Final Parting

Final Parting

Sorcery

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Set Rarity
Dominaria (DOM) Uncommon

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Legality

Format Legality
1v1 Commander Legal
Pioneer Legal
Vintage Legal
Casual Legal
2019-10-04 Legal
Legacy Legal
Historic Legal
Canadian Highlander Legal
Unformat Legal
Leviathan Legal
Highlander Legal
Block Constructed Legal
Magic Duels Legal
Frontier Legal
Oathbreaker Legal
Commander / EDH Legal
Tiny Leaders Legal
Duel Commander Legal
Modern Legal
Arena Legal

Final Parting occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.15%

Golgari: 0.12%

Final Parting Discussion

jakeelephant006 on Spreadsheet Tribal

1 week ago

If you wanted to add in some more "hexproof" creatures or just some cards that add another type of ability that Kathril will count for the total number of counters "put on a creature this way", you could add in Knight of Malice, Knight of Grace, Sphinx of the Guildpact, and Sporeweb Weaver. All of these different kinds of hexproof add a unique counter so if you had both knights in your graveyard when you cast Kathril, you'd get at least 3 counters. I thought hat was a pretty neat interaction that they only recently made a ruling for. Garruk's Harbinger also has hexproof from black and an ok card advantage ability, but is probably a little less appealing. Also, getting some graveyard tutors in here would go a long way. Even if its just Jarad's Orders and Final Parting. They would really help out with some consistency and help the deck run smoother and be more enjoyable to pilot.

bushido_man96 on Kathril, Aspect Warper EDH

1 week ago

Skull Prophet is a great new mana dork that fits this deck perfectly. I second Jarad's Orders, and Final Parting is another good tutor for this deck.

I find sac outlets to be very important. White has some that fly under the radar, but are really useful in Martyr's Cause and Fanatical Devotion.

bushido_man96 on Kathril Voltron Reanimator

2 weeks ago

You make a compelling argument for Altar of Bone, and it's a good card. The only downside to it is that I'm limited to whatever I have in play to sacrifice, which not might not be enough to benefit casting Kathril. With Final Parting (and Jarad's Orders, when I get another copy) I get to search my library for one of the keyword-heavy-laden creatures, like Zetalpa, to pitch right away. That said, I do think it's a good card for the deck.

I do like Triumph of the Hordes, but don't have any of my own yet. I was able to flesh this out with what I had in my collection. It could literally slide into any aggressive green deck as a finisher, and is a great card.

Thanks for taking a look!

dariddlemaster on Kathril Voltron Reanimator

2 weeks ago

This deck looks super fun! A couple of things I noticed:

Tutors. Personally I think I would switch Final Parting out with Altar of Bone. It's a very similar effect, but it only costs you two mana while still letting you put something in the graveyard!

The downside to this card is that it only searches for creatures, and I guess you do already have Survival of the Fittest so yeah.

Additionally, throwing in a Triumph of the Hordes might make for a nice alternate win con, say if something happens to your commander and you need to swing with other things.

Good work on this!

Azeworai on Undying gift of Nel Toth

1 month ago

Alright. I am not too fond of graveyard strategies myself, though I have tinkered vehemently with Alesha, Muldrotha Adun Oakenshield, so I'll see where that gets me.

I see a strong value engine in the command zone, but far too much late-game in the ninety-nine. I would highly recommend cutting much of the seven drops, lest the deck be too slow betime on, thusly being trampled.

Furthermore, the deck needs more sacrifice outlets. With many death triggers comes a dire need to control when they go off, thence you should probably have at least seven.

Ideally, the gameplan is turn one or two ramp and cheap creature, then turn three Meren to return it to your hand.

Now, onto my suggestions.

Upon what I would ablate:

  1. Korozda Guildmage is too slow. Four mana to sacrifice something is awful.

  2. Overseer of the Damned is the same. Seven mana to kill something with a menial deathrattle.

  3. terrastodon is eight mana. I have a deck with seventeen cards of ramp and it's still too much.

  4. Endrek Sahr, Master Breeder may be an exquisitely perfidious character within the lore, hereon he is rather slow. Egregious stats and only lives so long.

  5. I've never quite understood the draw to Yavimaya Elder. Three mana, then requires extra work to find two basics to the hand, whereat even further toiling is required to draw the card. I never liked it, but I suppose.

  6. Phyrexian Rager is too slow, no matter how mad it gets.

  7. Deathsprout is cute, but four mana to remove something whiles providing no value by being a creature.

  8. Acidic Slime has always seemed lacking to me. You have Sage and Caterpillar to foredo artifacts or enchantments. A five-mana 2/2 seems lacking.

  9. Sever the Bloodline is a four mana sorcery to kill one thing. If someone plays Kiki-Jiki or Mr. Gitaxias, whereupon their effects are immediate, this won't solve anything. Sure it flashbacks for seven mana, but the additional upside of the card isn't worth it in a singleton format.

  10. Aid from the Cowl is a card I have tested withal. It's effect is slow, capricious, and ineffective. When it does work, it's five mana to maybe get something off of the top. I don't like it.

  11. Diabolic Tutor and Final Parting are five mana to find one card. In a deck without infinite combos these are a lot less appealing. I'd put in cantrips instead.

