Damn

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Damn

Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)

Ultarian on Modern 8 rack/ control

1 week ago

Shrieking Affliction is unnecessary with Urza's Saga (got up to the full 4). Anguished Unmaking is probably better in the side. Also, needs cheap removal like Fatal Push, maybe even Solitude. Damn is a nice touch, I'd add a second to the main or board. Flagstones of Trokair + Smallpox + Urborg, Tomb of Yawgmoth is a major draw to Orzhov Pox, that you're already like 60% there on.

wallisface on Sheoldred Control

1 month ago

Some thoughts:

Last_Laugh on A Little Sprinkling of Some Inklings

2 months ago

Damn is solid removal here.

Shadrix Silverquill is an excellent source of go-wide +1+1 counters.

Reconnaissance is great in any deck where you turn stuff sideways. This card has a few hidden tricks up it's sleeve and feels almost like cheating if you know what you're doing with it (look at my Edgar Markov deck description if you aren't familiar).

Inkshield feels like low hanging fruit, but it makes Inklings.

Stroke of Midnight/Generous Gift if you find you need more versatile removal.

raspberryfish25 on The Kaalia Battalia

2 months ago

Hey, I really enjoy your Kaalia deck but, one thing I noticed, you don’t have a lot of ways to protect Kaalia while she is on the board. A few cards I run in my personal Kaalia deck to help with this are: Galadriel's Dismissal, Teferi's Protection, Mithril Coat, Sephara, Sky's Blade, Earnest Fellowship, Malakir Rebirth  Flip and, Sejiri Shelter  Flip.

Both Teferi’s Protection and Gladriel’s Dismissal basically do the same job of not just protecting Kaalia but your entire board from spot removal and mass removal. Gladriel’s Dismissal also has the two added bonuses of in a pinch just being able to protect Kaalia or using it on your opponent to remove all their blockers for a turn. Mithril Coat is more niche but, has protected Kaalia a few times from targeted removal spells. What I like about the coat is I can play it at instant speed so I can possibly bait an opponent into waisting one of their removal spells on Kaalia. Sephara, Sky’s Blade is a slightly worse Avacyn, Angel of Hope which you are already running. Earnest Fellowship is a card I find a lot of people sleep on. At first glance the enchantment does not look like it would do that much but with it out you’re giving Kaalia protection from the three most prominent removal colors. I have had this card in my Kaalia deck for years and I have lost count how many times an opponent has went to cast a removal spell on Kaalia only to realize that they can’t because Kaalia has protection from it. Lastly, both MDFCs should almost be an auto include because they only things they are replacing is a basic plains and swamp.

I see you run a lot more spot removal then I personally do in my Kaalia deck which is not a bad thing I have just found it is not as necessary. Instead, I focus more on mass removal because, I have found in most games getting rid of one or two cards on the battlefield does not help me when I am behind. However, resetting the board when the table has shut me down helps me out immensely allowing me to claw back into the game.

A few mass removal cards I would consider are Damn, Farewell, Crux of Fate, and Scourge of Kher Ridges. Damn is just an upgraded version of Damnation because it has the flexibility to be spot removal or mass removal. Farewell is arguably the best removal spell in the format because outside of Planeswalkers it can deal with anything making it so versatile plus as an added bonus it exiles instead of destroys. Crux of Fate is unique because your deck is already running a ton of dragons so why not possibly save your board of dragons while you clear everything else out of your way? Speaking of dragons, I stumbled upon Scourge of Kher Ridges awhile back and man has this card impressed me so much. You cheat it into play with Kaalia then for you get to do 2 damage to all creatures without flying! Best thing is you can activate the ability as soon as Scourge hits the table. As long as Scourge is out you are able to shut down all non-flying creatures. Plus 99% of the creatures in your deck have flying so you don’t have to worry about any of your creatures taking damage.

Sorry if this was a longer than normal post. Overall, I really like the direction you took your Kaalia deck.

TheAngryAndroid on Dark Rituals

2 months ago

Would Damn be worthwhile without the white? Unconditional 2-mana removal seems pretty good (and the art is sick).

SufferFromEDHD on Tomik's League of Extraplanar Gentlemen

2 months ago

Last year I built mono colored SUPERFRIENDS decks. Orzhov is a very neat color combination for this strategy.

Mobilized District is very meh BUT it's a free 3/3 with vigilance. It can attack or block when necessary.

I like your streamlined spell package. Your thoughts on Damn?

Semester's End > Teferis Protection (or both!)

wallisface on Modern Vampire/lifelink

2 months ago

Specifically building around Sorin, I would suggest something like the following:

Last_Laugh on Atraxa Infect Help

5 months ago

Ok, the main improvement I see you can make here is lowering your avg. cmc down to 3.3 or less.

Planewide Celebration, Casualties of War, Death's Presence, and Kiora's Dambreaker are all severely overcosted for their effect. Roalesk feels slightly out of place but is the one I'm most on the fence about (mixing poison and normal damage is typically a wasted card slot and you have no control over if/when this dies).

Skyshroud Claim only looks up forests and Celebrate the Harvest/Migration Path/Expand the Fear are more pieces of ramp that should be a cheaper version. 4 drop ramp won't ramp you into Atraxa, for that you need to stick to 2 cmc or less ramp spells to get her out t3.

Farseek is a good budget option and IF you get your green shocklands in here, Nature's Lore and Three Visits become your best options by far(I recommend Breeding Pool, Temple Garden, and Overgrown Tomb at the very least if/when you can manage it). Don't be afraid to run Signets/Talismans on a budget either even though you're in green.

Some of those beefy costed cards I listed would probably serve you better as spot removal. Generous Gift, Beast Within, Anguished Unmaking, Swords to Plowshares, Path to Exile, and Damn come to mind.

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