Seal of Doom

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2015 (C15) Common
Dissension (DIS) Common
Nemesis (NMS) Common

Combos Browse all

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Doom Discussion

dbpunk on Best cards to be added ...

1 month ago

Any of the Seal of Doom and Seal of Removal are great, especially if you run them with Silent Sentinel or Treasury Thrull

TheAmazingSteve on Another Muldrotha deck

3 months ago

I agree with Pikobyte on the protection options; they are all pretty great. Another option you could consider in the way of protection is Shielding Plax ; I prefer this over Diplomatic Immunity since it has the option of drawing you a card.

Now, as for making the deck faster, I prefer to [along with the more premium ramp spells] run some includes that synergize with Muldrotha, like Font of Fertility and Wayfarer's Bauble . Also, Burnished Hart can be pretty alright, but may be a little slow (Test it). I would cut Primal Growth and run faster ramp too like Rampant Growth , Farseek and Nature's Lore . I don't think this deck needs the extra card advantage from Cultivate either, so don't run that. The deck also can recur mana dorks if they die, so Llanowar Elves are a great card here, along with their functional reprints.

I like to run Seal of Doom as more redundancy for your removal.

I would upgrade the mana base - doesn't have to be anything too fancy, just some Kaladesh fast lands, check lands, and pain lands in place of Temple of the False God , Dimir Aqueduct , Darkwater Catacombs .

I would also consider adding/replacing mana rocks that can sacrifice themselves for benefits. ( Commander's Sphere , Mind Stone , Hedron Archive ). They will let you dig for your combo faster without giving up much of an opportunity cost.

[As for cuts, Phyrexian Delver feels unnecessary, as does Apprentice Necromancer . I would also try to find a balance between all permanent types (maybe even run some planeswalkers) in order to get the most out of Muldrotha.

DrkNinja on "Bring Out Yer Dead" (Muldrotha, the Gravetide)

6 months ago

Seal of Doom and Seal of Primordium are amazing removal that I suggest.

Ground Seal is an amazing card in this deck to protect from targeted graveyard removal.

Pernicious Deed is a must in this deck, it's the best board wipe you'll get.

Conjurer's Bauble + Tunnel Vision + Laboratory Maniac is one of my favorite wins.

If you remove all your basics, Hermit Druid + Laboratory Maniac is a really dumb win.

SporeFrog is disgusting.

I built a Muldrotha deck for my friend, if you wanna take a look for some other ideas feel free too! The Gravetide Don't Care...

TheMillKid on Please help me out thank you

6 months ago

If you are in a more competitive environment, I would also strongly recommend running Counterspell as a strong, straightforward way to answer a game-winning play. If your meta is notorious for "always having counterspell backup" (meaning they player comboing off always has a counterspell), I'd suggest Last Word .

As for your own ways to win, you already have Deadeye Navigator , so I'd suggest Peregrine Drake for infinite mana.

Muldrotha also gives you re-use on enchantments that sacrifice themselves, such as Seal of Primordium and Seal of Doom .

Happy brewing!

vishnarg on My Muldrotha

7 months ago

This is going to be a long comment, bear with me, but I still see too much of your old mimeo deck remnants in here that just don't belong. First and foremost, Muldrotha works primarily well with permanents - so you want to ideally be playing low cost planeswalekrs, creatures, enchantments and artifacts that you can replay from your graveyard. Having a little bit of mill is nice but you have a bit of unneeded stuff here - for example, you don't need extraneous spells such as traumatize, stitch together, dread summons, life/death, etc. With that you certainly don't need some of the higher end creatures such as Ulamog, the Ceaseless Hunger , Platinum Angel , Artisan of Kozilek , Deadeye Navigator and even Skithiryx, the Blight Dragon . Additionally you have some artifacts which make no sense, for example you don't need 3 haste enablers so cut Fleetfeather Sandals , Chromatic Lantern is kinda unnecessary and there are better 3 drop options, I think Mesmeric Orb just makes you more of a target than anything and you don't need to mill opponents, and Trailblazer's Boots adds nothing to the deck because you don't need evasion to win. Also, cut Windfall because all it does is fill your opponents graveyards and hand which is very counter to what you want. Windfall is really bad in this deck imo.

Cards to consider for addition -

Plaguecrafter

Ashnod's Altar

Sakura-Tribe Elder

Mulldrifter

Snapcaster Mage

Spellseeker

Birthing Pod

Viscera Seer

Protean Hulk

Secrets of the Dead

Pernicious Deed

Altar of Dementia

Solemn Simulacrum

Stitcher's Supplier

Baleful Strix

Glen Elendra Archmage

Nihil Spellbomb

Wayfarer's Bauble

Mishra's Bauble

Seal of Doom

Caustic Caterpillar

Khalni Heart Expedition

Nevinyrral's Disk

Expedition Map

Hope this helps

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Seal of Doom occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%