|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Mythic Rare|
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Planeswalker — Sarkhan
+1: Draw a card, then add one mana of any color to your mana pool.
-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.
-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
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Sarkhan Unbroken Discussion
1 month ago
1 month ago
@LordMithos: The irony is that I was intending to keep Sarkhan Unbroken as ability 1 grants mana, & card draw for the price of one. I'll see what I can do without it. Thanks BTW. I'm surprised nobody mentioned Dack Fayden; It rummages, steals Artifacts, and is an all around underrated walker.
1 month ago
I like the idea but your average cmc is 4.18 meaning that by the time that most of your stuff is coming down people are already moving to win the game and I think that you need to narrow your focus a little. I'm not sure that having Avacyn, Angel of Hope is worth it for you for the cost and time that she will come down and Narset, Enlightened Master is going to be too slow to get out for you I think. Now we get to Planeswalkers, you absolutely cannot count on the ultimate for most of them, it's just too far out of reach. That said, most of the ones you have here have decent first and second abilities but the ones I don't feel make the cut are Kiora, the Crashing Wave, Nissa, Voice of Zendikar, Samut, the Tested, Sarkhan Unbroken, you're only running one thing that really makes Teferi, Temporal Archmage and Tezzeret the Seeker worthwhile and that's the Chain Veil, and I've always felt that other than Vraska the Unseen's second ability she's not worth it. Cryptic Command is pretty colour intensive for your mana base, All Is Dust is going to hurt you just as badly as everyone else. Otherwise I love the idea here and I'm curious to see how it turns out!
2 months ago
I think what people who are saying "No, doubling season should be banned because X, Y and Z combo" are missing the problem. First it heavily skews the power of a Planeswalker in favor of green. This is a problem. Sure its not always going to be just game winning on the spot, depending on the walker, but the primary point of EDH is to have fun. And with a two card combo like that that is not only degenerate but also heavily restricts what you should be playing to a very specific color, this is a problem. Also all those infinite combo commanders listed above are extremely oppressive commanders.
But lets see who would be the best planeswalkers to use with doubling season. Samut, the Tested, Sarkhan Unbroken,Tamiyo, Field Researcher, Vraska, Relic Seeker. And over these, Tamiyo would be the least fun to play against. While some of the listed cards other people have listed have problems asociated with them, they don't quite have the advantage that something like Tamiyo has. Look at her!Draws cards, taps down permanents and gives you a ancestral visions+omniscience? She will just lock people up in a stacks board more effectively than any other commander while also drawing you cards. You could reliable tun her with stasis and winter orb without fear! I think she'd be miserable to play against without doubling season. But with it? Pff... yeah, no.
2 months ago
I've been toying around with a Dragon Control list myself. What I've been thinking of is:
4x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
2x Planeswalkers (likely Chandra, Flamecaller and/or Garruk Wildspeaker)
4x Search for Tomorrow
4x Utopia Sprawl
Other Spells (25)
The idea is to just sit on removal, toss out ramp spells, then curve into large dragon after large dragon. If you add blue in your list, I'd prioritize Serum Visions, Sarkhan Unbroken, and Silumgar's Scorn. Courser of Kruphix is also a good option, and you have those in your list.
If you're not going to use Anger of the Gods and Pyroclasm maindeck, I'd strongly recommend Birds of Paradise over the other mana dorks in your list. Even then, I'd play Search for Tomorrow alongside it. That way, you set yourself up for consistent turn 3 dragons into more dragons on turn 4.
2 months ago
Just from a quick glance at your deck, I see one major issue. It's three colors, and your dual lands always come in tapped. That slows you down by one or two moves far too often - and in modern, that will cost you the match every time. The hard truth is that you need to drop 100$ on lands alone to have a good and fast 3 color deck.
What I would do is turn it into a red-green deck, run some land destruction like Acidic Slime or Ghost Quarter. Run cards like Wild Guess or Crimson Wisps or especially Manamorphose. Maybe a Wild Ricochet or two, for countering.
Take this with a grain of salt though.
2 months ago
Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".
Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.
Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.
Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.
Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.
I know. Boring and over-used. Also best available option, due to its low casting cost.
Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.
2 months ago
DrukenReaps: there are definitely planeswalkers that could be a 2-card instant win with Doubling Season. for example, Sarkhan Unbroken. use him to pull a Dragonlord Kolaghan or Karrthus, Tyrant of Jund and you have a massive army of haste dragons with which to end everybody immediately.