|Commander / EDH||Legal|
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|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Mythic Rare|
|Battle for Zendikar (BFZ)||Mythic Rare|
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Ob Nixilis Reignited
Planeswalker — Nixilis
+1: Draw a card and you lose 1 life.
-3: Drestroy target creature.
-8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
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Ob Nixilis Reignited Discussion
2 days ago
Essentially every story involves some sort of global war.
On Amonkhet, it was nearly a civil war between the citizens as they endured the Trials, but it inevitably turned into a literal war between the Gods and between the survivors and the Eternal.
On Kaladesh, the citizens and their ideas against the Consulate.
Pre-Coldsnap: Brother's War
Alara? Shards and their splitting and merging
Tarkir? Dragons and Clans
Innistrad? Well, original Innistrad I don't know much about but I know there was a heavy theme with scientific advancement in the form of Necromancy and wars against what appeared to be Humans and Angels. The second time around: People and Vampires against Nahiri and Eldrazi
So with regards to Zendikar, the wars involved were basically between the plane itself and the Eldrazi - with emphasis on literal global genocide, as opposed to just the genocide of a particular species.
Interestingly enough, it appears the context of some flavor text in both M19 and UMA hints toward a return to Zendikar, possibly with Ob Nixilis as the main antagonist.
I say this because the flavor text of Infernal Reckoning seems to elude toward this particular Demon seeking to take control of Zendikar. Recall that Ob Nixilis Reignited became trapped on Zendikar and vowed to make a swath of war and death to reignite his spark to escape. I believe he actually did, but that may not have stopped him from his rampage.
So, something is actively hunting down Eldrazi to claim Zendikar as it's own - and I personally believe Wizard's is hinting at Ob Nixilis' return :)
1 week ago
The first thing I'll say is that with 21 lands, you probably can't expect to get the mana to launch Army of the Damned or a really powerful Mind Grind or Torment of Hailfire. Well, at least without Organ Harvest, of which you're only sporting one copy. (If you don't play with teammates, or if you don't play with silver-bordered cards, you might replace it with Culling the Weak.) For reference, the math on Army of the Damned is that about 1/3 of your cards are lands = 8/24, meaning you need to survive to turn 17-18 (have seen a total of 24 cards between your opening hand and your draws each turn) to hit that 8th land. That’s a long time in a Magic game.
Second, Mind Grind, while fun, is questionable here, since none of your other cards will mill your opponent. Many people play with 4 copies of many of their cards, so milling them might not cut them off from their game plan unless you mill them so much they might die. And for that, you would need more support for the mill plan or a LOT more mana. (This is possible, but a big change. Look for cards like Glimpse the Unthinkable and Mind Funeral. Otherwise, I'd cut it for cards that affect board-state or life-totals.)
Third, your overall game plan appears to be to stall in the early game for more powerful plays late, since your low cost cards are generally defensive. This means you'll want more lands in your deck so that you don't stumble on your way to those big plays. I'd remove Coral Atoll and put in four Dimir Aqueducts. It's not the ideal play, but it's cheap and there's a lot of upside if your opponent doesn't Ghost Quarter it or something. Anyways, that will take you up to 24 lands AND increase your average mana output a little more, letting you rely on 4CMC, 5CMC, and 6CMC plays to dominate the game.
Finally, on to individual cards:
Kraken Hatchling, Mausoleum Wanderer, Pharika's Chosen, and Will-o'-the-Wisp are all fine defensive one-drops, but they all do something a little different. Thornbow Archer is a little more aggressive than the rest of your deck wants, so maybe drop it and pick your favorite of those first four and add a second.
Fogwalker is okay on defense, though it's not the best two-drop out there. I'm not a fan of Olivia's Dragon, especially outside of madness/reanimator decks. Rancid Rats just doesn't offer enough oomph for the mana (skulk is not typically a very useful ability). Graf Rats is bad unless you have Midnight Scavengers, so it's really about how much you personally want to meld them. Ultimately, I'd rather replace them with better blockers like Wall of Tears, Wall of Souls, Contraband Kingpin, Dragon's Eye Savants, Gifted Aetherborn, or the absolute top-tier Baleful Strix. Other value options include Omenspeaker, Sigiled Starfish, and Augur of Bolas. Other fun options here are Surge Mare, Riptide Mangler, Lazav, the Multifarious, Fathom Feeder, and Ludevic's Test Subject Flip. Choose your favorites. Alternately, spot-removal like Doom Blade, Victim of Night, Cast Down, Go for the Throat, and sometimes Dimir Charm are pretty effective.
