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Dramatic Reversal Discussion
23 hours ago
It goes infinite easier with Isochron Scepter/Dramatic Reversal than an outlet like Tasigur, the Golden Fang/Thrasios, Triton Hero, because it only needs the loop to be mana neutral rather than mana positive.
4 days ago
Wanted to keep this deck fast with a lot of card-draw and tutors.
Draw your deck and put Laboratory Maniac on the field then draw one last time. Take board control with counters and make your wizards strong with Final Iteration, Akroma's Memorial, Caged Sun, Naru Meha, Master Wizard and Coat of Arms. Or simply go infinite with Isochron Scepter and Dramatic Reversal. Then simply retun every permanent of you opponent to their hands with Capsize.
5 days ago
Some suggestions that might help.
Krark-Clan Ironworks Gains you plenty of mana and also protection from your artifacts getting exiled.
Izzet Signet Since you are running Paradox Engine it makes sense to run all the rocks
Fellwar Stone Ditto
Gilded Lotus Ditto
Mind Stone Ditto
Mana Vault Ditto
Grim Monolith Ditto
Sensei's Divining Top Staple in artifact decks
Dramatic Reversal Can lead to overwhleming advantage plus go infinite mana with Isochron and mana sources that provide 3 or more mana.
Hope that helps!
6 days ago
What are your wincons? No offense, but it looks like this deck was thrown together randomly. It seems like you have too many counterspells, so getting rid of those for a Solemn Simulacrum, Gilded Lotus, Wayfarer's Bauble, Walking Atlas Expedition Map, Sol Ring, Sky Diamond, Eye of Ramos, Commander's Sphere, Darksteel Ingot, Coldsteel Heart, and other artifact ramp cards could be useful. You might need to ditch some islands for ramp, so only get rid of a few. If you put in that much ramp, you could use your commander's ability to draw everyone cards as an excuse for no one to target you, draw a ton of cards, (Spellbook and Thought Vessel will keep you from discarding) then cast an eldrazi titan Emrakul, the Promised End, Ulamog, the Infinite Gyre, Ulamog, the Ceaseless Hunger, Kozilek, Butcher of Truth, Void Winnower, Desolation Twin, or some others of your choice. Other good creatures include Darksteel Colossus and Blightsteel Colossus. You don't have to run all of them but the more you run the more consistent your deck is. You could also put in infinite mana combos such as Rings of Brighthearth and Basalt Monolith (the combo can be confusing check out Infinite Colorless Mana Turn 1 for an explanation) or Isochron Scepter imprinted with Dramatic Reversal + any combinations of mana rocks that produce a total of 3 mana.
6 days ago
Try out some Nissa, Steward of Elements and play a lot more Merfolk Creatures with Seahunter. Go into an infinite mana loop (Which is not hard at all in EDH and you'll be rolling strong my friend. Especially for Sea hunter, Try Isochron Scepter and Dramatic Reversal for the untap, tap method with seahunter so you could literally spam the field with all your merfolks in one turn and having infinite mana with those cards is as easy as Mind Stone and Sol Ring. and with how many tutors there are in EDH you should be good lol.
1 week ago
Hi faricane, nice to hear ya :) let me get through your points step by step.
- The cards
Muddle the Mixture is a good counterspell on its own . that way it has 2 purposes inside this list - tutor or counter.
Mercurial Chemister is just a personal thing. he granted me many cards in games as he wont be the first target to get removed. you could drop him for another tutor.
Commander's Sphere and Manalith are in here for my dramatic scepter combo as i need rocks to produce every kind of mana to go infinite with breya. for sure your mentions are a great addition. i just dont added them cause i dont have any more copies of them.
Rune-Scarred Demon is just a tutor and a beater on a stick. i just like him if games take the long run and i need to rely on some boardpresence. at least 7cmc is not a problem with all the mana ramp this list offers.
Zulaport Cutthroat is not really neccesary in this list. ya, he can go infinite within the sharuum-combo, but we have other options to winthe game without him. i would not add more effects like his one cause i like to fill the spots with other spells. i would only 1 spell in his slot that supports the sharuum-combo that way. you can go for Altar of the Brood instead.
Cyclonic Rift a great card and i played it many months in this list. then i just removed it for other decks. breya didnt need it that much. i go for the disk-combo instead to set opponents back in late game (if we even get there)
Saheeli's Directive and Time Sieve are really bad! why? they are only great when you have access to any infinite (mana or tokens) but at this point you already won the game. you dont need those "win-more" cards. they just steal slots of your 99s.
myr retriver and co.: we dont need much recursion. i already have Daretti, Scrap Savant, Goblin Welder, Sharuum the Hegemon and Academy Ruins. they are all better. at least we got Elixir of Immortality if things really went wrong lol.
