Mind Grind

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Mind Grind Discussion

Moxer on Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

19 hours ago

Daedalus19876

I like a the Wharf Infiltrator and Elder Deep-Fiend that is so cool. The emerge is a nice mechanic. Most of the others do fit a Horror theme I'm trying to keep it a little more narrow. Voldaren Pariah  Flip is pretty nice, with her still being an eldrazi i'm trying steer away from vampires. More aquatic if I can. Whispers of Emrakul it's a good card, but I'm not sure what I'd take out to make the room. Distended Mindbender isn't too bad Again emerge is something nice, yet I'm not totally sold on the ability it does. Emrakul, the Promised End that's a tough one. When I first saw this card on the spoilers I wasn't impressed and it's still underwhelming to me. The ability is nice in certain situations. I'm still not sure how it plays. Wretched Gryff is ok though I'm not sure what I'd take out to put it in. I had to really think about these suggestions. I can kinda see them working I'll most likely proxy them to see how they play out. Thank you again!

Thephelddagrif

Mindcrank is one of those that I've been really riding the fence on for awhile. It pairs So Nicely with Mind Grind and if you put all those with Duskmantle Guildmage, its a nice set up and multiplayer take down. Countersquall isn't bad, I might put it up instead of one of my other counters. The Helm of Obedience + Leyline of the Void combo is pretty interesting though I don't think it would fit with this deck. Same is true for Exquisite Blood + Sanguine Bond. I have that setup in another deck. Again thank you again for the great combo suggestions and comments!

lucal13 on Mind Grind

2 days ago

Hiya! I really like mill decks and I'm just gonna list of a whole bunch of suggestions for you.

Duskmantle Guildmage and Mindcrank

If you name the deck Mind Grind, you have to have Mind Grind in there :P

Consuming Aberration, Mirko Vosk, Mind Drinker, Jace's Archivist, Jace, Memory Adept, Ashiok, Nightmare Weaver, Mind Funeral, Sphinx's Tutelage are all worth thinking about.

I'm not going to suggest any more cards but feel free to look at my deck for ideas!


Sorry, but they have to go, YES... ALL OF THEM!

Commander / EDH lucal13

SCORE: 11 | 20 COMMENTS | 2149 VIEWS | IN 7 FOLDERS


Hope it helped! :D

CM4MC on Horror Mill

2 weeks ago

Alright, so I've made quite a few updates since I did started this deck.1. I took out 4 Mind Sculpt in favor of 3 Breaking / Entering2. I took out 3 Mind Grind in favor of 4 Glimpse the Unthinkable3. I took out 3 Turn Aside, 3 Dispel, and 2 Jace, Memory Adept for 4 Archive Trap and 4 Ghost Quarter4. I took out 2 Nemesis of Reason, 2 Island, and 2 Swamp for 3 Gitaxian Probe and 3 Tome Scour5. I took out 4 Nihilith for 4 Ensnaring Bridge6. I took out 1 Hero's Downfall for 1 Visions of Beyond

Overall, I think the deck is a lot faster now. Thank you to all of you for your input. Any further suggestions are of course welcome. I need to update the description and name I guess, but I don't have time at the moment haha.

CM4MC on Horror Mill

2 weeks ago

Should I take out Mind Sculpt for Breaking / Entering and Mind Grind for Glimpse the Unthinkable? Both of those cards seem really good even if I'll have to save up a bit for them.

PistonGolem on Horror Mill

2 weeks ago

Mind Grind is usually unreliable as decks tend to have 20+ land. I would suggest Glimpse the Unthinkable, because it is a great card. If it is too expensive for you, a fine budget alternative would be Breaking / Entering.

Rhyno52 on Mill?

3 weeks ago

Mhhh some card suggestions Glimpse the Unthinkable, Mind Funeral, Hedron Crab, Ghost Quarter, Shelldock Isle, Traumatize<-is very slow many times too slow, Mind Grind.

robrone9 on Mill: How to Make your Friends Hate You

1 month ago

OK! Looking pretty good man!

I love Phenax as a plan B. I think you have a great start here.

For a budget deck, you most likely can't race so just gum up the ground, and let them Mill themselves by taking turns as much as possible.

Try to get a Mesmeric Orb. I realize it is 10 bucks each but it really is amazing. It is the most consistent Mill spell, works against everything, and it will turn on delerium fast. This in turn makes Manic Scribe a very good card, so play 4. Murmuring Phantasm is a cheap wall that works well with Phenax as well. Steel Wall (or any artifact creature) will also help your delerium -- but Steel Wall is great as it comes down turn 1 and has good defense, which works well with Phenax. Architects of Will could also be used as 1cmc draw a card to get 2 types into the graveyard for delirium as well, but you might not need it. If you can't get delerium often enough, give the Architects a try.

I realize fetch lands are expensive, but they are really good cards to start with it you decide to get more invested in the format, and they help turn on delirium too. Even a few Evolving Wilds can make a difference in the meantime.

Again, I can't stress enough how good Manic Scribe with delerium is. Build your deck to get delirium.

After that, try to cut down on counters and rely on big defensive creature and Crypt Incursion to keep you in the game until you win.

Traumatize is worse than Mind Funeral. By the time you can cast it the average deck won't be that large anymore. Get 4x Mind Funeral and don't look back. Don't play Mind Grind it is just too expensive in mana cost. Don't play those.

Finally, even if you can't afford anything else, try playing the Duskmantle Guildmage + Mindcrank combo. It is an infinite Mill combo that will win the game in the spot most of the time.

zandl on Oreo, Master Pillow-Fighter

1 month ago

For what it's worth, Leyline of Sanctity doesn't stop Guttersnipe from hitting you. You gain hexproof, but Guttersnipe doesn't target.

I used to play Mind Grind in my sideboard of control when everybody started playing Witchbane Orb in Standard. It's the same loophole.

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