Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

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Printings View all

Set Rarity
Commander 2020 (C20) Common
Ultimate Masters (UMA) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common

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Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Satyr Wayfinder occurrence in decks from the last year

Latest Decks as Commander

Satyr Wayfinder Discussion

Azeworai on Die! Die! Die!

2 weeks ago

Ah, yes. I have a Jund sacrifice deck myself with Mr. Oakenshield at the helm, though Korvold is quite the powerful engine.

I see a few things problematic with the decklist. First, a distinct lack of ramp. Two, a lack of early game, which can be fixed by ramp. Three, there are a lot of places to fit creatures to die.

So, what I would recommend:

Mana dorks are fantastic in aristocrat decks, for they can be sacrificed if they must. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow, and Boreal Druid each fill the best role at one mana. I've enjoyed Skull Prophet greatly, for it fills the graveyard with fodder.

Other than that, two mana ramp is best. But you're in Green! Get those Arcane signets out of here. Rampant Growth, Nature's Lore, Into the North (try a few snow basics), Cultivate, and Kodama's Reach are all lovely.

Then, of course, there are some includes that should go in most aristocrat lists:

  1. So, Yawgmoth, Thran Physician is the single greatest card for this style of deck. It offers draw, murder, sacrifice, and cannot be tapped by Aphetto Grifter. Run it despite the ten-dollar price limit.

  2. Midnight Reaper and Grim Haruspex each fill a smiliar role, though Liliana's Standard Bearer is one I have much enjoyed. Dark Prophecy does much.

  3. More sacrifice outlets! Goblin Bombardment is fantastic, Carrion Feeder is cheap whiles growing massive, New Erebos draws some cards, Rankle is an engine by itself, and Yawgmoth is the best.

  4. There are some things that offer much to die. Goblin Rabblemaster and Legion Warboss each fill the board apace.

  5. So, let's add far more creatures than is deemed sanely necessary. Satyr Wayfinder, Gatecreeper Vine, and Sylvan Ranger can fill the slot of a land. Reclamation Sage can be a removal spell.

  6. Liliana, Heretical Healer  Flip transforms far too eath in strategies such as this. Grisly Salvage can fuel graveyard chicanery. And Once Upon a Time is something I put in literally every green deck I own, for it is most potent.

  7. Living Death ends games. It gets back all from the bin, then murdering all opponents withal Blood Artist.

Alright, now upon what I would ablate:

Chittering Witch is too slow for fodder and the sacrfice ability is not gratis. Thrashing Brontodon is too much mana. Mazirek just doesn't do enow; she wishes to put counters upon creatures that are meant to die. Deathsprout is too much mana. Deflecting Swat seems lacking. Find / Finality is just too much to cast. Taste of Death is actually just useless. Witch's Oven is too limited.

Okay then. That shall be all from me! You may peer upon my list here if you care.

Happy snuffing!

Balaam__ on Compost Pile

4 weeks ago

Good observations, dichia. I remember contemplating Commune with the Gods and deciding against it, I think it was because in that slot it was a battle between that or Winding Way and WW won out. I figured that without enchantments in my deck the card is less effective than WW which would let me grab a creature or land, whichever I needed at the moment. Yeah it dumps an extra card in the graveyard compared to WW, but I have enough mill outlets already.

I think I passed on Satyr Wayfinder only because every dredge/delve deck I’ve seen used him and I just wanted to break away a little bit. Make this build more my own. It’s definitely a capable card.

As for Logic Knot...I wasn’t aware of that. I don’t play much blue so my knowledge of that color’s cardpool is rather limited. I love the idea of Logic Knot, but without dramatically restructuring the deck I don’t think I could incorporate it. Maybe if I threw in some Zagoth Triome’s or something, but with just those it would be kinda unreliable I would think. I just don’t know how I’d squeeze it into this build:/

Thanks for all the good ideas though.

dichia on Compost Pile

4 weeks ago

A splash of blue could be interesting. It gives you more options for your self-milling strategies and also other delve cards like Logic Knot to protect your big creatures once on board.

Anyway, Satyr Wayfinder and Commune with the Gods are two other green cards that could help you thin the deck and find what you need.

RNR_Gaming on Tayam and Tayam again

1 month ago

adding things that fill the yard might help a bit Satyr Wayfinder Stitcher's Supplier, Stinkweed Imp, Golgari Grave-Troll, and Golgari Thug could all be interesting.

Zhugo12 on Karadorable [cEDH Primer]

1 month ago

tcooke2 What if I take out Sadistic Hypnotist and put in Cartel Aristocrat for just a strictly cheaper sac outlet.

Then take out Satyr Wayfinder for Felidar Guardian as an additional means to combo and an additional 4 cost creature (a surprise tool that will come in handy later)

I can take out Qasali Pridemage for Birthing Pod as an extra reusable tutor (especially fun with any line that includes Felidar Guardian because it allows you to fetch and sacrifice the Felidar Guardian on the same turn.

But as for Body Snatcher, I'm not sure what I should take out

Hunt381 on yoU aGaIN?!?!?

2 months ago

MrBoombastic and LeBonco22 I actually cut Collected Company and added Cavalier of Thorns Awhile ago. But I never updated it on here. I am trying out Satyr Wayfinder And it definitely helps to mill for Uro. I am still unsure if the speed of the deck holds up. But it seems more reliable. My thought is with m21 coming out I might put in Azusa, Lost but Seeking to help with playing lands. And I have changed up my lands to include a few more utility lands. Any other suggestions of things Of cards I could cut and replace in order to help the deck.

MrBoombastic on yoU aGaIN?!?!?

2 months ago
  • With Uro, Titan of Nature's Wrath, Arboreal Grazer and Growth Spiral, you want a TON of lands as they do basically nothing, if you can't play an extra land with them. Looking at most decks like this in both Standard and Pioneer, they usually play around 28 lands. I know it feels like a LOT, but you'd rather have too many than too few with that many effects, that put them into play from your hand.

  • Satyr Wayfinder seems like a great fit. He mills for your Uro and keeps your hand filled with lands. This way you might not have to add more either.

  • While Collected Company is a fun idea, I don't think it fits the deck. It's a tempo card that wants to, ideally, put two 3-drops into play. It can help you ramp, if you hit the right cards and have extra lands in hand, but most of the creatures aren't great hits for it and I think there will be a little too many feel-bad moments. I could very well be wrong though. Other (possibly) more consistent ramp options could be: Cavalier of Thorns (huge body, mills for Uro and ramps + selection from yard), Nissa's Pilgrimage (both puts one land into play AND your hand), Hour of Promise (makes blockers on top of 2 lands), Wolfwillow Haven (earlier ramp), Elvish Rejuvenator (a body and a land) and possibly many more.

  • Love the hell out of Tireless Tracker, nice one!

EldraziOfRavnica on My Meren Deck

2 months ago

Spark Harvest is probably better than Severed Strands. Crashing Centaur is a little slow for a discard outlet at six mana. The shroud is nice, but you might want to consider Bog Witch. Costly Plunder is strictly better than Altar's Reap. Talisman of Resilience is good ramp, and a wrath or two lie Crux of Fate or Damnation might be good, depending on your budget. Stitcher's Supplier is very good self mill, as is Satyr Wayfinder. Cut Windgrace Acolyte for one of those, or some other, cheaper self mill if you can't find those two. Deathgreeter does Sultai Flayer's role better than the Flayer.

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