Cryptic Caves

Cryptic Caves

Land

: Gain .

, , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

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Set Rarity
Core Set 2020 (M20) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Cryptic Caves Discussion

ShreddedByCrows on Surrakar tribal challenge

1 week ago

Cool concept, even if it's pretty hard to match. A bit of an easy take on your theme, but why don't you play some Shapeshifters as a way to have more Surrakar? Tribal cards also could help.

As Surrakars' living places are mostly wild forests and underground rivers, there's a lot to do with that without having to back up only on the Zendikar's expansions.

1.) River cards:

  • River of Tears not the best land you could find, but fits in there

  • Underground River certainly an essential

  • Bad River cheap fetchland fitting the theme

  • Rushing River great removal, really underplayed, fits the theme / you can try something revolving around self land destruction if you decide to give it a try (Crop Rotation, Crucible of Worlds, Wasteland, etc.)

  • River Kelpie interesting creature, which design feels otherworldly and weird, according to the Surrakars /n needs a graveyard gameplan to be effective, and that will seem fine (obvious synergy is [card:Cauldron of Souls] and it's a playable card in there) / pretty good interactions with Yarok / card draw

  • Carpet of Flowers staple in lots of decks for mana production, depends on your playgroup though

  • Dire Undercurrents excellent synergies with Yarok, enabling your creatures without etb-abilities to be more effective / card draw, card advantage

  • Undermine weird counterspell, not really that good, not bad either / illustration matches with the theme

2.) Cave cards:

3.) Cloning your Surrakars cards:

  • Mirror of the Forebears not the most flavourful one, but gives you a cheap way to get more Surrakars so it deserves being at least mentioned

  • Fated Infatuation same comment as for the Mirror, with the advantage of the more abstract card name / waterpoint in the illustration

  • Mimic Vat classic card, not the most flavourful

  • Wall of Stolen Identity more of a Ravnica-themed card, but worth mentioning

  • Phantasmal Image if you can alter a bit the card's image, it could be some Surrakar there / otherwise, it's a good card, and the illustration is strange enough to not injure your theme-deck-style imo

  • Metamorphic Alteration also a nice one

  • Mirror Image not as good as the others, still a wildish illustration style according well with Surrakars

  • Unstable Shapeshifter funny card, a quality+ illustration

  • Bramble Sovereign Surrakars also living in the Guum Wilds/Tangled Vale, this one feels really good / has some interactions with Yarok

  • Rite of Replication Zendikar-themed, water-themed, excellent card, good interactions with Yarok

  • Supplant Form let's just assume for a while that this is Surrakar's magic lel

  • Dual Nature yeh it is slow, but it is strong / interactions with Yarok

4.) Tribal outlet:

5.) Yarok outlet

6.) Other cards

I hope you'll find something helpful amongst those suggestions, keep on brewing and thanks for sharing it!

BreakthroughArtist on Heliod

1 month ago

I had typed, like, 5000 characters and the site crashed

The short version: This is a collection of midrange creatures with control permanents and sorceries. That's never good. Your cuts will come from committing to one plan or another.

But Cradle of Vitality and Sunbond always go. Come on, son - you have the only playable versions of those effects in your command zone already.


Reservoir aside, if your intent is to kill people manually, why are you playing so much symmetrical mass wipe? And then there's the halfhearted mana destruction line... I'm always here for it, and you should always be ready to remind people you have the cards and could do it, but your average cmc isn't less than 2 and you aren't playing a combo, so why is this package here?

Committing entirely into or out of the control plan is ultimately how you'll cut down to 99.

As things stand, this is most closely built to be played as a midrange deck. You just have so many creatures.

If you want to play this as a control deck, the tools are out there, but you'd ultimately be using enchantments and (as many colored) artifacts as possible to turn on devotion, and then heliod and your planeswalkers (and vehicles) would be able to get around your creature wipes.

Reflecting anyway in its current midrange form:

-treasure map: Your current list lacks the tools or even the curve to support this control tool. This could just be a Wayfarer's Bauble

-Hushbringer: Karlov can't be bothered to dance with it, and he only runs the soul sisters.

-Path to exile: Being in artifact/white, you can just run good cards. This should be a Dispatch if you aren't actually running path to ramp yourself. Don't forget your Ancient Den .

-Myriad Landscape is awful. This should be Inventors' Fair anyway. Or at least something should be - you're running too many lands as it is, even with armageddon.

-you're gonna nykthos off of 30 permanents? I think you meant to type Eidolon of Rhetoric

-mikaeus without an army of dice just isn't worth the space

-hedron archive has to tap several times before it's sacrificed for cards in order for it to have been worth the trouble - this shouldn't have made the cut before Commander's Sphere . you can play Cryptic Caves in the land line, too.

-thran dynamo isn't doing anything for you; you'd likely be better off with a gift of estates (and then an orescoes explorer, a boreas charger...) At this point, you could build like you have a Land Tax and go all in: Lotus Field , Lotus Vale , Karoo , Remote Farm ... and then you could justify that crucible of worlds.

you forgot Aven Mindcensor

Grubbernaut on Eldrazi Fun Times

2 months ago

I wouldn't run more than one Wastes unless you go in on Field of Ruin , there's just so many good utility lands. More Castle Locthwain , Field of Ruin , Cryptic Caves , Mutavault . I'd also go down some swamps for black painlands.

Cheers!

Dwarfinside on Hush Little Troll

2 months ago

Welcome to the world of MTG, where even after 6 YEARS of playing the game you will still be learning. That's what makes Magic great. Like golf, you can ALWAYS learn something new and get better.

The deck looks much better now with more land. I like Cryptic Caves , but I don't know if Evolving Wilds is necessary, might just be better off with another plains and swamp. As for other suggestions, I'd say maybe go down one Forever Young and go up one more Hushbringer since that card is what the deck is essentially built around. Your suite of sorceries is super jank and I love it, Consecrate is probably not bad with all of the dang Cauldron Familiar running around the format right now. Just make sure they don't have any food available to bring their cat back when you cast it.

Good luck and have fun!

Swioo on Hush Little Troll

2 months ago

Thanks for commenting! Last plays I definetly felt the low number of lands. Lotus Field really doesn't do anything in this deck, figured that out now. I play Magic for 6 weeks now, so Im still learning.

I will probaly replace both Lotus Field with 2 Evolving Wilds and take out a Sorin, Vengeful Bloodlord and a Giant Killer for 2 Cryptic Caves . Since this is what I own and I don't wanna spend money on more Fabled Passage an Godless Shrine .

Do you have any other suggestion for cheap Lands?

BGlad on Land Drops

5 months ago

Thanks multimedia for the comment. At this moment I’m pretty solid with my creatures, but I’d like to be working on my land base, I think I’m going to cut 2 Forests and 1 Mountain for Cryptic Caves , Field of Ruin (instead of Ghost Quarter because I believe the symmetry is worth the 2 colorless), and Blast Zone . The spell that I had been looking to cut had been Pillage , and I can’t believe I overlooked Chaos Warp a red commander staple.

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