Creature — Dragon
At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Printings View all
|Alara Reborn (ARB)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Dragon Broodmother occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Dragon Broodmother Discussion
3 weeks ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
1 month ago
Some great token generators are;
1 month ago
First draft of Riku of Two Reflections .
It's more of a Timmy deck, based around big flashy spells and huge creatures.
There is synergy built in between land tutors and creatures with the Landfall mechanic. The reason I did this is because by packing in land tutors, I can copy them and get a ton of value out of it. I also filter out lands, making the percentages of drawing into bombs much higher. Then, I can copy creatures with Landfall, so that when I copy my land tutors, I get extra triggers off of them.
I have some spells that allow me to take control of multiple targets, which again I can also copy and thereby increase how much I can strip away from my opponents.
Finally, I have some generic bombs in the form of token generators. For example, copying a Dragon Broodmother gives me some massive value.
Lots of counterspells as well, since I'll want to stave off wraths.
I forgot to add Cyclonic Rift . So bare that in mind while looking at the deck.
Commander / EDH
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1 month ago
I would cut the monuments as they are a little underwhelming
I personally love Karrthus, Tyrant of Jund as a haste enabler and to mind control any dragons your opponents might have or stole from you.
Definitely have a look at Urza's Incubator as the cost reduction can be fantastic.
Hope these suggestions give you some ideas.
1 month ago
This would require one single green mana, but I feel like Dragon Broodmother would fit in well with your build. I never thought of doing a dragon token deck, I love the idea +1 upvote
1 month ago
2 months ago
Nice deck! A few cards I run in mine that you might like: Life / Death , Squandered Resources , Dragon Broodmother , Eldritch Evolution . Life//Death is sick with skullclamp, especially if you run a way to get lands back from the yard and Broodmother is pure value.
2 months ago
Hey, you're welcome.
With Korvold, Fae-Cursed King you may want more lands (36) because a land can be the permanent you sac to grow, attack and draw with Korvold. Fetch lands even budget ones: Evolving Wilds , Jund Panorama , Naya Panorama , Blighted Woodland are good if you add Nesting Dragon as these lands give you for more landfall. High Market is a sac outlet that's a land.
There doesn't have to be a big Dragon change with Korvold. Prossh should definitely be included in the 99. Dragon Broodmother and Nesting make a good Dragon team to fuel Korvold's sac. Vaevictis Asmadi, the Dire can sac, but Prossh is also a six drop Dragon and it's much better with Korvold than Vaevictis.
There's already several Dragons here that will be good with Korvold such as Broodmother (repeatable source of tokens and sac), Prossh (sac outlet and source of tokens), Utvara (repeatable source of tokens), Lathliss (repeatable source of tokens), Boneyard (good sac target since it can reanimate itself), Bladewing (reanimate another Dragon you saced).
The biggest change will be the support that Korvold wants. Korvold as General for Dragons needs more support than Prossh, but the trade-off is an increase in power level. However, an increase in power level isn't cheap. Many support cards you want with Korvold have expensive prices especially Dockside Extortionist , but even Nesting is expensive price. If this is a problem then Korvold might not be the change you want to make, but Korvold can do more than Prossh if you have the support.
If you choose to switch then these are cards to consider cutting:
- Explosive Vegetation
- Kodama's Reach
- Rampant Growth
- Furyborn Hellkite
- Fiery Confluence
- Door of Destinies
- Dowsing Dagger
- Dragonlord's Servant
- Moldervine Reclamation
- Descent of the Dragons
- Fearsome Awakening
- Hellkite Overlord
The support you want with Korvold are repeatable sources of permanents to sac, some sac outlets and different recursion.
- Dockside Extortionist
- Awakening Zone
- Tireless Tracker
- Orcish Lumberjack
- Greater Good
- Ashnod's Altar
- High Market
- Crucible of Worlds and/or Ramunap Excavator
- Eternal Witness
- Sakura-Tribe Elder
- Springbloom Druid
The ramp sources could be changed and the reason to change them is if you draw them after getting Korvold onto the battlefield then they will give you more value then just ramp. Examples of potential ramp changes: