Thran Temporal Gateway

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Thran Temporal Gateway

Legendary Artifact

, : You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)

Thran Temporal Gateway Discussion

Frd123 on uwu vs wuw

1 week ago

I have some suggestions, you can run Quicksilver Amulet to cheat creatures from hand or Thran Temporal Gateway , if you up the number of historic permanents. Or even Arcane Artisan for a similar effect.

You can run Gate to the AEther for a similar Braids effect. And some cards that grant flash to creatures, like Teferi, Mage of Zhalfir , to play Braids at the end of opponent turn.

As a finishing touch, you can run Blue reanimator cards like Hour of Eternity , God-Pharaoh's Gift , Argivian Restoration and Body Double , as a subtheme.

TheManly1 on Ur-dragon

3 weeks ago

Quicksilver Amulet , Cryptic Gateway , Thran Temporal Gateway , Vanquisher's Banner , Cascading Cataracts , Crystal Quarry , Thran Quarry , City of Brass , Grand Coliseum , Guildmages' Forum

These are a few suggestions that you might like. Also the converted mana cost is a little high and the land count is a little low. With this deck, you probably want around 37-40 lands. Also you will have a lot of opening hands with only high drop dragons in it. I would suggest cutting some dragons and adding mana rocks and/or more ramp spells like Explosive Vegetation , or Tempt with Discovery .

Some mana rocks: Thran Dynamo , Worn Powerstone , Gilded Lotus , etc.

It is a very good start though.

Angel_Zero on Free(ish) Bombs

1 month ago

there are a few other cards that might work too: Thran Temporal Gateway , See the Unwritten , Summoner's Egg , Deathrender , Summoning Trap . looks sweet, always a fan of cheating out an emrakul.

Frost65s on Meek Eggs

3 months ago

True, but since most of the artifacts are 0-3 cost and there are not many high cost ones there's no need for a Mycosynth Golem to be played, even tho it would make the deck even more stormy (except there's one just around sad and unplayed). If you want to cheat in the few high cost spells I would play Thran Temporal Gateway since it's budget, but it is also unnecessary and has little synergy with the deck. The other substitute is just to play something that would decrees the cost of your artifacts like Foundry Inspector.

ShaharRyu on $40 Deck: Raff Capashen

4 months ago

Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.

To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.

Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass  Flip could help a great deal, as well as Esper Panorama or Bant Panorama.

I suggest running Bident of Thassa or Thopter Spy Network as reliable sources of card draw and Thran Temporal Gateway to cheat some big butts into play.

Finally, I would recomend some more answers to problems on the board. Disenchant, Dispatch and Oblation may come in handy, both manawise and $$$.

GL and wish you good luck

Argy on Chromatic Jodah

5 months ago

I playtested this against my Dragons.

It kept board wiping me with Settle the Wreckage, but I never attack with Lathliss, Dragon Queen, so that I can refill my board, which I did thrice.

Eventually I got five Dragons on the field.

A 4/4 got removed from combat by Spires of Orazca, Chamber Sentry killed another 5/5, Zetalpa, Primal Dawn blocked and killed a second 5/5, and one 2/2 remained unblocked.

By that stage I had enough mana to pay for Lathliss Dragon Queen's ability to pump the Power of my 2/2 up by 9, making it do 11 damage.

I had gotten 4 damage in earlier in the game with Dismissive Pyromancer, leaving this deck on 5.

Next go I played Shock and Lightning Strike and it was all over.

I deliberately made the mistake of attacking with most of my Creatures into Settle the Wreckage. Earlier in the game 6 damage had been prevented with Root Snare.

Jodah, Archmage Eternal got killed earlier with Lightning Strike, before he could do any damage or block.

The Gateway Plaza and Rupture Spire both slowed this deck down too much. The turn they were played actually put you two turns behind because you had to pay PLUS they entered tapped.

Jodah, Archmage Eternal really feels more like a Commander card than a Standard card.

He is cheap enough to make recasting no problem.

His ability would let you get away with playing HUGE spells for peanuts.

He's really not suited to Standard, in my opinion.

Working out your mana base a bit more MIGHT speed this deck up a little. I could probably do it, but I'm tired and don't really feel like it.


There are some problems with the plays you've set out.

T1: Land

T2: Land, Thaumatic Compass  Flip

This can't happen if the first land pays for the second land, and the second land comes in tapped, which is what happened on my test.

T3: Land, Root Snare on opponents turn.

With only three copies of Root Snare in the deck you are more likely to see it in the late game, rather than on Turn 3.

T4: Land, Thran Temporal Gateway, Chromatic Lantern

This play can't happen. You only have four lands at this stage. Thran Temporal Gateway costs and Chromatic Lantern coats , which would require seven mana.

T5: Land, Jodah eternal, activate Thran Temporal Gateway for Zacama, Primal Calamity.

This play can't happen either. Thran Temporal Gateway costs to activate, and Jodah eternal coats to cast, which would require eight mana.

If you played Chromatic Lantern on Turn 4 you would have access to only six mana, but you couldn't also have played Thran Temporal Gateway that turn.


This deck sort of has too much going on.

I do like the Ramp into Zetalpa, Primal Dawn. I believe there is a place for that card in Standard, but it would probably be in a shell with early mana dorks.

The ratio of Creatures to Artifacts feels way off here.

23 cards in this deck are non-creature spells, but they are all concerned with fixing mana, or stopping damage. That is only going to delay the Opponent and help you Ramp so much.

You have no spot removal which meant that all I had to do to protect my main win con, Lathliss, Dragon Queen, was just not attack with her.


Sorry to be the bearer of bad tidings.

I don't really think this deck is viable in Standard.

At the very least it would need a Sideboard with stuff like Dive Down, to protect Zetalpa, Primal Dawn from Vraska's Contempt (which most decks play).

If you change it and want me to take another look, tag me in these comments.

I used to offer a lot of deck help, but I have really cut that back these days.

Angel_Zero on Emrakul retry

5 months ago

you probably don't need any of the equipment cause emrakul is pretty hard to get rid of, maybe add in more ways to cheat it out like Thran Temporal Gateway, Champion of Rhonas maybe even Belbe's Portal.

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Thran Temporal Gateway occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%