Satyr Wayfinder

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2016 Common
Commander 2015 Common
Magic 2015 Common
Born of the Gods Common

Combos Browse all

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

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Satyr Wayfinder Discussion

smiffdemon on Ishkanah Stuff

1 day ago

Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!

The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~

Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?

Now for some super fun cards that benefit from a graveyard presence.

Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.

Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)

Protection: Asceticism, Swiftfoot Boots, Lightning Greaves, Heroic Intervention

Tutors: Green Sun's Zenith, Diabolic Tutor, Demonic Tutor

Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.


The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.

If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:

Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)

GolgariGravedigger on Death's Awakening (Primer)

1 week ago

Very cool deck. I have a couple ideas I would like to run by you. Is there a reason to run Bloodstained Mire and Wooded Foothills when you could be running 4x Verdant Catacombs instead? I'm thinking that you're trying to avoid dropping the $$$ on them since they're $40+ each. Someone suggested Traverse the Ulvenwald which I think would be a great addition, but you would have to adjust your mix of card types. I think not running 4x Lotleth Troll is kind of a mistake, since he's a great beater, and he throws creatures in the grave. I would probably take Satyr Wayfinder over Mulch, unless you're using Traverse the Ulvenwald, and you need to mix up your card types. I'm not sure that I like Become Immense, but I guess it makes use of all the non-creature cards chilling in your graveyard. Also, Dismember has some cool synergy with Death's Shadow, I would probably sideboard a few. Anyways, I like the deck. +1

Duke.Fleed on Yidris Storm Buttkicking

2 weeks ago

since its a commander deck this took me a little longer, sorry. I also have a Yidris though so I think I wont be totally lost on this one.

So the biggest things in a Yidris deck is getting combat damage through so you can cascade. You've got a few things in there that do that, however I think you could put in more. Aboshan's Desire is one of my favorites. I would concentrate on getting him through and getting double strike in order to make big plays rather than just increasing pure damage. So I would cut Hero's Blade and Blood Tyrant. Also I don't think Satyr Wayfinder, Rakdos Charm, or Dark Intimations belong.

Also I'm sensing a Windfall and discard sub theme in the deck. While I do like a good wheel effect, and the pre constructed version was built that way, I do think too much of that is unfun for your friends and also not as effective as increasing the consistency of your storm game plan. So if, after adding some of the cards I've mentioned and you're over 100, I'd cut some of the weaker discard and wheel effects like: Nath of the Gilt-Leaf and notion theif are some of the more unfun ones(also they banned leovold for a reason), Dark Deal is the most under powered wheel effect in the deck I think. If you really like the wheel effects, then I think you should forget the storm part and just build a wheel reanimation deck.

I really like the untapping lands concept to fuel your ability to storm off, as such I think you really need Kodama's Reach, Cultivate, and Burgeoning. These, though they seem boring, are absolutely crucial to ramp so you can have one big explosive turn. That said, when you add more land finding you can go down on land. I would say 37 is a good number. Also some a good couple of lands to have would be Cabal Coffers (or Magus of the Coffers and Urborg, Tomb of Yawgmoth.

Some really good storm cards you can add are: Magus of the Will and Yawgmoth's Will (similar to past in flames), Shrieking Drake can bounce itself and you will get as much storm count as you have blue mana, other cascade cards like Bloodbraid Elf,Shardless Agent, and Maelstrom Wanderer are good for casting a lot of spells, the black and blue versions of the expertise cycle Yahenni's Expertise and Baral's Expertise are very good.

I hope this helps, if you have any questions about my ideas, just ask.

dontjudgemyusername on Death's Awakening (Primer)

3 weeks ago

Is Satyr Wayfinder better than Mulch here? Considering it's a blocker and can be scavenged, the only downside to playing it instead is only getting rather than multiple.

2gherkins on Good starter Commanders

3 weeks ago

I've got to give a shoutout to my girl Meren of Clan Nel Toth. While most Meren decks (including my own) are far from budget, Meren can easily be built in a budget shell. In fact, you are likely to have many of the necessary cards lying around. Key cards include Fleshbag Marauder, Sakura-Tribe Elder, Viridian Emissary, Spore Frog, Caustic Caterpillar, Grim Haruspex, Satyr Wayfinder, Victimize, and Jarad's Orders. Of course, the deck can abuse many less budget cards (Eternal Witness, Mikaeus, the Unhallowed, Sidisi, Undead Vizier, Hell's Caretaker, Fauna Shaman and Entomb) but it is not even close to necessary for a starter shell. Also, keep in mind, not all cards are as expensive as you might think. In my deck, I find that Seasons Past and Demon of Dark Schemes are extremely powerful.

ibstudent2200 on feed varolz

1 month ago

Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.

Corpsejack Menace, Reyhan, Last of the Abzan, Hardened Scales, and Retribution of the Ancients all play nicely with +1/+1 counters.

You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.

I'd probably try to play closer to 37 lands with Varolz.

If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).

Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).

Fertile Ground > Gift of Paradise.

Prey Upon > Cartouche of Strength.

Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.

Victim of Night/Go for the Throat > Reave Soul.

Silence the Believers > Edifice of Authority.

Basilisk Collar/Gorgon Flail/Gorgon's Head > Sultai Runemark.

You should really cut all your Ironshell Beetle variants. Run cards like Satyr Wayfinder, Elvish Visionary, Golgari Brownscale, Shambling Shell, or Yavimaya Elder instead.

Golgari Signet > Golgari Cluestone.

Lull > Haze of Pollen, though I would advise against running either card.

Nature's Claim > Natural State.

Sword of the Animist > Explorer's Scope.

I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.

Giant Growth > Shed Weakness, though I wouldn't recommend running either card.

Seal of Doom > Spidery Grasp.

Wickerbough Elder > Springsage Ritual.

You have a lot of creature slots that are due for upgrades.

KongMing on Legion

1 month ago

Fun deck, but you only have 6 creatures with CMC 3 or less. I playtested it a couple times, and I never got the Soulflayer until past Turn 10 both times. Seems really contingent on having the Flayer to work. You also only have one source of Blue, and six cards that require it to be cast. I know they are mostly in there for the Soulflayer to Delve, but you don't have many reliable ways to discard the cards in your hand to the grave.

Right now it seems pretty unfocused and scattered. Cards that let you fish through the top X cards in your deck, put one in hand and discard the rest would be good for this deck. Examples include Benefaction of Rhonas, Bitter Revelation, Commune with the Gods, Forbidden Alchemy, Gather the Pack, Gifts Ungiven, Grisly Salvage, Moonlight Bargain, Mulch, Pieces of the Puzzle, Satyr Wayfinder, Scout the Borders, See the Unwritten, Strategic Planning, Sultai Ascendancy, Taigam's Scheming, Tracker's Instincts, Vigean Intuition, and Wood Sage.

Obviously, some of those are better than others. Pick the ones you think combo with the theme you want for this deck the best.

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