|Commander / EDH||Legal|
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Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
1 week ago
Visions of Beyond, Crypt Incursion, Hedron Crab, Mesmeric Orb, and, if you can afford it, Ensnaring Bridge. Shelldock Isle is a good land. Manic Scribe, Jace's Phantasm, Archive Trap, are good as well, and Extirpate for the side. Also, if you like the grindy aspect, try Mind Grind. Also, Mirko Vosk, Mind Drinker is a really fun card.
1 week ago
Sure Zelpoke! So ditch Breaking and Entering and Jace's Erasure, and add 4 Sphinx's Tutelage. Definitely do that. I'm not a huge fan of Traumatize, idk why, maybe take just one out to leave 2 of them. Then go ahead and throw in at least 2 Catalogs. Idk why I didn't notice Mind Grind in the sideboard. Go ahead and swap out Thought Scour for Mind Grind, and mathematically speaking, Mind Sculpt trumps Dream Twist. Fill out your Mind Funerals to 4. Try removing 2 Hedron Crabs and 1 consuming abberation or Jace's Phantasm, then add 2 Nemesis of Reasons to finish the game or Thing in the Ice Flips to quicken the game, whichever you prefer. Add 1 Ulamog, the Ceaseless Hunger to impress your friends and feel cool, plus its all over once he's out. Idk where to fit Psychic Spiral, it seems to work better with decks centered more on black grinding and discarding as opposed to blue milling and controlling. That one might get pushed out.
As for your question about Slip Through Space, right now I'm refining an Izzet Prowess deck (check it out, "The Sins Of Our Fathers...", its sick!), and I combined Slip Through Space with Mirrorwing Dragon, Docent of Perfection Flip, and Mercurial Geists, and it was awesome for that!! Just for perspective on its use. I don't know how useful it would be in this deck, but I could see it working with Wight of Precinct Six pretty well. Imma leave it up to you to decide whether or not it's worth using, how many, and what cards are worth taking out to make room.
2 weeks ago
LOL. If I remember correctly, I cast Mind Grind for about 4-6 in a 3 player game. There was a lot of exiling.
Thank you. I really do need to add some mana rocks.
I've been playing around other decks that I have and realized that this needed some attention. I was planning on dropping a couple counters and Dark Ritual for Hedron Crab, Tree of Perdition and Withered Wretch.
3 weeks ago
Ooh, another Nekusar deck. He's my favorite commander. I just put some, (hopefully) finishing touches in mine. It's on my profile if you want to check it out. All my other builds are hidden though.
Anyway, onto recommendations. I see you have mindcrank in the maybe board, if you put that in you can also put Duskmantle Guildmage. As much as I hate infinite comboes, that is one that my deck personally runs and it seems pretty good. +
+ Sanguine Bond Exquisite Blood also both tended to combo with my deck and infinitely with each other as well, especially if you add Sangromancer who also has a lot of fun with whispering madness, especially in multiplayer duels. ~100 life any turn anyone? Or just like ~21 a turn in 1v1s.If you want more mill, not sure if you added them already, but Mind Grind or Mind Funeral are definite add ins for more mill ability.
For your deck though I would not pass the thought of using Jeleva as your commander. As much as I love Nekusar, I only ended up with him, (and my thraximunder deck actually) due to buying the Jeleva prebuilt, as I wanted to use Jeleva myself originally.
1 month ago
Tome Scour is ok, but I don't have space for it. Mind Funeral I have used in the past, but unfortunately I have been burnt by it far too many times (getting 5-8 off of it is annoying and does happen). I rarely have excess mana for Mind Grind
1 month ago
1 month ago
I like Lazav as control/voltron. Using counterspells/removal he can pick and choose what he wants Lazav to become all the while neutralizing opponent's threats. Throw some cool equipments/ swords in there to make whatever he copies even more dangerous and you've got a formidable commander. Throwing in a few powerful mill spells/creatures like Mind Grind is fun too.
1 month ago
Played a few games with this tonight, and it's definitely improved.
Initial impressions from tonight's games: