Ob Nixilis Reignited

Legality

Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Mythic Rare
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Tokens

Ob Nixilis Reignited

Planeswalker — Nixilis

+1: Draw a card and you lose 1 life.

-3: Drestroy target creature.

-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

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Ob Nixilis Reignited Discussion

SynergyBuild on Atraxa - +1/+1 counters

11 hours ago

You should be able to make a walker variant, without a lot of trouble, I think keeping in cards that help your walkers ultimate like Deepglow Skate and Inexorable Tide is what you want to keep in, along with ramp and card draw, and countermagic/removal. Otherwise most of the creatures can be dropped for two main types of walkers, and a third minor type:

Type 1: The type that draws cards/makes mana/tutors. This type are along the lines of Ajani, Mentor of Heroes, Dovin Baan, Tamiyo, Field Researcher, Ob Nixilis Reignited, Liliana Vess, Freyalise, Llanowar's Fury, Narset Transcendent, Nissa, Vital Force, Teferi, Temporal Archmage, and Tezzeret the Seeker .

Type 2: The type that protects you and your walkers, or hurts the opponents boardstates, like Elspeth, Sun's Champion, Nissa, Voice of Zendikar, and Tamiyo, the Moon Sage.

Type 3 would be the type that wins the game, but most do that with the ultimate, so I will skip it.

I'd also suggest tossing in a Call the Gatewatch, Deploy the Gatewatch, and The Chain Veil

linkizzl on deck

1 week ago

Hello, Dickbutt McGee here.

This is all fine and good, but you have nothing to prevent other people from fucking you over. You'll need a bit of removal in case someone plays something that essentially reads "Michaela's deck doesn't work anymore."

Removal:

Gaze of Granite

Maelstrom Pulse

Abrupt Decay

Putrefy

Windgrace's Judgment

Garruk, Apex Predator

Ob Nixilis Reignited

Vraska the Unseen

Vraska, Scheming Gorgon

Cankerous Thirst

^^^These are all solid ways to remove bullshit on other people's field that may be fucking you over.

Some cards that allow you to do graveyard bullshit:

Jarad's Orders: Search for something big and scary to put in the graveyard for you to later cheat onto the field, and search for something that is good utility like Solemn Simulacrum to put in your hand.

Grisly Salvage is also a great way to be filling your graveyard with bullshit to later cheat onto the field.

Liliana, Death's Majesty is great for both filling your graveyard with bullshit to cheat, and then she also helps you cheat it onto the field

Golgari Charm is just a solid card all around. It might not make the cut but it's good.

ghostfire86 on Kaalia, Beyond Heaven and Hell

1 week ago

lords2001,

I use to run Rune-Scarred Demon, Aurelia, the Warleader, Sorin, Grim Nemesis, and Iroas, God of Victory. Each have their benefits, but all of them I've found underwhelming for what the deck needs as I pilot it.

The best of points, as I've stated previously in the comments, is that Aurelia, the Warleader does not give benefit the turn it drops. She must survive another turn, if dropped by Kaalia, before she is even viable. A rule that I've learned to follow is creatures that are dropped by Kaalia Must have ETB or static effects to be useful. Every arch type has a set of rules that are to be followed to gain maximum benefits. Take for Legacy Red Burn for example. I wrote an article on the deck a few years back on the topic with rules in which was intended to guide beginners through the process of card selection:

The Art of Legacy Burn [http://www.essentialmagic.com/em2/Doc.aspx?hDocID=318]

Rune-Scarred Demon is a great beater with the tutor add on, but if you look at my list you'll see that it's Swamped with tutors. What I run into now days is the need for immediate removal options of permanents or increased damage to drop a threat quickly from the pod. Demanding Dragon is not the best of cards ever printed, but it serves both of the purposes that I've set forward. Opponent takes 10 damage from it the turn it drops, or they sac a creature and take 5 damage. Either way its a win for me.

Iroas, God of Victory, where to begin....This card for Kaalia I've found to be a tragic disaster for my build. He is nothing more than an overly priced menace enchantment with built in a Dolmen Gate that I'll virtually never acquire devotion for due to my high use of black permanents. Furthermore, I get more use out of his replacement, Moat and it's back up Magus of the Moat, in this evasive flyers deck.

Sorin poses a problem for me. Grim Nemesis is to slow and without the use of deck manipulation the primary increase is not worth it. You basically pay 5 for card draw and it won't pay for itself in the long run due to resources devoted to protecting him and set up to effectively make use of the first ability. The other two abilities.....I'd rather run Nahiri, the Harbinger. Sorin Markov, to drop one opponent to 10 life, I've considered, but the triple black with no way to sneak in makes the idea difficult to swallow.

Dark Confidant and Dark Tutelage have yet to kill me in any game that I've played. The card draw is fast and penalty is minimal due to the large array of cards in the deck that have 3 or less cmc. The probability of getting hit for a large amount is very small. Yes I have had games where I've hit two in a row for 7+ life lose, but the amount of damage output for the card advantage makes up for it and the decks ability to shut most opponents down.

Ob Nixilis Reignited was under consideration, but the idea was dropped after a previous revision.

shadow63 on Infernal Reckoning Demon

4 weeks ago

I don't think it's ulamog looks like just a spawn and ob doesn't really look like that. Ob Nixilis, Unshackled and Ob Nixilis Reignited have long horns going up the side of the head where the demon in the art doesn't

asarov on Breed Lethality 2018

4 weeks ago

Hey, looking at your list, it is clearly higher budget than my list. SO keep that in mind if you compare it to mine, because cards like Asceticism and Demonic Tutor and stuff are definitely great inclusions.

