Fertile Ground


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Planechase (HOP) Common
Lorwyn (LRW) Common
Eighth Edition (8ED) Common
Invasion (INV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all

Fertile Ground

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).

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Recent Decks

Fertile Ground Discussion

cdkime on Chaos Brawl Mayael Eldrazi

1 day ago

Trace of Abundance from Alara Reborn is a solid ramp card that provides colour fixing. It also protects your enhanced land from targeted removal.

I am not sure you are running enough man rocks to justify Armageddon, particularly since you have two cards (Garruk and Fertile Ground) that rely on your lands to produce ramp. It's a great card, I'm just not certain the deck has the support for it right now.

I think you can probably stand to cut a few planeswalkers. With the exception of Garruk Wildspeaker (ramp) and Chandra, Torch of Defiance (ramp, but not as helpful since she can't hit multiple colours), they don't add much to your deck and can't be cheated into play with Mayael.

hungry000 on Asexual Reproduction

2 days ago

Some suggestions to speed up your deck:

4 each of Arbor Elf and Utopia Sprawl in place of Llanowar Elves, Elvish Mystic, and two Harrow. With them you can have four mana available on turn 2; Utopia Sprawl is kind of expensive (though the price has gone down a bit), but it's worth it if you can get it.

Replace Harrow with Rampant Growth (if you go with the above upgrade, which is highly recommended btw, Fertile Ground would be better.)

Unless you run into artifacts and enchantments often, 4 Sundering Growth in the main probably isn't the best choice. Maybe play some Heroic Intervention or something to protect your board against sweepers and other removal.

Darth_Savage on Eldrazi MK2

2 weeks ago

Hi SuperShadow786,

Most decks run 4 copies of one card because it increases the odds of finding it as you draw. Occasionally you might run 1 or 2 copies of a card, but that is for a card you don't want to see that often. You have also don't have enough ramp, since you have restricted yourself to recent sets when you are building for modern. This is a budget deck, so I'd suggest Fertile Ground or Trace of Abundance as additional ramp, rather than the classic Utopia Sprawl.

Even with additional ramp and the Eldrazi Scions your deck is top heavy, what I mean by this is that too many of your spells are or over. To help you build a better deck going forward I cloned your deck and modified it, have a look Eldrazi MK2 copy. The biggest change is I trimmed your expensive spells and brought in a card like Undying Evil to replace Unnatural Endurance since it is an easy upgrade, even if it isn't Devoid. I also upped the count of Transgress the Mind and added Titan's Presence as a more efficient removal spell.

I hope this helps and have fun brewing!

SynergyBuild on Karametra and the four Enchantress's (EDH)

3 weeks ago

The Five normal Enchantresses are as follows:

Argothian Enchantress

Enchantress's Presence

Verduran Enchantress

Mesa Enchantress

Eidolon of Blossoms

The others are below:

Femeref Enchantress

Sram, Senior Artificer

Kor Spiritdancer

You run the good ones, but here is what I suggest:

Wild Growth - It adds a great piece of turn one ramp

Fertile Ground - Similar to Wild Growth meets Utopia Sprawl

Cloudstone Curio - With an enchantress and a few low cost enchantments, you draw a ton.

Serra's Sanctum - Best land for this deck

Earthcraft - Best mana engine with this deck, use with Ajani's Chosen, Sigil of the Empty Throne, Opalescence, or Starfield of Nyx with a basic land enchanted up with Utopia Sprawl or the likes to turn each enchantment into 4+ mana, with an enchantress or two this almost goes infinite.

Squirrel Nest - Win con with Earthcraft, makes chumpblockers

Banishing Light - Great Removal

Song of the Dryads - Commander Removal

Oblivion Ring - Great Removal

Sylvan Library - Great Card Advantage, combos with Abundance, note, you only have to pay life for cards it draws you, if abundance is on the field and replaces those draws, you don't have to pay life for any of them.

Mirri's Guile - Similar to Sylvan Library, but worse in most cases, luckily it is earlier in mana cost.

Carpet of Flowers - Normally makes an absurd amount of mana seeing how many people play blue in commander.

Enlightened Tutor - Nothing better than the old tutor-to-top for an instant.

Idyllic Tutor - Insanely underrated, it gets you any tool for the job then.

Eternal Witness - Better than Auramancer or Monk Idealist

Solitary Confinement - Best protection, and with enchantresses you can easily keep it up indefinitely.

Authority of the Consuls - Shuts down some comboes (Impact Tremors, Blood Artist, Zulaport Cutthroat, Kiki-Jiki, Mirror Breaker, Splinter Twin), slows others, gains life, one mana etc.

