Karn's Temporal Sundering

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

Browse Alters


Have (2) metalmagic , CompleteWaste
Want (1) owls44

Combos Browse all


Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Karn's Temporal Sundering Discussion

azja on Yuriko (Optimized) Primer

2 months ago

@Snake57 Sounds like you've got a good plan!

Thanks again for the feedback and suggestions! I really appreciate talking Yuriko with someone else who's super invested!

RNR_Gaming on Anowon, the Ruin Thief - Tempo

2 months ago

HouseMarkovBWR I haven't looked at this list in awhile but extra turns are the bread and butter. Nexus of Fate , Karn's Temporal Sundering , Part the Waterveil , Temporal Trespass and there's even a new spell and all of them are under 5 bucks each.

Snake57 on Yuriko (Optimized) Primer

2 months ago

It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!

Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening  Flip, Clearwater Pathway  Flip and Sea Gate Restoration  Flip in addition to some of the more expensive fetches you've recently added.

I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D

I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.

Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.

As always I'd love to hear your opinions! :)

Wishing you all the best!

P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)

Reznorboy on New Combo Of sorts

5 months ago

Karn's Temporal Sundering exiles itself.

Coward_Token on Commander Legends Spoilers

6 months ago
• A card that’s stronger the fewer colors in your commander’s color identity

Dunno what this'll be but it sounds welcome; it's kind of messed up that having more colors is pretty much always better for a card as long as it's going to be in your command zone

<Wishclaw Talisman taps>

Yeah I'm not a fan of the Lotus either, especially since the competitive top/high tier partners are all individually 2-color yet can give the color identity benefits of a 3/4 one. Really swingy too; it'd be underwhelming to draw it when you've already cast your commander. (I can pay for a recast tax and a half, whoop-de-do.)

Kinda dislike Fall from Favor as it mostly hates on (voltron) combat

Nice Najeela reprint

Archelos, Lagoon Mystic: you should probably make sure you have a way of tapping him on the turn you cast him so that you don't accidentally supercharge an enemy Scapeshift

Also gotta correct my earlier assessment of Krark, the Thumbless: since he Vensers the spell on a losing trigger, it will obviously not resolve. Sorry Karn's Temporal Sundering, no saving you from exile!

RNR_Gaming on Anowon's Ruin Raiders

7 months ago

Honestly, I've brewed it as more of a tempo turns deck; Time Warp, Capture of Jingzhou, Temporal Mastery, Temporal Trespass, Nexus of Fate, Karn's Temporal Sundering, Walk the Aeons and Part the Waterveil all help you dig your heels in as you amass a rouge army and you inevitably mill or kill everyone with card advantage or they scoop out of boredom.

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