  12. So, Pathbreaker Ibex and Overwhelming Stampede. Each possess much dint, but I wouldn't play multiple. Pick one, move on. (I prefer the Ibex, though I'm biased.)

  13. Thrashy is fine, but is four mana to kill something. Given the foison of similar effects the deck has, just remove it.

Okay, now unto thee I provide sacrifice outlets.

Altar of Dementia is literally perfect for a deck like this. Mill and death, all in one! Viscera Seer is a classic, Carrion Feeder can become massive, Goat Thing comes back by itself and offers caprine fodder, Yawgmoth, Thran Physician is oft the best card in my aristocrats deck though is expensive, and High Market or Phyrexian Tower are always fine.

Blood Artist or Bastion of Remembrance are fine in strategies such as this.

Fauna Shaman seems absolutely great; Discard a dork, fetch a monstrosity, return aforesaid dork with Meren, celebrate.

Victimize is never lacking as it cheats out giants whilst providing sacrifice, Dread Return fills a very similar role, Eternal Witness is always great, Blood for Bones loops with the Witness, and Animate Dead is always great.

Now, cantrips: Grisly Salvage, Winding Way, Grapple with the Past, Ransack the Lab, and Once Upon a Time all filter through the deck, fill the graveyard, save for Once Upon a Time, and find lands or creatures. Furthermore, they are great with Meren, as creatures are to be disinterred.

For ramp, mana dorks are great. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, and Elves of Deep Shadow offer fodder and acceleration. The best is probably Skull Prophet. Mill, fodder, and ramp in one.

Reassembling Skeleton just seems great, Bloodghast grants much, and Bitterblossom can be sacrificed a meiny of times.

Importantly, I add some more draw. Phyrexian Arena, Underworld Connections, Liliana's Standard Bearer, Erebos, Bleak-Hearted, Dark Prophecy, Moldervine Reclamation, and Rankle, Master of Pranks do this deed.

That shall be all from me. Good luck!

hkhssweiss on Eternally Cursed | Primer

1 month ago

Ya can use Final Parting as a good tutor option if ya wanna get out both Squee into the grave and Food Chain into hand. Ya can do what ya mentioned with Avenger and Purphy for damage, but that doesn't solidify a win. If going for damage however, go for it!

multimedia on Otrimi Sultai Mutato Potato

1 month ago

Hey, nice budget upgrade of the precon.

You should avoid the mentality of thinking the manabase will come later. Sure, more expensive land upgrades could come later, but you still want to configure the manabase to reflect the rest of your deck. That's not something you can leave for later. The manabase is one of the worst parts of the precon and you haven't changed it to reflect the upgrades you've made.

The upgrades you've made are good, but they don't help much if you don't also change the precon manabase. Predator Ooze while a good card with Otrimi is not worth playing so many Forests. That's the reason for the high number of Forests compared to all other basic lands in the precon to satisfy one card which is not good deck building by Wizards. Ooze is the only card in the precon and in your upgrades therefore it's not worth hurting your ability to cast Otrimi who needs to cast turn four or sooner.

Priority should be to able to cast Otrimi since he's the Commander who can do Commander damage with and that's your best chance of winning. There's many other creatures than Ooze that have much easier mana costs to mutate too. I would cut Ooze until you can consistently cast it while also being able to consistently cast Otrimi. 11x Forest does not give you consistency of casting Otrimi which is more important than casting Ooze. Nightveil Predator is also not worth it while it may be a good creature to mutate too the casting cost is not realistic with the manabase.

You want a close to equal ratio of each color which comes from basic lands and from dual lands. Until you can upgrade the manabase with more expensive dual lands then use a closer to equal amount of basic lands. More Forests then the rest is fine since a Forest helps to cast early game mana dorks and land ramp spells which can then help to color fix for blue and black, but 11x Forest is way too much. Adding a Farseek and Zagoth Triome, Farseek can search for a Triome, would help with ramp and color fixing in one.


Some budget lands to consider adding:

Jarad's Orders lets you tutor for two creatures; put one into your hand and the other into your graveyard. It can tutor for a creature to mutate to and put a mutate creature into your graveyard to recur with Otrimi. Final Parting also does this except the two cards you get can be any cards. Neoform is sac a creature you control to tutor for a creature with one more CMC and put that creature onto the battlefield. It's powerful for a two drop and less than $1. Of course you don't want to sac a mutate creature because then all the creatures are put into your graveyard, but sacing a creature to upgrade the creature before you mutate could be a strong play.

Vivien, Champion of the Wilds lets you mutate at instant speed with flash. With vigilance she also makes the mutated creature able to attack and then also block on opponents turns. Her last ability can be repeatable way to potentially find a creature to cast. She interacts well with Vivien, Monsters' Advocate who've you've added since then you can cast the creature cards you see on top of your library at instant speed.

Crystal Shard is another repeatable bounce effect for the mutated creature. Having more of this effect is helpful to save the entire mutate pile from removal especially removal that exiles or lets you change the first creature that's mutated.

Good luck with your deck.

NinjaBunny01 on Keyword Soup Kathril

1 month ago

I will look into adding Jarad's Orders and Final Parting. I think Hermit Druid is a little higher power than I want this deck to be right now. Thanks for the suggestions!

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