Drown in the Loch
Choose one —
- Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
- Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.
Printings View all
|Throne of Eldraine (ELD)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Drown in the Loch Discussion
12 hours ago
I agree that you could probably cut of the ramp. In addition, I don't think you really need Altar of the Brood, since infinite 1/1 should kill (and you most definitely don't need 3 whole copies). Riddlesmith looks cute and theoretically helps you dig through your deck, but it's probably inferior to classics like Thoughtcast.
For more controlly cards, Metallic Rebuke is decent. I don't know how much of a budget you're on, but Thoughtseize and Inquisition of Kozilek are two classic black hand disruption spells (Duress is a budget alternative). Drown in the Loch is another popular UB control spell.
For alternate finishers, you could use The Antiquities War -- helps you dig and then ensouls all your artifacts for one turn. In case you don't mind adding a planeswalker, a singleton of Tezzeret the Seeker can do some serious work in this deck, either by untapping the turbine/drum, tutoring for the missing pieces of the combo, or just using the ult to beat face.
6 days ago
New update suggestions:
6 days ago
2 weeks ago
Hey man! I have some suggestions. Feel free to ignore any/all of them as you see fit:
I think you should include Sensei's Divining Top. It's really good at topdeck manipulation, and activating it in response to Yennett's trigger can help you find the spell you want to cast for free.
Brainstorm is underplayed in EDH, so I'm glad to see it in your list. I think you need more shuffle effects though before it becomes really busted. Generally people do this by including fetches and duals like Flooded Strand, but those can be very pricey for EDH. I think slow fetches like Bad River, Flood Plain and Rocky Tar Pit are also good, and merit consideration. Evolving Wilds and Terramorphic Expanse are also good options as cheaper versions of Prismatic Vista.
Ponder and Preordain are the other cantrips usually included in blue lists, and I highly recommend them for your list, too. Filtering your draws can let you run fewer lands, which in turn increases your hits with Yennett.
As mentioned in (3), I think 42 lands is too many. In general, I try to play 33-34 at most outside mono-green land-drop decks. Running artifact ramp instead of the extra few lands makes it so that you can ramp up by more than one mana each turn. That said, I strongly dislike 3-drop rocks in EDH; it's not that they're bad, it's that 2-mana drops are available and way better. The best ones are Mana Crypt, Mox Diamond, Mox Opal, Mana Vault etc. but like the fetches, these tend to be a lot of money. If you aren't allowed to use proxies (and aren't loaded af), try things like Arcane Signet, Talisman of Dominance, Talisman of Dominance, Talisman of Hierarchy, Fellwar Stone, Everflowing Chalice, Mind Stone, Dimir Signet, Azorius Signet, Orzhov Signet... You can't cast these off Yennett triggers, but you can't cast the lands they'd be replacing either. Additionally, you don't really want to be hitting rocks off the triggers, but more things like In Garruk's Wake or Behold the Beyond.
Countering combo decks generally depends on your meta, but cheap counters are a good way to push the deck harder. Mental Misstep is surprisingly good (in my experience), since it can counter Sol Ring, Silence, Demonic Consultation etc. Force of Will and Force of Negation are also expensive, but the best in the business. Spell Snare is good (it counters Flash and a bunch of other combo nonsense; Spell Pierce, Swan Song, Drown in the Loch and Narset's Reversal are also good.
If you're looking for more permanent-based disruption, you're in the right colors. Narset, Parter of Veils is good, as is Counterbalance (especially with Sensei's Divining Top). Lavinia, Azorius Renegade is good (she nails opposing Force of Wills and ramp). So are things like Containment Priest, Aven Mindcensor, Ashiok, Dream Render... Hatebears are great.
Mystic Remora is a good way to draw cards and disincentivize storm players.
Right. That's all I got. I hope it helps!
2 weeks ago
Squirrelbacon, Thief is super vulnerable and an immediate target as soon as it hits the board, and will get killed asap by all opponents because of the threat it implies. But that's ok, that is his job. Ashiok is in the sideboard as her effect stops the effectiveness of Drown in the Loch, one of my primary kill/counters. I really want to add Narset, but sadly I own none.
4 weeks ago
hi just spotted this list, was running a similar list for a while, even top3 a few fnm with it Snow Esper Control (budget) i highly recommend more flash and instant speed creatures such as, gearhulk into a guile, fact, Silumgar's Command(this card was the secret to the decks success, having kill and plainswalker with -3 or bounce anything was most often the used mods) this package gave the deck a lot more flexibility and stopping power and many meta decks are no longer built to repel more old fashioned esper draw go.
honestly id drop inquisition, as its 1-1 and you just boardwipe/counter there early threats, maybe if you were leaning hard on Drown in the Loch (also very good card and i do recommend)
i may have to do a major rethink in my own build now as astrolabe was a big part of the deck, (marit lages slumber was normally a turn 7-8 thread and scry-draw from a astrolabe with a slumber on the field was really strong, Silumgar's Command was able to bounce it for value and as long as i did not run double same colored mana i was able to lean very heavily into snow basics without much of a penalty, turn three -5 from dead of winter is going to be much rarer as well)
1 month ago
mikeywayne08 Hello fellow control mage. Just gonna give my 2 cents regarding the deck.
With your Mill package you are inadvertently helping Dimir Inverter decks reach their win condition with Thassa's Oracle and Jace, Wielder of Mysteries and is personally too slow. Plus will help fuel Escape cards like Uro, Titan of Nature's Wrath and Delirium strategies. You also do not have much of a finisher outside Doom Whisperer. There is some synergy yes but take that out of the equation and you have a shell.
Having 4x Drown in the Loch feels very awkward especially if you have in your opening hand and the graveyard isnt stacked in the early game. Would suggest to drop down to 2x. Eliminate coming in from M21 does a good imitation of Abrupt Decay plus lines up quite well against decks based on Lurrus of the Dream-Den.
Fatal Push should be one of the premier cheap removal options in the deck against aggressive strategies. This may be more of a personal opinion but Hero's Downfall might be better than Murderous Rider just for the life loss. More of personal preference in that regard.
For creatures The Scarab God feels like a must have for raw power. Even a single copy would swing the game around to your favor, being difficult to remove from the game and the ability to steal a creature from the yard. Torrential Gearhulk as a flash, large body with great synergy with Dig Through Time and Kalitas, Traitor of Ghet to combat the graveyard are some creature options I can recommend to try out and see how they feel.
Hope this somehow helps you in giving you ideas on what to change and for your next approach to your deck :)