Thrashing Brontodon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

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Thrashing Brontodon Discussion

David_H18 on Deck Advice Needed

1 week ago

Hey Gloomy-Butt, if you're looking for advice, you have to get your mana curve down. A one drop like Pelt Collector will help you do that and get off to more fast starts. This deck is also screaming for Steel Leaf Champion. I would cut Vigorspore Wurm and Primordial Wurm for that. If you can, Nullhide Ferox will give opponents fits, especially if you can get him out turn 3. Chromatic Lantern and Manalith are way to slow for what you are trying to do. Ghalta, Primal Hunger as a three of would be great. I'd also pull Traveler's Amulet. With no card draw, you are looking for a turn 5 or 6 win. Otherwise, your opponent is going to out-value you. Your instants and sorceries are also not helping you here. Thrashing Brontodon is going to help you curve out, and it will take the place of Naturalize, while still helping you swing. Kraul Harpooner will do the exact same for Pierce the Sky.

Overall, right now your deck will get outpaced by aggro, and waits to drop relevant creatures until control already has answers. I think that's why your deck is unplayable right now. Keep fighting and making changes though! I have a green red stompy deck that is very similar to this that wins quite a bit. And as always, have fun!

Legendary_penguin_of_death on That Tyrannosaurus Rekts

3 weeks ago

I saw it was mentioned earlier but the splash for Ixalan's Binding is really not worth it. If you are having any problems with fliers play Crushing Canopy.

Also I would play Llanowar Elves rather than Thunderherd Migration.

You have Thrashing Brontodon in the side right now but I think it has a big enough body that it could be in the main even without its added upside against a high percentage of match ups. I think it’s better than Ranging Raptors the difference between 3 and 4 toughness is huge against the Boros angels or whatever that deck the guy up there was talking up. The reason 4 is so much better is it beats chainwhirler in combat, doesn’t die to Lightning Strike or everyone’s favorite sweeper Deafening Clarion

Zmeiritorukuno126 on Lyra's Naya Monsters

3 weeks ago

If you are playing R/W/G deck maybe you should consider Zacama, Primal Calamity as a finisher with Carnage Tyrant in grindy matches. Especially good with your land enchantments. And i dont see Thrashing Brontodon as a main deck card, though you know better about your club meta.

Boza on R/G Dino

3 weeks ago

Raptor Hatchling, Raging Swordtooth, Charging Monstrosaur, Thrashing Brontodon, Rile - there is a tutorial for that right under the comment box.

You have too many enablers and fewer cards - deathgorge scavengers as 4-of is too many, it will starve most of the time; 4 migration, 4 drover and 3 otepec are too many mana cards - cut the 3 otepec, as they are unnecessary with 4 regisaur.

-2 deathgorge and -3 otepec for + 1 commune and 2 Reckless Rage and 2 Raging Swordtooth

multimedia on *Budget* Golgari Reanimator

4 weeks ago

Hey, consider Molderhulk? Hulk is very effective for a budget Golgari strategy with budget graveyard enablers: Branchwalker, Glowspore, Supplier and Squire. Plaguecrafter, Find and Memorial to Folly are good with Hulk. Folly can recur Hulk and then Hulk can reanimate Folly.

Consider this creature base:

  • 4x Supplier
  • 4x Branchwalker
  • 4x Squire
  • 4x Glowspore
  • 4x Plaguecrafter
  • 4x Ravenous
  • 2x Findbroker
  • 4x Molderhulk

Without having a powerful green three drop such as: Steel Leaf Champion, Jadelight Ranger or Thrashing Brontodon then Llanowar Elves is less good. A strategy with Molderhulk can take advantage of Ritual of Soot. You don't care if you're creatures die because this fills your graveyard up with creatures to reduce the mana cost of Molderhulk. Hulk doesn't die to Soot or Finality which is very good.

Good luck with your deck.