Wharf Infiltrator can be good sometimes. You can leave it in for fun or replace it.
Eternal Scourge has its uses, but I don't think this deck is optimized for it. Ideally you'd want a few things that can exile it from graveyard or hand, such as Gurmag Angler, Soulflayer, Tombstalker, Scavenging Ooze, Grim Lavamancer), Azor's Gateway Flip (from hand), or the most hilarious option, Serum Powder. As it stands, it's just difficult to kill outside of combat, like a bad shroud or hexproof. Honestly, I don't think you need a 3/3 to be immune to removal. Replace with a finisher, which I'll discuss in a bit. Alternately, one of my favorite defensive 3CMC creatures is Graveblade Marauder, since its offensive capabilities can rapidly increase.
Markov Crusader isn't actually very good even in the rare case when you do have another vampire, and you only have one other one. Compare to 4CMC utility wunderkind Kalitas, Traitor of Ghet, 5CMC finishers (like Archfiend of Depravity, Glyph Keeper, Ob Nixilis, the Fallen, Vengeful Pharaoh, and maybe even Serra Sphinx), and 6CMC game-winners (like Noxious Gearhulk, Dread, Kokusho, the Evening Star, Wurmcoil Engine, Grave Titan, or even Vengeant Vampire, though that last one is much worse than the others). Sure, none do exactly what Markov Crusader does, but some are close and they all have incredible upsides. Even something like Shriekmaw might ultimately gain you more life by just killing something outright, plus it's super-flexible. Heck, Soul Ransom and Mind Control are strong cards too, at least against creature decks. Anyways, Markov Crusader is a card to replace.
Midnight Scavengers is okay, especially if you have a lot of disposable deathtouchers to bring back, but it still doesn't compare favorably to the above finishers unless you really want to meld it with Graf Rats. Remember, doing things you want to do is an important part of MTG. But if you don't care to meld, I'd look to replace it.
Ob Nixilis, Unshackled is fine. In most cases it doesn't compare favorably to the 6CMC critters above, but it has its uses. If you've got a lot of little deathtouchers (Pharika's Chosen, Typhoid Rats, Dire Fleet Poisoner, it can grow really out of hand. Also, Field of Ruin forces a library search.
Elder Deep Fiend is fine. Usually you play it in a deck that has plenty of creatures you don't mind (or are better off) sacrificing (for example, Priest of the Blood Rite, Relentless Dead, Doomed Dissenter, Stormbound Geist/Geralf's Messenger), then you emerge it early and tap down lands. That's not really your plan here, so it's probably not the best choice. Some good choices for replacements are above, but within the category of emerge creatures, I think Distended Mindbender fits your deck better.
Organ Harvest is a powerful card, but has some drawbacks. Most importantly, a lot of people don't play with or against silver-bordered cards. They're not legal in any official tournaments. Tournament legal variations are Dark Ritual, Culling the Weak, and Ashnod's Altar. Other than that, it's a card that is useless in many situations and completely changes what you're able to do when you actually can make use of it, and that can be awkward from a strategy perspective. If you don't have creatures, you can't cast it. If you don't have a big spell in your hand, you don't need to cast it and you'd rather have almost any other card. So it wants your deck to be full of disposable creatures and big spells, like an emerge deck or a zombie deck really making use of Army of the Damned and From Under the Floorboards. But for the most part that is not this deck, so unless you want to build around the card, I'd remove it, either replacing it with Dark Ritual which is always useful when drawn early, or something else that's cheap and effective: Dead Weight, Apathy, Doom Blade, Pharika's Chosen, or whatever.
Sorcerous Sight is worse than Peek and Gitaxian Probe, but I don't think any of those are particularly good in your deck. If you want to know what's in your opponent's hand, play Telepathy. Otherwise, there's better card draw: Preordain and Ponder are the best cheap spells, but it might be worth spending more mana for more effect with Sign in Blood or Chart a Course.
Cemetery Recruitment isn't particularly good with so few zombies. You can add more zombies, or switch to Ghoulcaller's Chant/Find / Finality/Recover/Disturbed Burial/Death Denied to simulate the effect, or just do card advantage the old-fashioned way, with stuff like Sign in Blood/Consult the Necrosages/Read the Bones/Notion Rain/Secrets of the Golden City. Alternately, shred your opponent's hand (and lose friends) with Hymn to Tourach or punch your opponent for cards with Shadowmage Infiltrator. If you're committed to bringing creatures back from the dead, look to Zombify, Extract from Darkness, or Isareth the Awakener, which can randomly run away with the game if your opponent doesn't have an answer. The most efficient reanimation spell is Unburial Rites, but you'd need to splash white for it to be better than the above options.
