Target player discards a card.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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|Modern Masters (MMA)||Common|
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|Commander / EDH||Legal|
Raven's Crime occurrence in decks from the last year
All decks: 0.08%
Raven's Crime Discussion
5 days ago
The deck is in the 'help' section so I'll leave some ideas... I hope I'm not being presumptuous:
You may want to consider running all the relevant Zendikar fetches; I see you're missing Marsh Flats, for example. They're expensive, but you're running Underground Sea so I'm assuming budget isn't really a problem. The reason I say you should run them is that a. they'll make your Jace, the Mind Sculptor's Brainstorm ability that much better, and b. they'll let you run ACTUAL Brainstorm effectively. I've found cantrips to be really effective in EDH, and I think in addition to Brainstorm you should run Ponder and Preordain in pretty much any blue deck.
I think Murderous Rider is likely better than Hero's Downfall. It does tuck itself when it dies, which means reanimating it could be a little tricky, but having the extra value of being able to cast it as a creature seems a strict upgrade from just an instant.
If you do end up running Jace's Archivist from the 'Maybeboard,' consider running Geth's Grimoire, Waste Not and/or Bone Miser. I've always been a fan of the discard subtheme in EDH, and it goes pretty well with reanimation strategies. If you do consider running those cards, it's worth noting Windfall, Liliana of the Veil, Raven's Crime and Words of Waste are also really synergistic with them.
Lastly, I think Graveborn Muse has a spot in this deck. I know you said you aren't looking for zombie tribal, but she's at worst a Phyrexian Arena and you're tangentially making more zombies anyway. I feel like most of the time she'll draw you somewhere between 2 and 4 cards, which seems like it makes her worth it.
Right. That's all I got. Good luck!
3 weeks ago
Hey, what's your budget like? I'm going to make a bunch of suggestions, but if they're outside of your budget let me know and I can tone them down. Generally speaking you want a full 4x Rack and 4x Affliciton, so I'd go up the 4th affliction. Inquisition of Kozilek, Thoughtseize, Raven's Crime, Liliana of the Veil and Wrench Mind are all almost always 3-4 of in every 8-rack list because of how effecient and effective they are. A 2-4 of Davriel, Rogue Shadowmage is becoming more and more popular in these decks as well - I'd run at least 2 if I were you. Smallpox often makes an appearance in these decks too, although you're a little creature heavy for it to be effective.
1 month ago
This is a very impressive deck - probably better than anything I'm really qualified to judge. As is, I'll just give suggestions where I see them.
Vicious Rumors and Raven's Crime are both very good 1 cost black discard cards that don't cost you life, unlike Thoughtseize. Vicious Rumors especially so, since it essentially discards two cards. You could even go for Despise if you want to be able to choose a specific card. Of course, if you really value the flexibility of Thoughtseize, I can see why you might want to keep it.
I also think you might be able to utilize Glimpse the Unthinkable. It's a great 2-cost discard card, and a great way to activate a lot of your effects and set off a chain reaction
2 months ago
You should seriously consider replacing most or all of your fogs with Genesis, Spore Frog, and Kami of False Hope. A Green/White shell with Eladamri's Call and maybe Chord of Calling if you want to go really creature heavy. You would need discard of some sort, I think a jump-start spell like Radical Idea or Chemister's Insight would be the best option in your main Bant colors, but Raven's Crime, Collective Brutality, and Liliana of the Veil are fantastic options in black. Running counters may also be nice, Nimble Obstructionist is especially interesting.
2 months ago
Judged in order of appearance:
Tzefick has a very nice mechanic that seems a bit more complicated at second glance. Initially, I thought that this was basically a keyworded Blackmail or Raven's Crime, but the depth provided with the random reveal and the replacement draw make this a very interesting mechanic. The text should be reworded to make it so that the random reveal happens first and only then you choose which other cards to reveal, but that is a minor quibble. However, the cards are a bit bland - only 1 really does have any interaction with its own mechanic, but I would not think twice before putting that demon into my Nekusar, the Mindrazer EDH.
Mj3913 - it is a minor bonus, but having as an etb and attack trigger helps it a lot. There are few mechanics in the game that let you have partial hand knowledge. There is depth - the cards you reveal both players know are revealed. However, in terms of strategy, there is no reason not to choose the deck everytime you get illuminated - that way the opponent knows what they will draw in the next X turns and can plan accordingly. So, this is beneficial for the opponent as well. I assume at some point, the opponent without cards in hand will have to reveal from the library. I have to say, the cards are all over the place - Thief of Thought does not really work since you cannot mix hand cards and library cards. The mythic sorcery is really weird with cards from the library. But I really like the legendary artifact.
TheQueue841 - This is incredibly complex and flavorful - the idea to create a benefit for the opponent for your gain does not happen often (the Hunted cycle, e.g. Hunted Wumpus is what this reminds me of). The cards are the real gem in this submission oozing with flavor and nostalgia for the old days (Kamahl being an Illuminati is endlessly funny). Chromium especially is awesome. Now, while I enjoy the flavor, the complexity of the mechanic is through the roof. Because your mechanic is essentially a Conspiracy mechanic, literally, it does not impact gameplay. So, for the mechanic to do anything, you need the cards to do the heavy mechanical lifting, which is fine for one card, but not for the second. Memory issues will abound ("one of my three illuminators died, which creatures did it illuminate again?"). Perhaps, changing the mechanic a bit to have it do something more than just change types would serve to decrease complexity, but I am not sure how that could be done currently.
Top 3 Show
1. Tzefick - simple, clean and nice mechanic that leads to interesting gameplay. The examples were rough, but still good. The potential to be an actual Standard mechanic is very high. A keyworded Vendilion Clique is an awesome possibility!
4 months ago
DwaginFodder - simple yet effective. The card examples are nice, especially the Mark card, Glissa's chosen should probably be at least part black. Really, not much to say here - all is clear cut and well done.
TypicalTimmy - while I like the flavor of throwing everything behind one spell, the card example is incredibly overpowered. And the problem with this effect is it is not easy to downscale. If you make Raven's Crime with despair, you need only have more cards in hand to have your opponent discard their hand. Given that you can deckbuild to make this effect much more powerful, I am fearful it can downscaled enough.
dbpunk - a sultai colored I mill keyword is nice and simple. the cards presented raise a few eyebrows, but nothing too major. I have an issue with creatures and spells having different wordings of the ability and the templating of the cards (no type line on one card, no rarity on any cards), queen is not a creature type, especially now with noble. But overall, there is nothing wrong with this one, it is a generically good and deceptively powerful ability.
Woiteck 1 - Putting the life cost there makes this not too OP, which is good, but is it good enough. Both cards presented would not be particularly good in any format - well, the creature at least. The Necropotence over there might be pretty good, if you have the life for it (commander). Overall, given those cards, I am quite undecided.
Woiteck 2 - This has the opposite problem - I do not think it is costed good. Ignoring the fact that this works differently for creatures and spells, these are not costed enough. With the life loss attached and the exile, it is very flavorful, but these are just... too oppressive I think. Needs serious work and better cards to represent those. The end was good, but the beast is not spectacular.
Top 3 Show
Word of advise - refrain from submitting more than 1 idea - it is part of the design constraint to come up with one thing and polish it. And usually, if you have multiple ideas, neither will be polished enough.