Enchantment — Aura
Whenever enchanted land is tapped for mana, its controller gains one mana of any colour. (In addition to the mana the land produces).
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2018 (C18)||Common|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Common|
|Eighth Edition (8ED)||Common|
|Battle Royale Box Set (BRB)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Fertile Ground occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GWU (Bant): 0.99%
Fertile Ground Discussion
2 weeks ago
There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.
I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.
This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.
Overgrowth (if you like the enchantress draw odds.
3 weeks ago
Oo nice, shrines! You might consider these: Opalescence, Starfield of Nyx, Dance of the Manse, Spark Double, Helm of the Host, Mirror Gallery, Progenitor Mimic (would be so rad to turn Paradox Haze into a dude and copy it with this), Mirrormade, Copy Enchantment, Mythos of Illuna, Clever Impersonator, Daxos the Returned, Mistveil Plains, Fertile Ground, Ertai, the Corrupted
1 month ago
I'd also think about the "Enchantress" creatures for card advantage: Argothian Enchantress, Eidolon of Blossoms, Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Verduran Enchantress, and Setessan Champion. They can really help you set up an unbeatable engine, and then your opponents need to focus on either dealing with your creatures OR your Shrines.
1 month ago
The only thing I can say is that there is a chance you might be trying to do too much. You've focused more on Combat Damage dealing with Trample enablers and things that like when you attack, which is fine, but it just seems like some of the inclusion would be more geared towards a grindy late game win, as opposed to the general idea of what, in my opinion, is a pretty aggro commander.
Legion Loyalist is good in theory, but with only 20 creatures I couldn't say your frequently going to get Battalion.
Dockside Extortionist is amazing, and I did consider him, but it feels like more of a combo piece for that type of deck.
Selvala, Heart of the Wilds I have mixed feelings about. She is amazing, but it's not necessarily a deck that even benefits that much from that kind of ramp. Where is all that mana going to go?
Spiteful Prankster seems like it will just annoy people into targeting you.
The Great Henge good, but seems unnecessary/out of place
Fertile Ground shouldn't be necessary if your mana is done correctly
Guardian Project feels like it would only be worth it if you were bouncing and recasting your own creatures. Again, you only have 20 to play with.
just my 2 cents...
1 month ago
2 months ago
Given the companion rule change announced today, I made some initial changes to the ramp package to open up the 3 CMC spot more reliably.
2 months ago
Hey, Regal Behemoth may out of the price range, but it's a Dino to have for ramp to curve into Gishath and it has trample. It's not a Lizard it's a Dino, it was errata to Dinosaur three years ago when Ixalan was released. It's an expensive price Dino, but try to make room/budget for it.
Quartzwood Crasher is new budget Dino from Ikoria who's very underrated. It can create many powerful Dino tokens with trample. It has trample and so does Gishath, Ghalta, Zacama, etc. It's pretty bonkers with Ghalta. And gives excellent Dino value for five mana when it has haste from Regisaur Alpha. Quartzwood scales very well and can get out of hand quick for your opponents since it and the token it creates have trample. Rhythm of the Wild is another haste enabler for Dinos and it also protects them and Gishath from being countered when cast.
Elemental Bond can trigger to draw any time a creature you control with 3 or more power enters the battlefield, this includes when a token is created. Bond for a three drop over the course of a game can draw you a lot of cards with Dinos. It's good with Quartzwood. Congregation at Dawn can tutor for and setup the top three cards of your library to be Dinos for when you attack with Gishath. Fierce Empath is not a Dino, but it's a budget creature tutor for one of your best big Dinos, it's worth including especially if you add Regal.
I see Farseek and Nature's Lore, but I only see Stomping Ground dual land that they can search for. That's the advantage of these spells is they can ramp with a dual land which is also color fixing. Cinder Glade and Canopy Vista were just reprinted in Commander 2020. I would make room/budget for these two dual lands. Sheltered Thicket and Scattered Groves are two more budget lands that have two different types. Other budget land upgrades are: Exotic Orchard, Battlefield Forge, Fortified Village, Ash Barrens, Naya Panorama.
Wild Growth, Fertile Ground and Trace of Abundance are three more land auras for ramp and these are upgrades because they're less mana to cast. Beast Within and Generous Gift are versatile instant removal spells in Commander because they can destroy any permanent and giving your opponent a 3/3 doesn't matter much when you have much higher power Dinos.
Good luck with your deck.
2 months ago
So there's not alot in the way of 'Noncreature Spell' specific synergy aside from token creation, and a bit of draw or looting but not enough to make a huge difference. That being said I've been considering an enchantress subtheme using things like Fertile Ground for ramp instead/addition to rocks, along with all the goodies that provide card advantage w/enchantments. Think it's a good idea or... too much? I know its difficult without a list but it's just a giant mess still.