|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elspeth vs Kiora (DDO)||Mythic Rare|
|Born of the Gods (BNG)||Mythic Rare|
Combos Browse all
Kiora, the Crashing Wave
Planeswalker — Kiora
+1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
-1: Draw a card. You may play an additional land this turn.
-5: You get an emblem with "At the beginning of your end step, put a 9/9 blue Kraken creature token onto the battlefield."
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Kiora, the Crashing Wave Discussion
1 week ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.
1 week ago
I like the idea but your average cmc is 4.18 meaning that by the time that most of your stuff is coming down people are already moving to win the game and I think that you need to narrow your focus a little. I'm not sure that having Avacyn, Angel of Hope is worth it for you for the cost and time that she will come down and Narset, Enlightened Master is going to be too slow to get out for you I think. Now we get to Planeswalkers, you absolutely cannot count on the ultimate for most of them, it's just too far out of reach. That said, most of the ones you have here have decent first and second abilities but the ones I don't feel make the cut are Kiora, the Crashing Wave, Nissa, Voice of Zendikar, Samut, the Tested, Sarkhan Unbroken, you're only running one thing that really makes Teferi, Temporal Archmage and Tezzeret the Seeker worthwhile and that's the Chain Veil, and I've always felt that other than Vraska the Unseen's second ability she's not worth it. Cryptic Command is pretty colour intensive for your mana base, All Is Dust is going to hurt you just as badly as everyone else. Otherwise I love the idea here and I'm curious to see how it turns out!
1 week ago
Highly recommend more ramp, maybe Elvish Mystic? I'm running a blue-green version of this with Urban Growth and Kiora, the Crashing Wave that works pretty well. Do you have trouble with draw? If so you could try Rishkar's Expertise. Otherwise, looks pretty good
4 weeks ago
Herald of Secret Streams Champion of Lambholt (I have one I can give you if you actually make the deck) These both turn your deck into a really painful thing to play against. Kiora, the Crashing Wave is a really fun walker to play in this deck, and dirt cheap since no one plays her at all. Increasing Savagery good way to get all the counters out that you can, also great commander for hydras cough cough Mistcutter Hydra
Bioshift someone kills your big boy just take all its counters and move them to something else
Vastwood Hydra does the same thing as bioshift just for itself
So my last suggestion is a bit of a money sink but it will be a fun thing to play if you want it Vigor
1 month ago
1 month ago
So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...
Lands and Mana Sources Show
Some issues I see with the deck Show
- Not enough Evasion. While your creatures might be large, very few of them have trample, flying, unblockable, landwalk, etc. This means that against any deck that makes tokens (Which is a LOT of them), you will have a VERY hard time actually killing them.
- Not enough removal. I know that UG tends to be very light in removal, but it is still VERY important. While you have a couple removal spells, mass removal is still very useful.
- Not enough protection. Similar to your removal spells, you have very few ways to protect your own creatures. Being able to protect your own beefy creatures is important in commander when there are so many opponents and having a large number of cards in your hand paints a large target upon your back.
Evasion Recommendations Show
Removal Recommendations Show
Protection Recommendations Show
Potential Cuts Show
In general, these cards are either too clunky, too expensive (cost wise), have strictly better versions, or don't push your game plan forward.
Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!
2 months ago
I've actually been moving this deck in less of a clone direction, and more of just a control direction. I use most of my mana in a turn either on removal/counterspells or card draw, and I found that most of my clone effects were just taking up space. I have a good amount of recursion anyways, so I'm not particularly concerned with reusability.
Mystic Confluence is one of the cards I'm "considering", I just arranged a trade with another user for one, and I expect to have it in this deck in a couple of days. I don't particularly care for Supreme Will; Mana Leak is bad, and if I wanted to play Impulse, I'd just play Impulse. I get that the versatility is great, but I tried Mana Leak in here, and it was rarely able to counter the things I needed it to. I thought about Isochron Scepter, but there are only 13 cards that work with it. Do you think that's enough?
As for wraths, I've generally been fine with what I have; as I have 4 instant-speed wraths, I can usually just say something along the lines of "Don't attack me, or I'll have to bounce your board", and my playgroup knows that I might have the cards to do that, and so they just respect it. Hour of Revelation is definitely worth further consideration, though the triple could be an issue.
And as I mentioned above, I've been moving further away from the Clone plan lately. My past few game wins have come from Kiora, the Crashing Wave emblems and kicked Rite of Replications (at instant speed) targeting big bombs like Kozilek, Butcher of Truth or Wurmcoil Engine. Stunt Double was one of the cards I recently took out because even it was underperforming a little.
In any case, thank you both for your feedback!
2 months ago
Maybe take out Simic Sky Swallower, Winged Coatl or Fleetfeather Cockatrice as they do not offer much apart from their keywords. Also Kiora, the Crashing Wave may not be strong enough? She looks very fragile and I assume that she usually won't provide much value.