|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Human Druid
(1)(Green), Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.
Diligent Farmhand Discussion
2 weeks ago
I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.
Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.
I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.
Since you're aura-focused here, I would also think about Battle Mastery .
As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.
1 month ago
I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.
Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.
Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.
Finally, find space for Primal Surge if you can.
2 months ago
I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.
You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.
Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.
I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.
Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.
Heart Warden is ramp that also turns into card draw later, like a Mind Stone.
Slum Reaper is great removal and puts a creature in your graveyard.
Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.
Vulturous Aven is very similar to some of your card draw, but is has a body.
In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.
3 months ago
You have a lot of cards that cost 2 but you don't really want to cast on turn 2. Things like Zulaport Cutthroat should be saved in hand for a big play, for example, and Costly Plunder will probably rarely be cast on turn 2, whereas something like Sakura-Tribe Elder will ALWAYS be played on turn 2. Same with Farseek , Nature's Lore , etc.
Top-end should really be wincons. You have Pathbreaker Ibex , Overwhelming Stampede , and Command the Dreadhorde for that, and I think you could fit in one or two more big ones. Rise of the Dark Realms , Craterhoof Behemoth , Triumph of the Hordes , Avenger of Zendikar , Rune-Scarred Demon to tutor for answers/wincons - these are all solid top-end choices.
I would cut your creature-count by about 5. I suggest looking at Massacre Girl , Skullwinder , Carrion Feeder , Whisper, Blood Liturgist , World Shaper , Gonti, Lord of Luxury . Most of these are decent cards, but I don't think they do enough in your build.
3 months ago
Creatures that smooth your curve and give you a much more consistent and stronger mid/late game: Diligent Farmhand , Fertilid , Farhaven Elf , Yavimaya Elder . Spells that do the same: Cultivate , Kodama's Reach , Skyshroud Claim , Nature's Lore , Farseek , Nissa's Pilgrimage .
I would really recommend cutting down on big spells and replacing them with cards like these.
3 months ago
Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.
You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.
4 months ago
Hey, saw your forum topic asking for help. Nice version of Meren.
If you have the budget to afford to add Carpet of Flowers then do you really need to play lands such as Evolving Wilds ? It would simply be better as another basic land, City of Brass or even Ash Barrens .
Cards to consider cutting to add Flowers:
- Izoni, Thousand-Eyed
- Harvester of Souls
- Rise of the Dark Realms
- Moldervine Reclamation
Can cut any one of these cards for Flowers. All these suggestions are high CMC cards and that's because I don't think these cards do enough with Meren for their mana costs. By adding Flowers you can potentially make more mana which would be good for these cards, but can't count on having the mana from Flowers to make deck decisions.
Consider adding one drop green mana dorks? They're excellent with Meren; first being ramp and then being fodder to sac to get experience or fodder for Skullclamp. At least consider Deathrite Shaman ? Since it's so good in multiplayer Commander, but also:
More low CMC creatures who can sac themselves especially activated for no mana cost are good with Meren to get experience counters faster without needing a sac outlet.
It's worth adding these low CMC creatures by cutting more high CMC cards to speed up overall game play. Good luck with your deck.
Diligent Farmhand occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%