Karn's Temporal Sundering

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Karn's Temporal Sundering

Legendary Sorcery

(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.

NV_1980 on 5 Paths, Infinite Destinations.

4 months ago

I'd remove Reshape the Earth, because there are much cheaper ways to ramp up. Also Karn's Temporal Sundering. An extra turn is nice, but your deck isn't geared towards making use of that advantage all that much.

TypicalTimmy on WOTC OFFICIALLY RECOGNIZES OATHBREAKER

1 year ago

I ran Kiora, Master of the Depths and Karn's Temporal Sundering.

Sundering is normally exiled, but as a Signature Spell, it went to the Command Zone.

With Kiora, untapping Gaea's Cradle or Nykthos, Shrine to Nyx or a few others it became insanely devastating. I could literally loop endless amounts of turns together, and exile permanents my opponent controls with each passing. Then Kiora even has a built in wincon with her ultimate.

SufferFromEDHD on Teferi, Mage of Zero Turns

1 year ago

Land Equilibrium also feeds It That Betrays... Brutal.

Waterspout Elemental I found this jank digging thru my collection. Might be the perfect card for this backwards strategy. Going to test it this weekend.

Karn's Temporal Sundering a swiss army knife extra turn effect. I'm trying to avoid spells but I think this fills a role similar to Meditate. Might test this over the weekend.

alulien on Ivy, Gleeful Thief help

1 year ago

Karn's Temporal Sundering cast on myself and my Llanowar Elves will result in: me taking an extra turn and a choice to return Elves to my hand. The spell, while resolved in order of clause separated by periods targets one creature total, yes. The issue is that the spell itself doesn't "target only a single creature". Need to look at both sides of the interaction to make sure the requirements are met.

Rhadamanthus on Ivy, Gleeful Thief help

1 year ago

I agree that you're right about Ivy not triggering in this example. The rulings note for Muck Drubb as well as the entries in the CR about how to evaluate this seem to back you up. I get the feeling Matt Tabak was distracted by the person's specific question on the "target nonland permanent" language such that he missed/forgot Karn's Temporal Sundering also targets a player.

115.9b An object that looks for a “[spell or ability] that targets [something]” checks the current state of that spell or ability’s targets. If an object it targets is still in the zone it’s expected to be in or a player it targets is still in the game, that target’s current information is used, even if it’s not currently legal for that spell or ability. If an object it targets is no longer in the zone it’s expected to be in or a player it targets is no longer in the game, that target is ignored; its last known information is not used.

115.9c An object that looks for a “[spell or ability] that targets only [something]” checks the number of different objects or players that were chosen as targets of that spell or ability when it was put on the stack (as modified by effects that changed those targets), not the number of those objects or players that are currently legal targets. If that number is one (even if the spell or ability targets that object or player multiple times), the current state of that spell or ability’s target is checked as described in rule 115.9b.

Niko9 on Ivy, Gleeful Thief help

1 year ago

I'm no expert, but as far as I can tell you are right, but I can see where it's confusing. If it said "only targets a single creature" that could be read as working, but saying "that targets only a single" seems to make it not work because Karn's Temporal Sundering is never targeting only a single anything.

Also, is it just me or would Ivy be way more interesting if there was no may in her ability. Making it a double edged sword where someone can double up a Swords to Plowshares on you would make this a very fun card. As is it's just a death sentence to combat trick decks and as someone who loves combat tricks, that's super sad at 2 mana. The "may" just makes it too much of a no-brainer to hose certain strategies.

Delphen7 on Ivy, Gleeful Thief help

1 year ago

Q&A is down as of me asking this

Say I control Ivy, Gleeful Spellthief, and that I cast Karn's Temporal Sundering targeting some creature and myself.

My instinct would be that Ivy does not trigger, as the spell does not only target a single creature (It includes a player). Muck Drubb's rulings seem to agree with this.

