Karn's Temporal Sundering

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Karn's Temporal Sundering Discussion

Marpal on Mizzix V1

1 week ago

As a fellow Mizzix player I can give you some insight based on my experience. Based on your build I would take out Mizzix's Mastery . I know, it is a fantastic card but since you are playing so many X costed spells you can't really take advantage of it since it forces you to play them without paying their manacost which means that X is equal to 0.

Here is a list of cards I have in my deck which work pretty well (in no particular order): - Blue Sun's Zenith this card can be crazy with enough counters. I even managed to kill a player by making him draw 80 cards with it. - The Mirari Conjecture get back your precious spells and unleash hell. - Invert / Invent basically playing it for Invent. - Apex of Power with enough experience counters this just wins the game. - Karn's Temporal Sundering This can honestly be any extra turn spell but this has the bonus of bouncing an annoying permanent. I had one lying around and I put it in. - Jaya's Immolating Inferno This one is really really good.

Thanks for the list since it showed me some cards that I had completely forgotten about so I hope that I helped you as well. Happy spellslinging!

adventfaith on extreme mill from all sides-jarre

3 weeks ago

I don't think Karn's Temporal Sundering is usable here according to the subtext it has for legendary spell

TheGeneralAdvisor on Brogenitus

1 month ago

Sisay can tutor up the legendary sorceries btw. Karn's Temporal Sundering is pretty hot and Primevals' Glorious Rebirth fits well here too.

leven110 on Niv-Mizzet Loves his Spells

3 months ago

Cool Deck, still raw but like the idea Got a few Suggestion;

U need lots and lots of mana for this deck,

Brass's Bounty: is a lot of fun with thousand years storm, else you can copied it and have tons of mana next turn.

Search for Azcanta  Flip will help you filter lost of stuff

Mizzix of the Izmagnus might help a bit

Fire Diamond and Sky Diamond might wanna change it up to Ruby Medallion and Sapphire Medallion extra value in a long run for spells

Chromatic Lantern will help to cast niv

How are you gonna deal with enchantment or artifact;

e.g. you have lots of 2 cmc if an opponent play Chalice of the Void, your entire plan might go down hill. or Thorn of Amethyst, and etc. that have a lot of inst or sorc hate.

What about token decks or creature flooding deck?

aoe dmg spells might be good or return all permanents Cyclonic Rift, Blasphemous Act, Bonfire of the Damned

Extra win con:

Grapeshot might be fun i guess with thousand years

Firemind's Research stack up on those counters my dude

Extra tutor:

Gamble a neat card 1 red cmc

Extra turn jank maybe

Temporal Mastery, Karn's Temporal Sundering ect. combo with thousand years storm might be op, who knows

Deck cycle maybe? end game stuff;

Kozilek, Butcher of Truth or Elixir of Immortality

cmsrDPM on What's the Philoshophies of Colorless ...

4 months ago

One slightly different take on colorless might be to look at the Planeswalkers we know are colorless: Tron all-stars Karn and Ugin. Both are equally devoid of color just like any eldrazi, or artifact (although Ugin and the eldrazi do disagree on how much of the Multiverse should be eaten).

What both Karn and Ugin regularly display is a Philosophy of Balance; all things must have an equal and opposite in order to harmonize.

They lack color but are not unable to appreciate it. Karn is more than capable of casting blue spells Karn's Temporal Sundering, and Ugin bases Ghostfire on red. Neither are limited in their choice of mana, nor are they ruled by aspects of the colors: Morality, Logic, Selfishness, Impulse, or Instinct (this is why they are not WUBRG).

In the lore both try to find ways to balance complicated worlds. Karn creates Argentium/Mirrodin and ensures each color has a mana-sun influencing the plane. Ugin creates a hedron network using all Zendikar's leylines to imprison the eldrazi. Both Planeswalkers know all mana must be used in order for something as large as a plane to continue existing.

But that's just like my opinion, man.

fettywapmtg on Monoblue Midrange *rotation proof*

5 months ago

Appreciate the input, and I agree the artifact theme is a chore to jam in here, but doing these playtests I gotta say I'm liking a lot of these hands. Sai, Master Thopterist, while not shining his brightest, is still basically just a Pia Nalaar and seems to be worth running 2 copies. There's also a Historic theme here so a legendary 3 drop creature is good here. If you take a step back and look at the decklist, you will find a playset of 3 of the best creature cards with flying blue has to offer, and a bunch of 2x legendary spells. I feel like you're describing a more aggro/control approach, which is certainly worth exploring, but I'm really trying to find a home for some of these power cards here that need a nice glue to meld into a cohesive deck. The ideal hand looks something like:

Turn 1: Siren Stormtamer

Turn 2: Warkite Marauder/Favorable Winds/Lookout's Dispersal ect.

Turn 3: Tempest Djinn/Sai, Master Thopterist

Turn 4: Karn, Scion of Urza/Traxos, Scourge of Kroog/Zahid, Djinn of the Lamp

Turn 5: Tezzeret, Artifice Master (BOOM)

Turn 6: River's Rebuke/Karn's Temporal Sundering GG ya digg?

All of the cards you suggested, except for Exclusion Mage (a 3 mana unsummon seems out of place here), easily could find a place in this deck. Merfolk Trickster, Dive Down, and Blink of an Eye I'll try out in this deck at some point, as I remove cards that I deem underwhelming.

Blue_Freak on Ninja Strike Squad

6 months ago

I’ve found that it’s very important to have some one drops to get Yuriko out on turn two. Some of the cooler ones I’ve found are Imagecrafter (ninjas in disguise!), Signal Pest, Deadeye Tracker, Hypnotic Siren, Qarsi High Priest, Sage of Epityr, Shadow Alley Denizen, and Wingcrafter. I like these because they also provide late game value.

Ashiok seems unhelpful to your deck. I’m sure there are better card draw options than the hondens, but I can appreciate the flavor. People might not like you playing Masterful Ninja because it’s really broken. Make sure you ask first.

I really like Karn's Temporal Sundering in this deck since it is easily castable and can bounce Yuriko.

Struyk on Artifact Midrange V.2

6 months ago

I'd drop 3x Diamond Mare and 3x Fountain of Renewal and sideboard Gleaming Barrier.

Add some legendary creatures: Isareth the Awakener and Tetzimoc, Primal Death and then you could also add Karn's Temporal Sundering or Yawgmoth's Vile Offering

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Karn's Temporal Sundering occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Blue: 0.04%