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- Weird ruling on multiple ETBs going off at the same time
- River Kelpie second ability
- A ton of questions involving Vibrating Sphere
- Does Panharmonicon's ability still work with creatures that need to enter the battlefield from a particular zone? Also what are some replacement effects that are unaffected by Panharmonicon?
Creature — Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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River Kelpie Discussion
1 week ago
Here’s a few card ideas to bounce around your head:
- Melira, Sylvok Outcast makes for amazing synergy with the next few cards
- Glen Elendra Archmage=infinite Negate to protect your boardstate or for politicking reasons protect another opponents boardstate.
- Aerie Ouphes destroy all opponents flying critters
- Grazing Kelpie get all your dead critters back in your library just to tutor for them again.
- River Kelpie to draw as many cards as you want.
- Woodfall Primus plus a sac outlet to destroy anything but creatures
1 week ago
Some of them are totally worth it. Siren Stormtamer protects you from grave removal. I’ve been playing Muldrotha for some time now and got a decent list online here. Tested Secrets of the Dead and it can’t hold up with River Kelpie. Stinkweed Imp is just useful for the dredge and only good with a sac outlet. Life from the Loam does the same plus puts itself back to grave while giving you lands and without any needed second card. Ramunap Excavator has proven pretty useless too. You better go for some protection like Diplomatic Immunity instead to protect your commander and you got the same effect.
1 week ago
LOL, yeah, I ask a lot, all at once. But damn really? That's interesting..same name, lots of similar cards...But ok.
Yeah, makes sense. Metallic Mimic does some work..indeed.
I like River Kelpie because he draws when other people do graveyard stuff. True, but in a heavy creature meta Clique is pretty good. Not Amazing!, but pretty good.
Yeahhhh, I would definitely give Vigean Graftmage another try. When he comes out people always anticipate what's gonna happen and then you see the "oh, ohhh, Ohhhhhhhh" face after they read it lol
Completely agree! Razaketh is great, it's one of the non-free sac outlets that I actually loved in this deck because the 2 life can matter...but yeah, 8 AND triple Black can be difficult. Or, you're just playing that and doing nothing else that turn which feels bad.
Thanks man, I appreciate that :)
I just checked out the list you posted and I like the changes you've made: Phantasmal Image - not a change, but clones are awesome and I might add him. Imperial Recruiter - tutors are always great. Chasm Skulker - I had it in my first build, cut it, and now I realize just having blockers in this deck is awesome because your life gets dangerously low sometimes. Chaos Warp - great in general Last One Standing - seems really good, cheaper boardwipe. Ever backfire though? Midnight Reaper - def have to try this out, I just put in Harvester of Souls after having it for a while and this seems like a cheaper version. Shifting Shadow - seems like a powerhouse if no one catches on and removes it lol I've wanted to add this for quite a while. Glen Elendra Archmage - awesome with Mikaeus lol I'm sure you know. Nicol Bolas, the Ravager Flip - I'm not a huge fan of that 7 mana cost to flip honestly, but, the effects do seem somewhat worth it. Sakashima the Impostor - I would have thought this is really good in Marchesa..no? Anger - I can understand that. I sometimes forget you need a mountain. Zealous Conscripts - I actually also took this out from my starting build. It didn't do much for me when people play small creatures and often just drew hate since people thought I ran the Kiki combo... Scourge of the Throne - I actually really like this card, but haven't played it much to have an opinion on it, but when I have, it hasn't done the amount of work I expected it too sadly. Consecrated Sphinx - seems great. I may test this out, I need more draw in my list. No Rune-Scarred Demon? - have you ever tested him out? I like the way it plays most times.
LANDS: I need a Hall of the Bandit Lord though, seems good.
Good on you for putting every fetch land though! I haven't invested That much money into my Marchesa landbase, but I should. Personally, personally, I don't think the OG duals are worth their cost in any deck lol - maybe when they were cheaper and I got a scrubland for my Teysa deck at $60, but now each being minimum $100?.. meh.. But I know everyone has different opinions on them.
Overall though, I really like the look of your list - it seems solid!
1 week ago
I have yet to read all these comments, but that list I linked to looks like it was definitely your old list lol
Your deck has changed a LOT! damn...though, that is 3 years old, so, that's expected.
2 weeks ago
Here might be some cards that might help.
