Mind Grind


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Mind Grind


Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 100%

0.02 TIX $0.04 Foil


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Mind Grind Discussion

WhoPullsTheStrings on Oona Combo-Control [Competitive]

7 hours ago

dude....where is the Mind Grind ???

Squirrelbacon on Esper Mill

4 days ago

Maybe try shifting Jace, Memory Adept to the sideboard and fin room for a few Breaking or maybe even Startled Awake  Flip... or maybe even Mind Grind since 3 land might be hard to hit, especially in use with Mind Funeral, those combo pretty well. Jace at 5 mana might be a bit to slow, and for 4 mana Startled Awake  Flip recurs but it might be too cute.

felletje on Yidris unchained

1 week ago


Tijd voor een advanced deckbuilding analysis en writeup! (ja ik verveelde me so what)

Eerst je doel! Wat wil je bouwen en waarom. Ik geloof dat je dit deck bouwt om lekker casual met je vrienden te spelen, zonder teveel geld uit te geven aan onzinnig dure includes. Ook zie ik een superheavy discard/graveyard/draw thema going on here met een interactive game en het leuke van random cascades!

Lets get to it

Een deck bestaat ook uit statistics (boooring). Je kan basically elke mana symbool bij elkaar optellen en the most efficient land base eruit halen. Je kan ook je curve optimaliseren zodat je elke beurt wat leuks kan spelen (ookbelangrijk).

Maar wat ik het belangrijkst is, is je average converted mana cost. Deze is nu 4.18. Dat is redelijk aan de hoge kant (ik ga altijd 3.50 en nooit naar de 4.x). Je deck heeft dus on average kaarten die in totaal tussen de 4 en de 5 kosten en elke beurt streef je dus om dit minimum te behalen.

Therefore, kansberekenen! (ok listen ik do dit vanuit the top of my head take this with a grain of salt)

Je deck heeft 39 land + rond de 8 sources van fix / mana making 47 sources

Imagine drawing 7 cards. De eerste kaart die je trekt heeft een 47% (als we vanuit gaan van 100 kaarten) kans om een mana source te zijn. De tweede dus ook rond die kans (hoger of lager, ligt eraan of je je landje trekt) maar als we een average nemen van 12 kaarten (7 + 5 beurten) trek je 5,64 (dus 5 met een 64% kans) land kaarten / mana sources. stel je mana base zal 33 land zijn + 2 sources van fix. dan trek je in 5 beurten 4 sources van mana. is dit sufficient? up to you.

Basically als je meestal 6 mana hebt in 13 beurten, kan je deck dan on curve uit de bocht komen. in dit geval echt wel. dus laten we gaan kijken naar de rest. Wooooo kaartjes

Ik bereken altijd de waarde van de kaart zelf ook weer op bepaalde dingetjes

  • wat hij doet voor zijn cost
  • samenhang (geen x spells in een cascade deck! delve kaarten in een cascade deck! suspend kaarten zonder cmc in een cascade deck!)
  • flavor (niet zeer belangrijk, besides ik moedig juist flavor aan. Niet een kaart exluden voor het tegenovergestelde)

Dus mogelijke excludes gebaseerd op deze 3 puntjes;

includes: to be determined.

enpc on Damia, Sage of Control

1 week ago

So looking at your deck, the thing that stands out to me the most is that you have too many "once I have infinite mana" cards. I also think that you have a bunch of cards that have little to no synergy with the rest of the theme.

Straight out, I think you could easily cut Mind Grind, Villainous Wealth, Consuming Aberration and Primordial Hydra and you wouldn't even notice. I also think that Omniscience is a wasted slot here - It's too expensive to serve too little of a purpose. Especially without having access to Academy Rector.

You don't need to be running both Null Profusion AND Recycle, or really, either. You're not trying to play storm - you're a control deck. Yes, Damia "kind of" fixes them however limiting maximum hand size is dumb. Similarly as card advantage, Mind's Eye is too slow for blue.

