Thrashing Brontodon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Rivals of Ixalan (RIX) Uncommon

Combos Browse all

Thrashing Brontodon

Creature — Dinosaur

, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

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Thrashing Brontodon Discussion

Ashonfire on Temur Riot/Climb Stompy (RNA Standard)

6 hours ago

vomitpile you make a lot of good points.

Thunderhead Migration could be a good fit. I believe Thrashing Brontodon may become even better with RNA releasing so many great enchantments.

xaarvaxus on Oops, All Creatures!

3 days ago

You may want to consider Thrashing Brontodon and/or Caustic Caterpillar just because Torpor Orb is a thing.

For more creature removal: Spitebellows for targeted, Crater Hellion for double power Pyroclasm .

SynergyBuild on 4-Color Rythm-Pod

6 days ago

Big fan of this strategy. Working on trying to figure if we can make some sort of modern-esque pod deck? A big reason I love Vannifar in current standard is the ability for Kitesail Freebooter/Ravenous Chupacabra/Thrashing Brontodon/Knight of Autumn/Deputy of Detention. These are all spells in a creature, to make for some serious value with Vannifar.

If a combo can be found as an easy wincon with Vannifar, this deck could be really broken. Teshar, Ancestor's Apostle, 2xRona, Disciple of Gix and a Chamber Sentry is the best I have found, but that doesn't do much more than infinite casts, so I don't know what is left. Any thoughts on a version with black and without red?

greeb1957 on Naya Dino

1 week ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). Also having more basics than maybe normal gives plenty for ranging Raptors to grab. I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

My favourite ping spell right now is definitely Forked Bolt. The sheer versatility is amazing and feels especially good when draw a card and playing a land for only one R.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

triproberts12 on

2 weeks ago

You could probably cut a lot of the weak dinosaurs for some bigger ramp. You're better off playing Traverse the Outlands, Mirari's Wake, and Zendikar Resurgent than stuff like Nest Robber. I'd also try to find copies of Ghalta, Primal Hunger, Rampaging Brontodon, Regal Behemoth, Runic Armasaur, Thrashing Brontodon, Trapjaw Tyrant, and Wayward Swordtooth. Check out EDHREC for more suggestions.

Lehthanor on 4C Blood

3 weeks ago

Your deck seems quite well balanced and fun to play with! Would you consider adding some creatures like Manglehorn or Thrashing Brontodon for additional answers against artifacts and enchantments or Mother of Runes as a potent card in any white creature deck, or perhaps even cards like Shalai, Voice of Plenty for some late game reach? Also, Skullclamp could offer card advantage with all the creatures your deck has.

ShrimpImp on Naya Dino Tribal

1 month ago

thank you greeb1957! it's been a passion of mind to make dinosaurs work in modern and i'm glad to have found another fanatic. having like 99% of the dinos in standard right now though makes brewing pretty locked, leaving only the lands and the small amount of non creature spells these decks like to run. I'm going to make a separate enrage deck and really capitalize on that mechanic. for this deck i'm really focused on ramp and big trample-y boys. i really like the Thrashing Brontodon in this deck for overall value and i'll add him asap!

greeb1957 on Naya Dino Tribal

1 month ago

Something I have found to work with my Dino’s is Farseek plus Canopy Vista and Cinder Glade. I put a fair number of Basic Forest in for them (I’m leaning mainly G/R+w). I’ll often find if the game is going much past turn 6, I’ll have two basics out for sure and then those dual “battle” lands come in untapped.

Another interesting land choice I am loving is Desert. Ping Ripjaw or Ranging, ping their creature each turn. Lots of versatility for that card in this specific deck.

Creature wise I have many thoughts on that front. For now I would try 4 Thrashing Brontodon. It’s a great body being a 3/4 and with your heavy lean towards Dino cost reduction, will likely be just GG every game. Then in the pinch you have that convenience of sacking to get rid of a problem artifact or enchantment.

I’ve got many other thoughts on this deck type from my testing. Last but not least, one of my newer testing cards Skarrg, the Rage Pits.

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