|Commander / EDH||Legal|
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|Born of the Gods||Common|
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Creature — Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr Wayfinder Discussion
1 week ago
Phyrexian Dreadnought and Death's Shadow work great in Varolz, though they aren't the cheapest cards to acquire. Force of Savagery, Phyrexian Soulgorger, Hunted Troll, Hunted Horror, Groundbreaker, and Nyxathid are reasonable cards to scavenge, though some are harder to get into your graveyard.
You are playing a green commander that can be quite aggressive. Therefore, you should be playing Rancor.
I'd probably try to play closer to 37 lands with Varolz.
If Worldslayer has a place anywhere in the format, it's in a Varolz deck, since you can regenerate him to survive the first boardwipe (possibly more, depending on whether you make tokens or blow up the Worldslayer in response to the damage trigger).
Blood Seeker > Tresspasser's Curse, though neither card is very good (unless you're hosing a specific combo).
Fertile Ground > Gift of Paradise.
Prey Upon > Cartouche of Strength.
Polluted Mire > Cartouche of Ambition. There are hundreds of other cards I could list here, but I'd rather have a land that cycles in a format where you never stop wanting to hit land drops than this cartouche.
Silence the Believers > Edifice of Authority.
Golgari Signet > Golgari Cluestone.
Lull > Haze of Pollen, though I would advise against running either card.
Nature's Claim > Natural State.
Sword of the Animist > Explorer's Scope.
I like Inspiring Call more than Destined // Lead, but the two aren't nearly as comparable as some of the other cards listed.
Giant Growth > Shed Weakness, though I wouldn't recommend running either card.
Seal of Doom > Spidery Grasp.
Wickerbough Elder > Springsage Ritual.
You have a lot of creature slots that are due for upgrades.
2 weeks ago
Fun deck, but you only have 6 creatures with CMC 3 or less. I playtested it a couple times, and I never got the Soulflayer until past Turn 10 both times. Seems really contingent on having the Flayer to work. You also only have one source of Blue, and six cards that require it to be cast. I know they are mostly in there for the Soulflayer to Delve, but you don't have many reliable ways to discard the cards in your hand to the grave.
Right now it seems pretty unfocused and scattered. Cards that let you fish through the top X cards in your deck, put one in hand and discard the rest would be good for this deck. Examples include Benefaction of Rhonas, Bitter Revelation, Commune with the Gods, Forbidden Alchemy, Gather the Pack, Gifts Ungiven, Grisly Salvage, Moonlight Bargain, Mulch, Pieces of the Puzzle, Satyr Wayfinder, Scout the Borders, See the Unwritten, Strategic Planning, Sultai Ascendancy, Taigam's Scheming, Tracker's Instincts, Vigean Intuition, and Wood Sage.
Obviously, some of those are better than others. Pick the ones you think combo with the theme you want for this deck the best.
3 weeks ago
3 weeks ago
You're well on your way here. Nice list. You're definitely missing some key pieces if you're aiming for as strong as possible.
You have Saffi Eriksdotter and Blood Artist/Zulaport Cutthroat, and yet you're not playing Loyal Retainers. Saffi + retainers goes infinite for infinite deaths. Not playing Elesh Norn? Use Survival of the Fittest to pitch for Elesh Norn, Grand Cenobite, then pitch elesh norn for Loyal Retainers. Play retainers to reanimate the elesh norn in the yard.
When you add all those cards, I suggest the following cuts: Grisly Salvage, Satyr Wayfinder, Evolutionary Leap, Ashnod's Altar, Burnished Hart, Merciless Executioner, Unburial Rites and Dread Return. Generally speaking, by aiming to fill up your graveyard with cards, and then subsequently reanimating them, you're playing an inconsistent tutor engine. You also don't need to play big reanimate spells. Your commander reanimates plenty enough. The Necromancy could honestly just be Animate Dead to save a mana. The Ashnod's Altar gives you mana that isn't very useful unfortunately. Perhaps Phyrexian Altar instead, or maybe another creature sac outlet like Carrion Feeder. If you improve your deck by relying less on reanimation and more on tutoring straight for your combo pieces, then cards like the Ashen Rider, Acidic Slime, Archon of Justice, Magister of Worth etc start making less and less sense, and they could instead be contributing to a hatebear shell that allows your primary combo win-conditions to emerge through this removal heavy format. Cards like Thalia, Guardian of Thraben, Gaddock Teeg, Aven Mindcensor, Hushwing Gryff, Peacekeeper, Sylvan Safekeeper etc will help you keep your boardstate investments safe, lower your curve, and allow you to play a somewhat staxy shell, with a delicious combo inside.
