|Commander / EDH||Legal|
Printings View all
|Ninth Edition (9ED)||Rare|
|Eighth Edition (8ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Fifth Edition (5ED)||Rare|
|Ice Age (ICE)||Rare|
Combos Browse all
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Price & Acquistion Set Price Alerts
Zur's Weirding Discussion
1 week ago
Cut the Elixir of Immortality: it just doesn't do enough, and you want your graveyard to stay put so that you can get maximum value out of Hanna.
I'm a big fan of Zur's Weirding in Hanna. Everybody gets veto power over their opponents' draws, but only the Hanna player has access to a commander that lets him put the vetoed cards back into his hand. So you break symmetry that way. My deck, Hanna's Pillow Fort, makes good use of it.
1 month ago
MagicalHacker I actually prefer showing my hand when running this deck; the entire idea here is to shift the flow of the game and make it fairly unpredictable or chaotic, and the kinds of things five color chaos can just have sitting in the hand and/or draw into also tend to be the kinds of things that force opponents to avoid optimal lines of play, opening them to more interaction. It's always amusing when I'm one blue/white off Dovescape and I watch everyone start dumping their key combo pieces right into each other's opportunistic removal and/or counterspells when I wasn't even planning on playing Dovescape yet. Revelation is also an Enchant World, which tends to confuse players the first few times they see it.
Zur's Weirding was the other revealing enchantment I ran, but sadly that card tends to translate to "players will be forced to discard anything that is not a basic land unless someone happens to have removal in hand or a way to cheat removal in" once used in a game with even one slightly serious player.
2 months ago
Hey! Got some ideas for your chaos deck....first a combo with cards that are intersting alone but hilarious together, Timesifter + Stranglehold = extra turns for only you, other people get turns too just less often... some more free stuff...Omen Machine, Temporal Aperture, Unexpected Results, Master of Predicaments, Hazoret's Undying Fury, Mind's Dilation, Eye of the Storm ... fun and useful thingys like Clever Impersonator, Mirage Mirror.... Homeward Path combos with the Perplexing Chimera and probably other chaos cards in here already. Teferi's Realm is crazy, Zur's Weirding is troll status for sure plus cascade is unaffected by it, Nature's Will and Bear Umbra because they're so good with Yidris. Good luck :)
3 months ago
This is really great. I love whacky decks like these as it's the best feeling in the world to win while your opponents shows a grimace of pure confusion.
The only suggestion i have for now is Fatal Frenzy. It could help you to get constable to critical size. The problem is you definitely need a second one to cast in the same turn. Zur's Weirding could be pretty interesting as well. A little expensive though...
3 months ago
5 months ago
Love the Oloro deck. Personally I like to run Zur's Weirding + Bloodchief Ascension to lock out opponents draw. You already have Necropotence to save you from them stopping your draw. Also, if you like Night of Souls' Betrayal + Humility for permanent board clear.
5 months ago
I noticed that the person following you in the advertising thread didn't give you a comment. So I have a small suggestion for you also as thanks for commenting on Arjun.
Since the triplets can cast other people's cards, having a mana base capable of casting five colours could help a lot. Chromatic Lantern fixes that.
I recently discovered Zur's Weirding and thought it looked like a very funny card. Way to go on finding a legitimate home for it! I hadn't thought of pairing it with life gain to lock people out. Now I wonder how well it could do in Oloro.