|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||Uncommon|
Combos Browse all
Creature — Dinosaur
1, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Price & Acquistion Set Price Alerts
Thrashing Brontodon Discussion
1 day ago
Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.
Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.
For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.
Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.
Consider this Dino creature base:
- 4x Llanowar
- 4x Drover of the Mighty
- 3x Brontodon
- 4x Ripjaw
- 3x Alpha
- 2x Giganto
- 2x Tyrant
- 2x Ghalta
Consider this other spells base:
- 4x Unsealing
- 4x Commune
- 4x Abrade
There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.
Good luck with your deck.
2 days ago
I was thinking of possibly moving the Thrashing Brontodons to the sideboard to replace the Runic Armasaurs, and adding in a couple of Wayward Swordtooths. The ramp ability is rarely good, but the fact they are a 5/5 for 3 might offset that, considering the synergy with Sarkhan's Unsealing. Also, should the ramp actually be useful, it could help get out the spell more quickly...
I'd lose out on the blockers, sure, but the Swoordtooth would still buff the Drovers.
3 days ago
I've made quite a few changes to my Meren deck. I'd love if you'd take a look at it sometime if you have some time. From the Graves of the Nel Toth
3 days ago
What do y'all think of the changes. To answer your suggestions SynergyBuild
Languish is less efficient in my meta because I primarily face green stompy, Kaalia, Oloro, and Tribal decks designed to pump up and swing in. Not the most powerful meta I'm aware, but that is why semi tuned decks like this are very good. Consequently, cards that normally are very good, just aren't. Crop Sigil is cheaper, but it only mills one, and I have plenty of methods of recursion. So I prefer the additional mill and token generation as a chump blocker or additional sac fodder. Brontodon was just straight up better and I had one laying around, slotted straight in. :) Thanks for your time and suggestions!
3 days ago
I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.
4 days ago
6 days ago
Looks pretty solid. I think the biggest downfall is graveyard hate. Most of that that i can think of is enchantment or artifact. Tormod's Crypt, Leyline of the Void, Grafdigger's Cage, Ground Seal, Nihil Spellbomb, Crook of Condemnation. I would run more hate for it. Krosan Grip is a staple, but something recurring like Rust Scarab or creatures that add to your strategy like Thrashing Brontodon or Viridian Zealot could be good too. You unfortunately are not in the colors for Aura Shards but i think that your strategy is solid, it just lacks protection for it.