Satyr Wayfinder

Satyr Wayfinder

Creature — Satyr

When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ultimate Masters (UMA) Common
Commander Anthology (CM1) Common
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Magic 2015 (M15) Common
Born of the Gods (BNG) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Satyr Wayfinder occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.33%

BUG (Sultai): 0.69%

Satyr Wayfinder Discussion

Scytec on The Manhattan Project

2 weeks ago

This looks pretty fun, I personally prefer Meren of Clan Nel Toth, but Jarad is also an excellent Golgari commander. For self mill, I am a fan of Stitcher's Supplier and Satyr Wayfinder with a fair amount of recursion ability. Also, if you have one laying around, Meren would slot in here as well just as a good recursion piece. Diabolic Intent would be an excellent tutor for you over Diabolic Tutor. Sidisi, Undead Vizier is similarly good. I have to add in a Nighthowler mention because I absolutely love that card. :p Keep up the awesome work. Good luck!

seshiro_of_the_orochi on The Endless Party (Satyr Tribal)

1 month ago

I'm currently building my own satyr list. After doing some slow sillyness with Bloodbond March, I decided to go Gruul instead of Jund. A synergy I'm running is Satyr Wayfinder with Satyr's Cunning. Cunning is basically the satyr version of Sosuke's Summons, and Wayfinder is a great way to fuel it. I know Gallia wants you to play a bunch of expendables, but Impact Tremors might be worth the risk of never actually drawing them.

LuminAutopsy on Gyrus' Graveyard of Corpses

1 month ago

cool deck! id recommend Riftsweeper, as it lets you get back stuff you exile from gyrus's trigger and its an etb so its pretty easy to loop! id also recommend stuff like Satyr Wayfinder to stack your gyard and filter cards into your hand, along with giving you good value targets for Gyrus if you drop him early, along with Lightning Greaves and Whispersilk Cloak for better protection on Gyrus.

Melkor93 on Sidisi Whip (pioneer)

1 month ago

I've built this deck in pioneer, and, while it is not showing top tier results, it is a blast to play. I would consider adding Emrakul, the Promised End. It works really well with the self mill plan (delirium and all). It also is a wonderful thing to whip back for a quick 13 flying-trample in the air to close out a game. I would also consider cutting back to 2-3 Sidisi, Brood Tyrant due to it being a legendary. Drawing too many could cause problems. Also, I play one copy of The Cauldron of Eternity It returns things to the battlefield for good, and this can be a positive with hornet queen. It does, however, make it so you can't just sac something to return it. I would also really suggest adding Satyr Wayfinder to the deck. It helps with mana, and it really helps to stock the graveyard. If you can afford it, Uro, Titan of Nature's Wrath

raider183 on Grave Growth

1 month ago

I would suggest Satyr Wayfinder and Grisly Salvage to bin things that you want to scavenge

multimedia on Muldrotha's Reanimator

2 months ago

Hey, good start. The 18 cards to consider cutting to make 100 cards:

  • Temple of the False God
  • Keiga, the Tide Star
  • Moldgraf Monstrosity
  • Apex Altisaur
  • Daring Apprentice
  • Yavimaya Elder
  • Consuming Aberration
  • Ixidron
  • End-Raze Forerunners
  • Control Magic
  • Diabolic Servitude
  • Plasm Capture
  • Profane Command
  • Far Wanderings
  • Rite of Replication
  • Rescue from the Underworld
  • Overwhelming Stampede
  • Rain of Revelation

Cards within the budget to consider adding:

  • Pernicious Deed: good with Muldrotha since you can keep playing it from your graveyard and you can control how much mana you put into it.
  • Kaya's Ghostform: makes it difficult for your opponents to deal with Muldrotha by keeping Muldrotha out of the Command Zone. Good with other creatures who have an ETB ability.
  • Eternal Witness: gives you access to nonpermanent cards in your graveyard with Muldrotha. Can only play one card of each permanent type with Muldrotha, Witness lets you recur another permanent of the same and then cast/play it from your hand.
  • Satyr Wayfinder: good way to self-mill for Muldrotha while also finding lands.
  • Mystic Remora: potentially draw cards during your opponents turns, don't pay the upkeep cost on your turn and play it from your graveyard to repeat.
  • Plaguecrafter
  • Beast Within

Cards to consider cutting for these:

  • Seal of Doom
  • Canopy Cover
  • Corpse Connoisseur
  • Geth, Lord of the Vault
  • Bident of Thassa
  • Deathsprout
  • Makeshift Mannequin

Pray_for_Snow on Uro Commander

2 months ago

I'm going to sort my recommendations by type for now since the deck is still below 100 cards; once we get to a full deck list, I'll come back and suggest some upgrades if you still want some help.

Artifacts

The Great Henge is very easy to cast once you have Uro on the board, and continues to draw you cards/gain life for you as play more creatures.

Sol Ring is a classic card in every commander deck, unless your playgroup bans it.

Simic Signet is a cheap mana rock that helps you use any colorless lands you have to make some colored mana.

Arcane Signet gives you cheap mana in either of your colors.

Thought Vessel for the increased maximum hand size; you'll probably end up with more than seven cards in hand if you can use Uro more than once in a single turn.

Altar of Dementia for milling out yourself or your opponent. You can use the stack to sacrifice Uro if you cast him from the command zone.

Panharmonicon will double your Uro triggers when it enters the battlefield, plus a few of your other creatures or artifacts like Springbloom Druid.

Crystal Shard will let you re-use your enter-the-battlefield triggers on your creatures

Blackblade Reforged will help you deal lethal damage once you get your ramping done.