Stazeeee on Abzan Knights/Midrange Version 3.0

1 month ago

Well you have me kind of convinced that 2 Settle the Wreckage would be good main board.

R/W Angels will always be a tough match up b/c that deck is more or less designed to prey on low to the ground creature decks. Deafening Clarion wipes most of your creatures. On top of that they play Lightning Strike and Justice Strike mainboard. In the sideboard they run Settle the Wreckage to help games 2 and 3. They play near 20-ish creatures most of which are bombs so spot removal isn't usually enough. You need board wipes to get card advantage on them, or they will eventually draw into another potentially game winning creature once you're out of spot removal from going 1 for 1. Four of the non bombs are Adanto Vanguard which are also tough to deal with. Then there's Shalai, Voice of Plenty which you have to save spot removal for, else it makes your Settle the Wreckage unplayable. If you really analyze the R/W Angel deck you start to see how strong it is, and how few holes it really has in its plan. It will always do well in a creature meta, but will struggle if the meta shifts toward control. Your deck on the other hand will probably have better match ups against control then they will. So I predict that as certain control decks like Jeskai gain traction, RW angels will lose traction, and you will have to worry about it less.

With a deck like R/W angels I think your best bet is to run them into a good Settle the Wreckage so that you can gain some card advantage on them. Then lock them down once they are top decking. That's why I say 2 Settle the Wreckage might be good mainboard. It's also a good card against most meta decks right now including mono red and G/B.

So maybe you could try something like this for game 2 against RW Angels: -4 Kitesail Freebooter (its gonna die to either clarion or Lightning Strike then they get the card you took and use it anyways...so no real advantage having it in), + 4 Duress (remember you're basically trying to wear down their hand and minimize interactions that aren't at least 1 for 1 or in your favor. So if you can hit a Deafening Clarion or at least spot removal its worth it). Probably -3 on planeswalkers (they will most likely be too slow and they have mostly fliers so pumping knights with ajani wont be great) for +2 Cleansing Nova +1 Vraska's Contempt. I'd even consider going -4 of one of your knights for +4 Ixalan's Binding. That maybe be a bit overboard, but think about it. If you can keep them from casting anymore of their big threats while taking whichever threat is on the board, that is 1 for 1 at the least maybe even up to 4 for 1 if they have more copies in hand or draw more during the course of the game. The only way they can answer Ixalan's Binding is with Conclave Tribunal and you have plenty of enchantment hate in your deck to win that arms race. So yeah I don't know if its a consistenly winnable match up even with this plan, but it gives you a decent chance. Ixalan's Binding is also a very difficult card for anything not running green or white to deal with (be ware of Assassin's Trophy, Knight of Autumn,Cleansing Nova, and Thrashing Brontodon).

Anyways sorry for the long post, but those are my thoughts on the matter. Hope some of it is useful :)

multimedia on Boros Legion Guild (GRN)

1 month ago

Hey SSK, nice new deck, but why are you limiting your options? I think Boros can be a pretty powerful deck in Standard with Angels and Knights (Knight of Grace, History of Benalia and Lyra Dawnbringer). Why playing cards from only Guilds of Ravnica? I don't think playing cards from other Standard legal sets is taking away the flavor of the Boros Legion on Ravnica.


If you're limiting cards only from Guilds of Ravnica then you're going to want to count on Aurelia as you're finisher and best mentor enabler (3-4x Aurelia) you want to consistently curve into her turn four. I'm not a fan of Captain I don't think she does enough for a four drop. Her difficult mana cost with 3 toughness is what turns me off because the reason to play her in the first place is to be able to redirect damage that's done to her to your opponent (it's a strong ability).

3 toughness is not enough toughness to take advantage of this ability without using other cards to protect her, give her indestructibility (Make a Stand, Sheltering Light, Assure). 3 toughness is not enough toughness to consistently be able attack with Captain turn five without help. Integrity helps to pump her, but this means using another card to make her good. She really should of had 5 toughness especially because of her difficult mana cost.

