|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Common|
|Born of the Gods||Common|
Combos Browse all
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr Wayfinder Discussion
1 week ago
I'm a Meren player as well, and there are quite a few cards that I really enjoy playing. First, I'd recommend Viscera Seer. It gives you a good sac outlet that you can recur easily, and it allows you to sift through your library a little bit as a bonus. Caustic Caterpillar is great artifact/enchantment removal that sacrifices itself so that you can reuse it with Meren. Satyr Wayfinder secures a land drop while throwing stuff into your graveyard to later be revived. Reclamation Sage is an auto-include in any green deck I build as an easy destroy an artifact or enchantment, and with Meren you can keep reusing it, same as Caustic Caterpillar. Merciless Executioner is great as a second copy of Fleshbag Marauder for consistency. Catacomb Sifter is good for both 1 time ramp and a little more scrying while you're sacrificing, while putting down 2 bodies. Solemn Simulacrum is exactly what you want to be doing, having both a relevant ETB and LTB effect that are great. Gonti, Lord of Luxury is a really fun card that gives you potentially great value while yelling "don't attack me" with deathtouch. Sidisi, Undead Vizier is an amazing card, allowing you to sacrifice a creature while getting a tutor. Pretty sweet stuff. Bane of Progress can be backbreaking against most decks who are just trying to build up a crazy amount of artifacts and enchantments. I know that this is an absolute MVP in my deck, and it is usually one of the cards I tutor for. If you need to make room for anything, I think the most underwhelming portion of your deck resides in your instant spells. Not to say all of them are bad, but I'd take out cards like Consume Strength, Naturalize (if you add the enchantment/artifact hate I suggested), and Ultimate Price (it won't hit most commanders). Tainted Remedy should also be cut in my opinion, as it is highly situational. If you'd like, you can always look at my Meren list to get ideas (although I still need to update it to match my current list). Good luck on your build!
1 week ago
I feel Argothian Enchantress could find a good slot, probably for Leatherback Baloth since you already have beaters on a lot of other CMC slots and 3 also houses Reclamation Sage and some lock pieces.
huschli: No, Progenitus cannot be targeted by anything in the game.
1 week ago
Also, you might want to use Innocent Blood over, or in conjunction with, Diabolic Edict. Other than Satyr Wayfinder, you pretty much want to have any of your creatures in play in order to beatdown and win. Which means you will have a bias against putting creatures in your graveyard using effects from Grisly Salvage and Vessel of Nascency. Innocent Blood allows you to fuel Delirium while still getting some use out of your creature cards, and it's cheaper than Edict to cast. Finally, since your Delirium-fueled creatures all have more than one toughness, Nausea is a good way to get around decks that swarm the board or avoid targeting spells. It can also put a Wayfinder in the yard if you have one out.
1 week ago
I'm honestly not sure how much you like Sol Ring; I ended up cutting it from my deck because the two colorless almost never helped me cast things early on, and early is when we need to get rolling. It can help with combo hands if you find the artifact early, but otherwise it's so green-intensive that it felt clunky. You can try cutting Ring for Benefactor's Draught; otherwise my next pick would be Primal Command?
Those are my picks!
2 weeks ago
I can only say it was late, lol. The description I typed of the card had my intent but I typed in the wrong name in. I meant Satyr Wayfinder, not Courser, though it would have been a better choice had Theros been legal (lots of the deck would be different). Thanks for the catch though.
