Teneb, the Harvester

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
MTG: Commander (CMD) Rare
Planar Chaos (PLC) Rare

Combos Browse all

Teneb, the Harvester

Legendary Creature — Dragon

Flying

Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card in a graveyard into play under your control.

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Teneb, the Harvester Discussion

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

4 weeks ago

No Fetches in the mana base?

So you said you're looking for cuts, here are some cards I particularly LIKE from your list (in no particular order):

Creatures (16):

Atraxa, Praetors' Voice, Coiling Oracle, Corpsejack Menace, Deathrite Shaman, Intet, the Dreamer, Maelstrom Archangel, Maelstrom Wanderer, Mercurial Chemister, Prime Speaker Zegana, Rashmi, Eternities Crafter, Thrasios, Triton Hero, Vorel of the Hull Clade, Weaver of Currents, Winding Constrictor, Yidris, Maelstrom Wielder, Yore-Tiller Nephilim

Non-Creatures (28):

Maelstrom Nexus, Mirari's Wake, Pernicious Deed, Flesh / Blood, Hull Breach, Merciless Eviction, Slave of Bolas, Unexpected Results, Villainous Wealth, Abzan Charm, Jund Charm, Naya Charm, Sphinx's Revelation, Trap Essence, Chromatic Lantern, Door to Nothingness,Dragon Arch, Legacy Weapon, Lightning Greaves, Planar Bridge, Prismatic Geoscope, Sensei's Divining Top, Sol Ring, Thran Dynamo, Vedalken Orrery, Ajani, Mentor of Heroes, Nicol Bolas, Planeswalker, Sarkhan Unbroken

Other cards I really like that you might want to consider (20):

Chromanticore, Trace of Abundance, Kiora's Follower, Wargate, Derevi, Empyrial Tactician, Knotvine Mystic, Gilder Bairn, Kiora, Master of the Depths, Captain Sisay, Ral Zarek, Karametra, God of Harvests, Ghave, Guru of Spores, Crystallization, Cavern Harpy, Fleetfoot Panther, Ivorytusk Fortress, Reyhan, Last of the Abzan, Duneblast, Congregation at Dawn, Bring to Light

If you relax your gold and artifact only restriction you can get a couple more fun toys (4):

Hardened Scales, Doubling Season, Primal Vigor, Kalonian Hydra

Cards I see on your list that I have seen others suggest, that I think are ok, but not necessarily as awesome as above:

Creatures (3):

Jhoira of the Ghitu, Selvala, Explorer Returned, Teneb, the Harvester

NonCreatures (5):

Bounty of the Luxa, Fires of Yavimaya, Guided Passage, Mortify, Nissa, Steward of Elements

Other cards I've seen others use, but I'm not quite as hot on (8):

Safewright Quest, Bituminous Blast, Ashen Rider, Zhur-Taa Druid, Putrefy, Supply/Demand, Tamiyo, Field Researcher, Evil Twin

DrkNinja on The Ur-Dragun

1 month ago

So... I just built this deck for my best friend, and I have a lot to say if you are willing to listen.

The first thing I want to say, don't play The Ur-Dragon as your commander. I get why you did but less on your dragons isn't worth, having to pay 9 CMC for your commander. With Sion as your commander you get to play it turn 5, and put the Ur-Dragon on the table the next turn for , then you just reanimate it with Teneb, the Harvester or any reanimation tool.

Cards to take out:

