|Commander / EDH||Legal|
Printings View all
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Eighth Edition (8ED)||Common|
|Battle Royale Box Set (BRB)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller adds one mana of any color. (In addition to the mana the land produces).
Price & Acquistion Set Price Alerts
|Have (5)||NorthernCrow , frederiklw , richardmv , Skulldrey , damo_rox|
|Want (8)||doktor_thunder , eriico39hi , zn.tportlock , obitus , Denial048 , DarkStarStorm , ericjohnsonia , buildingadeck|
Fertile Ground Discussion
2 days ago
Elvish Harbinger is used as a tutor to get more Arbor Elf's. Also it allows me to diversify my mana sources. I play Elvish Harbinger, Karametra's Acolyte, and Chromatic Lantern so that my opponents cant just destroy my land/enchants and completely screw me over. I also like to have Kodama's Reach as a way of cycling more of the lands out of the deck, so you are more likely to draw something useful. Voyaging Satyr is a good card, but I don't use it because I would have to swap out something else or go above 60 cards. Same goes for Fertile Ground. Thanks for the feed back.
5 days ago
Voyaging Satyr is another untap land ramp creature that you could play, it would speed up your deck a lot if you added some more enchant land ramp like Fertile Ground too. They're cheaper and probably better (in terms of speed) than Elvish Harbinger and Kodama's Reach.
1 week ago
Yeah, I can see what you mean, having too many of the same cost cards could make it much worse of a play.
Card draw: Harmonize Abundance Hermit Druid is good for draw plus it can get you the cards you need in the graveyard. Wall of Blossoms Carven Caryatid Yavimaya Elder Seedguide Ash can help you get that mana and provide a little defense and beatdown. Garruk, Primal Hunter -good for draw and expendable creatures. Fertile Ground is a cheap alternative to gift. Some more removal: Putrefy is 3mc removal. Beast Within Hero's Downfall Cyclonic Rift Oblivion Ring Creatures that can make an impact: Carnage Tyrant Cataclysmic Gearhulk Primeval Titan Rampaging Baloths Blightsteel Colossus anything that is gonna make a huge impact when they hit the board and win the game if they stick around for a couple turns. Also, Tooth and Nail could be a good addition.
1 week ago
A couple of possible ramp options if you want to avoid creature based ramp are Wild Growth and Fertile Ground. There's also Abundant Growth if you need early colour fixing: netting a card in the process is just gravy.
1 week ago
Thanks for the tips. This is still a work in progress, so the final run will look a lot different than the current one. Budget is the key word in this first build, if it turns out to be working, I might add some more value cards to strengthen it. I know I should go into blue, but I really want to try not to.
You're right about Fertile Ground, it's too costly. The upside is that you can put it on Darksteel Citadel, which can be untapped with Voltaic Servant (or maybe Voltaic Key?). In each case, I think I'm going to replace it by two more Llanowar Elves for the time being.
About the tutoring, I guess I should add Ancient Stirrings (which i don't own).
1 week ago
Maybe throw in some tutors for more consistency? Fabricate, Whir of Invention, and Tezzeret the Seeker are all in blue. Tezzeret also helps go infinite with his +1, but I assume this is meant to be more budget bc of Darksteel Colossus over Blightsteel Colossus.
I would also consider Arbor Elf to combo with Fertile Ground (which should probably be Utopia Sprawl), but both of those would probably want you to add more forests (and Overgrown Tomb is a bit pricy).
Power Conduit doesn't seem great. You need another source of counters, so it doesn't really help you go infinite unless you have Darksteel Reactor out. I guess you'll have a decent amount of counters laying around to use until you assemble a truly infinite combo, but I would replace it with some interaction bc right now you have none. If you do go into blue for the tutors, I'd replace it with some counterspells, but I'm not sure which ones. Otherwise, Go for the Throat/Cast Down/Doom Blade all work for cheap removal options.
3 weeks ago
I would take out Fertile Ground and Abundant Growth for Rampant Growth and Sakura-Tribe Elder. That should help you get your blue mana easier, and make your deck better against things like Ghost Quarter and even Stone Rain. Your sideboard plan seems good though.
3 weeks ago
Looks good, man. I have been working on my own version of Pharika Enchantress. Here are some ideas:
Color fixing / Ramp