|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Magic 2015 (M15)||Common|
|Born of the Gods (BNG)||Common|
Combos Browse all
Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Satyr Wayfinder Discussion
4 weeks ago
Instead of Naturalize , you could play Qasali Pridemage , fuels you graveyard, and generally more useful while in play. It's a lot more expensive though, but maindeck artifact/enchantment hate, should usually do something other than just killing those permanents.
I think you need something to get creatures in the yard with, though.
I think black will be better than white here. So many cards to sac, self mill and benefit from your graveyard. Without it Grapple with the Past , Mulch and Satyr Wayfinder are probably your best options for that.
1 month ago
Some self mill options:
World Shaper can get you tons of lands. Plaguecrafter and or Ravenous Chupacabra for removal. Disciple of Bolas can draw you more cards. Some win conditions could include reanimating something like Razaketh, the Foulblooded early. And otherwise just make lots of mana and reanimate your whole graveyard with Rise of the Dark Realms , the new Finale of Eternity (sorry not on tapped out yet) or just kill everyone with Torment of Hailfire . Good Luck
1 month ago
Traverse the Ulvenwald also grabs depths, provided that you have delirium active, which shouldn't be hard in a Meren build. Same with Satyr Wayfinder , Grisly Salvage , and Silhana Wayfinder , among many others (though those only dig up to five cards deep).
1 month ago
Satyr Wayfinder instead of Corpse Churn to go one bigger in the graveyard and give yourself a fighting chance to eventually get to 9 mana if everything goes poorly, also it's cheap enough to pay for with izareth if she's ever going to payoff
1 month ago
So the idea for fast mill is Golgari Grave-Troll Satyr Wayfinder and Jace's Archivist ( which i havent tried and will replace some narcomoebas ) and retrieve some creatures with some mill is Grapple with the Past , i will post the deck now and you can see if it is good
1 month ago
You'll want to avoid spells that self mill and go for creatures that do it instead. Several cards do this: Satyr Wayfinder , Splinterfright , and Hedron Crab . Another good card is Tracker's Instincts because it will replace itself. You've also got Gnaw to the Bone for a lot of life. If you have a lot of money, Mesmeric Orb does a lot of work.
1 month ago
Looks great! Cards like Aura Shards and Return to Dust are edh allstars (I'm guessing one of the cards you skipped was Vampiric Tutor ? That one's pretty good too), and there's a bunch of gameplan-specific cards like Buried Alive and Dread Return that will work perfectly with Karador, Ghost Chieftain . Some other staples you might want to add are Eternal Witness and Sol Ring .
First thing you should probably change is playing 2x Makeshift Mannequin ... I know you're into playing banned cards and everything, but this format has RULES!
I'd also look for is more ways to get things into the graveyard. Right now, I see you've got:
The consistent options are great, since they allow you flexibility to find any answer, support synergies, and aren't going to whiff. The inconsistent options don't have the same upsides. The main reason you'd want to play them is to grind out value, so I think Perpetual Timepiece and Nyx Weaver could work (although I've been looking for an excuse to try Grindclock because I'd imagine it can take over a game if let's unintended for a few turns). Corpse Connoisseur is only useful if it's already in the graveyard, and Entomb might be a better option. Extractor Demon has the same issue where it's overcosted for a Thought Scour effect. Overall, since you only have three or so creatures that benefit from being cheated out from the graveyard, cards like Satyr Wayfinder might end up hitting things like Harrow , Buried Alive , etc. too often. This means you're probably going to have to play more self-mill type cards to justify cards like Ramunap Excavator .
Some options to get stuff into the yard: Grim Flayer Underrealm Lich Life from the Loam Golgari Grave-Troll (not my favorite since you don't draw a card, but if you have enough graveyard effects, it could work)
Sylvan Ranger seems strictly worse than both Sakura-Tribe Elder (puts the land into play and puts himself in the graveyard to reduce Karador cost) and Rampant Growth . There seem to be a couple cards like this that are meant to provide some enter-the-battlefield trigger and then get sacrificed for value, but I only see Viscera Seer , Cartel Aristocrat , and Bloodthrone Vampire . That means most of the time you play cards like Elvish Visionary , it'll just be a 1/1 on the battlefield. Viscera Seer is fantastic, but the other two outlets don't get you much value anyway, which makes cards like Yavimaya Elder more valuable. Looking into effects like Qasali Pridemage , Selfless Spirit , and maybe even Spore Frog is probably where you want to go, since they are situationally fantastic, can put themselves in the graveyard to cast karador, and are much stronger options to cast with Karador later in the game. They can subtly win you games sometimes. Maybe looking into things like Skullclamp could help if you want extra sac outlets, but you'd probably want ~10-15 cards that make 1/1's to justify it (not entirely sure though). It's wildly powerful though, especially if you can recur 1/1's with Karador.
Recursion: Unburial Rites Living Death Journey to Eternity Flip (imagine how fun turn two Sakura-Tribe Elder into card could be? Also can be used to protect Sheoldred, Whispering One or Karador later in the game)
Finally, figuring out how you want to use your toolbox cards ahead of time help. Right now, there are a couple good lines for Buried Alive , such as Dread Return + Sheoldred, Whispering One , but what happens if you don't have three creatures available? Then you want Unburial Rites in your deck so you can pay 3W next turn.
Some final things to hammer out: 1. What's the plan for early game? Is it playing sac outlets then creatures with ETB triggers for extra value? It is playing utility creatures like Qasali Pridemage to develop a relevant board and solid recur value later in the game? Is it to ramp as quickly as possible into huge threats? Is it getting creatures into the graveyard ASAP with Grim Flayer or Entomb so you can Reanimate something huge on turn three? It's not bad to dip into each method, but you can have the best synergies if you heavily commit to one strategy, otherwise you might end up with great curve like Reanimate , Bloodthrone Vampire , and Ramunap Excavator , but no real value. 2. What's the win condition? I'd expect reanimating huge things out providing too much value with Karador, but even the best reanimation target Sheoldred, Whispering One isn't going to close out a game. The other targets like Soul of the Harvest and Harvester of Souls are great value, but bashing with a 6/6 can only go so far. If you're going more the reanimation route, perhaps dreaming bigger like It That Betrays could help. If you play these big boys, playing Ashnod's Altar could be fun, plus I think it's got a bunch of infinite combos. Sadly, a lot of the best options like Elesh Norn, Grand Cenobite are ~10-20 bucks. 3. My personal strategy would be to play a bunch of cheap value creatures like Selfless Spirit , ramp like Sol Ring and Sakura-Tribe Elder , the best graveyard stashers like Entomb and some self-mill cards (but only ones that can win me the game if left unattended, like Underrealm Lich ), 3-5 board wipes (you can always recur your threats) and the classic interaction package ( Swords to Plowshares , etc.), and probably 7-10 or so curve-topping creatures that can end games for you (from Grave Titan to It That Betrays ).
The deck looks great, it's gonna be scary in no time!
2 months ago
I get what you’re trying to do with Jarad's Orders, Grapple, and Rescue - but imo it all looks far to clumbsy and slow. I’d prefer seeing something like Grisly Salvage and Satyr Wayfinder to help speed up your ramp while also getting stuff into the grave, and then Unburial Rites to bring back something swole that ends up in the grave (you could/should also splash a little white to cast it from both zones, and/or twice)
Satyr Wayfinder occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
BUG (Sultai): 0.69%