|Commander / EDH||Legal|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Mythic Rare|
|Battle for Zendikar (BFZ)||Mythic Rare|
Combos Browse all
Ob Nixilis Reignited
Planeswalker — Nixilis
+1: Draw a card and you lose 1 life.
-3: Drestroy target creature.
-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
Ob Nixilis Reignited Discussion
1 month ago
Some cards to consider:
- Bojuka Bog : A must include in any black commander deck.
- Boneknitter : Utility, simple as that.
- Corpse Harvester : Out with the old, in with the new... and a swamp!
- Cryptbreaker : So much value in such a small package. Token generating, card draw, good in the early and late game... what is not to love about this card!
- Death Baron : A zombie lord with some extra punch Sure he doesn't get deathtouch himself, but all those 2/2 tokens that are now 3/3 deathtouch.
- Dread Summons : Ever seen those zombie movies with that big hoard that just keeps coming... that's this card. Gives you a bunch of tokens, and recursion bait for your commander.
- Endless Ranks of the Dead : Card title kind of says it all for this one. Obviously not the best in metas with wrath effects coming down every turn, but shines like a copper penny otherwise.
- Ghoulcaller Gisa : So take one creature, throw it under the bus, and get more...
- Grave Titan : Why this thing isn't a zombie I will never know. 6/6 for 6, deathtouch, and brings two friends with it AND when it attacks.
- Graveborn Muse : Card draw based on zombies, who is also a zombie!
- Infernal Caretaker : Mass recursion, either play them out, or discard them back for more effects.
- Liliana, Death's Majesty : Just an all around strong zombie planeswalker.
- Liliana's Mastery : Zombies + an anthem that won't be a big target for removal.
- Lord of the Undead : A low to the ground zombie lord with recursion on a stick.
- Noxious Ghoul : Sweeps out low toughness cards for things you're already doing. Just great value.
- Relentless Dead : A great early drop, and late game it serves as a sac target + recursion.
- Shepherd of Rot : Yes it hits you, but this can be such a major threat.
- Undead Warchief : Cheaper zombies, and bigger zombies. All in one convenient package.
- Awaken the Erstwhile : Disruption, plain and simple. Sure it hurts your hand too, but you are the one with all the zombie based anthems.
- Victim of Night : Doomblade 2.0, but hits black creatures.
- Sidisi, Undead Vizier : You'll have so many tokens kicking around to exploit that she's just a straight tutor, and if she ever hits the graveyard just use her again with Scarab God.
- Fleshbag Marauder : Hurts them a lot more than you, and enter the battlefield abilities are great with Scarab around.
- Josu Vess, Lich Knight : Solid 4/5 Menace for 4, got the extra 6 mana though and he brings friends who also have menace.
- Wonder : Flying zombies... yep, that's scary.
- Pull from Tomorrow : Nice draw on an instant with the added benefit to pitch something for Scarab to target.
- Price of Fame : Legendary killer + Surveil 2... love it.
- Sinister Sabotage : Counterspell + Surveil... love it too.
- Paradox Haze : You've got a couple effects that trigger on upkeep, why not double up?
- The deck currently seems to be going in two directions, you have a large zombie theme which I love, but you also have a minor mill theme which seems out of place.
- Advanced Stitchwing : Slow for what it gives, even on the bounce back it comes back tapped.
- Apprentice Necromancer : This is one I'm on the fence suggesting, it's a one use for one turn only.
- Grimgrin, Corpse-Born : This guy is beast, but he works best in a deck build around him.
- Lamplighter of Selhoff : Slow, for his effect.
- Merciless Eternal : He's not bad, just a lot better things to include in the 3 cost bracket.
- Phenax, God of Deception : Love this guy, really do, but he's out of place here because he's a mill guy who loves big butts.
- Relentless Skaabs : This guy does everything you don't want as he hurts your graveyard in order to even hit play.
- Servant of Tymaret : Slow with high cost. In order to make the best use of him you have to be attacking, and if the way isn't clear that means a 3 mana tax just for 1 life on each opponent.
- Spiteful Returned : Don't hate it, but better things out there.
- Stitchwing Skaab : Suffers from the same as Advanced Stitchwing.
- Undead Alchemist : This guy can go either way, but the way I look at him is generally people have more cards in their decks than life, so it's easier to take out their life.
- Vindictive Lich : This guy is fun, though for his cost there is a lot more out there.
- Exotic Orchard : Risky unless you know your playgroup always has one of your colors, otherwise it's just a colorless and a swamp or island would be just as good.
- Leechridden Swamp : Slows you down for a minor effect.
- Path of Ancestry : Phenax is the only other god creature, so even if you keep him in it's very slow for the benefit it probably will never get the chance to give.
- Coat of Arms : I love this card, I really do, but it's a calculated risk and I find zombies are usually too slow of it. Run up against a goblin or elf deck and this will do more for your opponent.
- Mindcrank : This is another I'm on the fence with as it pairs really well with Scarab.
- Vanquisher's Banner : Good card, though you're not casting all those tokens so you're only getting a bit of a benefit from it.
- Liliana Vess : Good card, out of place in this deck unless you are going heavier into the mill.
- Ob Nixilis Reignited : Just completely out of place for zombie tribal.
- Glimpse the Unthinkable : One of those mill cards, it suffers as a one of.
- Rise from the Grave : Expensive for effect.
- Ruthless Disposal : This isn't bad in this deck, but compared to Morbid Slip for example it lacks that added shine.
