Hadana's Climb

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Winged Temple of Orazca

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

Hadana's Climb Discussion

multimedia on

2 weeks ago

Hey, interesting budget version of Atraxa.

Atraxa is your best source of life gain with her lifelink because the damage she does to a player is also Commander damage. She already has evasion (flying) meaning you're most likely going to be gaining life when she attacks. Gaining life while at the same time potentially killing your opponents. I would focus more on Atraxa and beefing her up which then in return makes cards that benefit from gaining life better. Counters are a fine way to beef up Atraxa because they also interact with her proliferate. Consider including more ways to get counters on Atraxa?

Cards within the budget to consider adding:

Counter Engines

Ancient, Escalation and Advokist are repeatable sources of counters to put on Atraxa. Even though Escalation and Advokist put counters on an opponent's creature Atraxa is still going to be bigger and more powerful. These cards and Ancient can beef up Atraxa quickly. A big reason to add Climb is Winged Temple of Orazca . It's a win condition land with Atraxa.

Draw and Tutors

Ramp

Ramp that can make any color of mana is very helpful when playing four colors with a budget manabase. Adding more of it lets you ramp into Atraxa faster.

Value from Gaining Life

Sunmare and Resplendent are repeatable sources to make big tokens when you gain life. Resplendent is very good with Lyra Dawnbringer . Well is good when you're consistently gaining life, turning that life gain into drawing cards.

Lands Upgrades

The Pain lands (Llanowar, Coast), Battle lands (Vista, Sunken, Stream) and Check lands (Woodland, Sunpetal) are upgrades for the Bounce lands. The Battle lands are good with Basic lands and Farseek to be able to search for a dual land. The Check lands are good with the Basic lands and the Battle lands. If you cast Atraxa with Opal then she ETB with a counter on her ready to proliferate.


Cards to consider cutting:

  • Azorius Chancery
  • Dimir Aqueduct
  • Dromar's Cavern
  • Golgari Rot Farm
  • Orzhov Basilica
  • Selesnya Sanctuary
  • Simic Growth Chamber
  • Thespian's Stage
  • Myriad Landscape
  • Ill-Gotten Inheritance
  • Lawmage's Binding
  • Spirit Loop
  • Witching Well
  • Ageless Entity
  • Arvad the Cursed
  • Basilica Bell-Haunt
  • Bloodbond Vampire
  • Elderwood Scion
  • Vampire of the Dire Moon
  • Horizon Chimera
  • Evra, Halcyon Witness
  • Elite Guardmage
  • Deathsprout
  • Scour All Possibilities

Good luck with your deck.

gavriel1136 on The Accountant

3 weeks ago

As a disclaimer, some of these are not perfect 1:1 replacements. Essentially, any card on the remove side can be swapped for any card in the replace side. Remove-Replace Blind Obedience - Kismet : Slowing down your opponent's lands is huge and will make you "faster" in comparison

Good-Fortune Unicorn - Collective Effort : GFU is just too small of an effect to take up a slot here. CE is more flexible, plus at instant speed.

Yisan, the Wanderer Bard - Bloodspore Thrinax : Yisan needs a deck built for her, which this def isn't. Thrinax replaces the Unicorn.

Tolsimir Wolfblood - Leyline of Abundance : Tolsimir is just too weak for what he does. The leyline works well with your mana dorks.

Huatli's Raptor - Mikaeus, the Lunarch : HR is low cost, which implies it will come out early, but it really works best midgame. Mikaes scales to any point in the game and can proliferate faster with all your "untap creatures" effects.

Anafenza, the Foremost - Myth Realized : Ana is simply too narrow. Myth will give you a strong creature even if someone wipes all the creatures on the field.

Hadana's Climb  Flip- Luminarch Ascension : Hadana is nice, but mana-hungry and a bit slow for what it does. LA can churn out angels as early as turn 4 if you can get atraxa out before it.

Temple of the False God - Gavony Township : 4 color decks don't like temple, as a rule, but Gavony is a great mana sink late game

Eternity Vessel - Cauldron of Souls : Since +1/+1 counters negative counters, you'll always be able to save your creatures from a wipe with Persist.

Contentious Plan - Solidarity of Heroes : Even if you never use the strive cost, instant speed doubling can win you the game with an unblocked creature and 1 G mana.

Inexorable Tide - Unbreakable Formation : IT is flashy, but slow to build up. UF is cheap, can save your creatures from a wipe, and if cast during your main phase, basically gives you a free combat round with no consequences.

