Host Creature — Elemental
When Night Incarnate leaves the battlefield, all creatures get -3/-3 until end of turn.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Printings View all
|Commander 2018 (C18)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Night Incarnate occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Night Incarnate Discussion
2 months ago
Your last paragraph is how things would resolve. Your opponent controls both triggers, so they get to choose the order they go on the stack. If the -3/-3 is out on top it will resolve first killing everything and leaving an empty field so no Lifeline triggers. If undying is allowed to resolve first Night Incarnate will be on the battlefield and the other creatures will be returned EOT.
Just as an FYI, damage is not counters and so doesn't interact with counter effects like proliferate; and Mikaeus's last ability is a static ability that grants the triggered ability "Undying" to all other non-human creatures.
2 months ago
Playing a game with my buddy tonight, he has Mikaeus, the Unhallowed on the field with a Night Incarnate the Mikaeus had 3 damage counters on it from combat, and the night incarnate had 2 damage counters. He then proceeds to cast a spell in his post combat main phase that, upon choosing a creature type, would give creatures of that type -3/-3 until end of turn (sorry i can't recall the name, but it's sort of irrelevant) He chooses Elementals as I am running an Elemental tribal, it kills his Night Incarnate, which forces it to leave the field, giving Mikaeus another -3/-3 killing that as well. I'm assuming Mikaeus triggers the Night Incarnate to come back with the undying effect, while all other creatures leave the battlefield just before the night incarnate comes back. My question is, would Lifeline bring back Mikaeus, and all of my creatures as well, or would it have only triggered on the Night Incarnate, leaving nothing to come back as Night Incarnate is already back on the field...?
In my head it goes like this, Night Incarnate leaves, tiggers it's effect, then mikaeus (assuming this is the order he chose for the effects to go on the stack) mikaeus resolves bringing night incarnate back, the incarnate resolves, killing everything else, there is a creatue on the field, so end step, everything comes back... but if he chose the other way for resolution, night incarnate kills everything, the field is empty for a second Mikaeus resolves bringing back Incarnate and that's how it stays at the end step... sorry if it's confusing.
2 months ago
Just realized you were only asking for cuts, not other suggestions. So apologies for that, just disregard me if you don't want that feedback. If you want additional suggestions just let me know.
As to what cards to cut if you just want to get down to 100. I would drop Nissa, Vital Force , I know you can -3 her for permanent recursion, but I think there are more cost effective (and less vulnerable) ways to go about it than a 5cmc walker.
Perhaps Gonti, Lord of Luxury and Night Incarnate as other candidates to be cut? Gonti is a fun card and all, but he doesn't really seem to contribute to your overall strategy. Night Incarnate I think would either be a good cut or if you want the -3/3 type effect perhaps replace it with something like Massacre Girl .
3 months ago
5 months ago
Thank you ToolisMaynard, the deck has made a few hundred games of evolution.
For the mana base: you don’t need a cradle honestly. It’s nice if you have one but the deck works totally fine without it. Fetchlands are kind of important since they fix your mana and make you a land drop from your grave for sure each turn. But there is a cycle of fetchlands that enter tapped, from mirage I guess. They’re cheap as hell, a bit slower since they come tapped but still better than no fetchland. After that and command beacon, I think the High Market and Phyrexian Tower are most important if you play creatures like Mindslicer , Aura Thief , Night Incarnate and others that do stuff when they die. For the colors just go with whatever works for you. I like my manabase and it works pretty well. ABUR duals would be an improvement but I don’t like to buy them because they’re just expensive as hell.
5 months ago
Hey again ToolisMaynard!
7 and 8 are usually hulk, sheoldred for 7 or Razaketh for 8.
For the lower CMC like 2-6 it is very situational. With birthing pod your deck turns into a big toolbox and you get whatever you need most in the situation. If there are some powerful enchantments on the board, go for Aura Thief and steal them. A ton of tokens, goblins, elves make you some problems: Night Incarnate can fix that for you. If there’s nothing on the board that puts you in danger or your opponents too far ahead, just grab whatever you need to build your own board to a state where your opponents need some answers.
It takes a few games and knowledge of your deck to play it the best possible way. But that’s great about this type of deck, there are solutions for any problem. You just need to know which one and when to pull them out.
And for mesmeric orb, I play it even turn 1 if possible. That gives me a nice grave when Muldrotha hits the field. I can win a lot of games by milling myself. I only need Intuition and my commander and I can win instantly by milling myself if I want to. I don’t do it that often because I like longer and more interactive games more, but if I need to I can pull it off.
5 months ago
Nice budget list. Night Incarnate and Pernicious Deed are great tools for board-control and both under 5$. Vraska, Relic Seeker is just flat out better than Vraska the Unseen if you got one laying around