|Commander / EDH||Legal|
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- Weird ruling on multiple ETBs going off at the same time
- River Kelpie second ability
- A ton of questions involving Vibrating Sphere
- Does Panharmonicon's ability still work with creatures that need to enter the battlefield from a particular zone? Also what are some replacement effects that are unaffected by Panharmonicon?
Creature — Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
River Kelpie Discussion
3 weeks ago
Tamiyo is nice but not good enough to cut another card for it.
Secrets of the dead was in my first list but I rarely played it because there were always better cards to play. After like 20-30 games with disappointing performance I decided to cut it. River Kelpie does the same and is more versatile. It’s even better because it triggers on lands and on revives with cards like Lilli or persists from mike.
3 weeks ago
Automatic +1 I support all Grimgrin players! I’ll start by saying there are a lot of ways to go about winning with this deck. As you described in your intro this deck can go tall semi-voltron or go wide with zombie tokens. It is very flexible in that sense and also, a helluva deck to make comebacks as well. It is a very very good late-game deck with the right cards.
As you will see (if you check out my list) you will see I use Arcane Adaptation to give me some flexibility with what creatures I can play. Creatures like Grave Titan , River Kelpie , and Wonder . I highly recommend Buried Alive as a cheap affordable tutor so you can always search for Gravecrawler and Wonder if you decide to use it. The great thing about Buried Alive is zombies want to be in the graveyard so it helps a lot.
Also, Ashnod's Altar and Altar of Dementia are very handy sac outlets especially if you use Dictate of Erebos and/or Grave Pact . Saccong creatures to Ashnod’s gives you the ability to make mana and destroy creatures if Erebos or Pact is out. There are some really neat combos with those and Gravecrawler in particular.
I enjoy using Dream Halls for value and because ai love the card but not necessary. Of course take all suggestions with a grain of salt but i think the sac outlets and enchantments that make opponents sac creatures when yours die are must haves in zombies!
Personally I have ended the majority of games with Shepherd of Rot , Gray Merchant of Asphodel and Gempalm Polluter which i noticed you already have! I would research the Gravecrawler combo because that would be another way for you to finish games as well, applied in the right ways.
Here is my Grimgrin deck for inspiration or if you want to give me any suggestions!
3 months ago
Hey Strangelove, neat deck! Looks really solid budget deck; you've got a lot of really good cards that have high impact at low cost. I noticed that you're not running Ashnod's Altar . Any reason, other than budgetary, that it isn't included? Seems like a pretty sweet sac outlet.
I see that you have Falkenrath Noble in your Maybeboard, but have you considered running Zulaport Cutthroat , or the classic Blood Artist ? If you're murderin' critters every turn, both of those guys can be pretty useful. Not sure how much you're trying to avoid gaining life, in order to ensure Marchesa, the Black Rose 's Dethrone trigger, but they might prove to be useful in some conditions.
Smart to include Shriekmaw in the deck. Have you considered any other creatures with Evoke? They combo well with the Unspeakable Symbol . Ingot Chewer and Mulldrifter seem like they'd do nicely, perhaps. On the subject of abilities: looks like you've included a few Graft creatures in the deck. Have you at all thought about adding Cytoplast Manipulator ? I've had that card perform miracles in my deck. Steal a dude, +1/+1 it somehow, kill it dead, and it becomes yours!
Have you thought about adding in Treasonous Ogre to your deck? Runs similarly to Unspeakable Symbol , but with red mana instead of +1/+1 counters. Has been used to save my bacon more times than I'd care to mention in my games.
With all the ETB triggers in your deck, you may want to think about adding Noosegraf Mob , since it'll net you zombies, and sets itself up to come back easily, if the last counter isn't removed from the card. Dunno what your budget is, but you may want to consider swapping Butcher of Malakir for something like Dictate of Erebos , which can be used in hilarious ways due to the Flash ability. Another inclusion you may want to consider is River Kelpie , since you're relying heavily on Marchesa, the Black Rose 's Dethrone to pull stuff outta the 'yard. Have you put any consideration into using cards that have an Outlast-like effect? Mer-Ek Nightblade and Herald of Secret Streams seem like they could be useful in your deck.