Blind Obedience - Similar to Authority of the Consuls, taps artifacts, no life gain for free, can deal incremental damage if you have left over mana to dump.

Grand Abolisher - Better than City of Solitude 90% of the time, but isn't an enchantment, and so is easier to kill.

Stony Silence - Artifact Hate to the Max

Rest in Peace - Graveyard Hate alongside Ground Seal

Helm of Obedience - Combos with Rest in Peace to kill any player you want every turn.

Teferi's Protection - Better than Heroic Intervention, costs one more.

Parallax Wave - Goes infinite with either Opalescence or Starfield of Nyx. (This works because you remove a counter to exile one creature you dont want on the field, and then in response you target Parallax Wave with it's own ability, it will bring itself back, then exile the other creature forvever. With Eidolon of Blossoms, you can draw until you hit any card in a similar manner, and you can keep bouncing Monk Idealist returning every other enchantment from your graveyard to you hand, etc. With Ajani's Chosen, you have infinite 2/2 cats.)

I love enchantress, and have played with Karametra, God of Harvests Enchantress, Dragonlord Dromoka Enchantress, Heliod, God of the Sun Enchantress, and Selvala, Explorer Returned Enchantress, which I like the most.

To the the most competitive combo-oriented enchantress deck I have built, it is below:

[Help Needed] EDH GW Enchantress

DangoDaikazoku on Ten Buck Brewski: Bloodborne

3 weeks ago

You might want to consider Fertile Ground instead of Overgrowth. I would recommend Utopia Sprawl, but a playset alone would cost about the same as the intended budget. Also I would definitely recommend adding more land so you are at least at 20 land because there are so many high CMC cards in here.

TheDuggernaught on Sarkhans Command

3 weeks ago

In addition to what was said above, land enchantment spells can also be pretty dang good. Utopia Sprawl, Fertile Ground, Overgrowth, and Weirding Wood can all also help you ramp. These can ramp you especially fast if you also include Arbor Elf, or Kiora's Follower. Yes, they are fragile, but their pay off can be huge with those land enchantments. A single land with Overgrowth and an Arbor Elf will give you 6 mana. Might be overkill if you are looking to cast the more mid-range dragons you are currently playing with. But just a thought in case you ever want to ramp into big dragons such as Utvara Hellkite or Dragonlord Atarka.

kingofcramers on protection enchantment control pauper

4 weeks ago

wow this deck has gotten a lot better, I especially dig the Mana Chains. The transmute tech looks really good too. Here's my feedback:

-5 Tranquil Cove seems a bit too many lol, but in general you have a lot of tap-lands, so I would consider running Bant Panorama or maybe Shimmering Grotto so that you can hit Fertile Ground. In terms of fixing, I also think Abundant Growth could be good. -you have a ton of removal which is good but also maybe you could lean more heavily on your circles of protection. You could run cheaper removal like Guard Duty or Oppressive Rays (good against Arbor elf)

-I think Quiet Disrepair should be mainboard as a win-con against aggro, otherwise they can just save up and then burn you out.

-I like the wincon a lot. Maybe Jace's Erasure could be good as well, especially because it's tutorable

DartanianBloodbath2 on In Leyman’s Terms

4 weeks ago

My suggestions as based on typical legacy lists for 32leyline.dec would be this:

Cut the Leyline of Singularity from the deck because it will hose you a lot of the time, go up to 4x of each of the others. Then cut the Utopia Sprawls and Fertile Grounds because they're dead draws. Finally, Eidolon of Blossoms and Mesa Enchantress don't contribute because your enchantments come in four turns before the card draw does.

All this so far gives you a total of 8 open slots.

Four of those slots become Serum Powders. If you don't have a god hand with leylines, you can't win, even in legacy. This gives you free re-dos.

Add as many Idyllic Tutors as possible can help you find Starfield of Nyx. Failing that (cause those are expensive), I'd look into one of the following two options:

-- Going up to 4x Path to Exile and 2x Ghostly Prison to keep the heat off you.

-- Cutting all Path to Exiles and Wrath of Gods, and running a removal suite of Journey to Nowhere, Detention Sphere, and Oblivion Ring as killspells that can swing in the late-game.

I'd then finally change four lands to Nykthos, Shrine to Nyx because fast mana is how you win. Once the opponent has time to prepare, things die fast.

Then as a sideboard recommendation, I'd look into Suppression Fields and the Greater Auramancy to protect against any Planeswalkers and removal that could otherwise wreck you like Karn or Ugin vs Tron.

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