Satyr Wayfinder

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common

Combos Browse all

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Price & Acquistion Set Price Alerts

UMA

CM1

C16

Ebay

Satyr Wayfinder Discussion

xxslatteryxx on Golgari Graveyard (Modern)

6 hours ago

DeviousPenguin666 I hear what you're saying about Satyr Wayfinder, I am still deciding which way to go with him but am still using Glowspore Shaman as of 12/13/2018. The extra 2 power is really really nice, but like you said, doesn't fill the grave or fix your mana quite as effectively as Wayfinder.

I have been able to get aGhoultree out on turn two (some shenanigans with Stitcher's Supplier and Street Wraith). I sort of view this deck as playing a bunch of copies of Goyf if that makes sense haha!

DeviousPenguin666 on Golgari Graveyard (Modern)

9 hours ago

Sweet deck! The one small thing that jumps out to me is I think that Satyr Wayfinder is better than Glowspore Shaman. While Glowspore does have +2 power, there is a big difference between putting a land on top of your deck and into your hand. Also, I absolutely love a deck with a playset of Ghoultree! Most of the time people's removal is stuff like Fatal Push and Lightning Bolt, and those don't really get it done against a turn 3-4 10/10. +1!

1astrokid1 on Sidisi Self-Mill

5 days ago

I would cut: Caustic Caterpillar, Dawntreader Elk, Deathbringer Regent, Deathcap Cultivator, Decimator of the Provinces, Diligent Farmhand, Farhaven Elf, Golgari Raiders, Lotleth Giant, Mulldrifter,Satyr Wayfinder, Stinkweed Imp,Wood Elves, Deep Analysis, Spider Spawning, Worm Harvest, Chemister's Insight, Molderhulk, Shriekmaw, Shadowborn Demon, Night Incarnate, Deathbringer Regent

TL;DR Too much ramp, some non-synergistic cards, board wipes shouldn't be necessary if you are playing aristocrats. Some of the cards depend on casting from your hand rather than ETB. These are just my suggestions feel free to adjust as you see fit.

If I am missing something about these cards let me know. Also, you can look at my decklist if you want to here: Sidisi, Self-Mill, Surveil and Explore I just got the Golgari Guild kit so my Sidisi deck is different now.

cloudman72 on GW Reanimator

1 week ago

Yea... You have no discard or mill. Are you going to wait until you have 5 mana to evoke and then spend 4 mana to reanimate? Why not put some Satyr Wayfinders in?

Honor_Basquiat on Teneb, the Harvester

1 week ago

You're off to a good start.

Here are some budget friendly staple removal spells you should consider running (you don't need to run them all of course):

Here are some budget friendly cards that can help you feed your graveyard:

Here are some budget friendly big bomb creatures you can use as win conditions and/or reanimate:

If you want to go the reanimator angle here are some budget friendly reanimator spells:

ZendikariWol on Muldrotha EDH

1 week ago

Well first of all, dropping my link at the bottom. But some all-stars include:

Dreamscape Artist is exceptional ramp.

Druid Lyrist, Elvish Lyrist, Elvish Scrapper, and Scavenger Folk remove artifacts & enchantments.

Glen Elendra Archmage is... hopefully going down in price thanks to the reprint??

Glowspore Shaman and Satyr Wayfinder.

Mulldrifter, Night Incarnate, and Shriekmaw are great and Evoke is great for this deck.

Plaguecrafter is a strictly better Marauder or Executioner.

Spore Frog is the best. The actual best.

Sylvan Safekeeper sacs lands (though she may be too $$), and Turntimber Sower benefits from it.

AEther Barrier seriously slows down aggressive decks.

Animate Dead can hit Muldrotha from the grave.

Excavation is nice.

Font of Fortunes, also nice.

Infernal Darkness is cruel. Sac it to the upkeep cost, cast it post-combat, and there is no enchantment removal in black. They could Seal of Primordium it once, but you just cast it again.

Sinister Concoction is okay budget removal, as is Soul Ransom.

Standstill draws cards.

Unbridled Growth is basically : draw a card.

Chromatic Lantern is FOUR DOLLARS RIGHT NOW

Courier's Capsule and Mishra's Bauble, good draws.

Expedition Map is good ramp.

Perpetual Timepiece is self-mill and woo!

xxslatteryxx on Golgari Graveyard (Modern)

2 weeks ago

ShrimpImp The most recent GRN addition I have been testing is Glowspore Shaman over Satyr Wayfinder. I like the extra power it brings for the very slightly less effective graveyard filling. i play this on MTGO all the time as well, sideboard is a work in progress.

hkhssweiss on Muldrotha the gravetide (cant win)

2 weeks ago

malingtite28

No worries, I can definitely help you out here. My main deck is a reanimator based one so I can definitely suggest you some cards to help you out. For Muldrotha since you have access to Sultai colors you have a great amount of synergy to work from your graveyard. Especially for Muldrotha itself, you will be able to play one of each permanent. There is a combo route or value route you can go for, since it is cheaper to go the value way I'll list some cards that can help you that way.

The key aspect for Muldrotha is that it can play permanents from the grave, this gives you advantage over the other players is breaking parity. You don't mind stuff going into the grave as you can play it later on when Muldrotha is online. The cards listed below should be less than $5 and would greatly strengthen your deck.

Creatures: Plaguecrafter, Satyr Wayfinder, Reclamation Sage, WORLDSHAPER!, Acidic Slime, Mulldrifter, Underrealm Lich, Spore Frog, Viscera Seer, Ramunap Excavator, Deathrite Shaman, Notion Thief, Terastodon, Zulaport Cutthroat, Protean Hulk

This is only a small handful of the many cards that can be run, basically you want to abuse as many ETB effects and use cheap ones that you can reuse every turn.

Another way to abuse your graveyard more is reanimation effects, here is some budget effects that can be added in to bring stuff out of the grave. It also helps that if it's a permanent so even if it's in the grave Muldrotha can still use it.

Recursion: Animate Dead, Dance of the Dead, Victimize, Living Death, Splendid Reclamation, Journey to Eternity  Flip, Deadbridge Chant

Card draw is another aspect that is essential, there are quite a bit of interesting ones that we can use to either fill our hand our fill our graveyard as well.

Card Advantage: Mystic Remora, Windfall, Frantic Search, Careful Study, Thoughtscour, Dark Deal, Syphon Mind, Chart a Course, Skullclamp, Whispering Madness

Lastly is the ramp, we want to lessen the amount of instants/sorceries we play and more permanents so artifact mana seems to be the way to go alongside creature based ETB ramp.

Ramp: Golgari Signet, Dimir Signet, Simic Signet, MindStone, Commander's Sphere, Fellwar Stone, Coldsteel Heart, Chromatic Lantern, Wayfarer's Bauble, Expedition Map, Wood Elves, Farhaven Elf

Hope that gives a little more insight and feel free to ask any questions!

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