Jiang Yanggu, Wildcrafter - Oona's Blackguard : Yanguu is too slow and vulnerable. OB can really slow down your opponents when they're losing cards each turn.

Caustic Caterpillar - Black Sun's Zenith : You have tons of artifact/enchantment removal and without graveyard recursion, CC is just too small. BSZ can be cast for X=1 and then can be proliferated. Plus it recurs itself.

Lighthouse Chronologist - Inspiring Call : Don't kid yourself with extra turns. Saving all of your creatures while drawing cards is where it's at.

A few cards I found that would work great in this deck, but had no easy replacements: Gleam of Authority , Together Forever , Orochi Hatchery , Citadel Siege , and (I know you used to have it here) Vorel of the Hull Clade

multimedia on Atraxa queen of misfortune

1 month ago

Hey, nice start, several good cards and interactions here.

The manabase alone tells me this is a budget deck, but there's some budget upgrades to consider for the manabase. Your relying on basic lands which is fine on a budget, but if playing a lot of basic lands then consider adding lands that have interaction with basic lands?

Stream, Hollow and Vista have interaction with Farseek . Farseek being a two drop land ramp spell that can get a dual land is good when playing four colors. Other budget lands to consider adding:


Additional mana sources that use counters thus have interaction with proliferate is helpful ramp:

If going heavy on the +1/+1 counters theme then consider these cards that are within the budget here:

Cards that give you repeatable sources of counters should be priority over cards that only give you a one time source of counters. Repeatable effects especially if they don't cost any mana are very good in Commander.


More repeatable sources of proliferate can be helpful:

Other good budget cards to consider adding:

I offer more advice if you would like. Good luck with your deck.

imSandstorm on Hateful Gruul-Aid Man, Who Rocks and Roils

2 months ago

Thanks for the reply, man. That pop off sounds insane!! Hadana's Climb  Flip is pretty bonkers. I think this deck has all the tutors it needs tbh. In place of the +1/+1 counter cards is where I've included Heroic Intervention and countermagic. I also run Temur Ascendancy over Rhythm of the Wild currently though so I can just kill someone off a scapeshift/splendid reclamation with Field of the Dead + Vesuva + Thespian's Stage or Zendikar's Roil . If I find myself in a countermagic heavy meta again though, I'm definitely putting Rhythm back in.

Murphy77 on Simic Climb

4 months ago

I have found the quickest way to get +1/+1 counters on your creatures is to play Biomancer's Familiar with Growth-Chamber Guardian and Incubation Druid . This means almost instant flipping of Hadana's Climb  Flip. Jiang Yanggu, Wildcrafter and Simic Ascendancy then help to create back-up win conditions, while Nissa, Who Shapes the World gives you all the mana you could want.

I would keep Pelt Collector and Roalesk, Apex Hybrid , but Siren Stormtamer is so much easier to cast and almost as effective as Frilled Mystic and the explore package (12 cards) may actually slow you down.

My recommendations for this deck would be:

-2 Nissa, Who Shakes the World , +2 Jiang Yanggu, Wildcrafter

-4 Frilled Mystic , +3 Siren Stormtamer , +1 Stony Strength

-4 Jadelight Ranger , +4 Biomancer's Familiar

-4 Merfolk Branchwalker , +4 Simic Ascendancy

-4 Wildgrowth Walker , +3 Evolution Sage , +1 Stony Strength

This combination should give you super-rapid growth of your creatures power with +1/+1 counters and an alternative win-con with the effect of Simic Ascendancy . I would look to have Sylvan Awakening in the side-board to be able to swing with an army of 2/2's after using Nissa's ultimate effect.

I suppose that we could design the sideboard so that we could swap out the adapt and the explore themes, but I would prefer some control options.

Dead2Value7theredo on Shark Control *WAR Update!*

5 months ago

hey weird thing, your deck is almost rotation proof, there are only three cards in the main deck that would need to be swapped out, even there a few of them have decent replacements. the cards are Hinterland Harbor which is probably the most difficult to replace, Shapers of Nature which could be swapped with Combine Guildmage which has somewhat similar utility but sadly has no draw effect and the final card is Hadana's Climb  Flip which could possibly be replaced with something like removal or a spell like Contentious Plan

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Hadana's Climb occurrence in decks from the last year

Standard:

All decks: 0.18%

Commander / EDH:

All decks: 0.02%

GU (Simic): 0.55%