Omen of the Sea
When Omen of the Sea enters the battlefield, scry 2, then draw a card.
, Sacrifice Omen of the Sea: Scry 2.
Printings View all
|Theros Beyond Death (THB)||Common|
Combos Browse all
|Commander / EDH||Legal|
Omen of the Sea Discussion
2 weeks ago
Typically any control deck that plays will play a few copies of Teferi, Time Raveler and Elspeth Conquers Death, which I would highly recommend. It could even bring back Ugin, the Spirit Dragon from the graveyard if you discarded it to Chemister's Insight jump-start.
Jaya's Greeting is fun but compared to something like Scorching Dragonfire, the scry1 really isn't worth it when you could have the option to hit a planeswalker and having them be exiled on top of it.
You could try to include some Fabled Passage in your mana base instead of some of the tap lands, I'm sure you'd much rather draw that than a Swiftwater Cliffs if you're waiting for your 8th land to play Ugin, the Spirit Dragon.
I really don't think this deck needs Clear the Mind. You won't mill yourself, and on the off-chance you'll happen to draw it against a mill deck, you might as well run anything else that will be far more useful to you.
Hopefully these suggestions are helpful, cheers!
1 month ago
One card that I always thought was pretty good with Aminatou, the Fateshifter is Counterbalance. Since you can shift the top card of your deck without revealing it, you can stack a 1 or 2 on top and nail an opponent for no cards. It also makes Sensei's Divining Top really good.
Gilded Drake is absurd with your general. Because of her wording, you can flicker permanents you own even if you don't control them -- so the minus becomes "steal target creature." It is $170. So either be rich or play with proxies... I love proxies, and I think they're unduly rejected in EDH.
Preordain is good in addition to your Ponder and Brainstorm. Brainstorm is best with more free shuffle effects than you currently have... They usually come from fetches like Polluted Delta, but those lands can be expensive. Slow fetches like Bad River also work, and things like Evolving Wilds and Terramorphic Expanse are also good.
You have two Arcane Signets. Unless the rules have changed, that's not allowed...
You could also do with more two-mana mana-rocks; three-mana rocks, like Commander's Sphere, are significantly slower and come down turn three, competing with your commander. I suggest cards like Talisman of Dominance, Talisman of Hierarchy, Talisman of Progress, Fellwar Stone, Mind Stone, Everflowing Chalice, Azorius Signet, Dimir Signet, Orzhov Signet, Thought Vessel...
Finally, Omen of the Sea seems like it could be good to flicker, though playtesting would be needed.
Right. I hope this helps!
1 month ago
If your going to play Eerie Ultimatum play more self mill, this will also have better synergy with the commander
You don't draw enough cards either - Bonders' Enclave - Tatyova, Benthic Druid - any of the modern horizons cycling lands - Splendid Reclamation (sortof) - Mystic Remora - Rhystic Study - Omen of the Sea - Brainstorm - Nissa, Vital Force - Elemental Bond
1 month ago
Greetings fellow control mage.
I simply want to add onto the suggestions provided by ShiltonCDXX.
At the moment it is currently difficult to build a control deck, Jeskai in this case, without having some of the necessary cards provided to us by War of the Spark. Understandably waiting until rotation is a good reason as adding the "essentials" will only have a limited shelf life. So we'll look into sets Throne of Eldraine forward. These choices may already be obvious already but still.
For countermagic I personally enjoy having Thassa's Intervention as additional counterspell that doubles up as card advantage late game so it's never really a dead card. This might be a questionable choice since with what Core Set 2021 has shown us so far, ramp will be something that is going to be a major contender, especially with Uro, Titan of Nature's Wrath staying in this Standard season. But until that has been shown in gameplay it has given me dividends. Also just a personal pet card of mine.
For card advantage Omen of the Sea is what you will need to help smooth out your next few draws to give the deck added consistency at instant speed. Also may help considering to run Yorion, Sky Nomad in conjunction with its powerful synergy.
Playing control Shark Typhoon has shown to be one of the most powerful and effective cards to have in the deck. Plays as card draw, threat, and a threat engine once the game has gone long.