Consider Healer's Hawk as your one drop? Hawk is good with mentor because it has flying and lifelink, both these abilities can take advantage of +1/+1 counters. Having a one drop who can take advantage of mentor can be helpful to better curve out, but top decking Hawk later on in the game is not good.

Consider Legion Warboss? Warboss can take over a game if left alive. His mentor ability is a bonus, the main reason to play him is because he makes a creature each combat. Warboss is especially good in control matchups where your opponent will not have many creatures to block therefore consider him as a sideboard card?

Consider Venerated Loxodon? I've been playing Loxodon in my aggro Selesnya Elves deck, Elves of Ravnica. Loxodon is very good with one and two drops in fact he's a better mentor enabler then a lot of other Boros creatures because he can put counters on a lot of creatures (up to five of them) at one time. He puts a counter on each creature you use to convoke him this can put a lot of power on the battlefield. I very much like Loxodon with Thorn Lieutenant and Boros Challenger is your Thorn. Loxodon's 4 toughness is nice to survive Deafening Clarion as well as getting lifelink. Consider 3-4 Loxodon?

Consider this creature base:

  • 4x Hawk
  • 4x Challenger
  • 4x Swiftblade
  • 3x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

or

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Justice, Integrity / Intervention, Response / Resurgence and Clarion these are all good Boros spells especially Justice. Another card I'm playing and having good success with is Conclave Tribunal. The convoke makes this a powerful removal spell especially when playing a lot of two drop creatures. Tribunal gives you a catch-all removal spell for the main deck. More of it can go in the sideboard or all of it main deck.

Consider this other spells base:

  • 4x Justice
  • 4x Integrity
  • 1x Response (more in the sideboard)
  • 2x Clarion (more in the sideboard)
  • 3x Tribunal

or

  • 4x Justice
  • 2x Response (more in the sideboard)
  • 4x Integrity
  • 3x Tribunal

The combination of Justice/Tribunal/Integrity is nice. Justice/Tribunal can deal with everything you need to remove in Standard. Justice alone can target a huge amount of problematic creatures, but it can't target your opponent's Aurelia, Shalai, Voice of Plenty, Thrashing Brontodon and a few other annoying creatures. It can kill the big stuff that will roadblock the battlefield or just kill you (Doom Whisperer, Lyra Dawnbringer, Ghalta, Primal Hunger, Nullhide Ferox, Demanding Dragon). Because Justice can kill all these creatures that's why I like it much more main deck instead of Response.

Clarion is a strong main deck card when you're playing more Angels especially Lyra, but it's risky to play with so many two drops unless also playing Ajani, Adversary of Tyrants who can reanimate or pump two drops. Relying on Tajic to save everyone is a not a good game plan because in response to casting Clarion your opponent can kill Tajic and then you wipe your own battlefield. It's situational therefore it might be better in the sideboard. You however want it in some matchups such as Selesnya Tokens, Goblins, other aggro.


Consider this final example:

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Other Spells

  • 4x Justice
  • 4x Integrity
  • 2x Response
  • 3x Tribunal

  • 24x Lands


The sideboard is where you're going to really miss having cards from other Standard legal sets especially Dominaria. For the sideboard I suggest including draw. One of the reasons that Boros could fail in Standard is the color combination lacks draw. Once you run out of gas if you didn't win the game then you're stuck, relying on the top of your library. Many other color combinations in Standard don't have this problem. Dawn of Hope and lifegaining sources can be a sideboard plan for Boros. Lifegain is another reason that Healer's Hawk can be an option because Hawk is good with Hope. Every time you attack with Hawk and do combat damage you gain life as a result pay and draw a card. Hawk as a life gain enabler is however problematic because it's a creature, easier to removal a creature than anything else.

