|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
Combos Browse all
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr Wayfinder Discussion
1 week ago
I think that Putrid Leech is a 4 of anytime, it is your best creature to beatdown, Chittering Rats is a great tempo swing, but the 4 damage per turn can be devastating, i think the rats are better suited for monoblack devotion.
I'm not entirely sure that it is correct to play 3 Gurmag Angler, but i believe that it is a card that you want to see at least one each game, maybe since you don't run the Satyr Wayfinder like i do it can get a little more time to have enough cards in the grave to make it cheaper for you, but this deck isn't in the worry to have them on the battlefield that soon.
Have you played the deck in any tournament yet? I was only able to play a couple games online for now.
1 week ago
direct budget swaps that are better most of the time.
I would say your curve is a tad high (average 4.03 atm, even with over 100 this is problematic). Depending on the speed of your meta you will get left behind on experience counters and setup if you can't play anything. So more value 2 drops and 3 drops will smooth the deck out.
I would also recommend Shadowborn Demon quite heavily in any meren deck. Surprise catch most kill with a slow sac outlet in a pinch (with a 5/6 flying body when you are adequately set up).
A question you want to ask yourself while cutting/swapping with this deck is: What do I want my mid/late game to look like?
Do you want fatty beats? (Vorinclex, Voice of Hunger, etc)
Is this deck focused more on multiplayer amongst friends, store multiplayer, or 1v1?
Felix_Culpa on Maren
1 month ago
Oh gosh it's kinda bad. Let's start by removing the following:
A meren deck is built for attrition. You want lots of utility creatures and spells to reanimate, recur, sacrifice, and shuffle around for control and to get ahead. Discard effects are very weak in multiplayer, and alot of the cards mentioned have better options. You may notice I took out alot of big creatures. As Meren, you want to hold the game up and smile as everyones eyes go wider and wider as you gradually pull far ahead and beat them to death. Control recursion utility Value
1 month ago
Worth running Satyr Wayfinder for self mill/draw + land?
1 month ago
ImtheRealBear Thank you for commenting. I havent put a description to the deck because i was more concerned on getting advise on the landbase than on the general strategy of the deck.
I never have a problem with the amount of lands thanks to the tutoring of Sakura-Tribe Elder and the digging of Satyr Wayfinder. If I still run short on lands, i can always retrieve some with an Eternal Witness
About the fastlands: yeah, maybe i could trade them for shocklands. Although they are just 2, so most of the time they don't enter the battlefield tapped. Besides, playing a T1 Hedron Crab is usually vital to get a fat GY.
Finally, about your suggestion of adding Spider Spawning, i had considered it when I first started building this deck. But there are a few problems with it: a) Its not a creature card. b) Its flashback cost requires black mana (this deck was originally simic, but went bant for its defensive capability against GY hate. I wont add a fourth color.) c) Kessig Cagebreakers does practically the same, is a creature card, and can close a game instantly by surprise if I got some Lightning Greaves on the battlefield.
I will add a description soon. This is one of my pet decks along with
SCORE: 33 | 25 COMMENTS | 4575 VIEWS | IN 28 FOLDERS
, so I would like to fine-tune it as much as possible. I actually have a $60 dollar budget version of it.
Thanks for your suggestion and upvote!
2 months ago
Before you start buying cards, maybe you can answer the question: Do you see this deck as being competitive one day? As it is, there are ways to make a Golgari graveyard-based synergy deck competitive but it will probably become a Delirium deck eventually. There are also objectively better graveyard decks out there such as Dredge and Living End etc. The main reason why they are better is not because they avoid graveyard hate (anything from Rest in Peace, Nihil Spellbomb, Relic of Progenitus or even just Scavenging Ooze - all commonly played in the format), but because they are consistently faster than your deck. Therefore, I'm not sure how much money you are willing to spend and how much you want to win. That being said, cards like Abrupt Decay and the 3 lands I mentioned are always going to hold value because they are played in quite a lot of other decks.
But if you are looking for a semi-budget way to upgrade this deck and use it to win a few matches at FNM, I think it can still be done. 4 Satyr Wayfinder and 4 Splinterfright is correct, and I think you can go up to 3 Jarad, Golgari Lich Lord. 2 more Elves of Deep Shadow to complete the playset is probably helpful for ramp. Not so sure how useful the Deadeye Tracker is going to be in this deck. 3 Nighthowler is ok, I think, it could even go up to 4 if you want. I'd take out Necrotic Ooze because you don't have that many useful abilities to copy. Den Protector is a much slower Eternal Witness so if you have any of the latter you can do a straight swap. You can also consider Boneyard Wurm or 1-2 Ghoultree. You'll need to up the creature count - maybe around 23 creatures.
As for spells, I think 4 discard (2 Raven's Crime and 2 Inquisition of Kozilek) and 4 removal (2 Abrupt Decay and 2 Fatal Push) can work. 1 Life from the Loam is always useful, and maybe just 3 each of Commune with the Gods and Grisly Salvage. That will put you at 15 spells.
But most importantly, your sideboard needs to be silver bullets that will help you against other matchups. As of now, your sideboard is just too random. You'll need graveyard hate that doesn't affect yourself (Nihil Spellbomb, Scrabbling Claws, Scarab Feast); you'll need removal for artifacts/enchantments in general (Naturalize, Natural State); you'll need boardwipes against weenies and tokens (Drown in Sorrow, or even Illness in the Ranks - much more narrow though); you'll need lifegain against Burn and aggro (Gnaw to the Bone); and you could keep 2 more Raven's Crime in the sideboard against control. You'll also need land destruction such as Ghost Quarter, Tectonic Edge or the new Field of Ruin against Valakut decks and the like.
2 months ago
Thanks zephyr_chang! I think I have some Satyr Wayfinders that I will have to dig up. I have been waiting on buying Abrupt Decay but I think I'm going to have to get them today. Out of the 3 lands that you suggested, which one should I buy and how many of them? or a combination of all of them?
2 months ago
I would cut the Jarad's Orders and Sudden Reclamation and the planeswalker. I think those are the cards with the least impact when played. You still have 9 spells (Salvage, Commune, Loam) that fill your Graveyard and you have creatures that can do the same (Splinterfright, also consider Satyr Wayfinder), and natural attrition (i.e. when your creatures die), so don't worry about there being not enough creatures in your graveyard.
I would use these 8 free slots for maybe 4 removals and 4 more creatures. It might be that 21 creatures is still a bit low for this deck - the tension being you need a critical mass of creatures both in your graveyard and on the battlefield. But it is a start.