|Commander / EDH||Legal|
Printings View all
Combos Browse all
Teneb, the Harvester
Legendary Creature — Dragon
Whenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card in a graveyard into play under your control.
Price & Acquistion Set Price Alerts
|Have (13)||Caldazar , Wolfebladeelite , sonnet666 , bakeraj4 , pskinn01 , maR2307 , johnsongrantr , BlueMageBrandon , saj0219 , geazykagar , TheAlmostHero , dplerner , rockleemyhero|
Teneb, the Harvester Discussion
2 hours ago
Maybe Teneb, the Harvester and reanimator enchantments could be an interesting take.
1 day ago
My reanimator deck has Sidisi, Brood Tyrant as the commander. Teneb, the Harvester is a commander that can reanimate by himself. If you wanted to run a mill/reanimate deck, you could run Lazav, Dimir Mastermind, since blue gives you access to "reanimating" spells with Spelltwine, Diluvian Primordial, Wrexial, the Risen Deep, and Memory Plunder.
3 weeks ago
Going through your listing, I'm a bit confused about what the strategy of this deck is supposed to be. It seems to specialize in removal; considering the many instants and sorceries in that regard. Makes you wonder though whether Doran will serve you best in this capacity. Another Abzan commander I know, may be a lot better suited in that role; namely Teneb, the Harvester. Let me know what you think.
My own Doran deck is a bit more like the standard Doran decks you'll find out there. Still, I could use all the help I can get on making it as good as I can. I'd be grateful for any feedback (or +1's :)).
1 month ago
Cole6000 No worries. Yes, it's an actual deck that I've built. And it's actually somewhat playable in a casual group. Reaper King can actually be pretty oppressive if tuned up a lot, as his second ability can turn into multiple free Vindicates a turn. But I loved the card, and I wanted to build around it. So I used the farming theme was as mostly a deck-building limitation to keep his power in level with other decks in my playgroup as well as for fun.
Basically, the deck focuses on making creatures (through token production or graveyard recursion) that trigger Reaper King's second ability (through actual scarecrows, mimic scarecrows like Adaptive Automaton or Metallic Mimic, or using Conspiracy and Xenograft naming scarecrow to turn all your creatures into scarecrows that will then all be buffed by Reaper King and the mimic scarecrows) to wipe out your opponents' boards. As a bonus, you have a lot of things that can trigger upon the death of a creature -- Deathreap Ritual, Harvester of Souls, Compost, Reaper from the Abyss, Reaper of the Wilds -- or that can benefit from having things in your opponent's graveyard -- Scavenging Ooze, Night Soil, Teneb, the Harvester. There's a few sac outlets (High Market, Trading Post, Scarecrone, Greater Harvester, Mycoloth) to sac your own tokens or creatures when beneficial. And then there's ramp, support, and graveyard recursion cards to fill in the rest.
It's not very tuned at all, as that's kinda the point. There's several cards that could be swapped out for better or more powerful ones (for example, a kicked Rite of Replication on Reaper King results in 25 vindicates). But it's a fun casual deck. Hopefully that explanation makes sense. I'm happy to clarify anything--this deck has been a fun project of mine for a while.
1 month ago
Yeah it's aiming for more competitive play lol. I'm glad you like it though. However, I should note that I started with Teneb, the Harvester at the helm. The reason I opted out is that so many slots were dedicated to evasion that it wasn't really worth it. Karador is often considered the worst card in the deck, but he does grant a "second hand" through the graveyard, which is a huge relief when you're approaching the late game and a lot of your options are gone.
1 month ago
Found a copy of Teneb, the Harvester at my LGS and thought he looked intersting so I picked him up. What are the best ways to build him? What are some non-conventional or oddball ways to build him?
P.S I don't want to just EDHrec and build a deck around those cards. I want solid opinions on why some cards are necessary in the deck. Thanks!
1 month ago
The thing is I'm making this deck online to later buy and use IRl. The guy I'd be playing against is a ruthless control player that runs a five color legendary dragons/elves/Planeswalker deck(s). I'm talking Nicol Bolas, Planeswalker, Teneb, the Harvester, Kessig Cagebreakers + Wren's Run Packmaster , the Tarkir clan charms (Mardu Charm+Jeskai Charm+Temur Charm...) and the like. This guy is that one MTG player you HATE playing because he just loads his deck with legendary/Mythic cards and wrecks shop.
Anything that doesn't work 100% with this deck is useless, that's why I replaced Genesis Hydra and Foe-Razer Regent with Kalonian Hydra + Managorger Hydra and Cultivate with Nissa's Pilgrimage. Anything less then perfection will get boardwiped with this guy.
1 month ago
Control is different in multiplayer edh. It's not the easiest way to play. Combo is more accepted and allows for quicker defeats of an entire table. Control is in for a longer drawn out grindy game of politics. Aggro/voltron is even harder to ultimately defeat a table with, though since you will take out only one at a time while most likely leaving yourself open and likely overcommitting resources into board wipes.
Blue depends more on psyching people out. Hold up enough deterrents and open Island to make them pick the other guy and do work for you. This doesn't hold up against a table of focused hate. It's hard to pull off. You can't appear threatening or draw attention. Card draw is a benefit of running blue.
Golgari has boardwipes and is more resilient or even feeds off of destruction and any player's boardwipe. The green has ramp and the black has awesome tutoring.
I have a reanimator list Teneb, the Harvesterthat is slow starting. I don't play it a lot because having multiple graveyard interaction decks gets complicated and irritating after the novelty dies (and tons of people run reanimator).
I have mono blue counter-bounce Talrand, Sky Summoner control. It can be entertaining to play but challenges political skills increasingly with every additional player at the table.
I have Roon of the Hidden Realm etb that acts a bit like control. I have won with it but only by sandbagging my best threats until after a rivalry was heatedly underway and at least one player was out.
Good luck. Control becomes a super political thing in multiplayer edh. Why wipe the board if you can watch your enemies defeat each other? Things like Cyclonic Rift at instant speed let you make this kind of risk. Counterspells (mostly) can hold off combos if you hold on to them for the right moment.