Dramatic Reversal

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Game Night 2019 (GN2) Common
Kaladesh (KLD) Common

Combos Browse all

Dramatic Reversal

Instant

Untap all nonland permanents you control.

Dramatic Reversal Discussion

Hyrkh on Commanders by Power Level [EDH Tier List]

4 days ago

Fallerup I've built Jhoira after the PE ban and she is still very strong but for the same kind of combo you'll need 2 cards in stead of one. O e being Isochron Scepter and the other being Dramatic Reversal

TypicalTimmy on Oona's Doomsday Citadel

1 week ago

So I playtested and it held up really well in a 4v4 pod. I used my laptop while friends played with their decks.

I was able to storm off Tendrils of Agony for 8, which was really sweet.

I actually did have Dramatic Reversal in hand, which is how I stormed off in the first place. Though, looking back I should have used Diabolic Tutor to search for the Isochron Scepter . That was a fault on my behalf for not digging deeper into the deck.

Unfortunately I did lose, however it was in part because my opponent was able to bring out Fairgrounds Warden and nobody wanted to kill it, so I couldn't get Oona back.

Pretty fun deck. Not sure it's my cup of tea as I am more of a synergy player rather than a combo player, but it was still a lot of fun.

Suns_Champion on Isochron Scepter + Narset's Reversal ...

1 week ago

Elsha of the Infinite came to mind as a sort of control build. You might also like these cards in the deck: Dramatic Reversal as a secondary combo, Muddle the Mixture as a nice way to tutor most of your pieces, and Grand Abolisher to protect you on your turn.

triproberts12 on Flash Gordon Historic Tribal

2 weeks ago

The big thing I see missing from this list is mana rocks. In a non-cEDH environment, you want about 45-50 of your cards to produce mana. I like to start with 37-38 lands and 7-8 rocks, then adjust based on what's in the deck. You'll want to max out on 2-mana rocks, since this deck wants to stick its commander early to hold up mana starting on turn 4, which is typically the turn where casual commander games get rolling. I'd start with Arcane Signet , Azorius Signet , Coldsteel Heart (makes snow mana!), Marble Diamond , Sky Diamond , and Talisman of Progress , then, if there's room, look at a couple of colorless utility rocks like MindStone or Thought Vessel . On the high end, I think any deck running Manifold Key should really consider Gilded Lotus .

I'd also run Arcum's Astrolabe , since you're running snow mana and it will give you both early fixing and historic triggers. Speaking of snow, if there was ever a deck for Heidar, Rimewind Master , this is it. You could also sub out Lawmage's Binding for On Thin Ice . Also, Marit Lage's Slumber is perfect for this deck, since it's snow and legendary themed. The final snow card I'd look at is Sunstone . Constant Mists is miserable to face down, and this is the snow equivalent.

Also, you're already running 6 2-mana instants, so I'd go for the Isochron Scepter + Dramatic Reversal package. Scepter is historic, plays nice with the instants you already have, and it's an easy way to include the "this game must end" win con that every deck should have tucked in somewhere to prevent 20-turn games of misery. Muddle the Mixture is the last card I'd finish out that package with, in addition to any other cool 2-mana instants you have in reserve. The other option for winning the game would be Chain Veil combo, but that is not something you want to put in the hands of a newer player.

As for lands, I would take out Evolving Wilds and Terramorphic Expanse. They're pretty bad in a 2-color deck that can get by on its mana rocks for fixing, and shuffling a 99-card deck is pure misery. If you want easy fixing that can be a snow permanent, Vesuva and Thespian's Stage are where it's at, and they're a great way to take advantage of a Cabal Coffers / Urborg, Tomb of Yawgmoth player.

Finally, I'd go poke around on the advanced search option on Scryfall. They've got everything from budget to color identity criteria, so it works well for EDH decks. Also check out the EDHREC page for Raff. Hope that helps!

Caerwyn on Myr Tribal

2 weeks ago

Personally, I would go with Kenrith, the Returned King . Kenrith is easy to cast and can utilize the ramp Myr generate rather well. You also can use it as an outlet for infinite mana-- Isochron Scepter , Dramatic Reversal , and your mana dorks can produce infinite Blue and kill your opponents through forced card draw.

Goretast on Chulane's fast food chain

2 weeks ago

Hey Lokust, my first few drafts of my Chulane list were lightly based on your list, so I just wanted to come full circle and give my thoughts.