Contingency Plan doesn't actually net you any cards in hand; you just control what you are going to draw later. Since you're not very graveyard-focused, there's little benefit. The more flexible version is Dimir Charm, and the more powerful version is Lim-Dul's Vault. If you want to stack the top of your deck for 2CMC without wasting a card to do it, there's Diabolic Vision, but the 1CMC Preordain and Ponder are worthy as well. Alternately, raw card advantage is an option. Any of the options I've already listed are fine, but here are some more: Chemister's Insight, Foresee, Deep Analysis.
Mind Grind attacks on an irrelevant axis. Recommend replacing it with a finisher unless you add more mill. If you want a non-creature finisher, Ob Nixilis Reignited is pretty cool. If you just want something that can't get Murdered, there's Sphinx of Jwar Isle.
Torment of Hailfire is possibly workable if you go to 24 lands with Dimir Aqueducts. X=3 is pretty much the bare minimum, and if they have cards in hand even that might not be enough. This is a possible swap for a finisher, as above.
Army of the Damned is hard to cast at 8CMC. Recommend replacing it with a cheaper finisher unless you're all about Organ Harvest.
Apathy is pretty decent at 1CMC. Probably not as good as just casting Doom Blade/Go for the Throat to kill the thing, but definitely more interesting and fun. It can stay in, though swapping it for something more reliable is technically the correct decision.
Strange Augmentation is bad in your deck. While +3/+3 for 1CMC is fine in a very aggressive deck, that doesn't seem like your game plan. Ideally, your finishers are big enough to win without the extra P/T. If they're not, these could be replaced with kill spells to make sure they are.
Tormod's Crypt is useless unless you frequently play against graveyard-based decks. Even then, with only one in the deck, you're in bad shape. I'd swap it for Relic of Progenitus or Sentinel Totem if you really need graveyard hate. If a creature is reliable against those graveyard decks, Deadeye Tracker, Nezumi Graverobber, or Withered Wretch can do some work. Agent of Erebos is another option. If the only things you need to exile are creatures, then Cemetery Reaper, Dimir Doppelganger, and the powerful Kalitas, Traitor of Ghet are options. Otherwise, cheap kill spells, counterspells, or even more expensive exiling removal (e.g. Sever the Bloodline, Silence the Believers) are options. Phyrexian Scriptures is another card I'll mention, just 'cause it does lots of stuff.
Nevinyrral's Disk is pretty good. Go ahead and keep that in there.
Gridlock is okay, but it's basically a Darkness you can use aggressively. I think Sleep is generally better at that. Alternately, if you want a mass-defense spell, Yahenni's Expertise, Languish, and Damnation are the go-to sweepers.
Outwit is way too narrow; most decks don't target players. (The primary exceptions are burn and mill, so if you play against them a lot, it might be fine.) If you want a dollar-cost-effective counterspell in that slot, play Counterspell or MAYBE Dimir Charm for flexibility.
Murder is fine. (Card-wise, not morally!) Technically Hero's Downfall is better if you can get one.
Liliana Vess is fine, but she's a little slow. I'm not sure whether she's better or worse in this deck than Jace, Unraveler of Secrets, Ob Nixilis Reignited, Ob Nixilis of the Black Oath, or even Ashiok, Nightmare Weaver. My inclination is that those are stronger as you increase the median quality of the cards in your deck (making Vess's -2 less important).
Here's one inexpensive, somewhat-boring take:
2x Glyph Keeper
1x Liliana Vess
2x Dimir Charm
2x Doom Blade
2x Agony Warp
3x Notion Rain
That's just one take on the general strategy. Ultimately, (I think) you're playing Dimir Midrange, and so you're looking for about 40% (24) lands, 30% (18) things that keep you alive until you have 4-6 mana, 20% (12) things that kill your opponent and are themselves hard to kill, and 10% (6) things that put you ahead on cards just in case you're not drawing the right part of your deck.
