Mind Grind

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Mind Grind Discussion

Bano42 on Draw to the Death

3 hours ago

Spazik008 and BobbaFedUp

I appreciate the input!

I would love to splash the black to add Glimpse the Unthinkable, that's nowhere near my price range though :( I even love a lot of the other U/B cards like Mind Funeral and Mind Grind, I think they're fun.

So I actually own 4 copies of Snapcaster Mage, as well as a lot of the cards like Mind Sculpt, Tome Scour, etc. I'll look into them today though and make some changes!

I am still going to tinker with this. I tried the Delirium route with Manic Scribe, Startled Awake, and Vessel of Paramnesia. Even Evolving Wilds. It doesn't feel good at all though. The Cycling Sideboard I created is actually a much more fun way to play this and more effective really.

Hjaltrohir on Oops, it went to your grave (Esper-Mill)

5 days ago

I know they're expensive, but Glimpse the Unthinkable is a must. Breaking is also just better than Mind Grind.

crosleydr on Oops, it went to your grave (Esper-Mill)

1 week ago

Por algum motivo a linguagem html desse site impede o uso de acento, ento boa sorte lendo hahaha.


-2 Altar of Dementia
+2 Mind Grind
um bom mill, disponvel no modern E baratinho. Deve ter na Domain, mano.

-2 Glacial Chasm
+2 Terrenos Bsicos / +2 Shelldock Isle
Glacial Chasm infelizmente no Modern, e no tem muito o que substituir no formato atual. Um terreno que vire criatura uma opo, mas eu no acho que seja igual, nem de longe. Eu colocaria 2 terrenos bsicos de acordo com a mana base, mas o Shelldock uma boa forma de conjurar algumas mgicas extras diminuindo seu CMC.

-2 Consuming Aberration
+2 Suffer the Past/ +2 Crypt Incursion
Consuming Aberration uma carta bem cara, e que infelizmente no causa impacto assim que entra na mesa. Ele forte pro deck, mas fica nisso, um corpo pesado que faz o efeito se sobreviver ao prximo turno. Como poucas criaturas so relevantes no seu deck, bem provvel que ele v ser removido (j que o oponente no ter gasto seus removals) antes de causar algum impacto. Como o Glacial Chasm deve ser retirado, pensei que o deck continua precisando de um sustain contra matchups como Burn, e qualquer outro tipo de aggro. Lifegain uma forma de se manter vivo enquanto voc mantm o plano de millar o deck do cara. Suffer the Past mais agressivo e tem menos sustain, porque dependente da sua mana, mas Crypt Incursion no tem agressividade nenhuma, embora tenha um sustain absurdo dependendo do deck.

Leyline of Sanctity um side bem comum nos decks que usam branco e que faz voc perder automaticamente a partida contra o deck. importante pensar em removals de encantamentos, pelo menos para o sideboard.

Firebones675 on Dirty Dimir Mill deck

1 week ago

If you're worried about aggressive decks beating you down or deathtouch, Fog Bank is the first thing that comes to mind. It's in your sideboard now but i think it's more than justified being in the main deck. I think though that part of the reason you are having trouble with those things though is you don't have too many ways to deal with a creature if it does resolve. I would try to add some more removal. Go for the Throat, Hero's Downfall etc can buy you some time to get going. If the issue is more of a swarm, in your sideboard you can put in sweepers like Languish, Crux of Fate, Infest to slow them down.

I also agree with your assessment about comes into play tapped lands. Generally comes int play tapped (CIPT) lands have some sort of added bonus to make you want to play them over a basic land, but the problem with them is if you have a hand with too many it can slow you down. Provided you only have a few it's usually not too much of an issue. Having too many CIPT lands can slow you down by a turn or prevent you from casting a creature and still being able to hold up a counter compared to a normal island. Especially since you are worried about faster decks, i think you should take some out.

Also Mind Grind is fun if you can get your hands on a copy.

Cainderous on UB Big Bois

1 week ago

The biggest issue I can see is that your deck is built around combos of having cards like Jace's Phantasm and Consuming Aberration benefit off of your opponent having cards in their graveyard, but you all of your mill is conditional aside from 4 cards: 2x Mind Funeral and 2x Nephalia Drownyard. Grisly Spectacle requires that your opponent play somehthing big you want to kill, and Psychic Strike has the same issue. If you burn either of those just because you need the mill, you just wasted removal on something that may not be that big of an issue. Dream Salvage doesn't make a lot of sense to me, as nothing in your deck forces any sort of discard. Also Desecration Demon, while a nice thing to use to mess with people, has no synergy in a mill deck and you want every card in your deck to help with your win condition. If you want to go full mill I'd look into cards like Tome Scour, Mind Grind, Traumatize, and maybe more defense like Guard Gomazoa. If you prefer the "big creatures for low cost" strat then I'd drop all of the mill-related cards, lands and creatures and run Heartless Summoning along with other fun things like Myr Superion, and maybe something like Tombstalker. Myr Superion is perfect with Heartless Summoning, since you can cheat a 4/5 into play as early as turn 2. None of the cards I mentioned should be overly expensive (no more than a couple bucks each for a few of them) and if you cut out the mill you can switch to mono-black, which makes your mana base easier to manage, more consistent, and cheaper; all important things for a new player.

MagicalHacker on The Sailors' Devil

2 weeks ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

PartyJ on Dimir Big Scary Creatures

3 weeks ago

Welcome on T/O!

I am always willing to help new and established deckbuilders evolve and finetune their decks. The community on here is great and advise on your decks is never far away.

I looked at your list and I came up with the following suggestions you might want to consider:

If you need more help on this deck or any other Commander project, then give me a headsup on my wall :) Just click my name and post something on there.

It is always great to recieve an upvote on my favourite deck, which you can see here. Just click the 'Upvote' button on the left if you like what you see.

Enjoy the game!

PJ

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