Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger

Legendary Creature — Elder Giant

When Kroxa enters the battlefield, sacrifice it unless it escaped.

Whenever Kroxa enters the battlefield or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.

Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Set Rarity
Theros Beyond Death (THB) Mythic Rare

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Legality

Format Legality
Canadian Highlander Legal
Pioneer Legal
Modern Legal
Historic Legal
Vintage Legal
Casual Legal
Highlander Legal
Pre-release Legal
Legacy Legal
Standard Legal
Brawl Legal
Magic Duels Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Leviathan Legal
Oathbreaker Legal
Arena Legal
Duel Commander Legal
Frontier Legal
1v1 Commander Legal
Unformat Legal

Kroxa, Titan of Death's Hunger Discussion

kenvan19 on King Lurrus

1 week ago

Interesting concept but I would switch out Extinction Event because once you have Lurrus of the Dream-Den or Kroxa, Titan of Death's Hunger out you've got 3 cards you can't use without hobbling yourself. Maybe switch it for something like Blazing Volley to wipe small creatures and/or tokens at a low cost? That way you can safely play Lurrus or Kroxa.

Regardless, it was a fun play! Nice work!

Stardragon on Card creation challenge

2 weeks ago

Spirit of the Wild Hunt 3

Tribal Sorcery- Planeswalker

This spell cost 2 less to cast if you control a Garruk or a Vivien planeswalker

Create three 3/3 green spirit beast tokens with trample onto the battlefield. If you have 7 or more creatures on the battlefield draw 3 cards

make a new Theros Titan in any of the 8 other duel colors that weren't used so ,,,,,, or . keep the "titan template" as in when you cast it it goes to the graveyard unless you cast its escape cost. Here's a reminder in case anyone needs it Uro, Titan of Nature's Wrath and Kroxa, Titan of Death's Hunger

jvitag on Bad Girlfriend - Chandra's Rakdos Sac

2 weeks ago

zAzen7977 thank you for your interest in the deck! This is one of my better masterpieces, but that is mostly because I have MANY hours playing RakSac. I have probably played 200+ games between casual que and ladder playing some form of RakSac on MTGA since Ikoria dropped (I got back into Magic just before COVID hit, so between TBD and IKO). My very first RakSac was a Lurrus Companion deck the day IKO dropped and I used Footlight Fiend, Dreadhorde Butcher, and Kroxa, Titan of Death's Hunger alongside Mayhem Devil and Serrated Scorpion along with other components above to clutch victory. While that deck worked gangbusters, it struggled against some decks that I felt like it should have beaten and sometimes you just failed to draw (especially with the broken MTGA shuffler) the stuff you needed to win (curse you top-deck Kroxa 3 times in a row!). It has been a very long road for me since Kroxa/Lurrus, and believe when I say, this deck is the Apex Predator. I hear you about removal, and at first glance this deck has none, but the keen observer will see that it actually has quite an effective removal engine. Between Priest of Forgotten Gods and Mayhem Devil you find the removal you need. With ample card draw you are usually able to get your hands on those critical pieces when you need them. This deck is a harmony of synergy where almost every card is able to generate value off of every other card. So while it doesn't have overt spot removal, if you play smart you'll find yourself clearing boards like a pro. Mayhem Devil punishes your opponent for EVERY sacrifice on either side of the board, including the 2 creatures you sac to Priest (or the 2 tokens Chandra eats). Devil also pops for Fabled Passages including your opponent's Passages. Woe Strider is another way to generate sac triggers for Devil, and every Cat/Oven cycle nets you 2 triggers. By adding the discrete removal you actually lose some synergy. Same with adding 1-drops. Again, this deck seems to hurt with curve, but when you play it if you play it smartly you actually find yourself doing pretty much everything you want each turn. If anything, this deck could use probably 1 additional land for MTGA because of the bad shuffler. As far as 1-drops go, adding Footlight Fiend actually costs you. If you have a Priest on the board you get for a successful activation, and this Mana can mean casting something else you would otherwise want. I have saved a Priest activation before to Flash in a Standard bearer on my opponent's turn for instance. It is, or can be, an excellent way to recover from a board wipe. If this deck needs anything, it is answers for Grafdigger's Cage, but even then Cage shuts down only a small part of this deck. Bedevil could be a sideboard choice here, but I think main-decking it is a mistake.