2 weeks ago
@DrkNinja (That's another deck of yours I need to upvote. XP): OK, you win. Now you made me want to run Sarkhan Unbroken, but what do you think I should cut? Mirari's Wake? A combo piece that's also vital? Or something else entirely? I guess I could cut Ob Nixilis Reignited for him? Samut, the Tested can potentially put 8 walkers at most on the field on the same turn, you know. ;)
3 weeks ago
Commander / EDH*
SCORE: 4 | 58 COMMENTS | 534 VIEWS | IN 1 FOLDER
Before we begin, I'd like to apologize for all this, particularly cdkime, who I dunno what his(her?) thoughts would be about this...
For Deck 1: I still wanted this to be cEDH based, even though awhile back, this is a hopeless case. Currently the best are Tier 4, & I still do in fact want to upgrade them up a Tier, like a joke Depala deck, which was stated as Tier 3, but is unable to qualify as such. Also, since most of my stuff will be 3 CMC, I wanted to focus on cards w/ this quality, 4 CMC at worst for Sunforger. That said, I wanted some versatility further w/ stuff that might be worth it. The list of stuff I want to add is incomplete so far, but I'm thinking of changing my commander to deal w/ this, & potentially, remove my burn. Also, I dunno how useful Lone Missionary is, but Priest of Urabrask makes for Endless . Here's hoping I can find the same for Endless in CMC3 Danger Zone (Not sure how good Farrelite Priest is, actually... :/). For the Commander, I wanted something that could work w/ the mass combo, Stax, & even other things. I'm currently aiming for Tajic, Legion's Edge as he has low CMC, and can hit hard & fast. But maybe there are better; but I'm NOT Complying to Depala as She's a Tribal Commander, and fast fact: I'd rather use O-Kagachi, Vengeful Kami over Geist of Saint Traft anyway. Think about it, she is 5c, & is Thematic w/ Kamigawa, & can splice the night away, & has colors Spirits have even seeped through...
Any suggestions are welcome; but I'm not scrapping either Deck when I made it this far. I'll find more options later...
Good luck to all! ^_^ Sorry for all this text though...
re:ZERO UPDATE: Finally finished my Superfriends deck. At least until the next set; Ravnica Allegiance... Now, does anybody have any suggestions for my cEDH Boros Deck? I'm open for them...
HenriqueOk on Oloiro
3 weeks ago
Primeiramente parabéns pela seleção das cartas, ficou muito bom!
Pelas cartas que estão aí, acho que você está tendendo para a estratégia de ganho de vida mesmo, apesar de ter algumas coisas de pillowfort como Sphere of Safety, Ghostly Prison e Teysa, Envoy of Ghosts.
Vou separar as sugestões de adições por mecânicas que considero importantes num deck de commander, mas senti falta no deck principal. E vou explicar o motivo de considerá-las importantes.
Num formato em que os jogos podem demorar bastante, é muito importante ter maneiras de manter sempre a sua mão com cartas. Se essas engines não estiverem presentes, vai acontecer (sim, estou afirmando que vai acontecer) que você está com 0 cartas em sua mão, chega o seu turno, você compra um terreno, desce o terreno e passa o turno sem ter feito nada...
Dawn of Hope e Drogskol Reaver são SENSACIONAIS por permitirem que todo fucking turno você compre pelo menos uma carta a mais (por no caso do Dawn of Hope e de graça no Drogskol Reaver).Fountain of Renewal tem uma sinergia muito boa com essas duas cartas e permite um draw sozinha.
Seguindo um pouco a linha do Greed, em que você se aproveita do fato de ter muita vida para usar como recurso para comprar cartas, Underworld Connections, Ob Nixilis Reignited certamente mercem um lugar no seu deck! Se estiver disposto a gastar um pouco mais, Erebos, God of the Dead também é uma boa pedida.
Menções honrosas para: - Azor, the Lawbringer, que é um bicho grande que voa que permite vc usar uma Sphinx's Revelation todo turno - Lich's Mastery, que te permite comprar pelo menos 3 cartas todo turno, e é divertido pra caramba hahaha
Por fim, Utter End é mais versátil que todos que mencionei, acho que merece um lugar no seu deck :)
Versatilidade nas cartas é muito importante em commander pois fazer um deck que possa responder às mais variadas situações é muito difícil quando o deck tem 99 cartas, ainda mais quando se tem que lidar com mais de um oponente.
Nem sempre as coisas acontecem como queremos... As vezes nós estamos humildemente com nossas 3 criaturas 1/1 enquanto nossos oponentes tem Avenger of Zendikar, Emrakul, the Aeons Torn e The Ur-Dragon na mesa.
