|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Rare|
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Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to target creature, player or planeswalker.
Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
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Sarkhan's Unsealing Discussion
1 day ago
Sorry, I got busy with a lot of stuff after my vacation ended! Liking the new changes. I actually have been experimenting a bit with Etali, Primal Storm and have found some fun interactions, though I haven't completed my deck because I find it bothersome to keep bouncing some of the cards from decks I play way more often. So one thing that's really fun is Strionic Resonator with any mana rock that taps for two, let's say Sol Ring and Paradox Engine. Since Strionic Resonator's copy of Etali's ability is an exact copy (triggered ability and the ruling says the source of the copy is the same as the original), you can keep tapping the Sol Ring and Strionic Resonator to copy the copy until you can't cast spells off Etali's ability anymore (all players exiling a land).
I've been liking Sensei's Divining Top in the deck for controlling what I exile off the ability and being able to put it on top for a free cast and draw what I want if it's a land or something I want to cast later like a boardwipe.
Finally, I've been putting big fat Eldrazis on the list, along with Blightsteel Colossus with ways to cheat them out other than Etali's ability (Quicksilver Amulet, Planar Bridge, Sneak Attack) along with Warstorm Surge to blast people for tons of damage. Sarkhan's Unsealing is a sick include, I think I'll try it out! Other than that, I've had a lot of success with the haste enablers for all creatures in monored like Fervor, Hammer of Purphoros, Anger, and Urabrask the Hidden. This is all I've thought of in regards to the commander, hope some of the suggestions help!!
2 days ago
KiroiSenko Thanks for the comment and suggestions! You might very well be right that Boros lends itself to being more aggressive than midrangy, but I do believe that the color pair has more overall card quality in midrange. The angel curve can be devasting versus green and other agro strategies, but the deck still has the ability for an aggressive draw to threaten control decks.
Lavarunner is a nice card, but the synergy is not there. Too few payoff cards, and if you want to run it, it would be a different deck. I would rather run Goblin Banneret.
Boros aggro might be the better option, but it depends on a lot of factors to be true. Right now I’m counting on playing better cards with a little less focused gameplan, to win through raw quality
DeadStrife Haha no worries on Sarkhan's Unsealing. I did a lot of changes daily to hit the right numbers. I like Response/Chance for Glory/Divine Visitation, and it might be good enough to run MB as fun ofs, but I believe its better to have a focused mainboard. I might give them a go for fun some time.
Regards to splashing blue. To go Jeskai would require to cut History, Resplendent and other white cards. The duals lends itself to a heavier focus on red cards. I can be a smaller splash of blue if Fog decks, Esper control and other variants of combo/control runs rampant.
I like Karn, but I just sold my copies.. Anyway he would be pretty good in sideboard nonetheless. Would run if I had 2-3 of him!
DwaginFodder So far only goldfishing and small tests. I will soon be able to playtest more. It’s also hard to know which decks will be prevalent in the first weeks of standard.
2 days ago
@FlabbyAbsYou just need to splash red for Sarkhan's Unsealing. So while Sheltered Thicket leaving hurts a little it's not that big of a deal. Remember it was a tapped land to begin with. I think the deck needs to wait for the shock land before it can be optimal and play double red cards like multiple Rekindling Phoenix. It still can be pretty close to top tier though imo. Drover of the Mighty fixes a lot of mana issues, and by turn 4 or 5 it's unlikely you wont have a red mana source. I think 2 Gigantosaurus is the right amount. It's a difficult card for red to deal with and great in mirror matches against green. You might want to drop 1 Regisaur Alpha for +1 Vine Mare, especially if you said you were having trouble with control. Eventually I would add some Carnage Tyrant too though not sure what you would take out for them without testing.
3 days ago
I spaced out while reading Sarkhan's Unsealing apparently. I keep thinking it's CMC based, not power based, for some reason.
Anyways, I decided to peak back in now that the full spoilers are out and I'm enjoying the updated deck list! Justice Strike and the new Tajic, Legion's Edge are both pretty cool cards. I've come back with some new suggestions too, but these are mostly fun ideas rather than cards that will truly help you optimize your deck.
Response // Resurgence This card is conditional and can honestly be a dead card for you, but the fact that it can act as extremely cost effective removal or as a spell you can use to close the game out with is important. The first strike and vigilance it gives your creatures is notable as well for Path of Mettle.
