Night Incarnate

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Leviathan Legal
Duel Commander Legal
Oathbreaker Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare

Combos Browse all

Night Incarnate

Host Creature — Elemental

Deathtouch

When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Night Incarnate Discussion

Pikobyte on Muldrotha, the Gravetide

3 days ago

If you go the control-way you need quite a few changes to make this work consistently. Then it’s easy to kill with commander damage. Cards like Pernicious Deed and Night Incarnate help you to keep the board clear. With some sac outlets you could use stuff like Aura Thief to steal enchantments or theros gods and with Mindslicer you can disable your opponents options to deal with your board. With Cyclonic Rift , witness and a sac outlet you can rift every turn. There are more ways to keep control of the game. My Muldrotha deck is a Control deck with pretty hard Control, feel free to take a look at the list and description. I’m sure you will find some more cards that fit your playstyle. Mesmeric Orb is a must in Muldrotha too :-)

Masterful on Necronomicon | Teysa Karlov | Primer

1 month ago

phsycord As stated by the official gatherer: "An ability that triggers when a creature 'leaves the battlefield' will trigger twice if that creature leaves the battlefield by dying." Teysa doesn't care how the ability is worded as long as it's triggered by a creature dying, so Night Incarnate 's ability would trigger twice if Teysa's on the field. If you have any other rules questions, the primer has an Ability Rulings section which covers all the other shenanigans we can get away with.

sub780lime Apologies for the late reply, but I can assure you that the deck is very fun. Thanks for the compliment!

phsycord on Necronomicon | Teysa Karlov | Primer

1 month ago

@Drtongue: Maybe I'm mistaken but doesn't Night Incarnate trigger just once, as it is a "leaves the battlefield" not a "creature dying" effect?

Pikobyte on Never Play In Graveyards

1 month ago

Ok, that’s something to work with :-)

A solid mill package would be Mesmeric Orb , Hedron Crab and Sidisi, Brood Tyrant . Sidisi also makes you tokens to support your aristocrats theme.

To protect your commander, cards like Diplomatic Immunity , Curator's Ward and Command Beacon are key. A well filled graveyard is only good with Muldrotha out. While the first 2 offer superior protection, command beacon allows you to play around commander tax and always play Muldrotha for 6 no matter how often she was killed.

Finally your deck wants some creatures that give you profit when they die and some ways to let them die. Caustic Caterpillar is a nice one, it can bringt itself in the graveyard while harming your opponents and can be recast. Spore Frog offers superior protection every turn. Siren Stormtamer is nice against spot removal and can even counter things like a Bojuka Bog . For more mean shenanigans you could add Aura Thief to steal goodstuff like mana-doublers, propaganda like effects and much more and Mindslicer to empty everyone’s hand while you keep using your graveyard as your hand. Night Incarnate is a beast against decks like elves, goblins, tokens etc.

With cards High Market and Phyrexian Tower you can sac creatures with triggers on death at instant speed well timed the moment you need them to die. And finally Grave Pact turns every creature you send to your grave to a Fleshbag Marauder for your opponents.

Hope this helps, none of these should be too expensive, only command beacon is a bit more I guess. If you like this playstyle and want to add a gem that’s slightly more expensive I bet you find something in my decklist you desire.

Entity97 on A Cuberino

1 month ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Pikobyte on Muldrotha Value

2 months ago

Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:

Muldrotha tends to be a prime target for removals, some additional protection wouldn’t harm. Diplomatic Immunity and Curator's Ward do the job well.

Phyrexian Tower is a better sac outlet than High Market playing both is nice too.

Aura Thief steals goodstuff like Mirari's Wake , Propaganda and many more.

Mindslicer prevents you from surprises like Cyclonic Rift unless they’re topdecked.

Night Incarnate is a nice way to deal with tokens, goblins, elves etc.

Pernicious Deed is a highly feared and recurrable reset button.

Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.

Finally Defense of the Heart and Treachery are really broken with Muldrotha.

There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.

lullerz on Ghave Grave-Tokens

2 months ago

For Reference,

Fierce Empath tutors for:

  1. Woodfall Primus - removal/finisher
  2. Sun Titan - Graveyard Recursion Value
  3. Harvester of Souls - Draw after board setup
  4. Izoni, Thousand-Eyed - Token Generation when yard stocked

Dimir House Guard usually tutors for:

  1. Price of Fame - instant speed removal + surveil. Cost reduced to kill commanders
  2. Guardian Project - Draw Engine
  3. Peregrination - Ramp
  4. Corpsejack Menace - Combo with commander
  5. Debt to the Deathless - Finisher/Lifegain
  6. Return to Dust Artifact/Enchantment Removal
  7. Marshal's Anthem Token enhancer
  8. Decree of Justice - small token spam / big flying token generator
  9. Teysa Karlov - Enhances enchantment engines (usually weak pick)

Mwonvuli Beast Tracker gets:

  1. Acidic Slime - Artifact/Enchantment/Land removal
  2. Woodfall Primus - Finisher / Removal Combo
  3. Harvester of Souls - Draw Engine
  4. Night Incarnate - small board wipe via -3/-3

Other tutors are Mausoleum Secrets (situational depending on graveyard) and Fauna Shaman (creatures - if she untaps)

Some cheap pieces to keep in mind are:

  1. Tragic Slip
  2. Skullclamp
  3. Assassin's Trophy
  4. Life from the Loam (given some available fetches in yard)
  5. Blood Artist

morbad1 on Muldrotha Loves Your Library

2 months ago

Oh i really like that Night Incarnate that's something I'll have to track down for sure. The Massacre Wurm I'm not sure at that price point... brutal? Absolutely. But I'm with you that the incarnate is more flexible.

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Night Incarnate occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%