Lastly, I noticed you don't have a Reef Worm in your deck. Not sure if that's a personal choice or what, but let me tell you, it has given many excellent performances in my deck. Being able to loop it several times has proven to be a game ender on more than one occasion.
Anyway, amazing deck! Looks like it'd be an absolute blast to play, and it can be made without breaking the bank!
3 months ago
You don't have to use Sage + Clique + sac outlet as a game winning infinite combo :)
Just being able to steal all your opponents creatures from their own graveyards and attack your opponents with those creatures is amusing and powerful. Could this combo be game winning? Sure if you do it in the late game and all your opponents have a lot of creatures in their graveyards, but it's not a sure thing that it will win you the game. It's essentially just a powerful play.
Even if you get to steal only one or two creatures this is still excellent value. At any time you can end the infinite sac loop of Clique by choosing to not sac her. Best case is you would do this when your opponents no longer have any creatures in their graveyards to steal... At any time you can also remake the loop as long as you have Sage + Clique + sac outlet on the battlefield.
River Kelpie is also good with the Clique combo to draw cards, even your whole deck if you want to. To stop drawing stop sacing Clique ;) If your playgroup is against game winning combos then make sure you can break the loop you have created which is thankfully easy to do with Clique.
Goblin Bombardment can instead of targeting a player can target a creature to do the damage this means you don't have to kill your opponents with Bombardment. Bombardment is also a two drop no mana cost sac outlet which is very good. Zulaport can gain you life which is helpful especially because Unspeakable Symbol is an important card. Ashnods will make infinite colorless mana, but you don't have any cards that can take real advantage of this to win the game therefore use the combo to make some mana to help to cast some cards and then end the loop. It doesn't have to be a game ending play.
Flayer of the Hatebound + Sage + Ashnods is infinite draw and damage to all your opponents because Hatebound has undying and Sage can remove the +1/+1 counter from Hatebound to draw a card. Use the two mana generated by Ashnods to pay for Sage's ability. This combo can be infinite, but like Clique you can break the loop by choosing to not sac Hatebound. Like Bombardment Hatebound can also use the damage to target creatures instead of a player which is helpful if you don't want to kill your opponents.
Glen Elendra Archmage is the other Wizard with persist that can be used instead of Clique in the combo, but she's an expensive price card and not as fun as Clique :) Another option to make it so all your creatures are Wizards and have persist is including these two cards: Arcane Adaptation and Cauldron of Souls . Arcane makes all your creatures Wizards, even creatures in your library and Souls can give all your creatures persist until EOT, but it's a another five drop... With Adaptation, Sage becomes amazing as a +1/+1 counter engine since any creature that ETB will get a counter since it's a Wizard.
4 months ago
Alright, this is going to be a doozy.
First off, you have multiple ways of playing Varina. From what I've experienced playtesting her (your deck specifically), she seems really good as a draw engine/fill the graveyard with stuff. But your deck doesn't seem geared towards this specific ability. I would recommend a few cards that encourage more synergy with Varina's ability. The madness cards you use currently are great examples of what I'm suggesting. Other such cards are Big Game Hunter and Archfiend of Ifnir .
I also find you're not running enough graveyard shenanigans. I'd consider cards like Dimir Doppelganger , Body Double , Lazav, the Multifarious , and Dralnu, Lich Lord as ways to further increase graveyard abuse (if you start casting more from the graveyard, River Kelpie is a possibility too).
You're playing a lot of cards that damage your opponents when a zombie dies, but very few sac outlets. It makes your deck rely a little on your opponents killing your zombies for you. In order to circumvent this, I would recommend playing "free" sac outlets such as Carrion Feeder , Voracious Null , Nantuko Husk , Viscera Seer and Grimgrin, Corpse-Born .
4 months ago
Hi Pikobyte, really great deck, when I play it I feel to have an answer for everything
I made some changes, (firstly for budget), but I think these 3 could be interest:
I put Underrealm Lich for River Kelpie , he feeds the graveyard, adjust the draws, and I can't lose for mill, and this happens a few time ( Hedron Crab + World Shaper can be lethal and I want mill ever my library), yes river kelpie is better for draws, but they are 3 effects againist 1
4 months ago
5 months ago
River Kelpie is definitely a sick card for Marchesa, my friend used to run her so I know how great of a commander she can be! +1 from me!
River Kelpie occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%