I don't think you need Palinchron, Peregrine Drake and Great Whale. You're better off cutting one of them (I personally think Whale is the worst of the three) and adding Ghostly Flicker and Archaeomancer. Both of these cards serve as good utility pieces and together they also serve as a backup to Deadeye Navigator (you can also use E-Wit).

You could also increase your mana rock/dork count and run Dramatic reversal as an additional infinite mana outlet with Isochron Scepter.

I owuld also recommend adding Reality Shift - not only is it good removal, it can be used alongside E-Wit/Archaeomancer + DEN to exile everybody's libraries (by continually exilign the manifest creatures). You cna use Forbidden Orchard as a good jumpstart for this combo too (plus it's just outright a really good colour fixer).

Freezingsteam on Dimir Mill

3 weeks ago

eulogy thanks again for the help

While I would like to have more Consuming Aberration's, I still need to be sure I can cast something every turn, and with most of these cards I can, so I'll just have 2.

While Pilfered Plans is good I feel like Thought Scour is way better for the cost and is an instant (even though I draw 1 less).

I'll use Mind Funeral because instead of paying 4 e(X)tra mana for Mind Grind it's only 1.

Both Jace's Phantasm and Guard Gomazoa are great so I'll put them in.

Even though I have 10 more than a preferred 60 I should be able to find that niche (or remove stuff that I find might not help as much).

eulogy on Dimir Mill

3 weeks ago

no problem Freezingsteam =)

I'm relatively new to mtg but I played mill from the beginning of my "journey"I played the same type of a deck like you want to do now, but it did not work really well. Because you only win, when you mill your opponents whole deck.

I would put Consuming Aberration four times in your deck, cuz it's an 5 mana 20/20 beast, if you already milled 20 cards. I mean, there is no better wall than that. And even without Phenax, God of Deception you could kill your opponent in one turn. but yeah, very theoretical stuff.Jace's Phantasm is another great creature for a mill deck. 5/5 after you milled your opponent by 10 or more.Guard Gomazoa is e rally great defender.

For card drawing and milling: Pilfered Plans

Take Mind Funeral instead of Mind Grind

The Problem with your deck is, that you want to mill your opponent with just a few spells, but you want to mill him or her too with landfall and drawing cards by yourself. And on the other side you want to kill him with one of the two combos:- Duskmantle Guildmage + Mindcrank - Consuming Aberration + Phenax, God of Deception

Maybe you just need to minimize your idea of the deck, cuz you wanna do to many things and it wont work that well. I made the same mistake with one of my decks, when I went for a mill deck with ramp elements to play Ulamog, the Ceaseless Hunger and that did not work cuz I had too many useless cards, that did not mill my opponent.

2040364 on Lord of the Lies

3 weeks ago

First of all, I love the deck> When I first started playing magic (Not that long ago -- Maybe 2012?) I immedialty was drawn to blue mill decks focused around Jace, Memory Adept . Eventually though, I started to notice cards like Mind Funeral and Mind Grind , both of which you have. I eventually changed into land destruction- oriented decks, and had quite a bit of fun watching my opponents literally ripping out their hair. Recently though, I have begun to shift my efforts out of legacy because I realized how much of and asshole my deck could be against pretty much every other deck. I started to look into EDH, and still haven't found a deck that I like. I actually found this deck by accident while looking at a deck oriented around Doran, the Siege Tower. I of course, having read the book "Lord of the Flies" (I assume that's where you got this name.) and loving catchy names, had to look. I have aleady upvoted and have started to look into purchasing some of the cards that I do not already own, and I will keep you updated.

Next, for the recommendations. Three things to begin -- Countermand , Remand , Memory Lapse

Countermand serves as a counter/mill card. Sure, its CMC is high, but I can easily see it replacing your Summary Dismissal . Remand and Memory Lapse serve more as ways to stall opponents, and should generally not be used on dangerous spells unless you have no other counters. In this case, or not though, both cards can force the opponent to wait at least one more turn before they can begin a possible combo.

On the rare chance that your deck backfires, you might want to include a Day's Undoing for the purpose of restoring your chance at victory.

Once again, I really love the deck. :P

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