Karn's Temporal Sundering

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

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Set Rarity
Dominaria (DOM) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Karn's Temporal Sundering occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Karn's Temporal Sundering Discussion

robcastpwnz on Niv-Mizzet

1 week ago

Nice. I run a Niz-Mizzet deck but don't have Thousand Year Storm. Mine isn't exactly budget but you can look at it for some ideas. I'll tell you the budget cards that I do run though.

I think you could switch Doublecast for Reverberate or run both of them. Putting some extra turn spells would make for some explosive plays especially if you have Thousand year storm out. I run Karn's Temporal Sundering and Part the Waterveil which are both pretty good budget options. There are more options out there but they can get pretty pricy. I like to run Faithless Looting any chance I can get. It's pretty good here because it triggers Niv-Mizzet and has flashback so you can cast it from the graveyard if you need to. I think Echo of Eons is pretty cheap right now, in a few years that price will go up. If you can't get that card, Magus of the Wheel is a pretty good budget option but it's a creature so you can double it with thousand year storm. I like running card filter effects in my Niv-Mizzet deck so I can get as many triggers on him as possible. Compulsive Research , Drawn from Dreams and Fact or Fiction are all pretty good budget options. Leyline of Anticipation is a little pricier but it just got reprinted so if you can pick it up I would recommend it. Long-Term Plans is a tutor in blue that not many people know about and I think would work super good in Niv Mizzet. I don't run it but I probably should. Last notable mention is Psychosis Crawler . Synergizes super well with Niv-Mizzet and spreads damage out in a way similar to Guttersnipe.

Maybe this was a bit much but if you have any other questions feel free to message me. Good luck with your deck!!

Valius on Drawing Dead

1 week ago

Cards you could remove to make space for better synergistic ones are:

Mirko Vosk, Mind Drinker
Sire of Stagnation
Dreamborn Muse (I go back and forth on this but I still feel it’s worth taking out unless self mill is a strategy for you)
All your enchantments except Fraying Sanity
Aether Gale
Brainspoil ( Grisly Spectacle is better)
Dark Deal
Karn's Temporal Sundering
Intellectual Offering

If I was building this deck, that’s where I would start. Of course it’s your deck, and if anything is sentimental then by all means keep it in.

Profet93 on Talrand, Sky Summoner: Drake Overtake

1 month ago

Forkbeard

Keen is a word I haven't heard in a while, good man!

Extra turn spells are very powerful in talrand. You don't need all of these, but this is what I run in baral. The reason why extra turn spells are so powerful are as follows (in 2 HG, the entire team gets an extra turn, but yeah)....

  • It's the blue Explore . You cast extra turn, get a drake, pass the turn, play a land. You effectively ramp
  • It gives the drake from the extra turn spell "haste" as you can attack with it during your extra turn
  • Gives you an extra combat to swing with the drake you already have

Capture of Jingzhou

Expropriate

Karn's Temporal Sundering

Part the Waterveil

Savor the Moment

Temporal Manipulation

Temporal Mastery

Time Warp

Walk the Aeons

Nexus of Fate

You want a minimum creature count in Talrand, that being said, some utility creatures are ok. These are the best IMO.

Consecrated Sphinx - Lots of draw

Gilded Drake - Steal their commander

Snapcaster Mage - Reuse spells

Spellseeker - Tutor for spells

Castle Vantress - Scrying always helps

Mystic Sanctuary - Get back an extra turn spell or whatever u want

Reliquary Tower - No explanation needed

Riptide Laboratory - Protect baral, reuse snapcaster and spellseeker. Theres nothing more fun late game than using snap caster + riptide to recast all your extra turn spells and just beat face with drakes

Strip Mine - Deal with cavern, boseju, urborg, coffers, field of the dead, etc...

I once played this in a 5 player pod. Obviously the more opponents the worst talrand is. So there is me with the tuned talrand, 3 other weak/moderate players and 1 good player. So naturally I counter every spell the good player has because he had the best stuff worth countering. He loses his shit (somewhat understanndably) and tries to get the table against me. He says if you don't let this next spell resolve I'm leaving. I figured it's a game and if someone is gonna get that mad over a game that's supposed to be fun, then I'll let their spell resolve. Lo and behold.... Tooth and Nail entwined into Terrastodon and an anti counter creature. So he blows up my lands, proceeds to only target me the entire game and has a slight but noticeable grin on his face. At that point I found it funny that someone would resort to being a little bitch because they weren't winning. Be warned, a lot of people HATE blue and personally attack me because he didn't know how to bait counterspells, play around removal, etc... so be warned, when you make this deck really good, people might hate you. Meta dependent of course, I've changed metas and there is little toxicity.

PT 2: We all played again and I pact of negatioend his T1 sol ring and just left the store. It was funny as hell because he looked me dead in the eye and asked if I was serious. I'm like, hell yeah, its funny and makes me happy, which is the whole purpose of the game.

I'll suggest other cards later because thats enough for now

oucho2pierce on Lotus Field Storm [Primer]

1 month ago

Hi! I just wanted to point out that (unless I am missing something) you wouldn't be able to cast Karn's Temporal Sundering in the current version of the deck as you lack a creature or planeswaler! Also, how has wishclaw been? This deck is super interesting and I might pick it up and play with it.

SideBae on Ezuri! Casual 20/20 in turn 4?

