Fertile Ground

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Common
Battlebond (BBD) Common
Duel Decks: Phyrexia vs. The Coalition (DDE) Common
Planechase (HOP) Common
Lorwyn (LRW) Common
Eighth Edition (8ED) Common
Invasion (INV) Common
Battle Royale Box Set (BRB) Common
Urza's Saga (USG) Common

Combos Browse all

Fertile Ground

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller gains one mana of any colour. (In addition to the mana the land produces).

Price & Acquistion Set Price Alerts

C18

BBD

DDE

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Recent Decks

Fertile Ground Discussion

MindAblaze on “I don’t like playing with ...

2 days ago

So...that happened...

Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)

So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)

Now comes the second game. A little background first;

I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.

Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.

Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.

So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”

On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...

What do you guys think?

DrkNinja on Enchanted Evenings With Estrid...

2 weeks ago

So I'm brewing a deck, and yes it is the first deck that came to mind when I saw her, to abuse Estrid.

The idea is simple, enchant all your lands and ramp into oblivion...

So far here are all the cards that I'm including to enchant lands...

Now do i go full blown awkward and turn all my lands into dudes to win or do I just ramp into eldrazi or some crazy combo wincon?

Help?

TehGrief on arcades, the wallflower

3 weeks ago

Fiftyshotzlater on Estrid of the Many Faces

3 weeks ago

Well I love the card Aura Shards but atm you don't have the creatures to make it viable. If you wan it to be viable then you could add planeswalkers that create tokens such as Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, or Elspeth, Knight-Errant (the second one would be a great include to give all your enchantments indestructible!). I would consider removing Propaganda and Ghostly Prison for Dueling Grounds and Silent Arbiter. Personally I feel you only need to run either Exploration or Burgeoning, really depends on the number of opponents you have but this may be just a personal choice so you could remove one of those for something. With Estrid I can see why cards like Dawn's Reflection, Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, and Verdant Haven would be appealing but I still feel like they aren't the greatest of options. I would consider swapping them out for some better options like Mirari's Wake, Rhystic Study, and Sylvan Library. I ran Oath of Jace for a while in my planeswalker build but unless you can really recur its etb effect the scrying wasn't as helpful as I though it would be. Instead some walkers like Venser, the Sojourner, Teferi, Hero of Dominaria, and Tamiyo, the Moon Sage are great walkers with great ultimates that can completely ruin opponents. Also maybe consider Dovin Bann. Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker (if you decide to keep the enchantments which give extra mana this guy would work well)

Unless you wanna go for a full stax build you could remove Stasis, Winter Orb, Static Orb and Eidolon of Rhetoric. Even Authority of the Consuls isn't the best include you could have here.

TL:DR Remove:
Stasis, Stasis Orb, Winter Orb, Eidolon of Rhetoric, Exploration/Burgeoning, Dawn's Reflection , Market Festival, Fertile Ground, Overgrowth, Song of the Dryads, Urban Burgeoning, Verdant Haven * ( at least 2 or three of these), Authority of the Consuls, Clever Impersonator, Ghostly Prison, Propaganda, Oath of Jace, Herald of the Pantheon, Heroic Intervention, Monastery Siege, Seal of Cleansing

Add: Cyclonic Rift, Sylvan Library, Mirari's Wake, Rhystic Study, Freyalise, Llanowar's Fury, Elspeth, Sun's Champion, Elspeth, Knight-Errant, Venser, the Sojourner, Teferi, Hero of Dominaria, Tamiyo, the Moon Sage, Peacekeeper, Silent Arbiter, Dovin Bann, Nissa, Vastwood Seer  Flip, Nissa, Vital Force, Garruk Wildspeaker, Dueling Grounds, Austere Command, Teferi's Protection, River's Rebuke, Inexorable Tide

These are some suggestions I would give for add ins and remove some might think differently from me on this so it would be nice to see others opinions :) If you want other suggestions I would be happy to give them to you!

