|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Planeswalker — Sarkhan
+1: Draw a card, then add one mana of any color to your mana pool.
-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.
-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
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Sarkhan Unbroken Discussion
3 days ago
Commander / EDH*
SCORE: 1 | 48 COMMENTS | 675 VIEWS | IN 1 FOLDER
This deck is made with walkers in mind, though it does need support in addition. Please give me some feedback for ideas please, if you wish...
Ajani, Wise Counselor (Gains life, Buffs, & Uber Buffs a creature of your choice.)
Daretti, Ingenious Iconoclast (Creates Tokens & replicates Artifacts, even from the grave.)
Jace, Memory Adept (Can draw, Mill, & draw a lot.)
Nissa, Voice of Zendikar (Creates Tokens, Buffs them, & allows mass Life Gain & Card Draw equal to the number of lands you control.)
Sarkhan Unbroken (Draws while giving you mana, & can give you a Dragon Token.)
Phyrexian Arena (Superfriends staple. No other reason to put it in needed.)
Counterflux (Can't be Countered, & can be Overloaded for an additional generous colorless mana.)
Cryptic Command (Multi Mode Counterspell that Multi Taps, does Card Draw & can even bounce an opponent to its owners hand.
There are several others, but they have yet to get past TappedOut's security or whatnot.
Add basic lands to counter land destruction.
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Find a better 5 color Legendary tailor made for walkers.
I hope these ideas are of some help for what I want to see for my deck, as I'm revising it. Any suggestions I missed out? What to replace for even some of these? Let me know, as I am taking this deck to a new direction; using walkers as the base strategy. Hope this helps! ^-^
Maybe you guys have ideas? Thanks so much for this. 0-^
2 months ago
I love dragon decks.
I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.
You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.
Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):
- Kindred Summons (much stronger here than Kindred Discovery)
- Temur Ascendancy (nice complement to elemental bond)
- Steely Resolve (faster than Asceticism)
- Genesis Wave (stupid good here)
- Sarkhan Unbroken (value)
- Descendants' Path
- Pattern of Rebirth
- Defense of the Heart
- Wild Pair
- Survival of the Fittest
- Sunbird's Invocation
- As Foretold
- Tooth and Nail
- Xenagos, God of Revels
- Chaos Warp
- Cyclonic Rift
- Sarkhan's Triumph
- Vanquisher's Banner
- Zirilan of the Claw
- Rimescale Dragon + snow-covered basics
- Dragonmaster Outcast
- Scourge of the Throne
- Dragon Mage
- Balefire Dragon
The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.
All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.
Here is my Temur list in case it's of any help.
2 months ago
Aggravated Assault + Savage Ventmaw is the more streamlined version of that combo. If you can get your hands on a Doubling Season, it immediately breaks Sarkhan Unbroken. Dragonlord Kolaghan will give them haste so you can swing right away and avoid a board wipe. I would also recommend a Karrthus, Tyrant of Jund for haste and bonus dragons.
4 months ago
4 months ago
@LordMithos: The irony is that I was intending to keep Sarkhan Unbroken as ability 1 grants mana, & card draw for the price of one. I'll see what I can do without it. Thanks BTW. I'm surprised nobody mentioned Dack Fayden; It rummages, steals Artifacts, and is an all around underrated walker.
4 months ago
I like the idea but your average cmc is 4.18 meaning that by the time that most of your stuff is coming down people are already moving to win the game and I think that you need to narrow your focus a little. I'm not sure that having Avacyn, Angel of Hope is worth it for you for the cost and time that she will come down and Narset, Enlightened Master is going to be too slow to get out for you I think. Now we get to Planeswalkers, you absolutely cannot count on the ultimate for most of them, it's just too far out of reach. That said, most of the ones you have here have decent first and second abilities but the ones I don't feel make the cut are Kiora, the Crashing Wave, Nissa, Voice of Zendikar, Samut, the Tested, Sarkhan Unbroken, you're only running one thing that really makes Teferi, Temporal Archmage and Tezzeret the Seeker worthwhile and that's the Chain Veil, and I've always felt that other than Vraska the Unseen's second ability she's not worth it. Cryptic Command is pretty colour intensive for your mana base, All Is Dust is going to hurt you just as badly as everyone else. Otherwise I love the idea here and I'm curious to see how it turns out!
5 months ago
I think what people who are saying "No, doubling season should be banned because X, Y and Z combo" are missing the problem. First it heavily skews the power of a Planeswalker in favor of green. This is a problem. Sure its not always going to be just game winning on the spot, depending on the walker, but the primary point of EDH is to have fun. And with a two card combo like that that is not only degenerate but also heavily restricts what you should be playing to a very specific color, this is a problem. Also all those infinite combo commanders listed above are extremely oppressive commanders.
But lets see who would be the best planeswalkers to use with doubling season. Samut, the Tested, Sarkhan Unbroken,Tamiyo, Field Researcher, Vraska, Relic Seeker. And over these, Tamiyo would be the least fun to play against. While some of the listed cards other people have listed have problems asociated with them, they don't quite have the advantage that something like Tamiyo has. Look at her!Draws cards, taps down permanents and gives you a ancestral visions+omniscience? She will just lock people up in a stacks board more effectively than any other commander while also drawing you cards. You could reliable tun her with stasis and winter orb without fear! I think she'd be miserable to play against without doubling season. But with it? Pff... yeah, no.
5 months ago
I've been toying around with a Dragon Control list myself. What I've been thinking of is:
4x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
2x Planeswalkers (likely Chandra, Flamecaller and/or Garruk Wildspeaker)
4x Search for Tomorrow
4x Utopia Sprawl
Other Spells (25)
The idea is to just sit on removal, toss out ramp spells, then curve into large dragon after large dragon. If you add blue in your list, I'd prioritize Serum Visions, Sarkhan Unbroken, and Silumgar's Scorn. Courser of Kruphix is also a good option, and you have those in your list.
If you're not going to use Anger of the Gods and Pyroclasm maindeck, I'd strongly recommend Birds of Paradise over the other mana dorks in your list. Even then, I'd play Search for Tomorrow alongside it. That way, you set yourself up for consistent turn 3 dragons into more dragons on turn 4.