|Commander / EDH||Legal|
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|Modern Masters (MMA)||Common|
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Raven's Crime Discussion
1 month ago
DwaginFodder - simple yet effective. The card examples are nice, especially the Mark card, Glissa's chosen should probably be at least part black. Really, not much to say here - all is clear cut and well done.
TypicalTimmy - while I like the flavor of throwing everything behind one spell, the card example is incredibly overpowered. And the problem with this effect is it is not easy to downscale. If you make Raven's Crime with despair, you need only have more cards in hand to have your opponent discard their hand. Given that you can deckbuild to make this effect much more powerful, I am fearful it can downscaled enough.
dbpunk - a sultai colored I mill keyword is nice and simple. the cards presented raise a few eyebrows, but nothing too major. I have an issue with creatures and spells having different wordings of the ability and the templating of the cards (no type line on one card, no rarity on any cards), queen is not a creature type, especially now with noble. But overall, there is nothing wrong with this one, it is a generically good and deceptively powerful ability.
Woiteck 1 - Putting the life cost there makes this not too OP, which is good, but is it good enough. Both cards presented would not be particularly good in any format - well, the creature at least. The Necropotence over there might be pretty good, if you have the life for it (commander). Overall, given those cards, I am quite undecided.
Woiteck 2 - This has the opposite problem - I do not think it is costed good. Ignoring the fact that this works differently for creatures and spells, these are not costed enough. With the life loss attached and the exile, it is very flavorful, but these are just... too oppressive I think. Needs serious work and better cards to represent those. The end was good, but the beast is not spectacular.
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Word of advise - refrain from submitting more than 1 idea - it is part of the design constraint to come up with one thing and polish it. And usually, if you have multiple ideas, neither will be polished enough.
1 month ago
Liliana of the Veil is amazing, though unfortunately she is a lot of money. Liliana, Heretical Healer Flip is a more affordable alternative -- and if you can flip her fast and consistently, she's arguably just as good. Liliana Vess is also good, but I think she's significantly worse than the aforementioned. If you run some Lilies, Liliana's Triumph becomes even more powerful.
Considering how much of your creatures are under three power, you might want to consider Meekstone if your meta is into the whole attacking thing.
Night of Souls' Betrayal seems like it'd be super dorky in this deck. Your x/1s (like Dusk Legion Zealot ) would die and come back every turn so long as your general is down, so you'd get their triggers on every end step. This will require a lot of build-around, but keep it in mind because it's kinda super powerful.
1 month ago
2 months ago
But it's not like Raven's Crime is insane here or anything, so you could just drop it and not worry about dual lands, but I could see adding some other black cards to interact with combo decks, like Thoughtseize .
2 months ago
10 swamps seem excessive. Is it for budget reasons? I understand if it is.
But some B/R lands would be good so you can run Raven's Crime without shooting yourself in the foot like this.
2 months ago
Hey man! Grixis is fun. I've got some thoughts... feel free to ignore any/all of them.
Your mana base is better than most, but it can still use some work. Consider City of Brass and Mana Confluence . Paying one life for an ETB untapped, chromatic land to generate mana is a great rate, and these two are functionally a second and third command tower. Generally, the one life cost-to-activate is irrelevant.
Similar to your land-base, mana rocks are a great way to hit your colors and ramp yourself faster than your opponents. Since you don't have access to dorks, you need to consider more two-mana mana-rocks; these are, in my experience, vastly superior to three-mana rocks. Consider running a few of the following: Talisman of Indulgence , Talisman of Dominance , Talisman of Creativity , Fellwar Stone , Arcane Signet , Mind Stone , Prismatic Lens and/or Coldsteel Heart . The diamonds ( Sky Diamond , Charcoal Diamond and Fire Diamond ) are really just worse Coldsteel Heart s. If you wanna go and bust the bank, Grixis decks often have the critical mass of artifacts necessary to make Mox Opal good; Mox Diamond and Chrome Mox are also great. Also Mana Crypt .
In general, one-for-ones like Hero's Downfall and Dreadbore are not going to be powerful enough in a format like EDH. You have three times as many opponents, meaning you're facing approximately three times the number of cards you yourself have available. So you're probably going to want to be able to remove multiple threats with one card -- this is part of the reason Wrath effects are so good. I like that you're running Damnation ; consider Toxic Deluge as another, similar effect that dodges Gaddock Teeg 's restrictions. I've always been a big fan of By Force as mass artifact removal, and Cyclonic Rift is always worth including. Finally, Fire Covenant is a great piece of mass spot removal.
