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Karn's Temporal Sundering
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
Karn's Temporal Sundering Discussion
1 week ago
Hi! I just wanted to point out that (unless I am missing something) you wouldn't be able to cast Karn's Temporal Sundering in the current version of the deck as you lack a creature or planeswaler! Also, how has wishclaw been? This deck is super interesting and I might pick it up and play with it.
2 weeks ago
My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .
My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .
I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.
Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.
Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...
Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).
Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.
Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.
Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.
You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...
Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.
Right. That's all I got. Good luck!
3 weeks ago
The problem with planeswalkers such as the ones you mentioned is that I can only use their abilities once on the combo turn, and the closest one to being playable would be Kiora, Behemoth Beckoner because of its low CMC.
Growth Spiral is an interesting two-drop. The main reason that I didn't include it is that I don't think I would have 4 lands by turn 3 unless I use a tutor effect on the previous turn. My two-drops are already overloaded with Wishclaw Talisman , Shimmer of Possibility , and Sylvan Scrying , so I would probably chop a couple of those off to make room for Growth Spiral .
Shreds of Sanity had me for a second there, but then I saw that the only instants I play are Opt and Tale's End . Recurring Opt isn't much, and recurring Tale's End does absolutely nothing. Instead, I have been testing Mission Briefing which is like Shreds but surveils and costs one less mana.
Underworld Connections might not be a bad idea, but the problem is that my primary untap spells untap two lands, and I'm comboing with two Lotus Field s. I don't know if I would enchant a Lotus Field just to draw a card and maybe have that small chance of drawing an untap spell, or enchant a random extra land to untap with Finale when that happens, and in that case I would only draw 1 extra card for 1 life and technically 1 mana which is what Finale does anyway. Although not a bad idea, but I don't really think it's necessary for what the combo needs.
Zacama, Primal Calamity is cute, but the problem is that Lotus Field taps for one color, and Zacama requires three. Although not impossible, I would rather produce blue mana first to use untap spells then I would be left with tapping two Fields for two different It would be nice to test out some extra turn spells in the deck. Although I can't use Karn's Temporal Sundering because it's a "legendary sorcery" and I have no legendary things in the deck, I would probably resort to Nexus of Fate due to its repeatable use. Thanks for the input!
3 weeks ago
Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.
Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.
There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.
3 weeks ago
Azorius Guildmage Court Hussar Isperia, Supreme Judge Sphinx of Foresight Stormtide Leviathan Thunderclap Wyvern Windreader Sphinx Unbreakable Formation Baral's Expertise Dissipate Unesh, Criosphinx Sovereign Sphinx of the Final Word Rule of Law Lat-Nam's Legacy Fact or Fiction Martial Coup Approach of the Second Sun Karn's Temporal Sundering Windborn Muse Thalia, Heretic Cathar Kefnet the Mindful Aven Mindcensor Cloudblazer Dungeon Geists Verity Circle Absorb Revoke Existence Sphinx’s Decree
1 month ago
I'm less of a "combo" player and more of a "synergy" player.
My problem with combos is that, while they can generate infinite and unbreakable locks on the game, if just one piece if removed the entire thing falls apart.
With synergy, even if half of your boardstate is gone, the half that remains can still function.
I recently "discovered" a combo / synergy between Myr Matrix and Mana Echoes that I want to experiment with in my next deck. I'm thinking Izzet, running Brudiclad, Telchor Engineer in semi-Myr tribal.
Basically the combo doesn't work unless you have at least 4 Myr on the field. If you have Mana Echoes already on the field with Myr Matrix sitting there and have literally nothing else, you can drop a Myr Battlesphere and immediately generate , pay into Matrix and get right back out of it.
I'm not entirely sure what to do with the deck or which direction to go, but I'm thinking spell-slinger / storm. The potential is there for an immense amount of mana. There is also Saheeli, the Gifted , Urza, Lord High Artificer , Tolarian Academy .
So yeah, it's not exactly a "game-winning" combo, and it does take a few cards to set up, but the possibility of generating BOTH infinite mana AND infinite tokens is just too good to not build.
Also in that deck I have Argothian Elder with Wirewood Lodge . If you have one other land that can add at least two mana, such as Nykthos, Shrine to Nyx , Gaea's Cradle , Simic Growth Chamber , Itlimoc, Cradle of the Sun , or even just a basic Forest with Vorinclex, Voice of Hunger on the field then you can also generate infinite mana.
Yes, I can generate both infinite turns and infinite mana in the same deck.
Shameless self plug. Sorry, I rambled on. I'll hide in an accordion as to not be rude with a dissertation on my hobby, lol.
2 months ago
Decided to scrap Sheoldred, Whispering One for Reanimate . I figure it's not unheard of to skip my land drop turn 1 to discard something stupid like Etali, Primal Storm and lose 6 life to have a creature like that swinging on turn 3.
I also switched out Karn's Temporal Sundering for Time Warp . In the case where I don't have my commander on the field, or any other legendaries, Karn's is basically a dead card in the deck whereas Time Warp can be cast whenever I have double blue mana available.
3 months ago
I’ve only had a hand full of tests but the times ive gone off I had the thought I need a few cards to give me infinite hand size. So it’s not terrible by any means. I have it sorted if you change it to custom to show how everything breaks down.
Right now I’m trying to force in Coastal Piracy Aminatou's Augury Gush Thassa, God of the Sea and Sakashima's Student just trying to find the cuts. I might cut Karn's Temporal Sundering for the Temporal Mastery tho for that wicked miracle effect
Karn's Temporal Sundering occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%