Sarkhan's Unsealing

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Related Questions

Sarkhan's Unsealing

Enchantment

Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to target creature, player or planeswalker.

Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.

Sarkhan's Unsealing Discussion

3th4n on Them There Be Dragons

2 weeks ago

I love your deck! I’m just curious, how come you opted not to include heavy duty pinger enchantments like Sarkhan's Unsealing or Warstorm Surge

Gidgetimer on Card Ruling Help

1 month ago

There is a Rules Q&A, I'm sure an admin will be along shortly to move it.

Ilharg, the Raze-Boar simply puts a creature onto the battlefield tapped and attacking. The card can not be countered and doesn't trigger any "cast" triggers like Sarkhan's Unsealing .

RowdyMagic18 on Card Ruling Help

1 month ago

Hope I’ve posted this in the right place, so apologies in advance for any inconvenience.

Here’s the scoop:

I have a Ilharg, the Raze-Boar and a Sarkhan's Unsealing on the battlefield. I attack with Illharg and put a Worldspine Wurm onto the battlefield attacking. My question is, would the Worldspine Wurm that was put on the battlefield by Illharg trigger Sarkhan’s Unsealing?

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

1 month ago

Hi SamConsumesPie! I opted not to add any conventional burn/removal in the deck since creatures entering the battlefield act as removal with Sarkhan's Unsealing in play. Domri's Ambush also acts as a form of removal and doubles as a way to cheat the Adapt 3 ability a little earlier for Incubation Druid .

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

1 month ago

Hi SamConsumesPie, thanks for your comment! I’m afraid you loose too many key pieces for the deck if you try to make it rotation proof for standard. Sarkhan's Unsealing and Goreclaw, Terror of Qal Sisma play a big part in keeping the strategy consistent. However this deck is totally playable in the Historic format on Arena!

gidthekid on Unsealing Fling

3 months ago

Tharion, bad news... looking closer at Fleetwheel Cruiser rulings, it looks like it enters the battlefield, THEN becomes an artifact creature until end of turn. It won't trigger Sarkhan's Unsealing . Opens up a few slots for something else sweet, though!

Countryegg2 on Chandras Fury

4 months ago

This is a pretty good start!

The biggest thing to fix here is how many different cards you have and how often they are included in the deck. Your deck should be focused on how to win, and possible counters to other deck styles, like burn spells, and removal.

Let's start with creatures: Get rid of Fearless Halberdier , Fire Elemental , Goblin Assailant , and Hellkite Whelp . Those cards, especially the first three, can be replaced with others that cost the same and do more, such as Goblin Chainwhirler , Charging Monstrosaur , Marauding Raptor , and Verix Bladewing respectively. Try to focus on how you want to win, and what creatures will get you there, if they don't, throw them out. Use full playsets (4 of a card) as much as possible. It seems like you're going for a quick kill haste kinda vibe, which is good, but make sure then that your creatures all have haste, or can be good answers to threats.

Spells: You can't have a deck called Chandra's Fury without using a lot of burn spells. Glad to see you're running 4 Shock s. If you include 4 Verix Bladewing s, you should also have 4 Spit Flame . 4 counts of Banefire should also be included. Additionally, add one or two more Chandra's Flame Wave (to get Chandra more often) and remove Sure Strike and Engulfing Eruption . Replace Act of Treason with Hijack , because it allows you to gain control of an artifact or a creature for the same cost.

Enchantments and Artifacts: Add 3 of Chandra's Regulator great when running a Chandra. I would also throw in a Sarkhan's Unsealing or two.

Throw in an extra Chandra, Flame's Fury and only use 20 mountains.

Try to keep your deck to 60 cards, that way you get the best cards most often, and your deck isn't drowned out by useless cards. Glad to help, let me know if you have any more questions!

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Sarkhan's Unsealing occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%