|Have (102)||guerillarage , Nobilior , blackdragonetm , DukeNicky , ZombieCat , fred91097 , BroncosFan18 , Comicalflop , BlueSlime , meke , Kasres , Mcrichard1994 , Xunfor6iv3nX , shadowhound14 , maxon , IonImplant , Fullmetalmage , bradyofportdetroit , TheDevicer , Lollyp0p , Silent_Grif , the3rdH0kage , RubyStrings , totalpclover , Anthonydarkside , NoOneYouKnow , Nthnbnntt09 , MagicMike69 , thataddkid , avatarofdiscord , ewills5089 , TelleoStar , cerberus8317 , ShadyPear , fuze2113 , EthanGlover1 , mckin , B1ITZ3D , Halfness , Chancesawtelle , Represser , CrimsonKing , veritates1 , tow , xKrenko , Jernyman , Wizard of the Damned , Kipyneter , alulien , Dougie , MASSACERINLLAMA , ninjaking92 , g0dcomplex , samk125 , slagathor3 , NikVendiers , GureiSeion , The Doctor , Heffrum , The_Mtg_Player , Waxmywand , shadowsrisen , StarflashSoar , GamrMan11 , REV666 , Geoman911 , Tenebrex , mtgbass , Schuesseled , Kapper322 , corythackston , deatn1342 , TXMetal , DovahWalrus , Under9000 , tmloyd , ATM97 , theHopp , sjbarker , rmorrissey99 , Kamotz , LordJello , Spootyone , pskinn01 , Ilovespiders , Mazzuno , AlphaAuthority , NoPantsParade , Iroas , Rob_the_Taavi , JakeHarlow , bucknut1600 , Spinalripper , medicaldust , metljoe , ZooGambler , Butters01 , mziter501 , DEER , derKochXXL , SLSev , InfectiousPhyrexian|
|Want (7)||TheCleanestofShips , Execut1ve , Heffrum , mtgbass , Tfuzz , marz1342 , maiden77|
The reason I don't run Staff of Domination
is because I feel it is weak to miracles decks. One Terminus
top deck and I'm back to square one. Not fun. And the draw all my deck aspect isn't super useful because I would preferably just fetch either of my either two more solid win-cons.
As for cards like Mind Grind ... I found that Blue Sun's Zenith was a better alternative, as it decks my opponent and then some, causing them to draw cards they no longer have and thus lose on the spot.
The two cards on the chopping block for removal are Path to Exile and Chalice of the Void , but for now I want to keep both as the chalice wrecks other combo and burn decks, and path can act either as removal or a mana fixer.
I'm not opposed to adding more wincons, but I struggle with trying to figure just what I might remove to add these win cons. If I remove my current wincos, I really don't change anything but how the deck wins. If I remove other cards, I am removing answers to other decks. Perhaps I need to do this, since this is a combo deck after all, but this derpy combination of combo and pillow fort seems really strong to me.
However, if you are looking for a different use of + combo, I made a deck a few months ago where I exploited the infinite mana by grinding opponents' decks with cards like Mind Grind , Mindshrieker or Duskmantle Guildmage . These combos can't be blocked by the redirection cards you cited. Here's the deck: I'll Take Your Life as Alternative Win Con.
I love the idea!However you have quite some cards I would remove:
Commandeer ,Murder , Murderous Cut , Redirect , Time Stop , Mind Grind , Future Sight , Leyline of Anticipation , Echo Mage , Lighthouse Chronologist , Stormtide Leviathan , Thada Adel, Acquisitor , Caged Sun , Fireshrieker , Illusionist's Bracers
Most of these cards I would remove for their high manacost. As you are playing in a 5 or more player round, there should be more than enough removal to kill LVL creatures and planeswalkers before they become really handy.For the rest it's just that I don't see those cards working their mana worth or for the theme you are going. Examples of that would be: Mind Grind , Leyline of Anticipation , Caged Sun , Fireshrieker , Future Sight , Illusionist's Bracers .I don't think those cards do enough for you or are simply unnecessary. Especially Caged Sun . You have a lot of blue lands, but you already have 40 on the whole, which is a lot for U/B.
Hope this helped a bit. I didn't want to make this too long so I didn't go into every card. With these cuts you would go down to 104 cards (119 cards in the deck as of time of comment) I would probably take 4 lands out: Dreadship Reef , Vivid Creek , Vivid Marsh , Bojuka Bog . The Vivid lands are actually worse than Guildgates in 2 colour decks since they are slow and have limited Any Colour mana generation. Bojuka Bog can do work with opponents that are set on big graveyards. But other than that it is just a tapped Swamp . Dreadship Reef needs extremely long to charge up. And if you don't use that ability it is just a colourless land.
This should be it for now. I tried not to touch those cards that fit the theme and ignored the two planeswalkers as their first loyalty cost abilities are useful, too. These suggestions are of course only my opinion, so don't act solely on them!
I'd recommend dropping Mind Grind - variable grinding isn't as good as it should be and card draw is far more useful and instead putting in some blockers like Jace's Phantasm or Fog Bank . Consuming Aberration is always fun if you want to add a different late game spell, but still have creatures. I noticed you saying about Haunting Echoes which is definitely a worthy option to replace Mind Grind too
Phenax, God of Deception is very strong in Duel, and that is all I play (though not competitively). I feel like Oona is much more suited to multiplayer than Phenax is, and infinite mana combos are something I really like, but are useless in my current deck as I have no outlets (I guess I could add x casting creatures or Mind Grind , but meh...they feel underwhelming in Duel).
I've actually playtested this deck against my own before, and your deck won almost every game. Competitive Phenax decks I'm sure would be much stronger than mine, but because they are slow and you are fast, I don't think you'll have too much trouble if you see them while playing in Duel events.
@Wic_Uber "3. Burn is not allowed to be applied to players unless the source is from a creature itself."
Its under the optional rules
Also I'm kind of entertained by the format, if you just played a lot of cards you could kill your ally, then you just have to try and win with the cards you have already on the table. I have a feeling it would involve a lot of infinite combos and people would win before the game even began. Also everyone would run blue since not having counterspells means that you lose right off the bat.
|0.05 TIX||0.25 TIX|
|Avg. draft pick||4.41|
|Avg. cube pick||3.76|
|Commander / EDH||Legal|