Mind Grind

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

Mind Grind Discussion

Pal00ka on T-Master of the Zombies

3 weeks ago

2 ways I would build SG on a budget:

Zombie token makers ( Liliana's Reaver ) + Zombie Token lords ( Eternal Skylord ) + kill spells ( Go for the Throat ); since SG makes zombie tokens you can kill an opponent's best creature, reanimate it, and it will get buffed. You will proactively make zombies for offense/defense while reactively killing problem creatures and turning them into your minions.

Strong enter-the-battlefield trigger creatures ( Plaguecrafter ) + Arcane Adaptation + kill spells ( Murder ); since SG makes a token of the exiled creature, being able to get a second trigger is great. With AA you obviously name "zombies" and now all your creatures boost SG' upkeep trigger. You are controlling opponents through your creatures entering the battlefield while, again, you are using kill spells to get rid of threatening creatures you want to turn into zombies.

2 other viable routes, though less 'zombie,' are discard via spells ( Syphon Mind ) and creatures ( Liliana's Specter ) to which you reanimate creatures your opponents' discard & mill via creatures ( Consuming Aberration ) and spells ( Mind Grind ).

You chose a lot of good zombies but I would ask whether they are good enough that you would reanimate? While SG promotes creatures, I would not forget about relevant zombie-focused spells. Ex. Apprentice Necromancer is cute but I would cut it for Cemetery Recruitment since it draws a card too or Ghoulcaller's Chant which grabs 2 back.

I would add more card advantage ( Ambition's Cost , Ancient Craving , Live Fast ) and ramp ( Mind Stone , Dimir Cluestone , Seer's Lantern ). I would shoot 10+ sources of each because nothing is less fun than not being able to cast your spells and top-decking.

A fun interaction to go with zombies, many of your 'each opponent loses a life', and free sacrifice outlets is Metallic Mimic + Putrid Goblin for infinite damage.

The inclusion of Paradox Haze is a great idea!

ChooseWiselySon on Mill - Go for the lands

1 month ago

Hi Wallisface,

Thank you for your comment and point of view. I think ditching Mind Grind would indeed be a wise choice as well as Pilfered Plans . Concerning killspells/removal I will have to see what I have in stock (I sadly do not have any Fatal Push ).

Would you have any revommendations ?

wallisface on Mill - Go for the lands

1 month ago

I feel like if you’re going down a more slow-paced, controlly route with mill, you probably want dome cards that can actually control the boardstate? Ditch Mind Grind and Pilfered Plans because they are both trash regardless of the flavour of mill. Ditch 3 of the Fraying Sanity too because drawing a second one in a mill deck often means not having the gas to close out the game.

Get some killspells in there so you can actually last long enough to do your gimmick!

schulle on Ravnica reborn.

1 month ago

I would say 7 more but that is my taste. Some odd choices to point out

Mogis, God of Slaughter I get the idea you want them to sacc creatures to protect your walkers,but that will rarely work most people will take the 2 dmg and will target you even more Mogis draws hate to you instead of preventing it

Phenax, God of Deception I have no idea why you would add him to your deck,you habe 2 true millcards it would rarely be worth trying to win with that few effects like this in your deck(same goes for Mind Grind and you don't get him easily as a creature/Blocker online if you want additional hits from your commander take some boardwipes like Supreme Verdict or Kaya's Wrath

Omniscience is a great card if you have ways to cheat it into play like Academy Rector but hardcasting it isn't worth it that much because in best case you get it turn 9 and at this stage you should have enough mana to cast everything.

Azor's Elocutors without heavy proliferate support it won't help much in the game

Conjurer's Closet you have very few ETB effects on your creatures so it isn't that helpful to your plan

Advices to add: Definetly more lands!

To fix your mana and don't break The Bank(Fetchlands) get cards like Cultivate / Kodama's Reach to ramp you and fix your mana.

Focus on your maintheme which seems to be superfriends,so supportcards for this archetype are helpful,some new cards that are easy to get now would be Evolution Sage and Flux Channeler .

wallisface on Mill Control

2 months ago

MelinsMagic very interesting take on mill - i like! Feels like (because your deck is very trap focussed) that in some matchups you’re in trouble if you don’t pull the Field of Ruin . How’ve you found the games so far? My current mill-build only really runs Damnation as control, so it’d be intersting to hear how the more controlly version, whether you have issues with people out-racing you etc.??

FullmetalWes Mind Funeral is great but Mind Grind is terrible because it’s just too mana intensive. Your “combo” is also too unwieldy for modern, as mill can’t justifying running more than 1 Fraying Sanity (drawing a second is often a game-loss), and Traumatize is just too slow.

lagotripha on Don't "Mind" Me

2 months ago

If you can't afford surgical, Ravenous Trap does a good impression.

There is also an alternative for budget mill- dont' play like a burn deck, play like midrange/control.

Mind Grind , Mind Funeral and Grindclock s are enough to win a game on their own, if they are paired with a decent control package.

Cards like Languish , Mana Leak , Dimir Charm , Memory Plunder etc then try to buy yourself as much time as possible. You will want to plan out your sideboard carefully- 'side 15' works wonders with this, swapping low impact cards for marginally more useful (languish for negates for example) does a lot. If you are also digging for the combo kill, some Despise or Duress should carry the rest through. There are also marginal 'pillow fort' options that are low price because they have to compete with Ensnaring Bridge - Storage Matrix in particular can work well. Haunting Echoes is an interesting option for mill, often killing combo-reliant decks dead.

If that isn't your jam Shriekhorn will help speed things up.

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Mind Grind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UB (Dimir): 1.03%