|Commander / EDH||Legal|
Printings View all
|Born of the Gods||Common|
Combos Browse all
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Price & Acquistion Set Price Alerts
Satyr Wayfinder Discussion
1 day ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 week ago
Very cool deck. I have a couple ideas I would like to run by you. Is there a reason to run Bloodstained Mire and Wooded Foothills when you could be running 4x Verdant Catacombs instead? I'm thinking that you're trying to avoid dropping the $$$ on them since they're $40+ each. Someone suggested Traverse the Ulvenwald which I think would be a great addition, but you would have to adjust your mix of card types. I think not running 4x Lotleth Troll is kind of a mistake, since he's a great beater, and he throws creatures in the grave. I would probably take Satyr Wayfinder over Mulch, unless you're using Traverse the Ulvenwald, and you need to mix up your card types. I'm not sure that I like Become Immense, but I guess it makes use of all the non-creature cards chilling in your graveyard. Also, Dismember has some cool synergy with Death's Shadow, I would probably sideboard a few. Anyways, I like the deck. +1
2 weeks ago
since its a commander deck this took me a little longer, sorry. I also have a Yidris though so I think I wont be totally lost on this one.
So the biggest things in a Yidris deck is getting combat damage through so you can cascade. You've got a few things in there that do that, however I think you could put in more. Aboshan's Desire is one of my favorites. I would concentrate on getting him through and getting double strike in order to make big plays rather than just increasing pure damage. So I would cut Hero's Blade and Blood Tyrant. Also I don't think Satyr Wayfinder, Rakdos Charm, or Dark Intimations belong.
Also I'm sensing a Windfall and discard sub theme in the deck. While I do like a good wheel effect, and the pre constructed version was built that way, I do think too much of that is unfun for your friends and also not as effective as increasing the consistency of your storm game plan. So if, after adding some of the cards I've mentioned and you're over 100, I'd cut some of the weaker discard and wheel effects like: Nath of the Gilt-Leaf and notion theif are some of the more unfun ones(also they banned leovold for a reason), Dark Deal is the most under powered wheel effect in the deck I think. If you really like the wheel effects, then I think you should forget the storm part and just build a wheel reanimation deck.
I really like the untapping lands concept to fuel your ability to storm off, as such I think you really need Kodama's Reach, Cultivate, and Burgeoning. These, though they seem boring, are absolutely crucial to ramp so you can have one big explosive turn. That said, when you add more land finding you can go down on land. I would say 37 is a good number. Also some a good couple of lands to have would be Cabal Coffers (or Magus of the Coffers and Urborg, Tomb of Yawgmoth.
Some really good storm cards you can add are: Magus of the Will and Yawgmoth's Will (similar to past in flames), Shrieking Drake can bounce itself and you will get as much storm count as you have blue mana, other cascade cards like Bloodbraid Elf,Shardless Agent, and Maelstrom Wanderer are good for casting a lot of spells, the black and blue versions of the expertise cycle Yahenni's Expertise and Baral's Expertise are very good.
I hope this helps, if you have any questions about my ideas, just ask.
3 weeks ago
Some budget suggestions:
draw: Deathreap Ritual
removal: Retribution of the Ancients
3 weeks ago
3 weeks ago
I've got to give a shoutout to my girl Meren of Clan Nel Toth. While most Meren decks (including my own) are far from budget, Meren can easily be built in a budget shell. In fact, you are likely to have many of the necessary cards lying around. Key cards include Fleshbag Marauder, Sakura-Tribe Elder, Viridian Emissary, Spore Frog, Caustic Caterpillar, Grim Haruspex, Satyr Wayfinder, Victimize, and Jarad's Orders. Of course, the deck can abuse many less budget cards (Eternal Witness, Mikaeus, the Unhallowed, Sidisi, Undead Vizier, Hell's Caretaker, Fauna Shaman and Entomb) but it is not even close to necessary for a starter shell. Also, keep in mind, not all cards are as expensive as you might think. In my deck, I find that Seasons Past and Demon of Dark Schemes are extremely powerful.
1 month ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.
1 month ago
Fun deck, but you only have 6 creatures with CMC 3 or less. I playtested it a couple times, and I never got the Soulflayer until past Turn 10 both times. Seems really contingent on having the Flayer to work. You also only have one source of Blue, and six cards that require it to be cast. I know they are mostly in there for the Soulflayer to Delve, but you don't have many reliable ways to discard the cards in your hand to the grave.
Right now it seems pretty unfocused and scattered. Cards that let you fish through the top X cards in your deck, put one in hand and discard the rest would be good for this deck. Examples include Benefaction of Rhonas, Bitter Revelation, Commune with the Gods, Forbidden Alchemy, Gather the Pack, Gifts Ungiven, Grisly Salvage, Moonlight Bargain, Mulch, Pieces of the Puzzle, Satyr Wayfinder, Scout the Borders, See the Unwritten, Strategic Planning, Sultai Ascendancy, Taigam's Scheming, Tracker's Instincts, Vigean Intuition, and Wood Sage.
Obviously, some of those are better than others. Pick the ones you think combo with the theme you want for this deck the best.