Energy Flux

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Uncommon
Mercadian Masques (MMQ) Uncommon
Fifth Edition (5ED) Uncommon
Fourth Edition (4ED) Uncommon
4th Edition Foreign Black Border (4EDFBB) Uncommon
Revised Edition (3ED) Uncommon
Revised Foreign Black Border (3EDFBB) Uncommon
Antiquities (ATQ) Uncommon

Combos Browse all

Energy Flux

Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."

Price & Acquistion Set Price Alerts

MMQ

5ED

4ED

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Recent Decks

Energy Flux Discussion

SynergyBuild on 93/94 Power Artifact Combo

1 day ago

+1 for Old School,

No Hymn to Tourach/Timetwister?

Also, I am totally making stax in this format with Nether Void, Invoke Prejudice, In the Eye of Chaos, Chains of Mephistopheles, The Tabernacle at Pendrell Vale, Energy Flux, and Land Equilibrium... wait that just sounds like my current deck... wait Blood Moon was printed in The Dark, sweet!

HezTheGod on Tatyova Stax

3 weeks ago

Some very hard lockdown cards that this list might be able to run:

Energy Flux -- I play it in my vintage landstill deck good luck breaking parity on it though (maybe with all the extra lands?)

In the Eye of Chaos this card is bonkers since nearly every cEDH deck is running maximum instants and it's probably a hard counter to ad naus I feel like this list doesn't really neeed to run all of the instants. again good luck breaking parity

Teufell on I Don't Want You to Play EDH (Grand Arbiter)

1 month ago

You can run the sun, You only run one PW. It should be fine. In case things get a little rough though, always have a good bounce instant such as: Blink of an Eye Into the Roil Venser, Shaper Savant (My favorite)

I like running these cards in my deck in conjunction with the orbs. I run 3 PWs, that's the only reason I don't play the sun.

As for mana rocks, I see now some good one's in your deck. If, and only "if", you want to go big test out Mana Vault, Mana Crypt. Mox Amber Should work just fine as well. I am concerned for need to rebuild after a Armageddon, you could consider running Flagstones of Trokair, Oboro, Palace in the Clouds for recursion, and Land Taxis a must. Voltaic Key to untap the rocks. Commander's Sphere and Darksteel Ingot, Mind Stone. If you're feeling low on colored mana, Coalition Relic and Chromatic Lantern can help.

Select your rocks carefully to match your playstyle. Just, don't overdue. You need to stax the hell out of them, mercy is not an option here.

If you need some more staxing effects, might I suggest: Energy Flux to break artifact themed-decks. Pendrell Mists and Magus of the Tabernacle to break creature heavy decks. Cards that steal control of permanents can also be good. By the way,Phyrexian Metamorph is a great card for a sneaky play (either coping something good or something like a Ulamog).

Dismiss into Dream can be situational, but can also be a great weapon against pump, equipment or aura decks.

One more thing: Imprisoned in the Moon - Nevermore - Gideon's Intervention - Declaration of Naught are great commander hate.

EmracruelUltimatum on Boris‘ Value Riku

5 months ago

I pilot The Rikuume Kick which is amore competitive list, but there are many cards there that would fit well into your list I think

First Mercurial Chemister is a heckin good card. If let sit he wins the game all on his own. Draws cards, and kills dudes. Actually absurdly good.

Also Energy Flux is the most underappreciated card in all of edh. It hits your ring and crypt which stinks, but shuts some decks entirely down. Brutal card if resolve and decks without white or green can't deal with it.

Mystic Remora is a classic that nets you lots of cards early.

Basically anything in that deck I would recommend. Take a look and try out some of the things you see. You won't be disappointed.

Bchong on Zur the Enchanter EDH

6 months ago

Take out Teferi's Protection Counterspell Meishin, the Mind Cage Imprisoned in the Moon Steel of the Godhead Go for the Throat Thassa, God of the Sea Sphere of Safety Do or Die Aegis of the Gods Arcane Adaptation Drake Haven Spell Swindle Chill to the Bone Shielded by Faith Bruna, Light of Alabaster Faith of the Devoted Vanishing Ghostly Prison The Scarab God Rend Flesh AEther Barrier Eyeblight's Ending,

put in Mystic Remora Preordain Blind Obedience Arcane Laboratory Rest in Peace Planar Void Oblivion Ring Sol Ring Mana Vault Consulate Crackdown Energy Flux Tunnel Vision (combo with open the vaults) Serum Visions Thought Scour Negate Lightning Greaves

I don't know what kind of theme or way of winning you are trying to go for. you don't really have a way to win with this deck. You need to get some kind of combo. Zur is very powerful because he can tutor an enchantment out of your deck so use that to your advantage and try to put in cards that are 3 or less so that your commander can have a greater effect. Try to go find an infinite combo or you can also build stax. You won't win consistently if you don't have an infinite combo. You might find other versions of zur on this site that are good (probably not). CEDH Reddit can probably help you out... though some of the things might be expensive. The things I suggested are just a couple relatively cheap cards that make a big impact. Try to have a theme in your deck whether it is control/combo or voltron or pillowfort.

KALE434 on Super Friends Commander/EDH

10 months ago

Got only a couple of suggestions for ya Collective Restraint for more creature lock out, or maybe even Dueling Grounds if you dont wanna be too oppressive. Also maybe Energy Flux/Kataki, War's Wage to help slow down Artifact Combos. Oh and maybe Frozen AEther if you feel like really slowing people down. Sorry if some of these are repeats tried to do a once over on the comments to make sure.

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