However, a WoTC employee said that Ivy would trigger as there is only one creature target

(https://mobile.twitter.com/WotC_Matt/status/1562154492069433349))

Does Ivy trigger? Also, why is Ivy's name highlighted?

azja on Yuriko (Optimized) Primer

1 year ago

Hey @Spirits, sorry for taking so long to get back to you! You asked such detailed questions, so I wanted to make sure I had time to write out detailed answers :D

Karn's Temporal Sundering vs Capture of Jingzhou:

Like you said, just a budget consideration. Yuriko is my pet deck so I don’t use any proxies, but I highly encourage it for others! While the bounce effect of Karn's Temporal Sundering is nice, I’m thinking of replacing it with Time Warp or just cutting it altogether for Treasure Cruise.

Enablers:

Since I don’t have any combos, I’m all in on the Yuriko damage plan. So having an enabler at all times is much more crucial for me, which is why I play 15 of them. Comparing my list to others, it seems 15 is on the higher end, so you could probably get away with cutting a couple. You’re correct about Tormented Soul, it can’t be pitched to Force of Will, as well as the mana base being more blue-heavy. As for the flying enablers, they’re included for redundancy (since there aren’t 15 unblockable 1-drops). It’s pretty rare for every opponent to have a flying/reach blocker, and we don’t really care who we attack, so flying does a pretty good impression of unblockable. Plus, many of them have relevant abilities, especially Faerie Seer’s scry 2 and Wingcrafter which can give Yuriko flying. If you’re mainly trying to win with combo, I wouldn’t play any of the 2 mana enablers except Tetsuko Umezawa, Fugitive. But don’t underestimate Augury Owl in the “winning with big spells” shell!

Kaito Shizuki

I haven’t tried him out yet, so I’m also unsure whether he makes the cut. Normally I wouldn’t consider playing a planeswalker, since we’re not very good at blocking to keep them around for longer than one turn. But with Kaito, we’re guaranteed 2 activations since he phases out eot, so I think he’s worth testing out for sure.

Win-Cons:

I think the wincons you described are all totally viable. Most of the cEDH Yuriko lists win with Thassa's Oracle + Demonic Consultation or Tainted Pact since it’s only 2 cards and 3-4 mana (and tough to interact with outside of counterspells). Doomsday is significantly weaker than fish-consul, but its also a reasonable win-con. It’s convenient that cards that would go in the doomsday pile such as Gitaxian Probe and Street Wraith are already good cards for the deck anyway. When I first built this deck, I didn’t include doomsday for power level considerations. Now, I doubt doomsday would be too powerful for my playgroup to handle, but I decided to leave it out since I prefer to win with Yuriko’s ability.

Scheming Symmetry

Scheming symmetry is pretty much my budget replacement for Imperial Seal until we get a reprint. It’s true that you can do some cute plays with Nashi, Moon Sage's Scion or Fallen Shinobi. But most of the time, I save it until someone is below 16 life, choose them to tutor with me, put Draco on top of my library, and eliminate them before they can use the card they grabbed.

Mutavault

I’m a big fan of Mutavault since it allows me to rebuild a turn earlier after a boardwipe, or just to have an extra ninja that usually goes unnoticed by your opponents. Unfortunately, colourless lands are really, really awkward in this deck, so I wouldn’t play more than 1 or 2 at the most.

Drowned Catacomb, etc.

Since I’m currently playing 10 basics, I usually don’t have any problems with Drowned Catacomb and Sunken Hollow entering tapped. As for Mystic Sanctuary, it definitely sucks when you draw it and have to play it as a tapped island. But, imo it makes up for it in the late game when you can grab it with a fetch land and put an expensive spell on top of your library in response to a Yuriko trigger. If you’re including Tainted Pact, or just playing less basics in general, I would definitely cut those lands for City of Brass or River of Tears, like you mentioned.

Colourless Mana

I touched on this a bit in the Mutavault discussion, but you definitely want to stay away from colourless lands as much as possible. Although Ancient Tomb and Gemstone Caverns are really powerful lands in a vacuum, the early mana they provide isn’t worth it imo. I definitely agree with you that Reliquary Tower is a trap. I wouldn’t play it in very many decks in general, especially not in Yuriko. As for Glacial Chasm and Maze of Ith, they aren’t played enough in my playgroup for me to need an answer for them. But if they did become more popular, my plan would likely be to cut Mutavault and include Strip Mine/Wasteland instead.

I hope everything I explained made sense and was helpful to ya! Don’t hesitate to ask me more questions!

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