Raging_Squiggle on

4 weeks ago

Being a fellow "enchantment tribal" deck player, I know that this type of deck is rather slow to get going, which requires certain cards to help keep you in the game. My suggestions will be based around that, as well as the list of opponents you gave on your thread. If you have any questions on my suggestions or what to take out, I'd be happy to go into detail with you.

As for slowing down other players and keeping you in the game, Overburden is a rather unknown card but surprisingly effective. If not dealt with, it can leave players at 3 or 4 lands or stop them from playing creatures for a time. Personally, this card won me a game against an Ezuri, Renegade Leader deck because I got it out early enough.
Solitary Confinement is another underrated card. While the drawbacks are significant, the benefits are equally as potent. As long as you have some sort of draw engine, you will be fine.
Island Sanctuary goes in the same category as Solitary Confinement, providing you with significant creature evasion that's worth the price.
Energy Field is also an underrated card, especially with Estrid being able to ult and bring it back if needed. It's good early game to protect you and late game it's an added nuisance to your opponents.
One of the best draw engines I've found for this deck is Rayne, Academy Chancellor. If Anything you control or you is targeted, you can draw a card for each time. And with your commander's -1 ability being able to enchant her, you can draw 2 cards every time. It's a deterrent, while also a powerful draw engine when people want to get rid of some annoying enchantments.




As for dealing with the list of opponents you gave, these cards will deal with them to a point while also being just a general good addition to the deck:
1. Izzet Partner Politics: Difficult to suggest a card here as this can mean numerous things.
2. Yidris Cascade: Teferi, Mage of Zhalfir, Rule of Law, Eidolon of Rhetoric, Dovescape, Humility, Solitary Confinement, Maze of Ith, Vanishing.
3. Atraxa: Solemnity, Humility
4. Krenko: Damping Matrix, Humility, Overburden, Leyline of Singularity, Dueling Grounds
5. Sigarda: Bonds of Mortality, Humility
6. Zacama: Containment Priest, Humility, Overburden
7. Breya: Aura of Silence, Damping Matrix, Suppression Field (Affects planeswalkers too, so be aware), Solitary Confinement.
8.Edgar: Not familiar with vampire opponents, but Humility, Solitary Confinement, Dueling Grounds can help.
9.Shu yun: Humility, Maze of Ith, Vanishing, Solitary Confinement, Energy Field



Other cards that are worth including: Carpet of Flowers, Dawn's Reflection, Stasis, Fertile Ground, Rhystic Study, Mystic Remora, Sylvan Library, Overgrowth, Verdant Haven, Wild Growth, Supreme Verdict, Terminus, Boseiju, Who Shelters All.

Phaetion on Need feedback on upgrading an ...

4 weeks ago

I've noticed a few things going over the deck:

  1. Where's the ramp? The aura-based ramp (eg. Fertile Ground) is amazing with Estrid. You don't need The Chain Veil for that +2 to be amazing.

  2. Starfield of Nyx would make for some recursion. And it can act as a win condition later (If you have money, Opalescence works too).

  3. Song of the Dryads is missing here. It's almost $10 but it's that high up for a reason. A really good card.

  4. You're running Bruna, Light of Alabaster with so few auras to work with. I'd take her out for another card that would perform well. Seeing as you got enchantresses and pillowfort, Luminarch Ascension and Hoofprints of the Stag would work well. Heliod, God of the Sun also works great since the tokens trigger Constellation (it's more powerful if you can spend on a Serra's Sanctum).

I hope these tips help. A lot of my other suggestions would've really busted your wallet.

IwishIwasgoodatMtG on Infinite combo challenge

1 month ago

Estrid, the Masked+The Chain Veil+Wastes+Overgrowth+Fertile Ground+Utopia Sprawl+Spawning Grounds minus estrid to enchant chain veil then tap 4 and tap another land to make a 5/5 then activate estrids plus and repeat now use Gideon, Ally of Zendikar

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