|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Common|
|Born of the Gods||Common|
Combos Browse all
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr Wayfinder Discussion
1 day ago
Satyr Wayfinder is a must-include IMHO. Smooths out land draws for only running 20. Maybe run 4 Satyr Wayfinder and 4 Grapple with the Past and drop Gather the Pack? I say grapple because it is instant, can grab a land or ANY creature in the yard, not just revealed ones like gather.
Ever After could be good in longer matches. Play after attacking into a clogged board.
Yahenni's Expertise could be killer against go wide strategies. You can recover pretty quick after one from the free cast.
5 days ago
Satyr Wayfinder might help get cards in the graveyard faster.
1 week ago
Rally the Ancestors, Satyr Wayfinder, Collected Company all seem great here. I think you have too many Enchantments that don't do anything, like Tainted Remedy, plus Rites of Flourishing will help the combo and aggro decks more than it will help you
1 week ago
Cards that reveal and go to the yard are like Commune with the Gods, Grisly Salvage, Mulch, See the Unwritten,Forbidden AlchemyCards that self mill Armored Skaab, Deranged Assistant,Ghoulcaller's Bell, Curse of the Bloody Tome, Dream Twist, Satyr Wayfinder, Increasing Confusion With enough self mill Spider Spawning could be a threat. Gnaw to the Bone a way to buy time. Lord of Extinction thrives off large graveyards.Body Double. Boneyard Wurm. i have more but am a t work and leaving
3 weeks ago
I have contemplated Knight of the White Orchid. I was debating on whether or not I wanted it because that is A LOT of creatures with the double in the mana cost, but another one to consider again. Hero of Bladehold again was one I was considering, but the four mana for a creature seemed like a lot. However, for some reason I thought the tokens left the battlefield, so maybe worth considering a one of.
Satyr Wayfinder is there to get more things into the graveyard, however Grim Flayer could be one worth trying instead. The problem I have is it's not a knight and I may utilize more resources protecting it, wheres Satyr Wayfinder I don't care about. But a two mana powerhouse is definitely worth considering as well.
It may take a while to playtest those but thanks for the suggestions skoobysnackz!
3 weeks ago
3 weeks ago
Corpse Connoisseur is great!
Champion of Stray Souls have you thought this card is too slow
Scourge of Nel Toth is this card too slow
Verdant Force good enough?
if you're trying to combo, maybe Tooth and Nail.
1 month ago
I'm a Meren player as well, and there are quite a few cards that I really enjoy playing. First, I'd recommend Viscera Seer. It gives you a good sac outlet that you can recur easily, and it allows you to sift through your library a little bit as a bonus. Caustic Caterpillar is great artifact/enchantment removal that sacrifices itself so that you can reuse it with Meren. Satyr Wayfinder secures a land drop while throwing stuff into your graveyard to later be revived. Reclamation Sage is an auto-include in any green deck I build as an easy destroy an artifact or enchantment, and with Meren you can keep reusing it, same as Caustic Caterpillar. Merciless Executioner is great as a second copy of Fleshbag Marauder for consistency. Catacomb Sifter is good for both 1 time ramp and a little more scrying while you're sacrificing, while putting down 2 bodies. Solemn Simulacrum is exactly what you want to be doing, having both a relevant ETB and LTB effect that are great. Gonti, Lord of Luxury is a really fun card that gives you potentially great value while yelling "don't attack me" with deathtouch. Sidisi, Undead Vizier is an amazing card, allowing you to sacrifice a creature while getting a tutor. Pretty sweet stuff. Bane of Progress can be backbreaking against most decks who are just trying to build up a crazy amount of artifacts and enchantments. I know that this is an absolute MVP in my deck, and it is usually one of the cards I tutor for. If you need to make room for anything, I think the most underwhelming portion of your deck resides in your instant spells. Not to say all of them are bad, but I'd take out cards like Consume Strength, Naturalize (if you add the enchantment/artifact hate I suggested), and Ultimate Price (it won't hit most commanders). Tainted Remedy should also be cut in my opinion, as it is highly situational. If you'd like, you can always look at my Meren list to get ideas (although I still need to update it to match my current list). Good luck on your build!