|Commander / EDH||Legal|
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|Commander (2016 Edition)||Common|
|Born of the Gods||Common|
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Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr Wayfinder Discussion
5 days ago
First off, +1 from me. Sulti reanimator decks are some of the funest to play. I would like to see Satyr Wayfinder in a build like this. Grapple with the Past and Vessel of Nascency do similar things though. Satyr gets a land, has a body to block with and is fuel for Scrounger from the yard. Grapple is instant, better selection than wayfinder but less cards to dump, and doesn't add to your board. Vessel has the best selection, fuels delirium but costs 3 and can't block creatures. Choices choices.
1 week ago
chaosumbreon87 I'm not 100% sure about a couple of the lists you posted. The tier 3 lists I don't have a strong opinion on but I think Hapatra, Vizier of Poisons had potential to be at least 2.5 and I think in particular that list is lack luster. I can appreciate the counter synergy but I'm not sure that's the best strategy for her for starters. Plus it's ruining cards like Satyr Wayfinder that I think just aren't up to snuff. I could be wrong, so someone feel free to check me, but I don't think that's the list for this list.
1 week ago
Perusing the internet this morning, I came across the "seven by nine" rule. If your not familiar with it, you can check it out here, under note three - http://www.quietspeculation.com/2011/05/building-depietro-depauper/
Anyways, I found it quite brilliant. I broke out my EDH deck (The Cairn Nel Toth) and decided that it needed a serious overhaul.
I decided that my nine "slots," if you will would be the following:
Sacrifice Fodder (CMC 1 or less)
Sacrifice Fodder (CMC 2)
Sacrifice Fodder (CMC 3 or greater)
Utility/assorted random cards
So i started sorting the piles, and quickly realized I had too many cards for some slots, and not enough for others. I started the long, laborious, and painful process of cutting cards. I couldn't quite cut enough cards from the utility pile, so I decided I would have nine utility cards, and only six distinctly self-mill and CMC three or greater sacrifice fodder cards, because a lot of other cards can do those things in addition to doing their main purpose (if that makes any sense).
Anyways, I'll list the cards I have for each slot (its quite different than the original deck). Also, many cards serve multiple purposes, so I'm putting them in the category of their MAIN purpose.
Self-mill - Golgari Grave-Troll, Life from the Loam, Altar of Dementia (The best card in the whole deck, hands down. Not even kidding. Every Meren deck should run this card), Mesmeric Orb, Grapple with the Past. I need one more card for this slot (Stinkweed Imp?).
Sacrifice Outlets - Ashnod's Altar, Skullclamp, Attrition, Mind Slash, Evolutionary Leap. I don't love one-off sacrifice spells, but I have the slot for one. I've been debating between Altar's Reap, Morbid Curiosity and Eldritch Evolution.
Thoughts? What cards should fill my unfilled slots? Any cards I should replace?
2 weeks ago
@CheshShire If I were to add green Satyr Wayfinder seems like a good start. I would then be able to maybe justify Torrent Elemental over Misthollow Griffin possibly. Seems like a good suggestion. If i come across other green creatures that fit the agenda here it could be a good replacement for Screeching Skaab. Thanks for the comment/suggestions and ill think about it!
2 weeks ago
The deck seems pretty solid. I think it has a few too many spells near the top end and would some more value creatures lower but overall seems like a great job! Meren is a lot of fun and powerful. Your style of play is a little more stax heavy which some people may not like, but good decks should be able to deal with it. If you feel like it gets too powerful, take out 1-2 (not all) cards that make your opponents have to sacrifice their creature
These cards are a little bit more expensive but I think they are all excellent pick ups and will help bring your deck to a new power level. They are also likely going to keep rising in power as well. I think your deck needs a better early game ramp package because a Meren on turn two or even 3 is backbreaking. All decks should have graveyard hate or board wipes to stop opponents who may be ahead of you.
High Market A good way to stop your opponents from exiling something. If they were to exile with Anguished Unmaking or Reality Shift use this land's effect in response and goes to graveyard instead of exile.
Deathrite Shaman A great way to stop other graveyard shenanigans.
Phyrexian Arena One of best draw spells in format. Drawing two cards while your opponents only get 1 puts you so far ahead. The life you lose is not important at all in our 40 life format.
Animate Dead Really good recursion spell that is usually used to grab something from an opponents graveyard.
Demon of Dark Schemes Board wipe on a creature that can also reanimate is very good.
Gray Merchant of Asphodel This card wins games and can help you when you are in a losing situation.
Beast Within One of best removal spells in the game.
Dread Return Great recursion spell that can be used twice.
Temple of Malady Good value card that gives you colors and helps get away cards you don't want at the top of your library.
Bojuka Bog Need to be able to stop other graveyard decks your opponents might be doing.
Elves of Deep Shadow the lifegain doesn't matter and being able to give you another color is soo good.
Scavenging Ooze Need to be able to stop other graveyard decks your opponents might be doing.
Spore Frog Good way to stop other creature decks that are faster than yours.
Shaman of Forgotten Ways Both a good way to ramp and also can be a win con if opponents have no creatures.
