SorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
Price & Acquistion Set Price Alerts
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|Have (47)||Flacura , RealShoppingCart , pskinn01 , sunsleader , greycross , slemulv , Spinalripper , Raistlin911822 , metljoe , Fro780 , rooroothepirate , millFTW97 , deatn1342 , Schuesseled , VictorSilvertome , , Comicalflop , rexxxif , Josh50 , Seraphicate , theHopp , Raknamadak , bradyofportdetroit , guerillarage , Xunfor6iv3nX , Mcrichard1994 , Necrotize , 8BitNecromancer , rmorrissey99 , g0dcomplex , dead_king1007 , Maximusx27 , tow , MMK0042 , BlueSlime , samk125 , Heffrum , Derpachus , meke , thataddkid , The Doctor , fred91097 , LabRattKing , LordJello , bananamaniaman , NerahKero , Jernyman|
|Want (3)||Sergoocho , KarmaWG , marz1342|
Mind Grind Discussion
3 days ago
If you want a really good infinite blue+ Mind Grind combo as well, look into Grand Architect and Pili-Pala. Two really cheap cards that give you infinite blue that pairs really well with Mind Grind for a win. Also I suggest some cheap tutors.
5 days ago
Too many mill cards, this deck is too slow. Also Mind Grind is crap. At the point it beats Mind Funeral you have to pay 6! mana for it. You don't want to waste an entire turn just casting this one spell, especially when it's that late in the game. I would either add some counter spells like Dissolve or Mana Leak. Also a really nice addition might be Altar of Dementia. Sacrificing Consuming Aberration will just double the cards in your opponents graveyard. And the Combination with + is also very often this is a one turn win against any creature heavy deck. What format are you playing in btw?
6 days ago
I think a 2-2 split of Dismember and Cut would be good; each one can hit things that the other can't.
Also take out Thought Scour. People run that card so they can mill themselves for effective card advantage (see: rampant graveyard interaction). Run Sphinx's Revelation in it's place; you are VERY low on ways to guard your life total, and revelation can let you hang in for another turn or two, which could be all you need.
I actually like the 1-of Mind Grind as it can be a blow-out in longer games (hitting for X = 7 or 8 could be devastating with all of the fetch lands people run).
I would take out Archive Trap. While it's definitely a cute interaction, most decks will just play around it, which is what I found myself doing (basically I acted like you always had one in hand and didn't crack fetches in case I HAD to have the mana).
Another cut I would make in Narset. Her effects are decent...but not in your deck. She doesn't protect herself and, as mentioned above, you don't have many ways to protect her either.
And again, the biggest problem that all mill decks face is: how do I deal with resolved threats?
6 days ago
1 week ago
In my opinion Mesmeric Orb is a must have, you have to test it to see how effective it can be.
Here is a link to my own EDH wich is also a Phenax mill, hopefully you can find there some ideas : Phenax, the millcraft !
+1 for the EDH mill !
1 week ago
1 week ago
Hahah, it's fine, it's a variant of EDH so it's an easy mistake to make.
But yes, only 42 cards to mill after hand draws is very nice indeed.
Thanks for the suggestion!
|Avg. draft pick||4.4|
|Avg. cube pick||3.79|
|Commander / EDH||Legal|
Printings View all
- Mind Grind + Traumatize
- Arcanis the Omnipotent + Mind Grind + Mind Over Matter
- Mind Grind + Psychic Strike
- Duskmantle Guildmage + Mind Grind + Mindcrank
- Deadeye Navigator + Mind Grind + Peregrine Drake
- Consuming Aberration + Mind Grind
- Duskmantle Guildmage + Mind Grind
- Blue Sun's Zenith + Mind Grind
- Mind Grind + Nykthos, Shrine to Nyx
- Mind Grind + Patron of the Nezumi
- Bloodchief Ascension + Mind Grind
- Mind Grind + Mirari + Twincast
- Mind Funeral + Mind Grind
- Mind Grind + Mind Sculpt
- Mind Grind + Plains
- Basalt Monolith + Mind Grind + Rings of Brighthearth
- Mind Grind + Sadistic Sacrament
- Mind Grind + Twincast