Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
14 hours ago
If Glimpse the Unthinkable was so expensive I would say two more of those.
I would also replace Psychic Drain for Crypt Incursion. I only run two of them but so far they have come in handy when I needed them. Its a lot more life and all your really hurting is the power of Consuming Aberration
5 days ago
5 days ago
TheSurgeon the solution for Mind Grind is Astral Cornucopia. I thought about adding crypt incursion but that would ruin Wight of Precinct Six maybe after both creatures are played i would use it. The 4 Elixir of Immortality is because of my own bad luck with the card but at one point i'm taking it out for a second deck. Profane Memento is actually a great card and i'm going to add it in. thanks for the tips and suggestions.
5 days ago
Mind Grind is a useless mill card; you pay 4 mana, and have the possibility of only milling 2 cards. This is not acceptable when other cards like Tome Scour, or even Thought Scour can mill that many (or more) for one blue. And Thought Scour synergizes with Sphinx's Tutelage to mill 4 for 1 blue with the possibility to mill even more.
Consuming Aberration is also moot. For 5 it sits and waits to be removed for a turn and then you only get one land before its ability is shut off. If you're using Aberration as a blocker, consider Jace's Phantasms or fogbanks to stem some combat damage.
Let's talk about the Elixir of Immortality. 4? Try two. The built-in recycling is like having 4/in the deck, any you only need to use it once in a while. A couple cards that may help by putting one of each in is:
Psychic Spiral, a bit expensive for my taste but ends the game a lot. Even if it doesn't it keeps you alive for another couple turns (boardstate permitting)
And Crypt Incursion. Turn each creature in your opponent's GY into 3 life? This is an awesome game changer.
Another one I like to run is Profane Memento. If you're looking for cards to fill out gaps in the deck, these are very handy for .
I love mill. It's my preferred meta; and I love the idea of a budget Mill deck, but it simply isn't effective without certain necessary, more effective cards.
Keep at it man, this deck has potential.
1 week ago
I used Dralnu, Lich Lord as a commander for a U/B mill deck. A little unintuitive since he doesn't strictly mill, but being able to get back kill spells, counter spells, or an unexpected Mind Grind lategame gave the deck a level of board control and consistency that I find mill decks typically lack in multiplayer EDH.
1 week ago
The only one of these that is over about 3 dollars is Consuming and that is a bit under five.
2 weeks ago
For creatures, I like to have 4x Hedron Crab, perhaps take out -2 Wight of Precinct Six. Having 4x Thought Scour is also good, I feel like that card should be an auto-include in most mill deck, just for the cantrip at the end of an opponent's turn (end phase). Personally, when I play mill, I find that Chronic Flooding & Curse of the Bloody Tome are too slow, granted that you are playing on a budget, but I would go for 3-4x Mind Funeral, another Languish for that board control/wipe when your Hedron Crabs can't chump anymore. Maybe 1 more Psychic Strike and/or Dimir Charm for the purpose of saying, "No".
Still not too sure why Codex Shredder is there, personally I would go for a Extirpate or Surgical Extraction to take out very specific key cards or use Infinite Obliteration if you know what decks they are playing. Mind Grind is a really fun card when you're playing with green ramp or multiplayer.
Also, yeah, Phenax, God of Deception is slow when you're playing modern, but during the Innistrad, Ravnica, and Theros blocks, man, he was so good.
2 weeks ago
Go for consistency. You want lots of 4x, not 2x. Running a lot of 2x dilutes the strategy which could be improved by running more specific cards. Playing 4 Breaking/Entering is more consistent than 2 of them, and 2 Mind Grind. Consistency is key for winning games.
|Commander / EDH||Legal|
Printings View all
- Arcanis the Omnipotent + Mind Grind + Mind Over Matter
- Duskmantle Guildmage + Mind Grind
- Mind Grind + Spoils of Evil
- Bloodchief Ascension + Mind Grind
- Mind Funeral + Mind Grind
- Crypt Ghast + Mind Grind
- Mind Grind + Sadistic Sacrament
- Duskmantle Guildmage + Mind Grind + Mindcrank
- Crypt Ghast + Mind Grind + Urborg, Tomb of Yawgmoth
- Deadeye Navigator + Mind Grind + Peregrine Drake
- Mind Grind + Twincast
- Consuming Aberration + Essence Harvest + Mind Grind
- Crypt Ghast + Duskmantle Guildmage + Mind Grind
- Increasing Confusion + Mind Grind + Traumatize