|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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Kiora, Master of the Depths
Planeswalker — Kiora
+1: Untap up to one target creature and up to one target land.
-2: Reveal the top four cards of your library. You may put up to 1 creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.
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Kiora, Master of the Depths Discussion
1 day ago
I know my options for granting haste are limited, but that just seems to be the way things worked out for my deck.
I've been meaning to go through the deck and see if I want to make changes, but I haven't gotten around to it.
1 month ago
Not to try and steer you in any particular direction, but I feel if I were building this deck i'd be doing something like. It probably looks quite a bit different to what you're actually after, but might give you some more ideas to play around with.
3x Augury Owl
4x Gilder Bairn
3x Mystic Snake
4x Turn to Mist
Some reasoning behind what I've done: Mystic Snake and Nulltread Gargantuan seem good but having 4 of each seem a bit too many. Tempest Caller seems to me at least like a pretty poor 4-drop (considering this turn you'll want to be either dropping a walker or holding up counter-magic). Metallic Mimic is great and combos with Animation Module greatly (if you name servo) for as many servos as you can afford each turn. Also helps spread around some love - though you could also name Druid, Snake, or Bird for a degree of value. Rishkar, Peema Renegade seems like a great include to give you the ramp you will soo badly need. I didn't think Elvish Pioneer cut the mustard so I ditched him. I threw in Judge's Familiar instead as it seems to give you more control options, and slow your opponent down.
Paradise Mantle seems great for this deck as not only giving you some easy mana ramp for creatures that you don't really want to be attacking with, but also gives Gilder Bairn a free way to tap without needing to attack!
Your existing instants seemed a bit slow so I figured Turn to Mist could be more useful as far as costing less mana, but also being able to be used on opponents creatures in times of need. as a backup, 2 copies of Illusionist's Stratagem will give you some late-game card draw. Finally I added a 3rd Planeswalker to the mix (reducing the others down to 3-ofs each) so that you have better odds of having multiple walkers down at a time. Nissa is also great for pumping the army while also creating blockers for stall. I think ideally there'd just be 2 of each Kiora, to make way for 2-of a 4th walker, but not sure which one fits the theme best.
2 months ago
I thing this deck would do great with a Laboratory Maniac! xD I was wondering what i could build with Muldrotha. Mill is my favorite type of deck but people hate when i mill them so i'll just mill myself! Also i have a little question. What do you think about putting a bit more planes walkers if i already have them: Kiora, Master of the Depths, Kiora, the Crashing Wave, Sorin Markov.
3 months ago
4 months ago
But it's not a cantrip... it's a slowtrip. I'm sure there is something more useful to the tempo strategy.
4 months ago
Jaws, the Killer Whale Leader
Legendary Creature - Whale
Whales you control have Islandwalk and Deathtouch
At the beginning of your upkeep, all whales on the battlefield come to your control
Jaws was a small whale at birth, being bullied Under the Sea...until the day when Kiora, Master of the Depths deiced to turn Jaws into the Biggest, angriest, and most power whale in the sea. Leading armies of killer whales, Jaws devoured Kiora's Followers until she became the sharks battery, their using her to make them more powerful than before.
Kiora lost her planeswalker abilties and became Nothing more than Power Battery
Kiora, the Power Battery
Legendary Artifact Creature - Merfolk Construct
: Whales you control gain +1/+1 counters
: Whales you control gain Hexproof until end of turn
Nothing more than a Power Battery
Make a Venom based (Not the marvel character, the poison) Legendary Creature
5 months ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
5 months ago
So, I like to build Superfriend decks. I just finished a Nayafriends deck centered around Samut, the Tested to cheat additional Planeswalkers out so I can ult off of Doubling Season and create a chain reaction of events.
My question is this: If I have two emblems from Kiora, where creatures fight something when they enter the battlefield, any creature whom enters from that point forward will fight two distinct creatures, correct? And it will deal equal damage to both, but also receive damage from both?
For example: I have a 4/4 Dragon enter from Sarkhan (We're making the example simple by saying only one entered and not all five), that 4/4 will deal 4 damage to two creatures, but receive damage from two as well?
So if my opponent has a 3/3 and a 4/4, I could kill both but my Dragon token takes 7?
What about this: Suppose my opponent has an 8/8 out. Idk, maybe an Ulamog's Crusher. If I have two of Kiora's emblems, I could have one of my 4/4 Dragon tokens fight it twice, right? So my 4/4 would deal 4 damage to it, twice (Marking 8 in total), but that Crusher would also deal 8 damage twice, dealing 16 in total?
I just want to make sure I have this information correct before I design a deck that probably doesn't work the way I think it does.