Final Parting

Final Parting


Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle your library.

Browse Alters View at Gatherer


Have (0)
Want (4) bloodmoonhowler , MeJeremy , LordSelfish , night2

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Final Parting occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Black: 0.15%

Golgari: 0.12%

Final Parting Discussion

Dubstep4lyfe on Meren would like to bring a friend

4 days ago

Hey man! Love grave decks and I'm glad people are still excited about them too! Your list looks pretty interesting, and if you wou like here's my advice: 1. I do not know what budget limitations you are under, so I'll sort my advice by price :) 2. I also do not know the mindset of your playgroup, so if anything I suggest seems too rude, unfun, or not accepted in your group, you make the judgement call and could totally just not run it. It's suggestions, not an order :) 3. Under 5$ includes: Blood Pet, Slaughter Pact, Pox, Arbor Elf, Elves of Deep Shadow, Final Parting, Commander's Sphere or Darksteel Ingot, Stitch Together, and Manglehorn. 4. 5-10$ Includes: Sidisi, Undead Vizier, Abrupt Decay, Entomb, Lightning Greaves, and Birthing Pod. 5. >10$ Includes: Grave Pact, Razaketh, the Foulblooded, and Mana Vault 6. The most exspensive commander staple since force of will and the og duals, it's Mana Crypt!! 7. Potential cards you could take out for these in my opinion: Triumph of the Hordes, Blighted Woodland, Catacomb Sifter, Thoughtpicker Witch, Elixir of Immortality, Caustic Tar, Moldervine Reclamation, Swiftfoot Boots, the guildgate, and Arguel's Blood Fast  Flip 8. Again, these are just my suggestions and you may do with them what you will, just thought I'd share because I love this archetype and want to see others enjoy it to their fullest. :)

AwesomeJMS5 on Meren Revisited

4 days ago

This deck looks really nice, I've got to say, and appears very dangerous if it goes off right. I do have a couple of ideas you could look into and consider adding, though. I dunno if you've looked into Spore Frog, but this can get out of hand if you constantly revive it, giving you near-immunity to combat damage. Another idea to throw out there is Altar of Dementia which can both help you sacrifice creatures and mill out opponents to win or hurt them. I noticed some shenanigans with reviving lands, so Strip Mine is a decent card that can serve excellent land hate or remove scary lands opponents have. Smothering Abomination can also serve you well, as all of your sacrifices can draw you cards off of their deaths, as well. A decent tutor you could consider is Final Parting if it interests you, allowing you to both put something into the graveyard and grab a card and put it in your hand. Diabolic Intent also works well for this kind of deck, too. Finally, if you really wanted some abusable combos and cheating things in Protean Hulk can really, easily get out of hand.

I hope this was helpful enough, and even if it wasn't you're deck is still really good looking so far!

LordBlackblade on Karlov/Sorin Blessed

6 days ago

And it looks like spoilers don't work in comments, at least not for me! So much for keeping things neat. Anyway, here's what I wanted to say:




  • Curse of Fool's Wisdom - This really screws over one opponent, but what you should be shooting for is stuff that does "splash damage" so to speak, remember, you will usually have three or more opponents in a game.


  • Armillary Sphere - This one is just okay. Ensures you hit land drops, but doesn't boost you

  • Bontu's Monument - I don't feel like you're running enough creatures for this effect to pay off

  • Fountain of Renewal - "On your upkeep" effects seem really powerful, but on a multiplayer format, your upkeep happens less often relatively speaking. It's not terrible for the cost, but I'm sure we can do better


  • Final Parting - I don't think you have enough graveyard interaction to make this better than other tutors



  • Murder - There are definitely better kill spells we can find

  • Ray of Distortion - Not bad, you're definitely getting that choice is key in EDH; however, I think there are a couple better options to choose from




  • Sun Droplet - This card is a sleeper! Not that it says each upkeep, helping you stack those sweet, sweet Karlov triggers

  • Talisman of Hierarchy - I love the talismans. Great rocks in any multicolor EDH deck in my opinion


  • Read the Bones - One of my favorite black draw spells. Card selection plus draw is generally very powerful

  • Syphon Mind - A critically underplayed draw spell in my opinion. Puts you up quite a few cards on each opponent



  • Return to Dust - Gives you options and can snag two cards for one. Considered a staple in some circles

(I've been on this site a long time and I still haven't figured out the quirks of coding on here all that well!)

LordBlackblade on Karlov/Sorin Blessed

6 days ago

I took a gander. Honestly, not bad for you first list!