2 months ago

My first suggestion is you include the big three xerox spells: Ponder , Preordain and Brainstorm . They may not look like much, but superior card-selection for one blue is hard to argue with. I run them in every blue deck, though I think you'll need more shuffle effects to make Brainstorm good. Though I don't recommend them, you can also consider second-class cantrips like Serum Visions , Sleight of Hand and Opt .

My second suggestion is that you include the one-mana mana-dorks. I see you have Elvish Mystic , but running Birds of Paradise and Arbor Elf can be very helpful too. Utopia Sprawl works really well with Arbor Elf .

I think some of the two-mana ramp spells could be improved; I've never been a fan of Rampant Growth . Consider Nature's Lore (or its $100 cousin, Three Visits ) and/or Farseek . These can get non-basics, like your Breeding Pool , and Nature's Lore etbs untapped.

Evolution Sage is a card that MAY be good, but I'm not sure. Not having an immediate board-impact is a major downer, but its ability may be good enough to make it worth including. Playtesting can help.

Windfall is an excellent card-draw spell if you're down on cards. I suggest running Narset, Parter of Veils to act as a stax piece that is particularly abusive with Windfall . (Note that if you do end up with proliferate effects, you can proliferate her and get extra activations.) Other good card-draw spells include Fact or Fiction , Concentrate , Tezzeret's Gambit , Harmonize ...

Mystic Remora is a GREAT card. I personally think it's better than Rhystic Study , but I'm sure that'll raise a lot of hell (I also think Griselbrand should be unbanned, so I'm used to getting yelled at).

Wirewood Symbiote is a card you may want to consider. It words well with cards like your Reclamation Sage and can protect your guys from getting Toxic Deluge -d, and can buy you more triggers with your mana elf etbs for your general.

Depending on how many creatures you tend to have out, Slate of Ancestry could be a powerhouse. If you don't want to use that, running something like Collector Ouphe to fetch off Green Sun's Zenith can raise your decks chances against storm and the like significantly.

Opposition is a card I've been seeing more and more in powerful EDH decks these days. If you pair it with tokens and Seedborn Muse , Opposition can win the game on the spot. Adding something like Winter Orb to the mix can yield even more fun.

You can get more 'at the beginning of combat' triggers by having more combat steps. Consider extra-turn spells, like Temporal Trespass , Temporal Manipulation , Expropriate , Karn's Temporal Sundering , Nexus of Fate ...

Finally, counter magic is a good thing. Idk what the budget for the deck is, but the best counters are Force of Will and Mana Drain . More affordable cards that are still REALLY good are Spell Snare , Arcane Denial , Negate , Fuel for the Cause and the like. Counter-counters (I call them 'second-order counters,' since it makes me feel smart) are also good. Veil of Summer is the best right now, but Autumn's Veil and Dispel are also really good.

Right. That's all I got. Good luck!

Snivy__ on Lotus Field Storm [Primer]

2 months ago

lagotripha that's an interesting take on the deck, but at that point it feels too close to the common Sylvan Awakening Jeskai Ascendancy combo deck, which is not what I'm trying to do.

The problem with planeswalkers such as the ones you mentioned is that I can only use their abilities once on the combo turn, and the closest one to being playable would be Kiora, Behemoth Beckoner because of its low CMC.

Growth Spiral is an interesting two-drop. The main reason that I didn't include it is that I don't think I would have 4 lands by turn 3 unless I use a tutor effect on the previous turn. My two-drops are already overloaded with Wishclaw Talisman , Shimmer of Possibility , and Sylvan Scrying , so I would probably chop a couple of those off to make room for Growth Spiral .

Shreds of Sanity had me for a second there, but then I saw that the only instants I play are Opt and Tale's End . Recurring Opt isn't much, and recurring Tale's End does absolutely nothing. Instead, I have been testing Mission Briefing which is like Shreds but surveils and costs one less mana.

Underworld Connections might not be a bad idea, but the problem is that my primary untap spells untap two lands, and I'm comboing with two Lotus Field s. I don't know if I would enchant a Lotus Field just to draw a card and maybe have that small chance of drawing an untap spell, or enchant a random extra land to untap with Finale when that happens, and in that case I would only draw 1 extra card for 1 life and technically 1 mana which is what Finale does anyway. Although not a bad idea, but I don't really think it's necessary for what the combo needs.

Zacama, Primal Calamity is cute, but the problem is that Lotus Field taps for one color, and Zacama requires three. Although not impossible, I would rather produce blue mana first to use untap spells then I would be left with tapping two Fields for two different It would be nice to test out some extra turn spells in the deck. Although I can't use Karn's Temporal Sundering because it's a "legendary sorcery" and I have no legendary things in the deck, I would probably resort to Nexus of Fate due to its repeatable use. Thanks for the input!

lagotripha on Lotus Field Storm [Primer]

2 months ago

Kiora, Behemoth Beckoner feels like it might have an alternative place in a list which runs some kind of creatures (likely Zacama, Primal Calamity ). Nissa, Vital Force , Kiora, Master of the Depths , Ral Zarek and Nissa, Who Shakes the World face similar headaches.

Unwind targeting your own opt or similar is a cute option. Underworld Connections lets you stabilize draws off of land untapping.

Some taking turns pieces are interesting - Karn's Temporal Sundering lets you answer a Deafening Silence then go off. Shreds of Sanity is interesting recursion. Growth Spiral is instant speed ramp, which is nice when you are holding up countermagic.

There is an alternative path where you look to animate the land then untap creatures you control, but I'm not sure there are enough To Arms! effects in pioneer to make the vulnerability to creature disruption worth it.

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