|Commander / EDH||Legal|
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|Journey into Nyx (JOU)||Rare|
|Promo Set (000)||Rare|
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Creature — Hydra
: Monstrosity X.(If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, put X X/X green Hydra creature tokens onto the battlefield.
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Hydra Broodmaster Discussion
15 hours ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
1 week ago
The main issue with a deck like this in Modern is that it relies almost entirely on a single card. In this case, Countryside Crusher. You definitely have the fuel to make him astonishingly huge, but that's also the draw-back.
You see, without a means to give him Trample, a simple 1/1 will thwart your entire plan.
Another issue is that you lack draw spells. By putting all of your eggs in one basket with Crusher, you risk the fact you may never get to bring him out. Yes, I see you have Collected Company. Let's assume you get one of these cracked off. You may get a Crusher out of it, you may not. I run a Gruul Superfriends deck with Xenagos, the Reveler. When I crack off his ultimate, there are plenty of times I don't get anything useful. The other day I just barely saved my ass by pulling a Hydra Broodmaster out on the final card. Without that, I'd have lost.
And with the exception of Ramunap Excavator, all other creatures you control are glass cannons. 1/1s and 2/1s. Anybody can just swing each turn and break through your defenses.
I'm not trying to be rude here. Just honest. I feel like you have all of the elements for a surprisingly violent ramp deck. Perhaps you should focus on something that will benefit greatly from huge mana values. Such as Hydra Broodmaster or Avenger of Zendikar. There's also Flameblast Dragon, or his kick-ass older brother Steel Hellkite.
They're more expensive creatures, but also way more threatening. And since you're running ramp, getting them out is easy. Otherwise, focus on a way to ensure you get out Crusher. Harmonize is my favorite green draw engine. There are also these wonderful Gruul lands: Kessig Wolf Run and Skarrg, the Rage Pits. These won't take up spell slots, can be sac'ed for your engine, returned for your game plan, activated cheaply (Since X on Wolf Run only needs to be 1), and ensures Crusher gets his Trample.
Hope this helps!
3 weeks ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
3 weeks ago
Hydra Broodmaster gives a great source to pour mana into
With the amount of lands you drop, Avenger of Zendikar would pose a massive threat to the board
Craterhoof Behemoth needs little explanation
Also, I totally understand your opinion on Omnath, Locus of Mana. Use to play with a guy that would just dominate games for no reason other than he was playing Omnath.
1 month ago
Bloodspore Thrinax, Chorus of the Conclave, Citadel Siege, Cruel Sadist, Cultivator of Blades, Cytoplast Root-Kin, Death's Presence, Enduring Scalelord (and also Mirage Mirror so that you can make it go infinite), Flesh Carver, Hydra Broodmaster (or any hydra really, but especially Kalonian Hydra), Maga, Traitor to Mortals, Mikaeus, the Lunarch, Mycoloth, Kalemne's Captain, Noosegraf Mob, Skullmulcher, SpikeFeeder (goes infinite with Archangel of Thune), Splitting Slime all look good for the deck.
1 month ago
true, but the more mana i spend on spells with X in their mana cost, the weaker omnath gets. as long as he has trample or unblockable, i don't need anything except mana in the pool. i did have stuff like Gelatinous Genesis, Hydra Broodmaster, and Lifeblood Hydra, but for them to be as awesome as i want them to be, i have to take so much power away from omnath. The basic thought process is kind of like, why bother playing cards like that to give me awesome board presence and help me win later, when i could just win the game right now.
1 month ago
Tokens and Life gain NEED Trostani, Selesnya's Voice as the commander. Her abilities play off of those strategies much better than Karametra as you aren't cast that many creatures, you are abusing creature creation effects. Even Big Butts with life gain plays well into Trostani (create a 100/100 hydra, gain 100 life...or...god forbid...monstrous Hydra Broodmaster for an insane amount)
Personally, though, a Trostani deck focused around wide boards and creature creation becomes really silly (Pay 40 life for Phyrexian Processor, only to gain 40 life back for every token created....your Aetherflux Reservoir to nail someone on turn 5 being you greatest pillow fort)
1 month ago
If you are getting a ton of mana, you might want some good ways to just dump mana out, like Hydra Broodmaster and Elder of Laurels. Not sure if your commander is really ETB heavy so much as "cast a creature" heavy, might not get the most out of Panharmonicon, but that being said Eerie Interlude can be a great way to protect your field and also get some extra etb. Lurking Predators is great.