SorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
5 days ago
1 week ago
+ = the opponent mill and exile the entire deck.
I think you need some more drawing card, maybe mass drawing card like Stroke of Genius, Blue Sun's Zenith or Braingeyser, eventually you can play more tutor (Demonic Tutor, Grim Tutor, Dark Petition).
I hope this could help you, i play 1 vs 1, idk the different banlist but, however... good luck with EDH mill!!
Btw, Selesnya Rulez u.u
2 weeks ago
Gumster5 I appreciate the suggestions! This is my first U/B deck and I don't have time to look at every blue or black card there is. Although I try to stay away from the one offs, I actually kind of like Mind Grind. I love Notion Thief!! Thanks a bunch!
2 weeks ago
While not exactly discard Mind Grind can pull out some fun mill wins late game especially great in multiplayer.Mind Funeral is similar to Mind Grind but is only targetYou could consider Traumatize but its not so great in a multiNotion Thief is great for stealing extra draw.Phenax, God of Deception is the king of milling you may find your deck could work just as well with him as commander.
3 weeks ago
3 weeks ago
+1! Great start to your deck, though I do have a few suggestions. Your deck is in an odd flux state where it can't seem to decide whether it is milling or attacking. You have too many creatures and almost no mill (Mill decks need a ton of mill as you can't let up for a second or you will be overwhelmed. Also, if you mill and then run out of mill then you are stuck battling it out and you are at the disadvantage when compared to decks that are designed to do damage. Therefore you need a lot of mill and lower cost creatures that can take a lot of punishment without taking any more of your mana than necessary since you will need all of it.)
Lands:Drowned Catacomb, Nephalia Drownyard, and (non-budget) Polluted Delta, Sunken Ruins. These will give you your dual lands, mill if you have extra lands at the end of your opponents turn, whichever land combination you need (u/u,u/b,b/b) as well as fetch lands to grab a particular basic land if you need them (Fetch lands also work well with Hedron Crab who i'll suggest in a second))
Creatures:Hedron Crab, Jace's Phantasm, and (non-budget) Snapcaster Mage. Hedron Crab is a great overall card that can function as a defender if need be but is an amazing mill card, especially if you get him early game. Drop one on turn one and a second on turn 2 (before playing your land) and you are milling 6 cards per land by turn 2. A fetch land means you are dropping 2 lands that turn so you are already milling 12 cards. Jace's Phantasm is a 1 drop that will turn into a 5/5 flyer in seconds in a good mill deck.
Instants:Put in Go for the Throat as you are trying to mill people and you need good ways to deal with your opponents creatures. Consider Thought Scour for a little more card draw and mill in the process.
Artifacts:If you find you really need life then consider Elixir of Immortality which will also return all your spells to your deck and let you mill people all over again.
Sorceries:Go up to 4x Mind Funeral and 2x Mind Grind as they are both excellent mill cards.I would add Breaking / Entering and or (non-budget) Glimpse the Unthinkable.Also non-budget would be Thoughtseize. It's a great control card that'll help protect you and keep you alive while you are milling your opponents. A more budget version would be Inquisition of Kozilek, and the most budget version would be Duress.
I would drop the Balustrade Spy, Mirko Vosk, Mind Drinker, and Nightveil Specter. The spy and spy and specter cost too much for too little effect, and Mirko Vosk would be targeted and removed in a split second. I would drop down to two Consuming Aberration at most if not remove them completely as you have too many and you don't want to be stuck with those early game, as well as the fact that they are targets just like Mirko Vosk. People will see and target them and then you just spent 5 mana for nothing, whereas at the same total, you could play Jace, Memory Adept, and even if you get one trigger off the abberation, there's no guarantee that that one trigger will beat one of jace's abilities, plus jace is harder to kill then an abberation. I would also drop Phenax, God of Deception as he is only really worthwhile late game and by then you are either dead, your opponent is milled out, or you can mill significantly more than Phenax could allow you to and it just wouldn't be worth while. You want to keep your average cmc as low as possible so you can mill a lot while still being able to deal with any problems that arise since, while mill decks are hard to play against, they weaknesses can be easily exploited.
I would drop Curse of the Bloody Tome as it's just not worth it. There are better cards to put in your deck instead.
Drop Jace Beleren as he just isn't good and you will never reach his ultimate.
Ashiok, Nightmare Weaver is up to you. You have to play the deck and see his worth.
Drop the Tome Scour as they just don't do enough and they take up space.
Drop the Dimir Guildgate as there are a ton of better lands than that, and I would drop the Watery Grave as you don't want your lands to come in tapped in a u/b deck since you will always want open lands.
That's just my take and it's subject to change as I continue to work on my deck. Everything here is completely up to you as it's your deck and you can design it however you wish. Sorry if I kinda completely took apart most of your deck in the process.
3 weeks ago
Call it The Daily Mindgrind. It's a play on the phrase "the daily grind" which translates to a wide variety of different things that you'll cover and also a pun on the Magic card Mind Grind.
3 weeks ago
As far as balancing any card you design, we the community can always help.
In the mean time... lol
Here's a quick sketch of something that would be cool for blue black mill:
Legendary Creature - ??
Whenever a permanent becomes untapped, that permanent's controller puts the top card of his or her library into his or her graveyard.
At the beginning of your upkeep, if an opponent has 50 cards or less in his or her library, exile ~, then return him/her to the battlefield transformed under his/her owner's control.
Planeswalker - ??
+2: Each opponent reveals cards from the top of his or her library until he or she reveals a land card, then puts all cards revealed this way into his or her graveyard.
-2: You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
-12: You get an emblem with "At the beginning of each upkeep, you may put target creature or artifact card from a graveyard onto the battlefield under your control."
|Commander / EDH||Legal|
Printings View all
- Duskmantle Guildmage + Mind Grind + Mindcrank
- Arcanis the Omnipotent + Mind Grind + Mind Over Matter
- Mind Grind + Sadistic Sacrament
- Crypt Ghast + Mind Grind + Urborg, Tomb of Yawgmoth
- Bloodchief Ascension + Mind Grind
- Mind Funeral + Mind Grind
- Mind Grind + Spoils of Evil
- Deadeye Navigator + Mind Grind + Peregrine Drake
- Mind Grind + Twincast
- Consuming Aberration + Essence Harvest + Mind Grind
- Crypt Ghast + Duskmantle Guildmage + Mind Grind
- Increasing Confusion + Mind Grind + Traumatize
- Crypt Ghast + Mind Grind