I'm not sure how competitive you're wanting this to be, but I'm going to suggest some things to really kick things up. I think you have a bit too many win-conditions that might be bogging down the deck with dead draws outside the combo. Aetherflux Reservoir , Isochron Scepter / Dramatic Reversal , Altar of the Brood , Akroma's Memorial , and Deadeye Navigator seems excessive. Walking Ballista and labman are plenty for outlets (Jace not needed imo).

I would swap Altar of the Brood for Winds of Rebuke . Winds is decent spot removal while allowing you to go for a mill win with just an Eternal Witness and infinite mana. I'm a little surprised you don't have Shrieking Drake / Aluren / Intruder Alarm because each are MVPs that easily set up infinite combos to win on the spot. Big plus if you add Ranger-Captain of Eos to tutor Shrieking while getting a silence effect. On that note, I'd add Silence , it is quickly becoming a competitive staple that ensures you win uninterrupted. Trophy Mage is a strong addition to grab your curio/elixir. I've also had great games with Village Bell-Ringer because it opens up infinite casts/mana with dorks and Chulane bouncing it back. Faeburrow Elder would be a good addition if you go that route. Big vouch for Wargate . Also, Deafening Silence is really gross with Chulane because we are so creature heavy. I think it would fit really well here especially since you went with less counterspells, so it shouldn't hurt you.

Hopefully atleast some of these suggestions help you out. I have a cEDH list if you want to check it out, [cEDH] Chulane's Bounce House

greyninja on $h!ts Haunt€d

2 weeks ago

@kamelyan thanks for the upvote and comment! I returned the favor by upvoting more of your decks!

The Locust God is one that was suggested to me by a friend as well. Are you thinking that because of the flying theme or because of the wheels or ? Just curious on people's thought process. I'm running it in my Jhoira, Weatherlight Captain deck and it's great there

I hope to not have to rely on Isochron Scepter , but it's there with a bunch of tutors to find it and Dramatic Reversal just in case I need infinite spirits haha ;)

Kyren Negotiations is a brand new card to me as well. My friend rocked me with it the other day in his Krenko, Mob Boss deck, and it seemed very fitting to add here

Sacred Mesa is pretty cool actually. Would go well with Purphoros, God of the Forge and Impact Tremors

Bag of Holding looks like it could go really well, or really bad if someone destroys it before you can get your cards back haha but I like where your head is at!

Thanks again!

GhostChieftain on What are some reliable wincons ...

2 weeks ago

Im going to go ahead and not assume that you have anything quite yet and go through the common inf mana lines as well as infinite The Chain Veil . Sorry if these are redundant, but I feel like I shouldn't assume.

Isochron Scepter + Dramatic Reversal + at least 3 mana worth of mana rocks= inf mana

Grim Monolith / Basalt Monolith + Rings of Brighthearth / Power Artifact = inf colorless mana

Deadeye Navigator + Peregrine Drake / Palinchron / Great Whale = inf land untaps

Grand Architect + Pili-Pala = inf mana

High Tide + Palinchron = inf mana

High Tide + Capsize + Palinchron / Great Whale =inf land untaps

Deadeye Navigator + Deceiver Exarch + Gilded Lotus =inf mana

The Chain Veil + Teferi, Temporal Archmage = infinite pw abilities

The Chain Veil + Teferi, Temporal Archmage + Tezzeret the Seeker = inf pw abilities w/o confusing new players

The Chain Veil + Everflowing Chalice w/at least 4 counters+ Tezzeret the Seeker = inf pw abilities

High Tide + Candelabra of Tawnos + The Chain Veil + Tezzeret the Seeker = $$$inf pw abilities and inf mana

With inf mana, anything that has forced draw x or mill x wins the game.

Another reliable win con is Karn, the Great Creator and Mycosynth Lattice as long as your opponents don't have a board presence.

With inf mana Deadeye Navigator combos, you can add in Deceiver Exarch to any of them and tap down your opponents at upkeep or better yet Riftwing Cloudskate / Venser, Shaper Savant to bounce all of their permanents.

You could also Teferi, Mage of Zhalfir + Knowledge Pool / Omen Machine to lock them out of casting spells

Hopefully at least something here helps!

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Dramatic Reversal occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Blue: 0.43%

UR (Izzet): 0.49%

UBR (Grixis): 0.52%