Here are some adds that might be worth considering. I know multimedia already recommended some of these, but here is my take:

Adds Show

Here are my cut recommendations to make room for upgrades/changes:

Cuts Show

multimedia on Aristocrats (Teysa Karlov)

1 week ago

Hey, Skullclamp has one of the best dying interactions with Teysa. Drawing four cards when the equipped creature dies. This is good with 1/1 tokens. Skullclamp has been reprinted, it's in the Mystery Booster set, that version is $3. Open the Armory can tutor for Skullclamp or Animate Dead.

Karmic Guide + Reveillark can reanimate themselves with a sac outlet this makes a dying loop. With a dying loop you can generate lots of value with any cards that care about creatures dying or cards that give you value when it dies. To make the dying loop always sac Guide first and then Lark so Lark can reanimate Guide when it dies and Guide can reanimate Lark when it ETB. Lark has interaction with Teysa if it leaves the battlefield as a result of it dying then you can reanimate four creatures with power 2 or less.

Karmic Guide + Reveillark + Altar of Dementia. Self-mill yourself with Altar of Dementia until you mill an aristocrat (Blood Artist) who Lark can reanimate who then becomes the win condition. Final Parting can tutor for Dementia putting it into your hand and either Guide or Lark putting it into your graveyard.

Karmic Guide + Reveillark + Viscera Seer. Is infinite scry from Seer and can reanimate all the two of less power creatures in your graveyard with Lark. If you already have an aristocrat (Zulaport Cutthroat) in your graveyard then this combo can reanimate it and it becomes the win condition.

Buried Alive is a good card to setup Guide + Lark + Seer. Tutor for three cards of a combo and put them into your graveyard. Reanimate Lark + Seer with Victimize. Then sac Lark with Seer, reanimate Guide with Lark, reanimate Lark with Guide to then make a dying loop of Lark + Guide.

Good luck with your deck.

triproberts12 on

1 week ago

You should really be running Leonin Relic-Warder, since you're already running Animate Dead and Blood Artist effects. Dance of the Dead and Necromancy are little clunkier than Animate Dead, but for the purposes of an aristocrats/combo build, the tapping or sacrificing doesn't really matter. Final Parting can tutor an Animate Dead/Blood Artist to hand and Leonin Relic-Warder to the yard, basically meaning if you can get to 7 mana, or 5 mana and last a turn, you win on the spot.

pidyon on Budget Elemental Tribal

2 weeks ago

Firstly, I love the deck idea. It's nice to see this commander getting some play. I would definitely suggest swapping Winged Words for Distant Melody because it'll draw you way more cards for a few mana more, and try to find spots for a Muldrotha, the Gravetide and maybe Final Parting.

Also, you could probably benefit from a few ways to put stuff into your graveyard. Wheel effects like Jace's Archivist would do that for you while simultaneously taking useful cards out of your opponent's hands. It may also draw you into something nice.

multimedia on Yennett, Tribal Sovereign

2 weeks ago

Hey, cards to consider cutting to make 100:

  • Temple of the False God
  • Inspired Charge
  • Spellbook
  • Brave the Sands
  • Obelisk of Esper
  • Sleep
  • Vanquisher's Banner
  • True Conviction
  • Thassa's Intervention
  • Power Sink
  • Sphinx's Revelation
  • Finale of Revelation
  • Torment of Hailfire
  • Sphinx Sovereign

Most high even CMC cards that are not a Sphinx could be cut because you can't cheat them with Yennett. Spells with X in their casting cost can't be cast with Yennett's ability because most are even and X=0. For this reason I would cut the X spells.

Budget lands to consider adding:

Lands to consider cutting:

  • Azorius Guildgate
  • Dimir Guildgate
  • Orzhov Guildgate
  • 3x Island

Soothsaying is repeatable way to arrange a lot of cards on top of your library. It's been reprinted in the Mystery Booster set, it's currently $3, but it's price will continue to drop as more product is opened. It's the best card to consider adding.

Aminatou, the Fateshifter is odd CMC and her +1 interacts well with Yennett as a repeatable way to help to setup the top of your library. Her -1 can blink a permanent you control which has interaction with Unesh, Magister, other Sphinxs, Mystic Sanctuary, Scry lands, etc.

Sandstone Oracle is an odd CMC Sphinx who can potentially draw a lot of cards in muliplayer Commander and it's good with blink. Rush of Knowledge is a draw spell that's odd CMC. Final Parting is a tutor that's odd CMC.

Other cards to consider cutting for these:

  • Diabolic Tutor
  • Wrath of God
  • Summary Dismissal
  • Sphinx of Magosi
  • Arbiter of the Ideal

Good luck with your deck.

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