Elephant Grass

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Elephant Grass

Enchantment

Cumulative upkeep (1) (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays (2) for each creature he or she controls that's attacking you.

DreadKhan on For the Birds

6 months ago

I'm not sure if it'd be crossing the line or not, but I feel like Falco Spara Bird typal probably likes Bloodline Pretender, maybe it could be an honourary Bird? Mirror Entity is another interesting way to improve the base power of your birds, and is itself a bird and soldier. You might be able to get some mileage out of an Aven Mimeomancer, this can make your small stuff bigger or let you cast stuff with Falco, maybe a x1? It can also heavily nerf your opponent's creatures, and it works with Bower Passage so a creature can't block your flyers if you use it aggressively to shrink a threat. Not sure if Soulcatcher is a good fit potentially, it offers you a way to get some counters on things while also synergizing with cards that care about bird soldiers.

Welp, I was searching Scryfall and came upon what must be a new card, and I don't think it's an Un-card? Anyways, she's The Goose Mother, and the funny part was that I wondered if I should suggest Hydroid Krasis, but this is even a Bird! I'm not saying you should run this card, but I would be remiss to say the least if I didn't at least bring it your attention. Forgive me if you already knew about it (I still can't believe it's not an Un card)!

If you ever want to look at a sideboard something like Judge's Familiar would probably work very well to hassle people running board wipes. Not sure if Birds would really care about Elephant Grass, but I think it might be another good sideboard card, you can use Falco to get rid of age counters if it's been out for a bit. I don't know if people play Freyalise's Radiance is another card that is backbreaking vs some decks, and Falco can strip counters as needed. Maybe Mind Harness, that's really situational, but when it's good it's really good.

If you wanted to upgrade your deck a bit, you could easily keep up a Mystic Remora if you have Falco out, I guess it depends if most people play creature heavy decks in your area. Many higher power decks use less creatures, and paying 4 is not realistic for most decks.

KayneMarco on Fog Draw EDH

7 months ago

Actually surprised I don’t see the rest of the Norn's Annex effects in this deck. Those being:

That’s a lot of taxes for opponents to pay to attack you.

Futt_Bucker on Imagine A King Who Fights His Own Battles, EDH Ed.

8 months ago

Smoke and Elephant Grass are 2 pillowfort options you don't run. There's also Koskun Falls but you can't really pay its upkeep cost here.

eliakimras on Sytphilis (give it to your opponents)

10 months ago

Hello! I went through your list looking for spots to upgrade, but I found almost none: congratulations, it is really optimized!

Still, I believe you might want to consider some of these cards to increase your engine:

Ramp: Cultivate and Llanowar Elves could be Starfield Mystic, Bear Umbra, Burgeoning or Exploration instead, to stick with the Enchantments theme.

Draw: Don't forget the other enchantresses (Satyr Enchanter, Verduran Enchantress). I would take out Hyena Umbra and Cartouche of Solidarity for them.

Tutors: Heliod's Pilgrim might be better than Moon-Blessed Cleric, since it puts the card in your hand.

Pillowfort: Raking Canopy is probably more effective to deflect fliers than Spider Umbra. Elephant Grass could take White Sun's Twilight's place, since the former does not blow your own field.

Evasion: You might want Unquestioned Authority for extra evasion. It might replace Aegis of the Gods. (In my experience, players' spells do not usually target other players.)

Hate pieces: Rest in Peace, Ground Seal, Solemnity, Authority of the Consuls, Blind Obedience are some cards you might want to include.

Win conditions:

legendofa on I need help coming up …

1 year ago

Rhonas the Indomitable's combat restriction and activated ability strongly support a stompy-style deck. I'm not trying to dissuade you from building the deck you want, but I do suggest at least considering other indestructible options like Anara, Wolvid Familiar + a partner, Nylea, Keen-Eyed, or Toski, Bearer of Secrets, each of which offers a different dynamic in addition to indestructibility. Neyith of the Dire Hunt can be played as mono-green if you want to lean into the fight angle, and Kogla, the Titan Ape is another potential commander there.

TurboFog can be built in mono-green. Aside from the Fog effects like Moment's Peace, Sunstone, and Tangle, cards like Arboria, Elephant Grass, Silent Arbiter, and Crawlspace restrict attacking options. Orbs of Warding and Witchbane Orb offer more protection. Heroic Intervention should be a given if you have access to one, and there's a good number of instants that grant single-target protection. You're going to want to draw heavily, so look at artifact-based draw, top-deck searching like Commune with the Gods or Vessel of Nascency, and Sylvan Library, Harmonize, and Greater Good.

Green's win conditions are heavily based around creatures and attacking, and that's only gotten more true in recent years. Helix Pinnacle works as an alternate win con for a slower game, and artifact combos are always applicable.

