Zur's Weirding

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Ice Age (ICE) Rare

Combos Browse all

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Price & Acquistion Set Price Alerts

9ED

8ED

6ED

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Recent Decks

Zur's Weirding Discussion

SynergyBuild on Protean Chromium, Elder Dragon

5 days ago

Ey!

Now one question, how about Enduring Ideal, it is a repeatable tutor, that can be used to toolbox out a win.

Dovescape will normally be protection, and then use Humility to stop creatures, then Moat or Reverence to stop being attacked.

This will shut off basically everything except Ulamogs or other eldrazi-styled effects from stopping you.

A Caustic Caterpillar or Reclamation Sage are basically the only effects that can stop you from winning after your first fetch, an ulamog or other stupid eldrazi is basically all that can stop you after your second, what you can fetch from there is Zur's Weirding and Words of Worship every turn you gain 5 life, and each opponent will slowly mill while you don't, you have to pay 6 life to do this, so you will lose 1 life per mill for each opponent. Daybreak Coronet and other such effects will allow you to buff a 1/1 you control, and swing out gaining a lot more life back, and slowing kill everyone through damage or mill.

The combo would take 6 total cards (Enduring Ideal, Dovescape, Humility, reverance/Moat, Zur's Weirding, and Words of Worship) and the whole combo is fetchable and protectable over the course of one turn cycle, 7 mana, and one tutorable card.

Sound fun? I am unsure if this deck wants this, but it could be fun.

chrisusa91 on Enduring Axis of Dovescape Solemnity (Post Domin.)

2 weeks ago

It's a cool idea, but the Zur's Weirding + Axis of Mortality + Phyrexian Unlife combo doesn't actually work, since you have to pay life for Zur's Weirding, and you can't pay life that you don't have. If you threw in Form of the Dragon, you could throw it at your own face and then use Axis, but if you're at 2 or less life, you can't pay 2 life for the Zur's Weirding trigger.

RobelCL on The Reason I Left Meren

1 month ago

I've been playing with a similar deck. I highly recomend Zur's Weirding, Claws of Gix, Perpetual Timepiece, and Mist of Stagnation with some graveyard hate ... works like a charm.

foxinsox on Slimmy ponza

1 month ago

Hey mate,

You've got some great ideas here. I think you're spreading yourself a little thin with your game plan though. Perhaps, as you mentioned in your comment, stick to a counter strategy.

Zur's Weirding is a wacky card, but I'm not sure I agree it really works with this build - not win more, just kind of unnecessary. I think, if I were to approach it, I would build it with a primary focus on disruption:

OUT: 3x Zur's Weirding 4x Tireless Tracker 3x Mwonvuli Acid-Moss 2x Primal Command 2x Eternal Witness 1x Torrential Gearhulk

IN: 3x Mystic Snake 2x Birds of Paradise 2x Voidslime 4x Snapcaster Mage 3x Familiar's Ruse

Familiar's Ruse is hilarious in this build as it basically is a Counterspell that nets you another Counterspell when you bounce pretty much any of your creatures back to your hand so you can replay your Mystic Snake, Snapcaster Mage or any other of the creatures that have a pretty brutal disruptive effect.

I love the primal witness soft lock - I just don't think it fits here.

Nice work!

Hybrow on A Well-Regulated Meletis - Daxos EDH

1 month ago

Hello onehitterquiter, thanks for the view and upvote. This is still very much a build in progress. It currently plays terribly, but is super fun to play, so looking at ways to make it better.

Cephalid Constable is really nice. A great way to control the board state. Might have to slot one it.

Duelist's Heritage of all these suggestions, I think this will be an auto add. Take out one of the more useless equipment pieces. I love that I can not only give my creatures double strike, but in a multi-player game, I can give other creatures as well when I see fit.

Battle Mastery – this is the same cost as Duelist’s and only effects one creature. For that reason, I don’t think its as useful.

True Conviction – at 6 mana (and 3 white) I don’t think I can justify putting this into the deck. The lifegain that I get from this deck ends up being very secondary to the playing cards.

Cradle of Vitality – I REALLY like this card, just for the ability to make Daxos and the Adept bigger.

Sunbond – I don’t like this for the same reason I don’t like Battle Mastery. This is the same mana cost as Cradle, and only gets to sit on one creature.

Zur's Weirding – I love this card, can’t believe I didn’t know it existed. Will have to play this deck a couple more times to see how flush my life is. I do like that it wouldn’t affect the card I get from Augury Adept, however it would affect my Lu Xun, Scholar General, Last Thoughts and Rhystic Study draws. This might not be the perfect deck for it, but am going to have to get one and figure out a place for it.

Thanks for all the suggestions, there are a couple of solid adds in there for sure.

onehitterquiter on A Well-Regulated Meletis - Daxos EDH

1 month ago

Card: Cephalid Constable might have a home here! Duelist's Heritage, Battle Mastery, and True Conviction also seem good with Daxos. Cradle of Vitality and Sunbond are also unexpectedly strong in decks with lifegain, I definitely recommend them. Zur's Weirding is super strong as well in any blue deck that can gain enough life to support it.

Nice deck!

onehitterquiter on B/W Life for Death (needs help)

2 months ago

I think Zur the Enchanter should be your general. That way you will always get the apple of your eye, Tainted Remedy. Zur can fetch Athreos, God of Passage too! And would allow you to take out all those tutors and make room for cool stuff like Oloro, Ageless Ascetic, Drogskol Reaver, Copy Enchantment, and Zur's Weirding, among others.

Seems like Wall of Shards should be here. Beacon of Immortality and Sun Titan too.

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