Sarkhan, Fireblood

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Mythic Rare

Combos Browse all

Tokens

Sarkhan, Fireblood

Planeswalker — Sarkhan

+1: You may discard a card. If you do, draw a card.

+1: Gain two mana in any combination of colours. Spend this mana only to cast Dragon spells.

-7: Create four 5/5 red Dragon creature tokens with flying.

Sarkhan, Fireblood Discussion

PeelzForDead on Sarkhan Unbroken Oathbreaker

3 weeks ago

Sarkhan, Fireblood works with Sarkhan's Whelp and Ramps out your Dragons.

TheBloopKing on Morophon Dragon Tribal EDH

4 weeks ago

Fist of Suns doesn't cheat out creatures for 0. Fist of Suns replaces what you can pay, not the CMC. Morophos effects the CMC.

28 land is way too little. Bane of Progress , Planar Cleansing and cards that remove artifacts destroy your game. Reliquary Tower , Ash Barrens , Unclaimed Territory , Haven of the Spirit Dragon , Path of Ancestry are all land that should be in the deck.

Goreclaw, Terror of Qal Sisma fits the theme, and gives all the dragons that don't have it trample

Sarkhan Unbroken , Sarkhan, Dragonsoul , Sarkhan, Fireblood , and Sarkhan the Masterless to protect them are some planeswalkers who help dragons.

Hypersonic Dragon ... if you had any sorceries like Wrath of God , and Crux of Fate instants and adds a haste creature

You need removal. Vindicate removes the Propaganda that destroys your swinging. Crackling Doom removes the opponents biggest creature. Assassin's Trophy and/or Putrefy removes a endless-combo piece. Swords to Plowshares removes indestructible. Removal is crucial to advancing your own game.

Crosis, the Purger , and Ramos, Dragon Engine are 2 dragons I play

Temur Ascendancy is a card that helps you draw more, and the haste on dragons is amazing

Taigam, Ojutai Master is my last consideration. Makes sure your dragons hit the battlefield.

nathanl69 on Kaiba Things

1 month ago

Sarkhan, Fireblood would be much better as a commander, and so would every other sarkhan in the game

humanoidtyfoon on Dragon Ramp M

1 month ago

Your side theme idea can't work. Lathliss, Dragon Queen say's whenever a non token dragon enters the battlefield, create a 5/5 dragon token. Sarkhan, Fireblood Ult say's that you put out four 5/5 dragon tokens. So they clash with one another. I would also consider Paradise Druid for a mana dork as she gives you any color of mana and she has Hexproof while she isn't tapped. Also recommend Banefire as a burn source, especially in a ramp deck as you can pump the crap out of it and hit creature or player.

Struyk on The Ur Dragon's Raging Rainbow Party Friends

1 month ago

Pretty much my deck but I run:

Primevals' Glorious Rebirth to revive a shit ton of dragons
Sarkhan, Fireblood much needed ramp
Fellwar Stone same as above
Colossal Majesty more card advantage
Skullclamp even more card advantage with 1/3 creature's in deck
Rhythm of the Wild speaks for itself

Also 37 lands seems a bit much with all these ramp cards, I went down to 35

Struyk on Who needs a Scion, when Ur-the Dragon?!

1 month ago

This deck needs some of th e new cards:

Kiora, Behemoth Beckoner - 1 mana ramp, 1 vigilance and lot's of card draw
Sarkhan, Dragonsoul
Sarkhan, Fireblood
Sarkhan the Masterless
Primevals' Glorious Rebirth - almost all dragons are legendary
Colossal Majesty - cards for days
Rhythm of the Wild - against those pesky count
Chromium, the Mutable
Goreclaw, Terror of Qal Sisma

Davie_Bones on Mardu Control

1 month ago

Not really worth rinning Sarkhan, Fireblood or Lightning Strike since they will both rotate soon.

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Sarkhan, Fireblood occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Modern:

All decks: 0.04%

Standard:

All decks: 0.06%