Forced Adaptation

Forced Adaptation

Enchantment — Aura

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on target creature.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Forced Adaptation Discussion

TheVectornaut on Black Green (?)

6 months ago

It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

Gattison on Mutate

7 months ago

maybe some Titanic Brawls or Mutant's Preys? Maybe instead of Forced Adaptation or Travel Preparations?

MagicMarc on I need the hive mind …

11 months ago

There are a lot of extremely powerful timmy effects you can put in your 100 and dominate tables if not answered. Just go extreme style!

Fire Ants + Scythe of the Wretched + Basilisk Collar. Activate this once at any table for good times. It kills, at instant speed, every other creature in play, other than the Fire Ants, without flying. You gain life equal to 1 x number of creatures killed. Then all of the killed creatures are returned to play under your control with the last one returned getting equipped with the Scythe.

A more sedate, but powerful combination of cards is Spikeshot Goblin + Ring of Valkas or Forced Adaptation. Every turn for 1 mana you can deal the goblin's power to any target. And it keeps growing if equipped or enchanted with anything that grows it's power. Once it's bigger than your opponent's life total, you win for 1 red mana!

If you go black, then you can do something like this;

Crypt Rats + Eternal Thirst + Lashknife Barrier. Activate the crypt rats for 1, gain life equal to 1x total number of players and creatures, if anything dies the rats get +1/+1 counters for every creature that died. Lashknife Barrier means none of your creatures took damage. Let it resolve. Activate it again for 1, do it all over again. This will kill any number of creatures and players limited only by your Swamp count. If you have an Ogre Slumlord in play when you do this then your Crypt Rats now have deathtouch and you get 1/1 deathtouching rats for all the creatures that died.

Finally, my favorite timmy color, blue;

Horseshoe Crab + Hermetic Study is where it starts. Tap the crab, timmy for 1. Spend 1 blue to untap the crab and do it again! On your opponent's end step the crab makes all of your islands work like Hecatomb does for swamps! (Which you could also throw in a black deck for Timmy Lands!). But the crab gets better! Add Curiosity or Sigil of Sleep to the Horseshoe Crab + Hermetic Study setup leads to serious board states.

Saiyamax on Power-Hungry Ghalta (Budget)

11 months ago

Thomasgh13 Thanks for the suggestions! I decided to run Naturalize for the art, but I'll probably swap it for RTN soon. I might consider Aspect of Hydra, maybe over Forced Adaptation or something. As for Khalni Hydra, as much as I really would love it, it's too expensive for my taste.

Swilliam on Battalion of Centaurs (Part II: Showdown)

1 year ago

Hey cool tribe! I'd suggest addding some more auras to help trigger Nyx Herald and Lagonna-Band Trailblazer. Ones that would put +1/+1 counters on your creatures like Forced Adaptation, Ordeal of Heliod, and Ordeal of Nylea might help. Then you might be able to play a couple of Chronicler of Heroes.

Apollo_Paladin on First Strike Deathtouch

1 year ago

Interesting build; lots of cards in here that I haven't seen in a while. +1

For input it's hard to say without playing it a few times and really seeing what works, but one thing that stands out you might try would be something like Rancor to help beef up your creatures a bit. It's especially nice to be able to ramp them up with something like First Strike going on (the only 'creature-pump' spell I see in your current build is 2x Forced Adaptation.

Rancor makes for a good choice because then even if you end up losing a Deathtouch creature to a big attacker, you can just re-cast it on someone else.

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