Hydra Broodmaster


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Frontier Legal

Printings View all

Set Rarity
Journey into Nyx Rare
Promo Set Rare

Combos Browse all


Hydra Broodmaster

Creature — Hydra

: Monstrosity X.(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)

When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.04 Foil


Hydra Broodmaster Discussion

Waffleoflegned on Hardened Creatchies

11 hours ago

First thing I have to say, that mana base is Disgusting. You have absolutely no need for Wooded Foothills, you have no mountains at all. replace those with forests. you have literally two black cards in your entire deck, and neither of them are needed for your deck to function or survive. take out all of those shocks and fetches, you only need forests. No black cards needed. now that we freed up some spaces for good cards, add in Kalonian Hydra, or pretty much any other hydra. Primordial Hydra, Heroes' Bane, and Hydra Broodmaster, are just a few.

libraryjoy on Ruric Thar, May I?

21 hours ago

No problem - I play the ramp package in a mono-green Pauper Eldrazi deck. I also have used it in a populate deck - super fun with Hydra Broodmaster. Good luck!

Delta-117 on

4 days ago

Interesting, my first ever deck was a blue/green deck that I used to play with several friends back when I was in high school. We didn't bother with formats at first, although later we did start commander.

It use to have an Arcanis the Omnipotent, Prophet of Kruphix, Hydra Broodmaster, Heroes' Bane, Explosive Vegetation, Archetype of Endurance, Roil Elemental, Horizon Chimera, AEtherspouts, Plasm Capture, Sigiled Starfish, Courser of Kruphix, and later some things like a Kozilek, Butcher of Truth, and Vorinclex, Voice of Hunger. It was all about ramp, and large threats.

We just played casual 60 card decks, although for whatever reason mine was usually more like 80 as there was always so many cards I wanted to cram into it and I tried to justify it by the Scrying and card draw it had but it was a bit much still. This became eventually my first commander deck with Vorel of the Hull Clade.

Memo617 on Mono Green omnath hydra

1 week ago

Here are some hydras and other creatures I would recommend, click the little check make if you like the suggestions!!

Mana Ramp

I would add someone drop Mana generates so you can boost up your hydras even more

Llanowar Elves

Fyndhorn Elves

Elvish Mystic

Birds of Paradise

Arbor Elf

Now For Some Crazy Powerful Hydras if you Pump Enough Mana Into Them

Domesticated Hydra

Genesis Hydra

Hooded Hydra

Managorger Hydra

Hydra Broodmaster

Polukranos, World Eater

Now Cards to add +1/+1 counters to all of your hyras

Solidarity of Heroes

Ordeal of Nylea(Great way to add counters and a way to get land on the battlefield

Hope You Enjoy the Suggiujstonsit would really help if you check marked them!!! Thank You!!!


FountainSoda on

3 weeks ago

Ivy Lane Denizen has pretty cool potential, I like to pair it with stuff like Sporemound, Hydra Broodmaster, Ooze Flux, and Yew Spirit

This is a casual green deck I like to playGreen Growth

cak01vej on Garruk and his friends

4 weeks ago

There is only one solution to Mana flooding in green: bigger, meaner creatures!
My recommendations in black depends a little on how many people you usually play in your local playgroup?

In Green I would suggest

  • Hydra Broodmaster, since, if you have "too much" mana, you just make him into a 20/20, with 13 13/13 tokens to help him, and the game is pretty much over using only the small sum of 26 arbitrary mana and a .
  • Feral Hydra, he's slower to build up than Broodmaster, but you can empty you manapool into him several times.
  • Wurmcalling, because an X/X wurm every turn is going to really screw your opponents' day.

As I don't play Black ramp myself, I cannot talk from expierence in this, but I would recommend various 'pay x: kill your opponent(s)' cards, such as

  • Exsanguinate kills multiple opponents, and fills your life with theirs (in case you can't kill all of them)
  • Killing Wave board wipe, regardless of whether the creatures have protection, like indestructible.
  • Profane Command this card has so many different uses: killing your opponent; returning a creature from the grave; killing/weakening a creature; or giving your creatures semi-unblockable (fear)
  • Damnable Pact killing your opponent with either mill or loss of life

Panas on First time commander! Open to all suggestions!

1 month ago

Welcome to MtG and to the commander format specifically! Building a competitive EDH deck is indeed a thing that takes a lot of experience and a deep understanding of the game's mechanics and loopholes (aaaaand some extra cash in hand). Don't be discouraged by that, as most of the new commander players I've met simply enjoy playing with big decks, with their favourite themes and in a singleton format so that there is high variance from game to game.

This deck is a good first step that can definitely evolve in the future, as most commander decks do and taking into account you are new and that you want to play with similarly minded friends, I will restrict myself to a few notable suggestions and general comments for the deck.

-To begin with, your general is a very interesting and rather good choice for your strategy, which is to build up a gazillion mana, then nuke the board with a huuuuuuge hydra, or more.

-Your land count is fair and good but you are lacking a little on mana acceleration. Having too much mana in this deck will never happen! You want to get your commander out as early as possible and since he costs 5 you want the majority of your ramp spells to cast 3 or less. Sol Ring has been mentioned already, Sakura-Tribe Elder and Rampant Growth are decent, so is the functional pair of Cultivate and Kodama's Reach. Simic Signet because why not and Kiora's Follower can be an over-performer in the deck by untapping lands for mana, or creatures for blocking and multiple activations of abilities (e.g. Karametra's Acolyte)

-You are missing some of the most flavourful hydras out there! Vastwood Hydra, Polukranos, World Eater, Lifeblood Hydra and Hydra Broodmaster can all find a home in your deck.

-I will second the people before who have mentioned some nice additions for drawing cards. Use your blue slots for powerful draw effects or engines like Blue Sun's Zenith and Rhystic Study.

-Give your big creatures more evasion. Nothing sucks more than having an army of 9/9's getting chump blocked by a meekly tokens of 1/1 that the token player pukes on the field turn after turn after turn. Levitation, Archetype of Imagination, Nylea, God of the Hunt, Primal Rage and Thunderfoot Baloth are amazing at getting your fat Hydras through to chew on your opponents.

-Include Alchemist's Refuge in your lands. The ability to play anything at instant speed is INCREDIBLY powerful. All your creatures get pseudo-haste, your sorceries become instants... Any card that lets you so blatantly break the rules of the game is worth playing (see Teferi, Mage of Zhalfir for the more powerful version)!

All right, that's that! Once again, welcome to the format. Sorry for the long post; I hope it proves helpfull. If you find yourself in need for help cutting cards for replacements, this community is strong and will gladly offer assistance!

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