Zur's Weirding

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
Ninth Edition Rare
Eighth Edition Rare
Classic Sixth Edition Rare
Fifth Edition Rare
Ice Age Rare

Combos Browse all

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

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Zur's Weirding Discussion

Stellato on Please Hold (Oloro Stax)

1 week ago

Love the Oloro deck. Personally I like to run Zur's Weirding + Bloodchief Ascension to lock out opponents draw. You already have Necropotence to save you from them stopping your draw. Also, if you like Night of Souls' Betrayal + Humility for permanent board clear.

RicketyEng on Name A Card, Any Card

3 weeks ago

I noticed that the person following you in the advertising thread didn't give you a comment. So I have a small suggestion for you also as thanks for commenting on Arjun.

Since the triplets can cast other people's cards, having a mana base capable of casting five colours could help a lot. Chromatic Lantern fixes that.

I recently discovered Zur's Weirding and thought it looked like a very funny card. Way to go on finding a legitimate home for it! I hadn't thought of pairing it with life gain to lock people out. Now I wonder how well it could do in Oloro.

KeelHaul10 on Name A Card, Any Card

3 weeks ago

@Grind Telepathy isn't necessarily required for this deck, so I might cut it do to testing. my intent was for everyone to be a little more vurnerable to each other to feel closer to each other and make the table chuckle hopefully. As for the flashing in on upkeep: it's brilliant! I'm waiting on a few cards to come before I can playtest this with other people, but I will definently see if Sen needs to get flashed in.

The Zur's Weirding combo is funny, and I will definently consider if card advantage is rough, or I need to lock down my dangerous friends.

+1 Bojuka goes in

Keening Stone is in already, but thanks for all the feedback and suggestions! I appreciate it

Grind on Name A Card, Any Card

3 weeks ago

saw your deck on commander thread, cool deck! looks fun to pilot. really unusual to see someone go for lantern/control in the 100 card singleton format. here are some quick comments;

i used to play Telepathy but i just realized politically it made me enemy number one.
most people apply a disproportionate amount of hate/removal towards cards that give other players control of their cards (relative to the impact that it can have on their own boards).
because of this you might want the ability to flash in your general at an end step, so you're most likely to get an upkeep trigger. cards like Flash, Vedalken Orrery, Leyline of Anticipation, Winding Canyons will allow you to do this.

another thought about Zur's Weirding - this card can be a powerful lock if you have the best boardstate and enough life. consider some sort of Necropotence/Venser's Journal/Ivory Tower situation to have enough life/power to lock out a table of four with zur's weirding. otherwise, if you play it while someone else is ahead you might throw them the game.

finally if you want to go in on mill, some mill cards that come to mind are Keening Stone and Ulamog, the Ceaseless Hunger. and you might want to consider packing some graveyard hate because some people have enough graveyard recursion/value that mill helps them out - Bojuka Bog and Relic of Progenitus are decent.

0ffensiveWombat on Edric Politics (BUDGET)

3 weeks ago

Now I've never actually been able to play Zur's Weirding when I've played the deck, but one of the features I like about it is the fact that you can stop people from drawing cards if you pay 2 life. This can lead to everyone just killing themselves to stop people from drawing gas like Craterhoof Behemoth or a vital combo piece. As for the counterspells, I'm not actually super into blue so I have no clue what counterspells I should be running or how many. The deck currently runs 2, but I could be convinced to run more.

tropicalpersonality on Edric Politics (BUDGET)

3 weeks ago

This is a really cool deck with some on point cards both strategically and thematically. I'm wondering if might want to put in a couple more counterspells and if you may want to replace Zur's Weirding with Glasses of Urza? Zur's Weirding seems like one of those cards that would unanimously draw hate from the rest of the table for just playing the card in the first place.

ohdin on Zedruu just wants to love

2 months ago

Sideboarded Arcane Laboratory, Zur's Weirding, Test of Endurance, Laboratory Maniac and Power Sink for either slowing down the game or for their lack of usefulness.

I'm considering plopping War Priest of Thune for enchantment removal, but we'll see how the rest of the cards play.

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