Sarkhan, Fireblood

Sarkhan, Fireblood

Planeswalker — Sarkhan

+1: You may discard a card. If you do, draw a card.

+1: Gain two mana in any combination of colours. Spend this mana only to cast Dragon spells.

-7: Create four 5/5 red Dragon creature tokens with flying.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , gildan_bladeborn
Want (1) Ozurot

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sarkhan, Fireblood occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Modern:

All decks: 0.04%

Standard:

All decks: 0.06%

Sarkhan, Fireblood Discussion

golgarigirl on Dragon Master

1 month ago

First of all, looking at it 'on paper', I don't know how this thing works, but it works! Here are my thoughts (whether they amount to anything or not is up to you...)

First, the curve on this is absurd, especially given the mana. Would some more mana production early game be helpful? I noticed the Sarkhan, Fireblood is missing, so it seems maybe not? Still, Faeburrow Elder seems like it might be a busted mana creature for the deck.

I would still look to sub more expensive reanimation for lower CMC reanimation...since then you can activate more other abilities, cast more spells, etc with your mana. Also, more versatile reanimation might be good, considering how often cards like your Sarkhans and your 'gateways' blown up. Perhaps think of replacing things like Fearsome Awakening and Unburial Rites with things like Animate Dead (only 2cmc, can take my things too) and Obzedat's Aid (gets your planeswalkers, artifacts, and enchants back), or even Beacon of Unrest.

Since you're a graveyard-centric deck, some things to salvage your graveyard in case someone decides they need to exile all your dragons might be in order. You have continuous effects like Reito Lantern or Bow of Nylea (bonus points for being cute with Balefire Dragon), or you can do something that serves multiple purpose like Perpetual Timepiece. Cauldron does this somewhat as well. Again, not sure how much of an issue this is.

A few cards I was unimpressed with: Verix Bladewing, Praetor's Council, Sarkhan, Dragonsoul, Darksteel Ingot, Mirror Gallery, Palace Siege, Ephemerate (for this one, I would personally go back to Cloudshift, so Dragonlord Silumgar can permanently steal a creature).

Some ideas: Temur Ascendancy, Assassin's Trophy/ Beast Within/ Generous Gift/ Anguished Unmaking (some very general target removal, hit anything really stupid that's bothering you), Dragonlord Atarka, Dragonlord Ojutai (I think you were working on getting Atarka...)

multimedia on Not Your Mother's Dragons

2 months ago

Hey, good budget version of Ur-Dragon and nice Secret Lair art :)

Consider cutting some subpar Dragons for more ramp and creature tutors to find and put the better Dragons (Utvara Hellkite) into your hand?

Cards to consider adding:

  • Faeburrow Elder: can by itself tap for two mana (white and green). If you control other colored permanents then it can tap for more mana, up to five mana.
  • Sarkhan, Fireblood: add two mana of any two colors to cast Dragons.
  • Incubation Druid: can tap for one mana or can tap for two mana if it has a +1/+1 counter which it can put on itself with adapt.
  • Eladamri's Call: instant tutor for a Dragon.
  • Fierce Empath: tutor for a Dragon.
  • Idyllic Tutor: tutor for Tempest or Smothering.

Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power and flying they don't also need this anthem effect.
  • Lavalanche
  • Wardscale Dragon
  • Thunder Dragon
  • Kilnmouth Dragon
  • Verix Bladewing
  • Sarkhan the Masterless

Good luck with your deck.

sergiodelrio on dragons

3 months ago

Why no Sarkhan, Fireblood ?

sexy_microwave on Return Of The Ur-Dragon: A Budget Dragon Primer

4 months ago

Hey multimedia, For a budget deck, your deck is great. The Ur-Dragon is my first and most favorite deck have, I played it since I bought the prebuild deck and now up to this day. I put a lot of money, time and care in this deck The dragUr and this what I can suggest you (ill keep it budget) :

Add more haste card. since dragon are big scary creature, they get targeted more often, so I think they must be use as soon they hit the table.

The mana base it's biggest issue for a budget deck 5 color and fixing it cost thousands. So ramp and cheating dragon is essential.

for ramp :

for cheating dragon :

Hope it help you.

Icbrgr on Christmas Gift

4 months ago

Dragonlord's Servant is a neat tool to consider for getting dragons out a bit faster... maybe Mind Stone for a bit more mana acceleration with a draw option.... some earlier plays could also be Slumbering Dragon and Dragon Egg for a bit of defense while waiting to player other dragons...otherwise without earlier plays/barriers then i think you would need Pyroclasm / Anger of the Gods to stave off the opponents incomming assault for their creatures. id also consider Sarkhan, Fireblood as a replacement planswalker.

TypicalTimmy on Card creation challenge

5 months ago

Ashmouth

Plane - Innistrad

Whenever a nontoke creature you control dies, you may instead exile it. If you do, add two in any combination of or .

Whenever you roll {CHAOS}, you may sacrifice two lands. If you do, create a 6/6 black Demon creature token with flying and trample.


I've been on a hardcore Dragon binge lately, making a Lathliss, Dragon Queen EDH deck and a Sarkhan, Fireblood Oathbreaker deck.

Create a mono-red Legendary Dragon that would make me proud :3

TypicalTimmy on Draconic Roar - Replacement or ...

5 months ago

I've never really thought about this until I began to design a new Oathbreaker deck running Sarkhan, Fireblood and considering Draconic Roar as my Signature Spell.

It deals 3 damage to target creature. I may reveal a Dragon, or if I control a Dragon (As it resolves) it deals 3 damage to that creature's controller.

Now, it doesn't say "In addition to" or "instead". It merely says that it does.

This means that if I reveal / control a Dragon, it deals a grand total of 6 damage - correct? 3 damage to any targeted creature, and 3 damage to that creature's controller (Who is not targeted, by the way. Nice way around Hexproof / Protection)?

kamarupa on Dragon-Steam

6 months ago

I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.

Top ramp spells to consider: Utopia Sprawl , Birds of Paradise , Arbor Elf , Fertile Ground , Dragonmaster Outcast , Sarkhan, Fireblood , Savage Ventmaw .

Top disruption spells to consider: Heroic Intervention , Beast Within , Lightning Bolt , Fog , Return to Nature , Steel Hellkite .

About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.

Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.

Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)

Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.

A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.

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