Mind Grind

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Set Rarity
Gatecrash (GTC) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mind Grind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UB (Dimir): 1.03%

Mind Grind Discussion

Manley1994 on Zaxara, the Exemplary: Hydra Infestation

1 day ago

Cool!

Hydras and x-spells have always been an interest of mine, but I never truly found the correct commander - trying decks such as Kenrith, the Returned King and Rosheen Meanderer. Many of these cards can be seen as just "fun" cards, but, as with everyone, take with a grain of salt!

I prefer Pull from Tomorrow over Mind Spring because you are often casting it for enough where the discard is worth it for instant speed.

Kruphix, God of Horizons or Doubling Cube might be worth it. Also, mana doublers, such as Mana Reflection or Vorinclex, Voice of Hunger might be worth the slot. Animist's Awakening is interesting and on the x-spell theme.

Mind Grind for another win-con.

You could also include the Urborg, Tomb of Yawgmoth / Cabal Coffers package along with cards like Vesuva and Thespian's Stage for even bigger mana. Then you could include fetches for these cards, such as Tempt with Discovery, Hour of Promise, and Expedition Map, although sort of slow.

Possibly, Rishkar's Expertise for big draws and a free play. Thrasios, Triton Hero for obvious reasons. Maybe even token doublers like Doubling Season

I don't really like Finale of Devastation or Green Sun's Zenith for Hydras, because whatever creature you get generally just dies when it enters the battlefield. The Talismans are cool, but pure, land-based ramp might be worth more in the long run, especially if you decide to add the cheaper mana doublers. The land base might be a bit overkill for a three color deck with access to green. In my experience, I can often get away with running more basics in sultai, but if it works, it works. Maybe Chromatic Lantern would help?

These are just my quick thoughts. Kind of sad that this commander doesn't have red. I haven't reviewed your recent edits, but I would like to hear more about what you are thinking.

limitsoflogic on Dude, where are my lands?

1 week ago

Oh yeah what about Mind Funeral, Mind Grind, Balustrade Spy or suchlike?

Could speed things up if you could get the mana to afford them no? Then you just play your Gitaxian Probe and ta-daa!

fluffyeel on Dimir Mill

1 month ago

Mill is fun! I have some thoughts, though:

  • A nice finisher might be Mind Grind, since that can be nice and damaging. You also have Consuming Aberration that can get quite large and quite lethal. (Quite quickly.)
  • For the milling strategy, another option could be to go the route with Sphinx's Tutelage, which can add up quickly. I've toyed around with using Tutelage and Folio of Fancies to draw all the cards and empty all the opponents' libraries in record time. This could also be nice in combination with Into the Story; this might be a better route to consider instead of Memory Adept (and especially four copies).
  • If you want the milling strategy, better planeswalkers than that Jace are Ashiok, Nightmare Weaver and Ashiok, Dream Render. The former helps you steal opponents' threats, while the latter is straight-up value milling plus exile (which is useful if dredge-like shenanigans are a thing).
  • Other useful milling creatures are Minister of Inquiries, Overwhelmed Apprentice, and Manic Scribe, each with a bit of a different niche. (I like the Apprentice, since the bonus scry also sets up your draws.) You can also add Thing in the Ice  Flip as a bonus finisher: if you cast four qualifying spells, the Thing flips and lets you re-use your Secretkeepers, Ministers, et al.

3n3rgy2 on HELP: Esper Exile Brew

3 months ago

Is this going to be a deck that aims to use these cards you exile or just mill them out for the win condition?

Without a doubt cards like Codex Shredder and Pyxis of Pandemonium come to mind when its a direct mill to exile effect. However, depending how big your budget can be, you can run something simple like Muddle the Mixture to transmute for Rest in Peace to turn ordinary mill cards such as Glimpse the Unthinkable and Mind Grind and Rest in Peace will then exile them. The more expensive side of things you could play Enlightened Tutor to hit your Rest in Piece as well as Helm of Obedience. Helm of Obedience Rest in Peace is an infinite mill loop for one player at a time...

Starting with a typical U/B mill shell like say, Phenax, God of Deception and using staple cards from there to then encorperate that into an Esper shell.

As far as a Commander goes, something like Sharuum the Hegemon to grab back Altar of the Brood and Mindcrank would not be a terrible option as well. I can see Sydri, Galvanic Genius being a respectable option too! Needless to say, Esper has MANY MANY options to pull from in terms of combo, strategy and cardpool.

Sincerely hope this helped!

m1nced on Mill Town

4 months ago

First thoughts:

the__odysseus on Dimir mill

4 months ago

Mirko Vosk, Mind Drinker is Far too slow. I'd drop the Startled Awake  Flips, the Traumatize s are wayyy to slow. How about Compelling Argument and Tome Scour instead. A full four Into the Story is crucial to refill your hand, and maybe a single copy of Treasure Cruise or Dig Through Time is worth it here? Fatal Push is definitely worth it here. Mind Grind is kinda weird. It doesn't tend to work as well as you think it will. Consuming Aberration is not the card for this deck. I'd add in some sweepers, maybe 3 Languish ?

BlackSirius on U wont like that

5 months ago

Yennet Mill "A little off the top"

Check my mill deck out here I think you might find some cards you'll like, like Mind Grind

K1ngMars on "Library.exe has stopped working" | Phenax Primer

5 months ago

Ok, let's go THCue!

As far as lands go, I completely agree with you. One of my (very) long term plans is to replace all slow lands with more efficient duals. I guess it'll happen over time, otherwise I'll just put in some basics instead. My main concern is that "good" duals like Watery Grave , Morphic Pool etc. are very pricy and I don't think they'll go down any time soon.

  • I have a Crawlspace in my binder, I might as well try it myself. I wanted to stray from pillowforting, but it's a bit of a necessity in deck's like these after all.
  • Mask of Avacyn is good protection, but doesn't grant haste. Actually, only Swiftfoot Boots and Lightning Greaves do such double function and I'm happy with them, as of now.
  • Mind Grind is very powerful, but needs a lot of mana to be useful, something I'm sometimes struggling to get to. I have it in the binder, I might try it again sometime.
  • Ritual of Soot is a good selective wrath, but I feel like it might not impact the board enough to be really useful, at least in my meta.
  • Regarding the fact of having tapped creatures, I must tell you that it's not a problem actually. When a creature is not affected by summoning sickness anymore, you can tap it for Phenax's ability. This doesn't mean that you have to do it right away. I usually keep the creature/s untapped for the whole rotation and tap them to mill only in response at my last opponent's end step (right before the start of my next turn). This means they stay untapped for the whole rotation!
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