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|Commander 2017 (C17)||Rare|
|MTG: Commander (CMD)||Rare|
|Planar Chaos (PLC)||Rare|
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Teneb, the Harvester
Legendary Creature — Dragon
Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card in a graveyard into play under your control.
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Latest as Commander
Teneb, the Harvester Discussion
1 month ago
So I want to build a graveyard themed deck but I'm having trouble deciding between Meren of Clan Nel Toth , Teneb, the Harvester , and Muldrotha, the Gravetide . My playgroup uses decks around 50-60% power and under $100. Who do you think I could make work better with those restrictions?
4 months ago
Looking for cards that can help me bring out Dragons for free. So any card that does this sort of thing, really.
I know a small list already, but I was wondering what else there is so I can try to narrow and hone in on the best cards.
Here's what I already know of that do this sort of thing, in one way or another. In no particular order, because I'm lazy.
I'm trying to stay away from graveyard tricks, so please keep those suggestions to a minimum. Thank you.
Cards I know of Show
Kaalia of the Vast: A good Commander, but I want to go 5C so I'll just have her as a 4 CMC creature and if she stays on the field, great. If not, well she's a nice distraction.
Maelstrom Archangel: Honestly, she's going to be my Commander.
Fist of Suns: While this isn't "free", per se, it does allow faster play for larger spells.
Genesis Wave: Obviously.
Kamahl's Druidic Vow: Gets me Planeswalkers and Legendary Dragons. It's a shame Doubling Season isn't Legendary, otherwise that'd be a neat little combo piece. Still works with the aforementioned Genesis Wave, though.
The Ur-Dragon: Obviously.
Intet, the Dreamer: Would need topdeck fixing but it is possible.
Teneb, the Harvester: Technically it does work.
Descendants' Path: Again, requires topdecking.
Call to the Kindred: Potent and powerful.
Cryptic Gateway: Yup.
See the Unwritten: Yeah.
Stitch Together: Graveyard works.
Sarkhan Unbroken: His ultimate does this.
Sarkhan, Dragonsoul: As does his.
Tamiyo, Field Researcher: As does hers.
Xenagos, the Reveler: As does his... Man there's a lot of Planeswalkers that do this, isn't there?
Garruk, Caller of Beasts: I guess he does if the Dragon has in it?
Liliana Vess: She does, but I'd have to manage graveyard tricks in addition to the rest of the deck. I'm trying to stay away from making it too complex.
Liliana, Death Wielder: Which means cards like her and others are probably a no-go as well.
Samut, the Tested: I mean, technically?
Ugin, the Spirit Dragon: Oh yeah, definitely.
As I said, I'm trying to stay away from Graveyard tricks but if it is cheap enough and easy to pull off, I guess it works. I'm looking to constantly grow my boardstate every turn, not try and rebuild it from scratch.
4 months ago
4 months ago
Hey there. I like Scion decks so +1 from me.
I was looking over it and I was wondering how well you get by with mana ramp/fixing. I see you run more artifact ramp than i do and you seem to only run 2 ramp sorcery Farseek and Skyshroud Claim. I realize you run a lot of fetch lands which i totally agree with as i run all of them in my deck as well but i have a heavier focus on land based ramp over artifact ramp because i feel it is safer in the long run with the low amounts of land based hate in the format.
I like the comment in your description about using reanimation spells to make the most of constantly chucking dragons into the graveyard, however, i feel that you have a vastly underwhelming amount of recursion in the deck. I count only 4 sources: Unburial Rites, Animate Dead, Teneb, the Harvester and Bladewing the Risen. I would strongly suggest using more reanimation spells as i believe that you are missing out on some really good ones. Necromancy is like animate dead but for 1 more mana, though, it gives you the flexibility the cast it as an instant in a pinch. Patriarch's Bidding is fantastic for getting all of your dragons out the yard in one go, though, be mindful of using this when playing against other tribal decks. The list goes on but im not sure of what your budget for the deck is so i will post a link to my deck at the end and you can take a look at what i have in there. I think i am running about 13 reanimation sources because i do not do a lot of hard casting my dragons.
I have strong reservations against using Karrthus, Tyrant of Jund in a dragon tribal deck. I used to use him and even had a deck built around him until i ran into many instances of people stealing of cloning him and taking my board. It gets really expensive to undo that and recover so I opted to remove him.
Have you thought about using Dragon Mage? I placed him in my deck instead of Nicol Bolas. sure everyone gets to draw cards but really i use him either after a Cyclonic Rift or just when i need new cards in hand. Since i run so much reanimation spells i dont feel bad about just tossing a hand full of dragons into the yard.
