Forgotten Creation

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare

Combos Browse all

Forgotten Creation

Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

Price & Acquistion Set Price Alerts

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Forgotten Creation Discussion

goblinguiderevealpls on esper zombies

3 weeks ago

Josu Vess, Lich Knight for one, she is just bad by herself shes just a 4 mana 4/5 with menace and her 10 mana cmc kick is meh and never gets activated

im not a big fan of Dark Salvation because its too underhelming and mana intensive for multiplayer, Endless Ranks of the Dead and Liliana's Mastery are also kinda a bit slow and lack impact for their cost, ranks whiffs a lot after board wipe and being an upkeep trigger makes it very slow

i agree with Forgotten Creation as its ability compliments varina's so damn well and is repeatable, you could also run more reanimator effects like Reanimate, Animate Dead, Necromancy and Stitch Together

Grimoire of the Dead and Rise of the Dark Realms are potent recursion spells in casual play

Rabid_Wombat on esper zombies

4 weeks ago

I kinda like what I see here but I'd try to have closer to thirty creatures as critter beatdown is how Zombie Tribal decks roll (or should that be shamble?)

My favourite Zombie is Forgotten Creation - he's crazy for drawing the cards you need and being able to fill that 'yard to the brim with hungry undead is super cool.

Protecting your board is important so Return to Dust should be included since it straight up rocks and good old Counterspell can save you from an opponent's Cyclonic Rift or other jank.

Dark Salvation is great late game when you can sink heaps of mana into it and straight up killing a threat is always a bonus.

Path to Exile, Merciless Eviction and Damnation for creature removal and boardsweeping are always solid - especially when you only have a Zed or two out and a few in hand.

Adding Living Death to my Zombie Tribal deck definitely resulted in more wins so chuck one in here for sure.

Land recommendations are: Crypt of Agadeem because it can be the bomb in any Zombie deck and City of Brass goes into every one of my decks with three or more colors.

Glacial Fortress, Underground River, Godless Shrine and Watery Grave would all serve to make the deck more fun to play but for that, as always, you have to pay ;)

hkhssweiss on The Scarab God's Army

1 month ago

Hmm for reasonable priced cards, some synergistic cards that I would recommend are like Oversold Cemetery, Plaguecrafter, Fleshbag Marauder, Cemetery Reaper, Havengul Lich, Undead Alchemist, Zombie Master, Crypt Ghast, Forgotten Creation, Phyrexian Delver, Phyrexian Arena.

Also recursion is quite nice, so cards like Animate Dead, Dance of the Dead, and Necromancy are good budget cards.

Hope that helps, Happy Deckbuilding!

harbingerofduh on Damia Discard Dystopia

1 month ago

Looks interesting! I'd, er, forgotten about Forgotten Creation, so I might see if I can find space for it in my Damia deck.

If I have one suggestion for this build, it would be to add more ramp. You really, really want to be able to hit seven mana reliably early so that Damia can go to work recouping all the cards you discard. I'd start with solid standbys like Farseek, Skyshroud Claim, and Sakura-Tribe Elder, removing stuff like Trickster Mage that doesn't do enough to affect the board state.

carpecanum on Zombies of The Scarab

2 months ago

Maybe Forgotten Creation, Minds Aglow, Carrion Feeder, Graf Harvest, Ruinous Path, Open the Graves and Phylactery Lich (you have very few artifacts)?

You really don't have many great blockers. Skeletal Changeling and Drowned come out cheap and can chump block over and over.

I notice you have a ton of ETB's so a little more graveyard recursion would be good. Palace Siege, Victimize.

DangoDaikazoku on Multifarious Infinite Combos

2 months ago

fangshway thank you for your suggestions. Intuition is already being considered, and I will probably pass on the Teferi's Puzzle Box since it puts cards on the bottom of my library rather than the graveyard like you mentioned. While Forgotten Creation is good for sifting through my deck, I think Jace's Archivist fulfills that role already while also serving as a Necrotic Ooze target when it's in my graveyard. I originally thought Jace, Vryn's Prodigy  Flip was bad for this deck, because Ooze would only be able to use his ability once, get "transformed" which would be an illegal board state, and essentially just get exiled and returned to the battlefield untapped and affected by summoning sickness. However now that I think of it, say I have Necrotic Ooze and Training Grounds on the battlefield with Blighted Bat and Jace, Vryn's Prodigy  Flip in my graveyard. Training Grounds would effectively reduce the bat's haste enabling ability to zero, which means I would be able to use Jace's ability an infinite number of times and deck myself out. I'm not sure if this is a more favorable strategy than a Merfolk Looter combo with Pili-Pala and Palladium Myr to fulfill the same outcome, but you have given me much to think about. Thanks again!

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