Chance for Glory I want to bring this card up everywhere I can. I thought this card was horrible when I first saw it, but the fact that the Indestructible stays on this card is absolutely terrifying, this can fit snugly as a single card in a deck.
Divine Visitation turns your Goblins into Angels. I don't know what else to say about this card other than it's hilarious and that's amazing.
I don't recall if I suggested them and they're a fair bit slower than what you're playing, but Teferi, Hero of Dominaria, and Karn, Scion of Urza could do wonders for you. Teferi does demand you splash blue, but that also opens the door for you to do a lot you seemed to have been thinking of doing already. I think the cards we have in Standard lend themselves pretty well to that color combo if you decide to build another deck for it. And while Karn doesn't ulti as strongly for you as some other decks, his pseudo-draw 2 is exceptional here.
4 days ago
5 days ago
I took out Dragonlord's Servant for Herald's Horn because it does the same thing and also has occasional card advantage. I like Coat of Arms over Door of Destinies because you can hold on to Coat and use it like an Overrun. Plus Door of Destinies has a ramp up time and has the cast problem like Sarkhan's Unsealing. I've been thinking about taking out Dragonspeaker Shaman for another dragon. Since I already have a 2 cost reducer with Urza's Incubator. I have a Blade of Selves in my paper deck (idk why it isnt on here I'll have to double check my list) so thats why I run Spawn of Thraxes.
The biggest challenge so far with this deck is the lack of card draw. I have Wheel of Fortune in another deck but I don't think I want that type of effect because I don't have graveyard recursion. But everytime I've used Dragon Mage, he has over performed. I'm thinking about testing Howling Mine and Font of Mythos.
6 days ago
Hi DeadStrife. Thanks a lot for the comment and the up vote! It is great to get some feedback, even when we still are in spoiler season, so a lot can change.
I would like to answer each of your points:
I would not go below 25 unless I would cut two 5 drops. This deck and standard in general, you need to hit your land drops. This deck really wants to be able to play on curve, and at least be able to potentially activate Resplendent Angel at some point consistently. The deck does lack card draw. Losing Chandra, Torch of Defiance really hurts this deck, and I have considered many different options, and Mentor of the Meek could come into the mainboard, but I think it would hurt the overall gameplay game 1. Huatli, Warrior Poet is just a bit of testing and for fun. Ideally she would be the new Tajic ! Or Ajani, Adversary of Tyrants, but you would need to play 8-12 two drops for him to shine. Weatherlight is sweet! Always wanted that card to work, but is a little slow. Abrade not being in standard anymore might make it work. Sarkhan's Unsealing is a no-no. Lyra Dawnbringer is the only way to trigger the card, and to make it work you need to play much more higher end creatures.
The problem I have with Boros Challenger is that the mentor ability lends itself to be better in an aggressive deck. The power level is a little low, and Mentor does not strike me as a great constructed ability you want to be build around. If you want to synergize your creatures and play with the mentor ability, I would play Goblin Banneret and Boros Challenger. Aurelia, Exemplar of Justice and Legion Warboss does have mentor, but I would argue that this a just extra topping, since we are playing them for the static abilities. As I told Southland,Knight of Grace is better. Also gets the trigger with History of Benalia.
I am going to change a lot of the numbers and the deck in general the next weeks to come. Still needs some testing, but it could be a fun deck to play at FNM. I tend to tune things and see how far you can take it, so please comeback in a bit of time and check it out again if you are interested. Again, thanks a bunch for the comment and suggestions!
Another thing I'm considering is adding blue to really spice things up, and make it as close to Jeskai Aggro we saw in INN-RAV standard, but Mantis Rider might be a bit too good for standard again ;)
1 week ago
I feel like Board the Weatherlight is excellent here as well, since RW doesn't have the best draw. You could also run the actual Weatherlight though too. It's a bit expensive by comparison, but it'll give you a lot more attempts to search up your angels. Sarkhan's Unsealing could give you some extra removal when your angels land. Obviously, you don't want a full playset of Swiftblade Vindicator in control and it might not be an angel, but the card can get so scary with Aurelia and Shalai that you might want to consider 1 or 2. You could also do to pick up Karn, Scion of Urza if only for the draw power and ease of cast. Lastly, splashing blue for Teferi, Hero of Dominaria (and for Blue in general) could really push your deck into crazy land- even if it would hurt the overall effectiveness of Shalai's Counter/Anthem ability.
Love your deck so far +1, I can't wait to see what you do with it as more GRN cards are revealed this upcoming week. :)