Victimize Great recursion spell in case Meren is not in play.
Viscera Seer Great sac outlet that also helps you draw to something useful.
Cultivate Great ramp card that also replaces itself.
Kodama's Reach Great ramp card that also replaces itself.
Black Sun's Zenith board wipes for when you are behind
Crux of Fate board wipes for when you are behind. This one is bad, but very cheap.
Life's Finale board wipes for when you are behind
Decree of Pain board wipes for when you are behind
Birthing Pod Helps you deck progress it's board state while adding to Meren's experience counters
Cards I would remove are ones that are less synergystic with the theme of your deck and/or have very little utility other than being big beaters.
Champion of Stray Souls Not a bad card, but I think it is a win more card. If you want to bring back creatures I would recommend Chainer, Dementia Master over this one as it costs less mana to cast and use its ability. But not bad.
Satyr Wayfinder Creatures that cause you to overextend into your graveyard. not bad but better ways of getting lands.
Caller of the Pack Creatures are just big beaters but have no value.
Scourge of Nel Toth Creatures are just big beaters but have no value.
Banshee of the Dread Choir Creatures are just big beaters but have no value.
Wretched Confluence Too costly for it's effect
Cloudthresher Not a good way to get rid of fliers
Bonehoard Better options to cast at 4 mana
Dread Summons card seems good but never works out in practice. Cannot use multiple times and only gives you a few zombies.
Corpse Augur better options to be playing at 4 mana
Phyrexian Plaguelord Better options to be playing at 5 mana.
Diabolic Servitude I think Animate dead is better. Cheaper to cast, and does not exile.
Powerful cards that are sweet to trade for (as in will always have value for a commander player imo). However these are over 5 bucks in some cases and may be better to trade up or I don't think are going to rise up in price in the next few months.
Birds of Paradise one of the best one drops you can play.
Avenger of Zendikar closes out many games very quickly.
Overgrown Tomb Great land that helps give you your colors and when you eventually get fetch lands you can find it. That being said, Windswept Heath can grab this for you and was heavily printed. Lands are always good things to pick up as they keep their value compared to any other card as they are used in every format.
Grave Titan One of the best 6 drops of all time
Panharmonicon Good in any deck that Enter the Battlefield effects
Leyline of the Voidcreatures in black in the 6-drop spot.
Toxic Deluge One of the best board wipes. Cheapest in converted mana cost and life is not important for how much damage it will usually save you from.
Sheoldred, Whispering One This creature is such a house. Hurts opponents and helps you.
Buried Alive a great tutor effect for your deck as your graveyard is an extension of your hand.
Noxious Gearhulk A pretty decent way to gain life and stop opponents
Erebos, God of the Dead Allow for a way to stop opponents life shenanigans and draws cards.
Kalitas, Traitor of Ghet is another way to stop graveyard shenanigans of opponents. He cost a lot because of standard so I would wait until he rotates.
2 weeks ago
The list itself is cool to start with! Keep on improving it and you'll have a very fun deck.
There are some things that might get you into trouble:
First of, you have some cheap creatures, and then you have some expensive creatures, and not that much in between. Second, you don't have enough ways to fill your yard to efficiently use boneyard wurm. A possibility to get both points checked with one card is to include Sakura-Tribe Elder. It ramps and it fills your graveyard. Btw, Splinterfright is way better than 'Wurm.
Hollowhenge scavenger isn't that great as well. It's ok regarding it's stats, but the five life are worse than it seems. You could try something like Jarad, Golgari Lich Lord instead. He gets pretty big and can win the game with some boneyard wurms or splinterfright.
2 weeks ago
I used to play a deck that was almost identical to this, but had different payoff cards (also one more graveyard fuel cards). Mine was much more reliant on getting the fatties into the yard and reanimating them, rarely ever casting creatures from my hand. To support this, I included Satyr Wayfinder as another self mill effect on blocker. I also ran full playsets of Grisly Salvage and Mulch (3 might be fine on the latter).
In terms of payoff cards, Abzan colors have SO MUCH GOODNESS to choose from. I'll list some examples below:
Magister of Worth (check its legality, I'm not sure)
Angel of Serenity (probably my favorite, just wins games on the spot)
Wurmcoil Engine (my favorite card in magic)
These are just my suggestions and things I ran in my deck. If you follow this "only cast from the graveyard" mentality then you can even run creatures not in the Abzan color pie! Really opens your options and makes the only limiting factor on the deck your imagination! :)
I hope this was of some help to you! Makes me happy to see others interested in this archetype. Goodluck!
3 weeks ago
My main question to you is, what is your deck's plan in the early turns? You have 7 2-drops, a bunch of 3-drops (most of which are not that impactful on the board) and mostly high-costed creatures. I'm a fan of cool 5-color brews, but I think you need some kind of engine or cohesive plan. If you love Chromanticore, maybe build around its synergy with Soulflayer. Or if you like the effects of Satyr Wayfinder and Renegade Rallier, find more cheap creatures with good ETB effects to really make the top of your mana curve impactful.