Sarkhan's Unsealing

Sarkhan's Unsealing

Enchantment

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to target creature, player or planeswalker.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

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Trade

Have (2) metalmagic , pskinn01
Want (1) Cannon119

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sarkhan's Unsealing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sarkhan's Unsealing Discussion

WUBRG97 on Ixalan Park [Pet]

2 days ago

Hi CardTyrant

Awesome list, i have taken some notes for when i start retooling my own gishath deck.

But there are some inclusions I myself have experienced to be underwhelming and was wondering what you thought about them.

  • Bellowing Aegisaur: Does he work as occasional +1/+1 counter placements or do you have multiple activations when you use him. I myself find the occasional trigger to be underwhelming, and not doing much for 6 mana. And when i can use something like Pyrohemia he does not protect himself.

  • Burning Sun's Avatar: Have been very disappointed with this one, tough to cast due to its cmc and triple red. Bolting a creature and a player seems very limited for 6 mana, and even when its cheated into play it seems underwhelming for a card slot when something like Apex Altisaur could remove multiple threats. And a 6/6 without trample is underwhelming as well in my opinion :/.

  • Deathgorge Scavenger: How often do you meet graveyard decks, because without that interaction it seems very limited in its use.

  • Raging Regisaur: I have been on the fence with this, it is a very nice trigger on a dinosaur body. But the amount of enrage targets are limited and - at least in my meta, a 4/4 will rarely be able to attack anyone without dying to one of their larger blockers. Killing an X/1 is nice, but the difficulty of having it attack without dying is a bit tough.

  • Raging Swordtooth: Same case as above, but i like this less. It triggers only once, which means it needs a lot of setup for getting a lot of enrage triggers. An army of 1/1 seems uncommon, most token decks will have something to buff them. A possible swap could be Staff of Nin it gives card draw and a nice way to trigger enrage, although at a higher cmc and no way of cheating it into play.

  • Siegehorn Ceratops: How has this performed for you? I find it very hard to trigger it the first time with only 1 damage. And even if it gets buffed it is just a big beater without trample. I really like the card and want to include it, but its hard to justify.

  • Territorial Allosaurus: Is a 5/5 for 4 with a possible fight ability really worth it, feels there are better options available.

  • Trapjaw Tyrant: Have shown to be very risky. Some setup is required to trigger the enrage, and even if the problems are removed, they will come right back when the board is cleared. And then one have to take care of those problems again with an empty board.

And what do you think about some of these cards?

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

2 months ago

Thanks scoopdogg! - I agree, it certainly feels good when it goes off! Sarkhan's Unsealing works great in the deck.

WUBRG87 on Buff-Boy, Brion Swoll-Arm

2 months ago

king-saproling , cards I own and are available that aren't in other decks are:

Sarkhan's Unsealing

Angrath's Marauders

and

Ancient Stone Idol

have any idea as to what to cut? I'm trying to cut some of the six & seven drops because the list has a pretty heavy top end. Any advice given would be very helpful. thank you!

scoopdogg on Behemoth beckoners (Gruul rhythm/unsealing Arena)

2 months ago

Thanks Blackgate I've been playing janky discard decks all week... But something about dropping a 7+ power creature and wiping out the widest of enemy boards with Sarkhan's Unsealing is bloody brilliant.

3th4n on Them There Be Dragons

3 months ago

I love your deck! I’m just curious, how come you opted not to include heavy duty pinger enchantments like Sarkhan's Unsealing or Warstorm Surge

Gidgetimer on Card Ruling Help

3 months ago

There is a Rules Q&A, I'm sure an admin will be along shortly to move it.

Ilharg, the Raze-Boar simply puts a creature onto the battlefield tapped and attacking. The card can not be countered and doesn't trigger any "cast" triggers like Sarkhan's Unsealing .

RowdyMagic18 on Card Ruling Help

3 months ago

Hope I’ve posted this in the right place, so apologies in advance for any inconvenience.

Here’s the scoop:

I have a Ilharg, the Raze-Boar and a Sarkhan's Unsealing on the battlefield. I attack with Illharg and put a Worldspine Wurm onto the battlefield attacking. My question is, would the Worldspine Wurm that was put on the battlefield by Illharg trigger Sarkhan’s Unsealing?

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