Mind Grind

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Rare

Combos Browse all

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

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Mind Grind Discussion

plusmental on Millionaire

1 day ago

Tome Scour is ok, but I don't have space for it. Mind Funeral I have used in the past, but unfortunately I have been burnt by it far too many times (getting 5-8 off of it is annoying and does happen). I rarely have excess mana for Mind Grind

Snydog17 on Millionaire

1 day ago

Tome Scour is pretty good for the mana cost, and Mind Funeral is downright ridiculous. If you continually get too much open mana, Mind Grind could be a good option.

Ash3n on How to build Lazav for ...

1 week ago

I like Lazav as control/voltron. Using counterspells/removal he can pick and choose what he wants Lazav to become all the while neutralizing opponent's threats. Throw some cool equipments/ swords in there to make whatever he copies even more dangerous and you've got a formidable commander. Throwing in a few powerful mill spells/creatures like Mind Grind is fun too.

TheMadRocketeer on Let's Play Mindsweeper

1 week ago

Played a few games with this tonight, and it's definitely improved.

Initial impressions from tonight's games:

  • Sands of Delirium is awesome. No wasted mana once it comes out.
  • Siren of the Silent Song is good if it survives. It's fragile, though. It would be even better in multi-player.
  • Mind Grind is so powerful, it almost feels like cheating.
  • Four sources that can deliver either blue or black mana aren't enough. With fourteen cards that have a mana intensity of 2 (and in a two-color deck in general), we need more reliability in the color mix. I got stuck needing one color or the other too often.
  • Elixir of Immortality is good, and it saved me a few times. In each case, it was the life gain that prompted me to use it.
  • Crypt Incursion was another star. The life gain and the graveyard disruption were very nice.
  • Disfigure is fine, but I found myself wishing I'd put something stronger in that slot, even at higher cost. I was happier to see Grasp of Darkness.
  • Forkbeard on Trail Mix

    1 week ago

    OK...So if you're going to go down the mill route, the following mill-themed cards have worked well for me: Bloodchief Ascension, Duskmantle Guildmage, Jarad, Golgari Lich Lord (also pairs well with Lord of Extinction which you already have in here), Lazav, Dimir Mastermind, Mirko Vosk, Mind Drinker, Nemesis of Reason, Phenax, God of Deception, Archive Trap, Glimpse the Unthinkable, Mind Funeral, Mind Grind, Talent of the Telepath, Telemin Performance, Traumatize, Tunnel Vision (pairs really well with Spell Crumple & Hinder), Keening Stone & Mindcrank.

    You'll also want a bit of graveyard manipulation to get some toolbox creatures into the yards: Entomb, Buried Alive, Life's Finale & Jarad's Orders will serve you well, regardless of the direction you take.

    Hopefully that gives you some ideas to mull over, good luck!

    Traumitz on help me improve this please

    2 weeks ago

    Hey WindowFrame im running a dimir mill deck too(if you want to give a look:Inexorable Mill).

    In my opinion a mill deck to be a bit competitive must be fast as possible,you need to mill your opponent before he'll kills you.For this reason i don't play cards likeConsuming AberrationorNemesis of Reason..A creature like Baleful Strix looks better in first turns giving you a letal(flying) blocker and a draw.Jace's phantasm and hedron crab are ok. If you run Hedron Crab imho you should add a 4x of Terramorphic Expanse that trigger 2times the crab's ability .In stead of Mind Grind that needs a lot of mana to be helpful i prefer 4 Sphinx's Tutelage paired with 2-3 Brainstorm to make a little combo.

    Another powerful card is Haunting Echoesto exile cards from graveyard and deck...Against decks packed with creatures or reanimators Crypt Incursion is what you need.

    Jewishman on I Need Lands, Don't Mill Them

    3 weeks ago

    Breaking / Entering is a better Mind Sculpt Although Tome Scour is your best option after Glimpse the Unthinkable. Mind Grind sucks, 4x Mind Funeral is better.

    Reliquary Tower doesnt do anything besides gives you a colourless mana would better be used on a Ghost Quarters and Archive Trap or Shelldock Isle. Go for speed overall and think about creatures more for stalling, take out some of the high mana cost creatures and Bane Alley Broker, you want something like Serum Visions or Visions of Beyond for fast draws and creatures like Hedron Crab and Jace's Phantasm.

    Crypt Incursion is a really cheap and extremely good card for keeping you alive long enough to mill an opponents deck. It also lets you hit Aeons Torn and other grave shuffle cards to give you a fighting chance against those decks once they're milled. Sideboarding Pithing Needle, Sadistic Sacrament or Tormod's Crypt is also a good idea against decks that will treat the graveyard like a second hand.

    Eilel on Mark Ha-Mill

    4 weeks ago

    What about cards like Tome Scour, Dream Twist and Mind Sculpt?

    It might be nice to play either Mirko Vosk, Mind Drinker and Mind Grind since they can really mill out decks with low mana (like aggro or burn)

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