Lightning Greaves protects Uro or other creatures you want to keep around while also hasting them.

Creatures

Sakura-Tribe Elder will ramp you and end up in your graveyard at the same time.

Arbor Elf will untap a land you need instead of adding {G}, which is better if you're playing with nonbasic Forest cards.

Wood Elves gets you a Forest from your library, and can even get a non-basic one. You can use it to chump-block someone later on as well to add another card to your graveyard.

Llanowar Elves and Elvish Mystic are the same card but still useful to help ramp.

Birds of Paradise is a classic commander card and can help you block flying creatures when you don't need it anymore.

Hedron Crab mills as you ramp, and you can choose to mill yourself if you're trying to win that way.

Satyr Wayfinder mills you while also grabbing a land card to put into your hand.

Eternal Witness brings back a card you want from your graveyard.

Golgari Grave-Troll will help mill you while also being a rather tough blocker/beater thanks to its regenerate ability.

World Shaper will mill you and also get back lands you milled when it dies.

Laboratory Maniac will secure you a win if you're milling yourself enough.

Misthollow Griffin can be cast from exile, allowing you to use it to cast Uro with escape repeatedly, and it will even block flying creatures for you.

Genesis helps you recycle creatures as long as it stays in the graveyard.

Tatyova, Benthic Druid makes your ramp spells (and Uro) better.

Rampaging Baloths gives you tokens for land drops, helpful for trying to close a game with combat damage.

Roil Elemental steals creatures as you play lands.

Reclamation Sage hits dangerous artifacts/enchantments you don't want around.

Enchantments

Bear Umbra protects a key creature while also untapping all your lands.

Song of the Dryads and Imprisoned in the Moon are both excellent at removing a dangerous threat.

Zendikar Resurgent is excellent for this deck for the extra mana and the card draw.

Elemental Bond will draw you cards for your big creatures.

Crop Sigil will mill you when you want to mill, and get back something important.

Retreat to Coralhelm helps you scry cards or tap/untap creatures for playing lands. If you have a way to mill exactly one card, you can mill your top card after scrying it if you want it in your graveyard.

Wilderness Reclamation untaps your lands for later use, especially useful if you want to leave mana untapped during your opponents' turns.

Instants and Sorceries

Cyclonic Rift is your best board wipe.

Beast Within is your best single-target removal.

Counterspell, Swan Song, and Negate are good counterspells to leave open.

Voidslime is great and is a very useful and board tool for stopping combos.

Life from the Loam gets back lands from your graveyard, and mills you with Dredge.

Windfall hopefully refills your hand and can disrupt your opponents.

Cultivate and Kodama's Reach ramp you. So does Circuitous Route.

Finale of Devastation is a win condition, tutor, and reanimation spell all in one.

Lands

Alchemist's Refuge gives you flash on all your spells.

Reliquary Tower fixes any issues you might have with drawing too many cards at once.

Field of the Dead gives you tokens to block with, and is extremely easy to activate in this deck.

Arch of Orazca draws you cards with extra mana.

Blighted Woodland ramps you up.

Command Tower is a staple for a reason. The reason is that it is good. Play it.

Breeding Pool helps fix your mana and is a Forest card for your ramp spells.

Simic Growth Chamber fixes your mana and bounces back a land for any Landfall triggers you might want to reuse.

Flooded Grove fixes your mana.

Waterlogged Grove fixes mana, draws you a card, and ends up in the graveyard when you don't need it anymore.

Simic Guildgate is a gate that can be fetched out with Circuitous Route.

I left out some big money cards, since those can be upgrades for later. I didn't check if these additions would put you over 100 cards, but you can throw in anything else afterwards and just try out whatever seems fun.

jakeelephant006 on Nylea, Hydra-eyed

2 months ago

On to the creatures. Most things look pretty good. I actually really like the inclusion of Tendershoot Dryad and Verdant Force as a sneaky alternate win-con. Some things I don't think should really be included are your 0 drop artifact creatures. I don't see them doing much. I also don't really like the inclusion of Lovestruck Beast as he doesn't really fit theme and he can be pretty fragile when it comes to being able to attack. Satyr Wayfinder also could be replaced since you don't have much graveyard interaction. I could also throw out Goreclaw, Terror of Qal Sisma here since she doesn't reduce most of your hydras, but I think her attack bonus is enough to warrant her inclusion.

I think you've got your bases covered in terms of what effects you want to have in here so I think if you're adding cards it'd be good to look for redundancy. If you've got Nykthos, Shrine to Nyx in here you should probably run Voyaging Satyr. Llanowar Tribe works well with your Leyline of Abundance. Speaking of which, one or two mana dorks would probably be prudent. You could focus on more elves and do something like Priest of Titania or Elvish Archdruid or you could just do other dorks like Whisperer of the Wilds or Druid of the Cowl. Some more card draw creatures could be good like Soul of the Harvest. One card that doesn't really have anything like it in here is Temur Sabertooth. You've got a number of good creature ETB effects that you can repeat with the Sabertooth. Also, I think it would be good tech for resetting an X cost hydra that you played early in the game and making bigger late in the game once you land a big mana producer like Karametra's Acolyte. Some other creatures w/ good ETBs on them that you could consider are Acidic Slime, terastadon, Regal Force, Fierce Empath, Avenger of Zendikar, and Bane of Progress. Oh yeah. You don't have Genesis Hydra in here. It should be in here. Also, I really like your idea to get Seedborn Muse and Yeva, Nature's Herald in here. They are great.

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