Cryptic Caves

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon

Combos Browse all

Cryptic Caves

Land

: Gain .

, , Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Browse Alters

Cryptic Caves Discussion

BGlad on Land Drops

1 month ago

Thanks multimedia for the comment. At this moment I’m pretty solid with my creatures, but I’d like to be working on my land base, I think I’m going to cut 2 Forests and 1 Mountain for Cryptic Caves , Field of Ruin (instead of Ghost Quarter because I believe the symmetry is worth the 2 colorless), and Blast Zone . The spell that I had been looking to cut had been Pillage , and I can’t believe I overlooked Chaos Warp a red commander staple.

multimedia on Land Drops

1 month ago

Hey, nice version of Wildborn, pretty underrated casual Commander.

Cards within the budget to consider adding:

The first of these suggestions are lands that give you value, repeatable value with Crucible. I see Grounds and Glade in the manabase which makes Lore a good two drop land ramp spell. Signal and Empath are additional tutors for your finishers creatures. Cultivate and/or Reach are not ideal, but they're pretty good with Wildborn because they basic land ramp and put a basic land into your hand which you can play because of Wildborn.

Cards to consider cutting:

  • 2x Forest
  • 2x Mountain
  • Ground Assault
  • Indomitable Creativity
  • Pillage
  • Seek the Horizon
  • Vengeful Rebirth
  • Traverse the Ulvenwald
  • Harmonize
  • Slice in Twain
  • Undergrowth Champion

SideBae on Eldrazi Horror

1 month ago

I'm surprised no one has mentioned it, but Timesifter happens to be one of the dumbest cards to run in colorless EDH. Most other decks are going to be doing their best to keep their curves reasonable, but since you have just buckets of colorless mana-producers your curve is going to run very high. If you run Sensei's Divining Top too, you can probably take around 80 percent of the extra turns.

Sculpting Steel is an excellent way to copy whatever your biggest mana-producer is.

I've never liked the tron lands in EDH. My reasoning is mainly that the reward is too difficult to obtain in a singleton, ninety-nine card deck, and that running more non-basics leaves you more open to attack from Back to Basics , Ruination and Wasteland . Many colorless decks already run a lot of non-basics, but you don't want to run more than you have to. I also think you're running a few too many lands, since you're also (ideally) going to be getting a lot of mana from your rocks. I think you should just do a straight trade of the tron lands for other accelerants.

There're also a few other colorless lands to consider. Cryptic Caves , I think, is better than Seraph Sanctuary ; typically you'd only gain one-ish life off the latter, and the ability to cycle Cryptic Caves late game can be very relevant. Ancient Tomb is a BOMB in most decks, especially colorless ones; if you have the ability to acquire it, run it. Thespian's Stage or Vesuva can copy a good land you want more of; Thespian's Stage is especially funny if you run Dark Depths , which also happens to interact favorably with your Mirage Mirror . Also Blast Zone . And Scorched Ruins .

In general, you want to run more two-mana rocks and fewer three-mana rocks. I don't like Pristine Talisman , Seer's Lantern , etc. simply because if you ran two-mana rocks instead, you could land the rock turn two, untap, play a land, and then land a four-mana spell like Thran Dynamo or Hedron Archive . There're enough two-mana rocks you can run in a colorless deck that I think you may find yourself playing a turn behind where you could be, unnecessarily. Some examples: Thought Vessel , Coldsteel Heart , Everflowing Chalice , Fellwar Stone , Grim Monolith (if you're rich) and Hedron Crawler ... I think replacing the aforementioned and other three-mana rocks with some of these is definitely worth trying. If you wanted, Metalworker is probably the best three-mana dork-rock ever made, though he is around $50 these days.

I strongly agree with multimedia: You should definitely run Voltaic Key and/or Manifold Key , and Mystic Forge seems like it'll be a powerhouse.

Tamiyo's Journal and Oracle's Vault are good ways to generate card-advantage in colorless decks. Same goes for Staff of Nin , Mind's Eye (which goes well with Victory Chimes , if you want to leave that in) and Karn, Scion of Urza .

