Satyr Wayfinder


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Frontier Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) None
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common

Combos Browse all

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

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Recent Decks

Satyr Wayfinder Discussion

Austin_Smith_of_Cards on Can You Smell What the Rock is Cooking..In Pauper?

3 days ago

Grubbernaut, thanks for your comment! I'm definitely flip-flopping between the Rager and Zealot in the slot, and only playtesting is really going to tell. For now I'll be trying out the Rager, because my mana curve is pretty low and I think I can afford running a 3-drop with an extra point of power and toughness, but I'm going to try out both. Also MBS's Phyrexian Rager is one of my favorite Magic artworks of all time.

I might give Satyr Wayfinder consideration if I find I'm tripping up on my Anglers or I'm not hitting delirium enough. But I was probably going to run Grapple with the Past or Grisly Salvage first, if it came to that, I think.

Thanks again!

Grubbernaut on Can You Smell What the Rock is Cooking..In Pauper?

3 days ago

Sweet brew! Only change I'd suggest is Dusk Legion Zealot over Phyrexian Rager, and perhaps Satyr Wayfinder.


JuQ on Pam's Deck

5 days ago

You seem to run many instants, maybe stuff like Scrivener, Archeomancer or Mnemonic Wall may prove useful.

Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.

Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.

I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.

Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).

Grubbernaut on It doesn't have Tarmogoyf, but...

1 week ago

Sweet brew! Only change I'd make is to sub out Traveler's Amulet for Satyr Wayfinder. Also fills the yard!

ArcticJohn on Jund Midrange

1 week ago

Hi there, i also have been testing a Jund deck for pauper, if you want take a look at it: Jund Them All.

As you said, Jund is supposed to be built in a lot of diferent ways, so i can only suggest you some of the cards i use in mine so you can add them to your testing lot.

I personally like better Satyr Wayfinder then the Sakura-Tribe Elder, as it can stay on board while giving you an extra land and also as the "upside" of fueling your graveyard for Gurmag Angler.

Durkwood Baloth is a card i didn't know about, and i will try it for sure, it must feel good to suspended it turn 1 :D

Apart from that, i just want to suggest a couple of creatures, Thorn of the Black Rose and Wickerbough Elder, monarch is a thing in pauper and card advantage is always good, the elder is mostly a versatile card, if you have a lot of white in your meta, get to hit a Journey to Nowhere while having a 4/4 body left on the field is great.

+1 and just JUND'EM ALL!!!

Davidjameskeenan on BUG Birthing Pod Toolbox Control

2 weeks ago

Hi T12H,

I have to thank you so much for making this deck. For 6 months I've been trying to build a fun reanimator deck, but it never quite clicked. I felt playing Grisly Salvage and Satyr Wayfinder wasted card slots so when I read your intro I thought, by Zeus this is the deck for me! I also like that Frost Titan, Grave Titan, and Ulvenwald Hydra fly just enough under the radar that they don't get killed on site like Vorinclex, Voice of Hunger does. Sometimes they even last a turn so that they can attack and they have a good etb to boot.

Please take a look at my deck, it is very similar to yours with very minor changes Tasigur Circle of Value. Two things I'm in the process of testing: Intuition and Survival of the Fittest. I think they fit the toolbox style of the deck. With Intuition you can make a pile with Eternal Witness, Reanimate and a beefy creature. Could be fun!

Thanks again for making such a fun deck. I can't wait to get some more games in with it! Cheers!

stevo_bo_bevo on Sidisi Mill

2 weeks ago

Saw your deck on front page, I'm working on a similar build & had no idea about Satyr Wayfinder or Grisly Salvage!! Have you ever played w/ dredge? Maybe you've got some thoughts about this:

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