Nessas situações, você precisaria de muitas remoções pontuais para se salvar. Nessas horas Fumigate, Merciless Eviction, Cleansing Nova, Decree of Pain e Terminus são as cartas que salvam sua vida. Acho que é importante ter pelo menos 3 cartas com essa função no deck. Eu escolheria:
- Fumigate é a que tem melhor sinergia com o resto do deck;
- Merciless Eviction é a mais versátil (nem sempre serão as criaturas que vão te matar);
- Terminus se livra de qualquer criatura praticamente, não importa se é indestrutível, se quando morre faz algo e não as deixa no cemitério (num deck de reanimação isso é muito importante).
Jogar é muito legal, mas perder sempre não é legal! Então precisamos de meios que nos permitam ganhar o jogo, ou pelo menos nos dão uma boa chance disso.
Crested Sunmare pode não parecer grande coisa, mas quando você ganha vida pelo menos em todos os seus turnos e pode ganhar vida no turno dos seus oponentes, um exército de cavalos 5/5 indestrutíveis não parece ser tão difícil de fazer... E um exército de cavalos 5/5 indestrtíveis pode pesar muito pra você ganhar o jogo (além de ser beeem legal). Angelic Accord e Resplendent Angel seguem a mesma ideia!
Approach of the Second Sun é uma win condition que eu acho interessante, afinal quando você jogar isso, todos os oponentes vão querer de matar imediatamente, mas como você tem 1249845 de vida, isso não vai ser tão fácil, muahahaha.
Sunbond é uma carta que quando as pessoas vem a primeira vez não costumam dar muita importância, mas quando o bicho 20/20 vem bater, aí vê o estrago que esse encantamento faz. Imagina esse 20/20 quando True Conviction está na mesa!
Geralmente, 50 de dano mata alguém... mas não você! Então o Aetherflux Reservoir é excelente!
Agora vamos falar sobre as cartas que eu acho que podem sair da lista (tanto da principal quanto do maybeboard).
Opt e Brainstorm, acho que podem ser substituidos por qualquer uma das sugestões que dei acima. Mesmo que Opt e Brainstorm permitam manipular o topo do deck, acho mais importante ter draws constantes do que um draw muito bom.
Crypt Ghast acho que é muito caro ($$) pelo baixo valor que traz ao deck. Baixo valor pelo fato do deck ter 3 cores, então acho que seria bem comum no turno 5 você ter de uma dois pântanos.
Daxos of Meletis, é uma carta muito boa! Mas acho que ela precisa de um pouco mais de foco para funcionar bem. Por exemplo, seria interessante ter meios de deixá-lo imbloqueável, ou aumentar sua resistência.
Fog Bank ta aí pra segurar qualquer bicho grande, eu imagino, mas qualquer atropelar nesse bicho grande e ele passa a segurar só dois de dano. Pensando em ter coisas com voar que bloqueiam, Regal Bloodlord, que você já colocou, faz isso muito bem!
Phyrexian Delver, é beeeeeeeeem específico. Digo isso pois é necessário que você tenha uma criatura no cemitério que valha tanto quanto uma possível win condition que estaria no lugar do Phyrexian Delver.
Psychosis Crawler não sinergiza muito bem com o resto do deck. A não ser que você aceite as sugestões que dei para ter draws mais constantes.
Serra Ascendant não sei se um 6/6 voar e lifelink valem $7. É um carta boa, mas acho que em custo benefício não vale muito a pena.
Aqueous Form, seu deck não é muito focado em atacar, e acho que só o Daxos of Meletis não seria motivo o suficiente para adicionar essa carta, afinal, ele é 1 em 99. O mesmo vale para Slip Through Space e Whispersilk Cloak, apesar do shroud poder ser útil para proteger uma criatura importante.
A não ser que você sinta que o seu deck esteja lento demais em relação aos decks que você usualmente joga, Blind Obedience pode ser substituido por qualquer coisa te deixe mais perto de ganhar o jogo ou que te dê mais consistência no deck.
Path of Bravery parece que tem uma boa sinergia com o deck, mas ela depende que suas criaturas ataquem para tirar todo valor dela.
Crystal Ball é bom por te permitir manipular o topo do deck constantemente, mas se estiver precisando de mais slots para terrenos, acredito que você não vá sentir tanta falta, pois essa manipulação ainda não garante um bom draw.
3 weeks ago
1 month ago
In Black / Blue you can play Ashiok, Nightmare Weaver. But against Control it isn't that good.
Ob Nixilis Reignited for another Card draw, removal, Win-Con.
2 months ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.