My last suggestion's relevance will depend largely upon your moral compass. I have no issue being a grade-A douche in games, since they're just games, and a good person in important matters; you might feel otherwise. Stax, if you're like me, is the way to go with colorless decks that makes them way better, mainly because you have so much more mana than anyone else at the table can make. Consider some or all of the following: Lodestone Golem , Trinisphere , Thorn of Amethyst , Sphere of Resistance , Chalice of the Void (to be cast on X = 1), Winter Orb (especially good with your rocks and if you run something like Clock of Omens ... Relic of Progenitus is good against a lot of decks, and can cycle for a card when it isn't. Grafdigger's Cage is similar. Finally, you may have luck with Tangle Wire , although that can isn't at its best in the modern day.

Right. Good luck!

multimedia on Eldrazi Horror

1 month ago

Hey, good version of Kozilek.

Eye of Ugin , Buried Ruin , Sanctum of Ugin , Ancient Tomb , Inventors' Fair and Cryptic Caves are all colorless lands to consider adding. Eye is a repeatable Eldrazi Tutor. Buried can recur Expedition Map which is an artifact to consider adding since it can tutor for one of the Urza lands or Eye or any other land. Crucible of Worlds lets you reanimate Buried which then lets you recur Map. This can be an engine to assemble and tutor for all the powerful colorless lands to help to cast Eldrazi.

Consider Mystic Forge ? It's powerful card advantage for colorless. Manifold Key and/or Voltaic Key are good support for Forge and all the colorless mana rocks generating lots of ramp especially Basalt Monolith as a cheaper way to untap it. Everflowing Chalice scale ability is good with colorless mana rocks or just play it as a two drop mana rock. Worn Powerstone is a good colorless mana rock. Both these rocks can be upgrades.


Cards to consider cutting:

  • Encroaching Wastes
  • Haunted Fengraf
  • Phyrexia's Core
  • Seraph Sanctuary
  • Zoetic Cavern
  • Darksteel Ingot
  • Guardian Idol
  • Sisay's Ring
  • Pristine Talisman
  • Hand of Emrakul
  • Skittering Invasion
  • Ulamog's Crusher

Good luck with your deck.

AV2525 on Dreadhorde Warchief

1 month ago

I feel like Flux Channeler doesn't get off much. Consider replacing with Gleaming Overseer to help protect your Zombie Army and get it through defenses. -- If you feel Flux Channeler is really working for you, Tomebound Lich could be replaced instead. I feel there's a chance he's not as effective in practice as he is on paper.

Consider Aether Tunnel to help your big Zombie Army get through defenses unscathed and boost there power a little quicker. It also synergizes with Audacious Thief since he's weak and won't survive too many attack attempts otherwise. Also synergizes with the Lifelink creatures a small bit to make sure they can keep banging away at boosting Bloodthirsty Aerialist .

You might get rid of Cryptic Caves , since it kind of slows down momentum; especially since you've also got Karn's Bastion . You wouldn't want your opening hand to have both.

Angrath, Captain of Chaos might also have a place in this deck.

Four Dreadhorde Invasion might be too many. - If you have too many out there, you're taking a lot of damage each turn. Additionally, its value isn't fully realized until the next turn, so its not necessarily much help when you need an immediate answer. Maybe remove one of them.

ScionsStillLive on [[Primer]] Cthulhu's Scrapyard

2 months ago

Also, you can remove a Wastes to put in Cryptic Caves .

Hblue on [[Primer]] Cthulhu's Scrapyard

2 months ago

ScionsStillLive Thanks for the suggestions!

As mentionned in the "Upgrades, additions and replacements" section, Mana Vault is definitely going in as soon as I get the money for it (Same goes for Mana Crypt ).

Endbringer is already in the list, in the #CardAdvantage category.

I used to run Tron lands but decided to cut them; I'd much rather have lands that are always useful instead of hoping to somehow assemble tron organically. I also decided to cut Titan's Presence because it was amazing when it worked, but would be useless too often for my taste.

I find Eldrazi Mimic pretty lackluster and would much rather squeeze in another combo piece instead of a big, yet vanilla creature.

I forgot about Cryptic Caves but will most likely find a slot for it. Thanks for reminding me!

Load more

No data for this card yet.