kenvan19 on Just Gotta Jund 'em Out - M21 Standard

2 weeks ago

Absolutely awesome deck! It was an utter blast to play with. I didn't even think about the Liliana, Waker of the Dead emblem trigger causing Kroxa, Titan of Death's Hunger to cycle in and out of the battlefield without ever having to recast it for its escape cost. Phenomenally cool deck man!

zAzen7977 on RAKDOS MIDRANGE

3 weeks ago

HxC-Spazz, the deck looks great!! I suggest running a third Liliana of the Veil, she has won me many games. And I really like Hazoret the Fervent and Kalitas, Traitor of Ghet. I know you are worried about losing life with Dark Confidant, but 1-2 four drops wouldn’t be a big deal. You will have more power during the late game, besides just Kroxa, Titan of Death's Hunger. What a shame Faithless Looting was banned...

BRG24 on Felidae Cult

3 weeks ago

Sundering Growth is nice, probably only a sideboard card though, since not every deck will have artifacts and enchantments hat you want to remove. Perhaps my only consideration would be how consistently you have a good populate target (ie an eternalised Pouncer), since populating a 1/1 isn’t great. If you feel that you don’t have this often enough then I’d recommend Return to Nature instead, since it has the extra mode of giving pretty good graveyard hate, particularly into deck running Uro, Titan of Nature's Wrath or Kroxa, Titan of Death's Hunger. Plus, you already have some removal already in the deck from Feline Sovereign.

If you want to make the populate more consistent, then I’d recommend Ajani, Strength of the Pride as another way of making decent tokens, this time in he form of an Ajani's Pridemate. Also, he can provide a lot of lifegain (this is a far better card for lifegain than stuff like Heroes' Reunion, since he has other modes that are strong, and his lifegain does provide direct value with his other abilities) and has an emergency reset button that you can sometimes fall back on. If you want to be more savvy, as you put it, I feel Ajani would be a great fit.

With regards to Oketra's Last Mercy, I feel many of the comments I made about other pure lifegain cards still apply, and some of those core issues are made even worse here. It is very much a last resort card, so there will be lots of situations where it is just dead in your hand. For the most part, drawing any of your cats with lifelink would be better, since you’re helping your life total issue, as well as advancing your game plan. However, even as a last resort to keep yourself alive, the card isn’t great, since by having your lands not untap you open yourself up massively on your next turn, and you will often end up in a similar position afterwards. This is a 6+ mana lifegain spell, and I feel it isn’t worth it. For big lifegain, I’d say Ajani, Strength of the Pride is a far better option.

Finally, I’ll explain why I value Unbreakable Formation so much. This card, for the most part, is not your finisher in the deck, but instead is a card to be kept in hand and used reactively to save your board, in the same way as Heroic Intervention is used. This almost never a pump spell or a finisher in the deck, and I might not have been clear about that, I’m sorry, so you shouldn’t consider it as such. That said, in some situations you can cast it to give the buff and swarm in to push for a win, while also not leaving you exposed should your opponent survive, since everything would have vigilance and indestructible. You will most often have the bigger board, so having things unblockable feels like less of a priority, although if you feel it is, then I would use spells that give trample instead. If you do want a big pump spell finisher for the deck, my recommendations would be either Return of the Wildspeaker or Engineered Might. Return gives a huge buff to your whole board (although no trample unfortunately), but can also double as a massive card draw spell, something that the deck lacks entirely and will prevent you running out of gas. Casting Return with a massive Pridemate out could draw you tons of cards and set you up to quickly end the game. Might, on the other hand, offers flexibility in another way, allowing you to either go tall on a massive Pridemate or Pouncer and get the trample as well, or go really wide with all your tokens.

I hope this has been helpful, if you have more questions I’m happy to help more.

EmperorNexys on Copy That

3 weeks ago

Mindwrack Harpy doesn't look like much, I grant you, and I've cut it repeatedly as I refined the deck. But every time I do, I miss it. It just does everything this deck wants, all at once.

It's an enchantment, which matters to Protean Thaumaturge, Aphemia, the Cacophony, Tymaret Calls the Dead, and Mirrormade. It mills, filling my graveyard for Lazav, the Multifarious, Kroxa, Titan of Death's Hunger, as well as Aphemia and Tymaret, again.

And while it's filling my graveyard with fodder for me, it's disrupting my opponent, throwing out cards of theirs without my ever having to deal with them.

And it flies, which remains one of the more valuable keywords.

So while it is definitely a bad fit for most decks, it is the perfect fit for this one.

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