Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Mind Grind Discussion

SUNBR0S0LAIRE on Beyond the Wall of Sleep

3 days ago

If you want a really good infinite blue+ Mind Grind combo as well, look into Grand Architect and Pili-Pala. Two really cheap cards that give you infinite blue that pairs really well with Mind Grind for a win. Also I suggest some cheap tutors.

Liszt on Massive Mind Mill

5 days ago

Too many mill cards, this deck is too slow. Also Mind Grind is crap. At the point it beats Mind Funeral you have to pay 6! mana for it. You don't want to waste an entire turn just casting this one spell, especially when it's that late in the game. I would either add some counter spells like Dissolve or Mana Leak. Also a really nice addition might be Altar of Dementia. Sacrificing Consuming Aberration will just double the cards in your opponents graveyard. And the Combination with Altar of Dementia + Undead Alchemist is also very often this is a one turn win against any creature heavy deck. What format are you playing in btw?

Grem-Zealot on You think you brought a deck?

6 days ago

I think a 2-2 split of Dismember and Cut would be good; each one can hit things that the other can't.

Also take out Thought Scour. People run that card so they can mill themselves for effective card advantage (see: rampant graveyard interaction). Run Sphinx's Revelation in it's place; you are VERY low on ways to guard your life total, and revelation can let you hang in for another turn or two, which could be all you need.

I actually like the 1-of Mind Grind as it can be a blow-out in longer games (hitting for X = 7 or 8 could be devastating with all of the fetch lands people run).

I would take out Archive Trap. While it's definitely a cute interaction, most decks will just play around it, which is what I found myself doing (basically I acted like you always had one in hand and didn't crack fetches in case I HAD to have the mana).

Another cut I would make in Narset. Her effects are decent...but not in your deck. She doesn't protect herself and, as mentioned above, you don't have many ways to protect her either.

And again, the biggest problem that all mill decks face is: how do I deal with resolved threats?

inari82 on You think you brought a deck?

6 days ago

It's funny you mention it, I was looking at a much of different removal cards to replace the Trapmaker's Snare and single Mind Grind. Seems like Dismember might be a good 4 of.

Thalanza on EDH Mill

1 week ago

In my opinion Mesmeric Orb is a must have, you have to test it to see how effective it can be.

Here is a link to my own EDH wich is also a Phenax mill, hopefully you can find there some ideas : Phenax, the millcraft !

As a general philosophy i try to avoid spell and effect that mill a single opponent like Archive Trap and prefer to use multi-opponent milling cards like the amazing end game Mind Grind

+1 for the EDH mill !

mrweaselman on

1 week ago

I would really like to use Mind Grind, but for now I'm trying to keep this mono-blue Yoshi400x7

Yoshi400x7 on

1 week ago

so no Mind Grind?

SlenderSlave on Tiny Mill

1 week ago

Hahah, it's fine, it's a variant of EDH so it's an easy mistake to make.

But yes, only 42 cards to mill after hand draws is very nice indeed.

Oooh yes. I'm thinking if I have that and Duskmantle Guildmage it could be very easy to get those quest counters. That and Duskmantle Guildmage also combos with Mind Grind and Mind Funeral.

Thanks for the suggestion!

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