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Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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|Want (8)||Viaggro , Execut1ve , yourfavouritesquid , Heffrum , mtgbass , Tfuzz , marz1342 , maiden77|
Interesting, at face value they don't seem like they would mill all that much. I haven't played with them though, so I'll take your word for it. As far as black mill cards, the best ones are actually blue/black. Psychic Strike is great because it is a counter and mill together. That could be a decent replacement for deprive. Mind Grind can be a decent card, although if you spend five mana, there are better alternatives. Paranoid Delusions is great when ciphered on an unblockable creature. If you are going to replace a counter with Thoughtseize , I would probably get rid of Spell Snare because it is a bit too specific on what it hits.
Okay, to preface this entire comment, I'm not particularly experienced with standard, so take this with a grain of salt.
Now that that's out of the way, there are a couple deficiencies I see here:
Personally, I wouldn't play more than 25 lands in a 60 card deck unless I had a reason to. I would suggest taking out a couple swamps and a couple islands, and probably only running about 2 Urborg, Tomb of Yawgmoth . Don't get me wrong, the Tomb is a great card, but it sucks when you draw more than one because then you have a dead card in hand. Also, unless you have all of these lands, you'll be dumping a bit of money on them. If money is no object, go right ahead. I would still say take out a couple lands, as doing so would free up some room for more cards that actually allow you to mill.
While your creatures are all pretty good, they don't feel like they really belong in this deck. I wouldn't suggest running Fate Unraveler or Hypnotic Siren unless you just need creatures to bulk up the deck. If you're thinking of going with a slower, controlling mill, I would suggest the following:
Grisly Spectacle : Destroying creatures is always nice, and since this only costs one more than Murder , you might consider running it. Psychic Strike : Like Countermand , only cheaper. Mainboard a couple Phenax, God of Deception s. He's great for milling someone at end of turn, especially with your defenders. Wall of Frost : Goes well with Phenax for milling at the end of an opponent's turn with your defenders. Devour Flesh : I know it might seem a bit risky to be giving an opponent life, but you aren't going to care much about their life total anyway. Also, getting rid of a creature is pretty great. Balustrade Spy : As good as having a defender as good as Wall of Frost is, it's always relevant to have flyers. It mills a bit, which is a nice added bonus. Other than that, here are some others: Returned Centaur , Undercity Informer (only if you're running an aggressive mill/graveyard recursion strategy), Mind Grind , and finally Paranoid Delusions (again, only if you're going aggressive). Sorry for the wall of text. Hope this helps.
Idk if Sol Ring is modern legal because running that with Mind Grind is very effective! Turn 3-4 um mill until you hit 4 lands also another card thats nice to use is Tome Scour ts a simply one drop that has plenty to give for you
I agree - I think consistency and card draw are the things I'm really lacking right now. Upping the Thought Scour count to four will help. I'm thinking I'll cut out Liliana's Specter and Sage's Row Denizen , probably Haunter of Nightveil and Siren of the Silent Song too. That gives me four open slots for three more Thought Scour and Jace, Memory Adept . Then trade in Reap Intellect to sideboard, and replace it with another Wall of Frost . Thoughts? I'm resistant to Mind Grind , because I can get the same effect from Mind Funeral for cheaper.
What creatures do you think I should look for with GSZ, chord and T&N?
Do you think that I should remove Shizuko, Caller of Autumn because she helps my opponents first and they can remove her/him before I get the benefit?
And No Mercy is weak due to the creatures having to deal damage 1st?
Would you recommend more group hug cards or any other type of card?
Urborg, Tomb of Yawgmoth isn't worth it. Since you would only use it as a splash for not all that effective cards it would more likely help an opponent than help you. Any deck that's B/X that gets starved on black is going to thank you when you drop Urborg.
As a former mill player I speak from experience when I say Mind Grind looks a lot better than it is =-)
(oh and generally Stain the Mind type effects aren't that effective)
Hope this helps =-)
|Avg. draft pick||5.91|
|Avg. cube pick||3.37|
|Commander / EDH||Legal|