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Untap all nonland permanents you control.
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Dramatic Reversal Discussion
2 days ago
Garta, I've really enjoyed your deck. This one is mine, for reference: http://tappedout.net/mtg-decks/narset-the-last-airmerican/
I have a few budget constraints, but not too many, so most cards are in play. I'm planning a couple changes in my own list based off of the success you have seemed to have with yours (prospective changes are in my comments section, if you care to give some feedback), but I had a few questions over some exclusions in your own and the reasons.
First, why do you run no land destruction? In the list that I've been running, the MLD is roughly equivalent to an extra turn spell in that if you flip one, you win the game. At the very least, I feel like it would be better than Stitch in Time, which I feel is really just a sub-optimal card since you're already taking a percentage chance to not hit with Narset, and then when you do hit, it still might miss. MLD would almost guarantee a win, especially with our mana rocks.
Second, you only include Generator Servant as your creature package. I understand that Narset doesn't hit them and that you can't tutor for them, but Weathered Wayfarer, Grand Abolisher, and Simian Spirit Guide feel like they are pretty crucial and it shouldn't matter if Narset hits them because they're part of making sure she sticks instead of being important to cast once she's on the field(Abolisher is good once she's out too, but if they had interaction, they probably would have used it to counter the Narset cast to begin with). I don't have a Lion's Eye Diamond, so in order to combo out with ETI, I need to use Spirit Guide + Rituals for a chain that grants me enough mana to basically hardcast Approach + Extra Turn or Omniscience since I have exactly 9 net mana from the rocks I have available. Do you find that the rocks + Dramatic Reversal are generally enough to do this without needing rituals if you were to take LED out of the list?
Lastly, how do you manage post-partials with a land count that is so low?
Thanks for the help.
2 days ago
So, wait... Do I have this right?
The only things in here that make infinite mana are Grim Monolith + Power Artifact and Isochron Scepter + Dramatic Reversal. Then if you're using Grim Monolith + Power Artifact you use self sacrificing artifacts to make colored mana and cycle them infinitely with Elixir of Immortality and produce a high enough storm count to kill everyone with Aetherflux Reservoir.
How is Walking Ballista overkill then? It straight up kills everyone with infinite colorless. That's less steps.
5 days ago
I think I would go with a healthy amount of artifact ramp and try to get him out turn 2 or 3. Dramatic Reversal on Isochron Scepter would be my preferred infinite combo I think. Basically loot your deck for a Mindmoil, Arjun, the Shifting Flame or maybe Laboratory Maniac?
1 week ago
I know next to nothing about mono U in EDH, but there's really no reason not to run Isochron Scepter + Dramatic Reversal infinite mana combo (with any mana rock). Especially when you already have Capsize and Blue Sun's Zenith to use with the inf. mana. And it's budget!
My first thoughts for cuts would be Future Sight unless it plays some role I'm not seeing and maybe Rewind as your worst permission, though you could perhaps cut a land since the higher land count is mostly to hedge against poor opening hands.
EDIT: To answer your question, I think it looks fine. My suggestions reflect that mono- combo/control is more effective in EDH, to my knowledge, since is a fragile stand-alone control color.
If you want to make it more resilient in a multiplayer group, I'd add the above combos to quickly take care of threatening players. If you want to make it faster in 1v1, I'd streamline the deck to be a High Tide combo build, which you can also do on a budget like this.
3 weeks ago
3 weeks ago
If you're looking for untap shenanigans; Paradox Engine is your jam! It gets out of hand quickly when paired with mana rocks and cantrips
+1 from me! Looks fun! Feel free to swing by a few of my decks and tell me what you think! This one includes the combos mentioned above. Cheers!
3 weeks ago
fatdroid13: The card is suprisingly decent in this deck. We can often produce plenty of mana quickly so paying three for a rock that can tap for any color that can be used that turn cycle is usually worth it. I often play it for 0 early to Transmute Artifact it into something like Mana Crypt or as a way to activate Mox Opal turn 1. I don't usually care about the storm count as we almost always just go infinite. Where the card shines is that it serves as a free Dramatic Reversal after I play engine or as a massive color fixer for 6-9 mana after we have untapped a few times post engine and are drowning in spare colorless mana.
mmcgeach: Hey man good to hear from you! Your experience with Sylvan Library is pretty dead on with mine. I ultimately would rather just run something like lim duls vault that will easily win me the game the turn after I cast it than a draw engine that costs life I would rather spend on better cards.
I am a big fan of Waste Not, but it is too narrow for this particular list and feels bad if I dont have windfall or wheel of fortune handy. It does enable some really early victories, but not as consistently as other enablers available to us. With that being said I could see replacing a big money card like timetwister or inperial seal with waste not if budget is a barrier. It is incredible in my budget list that runs both whispering madness and jace's archivist, and in wheel heavy metas it becomes too good to pass up. Either way if you love it, by all means play it. It does offer some extremely fun and complex lines to victory.
Frank_Glascock: Not really. I know alot of people hate gemstome caverns, but I love its explosiveness. The only reason to go with more basics is nonbasic hate and that is a meta decision. I aim to make meta free decks, but if you feel the need for it, however, please dont hesitate to sub a swamp in as Gemstone Caverns is the right swap.
