Sarkhan Unbroken


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Mythic Rare

Combos Browse all


Related Questions

Sarkhan Unbroken

Planeswalker — Sarkhan

+1: Draw a card, then add one mana of any color to your mana pool.

-2: Put a 4/4 red Dragon creature token with flying onto the battlefield.

-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.

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Sarkhan Unbroken Discussion

sylvannos on Will the Adventures of the ...

1 month ago

@RicketyEng: I thought he helped send Sarkhan Vol back in time to help Ugin, the Spirit Dragon, no? Then Sarkhan, the Dragonspeaker became Sarkhan Unbroken? Or am I thinking of someone else?

BMHKain on The Dead Walker that never was Returning Alive...

1 month ago

@LordMithos: The irony is that I was intending to keep Sarkhan Unbroken as ability 1 grants mana, & card draw for the price of one. I'll see what I can do without it. Thanks BTW. I'm surprised nobody mentioned Dack Fayden; It rummages, steals Artifacts, and is an all around underrated walker.

LordMithos on The Dead Walker that never was Returning Alive...

1 month ago

I like the idea but your average cmc is 4.18 meaning that by the time that most of your stuff is coming down people are already moving to win the game and I think that you need to narrow your focus a little. I'm not sure that having Avacyn, Angel of Hope is worth it for you for the cost and time that she will come down and Narset, Enlightened Master is going to be too slow to get out for you I think. Now we get to Planeswalkers, you absolutely cannot count on the ultimate for most of them, it's just too far out of reach. That said, most of the ones you have here have decent first and second abilities but the ones I don't feel make the cut are Kiora, the Crashing Wave, Nissa, Voice of Zendikar, Samut, the Tested, Sarkhan Unbroken, you're only running one thing that really makes Teferi, Temporal Archmage and Tezzeret the Seeker worthwhile and that's the Chain Veil, and I've always felt that other than Vraska the Unseen's second ability she's not worth it. Cryptic Command is pretty colour intensive for your mana base, All Is Dust is going to hurt you just as badly as everyone else. Otherwise I love the idea here and I'm curious to see how it turns out!

HangDoll on Should WotC Allow All PW ...

2 months ago

I think what people who are saying "No, doubling season should be banned because X, Y and Z combo" are missing the problem. First it heavily skews the power of a Planeswalker in favor of green. This is a problem. Sure its not always going to be just game winning on the spot, depending on the walker, but the primary point of EDH is to have fun. And with a two card combo like that that is not only degenerate but also heavily restricts what you should be playing to a very specific color, this is a problem. Also all those infinite combo commanders listed above are extremely oppressive commanders.

But lets see who would be the best planeswalkers to use with doubling season. Samut, the Tested, Sarkhan Unbroken,Tamiyo, Field Researcher, Vraska, Relic Seeker. And over these, Tamiyo would be the least fun to play against. While some of the listed cards other people have listed have problems asociated with them, they don't quite have the advantage that something like Tamiyo has. Look at her!Draws cards, taps down permanents and gives you a ancestral visions+omniscience? She will just lock people up in a stacks board more effectively than any other commander while also drawing you cards. You could reliable tun her with stasis and winter orb without fear! I think she'd be miserable to play against without doubling season. But with it? Pff... yeah, no.

sylvannos on Need Help - Reworking Modern ...

2 months ago

I've been toying around with a Dragon Control list myself. What I've been thinking of is:

2x Cavern of Souls
9x Forest
1x Kessig Wolf Run
3x Mountain
4x Stomping Ground
4x Wooded Foothills
Land (23)

4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
Creatures (12)

4x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
2x Planeswalkers (likely Chandra, Flamecaller and/or Garruk Wildspeaker)
4x Pyroclasm
4x Search for Tomorrow
4x Utopia Sprawl
Other Spells (25)

1x Blood Moon
2x Choke
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Shatterstorm
2x Thragtusk
1x Thrun, the Last Troll

The idea is to just sit on removal, toss out ramp spells, then curve into large dragon after large dragon. If you add blue in your list, I'd prioritize Serum Visions, Sarkhan Unbroken, and Silumgar's Scorn. Courser of Kruphix is also a good option, and you have those in your list.

Blood Moon and a planeswalker could come out for 4 copies of Glorybringer.

If you're not going to use Anger of the Gods and Pyroclasm maindeck, I'd strongly recommend Birds of Paradise over the other mana dorks in your list. Even then, I'd play Search for Tomorrow alongside it. That way, you set yourself up for consistent turn 3 dragons into more dragons on turn 4.

Kvothesixstring on Need Help - Reworking Modern ...

2 months ago

Just from a quick glance at your deck, I see one major issue. It's three colors, and your dual lands always come in tapped. That slows you down by one or two moves far too often - and in modern, that will cost you the match every time. The hard truth is that you need to drop 100$ on lands alone to have a good and fast 3 color deck.

What I would do is turn it into a red-green deck, run some land destruction like Acidic Slime or Ghost Quarter. Run cards like Wild Guess or Crimson Wisps or especially Manamorphose. Maybe a Wild Ricochet or two, for countering.

I agree with lukas96 run 4 Rattleclaw Mystic but then you can keep your Sarkhan Unbrokens in the deck. Along with 4 Manamorphose, you'll likely get him out every time.

Take this with a grain of salt though.

xyr0s on Temur Dragons: Khan't Touch This

2 months ago

Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".

Creatures (16)

2x Courser of Kruphix4x Thunderbreak Regent4x Stormbreath Dragon4x Birds of Paradise2x Nissa, Vastwood Seer  Flip

Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.

Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.

Land (23)

4x Forest2x Frontier Bivouac2x Haven of the Spirit Dragon3x Island5x Mountain2x Temple of Abandon2x Temple of Epiphany2x Temple of Mystery1x Kessig Wolf Run

Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.

Enchantment (3)

3x Dragon Tempest

Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.

Instant (4)

4x Lightning Bolt

I know. Boring and over-used. Also best available option, due to its low casting cost.

Planeswalker (2)

2x Sarkhan Unbroken

Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.

colton815 on Should WotC Allow All PW ...

2 months ago

DrukenReaps: there are definitely planeswalkers that could be a 2-card instant win with Doubling Season. for example, Sarkhan Unbroken. use him to pull a Dragonlord Kolaghan or Karrthus, Tyrant of Jund and you have a massive army of haste dragons with which to end everybody immediately.

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