Hadana's Climb

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Winged Temple of Orazca  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hadana's Climb

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.

DemonDragonJ on Should I Keep Abzan Falconer …

3 weeks ago

Mortlocke, all of those are excellent cards, but I am not certain about them, and I shall explain my reasons for feeling so about each one.

Mikaeus, the Lunarch has an ability that is very similar to Spike Weaver's first ability, and, while Spike Weaver's second ability is nice, I feel that it does not quite match the theme of the deck, and Spike Weaver also costs 4 mana, which would increase the mana curve of this deck.

I do not believe that this deck has quite a sufficient number of creatures with activated abilities to justify including Agatha's Soul Cauldron in the deck.

This deck does not have quite a sufficient focus on lands to justify including Felidar Retreat.

I feel that Hadana's Climb  Flip does not quite have a sufficient impact for this deck.

Again, all of those cards were excellent, so please do not think that I did not appreciate your suggestions.

As for the cards that I previously mentioned, I already have a copy of Fertilid in another deck, so, between Shapers of Nature and Zameck Guildmage, the guildmage has both a lower casting cost and a lower cost for using its ability, so I believe that that is the card that I shall I put into my Atraxa deck, to replace Abzan Falconer.

Mortlocke on Should I Keep Abzan Falconer …

3 weeks ago

After looking at your deck there are a few ideas that cane to mind. I'd like to hear your takes on the following:

I apologize in advance if these are cards you've already omitted from your deck, or have previously considered. But these are just some cards that came to mind.

Rasaru on Merfolks Counting

8 months ago

If I were to only look at your pending deliveries, I'd make the following changes.

Empress Galina --> Lord of Atlantis

Kumena's Speaker --> Master of the Pearl Trident

Shaper Apprentice --> Realmwalker

Storm Sculptor --> Merfolk Skydiver

Rootwater Diver --> Svyelun of Sea and Sky

Lotus Blossom --> Hadana's Climb  Flip

Afiya Grove --> Utopia Sprawl

Thornwood Falls --> Flooded Grove

Vivid Grove --> Rejuvenating Springs

Littjara Mirrorlake --> Dreamroot Cascade

Quandrix Campus --> Windswept Heath

Battlegrowth --> Barkchannel Pathway  Flip

Once you make some additional updates and clean up your maybe list (I see some cards there that are also in your main board), I'll be happy to take another look! However, some other cards you should consider (that I don't see in either list) are Emperor Mihail II, Murkfiend Liege, Simic Ascendancy, Kindred Discovery, and Guardian Project. A more more expensive card option could be The Ozolith, but I'd wait on that to see if you like how the deck plays after some changes.

joni1707x on Merfolks Counting

8 months ago

Rasaru Thank you for commenting and giving me some advice. I really appreciate this!

For my budget, I would like to include some cards that cost about 10€ each, in total I would say I can afford about 100€ +/-20 (the lesser the better).

After testing the Deck for my own, I agree that my manabase needs some fixes. I ordered some cards to upgrade this a bit (see below).

As I am trying to put as many counters on my board as possible, I feel, that the creatures that do not create tokens like Kumena's Speaker, could be excluded?

I got some pending deliveries. Here are the cards that I bought to upgrade it:

Lord of Atlantis, Master of the Pearl Trident, Snakeskin Veil, Realmwalker, Double Major, Forced Adaptation, Kiora, Master of the Depths, Deeproot Champion, Merfolk Skydiver, Primal Empathy, Vastwood Fortification  Flip, Oversimplify, Tangled Islet, Flooded Grove, Rejuvenating Springs, Utopia Sprawl, Dreamroot Cascade, Talisman of Curiosity, Simic Signet, Hadana's Climb  Flip, Barkchannel Pathway  Flip, Svyelun of Sea and Sky, Windswept Heath

I am not sure what to exclude and what to include.. (fyi I am playing for half a year, Thank you in advance!

wallisface on Bant Infect

1 year ago

This link here is an example of what current modern infect decks look like. Specifically, the deck aims to win the game as fast as possible, ideally on turns 2 or 3. The deck doesn't want the game to go long because that will most-certainly mean defeat.

Added to the above, even non-aggressive modern decks still generally don't want to be playing more than 3-4 cards costing 4-mana, with nothing above this cost (you've got a whopping 20 cards costing 4-or-more, which will cause your deck to be miserably slow). Modern infect decks typcically don't want to play anything costing more than 2-mana (Though some more recent decks have been playing Phyrexian Crusader to help versus some matchups).

So, firstly I'd strongly suggest ditching all your slow and sluggish cards - all of Core Prowler, Evolution Sage, Vorinclex, Monstrous Raider, Ajani, Sleeper Agent, Tamiyo, Compleated Sage, and Fuel for the Cause, Brokers Ascendancy, Hadana's Climb  Flip, Inexorable Tide, and Oath of Teferi. All of these cards are faaaar too slow and will just give your opponent too much time to get a stable boardstate and lock you out of the game. I would also suggest ditching Unbounded Potential, just because it's a weak spell, and adding a 3rd colour just needlessly complicates what you're doing given your awkward landbase (if you play just 2 colours you can probably just run basics and not slow yourself down running taplands).

Cards to consider adding in include Become Immense, Vines of Vastwood, Mutagenic Growth, Might of Old Krosa, Blossoming Defense, Distortion Strike, Scale Up, and Rancor. When playtesting your deck, you want to be aiming to reliably deal 10 infect within the first 2-3 turns.

Guerric on Need help with Simic Storm

2 years ago

That's a wicked cool combo Ramble! I'll remember it if I ever build Ezuri, Claw of Progress. If counter storm is what we are going with, cards like the aforementioned Ezuri, lots of proliferate cards likeEvolution Sage, Flux Channeler, and Karn's Bastion. Cards like Hadana's Climb  Flip, and payoffs like Sage of Hours, which goes infinite with Ezuri. Having sone ways to blibk Toothy like with Conjurer's Closet or Thassa, Deep-Dwelling are good too.

Guerric on Ramos: Getting Pumped

2 years ago

Hi Calyptic! Have you thought about Evolution Sage or Flux Channeler? They are great at proliferating your +1/+1 counters. I'm also surprised you aren't playing more land based ramp in a 5-color deck. Cultivate, Kodama's Reach, Rampant Growth, Farseek, Nature's Lore, Three Visits, and Skyshroud Claim are great at getting your lands out, and lands are more resilient than rocks with removal. They also happen to be amazing in a deck like this with the above two creatures out. Hadana's Climb  Flip is also a nice counters card and while expensive, Doubling Season is another famous one.

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