Jace's Archivist


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Rare
Commander 2013 Rare
2012 Core Set Rare

Combos Browse all

Jace's Archivist

Creature — Vedalken Wizard

, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.

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Cardhoarder (MTGO)

0.03 TIX $1.5 Foil


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Jace's Archivist Discussion

Sparky41 on The Locust God

18 hours ago

Also Thought Reflection, Consecrated Sphinx, Jace's Archivist, Whirlpool Warrior, Whirlpool Drake, Whirlpool Rider, and maybe Diviner's Wand and Mizzix's Mastery. My friend plays a degenerate Arjun deck, and I feel a lot of the same principles carry over, albeit with a more powerful payoff in The Locust God.

wereotter on Livin La Vida Locust - The Locust God EDH

1 day ago

On a similar note to the comment above, Teferi's Puzzle Box will both fuel your army and frustrate your opponents.

I get a feeling based on how a deck for this commander would play out that Jace's Archivist, Niv-Mizzet, the Firemind, Jin-Gitaxias, Core Augur and Psychosis Crawler would be good cards for draw, and that Purphoros, God of the Forge would be good for the ETB triggers on the insects.

AllhydeNoJekyll on Chancellor Palpatine

2 days ago

Themes Blue/White Good Stuff UWgud Stax Your things cost less, theirs cost more. ETB Mill Pillowfort

Cards to cut or just don't do enough Slow Motion, Stormscape Familiar, Select for Inspection (too Specific), Etherium Sculptor (Not justifiable), Mindshrieker, Burnished Hart (Look, we all love this stupid Elk, but he sits at a slot where you need to have around that much mana up for counter spells. You really only want to be spending that type of mana to reduce your costs or increase opponents costs or stop them from attacking you. Else, counterspells. Two mana ramp is what you are looking for, ideally, not six spread over two turns), Jace's Archivist(I like this card a lot, and I think it's great with things like Thousand-Year Elixir, but realistically you want to be sculpting the perfect control hand all game rather than tossing it away.), Rhystic Study(Great card, but not $8 great. Mostly priced based on popularity. Budget choice for you, you don't need it). Temple Bell (Fun card, but too beneficial for your opponents. Don't spend mana to speed other's race, that's the opposite goal of the deck.), Cataclysm (I don't see why you have this other than as a combo with As Foretold.), Entrapment Maneuver, Hindering Touch, Leave in the Dust, Sleep(Only beneficial against creature decks), Psychic Spiral(You have to devote yourself to wheel for this card to work well, and wheel arguably doesn't help your deck.), Sunder(This combos only with As Foretold), Isperia, Supreme Judge (Costs six, his only creature decks, they don't have to attack you, there is better card draw.), Sphinx of Magosi, Silent Sentinel (Requires attack and arguably not enough enchantments).

You have a pretty decent Stax and 'Don't touch me there' package going on here, but not a whole lot of direction other than that. Some mill, some land destruction, but no real win-cons. If you want to have a serious mill win con, you can take out a little of your protection package and focus it on ETB effects and pair with a card like Altar of the Brood. Is that enough justification? I don't know, but ETB effects can be very strong and already seem like a small sub-theme. You would have to make more serious cuts for it. You definitely need to upgrade your mill-win con to be more flexible if you intend on winning that way. Sitting down at the average CMDR table of at least sum(4) means that you have hundreds of cards to whittle away. Some suggestions:Aforementioned Altar of the Brood, only for considerationSands of Delirium, Memory Erosion, Jace's Erasure, Sphinx's Tutelage, Increasing Confusion, Hinder/Spell Crumple + Tunnel Vision is a particular jank combo favorite of mine. Really you want stuff that hits early and doesn't require any further effort so you can pillowfort yourself, or are huge sinks for the late game push.

If you are looking to remove some pillowfort and upgrade your stax package, check out Brago, King Eternal, Paradox Engine, Static Orb, Tangle Wire, Torpor Orb, Smokestack, Trinisphere, Thorn of Amethyst, Meekstone, Clock of Omens (This is especially useful), Dovin Baan, Inspiring Statuary.

Also, you should take out all land destruction since you don't have a real way to take advantage of it. Even with a couple of your reductions, the green player/ Mizzix player will get on board faster and annihilate you out of spite.

Also, the deck only has mill as its win-con thus far, which is tenuous at best even in the most refined EDH decks. I suggest you put some of the not-so-flashy-feels-bad-win-cons in this deck such as Approach of the Second Sun, Azor's Elocutors, Laboratory Maniac, etc.

Also, after above edits, you only have three board clears by my count. Even if I'm off, you want around 7-10 for a deck of this style that covers a multitude of fronts. Most board-wipes are just creature based, but you should include ones like Akroma's Vengeance, Consulate Crackdown, Planar Cleansing, Nevinyrral's Disk. Things that can be instant speed are also great like Rout and Evacuation.

This deck really wants to hold up its mana for counterspells, so Vedalken Orrery is a must have to avoid wasting mana, also BoNkErS with As Foretold. Consider Quicken as well.

Your land base needs a pretty big update as well. You should really only be running 10 or less of each basic for a dual colored deck, though not as important for three and up decks. But, you have quite a few double-symbol costs that your cost reduction can't affect.Fixing lands Coastal Tower, Meandering River, Evolving Wilds, Terramorphic Expanse, Azorius Guildgate, Sejiri Refuge, Tranquil Cove, Prairie Stream, Exotic Orchard.

Utility lands Tolaria West, Halimar Depths, Arcane Lighthouse, Command Beacon, Homeward Path, Myriad Landscape, Buried Ruin, Terrain Generator, Mirrorpool, Mage-Ring Network, Encroaching Wastes.

Hope this helps! :)

charliedastrike on Seriously, screaming helps... not at all.

4 days ago

I've always loved/hated this commander, made for good games or painful ones but either way. A couple of cards that I can think of is Incendiary Command, Commit / Memory, Jace's Archivist, Memory Jar, Teferi's Puzzle Box, Winds of Change, and Windfall to give you a few that are relatively cheap.

Rarian on Rashmi, Crafter of Masterpiece (Paradoxical Storm)

5 days ago

brian.olson542 - Manifold Insights is very decent replacement for the Twister and just add an Arbor Elf or a Voltaic Key in slot of Candelabra :).

Bnon - Reshape is very decent tutor and it works great in my Chain Veil Teferi list. I don't play Rashmi right now but I'd consider adding it in a slot of Jace's Archivist :).

Lilbrudder on circu du soleil

1 week ago

This is a good shell but I feel some tweaks are in order. I feel as though this list needs Grim Monolith and perhaps Copy Artifact. I would drop the rings combo as its pretty bad. I would do the same for the land untapping creatures and just build around dramatic scepter/engine more. I like Future Sight and it may be an ok backup wincon since you have the other cards already for the combo but everything else will just dilute your deck. I would consider dropping some of the bad cantrips as well for Jace, Vryn's Prodigy  Flip who can loot your whole deck with dramatic scepter and flashback yawgmoth's will and Impulse which can "draw" your deck with engine if imprinted on scepter. Jace's Archivist is great with engine and can win the game pretty consistenty by turn 4-5 even without turn 1 dorks. A good tutor for this kind of build is Dark Petition and perhaps even Inventors' Fair. Reshape is pretty meh imo

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