3 weeks ago
Massive post concerning Grand Arbiter Augustin IV below. Tagging deadmanwaltzing and BigLupu as you guys are the only Arbiter players I'm both aware of and respect enough to listen. I'd love for this list to be longer. Feel free to add anyone knowledgeable to the discussion if you can.
Let's Talk GAAIV Show
Hey all, I've complained about this issue in the past, but I'm going to bring this up again since my last post on this topic was something like 5 months ago. I'm also prefacing this post by stating that I don't like to play online, I can't travel to events, my local shop is beyond casual, and my regular group has lots of revolving faces and levels of competitiveness. All that means I get to play maybe 1 day of competitive EDH every 3 months. Even with my somewhat lacking experience on the topic, I feel like I must put this forth for the good of the community.
I feel like Grand Arbiter Augustin IV has experienced MAJOR stagnation in the past year or so. For proof, try going to EDHRec's page on Grand Arbiter and using the Advanced Search function to filter out decks that don't run cards like Transmute Artifact and Stroke of Genius. Check out the Recent Decks tab. It links the past 10 decks that conform to the search parameters. Among that list, several decks 404 and some aren't worth looking at. At 9th position, you'll find Lupu's outdated Arbiter list from 2 years ago with a link to the more current one. So you end up with deadmanwaltzing, BigLupu, and myself. Not exactly amazing, is it?
Searching for competitive lists, players, or any general info on Arbiter around the web (including TO and r/cEDH) really only leaves you with people either linking to Lupu or decks where people jam nonsense like Decree of Silence or Mind Over Matter. It's infuriating. Half the time, it's Lupu linking to whatever the latest list is (lol).
It's not that I don't respect Lupu or think that the most recent deck is bad (had some major issues with past lists, newest one is pretty good), but I think that there is legitimately no real discussion going on in the world concerning Arbiter in cEDH.With that in mind, I'd like to revisit some of the combo options (and other cards) arbiter can run and maybe we can cement the current options as the best ones or usher in new contenders.
I'll be honest, I'm not a huge fan. Yes, having overall with the Rings of Brighthearth combo is nice and the combo ends the game, but Future Sight's card typing hurts it bad. The fact of the matter is that you only have Idyllic Tutor and Enlightened Tutor to fetch this thing out. Moreover, Future Sight itself isn't a particularly good standalone draw-engine. The highly saturated casting cost of , the casting cost of 5 mana, and needing to toss it out at sorcery speed make me really hesitant to say the card is worth it. Notably, Cloud Key isn't a card that the deck truly needs either and its inclusion is only justified when it ties into this combo.
Again, we run into the problem that one of the pieces is an enchantment. Unless you plan on outvaluing people with a Powered up Staff of Domination, Power Artifact is very much a stumble upon, combo-only card. The overlap is great and both can be pulled with Muddle the Mixture if that card is included in the 99, but I'm not convinced that this combo is absolutely needed. I'll talk more about this when it comes to new suggestions.
Again, enchantments. Run only because of how awesome of a hate card RIP is. Still, including both it and Grafdigger's Cage seems pretty good to me. Helm is shit without RIP. Not convinced Helm is worth running even when you're rocking RIP. If your meta allows it, you might even be able to run with just the Cage although I don't recommend it.
This combo produces some of the same groaning as the Power Artifact. It's got one piece that's hard to tutor and both pieces can be fetched with Muddle the Mixture. In addition, it has overlap with the Paradox Engine combo. One thing that might make this combo more appealing than the Power Artifact combos is that both pieces have fantastic utility outside of the combo. Reversal's pretty good just as a ritual when you want to pump up that early Sphinx's Revelation
Isochron Scepter+Paradox Engine+Ponder or similar castable spell. I run 4.
I love that this combo is all artifacts with the exception of the redundant cantrips. Scepter's also a card I don't mind throwing out there early to fish out hate if I feel like I need to clear the way. Besides, this thing on a counter or cantrip does so much work while sometimes being innocuous enough to scoot by just because of more hateful things on the table. As for Paradox Engine, it tends to generate situations where you can dump your hand and refuel easily. I actually like running Blue Sun's Zenith with paradox builds. It's not the absolute nuttiest piece on its own, but I feel like it's at least as good as Future Sight although the two do very different things.
Some absolutely bonkers cards have come out recently and I think they should be given some thought. Dramatic Reversal and Paradox Engine are two that I've discussed before, but I'd also like to highlight Whir of Invention, Manifold Insights, and Aetherflux Reservoir.
Whir of Invention is great. I've been playing with it for ages now and it does fantastic work. The ability to instant speed fetch artifacts is outstanding, not just for combo purposes, but because of the potential hosers you can get. This card lets iffy hate pieces like torpor orb shine at their best while those iffy hate pieces also make casting this card much easier. It's so good I'm legitimately on the fence about Pithing Needle. Finally, I'd like to say that gaining access to a new instant speed tutor for artifacts makes me want to push arbiter more toward artifact-based combos and hate.
Manifold Insights is a fairly divisive card in the community. Some love it while some hate it. I think that it's worth testing. If it proves to be decent, I think it's the final nail in the coffin for Future Sight.
Aetherflux Reservoir has proven itself to be an absolute powerhouse in competitive circles already. I'm not sure on how to best use it or if it even has a place in GAAIV, but I'd sure like to see lists running this thing.
Here's a decklist that utilizes the new combos. I'm not certain about many things in the list, but I think it's worth having a conversation about.