One card especially good with Cyclonic Rift is Windfall . Pairing Windfall with a Narset, Parter of Veils (which I think you should definitely run) leads to instant fun. More generally, mass, repeatable card-draw and/or selection is a great thing in EDH and decides most games. Phyrexian Arena is probably the most common way to generate card-advantage in black, but also consider Graveborn Muse , Treasure Cruise or Dig Through Time (I don't recommend both, as delve can get in its own way), Fact or Fiction , Painful Truths (which is quickly becoming one of my favorite cards), Faithless Looting , Dack Fayden and the like.
Adding more cards to your counter package seems like a plausible route for improvement. If budget is no object, Mana Drain and Force of Will are the two best counters available. Also consider Force of Negation , which is excellent against combo decks, Dispel , which is great against Ad Nauseam decks, Pyroblast , which is good usually against at least one or two of your opponents and (on the off chance you run Dack Fayden and ult him) can steal a permanent, Flusterstorm , Spell Snare , Spell Pierce and other such cheap 'n efficient counter spells. If you want to go REALLY deep, I've found Counterbalance to be a high variance EDH card that tends to be good more often than not; you're already running Sensei's Divining Top , which is what really makes Counterbalance busted.
Lore-wise, Nicol Bolas is good at enrapturing and manipulating other, lesser creatures. Consider a Mr. Steal-yo-Gurl package, which is both flavorful and powerful. Sower of Temptation and Control Magic can both make opposing Ulamog, the Infinite Gyre s into your own threats; Bribery is similarly busted, and does not risk getting removed by a Toxic Deluge or (more likely) Nature's Claim . Also consider Treachery and Corrupted Conscience .
Since you're in blue, you have access to the best cantrips in magic. I highly, highly recommend running Ponder and Preordain -- These two don't look like much, but they'll dig you to what you need and past what you don't more efficiently than any other card. Brainstorm is also good, but I'd suggest holding off adding it until you get some more fetch lands in your deck. (Fetch lands' shuffle effect will make sure you don't get stuck with two dead cards on top of your deck.) Prismatic Vista and the off-color fetches like Flooded Strand or Verdant Catacombs are good ways to fill this role.
Your general has built-in discard. Another package to consider, therefore, is a Waste Not package. This is a relatively unique package in that it actually does not need the namesake card in order to be good; Raven's Crime , Words of Waste and Syphon Mind are all good in their own right, and made busted when Waste Not is on the field. Stick a Geth's Grimoire in the mix, and you can really go to town (especially with Words of Waste ).
Finally, as a kinda fun-z last suggestion, there's a 'Words' combo I've always liked that you may find interesting -- remember, though, it's really not the best. If you pair Words of Wind with Baleful Strix and a lot of mana, you can repeatedly return Baleful Strix to your hand with Words of Wind 's ability and make your opponents keep returning permanents. This would likely work best if your Omniscience was on the field, as it would end up effectively reading: ': Each opponent returns X permanents they control to their owners' hands.' However, this is likely a win-more type of thing.
There're some cards I think you should consider cutting in order to make room for my above suggestions. Wasp of the Bitter End strikes me as likely too weak in a format with three opponents; similarly, since Toll of the Invasion only hits one opponent, this should likely be considered on the chopping block. I think a boardwipe like Toxic Deluge is probably a lot better than Tyrant's Scorn . Lazotep Plating is probably worse than a regular hard counter. Finally, if you like the idea of artifact-based ramp in (2), thirty-eight lands is too many. I recommend cutting three to five, depending on how aggressively ramp-heavy you want your deck to play.
Right. That's all I got. Good luck!
2 months ago
Very cool deck. One cards that should help a lot is Locket of Yesterdays and another to consider is Long-Forgotten Gohei . You might be able to find other neat interractions by looking into Haakon commander decks. Just remember to check if the cards you find are modern legal. Another idea is adding the Spellweaver Helix + Dark Petition + Raven's Crime combo.
Raven's Crime occurrence in decks from the last year
All decks: 0.08%