Final Parting

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

Final Parting Discussion

Demarge on Bourgeois Fungus

3 days ago

Jarad's Orders is a similar Final Parting . Fauna Shaman is also a pretty good tutor spell that lets you dump reanimation targets stranded in your hand

Apothesis on Yawg Daddy **PRIMER** [Heavily Play Tested]

5 days ago

Final Parting is on the chopping block for a possible replacement by Cruel Tutor . I could replace with Beseech the Queen . Beseech The Queen is good and we have a fair number of combo pieces that fall at 3 or less mana. I would prefer Cruel Tutor, though. I will proxy it out for testing before I buy.

Demarge on Spammable

2 weeks ago

This honestly is all over the place, very much a jammed all your cool cards you heard were for edh type of deck. I would suggest focusing the deck to be more efficient in two aspects, ramping up to a primary strategy and interacting with the table.

With how much you seem to be focused on ramping with non land permanents and the focus to protect a board with hexproof so badly I'm more assuming your main focus is to use ghave's token engine to power you through, as such Blood Artist type life gain often serves better than soul sister as ghave's token engines are more sac engines than anything else.

Now one major problem with newer commander players is often the expectancy that you are just racing to build your cool battleships and it's broadsides will result in your win. The issue though is some of those battleships are a lot easier to build than others and ghave's engines to get going requires a lot of high cmc spells to stay put, for you once it's turn 10 you could be well established to be unstoppable, but you'd be the archenemy long before that or more likely someone's assembled their strategy and is keeping you from yours, in short removal spells really help let you trip up the biggest threat on board, be it a creature kill spell, naturalize, or Beast Within / Generous Gift . Having removal also brings communication better into your games Grave Pact is really good to keep everyone off their strategies, but it is also really good to become 3 v 1, which is good, but there's no communication unlike having that disenchant to stop someone's grave pact from getting way out of hand.

Now I also suggest taking advantage of black's biggest strength in commander, tutoring. Final Parting and Jarad's Orders are both decent for tutors that don't drastically increase your deck's power level, course also running a bit stronger reanimation strategy would make them even stronger.

multimedia on graveyard landfall

2 weeks ago

Hey, interesting concept, good start for a budget deck. Nice Loam Ultimate Box Topper :)

I think if you want to win with Maniac or Jace by drawing a card without any cards in your library then you want more low mana cost draw effects that you can access from your graveyard. Other low mana cost instant/sorcery spells for draw are also good.

Budget cards ($3 or less each) for draw to consider adding:

Cards to consider cutting:

  • Jwari Shapeshifter
  • Mirror Image
  • Fated Infatuation
  • Natural Affinity
  • Cultivate
  • Worm Harvest

Buried Alive is great with dredge creatures: Grave-Troll, Stinkweed, etc. Tutor for three of them and put them all into your graveyard. Jarad's Orders and Final Parting are tutors that can put a card into your hand and also one into your graveyard. Wonder is good with self-mill; when in the graveyard and you control an Island can give Muldrotha flying making her a bigger threat to attack and do Commander damage.

Animate Dead is great with Muldrotha's ability to play an enchantment from your graveyard. Two drop reanimation that can reanimate Muldrotha or any other creature in your graveyard or target a creature in one of your opponent's graveyards. Kaya's Ghostform enchantment that makes it hard for your opponents to remove Muldrotha. Helps to keep Muldrotha out of the Command Zone.

Cards to consider cutting:

  • Rites of Flourishing
  • Zendikar's Roil
  • Zendikar Resurgent
  • Undergrowth Champion
  • Far Wanderings
  • Villainous Wealth

Budget land upgrades to consider:


Three $5 cards to consider adding are Fauna Shaman , Mystic Remora and Eternal Witness . Fauna is an engine with dredge creatures to repeatedly get them into your graveyard while also tutoring for another creature. Remora is one of the best sources of repeatable no mana cost draw in multiplayer Commander. With Muldrotha you don't have to pay the upkeep cost just choose to sac it and then play it again from your graveyard. Witness is powerful with self-mill to recur nonpermanent cards from your graveyard.

Demarge on Ghave Aristocrats

2 weeks ago

The Golgari Signet and Selesnya Signet would probably upgrade the cluestones.

Fecundity in most cases is just an upgraded Deathreap Ritual

Good-Fortune Unicorn is pretty sweet as a cheaper type of effect as Juniper Order Ranger .

more persist creatures like Lesser Masticore can help fuel your strategy when you have some ways to reset the persist counter.

Final Parting and Jarad's Orders both act as pretty decent tutors that also fuel your graveyard matters cards.

multimedia on Muldrotha Zombie Tribal

1 month ago

Hey, nice start, well made first version.

I think it's a mistake to play more Forests and Islands than Swamps because you need Swamps more than any other lands to play Zombies. Consider less Forests, less Islands replacing with more Swamps and dual lands? Lands within the deck's budget to consider adding:

Undead Augur and Cryptbreaker are great tribal Zombie cards. I especially like the interaction of these Zombies with Gravecrawler . Cryptbreaker is an engine for Zombie tribal which is busted for a one drop. Carrion Feeder is another one drop Zombie who has good interaction with Gravecrawler and Augur. Plague Belcher has a good Zombie tribal ability. Wonder is powerful when you have discard outlets, good with Island dual lands (Watery, Breeding, Sunken and Fetid). Buried Alive can tutor for Gravecrawler and Wonder and put them into your graveyard. Having another way to tutor for Gravecrawler and other Zombies and get them into the graveyard is helpful to play them with Muldrotha. Deathrite Shaman is not a Zombie, but its a great versatile card in multiplayer Commander. Mystic Remora and Animate Dead are excellent cards to replay with Muldrotha.

Some cards that are within the deck's budget that are upgrades:


Cards to consider cutting:

  • 4x Forest
  • 4x Island
  • Rampant Growth
  • Murder
  • Razaketh's Rite
  • Diabolic Tutor
  • Gilded Lotus
  • Liliana, Untouched By Death
  • Risen Executioner
  • Soulless One
  • Curse of the Bloody Tome
  • Dread Summons
  • Graf Harvest
  • Kindred Dominance
  • Havengul Lich
  • Noosegraf Mob
  • Kodama's Reach

Consider cutting Ashnod's Altar , Altar of Dementia and Door of Destinies to clear enough price to add Phyrexian Altar ? Because of having Gravecrawler then Phyrexian Altar is a big upgrade since it can make colored mana which can combo with Gravecrawler and another Zombie. Good luck with your deck.

Zaane2 on Defiled with Dark Magic

1 month ago

@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.

Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).

God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.

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Final Parting occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.15%

Golgari: 0.12%