Just looking at your list however, it does seem like you are fairly light on card draw. I have found that card draw is probably the single most important thing in a game of EDH, and I think most players would agree with me. Since you are going tall with your creatures by using +1/+1 counters, consider cards like Soul's Majesty and Rishkar's Expertise which draw you cards based on the strength of your greatest creature. Tezzeret's Gambit is also really good, and I personally run Ob Nixilis Reignited for repeated card draw and removal (which you also seem to be a little lacking on).

Another thing is that your mana base seems a little stretched by running all four of the depletion lands (Peat Bog, Saprazzan Skerry, etc) as well as all four of the filter lands (Mystic Gate, Fetid Heath, etc). If this mana base has been working for you no problem, then stick with it. However, if it is has been playing a little slow, consider getting rid of a few of the depletion lands for some faster lands like shocks or fetch lands (Verdant Catacombs, Overgrown Tomb, etc. These cards are out of my price range personally). You can also probably cut two lands since 35-37 is the normal amount, and slot in both a Cultivate and a Kodama's Reach which are both phenomenal ramp spells in green.

There also seems to be some confusion over the theme of your deck, I would try to focus it more in the +1/+1 counter aspect of the deck. Cards like Sterling Grove, Suppression Field, and Muldrotha, the Gravetide don't really help your strategy that well and I think you would find your deck is able to interact more if you slotted in removal spells like Cyclonic Rift, Anguished Unmaking, Return to Dust, Swords to Plowshares, and Path of Exile to name a few. I would also consider cutting Argivian Find and Flash for some of the cards in your maybeboard like Reyhan, Last of the Abzan and Kalonian Hydra. Some other cuts that I think would be good is getting rid of Verdant Force and Predator Ooze since three green devotion is a lot in 4 colors and they have low impact for their relative costs and speeds. Lastly, if you are going to include Pir, Imaginative Rascal, you really need to include Toothy, Imaginary Friend since drawing either of them tutors the other and Toothy, Imaginary Friend also fixes some of your card draw problem.

I hope this helps you at least a little bit, and I hope you continue enjoying the game and format! Feel free to message me if you want additional advice or have questions; or to ignore me if you don't care. Best of luck!

lagotripha on Upcycling

1 month ago

Dark deal has a bigger, better brother- Delirium Skeins. It crushes combo and control if it resolves, and while it hits your own hand thats usually ok with a waste-not out there. Run both. I'd go with a 4/3 split, as that and waste not are your deck's 'thing'.

Maindeck sangromancer is definitely the right kind of idea, trying to take the edges off of those aggro matchups. That said, its a four drop, and you'll hopefully have already emptied their hand. A bigger ETB is worth looking for, I'd go with Gifted Aetherborn or even Vampire Cutthroat over nighthawk- it costing less mana matters so much when you need it as fast as you can for burn.

Remember that your opponent is likely to have at least some creature removal in all but the most aggressive matchups, so you want creatures that either naturally resist that (hexproof, protection, etbs, etc) or only matter against the aggro matchups that are removal-light, so that you can spend your hand disruption on their threats. Night's Whisper and Sign in Blood will serve you better than asylum visitor.

Shrieking Affliction or Profane Command in place of attempting to finish your opponent off with creatures is a good option, and the other is to cheat creatures out of the graveyard so that they are less valuable. You can do a lot with sac triggers to dodge removal if you stay on the creature plan- an Indulgent Aristocrat and a Call the Bloodline is surprisingly functional if you run stuff like Call to the Netherworld. It effectively blanks a lot of removal, and killing their hand quality by leaving them with dead cards is great.

The idea of t1 disruption, t2 enchant, t3 big discard is solid, play heavily into that. Once the game is stalling out and you're both in topdeck mode, you want to be sure that you maintain the advantage. Ok, so the classic lili plan is out of the window because its stupid expensive, but Ob Nixilis Reignited will be castable most of the time you want it, and with a lot of maindeck discard has basically the same abilities.

Remember, black's main advantage is flexiblity- feel free to grab something out of my big list Mono black deckbuilder's toolbox to find something that hates on your metagame.

TypicalTimmy on Help building my first syperfriends ...

1 month ago

Are you building for FNM or casual? If casual, you could probably get away with any Planeswalker as your Commander.

But if you didn't know, on Aug 10th, 2018 WOTC will be releasing a new Commander set focused on Planeswalkers again.

  • AUGUST 10, 2018 Choose your commander and carve your path to victory in this unique multiplayer Magic format. Call on powerful planeswalkers and deploy their signature strategies to make sure you're the last player standing.

It looks like there's only four this time, so chances are very good that we are looking at two-color Planeswalkers minimum. But considering they specifically mention "signature strategies", I'm calling it right now that we will probably be getting at least one three-color 'walker.

Basing this on the fact that the more colors you add, the more strategy you need to win. It's not so blunt and straight-forward anymore.

So, keep this in mind while designing as it's about seven weeks away and it'd really suck for you to design and even buy a deck that might fundamentally change.

But I'm going to tell you this: I absolutely love Superfriends. I play Modern and I currently have quite a few. Not all are on this site so I can't link them, and about half are private. But I have:

I am also currently designing Rakdosfriends, and after that I want to challenge myself with Mardufriends because that's going to be super hard.

The reason I say all of this is because, to be absolutely fair, there's really only ONE combination you need to win. You can win on T6 without ramp, T5 with decent ramp, T4 with extremely well fine-tuned ramp, and it's even technically possible to win on T3 or sooner with insane ramp. In fact, with the perfect hand, it's a T2 win if you know how to get Doubling Season out T1 and produce on T2.

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