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Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
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Mind Grind Discussion
5 days ago
Hey there! so you splashed blue in the end, I hope you find it more consistent. I can see you want to keep your combo in the deck, but you're going to have to work around it so it's either your only win condition or you add in different winning cards . Your deck is a mill deck, so you should limit the amount of creatures you have to about 10. Additionally, you NEED to reduce your deck to 60 cards. I'll tell you in my opinion which ones you need to drop. And lastly, I'd recommend switching to Modern, Legacy is just too expensive to consider playing. If you do switch to Modern, you won't be able to play Ponder or Dark Ritual or Hymn to Tourach. But I think you'll have more fun playing in Modern.
* Thoughtseize/Inquisition of Kozilek/Duress
* Mana Leak/Counterspell
* Thought Scour (really good for a mill deck, 1 mana= 3 mill + draw)/Serum Visions
* Doom Blade/Go for the Throat
* 1xMind Funeral
* 2xHedron Crab (works well with Terramorphic Expanse)
* Visions of Beyond
* Glimpse the Unthinkable
* Terramorphic Expanse
* Watery Grave
* Drowned Catacomb
* Haunting Echoes
1 week ago
Commander's Sphere is kind of useless in a two color deck maybe try Dimir Signet also, don't put 40 basic lands in with 6 lands already in the deck, you won't need that much land. Anyways, some good mill cards for commander to add to this to make it up to that 100 cards would be Hedron Crab Glimpse the Unthinkable Mind Funeral Nemesis of Reason Mindcrank Mind Grind Consuming Aberration and of course put a bit of graveyard hate in, because the graveyard based decks are going to just love you putting all of their cards into their graveyard Grafdigger's Cage Tormod's Crypt Nihil Spellbomb and of course Dimir Doppelganger to take their good creatures straight from where you put them. and of course toss the bombs and removal and good mana fixing (you won't need a lot of "add any color to your mana pool" effects in a two color deck). You should be good.
3 weeks ago
You seem to have a shell for the deck started with that in mind I am going to assume you are aiming for milling and reanimating opponents good stuff while having a zombie sub theme within your own deck.
Okay lets start with the mana base as you need a solid one to support your commander in any meaningful way. For lands I would add Urborg, Tomb of Yawgmoth and Cabal Coffers, its pretty darn good. You should probably run at least 10 ramp sources in your deck, so some ideas would be Sol Ring, Thran Dynamo, Gilded Lotus, Everflowing Chalice, Dimir Signet, Dark Ritual, Chromatic Lantern because mana fixing is still useful in two color decks and Worn Powerstone. Also add Expedition Map if you add Urbog and Coffers. Dreamscape Artist is a very solid creature in reanimation as it acts as ramp in colors that don't have it and provides reanimation targets to boot via discard. If you run Urborg you might consider Caged Sun so you can really ramp up.
For milling Mind Grind, Mind Funeral is kind of a must I think and who can forget Consuming Aberration. Sphinx's Tutelage is another solid passive mill. Jace, Memory Adept can be nasty and also serves as a draw source if needed.
Some zombies to consider would be Graveborn Muse and Cryptbreaker providing tribal card draw. Grimgrin, Corpse-Born/Carrion Feeder with Gravecrawler can provide a nasty beat down and act as sacrifice outlets. Havengul Lich, Geth, Lord of the Vault and Coffin Queen (changed to zombie in creature update) add backup reanimation.
3 weeks ago
Here is a search for all cards in your color identity with the word "Bolas" in the flavor text, if that helps.
As for cuts, I'd consider:
3 weeks ago
Hotspeed10 The card Archive Trap Is very useful for this kinda deck as well. I'd use Jace's Archivist as well, for random card swapping if you want board disruption. If you don't have Mind Grind, You should consider that as well.
2 months ago
Well I find milling actually restricts what is in my opponents deck and what they can do, I've added Mind Grind, anything else?
2 months ago
It would be best to give infect to your commander, more often than not. Theirs no reason to give it to anything else unless their gonna burn people. Since infect was a broken mechanic I would add like 3 or 4 ways to give it to your creatures. I would take out those counterspells without upside. Cards like Cancel, Mana Leak, and Dispel. Their cards that either don't do anything extra ( Cancel ), geet worse throughout the game ( Mana Leak ), or don't do much unless your playing against decks that play a lot of instants ( Dispel ). Counterspell is fine because it's bonus is that its only 2 mana, that counters anything. One last suggestion that's not super important but is an option, is Mind Grind. I would only use it if you really want to go down the mill route.
2 months ago
I'd recommend picking up more of your most useful cards, like Mind Grind, Memory Erosion andConsuming Aberration is super powerful. Consider wheel-type effects, which reduce your opponent's libraries as well, like Windfall or Whispering Madness. My friend plays a similar deck to this, they are quite fun to play.