- Curse of Disturbance : So much politics, this is VERY meta dependent as to if players fall for the bait.
- Quest for the Gravelord : This can work out, but more often then not stuff isn't dying fast enough or it just gets pinged with early removal.
- Search for Azcanta Flip: More at home in a non-creature strategy.
- Torment of Scarabs : Most people can play around this with not too much fuss, and it gives all the choice to them. I'd prefer some targeted removal.
1 month ago
Yesterday, I got Tamiyo, the Moon Sage to ultimate with Deepglow Skate . By the end of the game, Tamiyo, the Moon Sage had 2054 loyalty and Aminatou had over 500. I was able to abuse that Bubbling Season combo, flickering Deepglow Skate with Aminatou, the Fateshifter and ultimating planeswalkers Ob Nixilis Reignited twice and Ajani Steadfast once as well. Deepglow Skate also proved to be insane with Parallax Wave . Last week, I used Deepglow Skate to ultimate the often otherwise underwhelming Jace, the Living Guildpact . This deck has loads of win conditions and is fast and powerful while also able to control the board. I lost 1 vs. 1 against Najeela but probably could've won if I would've made a better decision on a Liliana Vess search... should've gotten Parallax Wave or Terminus .
1 month ago
Boza: I was actually thinking about a way they could make less impactful PW's at lower rarities and I have a hunch that they may only have 1 ability (2 at most) and can only tick down. Also, 3 PW's in a 40 card deck is actually a pretty high number when you think about it. In a normal game it is safe to expect to see at least 15 cards from your deck (including your opening hand). With 3 PW's in a deck that means your probability of seeing at least 1 PW in those 15 cards is ~70%. That is a bit alarming to me when you consider how game warping they are.
PlatinumOne: Again, I don't disagree with you that PW's can speed up the game when certain conditions are met. Dropping an Ob Nixilis Reignited to remove a crucial blocker and enable an alpha strike can certainly quicken things. However, I'd argue those cases occur less than the combined instances of playing a PW to attempt to stabilize or to just gain value (which do slow down the game). What is important to consider is how the game warps around them. The way they are designed forces a play sequence that slows down the game (see my comment above), which is my point.
Also, you must play in some very competitive prereleases. It's Magic's most casual format and everyone wants to play the cool new cards they opened. 3 color decks are pretty common from my experience as people often splash for 1-2 bombs. I still see 3 color decks even at my LGS's competitive event. Plus, you forget that this set occurs on Ravnica which has ample fixing at the common level.
Lastly, I am not sure where your arguments about how creating removal would "defeat the purpose of a planeswalker matters set" and about WoTC not caring about the Limited environment are coming from. a) You can have "x matters" sets and still create ways to interact with whatever "x" is. Just look at Kaladesh/Aether Revolt. Plenty of artifact removal there and the Limited format was still degenerate (for reasons beyond removal though). b) WoTC 100% considers Limited when they design new sets. They have not been shy about making that clear for some time now. Ensuring a balanced Limited format is part of why they created the play design team in the first place.
Either way, I think cdkime is right. The play design team has been doing a solid job lately so they should be given the-benefit-of-the-doubt. I am still apprehensive about this next set though.
1 month ago
PlatinumOne: Sorry, I am super busy right now so my ability to respond is pretty hit-and-miss, but I was speaking in hyperbole. Of course a normal 5 round pre-release won't last 10 hours, but you understand my point. You are taking an already slow format and injecting a bunch of non-interactive, grindy cards. And unless you are at a fairly competitive pre-release, you can absolutely bet most people will be splashing for their walkers.
I have to disagree with you on PW design. Think of it this way, a PW is essentially a life gain spell that in most cases has a way to protect itself tacked on. Whenever they are played resources (i.e. combat steps, removal spells, burn spells, counter magic, etc.) that would normally be used to bring about the end of the game are diverted as a battle over the PW occurs. Now throw 32 of these cards into the Limited format that for the most part lacks the most efficient way to deal with a PW because removal is so scarce. Furthermore, you have to expect a large number of these cards will show up at a lower rarity than mythic. That means the chance to see multiples within a single game/deck increases. You can definitely expect games to slow down.
I will agree with you that some of this discussion depends on the individual PW as they can break board stalls, but even then it might take a few turns to break the stall (I am thinking Ob Nixilis Reignited vs. something like Karn, Scion of Urza here).
I think the only way WoTC could pull off having so many PW cards without killing the Limited format is to print removal spells at the common or uncommon rarity.
With all that said, the play design team has been doing a good job in recent sets creating strong and balanced Limited environments, so maybe things will work out.
3 months ago
Ivory Mask , Idyllic Tutor , Plea for Guidance , Demonic Tutor , Thaumatic Compass Flip, Anguished Unmaking , Utter End , Coalition Relic , all 3 bounce lands, Bojuka Bog , Creeping Tar Pit , Celestial Colonnade , Kor Haven , Sphinx's Revelation , Cyclonic Rift , Austere Command , Toxic Deluge , Decree of Pain , Teferi's Protection , Rhystic Study , Phyrexian Arena , Ob Nixilis Reignited , Copy Enchantment , Confiscate , Beacon of Immortality
3 months ago
Hi DarkStarStorm, Thank you for your kind reply.
and im looking forward on a new PW at upcoming RNA block Kaya, Orzhov Usurper
4 months ago
Circle of Despair is a great card, but I don't have enough creature to make it work.
Ob Nixilis Reignited occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%