Mirror-Mad Phantasm

Mirror-Mad Phantasm

Creature — Spirit

Flying

: Mirror-Mad Phantasm's owner shuffles it into his or her library. If that player does, he or she reveals cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. That player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Innistrad (ISD) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Mirror-Mad Phantasm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mirror-Mad Phantasm Discussion

king-saproling on Bruna, Light of Alabaster EDH

3 weeks ago

Bruna is super neat. You might like these: Millikin , Deranged Assistant , Not of This World , Flickerform , Curator's Ward , Auramancer's Guise , Pemmin's Aura , Idyllic Tutor , Cephalid Illusionist (mill yourself out entirely with Lightning Greaves! at worst you can gradually mill yourself while having a perfect blocker), Tribute Mage , Vedalken AEthermage , Coalition Relic (gets Bruna out 2 turns early), Worn Powerstone , Merchant Scroll , Tunnel Vision , Mirror-Mad Phantasm

TheSimikBOat on The Wizard of Ooze

1 month ago

So... Some oozes with dinosaur arms... I like that!

Also some suggestions:

  • Mirror-Mad Phantasm : This is a crazy one, but I love it. Also is a very good option, because you can activate the ability a lot of times, making it a solid self-mill option.

  • Torrent Elemental : You can exile it with The Mimeoplasm to make it unblockeable (unless the defending player casts a creature with flash and flying), and then you may return it to the battlefied. That can be useful if the opponents destroys The Mimeoplasm or something goes wrong.

  • Fleet Swallower : Is similar to Traumatize , and it has good points and bad points. Bad Points: Only mills when attacks, and that means that the opponents can kill it before it does something. Good Points: You can rapeat the mill effect, you can reanimate it, and (I know that this is a silly point) the effect is rounded up!

  • Key to the City : To make the Ooze unblockable, and with it you can do something like a looting effect.

Strangelove on Mimeoplasm & Your Things

3 months ago

Yo I saw you were looking for help! I haven't built it yet, but here's my Mimeo Mill; It has a fat maybeboard. Here's every card I considered while building the deck.

(The goal was to make The Mimeoplasm as big as possible and then sacrifice it to Altar of Dementia ... relatively casual, but Mimeo can get pretty mean... especially with infect.)

Here's a great edh resource: Command Zone Deck Building Template

From your post, it sounds like you don't like Nekusar... but don't worry... nobody does! It's a burn deck and everyone at the table should target the player who's trying to slug everyone at once. It's a pretty weak strategy because it has poor politics and is easily disrupted. Remove Nekusar when he's about to cast a wheel and watch out for Tainted Strike .

Looking at your deck, a few things pop out right away: (1) You need more ramp, (2) better removal, (3) more draw. Focus on getting the engine turning before you're seduced by flashy plays that might work against you. If a card doesn't progress your game plan powerfully and quickly, cut it!!!

1) I count 5-6 ramp, but you want 10-12, all below 4 cmc. For a 5 drop commander you want about 46-47 mana sources. Good old Rampant Growth , Burnished Hart , etc, will serve you well.

2) You have a lot of clunky counterspells. Add in 3-4 board wipes, like Ixidron and Massacre Girl and swap niche and costly interaction for Beast Within , Naturalize , etc. Creatures like Ravenous Chupacabra are great too.

3) Draw!!! You can't play if you don't have cards. There are a lot of ways to draw 7+ cards a turn. Champion of Wits , Fathom Mage , and every version of Windfall ( Whispering Madness , Forgotten Creation ,etc) are killer in this deck.

My favorite card for this deck is Morality Shift . Its not the best, but its what I really want to do.

You absolutely need Mirror-Mad Phantasm . If you clone it with Mimeoplasm, you mill your whole library. Then cast a typical Laboratory Maniac for the win.

Apocalypse Demon is your budget Lord of Extinction .

Building on a budget is a rewarding challenge. Cut cards ruthlessly! Your commander already does what you want to do (...steal and play your opponent's creatures), so try to open up the deck and make it flow. Commander starts as a slow and clunky format, but its broken!

