Dragon Broodmother

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dragon Broodmother

Creature — Dragon

Flying

At the beginning of each upkeep, put a 1/1 red and green Dragon creature token with flying and devour 2 onto the battlefield. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)

eliakimras on Ur dragon, need recommendations

10 months ago

Hello! I saw your deck help tag and wanted to give some insight.

I don't run Miirym as commander, but I do have her in the 99 in Smashing Faces with the Ur-Dragon, and she always pushes me to victory whenever she's allowed to stick on the battlefield.

Some areas you might want to change to improve your consistency:

1 - Ramp

2 - Draw/Haste

3 - Removal/Boardwipes

4 - Protection

5 - Card draw

6 - Better threats

7 - Some utility lands you might want to run

jarncards on hasteland

1 year ago

For global haste you can use Fires of Yavimaya, Concordant Crossroads, Mass Hysteria, and Urabrask the Hidden who will also conveniently turn off other people's haste. Anger and Barbarian Class also give haste after more effort.

Ant Queen, Artifact Mutation, Battle Hymn, Circle of Dreams Druid, Dragon Broodmother, Pest Infestation, Scute Swarm, Tempt with Vengeance, Sylvan Offering, Termagant Swarm are all useful if you can give haste to all of them.

Birds of Paradise is just the best mana dork.

You have green, so you might as well use the standard ramp package with Cultivate , Kodama's Reach, Explore , Farseek, , Rampant Growth, Three Visits and Nature's Lore. Probably ignore most mana rocks, because people are going to want to vandalblast you just because of the treasures.

Relentless Assault, Scourge of the Throne, Combat Celebrant, Hexplate Wallbreaker, World at War grant extra combats, with Hellkite Charger and Aggravated Assault potentially going infinite.

Vandalblast goes in every red deck. Even though youll have a ton of treasures i'd still run Brotherhood's End too

For draw spells consider Scroll Rack, Garruk's Uprising, Elemental Bond, Soul's Majesty, Furious Rise, Rishkar's Expertise, Beast Whisperer, Shamanic Revelation, Disciple of Bolas, Pact of the Serpent, Painful Truths, Harmonize, Sign in Blood, Night's Whisper, Read the Bones, Ambition's Cost, Ancient Craving, Damnable Pact, Commune with Lava, Lifeblood Hydra, or maybe Necropotence although the color restricion on necro is tough, treasures should take care of it.

Fable of the Mirror-Breaker  Flip, Ragavan, Nimble Pilferer , The Reaver Cleaver , Gadrak, the Crown-Scourge , Ancient Copper Dragon , Old Gnawbone Ziatora, the Incinerator for more treasure makers. Pyrohemia and Pestilence could be fun with the extra mana. Awaken the Woods is an amazing x spell too, but wont appreciate the two aforementioned cards.

If you're using magda the deck will benefit from dragons and expensive artifacts. throw in Imperial Recruiter and Worldly Tutor, Vampiric Tutor, and Demonic Tutor all go in your colors. so you can get her more consistently. Darksteel Forge and Gate to Phyrexia can be tutored into play with her for five treasure.

If you use dragons, you could add Dragonstorm, but you should carefully consider how many cheap spells you expect to be able to cast if you arent building specifically towards this card. Chatterstorm, Empty the Warrens, Yawgmoth's Will, Jeska's Will, Mana Geyser, and Manamorphose, Past in Flames are all good on their own and would add synergy.

If it ends up dragon tribal, cards like Crippling Fear , Kindred Dominance, Crux of Fate

Swashbuckler Extraordinaire is a very good payoff for using treasures if you dont use certain other nightmarish dragons like Atarka, World Render, Blast-Furnace Hellkite, Terror of Mount Velus, Thrakkus the Butcher

TheOfficialCreator on Double dragons

1 year ago

Dragon Broodmother and Dragonmaster Outcast in particular stick out to me as somewhat unsynergetic cards for the deck.

faustodemambo on The Ur-Dragon, quest for 100%

1 year ago

Bakterius

First of all I'm glad that you think this list look spowerfull and that you wanted to playtest it, always good to hear. Whats even better ofcourse is to hear that it walloped you (:

Ty for pointing that miirym flaw out, I still have to fix my explenation of the deck. I have recently moved and can't find the time to do that yet sadly. I'm have some time this weekend to fix everything again. I really want to rewrite everything as its prety outdated now.

Majestic Genesis is to expensive for me to cast. I'd prefer cards like Monster Manual, Sneak Attack or probably the best one Lurking Predators but I have moved away from "cheating" creatures in to play and started playing other "sub themes" like lifelink, reanimation and more removal cards. As I'm writing this out I think I'm also allowed to play Birds of Paradise as my bigest problem with the card was that it was a 1 cmc creature and I didn't want to cheat it in to play.

