River Kelpie

River Kelpie

Creature — Beast

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.

Whenever a player casts a spell from a graveyard, draw a card.

Persist (When this creature is put into the graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Latest Decks as Commander

River Kelpie Discussion

Pyrra on Does card:River Kelpie + card:Spark …

2 weeks ago

Tylord2894: thanks for clearing this up for me as well. the way the question was worded, i honestly thought he was trying to use Spark Double to put the counter on the original River Kelpie and so i didn't even think about simply sacrificing the Spark Double

Tylord2894 on Does card:River Kelpie + card:Spark …

2 weeks ago

Yes, this does create an infinite loop.

You can sacrifice the copy of River Kelpie to your sac-outlet. This will trigger Persist for the Spark Double of River Kelpie. The Double will come back and need to copy the Kelpie again. At which point, the new copy of the Kelpie will have a +1 counter (from the Double's ability) and a -1 counter (from Persist). These will be removed since they cancel each other out. Now, you're back where you started.

The key thing is that a creature with a +1/+1 counter and a -1/-1 counter will have them removed when state-based actions are checked (rule below).

Hope this helps!!

122.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

Pyrra on Does card:River Kelpie + card:Spark …

2 weeks ago

also important to note that you wouldn't get the etb from a Spark Double copying a River Kelpie if you cast Spark Double from your hand.

Sultai_Sir on Does card:River Kelpie + card:Spark …

2 weeks ago

So, this came up in my Marchesa deck. Does Spark Double reset the -1-1 counter on River Kelpie, leading to infinite draw/ETB/LTB triggers, or am Iooking at this wrong?

SultaiWolf on Who Needs a Hand?

3 weeks ago

Also maybe River Kelpie, Burning Vengeance and Secrets of the Dead cause you have a lot of flashback/jumpstart/escape stuff

Omnicron13 on Muldrotha - Combo in Sheep's Clothing

3 weeks ago

I think that River Kelpie is a good card in this deck. I might take out the Constant Mists, as it’s all well and good to keep your planeswalkers protected, but with River Kelpie, you will draw into Spore Frog more often.

chriscross25 on The one and only Black Rose, Marchesa

2 months ago

Lokotor

My theft type of cards are there for a "controlly" way. Since those effects are on creatures i have the abilitiy to threaten the board of my opponents with them.

To River Kelpie: In my games i played this deck this card was one of the best cards. It is hard to remove even on its own because of it's ability. Also the cards you can draw with it is too much to value to cut it. Another reason i think it is quiet good is because it triggers on every player. Midnight Reaper and Nikara, Lair Scavenger are in my mind but i do not love their abilities since they are not a may trigger. What i experienced is that for me it works better when i can control my life. At the moment i think i have enough ways to control it to trigger dethrone everytime i need to. But still those two cards are good cards for this deck. Maybe in the future i reconsider them.

To Dack's Duplicate and the fork effects: I put them in because of the meta i play in. Also i really think those fork effects are a bit underrated in EDH because you often do not see them coming and are good for diffrent situations. I like them more than counterspells because they are more restrictive. For example you will not counter a ramp spell but to copy it when you need the ramp is great. But i fully understand why you will not consider them in your build but for me they worked very well. If you have not already maybe try one or two out if it works for you.

Twilight's Call: I think you are right there. It costs to much and you can lose too much. I think i was to blended by Living Death because that won me the game already. :D That is why i swaped it with more interaction (Swan Song).

Dictate of Erebos and Grave Pact: I considered them at the beginning of the deck but i do not need them really. When i want to clear the board i have other ways and also that is one reason why i put those theft effects in. I look more to Butcher of Malakir because i could protect it more and better than both entchantments. But for seven mana i think it is to high. Maybe as another win con i would put it in.

Lokotor on The one and only Black Rose, Marchesa

2 months ago

I'm not exactly sure where you're taking your list. are you going for aristocrats? theft? control? it feels a bit spread out at the moment.

it might help to specifically pick one of those themes and go through the list and ask "how does this card contribute to that theme?"

A few cards i'm not sure make sense generally:

you have a lot of Fork effects. is there a particular reason why? if not you may want to consider some less situational cards.

you should probably replace River Kelpie with something like Midnight Reaper or Nikara, Lair Scavenger since they can come out 2-3 turns sooner and give the same effect more or less.

I personally feel Dack's Duplicate doesn't add much, but depending on your meta it might be a good fit.

I don't think Twilight's Call is a good card for you. Living Death is ok since it can be pretty one sided a lot of the time, but generally i've never found I am in great need for mass reanimation effects. I think between Reanimate and Victimize you'll have enough if you need it.

Grave Pact/Dictate of Erebos would probably be a big help for you.

you should also check out the marchesa subreddit and discord server

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