Suggestions: you wrote that you would cut the Vampiric Tutor for budget reasons. i fully agree, but keep in mind: your fast pace relies on your tutors. VT is one of the cards i would really recommend for this deck as it is the fasted tutor besides Enlightened Tutor. on lucky days you might find a cheap one on ebay or other trading sides :)
1 week ago
Hey :) could you add a description what exactly are your wincons? I see the Dramatic Reversal Isochron Scepter Combo for Infinite Mana With rocks. But what do you do if the scepter is removed, and so your Dramatic reversal. What do you imprint then?
Muddle the Mixture tutor for Isochron and dramatic reversal, but what to get if they are already removed?
Mercurial Chemister why him? I see the value with isochron but drawing two cards for 6 Mana in a full turn cycle or 4 cards for 7mana in two turns doesn't seem that god, correct me if I'm wrong I don't play that long.
Why Commander's Sphere Manalith ? Depends on what you need them for, Pillar of Originsnaming human works for breya and some cards and costs 1 less. Coalition Relic is better than Manalith in every way. I would prefer a Chromatic Lantern over manalith,too because there is no downside to do so.
Rune-Scarred Demon I know he's good, and works with the deadeye. But Diabolic Tutor is 3 Mana cheaper. Not sure about that but seems more reliable because you can keep open Mana. Or maybe Lim-Dul's Vault
What if Zulaport Cutthroat is removed?
Reshape - Tutor
Altar of the Brood - additional wincon if Zulaport dies
Tezzeret, Artifice Master - for Mercurial chemister maybe? Draws two cards most of the time without need to wait.
Cyclonic Rift - way too slow, I see that, but is a huge drawback for your opponents
Blood Artist - Zulaport again
Impact Tremors - Zulaport again
Disciple of the Vault - yep Zulaport again
Saheeli's Directive - semi-Loot/Tutor, awesome with Infinite mana
Time Sieve - with the ability of making xfinite thopters this can be awesome.
Tezzeret the Seeker - tutors, imo better that the demon, because he can do it Multiple times if you know exactly what you want and have blockers. Worst case next turn if he survives is Tutor for 1 CMC or ramping
All in all I like that Deck pretty much, but for Budget reason I'm gonna cut vampiric tutor for me.
As soon as it's build together I'll test it.
Hope for an answer:)
1 week ago
Aaerys No problem!
Yes definitely keep the artifact synergy, honestly if you don't like the combo approach and want to go for the more interaction routes with fun things to play (like playing with other people's deck ;3) than I would suggest more protection, counterspells, artifact synergy, card draw, as well as interaction.
Here is a list of some additional cards that I found useful and within the $20 or less range.
These cards will make opponents less likely to hit you, or will at least slow them down enough for you to interact with them.
A couple more useful counters, best one I like to use for Sen Triplets is cards like Remand, Muddle (because the 2 cmc transmute comes in clutch), and Arcane Denial as it gives more options to choose from their hand.
Shimmer Myr and Raff Capashen are honestly auto include in my opinion, giving the ability to flash in your commander and not waiting to wait one whole turn before her upkeep effect is amazing, it also allows us to hold up mana to interact with other players before deciding what we can do. The curve is also great since Shimmer Myr is 3 cmc and Raff is 4 cmc, we can hold mana for our counterspells and interactions and if the coast is clear flash in Sen. Trophy Mage is for the redundancy that you have more than a likely chance of tutoring your Shimmer Myr or Crystal Shard (Shard always makes sure that your opponent will be reluctant to tap out and thus preventing them to cast more creature spells). Voltaic Key is there just for more fun shenanigans, I always like having them in these type of artifact decks. Academy Ruins is a card I would highly recommend investing into, it saves your artifacts, it allows recursion, and if the case where Sen dies, you won't have to consistently pay the tax for it with this card on the field.
On another note Paradox Engine is a powerful card, it allows you to gain extreme amount of value, hence the reason you would want to include more mana rocks into the deck. I added Aetherflux into list in the case you want to close out a game, since you are running Isochron Scepter already, adding in Dramatic Reversal will be your win con and also allows you to net infinite mana and play your opponents hand if you so would choose. The playstyle is all there for you to choose ;3
Some choice cards I like to use, Notion Thief is there for them really sneaky plays when there is a mass Windfall or if someone taps out for a burst draw. Sphinx is a high power card engine. The time warp is there for just pure value.
Some notable cards are like Snap, which untaps your land and bounces the creature back to their hand, pure value if its your turn next as now you will be able to cast that creature as well! Capsize is also a deadly card, as you can bounce their land and then play the land you bounced on your turn with Sen on the field, buyback is also killer (I have people scooped many times when I used this trick 1v1). Tower of Magistrate is really interesting against other people playing with artifacts (This auto de-quips voltron commanders!). A lot of these spells can also be copied on to Isochron Scepter making them extremely useful for you to control your opponent and allowing them what spells they can play, bouncing the spells you want to play from their deck, and removing the cards you don't like.
One more card which is a great mana rock.
Hopefully this gives you a better idea of a Control Sen Triplets shell, I think you can tell that this was one of my favorite decks before I retired her ;P