As for the list itself I have spend a lot of time on it and found out that not relying completely on dragons is the safer and stronger way to play as I get wiped a LOT. Because of this I had to start playing ohter cards to still be in the game. Most of the times if a few permanents other than ramp stay on the board it spirals in to a win for me which I love.

I do have one rule for myself and thats that I can never dip below 25 dragon's as I still want to be playing the big bois often. And Dragon Broodmother always has to be in. Its very strong and probably my favorite magic card.

fixed hand looks to be that you have 7 cards per row and go down or you have 1 big row with all the cards in your hand.

Gleeock on TypicalTimmy

1 year ago

As far as Xira, the Golden Sting goes, I think she is pretty darn open-ended. I usually have a strong grasp on Junding in various ways... but as a Timmy myself, my removal suite is usually more incidental & I don't usually gear toward control as much as I do to plopping out a fun boardstate build.

I am trying to make mine removaltastic with creatures that can continue that train (easy in Jund). IMO there are better commanders for express swing-wide strategies so I decided I would lean into polymorphing with my commander-supplied 1/1 or supplied in various other ways. Though I have another Jund deck that successfully random cheats into all the Dragon Broodmother sudden swarm creatures you can imagine.

Anyway, since I am trying to ride the removal, card draw, & timmy-morph my bugs... I am not doing much for the swarm strategy & I am avoiding small buildup creatures. I imagine if you wanted to go that direction you could consider the efficiency of "egg countering" some of your own efficiency sac fodders such as Sakura-Tribe Elder or Patron of the Arts - then you would draw a card & replace those bodies.

faustodemambo on The Ur-Dragon, quest for 100%

1 year ago

MEINEID

I have played around with Sneak Attack it’s a very cool card and can help but I ended up removing it for Monster Manual. I’m trying to let my dragons stick around so this is more on theme with the list. It might make it back in sometime but I’m not sure when.

Im currently not running cards like Dragonborn Looter and Scaled Nurturer as I’d rather be able to play big dragons. And they have anti synergy with cards like The Prismatic Bridge  Flip, Monster Manual and most of my etb draw triggers. In a different build I would play these cards but not in this one, they are definitely good cards tho. Im also not running any mana dorks for this reason.

I have also toyed around with Lozhan, Dragons' Legacy but her ability is sadly a cast trigger and I’m trying to cheat cards in play without casting them. Instead I ended up playing Purphoros, God of the Forge as he triggers on etb’s which has great synergy with all my token makers especially Ancient Gold Dragon as rolling a nat 20 can kill the entire table. It does less damage in some cases but it’s more consistent and it helps that its a god that can be found with The World Tree

For now I’m still playing Manaform Hellkite as the tokens she creates have haste and if my commander is out they generate extra card draw. Or she creates extra etb effects to Ping people to death with my ping bois. She is probably the next one to go tho.

As for the dragon count, I’m trying to keep it at a minimum of 30 dragons which is where I’m at right now. Which might sound a bit low but there are plenty of dragons that create dragon tokens. Right now I have Ancient Gold Dragon which creates on average 11 dragons per combat or over 20 if she has double strike. Dragon Broodmother, Lathliss, Dragon Queen, Manaform Hellkite, Miirym, Sentinel Wyrm and Utvara Hellkite. And ofcourse my reanimation stuff. I’m currently testing a few more dragons that might bumb me up to 31/32 but they have to be better than cards that are already in here which can be quite hard. But Dragonlord Atarka might be coming back soon as he has great synergy with the D20 dragons

The biggest problem is the 100 card limit as I also need to play some more protection spells. Heroic Intervention and Teferi's Protection as my playgroup is playing more board wipes. Counterspells can also be the way to go but I rather not play those as a personal preference

Phule451 on Dragons of Baldur's Gate

1 year ago

Comet Storm could be a great way to spend all that mana you’re gonna have. Tyrant's Familiar is a nice pay off, especially if you only have your background out. Budget didn’t seem too much a barrier for most of your other choices so I’m surprised not to see Ancient Copper Dragon as it fits Dragons, treasures, and Bauldur’s Gate all wrapped up into one card. Frontier Siege is another one to look into. Lathliss, Dragon Queen and Dragon Broodmother will help you pop out more dragons to get more treasures.

Decidares on Ur-gonomics

1 year ago

Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.

First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.

Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.

Regarding the planeswalkers you have, I'd say Sarkhan, Fireblood is the most useful (distantly followed by Sarkhan Unbroken and Kiora, Master of the Depths). I'd consider cutting the others.

Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.

Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:

  • Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.

  • Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.

  • Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.

  • Dragonmaster Outcast - Not a good early game play and easy to kill later on.

  • Dream Pillager - This dragon is overcosted and is mostly a means of pseudo card draw. I'd just play an actual card draw card instead like Ancient Craving or Sign in Blood or Rishkar's Expertise.

  • Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.

  • Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).

  • Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.

There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)

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