Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
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Zur's Weirding Discussion
1 month ago
I'm considering plopping War Priest of Thune for enchantment removal, but we'll see how the rest of the cards play.
1 month ago
2 months ago
TheRedGoat I know that the mana lock can be done with two cards, titanias song would just give everyone some additional vanilla creatures for tactical beatdown in the multiplayer round, lol.
It depends on whom you play with, but we've already had an early game Zur's Weirding, which left everyone at zero cards in hand after some wheel effect (not a draw7 but draw nothing then) and some other pretty chaotic global locks...I wouldn't want to play these games every week but once in a while it's fun. And I think the player who traded me his titanias song is expecting me to build a weird deck with it, because we've already been discussing the potential locks while trading.
3 months ago
Hi, I really like your deck, I'm a huge fan of Oloro creatureless!!
3 months ago
Well, to add to your next list of purchases to make for the deck, Rhystic Study is probably a good call.
Muddle the Mixture seems like it'd be a better choice than Delay- it counters what will annoy you most, anyway (and permanently at that), and you can also use it to tutor Lightning Greaves or Empyrial Plate to protect your Commander or Curse of the Swine if you need to eliminate some creatures.
You run Archaeomancer and Deadeye Navigator; how about a Time Warp effect like Walk the Aeons (it's the cheapest one I can think of at the moment) to take infinite turns by returning it to your hand repeatedly?
Merchant Scroll would probably be nice as well.
Tomorrow can do some cute locks with Zur's Weirding and Possessed Portal, since you can choose Tomorrow's replacement effect to still get your cards, as normal, while your opponents cry about the Portal or Weirding. Relevant rules in case that's necessary is 616.1: If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected objects controller (or its owner if it has no controller) or the affected player chooses one to apply
4 months ago
4 months ago
Some other effects "Draw/Discard = Damage":
Underworld Dreams - the cost is a bit prohibitive for 4c though
Spiteful Visions - Basically a second Nekusar.
Ob Nixilis Reignited - His ult is pretty good but its doubtful he'd last long enough to use it when faced with flying thopters and a lack of defensive creatures.
Geth's Grimoire - is a personal favorite of mine. However, it is more of a synergy piece than a combo piece.
Breathstealer's Crypt - can punish creature heavy decks.
Zur's Weirding - Never actually tried to play this card but if you're good at talking people into doing things or you have to deal with combo decks, this could be interesting.
$$$$$$Chains of Mephistopheles$$$$$$ - To spare you having to read that awful text: Whenever a player were to draw a card other than their draw-step one, they have to discard a card first. If they can't, they mill one first.
Some other graveyard synergy effects:
Oversold Cemetery - Cheap and effective
Rise of the Dark Realms - A bit expensive mana-wise, but can close out a game.
Sepulchral Primordial - I recommended him earlier, but I'll do it again. He's a lot of value for a deck that fills up graveyards.
Sheoldred, Whispering One - I recommended her earlier, but I'll do it again. She's great at reassembling destroyed or discarded combo pieces.