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|Want (7)||Execut1ve , Heffrum , mtgbass , Tfuzz , marz1342 , maiden77 , TheCleanestofShips|
@Wic_Uber "3. Burn is not allowed to be applied to players unless the source is from a creature itself."
Its under the optional rules
Also I'm kind of entertained by the format, if you just played a lot of cards you could kill your ally, then you just have to try and win with the cards you have already on the table. I have a feeling it would involve a lot of infinite combos and people would win before the game even began. Also everyone would run blue since not having counterspells means that you lose right off the bat.
I too used to use a playset of Mind Grind . Then I realized that was stupid. I love it in EDH mill, but not in a 1v1 format. Second, I don't think Jace Beleren needs to be here at all, just replace him with Ashiok, Nightmare Weaver . Play around with the numbers of certain things, like Surgical Extraction and Sword of Body and Mind . I just don't like seeing so many 4x cards, but I agree that you need 4x most of those cards in there. Jace, Memory Adept is a great card, but I used him as a Win-Con in Control in standard a few months ago. Not in mill.
These would be my suggestions, if you want to make it a bit more competitive:
-1 Hover Barrier -1 Sage's Row Denizen -2 Tenacious Dead -1 Wall of Frost -1 Phenax, God of Deception -2 Nightveil Specter -2 Countermand -1 Nullify -1 Negate -3 Dimir Guildgate -4 Dimir Aqueduct -3 Island -3 Swamp
+2 Drowned Catacomb +3 Temple of Deceit +4 Watery Grave +4 Polluted Delta +1 Mind Grind +3 Mana Leak +2 Fog Bank +1 consuming abberation+1 Circu, Dimir Lobotomist +2 Jace, Memory Adept +2 Ashiok, Nightmare Weaver
nerdmeat Traumatize is not efficient inside of this deck. Consider casting it on turn 5. Minimally, have already cast 2 mill spells ideally 3. But for the sake of math we will go with two. 1 Glimpse the Unthinkable and 1 Mind Funeral . If an opponent did not mulligan on turn one they have 53 cards remaining in their library. Glimpse takes them down to 43 and Mind Funeral on average takes 12 cards. so they have 31. If you have cast these cards by turn three or four, your opponent has drawn another 2-3 cards maybe even four depending on who went first. Leaving them with ~28 cards in the library.
Due to the previously mentioned reasons, neither of these cards are efficient enough to be used in the deck. I do thank you for your input though.
My best suggestion is to convert this into a Grimgrin, Corpse-Born deck so you can run both Geralf and Ghoulcaller Gisa while keeping your option to play all of these zombies intact, (and giving you access to much more powerful synergy in a second color).
This deck has large potential to take your mill theme much further. Adding some cheap infinite mana combos/ mana generation engines gives you access to some explosive milling spells. + + gives you access to infinite blue mana. Adding in + in place of the Sages and Training Grounds will turn your lotus into an infinite mana battery of any color. Options also exist with + + to produce large amounts of black mana useful for X spells such as Mind Grind , Increasing Confusion , Diabolic Revelation , Mind Spring etc.
Should you decide to run Mono-Blue, cards such as Frozen AEther and Dissipation Field are shoe-ins as they offer not only large disruption to many different potential game-enders but also targets for countermagic/removal that might otherwise be spent on your win-conditions. Think about incorporating Altar of the Brood over Jace's Erasure , it's strictly better.
There are plenty more Zombie Lords and bonuses available to you than some of the subpar one's you're currently listing. Obelisk of Urd , Adaptive Automaton , Door of Destinies and Coat of Arms are all viable options that are much stronger than your Hall of Triumph could ever hope to be.
Well, if you wanted to splash black, there a multitude of cards you could run to benefit the deck, and most are fairly budget. For example:
Crypt Incursion : Not a mill card, but damn effective at keeping you alive, I'd suggest it for the SB
Mind Funeral : An absolute beast of a card, though a touch expensive for an uncommon.
Mind Grind : It's safe to say one of the better X spells for milling
+ : My favourite mill combo
Glimpse the Unthinkable : By far one of the best mill cards, though it's a touch on the expensive side
Visions of Beyond : A brilliant cantrip late game
Archive Trap : with reprinted fetches a thing, this card is a beast.
I hope you get this thing working to your desire, I personally love mill decks, and would love to hear how this works out for you. :D
Tome Scour is bad. There's better stuff you can use, like Snapcaster Mage to get back good mill cards. Traumatize shouldn't even mill for that much since by turn 5 you should have them almost done. Mind Grind isn't worth the mana when you have Mind Funeral already. There are too many Jace, Memory Adept and Jace Beleren is pretty bad here. Ashiok, Nightmare Weaver is a staple. Mirko Vosk, Mind Drinker is bad for 5 mana and Szadek, Lord of Secrets shouldn't even come out since you'll have won by turn 8. Sword of Body and Mind is pretty bad with so few creatures. Jace's Phantasm , Shelldock Isle , Thought Scour , and basically everything the guy above me said are good.
|0.05 TIX||0.25 TIX|
|Avg. draft pick||4.41|
|Avg. cube pick||3.76|
|Commander / EDH||Legal|