SorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
10 hours ago
Looks great! I'd recommend just a few changes. Mostly to do the commander ability. For mana: Liliana of the Dark Realms, Nirkana Revenant, Crypt Ghast, Cabal Coffers, Urborg, Tomb of Yawgmoth, Ashnod's Altar, and Phyrexian Altar.
12 hours ago
Mesmeric Orb / Crypt Incursion / Visions of Beyond / Mind Funeral / Glimpse the Unthinkable / Archive Trap / Snapcaster Mage / Cryptic Command / Extirpate / Surgical Extraction / Remand / Traumatize / Mind Grind / Creeping Tar Pit / Damnation / Relic of Progenitus ? All of those cards is played in mill deck (not all but a lot)
1 day ago
Here's what I think. I can tell you what I've noticed running my Lazav Deck
First, your mana base - I think it's a too small. You want about 37-40 lands in a deck, especially with a curve average higher than 3. Add Tainted Isle, Dimir Guildgate, Command Tower, Evolving Wilds, Rogue's Passage.
Second, the main drawback of clone decks is lacking win conditions of your own. You are always one step behind, waiting to copy and they always have a blocker for you unless you pack removal or evasion.
Cryptoplasm could do better than Clone if you wanted to change it to another creature.
Swap Quicksilver Gargantuan for Jace, Memory Adept for more draw and mill triggers for Lazav.
I like Archfiend of Depravity over Bloodgift Demon.
Roil Elemental over Colossal Whale.
Change the Dictate to a Memory Erosion for more triggers for Lazav, and to boost targets for graveyard based clones.
Instead of Treachery, Corrupted Conscience can turn a creature into a wincon.
Cut Traumatize for more reliable mill. Stuff like Mind Grind or Mesmeric Orb, Keening Stone. Traumatize looks good at first but it has many flaws. It is expensive, sorcery speed, single use, single target, and perhaps the worst - it does exactly what it says on the card. It never works hard for you, never finishes its job. In the early game where you can;t afford it, id does it's best work, and gradually gets worse until a library has two cards in it, and it costs 5 to mill 1. I want something that can at least be used as a finisher.
Dimir Charm is good utility. Lots of creatures at two power are kill-on-sight (Prophet of Kruphix, Rhys the Redeemed, Lab Maniac, early mana dorks, etc) plus late game Insurrections and Genesis Waves.
Hope this helps. +1!
2 weeks ago
Two more things and I'll shut up. Vampire Nighthawk could be a Royal Assassin for repeatable removal option. And another possible win condition/ mana sink is Mind Grind. Always fun to mind grind for 10-15 lands. I average about 3-5 lands per mana, depending on ramp.
2 weeks ago
i'm just curious as to why you wouldn't run Sphinx's Revelation its a really good card if you are in a tight spot or just want to draw cards also if youre going for the mill win you could run something like Mind Grind but id say you have a solid deck
2 weeks ago
I just tested this deck and it did amazing! It only lost because the opponent decided to Mind Grind for 1. Great deck thought! +1 from me
3 weeks ago
I thought about pulling Rootwater Thief. Just wasnt sure. So, Ill go ahead and pull him. And I really want Sanity Grinding to work here. However, in the back of my mind. I knew, I should switch it out. It alright. Ill just switch over to another mill deck I have.
I have Urborg, Tomb somewhere around here. As soon as I find it. Ill put in. What land card should I switch out for it?
Wrexial, the Risen Deep fit perfectly with this deck. And what its trying to do. And I look at Nemesis of Reason before. When building this deck. But, the price at the time was a bit much at time. Because, I had other cards to buy. However, I also have to be careful of how many non-merfolk cards I have in this deck. Or else Drowner of Secrets wont work. So, Ill most likely put in Wrexial. But, not Nemesis. Because of this.
Normal am not a fan of Augur of Bolas. But, with this deck. I can combo with Drowner of Secrets and sack Augur as a blocker. So, I dont lose more important creatures. and I get some card draw out of it. However, If you know of a better Merfolk to switch him out with let me know?and I did have Mind Grind in this deck at one time. But, pull it because the cost of X doesnt work with Jeleva.
I like the idea of poison counters in this deck. Because I can combo with the cards that have proliferate. However, am unsure If I should pull the poison counters cards or build them up or what? I need to play the deck a little more. Before making that judgment call. On what I should do with them.
3 weeks ago
I have a couple suggestions that fit the milling theme. Wrexial, the Risen Deep is a huge ass (literally and figuratively) sea monster that has a similar effect to Jeleva off combat damage; benefit from their milled cards. He is a decent sized ground blocker if you need him to be, and if you were throw in say...Urborg, Tomb of Yawgmoth he'd be unblockable all around.
In a similar vein, I like Trepanation Blade for filling graveyards. It makes your fat creatures more desirable to block, which can lead to forcing bad blocks of huge creatures with combat damage effects. It's not the strongest card, but it does it's job. I like the flavor and the art as much as the effect I think. Google Trepanation...
I noticed you're not running Nemesis of Reason either. As much as you're trying to stick as close to the Merfolk/Wizard theme as possible, I think a few scary sea monsters could be written to fit in and this Leviathan Horror is just that. He's a big scary blocker who also casts a Glimpse the Unthinkable on attack. One of my personal favorites.
To make room I'd cut Sanity Grinding which I feel would be underwhelming. Monoblue mill I'd run it, but as is I feel that you have too much variance for it to be strong.
I'd also look at cutting Rootwater Thief (could be awesome, but you basically want it in your opening hand, and as a result is pretty situational. Also, paying 2 mana for the effect slows you down, unless you're playing a grindy combo deck that only has one main win condition it's going to be just a blocker. I really like Augur of Bolas too, but I think in 100 cards there's too much variance. I'd probably look at replacing him with more removal/countermagic or something like Rhystic Study. I'm not a huge fan of small guys with small effects in such a large format I guess. They have to do something continuously relevant like ramp or alter the board state somehow.
That just leaves one more slot. I'm leaning toward Struggle for Sanity again because sometimes it could be good, and other times it could do nothing. Also because it's a "target player" effect, and EDH is often played in multiplayer, so it's better to use something like Mind Grind or even Cyclonic Rift that hits everybody. I'd probably make room for Cyclonic Rift over Trepanation Blade if you had to choose. Good card that changes the board. No doot aboot it. Relic Putrescence stands out as another potential cut though, unless you're attached to the poison counters idea. I feel like it's too small a part of what you've got going at this stage to really be relevant, but I like where your mind is.
|Avg. draft pick||4.41|
|Avg. cube pick||3.76|
|Commander / EDH||Legal|
Printings View all
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