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Fertile Ground
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any colour. (In addition to the mana the land produces).
rwn1971 on Buttercup: Princess Bride
4 months ago
Oooh forgot about Fertile Ground . Great call. Thing about those enchant lands is people generally do not remove them as there is always bigger threats usually.
Darb_the_Bard on Buttercup: Princess Bride
4 months ago
I did the same thing but also swapped out Three Visits for Fertile Ground. Three Visits has also come down in price recently, but it's still not nearly as budget as these enchantments. Fertile Ground is more susceptible to removal, but is even more versatile in that it can tap for any one of the 5 colors on a given turn. And the overall deck price has been sneaking up since I've taken out all the tiny deathtouch creatures for various legendary creatures. So I'm happy to find some budget swaps. Thanks for the suggestion!
Darsul on C'mon Kes!
5 months ago
I don't/wouldn't use Heliod's Pilgrim to tutor your win par-say but, more like Fertile Ground is what I was thinking but, then I noticed the lack of Imprisoned in the Moon, Song of the Dryads and/or Darksteel Mutation so you can deal with threats. How do you deal with threats?
Darsul on C'mon Kes!
5 months ago
if you want to avoid Control Magic, Willbreaker is always fun with aura builds. I see you have Light-Paws, Emperor's Voice were is Ivy, Gleeful Spellthief? They always fun to have out together. Heliod's Pilgrim is always a good way to fine the aura you need. Infiltrator's Magemark just funny i love it (it's an aura with a global effect). Abundant Growth, Nylea's Presence both can trip but, don't ramp. Fertile Ground,Utopia Sprawl and Wild Growth ramp.
ArtistaFeo on Chishiro Precon 1
10 months ago
these are my pics from edh rec. you can't fit them all but they should be considered.
Armorcraft Judge Aspect of Mongoose Benevolent Hydra Biophagus Bloated Contaminator Boseiju, Who Endures Branching Evolution Cankerbloom Defiler of Vigor Doubling Season Duskshell Crawler Evolution Sage Farseek Fertile Ground Fight Rigging Gaea's Gift Garruk's Uprising Gruul Signet Hardened Scales Hull Breach Jiang Yanggu, Wildcrafter Kalonian Hydra Kami of Whispered Hopes Karn's Bastion Kazuul's Fury  Flip Kodama of the West Tree Managorger Hydra Mosswort Bridge Nature's Claim Nature's Lore Ozolith, the Shattered Spire Renata, Called to the Hunt Return of the Wildspeaker Return to Nature Roaring Earth Scavenging Ooze Shadow in the Warp Shivan Devastator Slippery Bogbonder Snakeskin Veil Sword of Feast and Famine Sword of the Animist The Great Henge The Ozolith Three Visits Thundering Raiju Tribute to the World Tree Uncivil Unrest Unnatural Restoration Utopia Sprawl Vandalblast Vorinclex, Monstrous Raider
DatShepTho on Revenge of the Sythis (Active)
11 months ago
Can I recommend Enchantments like Fertile Ground, Wild Growth, and Wolfwillow Haven to replace the Signet and Diamonds? Not only will you get to draw from them when Sythis is out, but if you enchant an untapped land, they can net you mana the same turn.
Kaweiwu on Eldrazi Bitches
11 months ago
- mayael could be fun. sorry, i'm writing this on my mobile phone ^^ Honestly, other The land thing, you already included a ton of the good stuff, so adding some lands would probably already be enough for it run really well :) Personally, i'd probably run it green or gruul, add 8 wastelands, cut the swamps and islands and replace them with forests / mountains. Another easy way of ramping while keeping the 5 color theme would be the usual enchantments like Utopia Sprawl, Fertile Ground, Trace of Abundance, but they would require more sources of green mana to be useful.
Licecolony on NayaDinos
1 year ago
I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.
Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Cultivate
Rampant Growth
Farseek
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm
Cards that I would call easily expendable:
Suncleanser
Cacophodon
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet
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