3 weeks ago
you might try to make it more aggressive. Scrapheap Scrounger is naturally an aggressive card. If you combine it with Gnarlwood Dryad and Grim Flayer a t2 3/3 or t3 4/4 (or both) doesn't seem all that unattainable. There are also cards like Autumnal Gloom Flip, yeah a 4/4 hexproof trampler, or Graveblade Marauder who dodges burn, trades with beasties, and packs a punch as well. Grave Strength seems risky, but at the same time could be very powerful. I've been working on getting a dredge deck that I like together and I don't think I've found the right combination yet, but a few things I have noticed: Gather the Pack might be better than Grapple with the Past because it digs two more cards and we can chain with Satyr Wayfinder to mill a bunch when we need it. Additionally it can grab our threats Sidisi, Brood Tyrant and in your case Elder Deep-Fiend and Verdurous Gearhulk and even generate card advantage once we have spell mastery. My favorite card in dredge is Stitchwing Skaab because it's another 3 power creature with evasion that pops onto the board from your graveyard and it has the added benefit of allowing you to pitch your Prized Amalgams straight from your hand into play (at end of turn). Now we can use Traverse the Ulvenwald to grab our amalgams and have a reliable way of getting them into the graveyard. There are also options for making it more a more mid-range grindy deck Baloth Null+Ever After+Den Protector prevents you from milling yourself and essentially gives you a slow, but infinite reanimation cycle at least until your graveyard runs out of creatures...which can easily be solved by a single Fleshbag Marauder Ishkanah, Grafwidow would be a nice addition to this as well. feel free to check out my list frontier dredge
3 weeks ago
So my lgs has been hosting frontier tournaments for a couple months now and I've had the opportunity to partake in quite a few of them. Here are some of the decks I've seen, sorted by deck type and with a short desripction:
Artifact based aggro: Kind of a combination of the standard vehicles decks right now and the old Ensoul Artifact deck from standard past.
All of these decks are fairy weak to Radiant Flames and similar cheap boardwipes.
Assorted Siege Rhino decks: Most midrange decks use the power are a collection of extremely powerful cards all put together into and abzan-based deck. Variants include abzan aggro, red abzan, abzan blue, and straight abzan. There is incredible variety within this archetype, so don't be surprised if you encounter Duskwatch Recruiter Flip, Smuggler's Copter, Crackling Doom, or Stubborn Denial, but do expect Siege Rhino.
Delirium: Similar to above decks, but rely on the power of Grim Flayer and Ishkanah, Grafwidow and don't play white. They both have lots of removal and individually powerful cards, but vary enough that I decided to include them as a separate archetype.
Dragons: A deck that uses Draconic Roar, Thunderbreak Regent and Kolaghan, the Storm's Fury to pressure the opponent. Some variants play blue so that they can play a control game with Silumgar's Scorn and Dig Through Time.
Jace, Vryn's Prodigy Flip decks: The most popular of these are grixis control and jeskai black, which use a combination of poweful removal, efficient cheap creatures, and broken delve spells. These decks capitalise on the cards that would immediately spring to mind when you think of 'broken'. Many complaints of frontier is that jeskai black would dominate with crazy spells, mostly voiced by those who have never played frontier, as this deck is very good but not overpowered.
Pure control: If you want to play under 5 creatures, this deck is for you. Combine counterspells with boardwipes, Dig Through Time and a top end of Torrential Gearhulk. Some variants may play a dragon package for ugin, Dragonlord Ojutai and Silumgar's Scorn.
Fight control decks with pressure + disruption. Unlike the claims of many who say frontier is just a bag of midrange and control is unplayable, the power of Torrential Gearhulk targeting Dig Through Time is undeniable. You can succeed with control.
This is where you brew. These are only the combo decks I've seen, and I'm sure you all on tappedout can come up with many more. Here goes:
Ascendancy combo: Want to drop your opponent from 20 to 0 in one turn with a flurry of spells? Use the power of + with a couple tokens! Fun, but good luck winning a tournaent with a combo this inconsistent, even though you can turbo-Treasure Cruise!
And last but not least, the long awaited...
4-colour rally: In my opinion, this is the best deck in frontier. if you thought you were done playing against Collected Company, well this is just the start. Frontier-exclusive additions include Satyr Wayfinder and potentially Duskwatch Recruiter Flip.
I may have missed your deck, but this is a quick guide to what you can expect to see at a frontier tournament. Thanks!
3 weeks ago
I'm also really interested in this format, but I don't know how diverse the metagame is right now. What are some of the bigger decks in Frontier at the moment?