Dragonlord Dromoka is amazing for protecting your dragon spells if you are hard casting them plus the lifelink is nice when running a bunch of fetches and shocks. Also consider Taigam, Ojutai Master for his anti counter ability and the rebound on removal and reanimation is very useful as well.
Just some of my thoughts and suggestions. let me know what you think and here is the link to my deck if you want to check it out and maybe leave me some of your thoughts on mine.
5 months ago
Maybe have Scion of the Ur-Dragon as your commander and put Teneb, the Harvester and/or Bladewing the Risen in your deck. Therefore you can copy Hellkite Igniter, put it into the graveyard, then copy, say Teneb, the Harvester to put Hellkite Igniter onto the battlefield. Yes, it is expensive (mana-wise), but it lets you run tribal dragons.
6 months ago
That would technically be impossible, as once damage is finalized and you die to state based actions, all of your triggers / abilities / remaining stuff on the stack vanishes into the blind eternities. So having a card that punishes an opponent after you have been removed from the game isn't something that can happen.
However, there is technically a way around it. You'd have to word it for a specific circumstance, though.
Reyhan, Spirit of Vengeance
Legendary Creature - Spirit Warrior
If your life total would be reduced to zero, you may instead have your life total reduced to 1. If you do, sacrifice half of your non-land permanents you control, rounded up. For each permanent sacrificed in this way, it deals damage equal to it's converted mana cost to the player who last dealt damage to you. If Reyhan, Spirit of Vengeance was sacrificed in this way, return it to the battlefield with two +1/+1 counters on it.
So, what's nice about this design is you can flood the boardstate with tokens, than sacrifice your non-token permanents. You deal mass damage while maintaining a hefty creature base. Then, because Reyhan, Spirit of Vengeance is returned to the battlefield, if another opponent attempts to strike you down with something like a Shock, you can strike back again... and again... and again.
Yes, you progressively lose your board, but you stay in the game long enough to at least make a massive impact on who will remain. Even if you do end up losing, you dealt a huge finishing blow in the form of an epic Abzan retaliation.
Make a new Teneb, the Harvester.
6 months ago
Mirari's Wake is bonkers good in any deck that runs green and white, and in my ur-dragon deck it has done work. For creature-based ramp, I recommend Sylvan Caryatid, Birds of Paradise, Shaman of Forgotten Ways, and Selvala, Heart of the Wilds. Caryatid and Birds are good early-game ramp pieces, Shaman adds two mana in any color and has a potentially game-ending formidable ability, and Selvala is just straight power as an insane mana dork and a draw engine. Deathrite Shaman is good because you have fetch lands, but I wouldn't recommend it unless other people in your meta run them or if you end up getting all 10 of them. Nature's Lore is more just good ramp, and the lands can come in untapped. Teneb, the Harvester is also good graveyard recursion. Carpet of Flowers is a good card for ramp if your meta runs decks with blue.Aura Shards is really good artifact and enchantment hate. Kindred Boon is a good way of protecting your creatures for pretty cheap. I don't know how you personally feel about land destruction, but if you aren't against it Numot, the Devastator is good at denying your opponents resources if you're a no remorse kind of player. Wasitora, Nekoru Queen is a personal favorite of mine because it costs effectively four mana for a 5/4 flying trampler that can force your opponent to sacrifice their good creatures. Dragonlord Ojutai is a personal favorite of mine because it has protection when it's untapped and lets you filter the top of your deck when it does damage. Sunscorch Regent and Dragonlord Atarka are solid beaters because the regent gets bigger as people play spells and atarka can blow up a few smaller creatures or a bigger one when it enters, and it has trample. I would also recommend a Rhystic Study because having more draw power is never a bad thing, and a Reliquary Tower, even though it taps for colorless. This is more of a personal thing and a meta-dependent thing, but I prefer my removal to be able to hit as much as possible, so I run Beast Within, Utter End, Anguished Unmaking, and Return to Dust for targeted removal and Austere Command and Merciless Eviction for board wipe effects. All of these suggestions come from somebody in a pretty competitive meta overall, as well as someone who likes having powerful decks anyway, so all of the aforementioned cards are entirely based on personal preference on how powerful you like to make your decks. If you like having pretty powerful decks but winning isn't super important to you, there's a lot of cards I wouldn't recommend out of this list, but if you like being one of the most powerful decks at the table then have at it. If you want tips for cards to take out, I can recommend that also, but I dont want to seem like I'm trying to completely change your deck for you because it seems like you've also put a lot of time and effort into yours.
6 months ago
This is pretty much what I dream of playing in EDH, Abzan Enchantress. I just wish there was a more enchantment centered WBG commander :< The one I've been considering is Teneb, the Harvester, but I see Karador, Ghost Chieftan plays a similar role.