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Raven's Crime Discussion
1 day ago
A couple of thoughts for you Stony Silence will absolutely hose you, as will instant speed artifact removal Ancient Grudge, Disenchant ect. Some possible solutions include one CMC discard Thoughtseize, Inquisition of Kozilek, Raven's Crime to hit them before they can drop those on the field.
Another issue is consistency how commonly are you able to hit your combo?
2 days ago
2 days ago
I've seen a bunch of lists like this- budget rock variants are completely legit. I'll reccomend Burning Inquiry over Distress, or run Despise, Duress or Blackmail. Raven's Crime can provide some longevity to the gameplan. You seem to have enough damage mainboard, but I'd consider some Stingscourger action or something to deal with aggressive creatures and an aggressive sideboard, but all told it looks ok.
3 days ago
I've been playing gifts for about a year and thought I'd drop some of my particular card choices for gift builds.
- If you're running more than 1 basic make the 2nd of each type a snow-covered basic. It doesn't cost a slot and is very cheap. If you need to gifts for lands it lets you get 2 of the same type.
- Noxious Revival- its an all-star in gift piles. Getting it plus a snapcaster allows you to ensure you get the card you want and leaves room for a value card.
Green Gifts regularly run this package:
<Life from the Loam + Raven's Crime + Ghost Quarter + Urborg, Tomb of Yawgmoth>
as this combination allows you to grind out control decks and repeatedly destroy lands like tron lands, eventually you'll be able to destroy a land of theirs every turn.
Maelstrom Pulse- is really good catch all removal that green gets you access too.
4 days ago
You and I think a lot alike, Nighthowler is already in the build, I like to fetch for it late game using Fauna Shaman to pull finishers. I used to run Jarad, Golgari Lich Lord in the sideboard as an alternate win condition against lock down and control decks, but so far it's never been viable in my meta.
I definitely run Wild Mongrel, Noose Constrictor, and Dakmor Salvage in my The Gitrog Monster EDH deck, cycling through that deck near infinitely as long as you're running an oldschool Ulamog, Kozilek, or Emracool. But all that business I feel is better suited to EDH. The Rog is just too slow at 5 mana and you need to get all those pieces, it just doesn't cut it for competative modern.
I also used to run the Dakmor Salvage + Raven's Crime combo in this build but I opted for something more proactive rather than limiting against my opponent. Usually my big problem in the mainboard is when I'm outpaced by combo like Ad-nauseam or cheri0s. This is usually solved by going heavy mill to get them to dump their combo pieces, it works a lot since I already run 4 Hedron Crabs, but the problem is consistency and my reliance on crabs. basically I need cheap mill threats 5-8 in my sideboard, and right now Im looking at + . the super-nice added bonus to completely switching modes with the sideboard is that after game 1 people usually side in grave hate thanks to the popularity of modern dredge. once they windmill slam a Rest in Peace, you can just help them windmill slam the rest of their deck into exile. it feels real real good.
5 days ago
I've got a list running helix for cruel ultimatum in grixis with Raven's Crime, so Flame Jab is a good shout, as you just need two in the yard and one in hand. Pyromancer Ascension is another interesting choice, Burning Inquiry exists, as does Goblin Lore and Shattered Perception. Simian Spirit Guide for faster combo.Ignorant Bliss would be interesting as sb against discard, and useful if you had another way to cast worldfire. Reroute has potential, but only in specific matchups, Manamorphose is traditional in the Thragtusk/Worldfire lists. Young Pyromancer could provide board presence in such a spell heavy list. Its really tricky to make suggestions, as what is currently here is a super unreliable 'combo as fast as possible' list, while the best form of it likely has a backup plan and runs a little differently, threatening other combo and providing other spellweaver interactions. You could probably drop a pair of Time Stretch to take infinite turns in pretty simply. Threatening a spellweavered Devil's Play, or Past in Flames.
Most of this type of list run other colours for their specialties to help stall the game, blue for counterspells and digging, black for hand disruption and removal, green for large blockers, abrupt lifegain and ramp, or white for removal and protective spells/enchantments. It tends to make it a little less budget though, so that should be kept in mind. Running pure search spells in blue has potential, treating combo peices as dead cards, and threatening Spellweaver Volute. Once again, a different list.
6 days ago
Flame Jab was intended to be Vortex, I just failed to realize I didn't own Vortex's like I thought I did. A friend gave me one yesterday when I let someone play the deck in an event, just need the other, although I do stand that Jab is at least moderately playable, and Raven's Crime and Worm Harvest will probably get their own forced playtest soon as I need to find something else besides just Boseiju, Who Shelters All to make control match-ups better. When I designed this I thought Lightning Storm would be a good 1-of redundancy win con, and it does work, but FOR SOME REASON, I've had my Assaults Surgicaled more in the past 3 days than I've had just about ANY combo piece in my main deck..... which is really baffling to me.