Jace's Archivist

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Rare
Commander 2013 (C13) Rare
2012 Core Set (M12) Rare

Combos Browse all

Jace's Archivist

Creature — Vedalken Wizard

, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

Price & Acquistion Set Price Alerts

C15

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M12

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Jace's Archivist Discussion

Subject134127 on youve never seen a deck like this

2 days ago

Since you're trying to draw your entire deck and Lab Maniac only has significant effect at the end, I'd cut a few since you're pretty much guaranteed to draw them anyway.

I also feel like you may want a bit more board control / protection because your win condition is rather slow.

It'd be better if you had stuff to go to your hand first, rather than straight into the graveyard. At least you'll be able to choose what you discard.

I'd get rid of Gloom Surgeon (probably even just the color black in its entirety), Guard Gomazoa, Mirror-Mad Phantasm (too expensive and dangerous), Satyr Wayfinder, Monastery Siege, Howling Mine, Temple Bell. Replace them with Champion of Wits, Jace's Archivist, Taigam's Scheming and such which give you more control over what you discard, and do it quickly.

It could also be interesting to get rid of the Splinterfreight and big graveyard threat, and try to mill yourself or your opponent with Jace's Archivist + Thought Vessel or Reliquary Tower and other no max hand size cards, though you'd need more cards that actually give card advantage rather than cycle through.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 week ago

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like

other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.

to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

hope that was informative enough!

Icbrgr on The best cards not worth ...

2 weeks ago

Skaab Ruinator does require a lot of dedication with running heavy creatures and the typical blue supporting spells like Serum Visions/Mana Leak/Disperse just dont pan out/not worth it from my experience. Self mill creatures and spells like Jace's Archivist/Mesmeric Orb basically just give you far more draw/casting fuel to overcome any spot removal and bounce. It is definitely vulnerable to exile and graveyard hate.... Alternative win conditions are a must with things like Laboratory Maniac and Mindshrieker and Skaab Goliath.

It's far from being broken/perfect however I seldom see people fully committed to a suicide mill deck.

Unlife on W: Super Long Updated List ...

3 weeks ago

I also have Howling Mine, Jace's Archivist, Skyscribing, Prosperity and Temple of Mystery(signed by the artist) I have to remove the selvala, can't find my copy

KIngWiggins on W: Super Long Updated List ...

3 weeks ago

I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.

I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.

For Superfriends:
Garruk, Apex Predator
Gideon, Champion of Justice
Venser, the Sojourner (SOM Preferred, likely will take either)
Ramos, Dragon Engine
Captain Sisay
Fetches/Shocks (Filler if needed)

For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders

For Phelddagrif Group EDH:
Phelddagrif
Dakra Mystic
Edric, Spymaster of Trest
Indentured Djinn
Questing Phelddagrif
Shizuko, Caller of Autumn
Walking Archive
Windborn Muse

Eladamri's Vineyard
Rites of Flourishing
Teferi's Moat
Unifying Theory
Vow of Flight
Vow of Wildness

New Frontiers
Sylvan Offering
Temporary Truce

Adarkar Wastes
Treva's Ruins

Super Updated Binder

Benefactorist on Locust God - EDH/Commander Deck

3 weeks ago

Hey, Homelessguy, thanks for your suggestions and your comment. I don't think I can swing for Mind Over Matter at this time, could be a fun include at a later date, though.

However, looking at the deck, I realized I didn't add a lot of creatures I was thinking of originally during the build, so I removed Freed from the Real (don't really need the untap ability except for Jace's Archivist) and replaced it with your suggestion of Breath of Fury, let's make a lot of hasty locusts! Woo!

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