Good luck and +1

DarkHero on Mairsil, The Pretender Things That ...

3 months ago

Doing a little Brewing with Mairsil, the Pretender because I love commanders that let you use cards that don't see a lot of play. I've definitely come across some interesting stuff.

I'd like to share some of the interactions and also inquire about what others are thinking as far as efficiency and fun, or any other combos/interactions not mentioned.

  1. There are ways to get around the "only once per turn" wording. This is probably the most confusing piece of decks based on this Commander. The most obvious choice is Quicksilver Elemental , allowing you to pay to essential get a new instance of an ability. I am lead to believe that flickering Mairsil will also reset this rule. But if this is wrong or there is a way to make it more clear (OR OTHER WAYS TO DO IT) please share.

  2. AEtherling , Torchling , and Morphling are just about mandatory for protection and evasion.

  3. Untap effects are powerful, making Pili-Pala combos a thing, but I'm not sure what makes the most sense here. And finding a home for Horseshoe Crab .

  4. Skill Borrower can basically be a Mairsil Lite

  5. Loot Effects are excellent because Mairsil doesn't care if the target are in hand or in graveyard.

6. Pack Rat can be used to create copies of Mairsil, which one will die, but it can be used to evade and get additional uses of abilities.

7. Vector Asp ...

8. Anthroplasm + Sage of Hours in cages makes for extra turn shenanigans

9. Soul of New Phyrexia + Nevinyrral's Disk in cages creates one sided boardwipes on a stick.

10. The Chain Veil ? Could Grixis Superfriends be a thing with a combo here? If anything you get the ability without the drawback.

11.And this is the big one. Mirror-Mad Phantasm . So the wording here is different, "a card named..." means we won't replace the name with Mairsil, so we will rummage through our deck looking for another Phantasm, that isn't there. So we are able to put our entire library into the graveyard. From here we can use a combo based around Narcomoeba , Bloodghast Fatestitcher , Dread Return , Laboratory Maniac , and flashback Deep Analysis for the win. It's a little janky, but it is essentially a 2 card combo with a little support.

12.Aside from that, Necrotic Ooze would love all these activated abilities in the graveyard.

Again I'm looking to provide some clarity, for others and myself, on good ways to take this commander. If anything I've shared is wrong or there are better ways to do it, please let everyone know!

Krypt on [EDH] Emry, Lurker of the Loch

3 months ago

Buckshot11 The way I see her there's plenty of ways to build her, she's effectively a blue Daretti, Scrap Savant in that she provides you with both advantage (in the form of self mill) and consistent recursion. Any deck he helms could be retrofitted for her, exchanging the red artifact support for blue.

You could build her as a stax commander, using her to keep Tangle Wire online. You could also build a blue Dredge deck, using some of those blue zombies and Mirror-Mad Phantasm to fill your yard with bombshell artifacts like Darksteel Forge or Platinum Emperion .

Another rout is to take cue from her art and go voltron, using Invisible Stalker and River Sneak like creatures to poke with Equipment, which Emry will protect from removal.

Dynamometer on Bruna, the unkillable player removal

4 months ago

@Fleda

Mirror-Mad Phantasm is a nice card for Bruna decks. It has done its job whenever I activated it (put a lot of auras in my graveyard).

However, recently I have been having problems with setting up in the early game. I thought the reason for that was that I had too many high cmc cards and cards that don't really help me set up (like counterspells, boardwipes). That's why I decided to take it out. I still have Traumatize and Tunnel Vision to put enchantments in my graveyard. I think traumatize is more consistent (although you can reuse phantasm) and tunnel vision is also a tutor for any card.

I also have some tutors and card draw, so I thought that would make up for removing phantasm from my deck. It is a really fun card, though, and it's almost as good as tunnel vision and traumatize. You could probably run either of the three and it wouldn't really matter that much.

Fleda on Bruna, the unkillable player removal

4 months ago

Mirror-Mad Phantasm is a card I have often entertained for my own Bruna deck, how has it worked out for you?

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