Plaguecrafter, River Kelpie, Disciple of Bolas, Satyr Wayfinder, Attunement, Sultai Ascendancy, The Eldest Reborn, World Shaper, Commander's Sphere, Reclamation Sage, Viscera Seer, Notion Thief, Spore Frog, Pernicious Deed, Animate Dead, Mystic Remora, Hesitation.
In a Muldrotha value based deck, I would advise to go for less Instants/Sorceries and more permanent based spells. Since you will be able to reuse all the different types in the graveyard anyway, you will definitely outvalue your opponents and whiff less.
Hope that helps!
1 month ago
I'd say that your ranking of the 4 options is pretty accurate. You missed Smothering Abomination though, which is my number 2 pick I think, especially where it is a sac outlet in a way. Having flying also means it's a bit easier to get dethrone triggers with it if you need to.
I'm currently using Grim Haruspex because it's 3mana and has some wizard synergies, but smothering abomination is very high on my list of potential changes.
Midnight Reaper would be a good include if you needed more life loss cards, or if you needed more card draw and didn't want something like Necropotence. personally i have no issues on those fronts so I've opted to go for the cards i have here. midnight reaper is definitely a good option if you're looking for a low CMC card draw effect to replace Harvester of Souls or river kelpie.
The thing with persist is that other than Glen Elendra Archmage there are only two other creatures that are even worth considering. River Kelpie and Puppeteer Clique. the rest are basically just vanilla creatures essentially in that they have no abilities or other interactions with the deck's gameplan.
as i mentioned before, haruspex is just a more efficient effect than kelpie, 2 less mana is a lot. and i ran clique for a while actually, but i just rarely found myself making good use of the reanimation effect and so i dropped it for something else.
Anything > CMC4 has to be particularly good in my opinion, otherwise it's tough to play in a deck like this since we don't have the ramp that other (Green) decks have available. being able to get the most out of your mana each turn is a big big factor in how effective your deck is.
Undying is obviously much stronger than persist, but again, there's only really about two cards worth bothering with here.
a card which doesn't do more than one thing isn't usually a good pick in my opinion. a creature like Sightless Ghoul which is basically just an attacker with no really notable abilities isn't worth running when its only significant synergy with the deck is that it's hard to remove. cards like Rakdos Cackler are a much better way to get the same effect.
as for undying cards Pyreheart Wolf and Flayer of the Hatebound are the two (other than mikaeus). flayer is too expensive at 6CMC where all he does is give some incidental damage that can just as easily come from attacking. pyreheart wolf might be a decent include, but since i'm running a lot of cards like gravepact and such i can keep the board fairly clear and don't have to worry too much about blockers.
i find that glen elendra archmage is a very strong card in the deck though. flying makes dethrone easy and like you said, sage of fables makes it a great soft lock.
metallic mimic isn't worth it for me since my tribal synergy is pretty light. i have about 7 wizards and nothing else really overlaps much, but if you focus a bit more on the wizard theme though then it would be a great include for sure.
feel free to look at my queen marchesa deck if you want. it's public on my profile i believe.
2 months ago
If you’re still going with a sac theme I’d consider playing Mazirek, Kraul Death Priest.
Some cards I’ve found quite useful are Aether Spellbomb, Glacial Chasm, Halls of Mist, Urza's Bauble, Mishra's Bauble, Gray Merchant of Asphodel, Mirror Image, Phantasmal Image, River Kelpie, and Night Incarnate.
3 months ago
Hey, looks good.
Have you considered the FlashHulk combo (Protean Hulk and Flash) with Phyrexian Delver and Phantasmal Image? Buried Alive is a good enabler to get creatures into the graveyard for Muldrotha or reanimation. Hermit Druid and Life from the Loam are ways to get many types of permanents into your graveyard. Skullclamp is very good as a draw engine with all the 1 toughness creatures as well as sac outlets. Fauna Shaman is a less expensive/less powerful Survival of the Fittest they can fill your graveyard up with creatures while also tutoring for specific ones. Birthing Pod is similar, all are powerful with Muldrotha.
River Kelpie has busted interactions with Muldrotha and sac outlets. Razaketh, the Foulblooded(sac outlet, tutor) very good Demon to reanimate. Mindslicer with a sac outlet can be back-backing for your opponents, less bad for you.
Good luck with your deck.