Diligent Farmhand

Diligent Farmhand

Creature — Human Druid

(1)(Green), Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Diligent Farmhand occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Diligent Farmhand Discussion

ironvulture on monty python and the holy grail edh

1 week ago

The new Brash Taunter works well as the nasty french men. I have been planning on doing some alters to a deck that I am building that is very similar. Using Kenrith, the Returned King as my commander. Some other cards that I found:

Diligent Farmhand Roger the shrubber Deadbridge Chant The bridge of death

ThoAlmighty on The Suicide Squad (Tana Just Watches)

1 month ago

If you're still looking for more ramp, Perilous Forays is a favorite of mine that also synergizes with what your deck is planning to do. Not sure how it stacks up against your other sac outlets but might be worth a go. Diligent Farmhand isn't quite as good as Sakura-Tribe but may still be worth an inclusion

mckayeaston on Princess Bride Tribute [HELP ME!]

2 months ago

Wesley as a farm boy: Diligent Farmhand. Not Modern legal, but...

Castle Ardenvale or any of the other Eldraine castles.

Unruly Mob is the mob that had to be dispersed before storming the castle.

Of course, they did have to Storm the Citadel.

Consign to the Pit (of despair). Or you could use Death Pits of Rath.

There is Quicksand in the Cinder Marsh (fire swamp). Cinder Marsh is not modern legal, so you could use Cinder Barrens or Smoldering Marsh.

The whole thing is told by a storyteller, so you could include Lagonna-Band Storyteller, which synergizes with Happily Ever After. Also, Into the Story or Tome Scour?

Perhaps True Love's Kiss?

They did fetch horses at the end: Crested Sunmare, Diamond Mare, Wandermare or Shield Mare.

Meachman on Muldrotha, the Primer

5 months ago

I like the addition of Oko in here as an annoyance who can just keep coming back. I also didn't know Gravebreaker Lamia had that second ability, so I'm going to have to add it to my Muldroth deck right away!

I notice you run several more spells. I understand the counterspells as necessary interaction, but some of the others might be able to be replaced by recurrable (if slightly less efficient) permanents.

With Atris, Oracle of Half-Truths you can get a mini-Fact or Fiction that you can recur each turn.

I also like to run permanent-based ramp like Diligent Farmhand and Springbloom Druid over spells like Farseek since they offer a chance to be reused once Muldrotha comes out.

NoSoyYucateco on Suck It, Sheoldred!

8 months ago

I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.

Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.

I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.

Since you're aura-focused here, I would also think about Battle Mastery .

You also have virtually no draw here. Sram, Senior Edificer , Rishkar's Expertise , or Return of the Wildspeaker would all be great in this build. Even a Harmonize would do you good.

As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.

NoSoyYucateco on 187 Spellslinger: RURIC THAR

9 months ago

I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.

Take out the sorcery ramp and Gruul Signet, and replace them with things like Diligent Farmhand , Dawntreader Elk , Farhaven Elf , or Springbloom Druid .

Swap Rhythm of the Wild for Urabrask the Hidden or Hellraiser Goblin (just cast your creatures during your second main if you don't want them to attack with the latter.)

Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.

Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.

Finally, find space for Primal Surge if you can.

Spell_Slam on Rotwidow's Pack of Spidahs

10 months ago

I love this deck. PDH games go long and your deck help stall out the board and wins through those stalls using your commander. It's a solid strategy.

You want to maximize your creature count as much as possible to take advantage of your commander. There are a few effects in your instants, sorceries and enchantments that could be replaced with creatures.

Crypt Creeper has a solid body and is basically like Scarab Feast. You could also try Faerie Macabre if you want to go for the free graveyard hate. No one expects that.

Diligent Farmhand makes sense in this build, even as a worse Sakura Tribe Elder.

I'm a big fan of Elvish Skysweeper in slow decks like this. The effect is expensive, but it can lock a player out of the game.

Because most of your creatures have a lot of toughness, this makes damage-based sweepers very strong. I would play the full gambit of Crypt Rats , Pestilence , Evincar's Justice and Gangrenous Zombies . Two of them are creatures, so that's a nice bonus.

Heart Warden is ramp that also turns into card draw later, like a Mind Stone.

Slum Reaper is great removal and puts a creature in your graveyard.

You could probably get some good value out of Mortician Beetle and Silumgar Scavenger .

Spore Frog is a good political tool that can encourage opponents to attack elsewhere. I could see it over Terrifying Presence, even if you lose on spider flavour.

Vulturous Aven is very similar to some of your card draw, but is has a body.

I think you should play Watcher in the Web and Oran-Rief Recluse in the maindeck. Watcher often feels like a fog while Recluse is great removal that usually has a target in multiplayer.

In terms of cuts, I don't understand Wildsize. You can also easily cut Spider Climb. Most of your creatures have reach already and +0/+3 is not great, even for 1 mana. Arachnus Web is also pretty weak removal. Rancor is a good card, but is it really useful for your game plan? How often will you win by attacking with your spiders? Naturalize feels a bit vanilla and could be replaced with another creature that gives you a similar effect. You also have quite a few cantripping creatures that I don't quite get the purpose of. Are they chump blockers? You have quite a bit of card advantage in black already. Wander in Death could be Death Denied or Reaping the Graves instead.

Load more