|Commander / EDH||Legal|
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Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
1 day ago
I like Mind Funeral over Mind Grind because it mills more unless you cast grind for 7 and I have never hit 7 Mana with my version. Also Jace's Phantasm helps early game and is a one drop beast after about turn 3.
1 week ago
If you like toying with opponents' yards, look at Geth, Lord of the Vault. It's a little pricey dollar and mana wise but if mana isn't a problem he can be very rude. I would also recommend Mesmeric Orb; it is probably the best mill card in all of EDH in my opinion. Sure, it mills you too, but Psychic Spiral, Cranial Archive, and Elixir of Immortality can save you from that. (Laboratory Maniac will also get the job done,but in my experience, they don't usually stick around long enough.)
I used to run Lazav as a voltron deck because it's pretty easy to make him into something nasty then hit him with Bonehoard, Nighthowler, and/or Trepanation Blade and hit for lethal pretty quick. I ran a bunch of unblockable and double strike enablers to make it even easier.
Hope some of this helps at the very least. If you're bored you can check out my artifact mill deck on my home page (I can't seem to hyperlink my deck for some reason).
1 week ago
A few good mill cards are Nighthowler, Dreamborn Muse and Sewer Nemesis. As for fixing consistency I would make Phenax, God of Deception you commander. He's difficult to get rid of, and gives all your creatures mill effects.
With your extra draw power I'm surprised your'e not running Sphinx's Tutelage.
And as a mill deck you will most likely be an easy target because it takes so long to set up. Consider dropping high cmc cards for more early game stability. (i.e. Grave Betrayal) Yes it's a good card, but you could focus on more mill like Mind Funeral or Mind Grind.
3 weeks ago
First off, not being agro does not automatically mean you are playing control. You could do group hug, pillow fort, or combo....or anything in between.
Second, given your budget you want some cheap win cons. Something like assembling a mass of mana followed by a large x-spell that hits all opponents, such as Exsanguinate, Debt to the Deathless, or Mind Grind. Or a mass of creatures (probably tokens) with Triumph of the Hordes, Beastmaster Ascension, or Overrun effects. Maybe a cheap-ish combo like Deadeye Navigator plus Peregrine Drake, Halimar Excavator plus Rite of Replication, or Turntimber Ranger plus Inexorable Tide. Since you are not sure what your win cons will be, pick them first and build the deck around them.
4 weeks ago
It is weird to hear someone say "To much card Draw", but I think you have a point.. lol. I honestly think Rhystic Study provides the best draw in my deck. Maybe it is just my playgroup, but I will draw at least 2-4 extra cards a rotation off this. Also, Skullclamp is good, but all the Zombie Lords make me not want to sac as much, thus the Clamp is not as good. I am making the following changes:
what are your thoughts on these changes??? I could really use the feedback haha
4 weeks ago
Your deck looks pretty sweet, and I've spent quite a while figuring out what you could cut. I would probably take out Rhystic Study mainly due to the fact that you already have a good amount of card draw thanks to Necropotence, Phyrexian Arena, Graveborn Muse, and Skullclamp. In all honesty I would probably remove most of the card draw except for Skullclamp, and Graveborn Muse, because The Scarab God does a really good job at manipulating the deck. I would also remove Coalition Relic, and replace it with Winding Canyons, mainly due to the fact that you already have some mana ramp effects. Maybe replace Mind Grind for Psychic Strike. Other than that I'm not sure what else I could recommend you cut or add.I also have a question about one of the cards in your sideboard which is Gifts Ungiven. I'm pretty sure it's banned in commander, but does your playgroup allow it like one of mine does?
4 weeks ago
Some good mill cards for Commander:
Traumatize is fantastic for getting stuff in the graveyard what with the size of commander decks your likely to get upwards of 40 cards in there.
Startled Awake is another good one as its reusable.
Consuming Aberrationbecause a mill deck without it is simply missing out.
Archive Trap is reliable to pay nothing with what with the shear number of tutors in the format.
Geth, Lord of the Vault is both mill and grave stealing for both artifacts and creatures
Hedonist's Trove just takes an entire graveyard to do stuff with its amazing.
Well,thats pretty much all the advice i can think of i wish you luck fellow mill player!
1 month ago
I can always fetch the Sunken Hollow right? After I gather the cards I am looking for ill place them in the side board but for now the maybe board will do. Mind Sculpt seems like it'd be useful at the start but Mind Grind is better late game. I'll just put two of the grinds for now.