Imagine this. You use a sac outlet sac your Protean Hulk. Your opponent is ready to try and interact with you with their Swords to Plowshares. But you get Karmic Guide and Sylvan Safekeeper. Suddenly, it doesn't look too good to try and target your stuff. Your Karmic Guide gets back Protean Hulk, and you sac it immediately. You're still protecting your Karmic Guide with the Sylvan Safekeeper. All of sudden, you have Saffi Eriksdotter and Dosan the Falling Leaf in play and your opponent's window to interact with you no longer exists, making your combo that much more competitive.
Best of luck with your build.
3 weeks ago
Nice, simple idea for modern. I think the secret to running budget black decks are a lot of hand disruption and a stable manabase. If you can find some of the more budget b/g lands, that will help. Llanowar Wastes, that sort of thing. Scythe Leopard, Gatecreeper Vine and Liliana's Elite are likely to underperform compared to some other dirt-cheap options.
General advice- go heavy on one colour so that you can pack your deck with cards of that colour then leave the other for later in the game, where you can afford to be paying mana with lands that come into play tapped.
This means either early game black (hand/board disruption) or early game green (Elves of Deep Shadow/Sakura-Tribe Elder). What you choose to focus on can then inform the cmc and gamplan for the rest of your cards. Either way, lots of 1 and 2 drops will help you survive.
I'll start with disruption options- Vendetta, Victim of Night, Smother, Geth's Verdict Bile Blight etc for creature removal, Duress, Black Cat, Ravenous Rats, Rotting Rats, Nezumi Bone-Reader and Thoughtpicker Witch for hand disrution are all solid choices that match your game plan.
Interesting or efficient creature options Rot Shambler/Mortician Beetle (growing threats), Zulaport Cutthroat/Blood Artist (lifedrain and victory without attacks with a sacrifice outlet), Dross Harvester (bolt and path resistance), Ogre Slumlord for rat tribal combo , Pawn of Ulamog/Sifter of Skulls for more tokens, Quirion Dryad/Vinelasher Kudzu for growing threats Bloodthrone Vampire/Indulgent Aristocrat/Carrier Thrall for vamp tribal, Nest Invader for more token/ramp, Boneyard Wurm/Satyr Wayfinder/Graveblade Marauder/Nighthowler/Splinterfright/Gnarlwood Dryad are all fairly functional for a more graveyard-reliant setup, and Svogthos, the Restless Tomb is a cheap and functional manland.
Sideboard options Elvish Eulogist(in an elf heavy list) Elvish Hexhunter Vampire Hexmage Bottle Gnomes Dryad Militant Delirium Skeins etc. There is a lot out there in these colours.If a lot of cards are ending up in the graveyard as the game draws out, spells like Hooting Mandrills, Gurmag Angler or Become Immense start becoming more valuable.
The question is always going to be what is my opponents plan, and how do I stop that- are my opponents playing Rest in Peace or smilar to deal with graveyard shenanigans, will they kill me before I kill them as every card in their deck is effectively Lightning Bolt, or will they be able to Remand all my spells while they hit me with Delver of Secrets Flip. Things that disrupt their plan are usually good, especially when they help your plan.
There are a lot of cards to much around with and play- I'd reccomend testing online before going hunting for things specific, focus on a single strategy when picking cards and if you choose to go less-budget, focus on lands first. Reliably casting spells is the core of the game.
4 weeks ago
Mill -> Manic Scribe
Land destruction -> Acidic Slime
Infinite Life Loss / Life Gain -> Inquisitor Exarch
Bounce and attack (maybe consider it a time walk?) --> Reflector Mage
I would remove eerie interlude, cloudshift, tragtusk (you have Finks), snapcaster.
Focus on cards that draw like: wall of omens, Carven Caryatid, Elvish Visionary, Wall of Blossoms, Mulldrifter to draw into your combo. Maybe some self mill Satyr Wayfinder as long as you have a trigger off Reveillark or Karmic Guide + sac outlet and the other in the graveyard you are OK to combo.
1 month ago
First off, +1 from me. Sulti reanimator decks are some of the funest to play. I would like to see Satyr Wayfinder in a build like this. Grapple with the Past and Vessel of Nascency do similar things though. Satyr gets a land, has a body to block with and is fuel for Scrounger from the yard. Grapple is instant, better selection than wayfinder but less cards to dump, and doesn't add to your board. Vessel has the best selection, fuels delirium but costs 3 and can't block creatures. Choices choices.
1 month ago
chaosumbreon87 I'm not 100% sure about a couple of the lists you posted. The tier 3 lists I don't have a strong opinion on but I think Hapatra, Vizier of Poisons had potential to be at least 2.5 and I think in particular that list is lack luster. I can appreciate the counter synergy but I'm not sure that's the best strategy for her for starters. Plus it's ruining cards like Satyr Wayfinder that I think just aren't up to snuff. I could be wrong, so someone feel free to check me, but I don't think that's the list for this list.