DawnsRayofLight on Muldrotha's Relentless Combos <<CEDH>>

1 year ago

Gennova10 I see you point. Though I will say Last_Laugh also makes a point that it helps to mill yourself. There are also other sac outlets you could use like Greater Good and Phyrexian Altar

Still, it may not be needed as the list seems solid as is. I think it is helpful to have an alternative win con in case the thoracle stuff doesn't work but you've got a strong list, great control and recursion.

Also, Spore Frog and Elephant Grass can help with the aggro / stax match-ups.

Tur on People's Thoughts on Mommy Norn?

1 year ago

Combo players, in semi-competitive, do not care about this card. It will never be a road block to their combo decks. It will die right away or be countered. Boom and that's all they wrote. Counterspell cards would be more effective against combo players.

Again, I do not care about the Yarok, the Desecrated part of the card. That really doesn't matter too much.

The problem which I have with Elesh Norn, Mother of Machines is the very large amount of judge rulings, player errors, and misrepresentation which will occur.

It is inevitable these will occur.

How many times have you seen someone in your play group do any of the following actions:

In a casual meta takebacks are generally acceptable. Assuming not too much time or actions have past.

Elesh Norn, Mother of Machines is a engine for these kind of effects. Unless you're a very sticker for the rules, half the time you'll have to deal with so many takebacks. It's a headache.

I'd probably just scoop to this card if I don't have an out in-hand.

At least Winter Orb isn't going to cause massive takebacks.

multimedia on Muldrotha: Budget Elemental Tribe!

1 year ago

"I need to prioritize achieving the board state prerequisites my deck requires to function well, then focus on getting the biggest bang for my buck on the stuff that Muldrotha can do by supplementing her abilities." Bingo, well said, that's the direction to go.

The color pie here is majority green, but in three color deck that doesn't mean all basic Forests. Yes, you're right basic Forests should take up most of the lands, but you still want to balance the other colors. On a budget it's difficult to have a balanced ratio of color sources because good dual lands are so damn expensive, but even on a budget you can get closer to balanced.

You really need minimum 1x basic Island and 1x basic Swamp to help with color fixing for land ramp effects that let you search for a basic land. 31-15-15 is current ratio here of color sources, you can afford to cut a few basic Forests for basic Islands and basic Swamps.


Animate Dead is an excellent card upgrade, good choice, it's one of the best single reanimation in all of Magic and it's a permanent for great interaction with Muldrotha. Primal Rage isn't really needed here because you have a much better enchantment trample source in Garruk's Uprising. Wonder could replace Levitation? Wonder is great with self-mill and when you have effects such as Jarad's Orders that can tutor for it putting right into your graveyard. It also helps that you have many effects to search for a basic Island.

If you're only playing 1v1 with this deck then adding Planeswalkers can be good. Planeswalkers lose a lot of playability in multiplayer Commander because you have many opponents who will attack them. 1v1 is different, protecting Planeswalker from only one opponent is easier and if successful the Planeswalker can run away with the game. The problem with Master Chef here is it doesn't do anything until your ready to cast Muldrotha. You can do better than a three drop that relies on a six drop to get any value at all.


If you're having problems with opponents attacking you these are great options, budget one drops if you need to prevent opponent from doing combat damage to you. In 1v1 these can shut down your opponent from attacking as long as you control Mudrotha to cast them for one mana from your graveyard on your turn, each turn.

Consider adding more board wipes? Night Incarnate is good, but it's the only board wipe here. The idea with Frog and Grass as well as more board wipes is to delay the game long enough to get Muldrotha online with protection. When that happens Muldrotha can help to recover permanents that the board wipe removed. This theoretically gives you an advantage because your opponent will most likely not have as good as recovery that Muldrotha provides.

Pernicious Deed, Nevinyrral's Disk, Blast Zone are board wipes that are permanents so they can be repeatable with Muldrotha. These wipe a lot from the battlefield, yours and opponents, but they don't destroy lands. If you choose to play these then land ramp: Sakura-Tribe Elder, Font of Fertility, Farseek, Nature's Lore, Harrow, etc. should take priority for ramp over mana rocks/mana dorks. You can activate these at instant speed, but before you do that they're deterrents that sit on the battlefield staring at opponents preventing them from casting nonland permanents.

Kaya's Ghostform is powerful with Muldrotha because it's a one drop permanent that can revive the destroyed or exiled enchanted creature or Planeswalker. In 1v1 Ghostform on Muldrotha makes your opponent spend a lot of resources to remove Muldrotha. Slap this on any other Elemental before Muldrotha especially an Elemental who has an ETB ability. Ghostform pairs well with your board wipes. With Golgari Charm regeneration all creatures you control survive your board wipes.

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