  • Boneyard Scourge: it's just not that good, I'd rather run Reanimate or Dread Return in its place to bring back a dragon that does something and isn't just a body.
  • Foe-Razer Regent: It isn't all that great, because for less you could be playing Frontier Siege which gives all your dragons the Foe-Razer ETB and is versatile enough that you can play it early for ramp.
  • Glorybringer: It's a weaker version of Balefire Dragon honestly. It's just not worth.
  • Oracle of Mul Daya: Creatures are the easiest type of permanent to kill, so I'd suggest just running Exploration or Burgeoning both are enchantments, which are the hardest permanent type to deal with.
  • Ramos, Dragon Engine: When you play dragons you are under constant bombardment of Wraths because your creatures hit hard and do so much. Ramos will never make it to 5 +1/+1 counters which means he's just a flying body. He needs to be in a deck based around him or using +1/+1 counters.
  • Rattleclaw Mystic: just is a lackluster Sylvan Caryatid, he dies so much easier and isn't half the blocker caryatid is.
  • Scalelord Reckoner: Karmic Justice is just a better reckoner because it's ALL your permanents not just dragons, AND it's an enchantment which makes it, again, harder to kill.
  • Territorial Hellkite: Its too RNG based it's not always gonna do what you want it to do; there are just better dragons to take this slot.
  • Dragon Tempest: So you already have Temur Ascendancy which is better than the haste on this card, and Warstorm Surge does more damage per dragon. Ultimately this card relies on you keeping a huge board state which just isn't a reality when you sit down at the table with this deck.
  • Call to the Kindred: just run Descendants' Path, it's 100% better. You can't just kill the creature that it's attached to to get rid of it..

I wanted to say though i really like the Rishkar's Expertise and the Ever After, those are really good, think I might take those.

If you want some good ideas for the deck just come look at the deck I built for my friend. Its super competitive and honestly has been a threat to our play group.


'Dance Dragon, Dance!'

Commander / EDH* DrkNinja

SCORE: 1 | 8 COMMENTS | 347 VIEWS | IN 2 FOLDERS


Uskebasi on Best third color for 3 ...

1 month ago

Maybe Teneb, the Harvester and reanimator enchantments could be an interesting take.

SteelSentry on Grave deck

1 month ago

My reanimator deck has Sidisi, Brood Tyrant as the commander. Teneb, the Harvester is a commander that can reanimate by himself. If you wanted to run a mill/reanimate deck, you could run Lazav, Dimir Mastermind, since blue gives you access to "reanimating" spells with Spelltwine, Diluvian Primordial, Wrexial, the Risen Deep, and Memory Plunder.

NV_1980 on Doran's Flavor of the Meek

2 months ago

Going through your listing, I'm a bit confused about what the strategy of this deck is supposed to be. It seems to specialize in removal; considering the many instants and sorceries in that regard. Makes you wonder though whether Doran will serve you best in this capacity. Another Abzan commander I know, may be a lot better suited in that role; namely Teneb, the Harvester. Let me know what you think.

My own Doran deck is a bit more like the standard Doran decks you'll find out there. Still, I could use all the help I can get on making it as good as I can. I'd be grateful for any feedback (or +1's :)).

ShishkyBob on Farming: the Gathering

3 months ago

Cole6000 No worries. Yes, it's an actual deck that I've built. And it's actually somewhat playable in a casual group. Reaper King can actually be pretty oppressive if tuned up a lot, as his second ability can turn into multiple free Vindicates a turn. But I loved the card, and I wanted to build around it. So I used the farming theme was as mostly a deck-building limitation to keep his power in level with other decks in my playgroup as well as for fun.

Basically, the deck focuses on making creatures (through token production or graveyard recursion) that trigger Reaper King's second ability (through actual scarecrows, mimic scarecrows like Adaptive Automaton or Metallic Mimic, or using Conspiracy and Xenograft naming scarecrow to turn all your creatures into scarecrows that will then all be buffed by Reaper King and the mimic scarecrows) to wipe out your opponents' boards. As a bonus, you have a lot of things that can trigger upon the death of a creature -- Deathreap Ritual, Harvester of Souls, Compost, Reaper from the Abyss, Reaper of the Wilds -- or that can benefit from having things in your opponent's graveyard -- Scavenging Ooze, Night Soil, Teneb, the Harvester. There's a few sac outlets (High Market, Trading Post, Scarecrone, Greater Harvester, Mycoloth) to sac your own tokens or creatures when beneficial. And then there's ramp, support, and graveyard recursion cards to fill in the rest.

It's not very tuned at all, as that's kinda the point. There's several cards that could be swapped out for better or more powerful ones (for example, a kicked Rite of Replication on Reaper King results in 25 vindicates). But it's a fun casual deck. Hopefully that explanation makes sense. I'm happy to clarify anything--this deck has been a fun project of mine for a while.

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