With your current creature suite it seems you have a more Tempo-oriented list in mind. If so I'd like to suggest Brazen Borrower in place of Realm-Cloaked Giant at 3-4 copies and upping the number of Bonecrusher Giant as well to have more direct damage interaction to the board and face if necessary. Still learning the tempo world myself.
I also have a Jeskai list in my page where I look into new cards to add once the new set (and each set going forward) drops. Feel free to drop by and maybe you can get a few ideas from it.
I hope this helps out in any way and may you continue to expand your mind, asserting your dominance over your opponents.
2 months ago
Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.
I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.
2 months ago
Realistically, your best bet for protecting Gideon from targeted removal is going to be Teferi's Time Twist. In addition to protecting him it has nice synergy with the Ozolith itself. Again, not really a competitively viable play pattern, but certainly the best method to protect Gideon with an instant speed spell in such a deck.
Detention Sphere could be an interesting piece as well as it's flexible in a Yorion deck.
But the best pieces for Yorion to work with are the ones that set up flicker loops easily which can make for lots of mana free Gideon flickers over a sequence of turns such as Felidar Guardian, Charming Prince, and Saheeli Rai (some of which are legal in Pioneer). Saheeli lets you flicker with Yorion on your turn twice (activation and end step), while the Prince nets a flicker on opposing endsteps and your endstep. With both you'd get 2 flickers on your turn and one at the opponent's end step with Ozolith gaining 13 loyalty counters per turn cycle. While this is more competitive than anything else in all likelihood, it's still got some weaknesses in both play pattern and deck construction that can potentially be exploited. As true Copy Cat is banned in Pioneer this is likely the best bet to make a Gideon+Ozolith combo truly function as the individual pieces are easier to sequence (Ozolith on 1, Prince on 2, Saheeli on 3, Gideon in 4, Yorion on 5) though card intensive enough to be inconsistent, especially in an 80 card deck. The upside is that with such pieces many of them play nice with Yorion itself and can provide some nice value while also digging for the combo components with cards like Omen of the Sea and Arcum's Astrolabe (not to mention the Prince itself can scry provided there's another means to flicker Yorion).
2 months ago
Heya, hows it going. So in my experience, I've found that a control deck is made up of 3 general parts: Removal, Card Advantage, and Win Condition. Looking at your deck, it seems like you're loaded up on removal and less so on card advantage.
Let me give you a little lesson on control (a very opinionated one, mind you) since I feel like it. No matter what, a control deck's greatest strength is its ability to get ahead on cards. When you see a hardline control deck win, it isn't by a thin margin; either they're at a high life total with cards in hand, or they're at a low life total with a clear board and cards in hand. Either way, they have cards in their hand.
Now, the reason you see Esper control decks that play a myriad of one-for-one removal spells and cantrips like Opt which don't really generate card advantage on their own is Snapcaster Mage. Snap turns cantrips into card advantage and removal spells into 2-for-1s, which is a form of card advantage. If Snap didn't exist, I guarantee you pure control decks would opt for a higher density of sweepers and cards that otherwise generate value on their own, like Think Twice. Not having access to Snap makes your one-for-one removal spells far less valuable in the grand scheme of the game, since the most you will ever get out of them is a single card.
Of course, that's not to say that dealing with threats one-for-one is bad, but in general you want to 1+X-for-1 whenever you can get away with it.
So let's come back to your deck. You have a lot of removal, but without Snap your only real card advantage is two Kaya's Guile, two Esper Charm, and two Day of Judgment. I would suggest cutting Street Wraith, which doesn't really do much for the deck since it doesn't impact the board or make card advantage, for something like Omen of the Sea or just more Esper Charm if you think your mana can support it. I'd also cut a Logic Knot for a third Day of Judgment.
As far as other details go, I'd play two more On Thin Ice over Condemn. Maybe cut the single Path and play Condemn there instead, just to lower the cost a little. I also think you should rework your mana base for more white and less black, since your white splash seems to be dominant here.
2 months ago
Those two are actually good, being Omen of the Sea the better fit. I will test it. Thanks a lot!