Mind Grind

Mind Grind


Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion

kizer5 on Damia Counting Counters

4 days ago

+1 the build

I'm looting to build an EDH deck with Villainous Wealth and Mind Grind in it.

MTG1814 on ducttapedeckbox

1 week ago

Earlier you asked me what I would trade for my Den Protector ($8.31). Here is my answer: Mind Grind, Army of the Damned, Mirko Vosk, Mind Drinker, Ob Nixilis, Unshackled, Phyrexian Ingester, Witchbane Orb, Nephalia Drownyard, and Bident of Thassa. ($7.08) If you think this is too many items, I may rethink, but this is what I have for now.

Plz respond as soon as possible.

Devinmlake on Modern Mill

1 week ago

Thanks Wrk0423 but I've tried to use Mind Grind and for it to work better than a mind funeral I have to pay at least 7 mana and thats just not worth it when I have the same card for 3. Also, I've tried several Dimir creatures like Mirko Vosk, Mind Drinker and Consuming Aberration but they are either just to slow or they get murdered before they can land a punch.

Wrk0423 on Modern Mill

1 week ago

If the game ends up going later than you want, maybe try Mind Grind As a finisher for when you have lots of leftover mana. It will be a better late game version of Mind Funeral. Speaking of which, Mirko Vosk, Mind Drinker Is a solid mill creature that is pretty much a Mind Funeral on a stick.

ShokuYuki on U/B Mill

2 weeks ago

I think there are a lot of ineffective cards in there. You just put a lot of 1~2 mill cards without a strong strategy, and a lot of heavily costed cards. That's not commander.


Creatures: [8 Substitutions, total 10 creatures (-2 creatures)]

Remove: 1 Jace, Vryn's Prodigy  Flip2 Nemesis of Reason1 Balustrade Spy1 Belltower Sphinx1 Szadek, Lord of Secrets1 Phenax, God of Deception1 Merfolk Mesmerist2 Mirko Vosk, Mind Drinker

Add: 4 Jace's Phantasm3 Hedron Crab

Lands: [6 Substitutions, total 22 lands (-2 lands)]

Remove:1 Nephalia Drownyard2 Duskmantle, House of Shadow1 Dimir Aqueduct4 Jwar Isle Refuge

Add: 1 Drowned Catacomb1 Watery Grave2 Ghost Quarter2 Oboro, Palace in the Clouds

Enchantments: [2 Substitutions, total 4 enchantments (+1)]

Remove: 1 Curse of the Bloody Tome1 Jace's Erasure

Add: 3 Sphinx's Tutelage

Artifacts: [0 substitution, total 0 artifacts (-5 artifacts)]

Remove:Codex ShredderKraken's EyeSands of DeliriumTablet of the GuildsKeening Stone

Sorcery: _[7 Substitutions, total 7 sorcery (-3 sorcery)]

Remove:2 Mind Grind3 Mind Sculpt2 Tome Scour2 Traumatize

Add: 3 Mind Funeral3 Breaking

Instants: _[4 Substitutions, total 16 instants (+10 instants)]

Remove:1 Induce Paranoia2 Psychic Spiral1 Vapor Snag

Add: 2 Psychic Strike4 Archive Trap4 Visions of Beyond4 Thought Scour

Planeswalker [1 substitution, total 1 planeswalker]

Remove: 1 Jace, Telepath Unbound  Flip

Add:1 Ashiok, Nightmare Weaver


Tormod's Crypt


Crypt Incursion

Go for the Throat

Hurkyl's Recall


JXB on The Mill Pill

2 weeks ago

Mind Grind For late game

CPD on Milling In Modern: The Zombie Flood

2 weeks ago

I wouldn't use the curse if you have access to Sphinx's Tutelage, since it does the same thing except a little better. Also, I'd put in some black. There's a lot of heavy duty mill in dimir, such as Mind Funeral, Breaking and for your zombies, Diregraf Captain. Also, I'd swap the Mind Spring for Fascination since Fascination makes both players draw, which you can combo off of the tutelage to make them mill twice that many cards, then they would draw that many, which could be a major pain in the rear, if not a finishing move.

My mill isn't modern, but I run Spoils of Evil to go along with something like that, Mind Grind or Keening Stone as a finishing move. If you're not playing competitively, that might help some if you can find it, along with Guiltfeeder.

Traumatize is another solid option, no matter what type of mill you run, though.

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