Font of Fertility

Font of Fertility

Enchantment

, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Trade

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Printings View all

Set Rarity
Journey into Nyx (JOU) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Font of Fertility occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%

Font of Fertility Discussion

multimedia on Tainted soil

4 weeks ago

Hey, looks like your going for a Zombie tribal theme.

Going to have to make some sacrifices of five drop Zombies and here's some advice. Sidisi, Undead Vizier, Gray Merchant of Asphodel and The Scarab God are the only three you need the rest could be cut. Muldrotha, Grave Titan, Rooftop Storm and Liliana, Dreadhorde General are the only six drops you need.

I have a Zombie tribal Muldrotha deck that I made last year, Zombie Grave Wave (Budget). My deck is budget, $200, but it could give you some ideas and you can replace the budget alternatives I'm using with more expensive price cards that you have. More advice to improve your deck is to include Gravecrawler infinite combos since it's a Zombie.

Gravecrawler + Phyrexian Altar + Diregraf Captain/Plague Belcher/Bontu's Monument/Blood Artist/Vengeful Dead is an infinite combo to make all your opponents lose life. Sac Gravecrawler with Altar, use the one black mana to cast Gravecrawler from your graveyard and repeat. Gravecrawler + Altar is infinite casts of Gravecrawler from your graveyard which can be used with other cards. Diregraf Colossus is infinite 2/2 Zombies. Undead Augur/Secrets of the Dead/Guardian Project can draw into a win condition. Kill all your opponents creatures with Grave Pact.


Cards to consider cutting:

To also make room for more lands and other card upgrades this is more than 13 card suggestions to consider cutting. Many of these suggestions are good cards, but are very much outclassed by other better cards in your deck already or you could add with such a high budget.

20x total lands is not enough for a functioning Commander deck. Want at least 30-36 lands depending on how high the avg. CMC of your deck is and how many additional mana sources you include. The current avg. CMC is 3.7 which is too high. What's making it this high is too many high CMC Zombies especially five drops.

I offer more advice if you would like. Good luck with your deck.

Lanzo493 on Korvold and his Hoard

5 months ago

Revel in Riches , Pitiless Plunderer and Brass's Bounty are great cards that give you lots of things to sacrifice. So does Pawn of Ulamog . And From Beyond . And Mycoloth . They're all great. If you've got some cash to burn then Dictate of Erebos and Grave Pact will win you games. Butcher of Malakir is a good budget choice that is still great. Springbloom Druid and Harrow are ramp cards that also sacrifice. Terramorphic Expanse , Jund Panorama , and Blighted Woodland are more lands you can sacrifice. I love adding Rogue's Passage to decks where my commander gets really big. If you get that 21 damage in, you can kill someone with commander damage really easily with how big Korvold gets. Smothering Abomination can help you get a lot draw. Font of Fertility is a budget version of Wayfarer's Bauble , but both are still good ramp and sac effects.

Tata on Muldrotha, Ecologist Savant - Enter the Landtide

9 months ago

Well, if you want to play permanents over instants and sorceries, I think you could consider replacing Demonic Tutor with Rune-Scarred Demon . I think your deck plays quite a few sorceries and instants already, and if your goal is to get land, the few spells that you play should get you land.

You're playing Primal Growth I see. Do you think it's much better than its competition? I can see why getting the extra land is useful, and how saccing a creature is useful, but I don't ever see it being as consistently important or useful as a turn-2 Nature's Lore . You will probably never play Primal Growth on turn 3 anyway, so it's a late-game card, and I don't think your deck needs any more of that. I think you would be much better off refining T1 and T2 plays.

As for permanents that get land, there is Diligent Farmhand , Khalni Heart Expedition , Font of Fertility , and Fertilid , just off the top of my head.

Pikobyte on Mold "e" rotha

10 months ago

Hey there,

You asked me for 2 cards to cut. I would chose Deadbridge Chant and Font of Fertility . Had both in an early list and they underperformed totally even if they seem to fit perfekt.

Also for your problems with go wide meta. Massacre Girl is nice but kills your board too. I play Night Incarnate instead, it’s a better choice imho. Your commander stays alive, you can evoke it to deal with wide boards while it puts itself to the grave ready to replay next turn. You can also hardcast it with a sac outlet on the table to deal with masses of tokens or small creatures at instant speed by sacrificing it in response to something. A much more versatile card if you play it right

TheAmazingSteve on Another Muldrotha deck

1 year ago

I agree with Pikobyte on the protection options; they are all pretty great. Another option you could consider in the way of protection is Shielding Plax ; I prefer this over Diplomatic Immunity since it has the option of drawing you a card.

Now, as for making the deck faster, I prefer to [along with the more premium ramp spells] run some includes that synergize with Muldrotha, like Font of Fertility and Wayfarer's Bauble . Also, Burnished Hart can be pretty alright, but may be a little slow (Test it). I would cut Primal Growth and run faster ramp too like Rampant Growth , Farseek and Nature's Lore . I don't think this deck needs the extra card advantage from Cultivate either, so don't run that. The deck also can recur mana dorks if they die, so Llanowar Elves are a great card here, along with their functional reprints.

I like to run Seal of Doom as more redundancy for your removal.

I would upgrade the mana base - doesn't have to be anything too fancy, just some Kaladesh fast lands, check lands, and pain lands in place of Temple of the False God , Dimir Aqueduct , Darkwater Catacombs .

I would also consider adding/replacing mana rocks that can sacrifice themselves for benefits. ( Commander's Sphere , Mind Stone , Hedron Archive ). They will let you dig for your combo faster without giving up much of an opportunity cost.

[As for cuts, Phyrexian Delver feels unnecessary, as does Apprentice Necromancer . I would also try to find a balance between all permanent types (maybe even run some planeswalkers) in order to get the most out of Muldrotha.

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