Creature — Vedalken Wizard
, : Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
|Have (2)||metalmagic , rockleemyhero|
Printings View all
|Commander 2015 (C15)||Rare|
|Commander 2013 (C13)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Jace's Archivist occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
UBR (Grixis): 0.58%
Jace's Archivist Discussion
1 week ago
2 weeks ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/
3 weeks ago
Firstly, I love the deck idea. It's nice to see this commander getting some play. I would definitely suggest swapping Winged Words for Distant Melody because it'll draw you way more cards for a few mana more, and try to find spots for a Muldrotha, the Gravetide and maybe Final Parting.
Also, you could probably benefit from a few ways to put stuff into your graveyard. Wheel effects like Jace's Archivist would do that for you while simultaneously taking useful cards out of your opponent's hands. It may also draw you into something nice.
3 weeks ago
Cool deck! These might interest you: River Kelpie, Quicksilver Fountain, Fireshrieker, Jace's Archivist, Mesmeric Orb, Praetor's Grasp, Gonti, Lord of Luxury, Dread Summons, Blight Herder, Mind Raker, Cryptic Cruiser, Murk Strider, Oracle of Dust, Ulamog's Nullifier, Ulamog's Reclaimer, Wasteland Strangler
3 weeks ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
3 weeks ago
@ Maizena, just a heads up, but still having trouble with the link to the primer.
On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?
Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:
Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.
Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...
You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.
In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.
1 month ago
EternalFreeze - Thank you for commenting! Yes, Cephalid Coliseum has some very nice synergy with Narset, Parter of Veils and Notion Thief. I've also been seriously considering cards like Jace's Archivist or Windfall because of those two cards (plus these wheel effects discard your hand, which you can then replay with Muldrotha).
As for Lunar Force, I have a couple issues with it. The biggest problem is that it will never counter something you want it to. Because of this, I think it's better to analyze the card not as removal/interaction but as a stax piece. Ideally your opponents will either not play a spell or one person will waste a card out of their hand to remove Lunar Force. Now, as a stax piece, are their better alternatives? There certainly are in my opinion. Lunar Force just seems to make too little an impact at too great a mana cost.
If you're looking for a good stax piece though, I would recommend Zur's Weirding. I haven't included it in my decklist since my opponents can stop me from drawing important X-spells (which can't be replayed with Muldrotha), making the card a little awkward. But with a different deck focus, that card is very good.
1 month ago
Very cool deck! You might like these: The Gitrog Monster, Blood Mist, Civic Saber, Hunter's Prowess, Seize the Day, Bear Umbra, Archfiend of Ifnir, Opal Palace, Skirge Familiar, Psychosis Crawler, Syr Konrad, the Grim, Glint-Horn Buccaneer, Bag of Holding, Burning Inquiry, Kydele, Chosen of Kruphix, Jace's Archivist