Sources that can gain life without the use of mana are welcomed because then you're only paying two mana to draw a card, which is great value. Combine Hope with Ajani's Welcome or Fountain of Renewal. Renewal gives you a constant source of 1 life gain each upkeep for no additional mana cost and it can be saced later on in the game to draw a card. Welcome is worse than Renewal because to gain life you have to play a creature which means consistently you have to use more than two mana to gain life.

Welcome is however good with Legion Warboss because he can make a creature for free and you want both Warboss and Hope in the same matchups. But this set-up requires three cards (Warboss, Hope and Welcome) which is much harder to assemble than only two cards (Hope and Welcome). Hope itself can make a creature which is good with Welcome later on in the game for six mana each turn make a token, gain 1 life and draw a card.

Sideboard choices to consider:

Deafening Clarion, Dawn of Hope, Ajani's Welcome, Legion Warboss, more Response, Experimental Frenzy, another Legion.

Good luck with your deck.


multimedia on Selesnya-Golgari Guildpact

1 month ago

Hey, Selesnya and Golgari combined is called Abzan or Junk :)

Playing aggro and three colors doesn't really work because with aggro you want to be fast with one drops not get held up/delayed because of possible land consistency problems. An example here is Healer's Hawk is a one drop who you want to play turn one, but there's only 6 sources of white mana for a turn one Hawk. Consistently you won't be able to play Hawk turn one. Now if you cut a color out lets say black and play only two colors Selesnya then you can add more white sources for turn one Hawk. Abzan are good colors for midrange and that's the direction you should consider and it will be the direction all my suggestions are for.


The best cards here are midrange: Steel Leaf Champion, Knight of Autumn, Ferox, Shalai, Find / Finality and Trophy. All these cards can benefit from Llanowar Elves especially Champion. Turn two Champion is busted, turn two Autumn is very good, turn three Ferox or Shalai are also great. Llanowar is good with Abzan because of both Temple Garden and Overgrown Tomb, one of them can ETB untapped turn one to make green mana. These dual lands alone give you 8x sources of turn one green, add to this the 4x Forest that's already here, that's 12x sources of untapped green turn one which is a enough (minimum amount) to consistently play turn one Llanowar. If the deck's manabase can support Llanowar then the overall deck will be much better having him.

Midrange starts with powerful two drops some Abzan options are: Merfolk Branchwalker, Seekers' Squire, Kitesail Freebooter, Thorn Lieutenant, Knight of Malice and Knight of Grace. Emmara is fine, but her mana cost will be difficult to consistently make turn two. She's better in a two color Selesnya deck rather than three colors.

What two drops you play really depend on the kind of midrange deck you want to play. For instance if you include Grace, Malice or Thorn then your going for a more aggressive midrange strategy because these Knights can have 3 power with first strike and Thorn with 3 toughness is a good turn two attacker who gets even better in the mid/late game. Malice is better than Grace for the fact that you'll have more white permanents than black thanks for Knight of Autumn.

If choose to play Freebooter than your playing more of a grindy midrange strategy than being aggressive. Branchwalker is in between being aggressive and grindy and Squire is grindy. These two drops are good with three colors because either can help to explore for a possible dual land.

If you choose to include Llanowar then you'll want to take advantage of green three drops because with Llanowar's help you can potentially play a three drop turn two. Champion and Autumn are stand out three drops with Llanowar, but there's also Jadelight Ranger, Thrashing Brontodon and District Guide.


Here's an example of Abzan midrange creature base that can be aggressive:

  • 4x Llanowar
  • 4x Malice
  • 3x Grace or Thorn
  • 4x Champion
  • 3x Autumn
  • 2x Brontodon
  • 4x Ferox
  • 2x Shalai

Example of Abzan midrange creature base that's more grindy:

  • 4x Llanowar
  • 4x Brachwalker
  • 3x Freebooter or Squire
  • 4x Champion
  • 3x Jadelight
  • 2x Autumn
  • 2x Brontodon
  • 4x Ferox
  • 2x Shalai

I offer more advice. Would you like more advice?

Good luck with your deck.


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