add Scroll Rack .

lagotripha on Bringer of Victory

3 months ago

This looks pretty interesting. I'd consider leaning into an entirely colourless package with tron lands, and use Fist of Suns , but the bringers deserve to see the light. There are a lot of 'cheat big stuff' shells out there. Being reanimator is likely the strongest option, and I might try the dice archetype's mana package, to just make a ton of mana. Far from the most fun.

Pentad Prism is used to power out ad-nausiem, and artifact ramp cards offer options.

The unique thing about the big changeling is that he can abuse tribal cards. So go tinker with that.

Call to the Kindred , Preeminent Captain , Sorin, Imperious Bloodlord , Incandescent Soulstoke , Summoner's Egg , Quest for Ula's Temple , Descendants' Path / Leaf-Crowned Elder , AEthermage's Touch , Fold into AEther , Braids, Conjurer Adept , Reason / Believe also works as topdeck control, Call of the Wild / Impromptu Raid , Thran Temporal Gateway Champion of Rhonas , Dubious Challenge , Neoform / Allosaurus Rider , Deathrender , Unexpected Results

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