Kiora, Master of the Depths

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Tokens

Kiora, Master of the Depths

Planeswalker — Kiora

+1: Untap up to one target creature and up to one target land.

-2: Reveal the top four cards of your library. You may put up to 1 creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.

Latest as Commander

Kiora, Master of the Depths Discussion

PhotogenicParasympathetic on Planeswalkers as Generals: Is it ...

1 week ago

Or, we could do what makes far more sense - just let Wizards print planeswalkers that are specifically designed to be played in the command zone. Of the 11 walkers they've given that ability to, 3 (Teferi, Daretti, and Freyalise) are very powerful, two more pretty strong (Saheeli and Windgrace), and the others (Nahiri, Ob Nixilis, Estrid, Aminatou, and the two Kenriths) are all playable. Teferi and maaaaaaybe Daretti are the only ones approaching broken.

Blanket okaying all walkers is asking for trouble. Saying we're okay with some but that bans have to happen means that cards like Tezzeret the Seeker and Ugin, the Spirit Dragon and Elspeth, Sun's Champion are removed from the game, despite being entirely reasonable as part of the 99.

I think a good creature comparison would be Kokusho, the Evening Star . If he shows up out of the 99, he's strong. He's irritating to deal with, and there are other cards that can make him better (reanimate, etc). But if I hit him with Utter End or Bojuka Bog , he's handled. As a part of the 99, he's strong but acceptable.

When he's in the command zone, he's oppressive and devastating. The deck can be built to reanimate time after time, and all the normal ways to answer him just put him back in the command zone to try again.

The same will be true of walker-decks. Sure, mfogle, Doubling Season currently only sees play in superfriends. But why not stick one in your Ajani, Mentor of Heroes deck to gain 100 life instantly. Or your Arlinn Kord  Flip deck to ult her one turn later. Or your Garruk, Caller of Beasts to turn every creature spell into a second creature immediately. Perhaps we could turn Kiora, Master of the Depths into a reliable four-mana emblem plus three 8/8's.

My point is this. The reason Doubling Season is so good in superfriends is that it wins the game with most->all of the walkers in the deck. If one of those walkers is in the command zone, do you really think people won't run it? Or the Chain Veil? The deck stops being built around walkers-in-general and gets to be tailored to whichever one fits a players playstyle, whether that's weenies with Elspeth or stompy things with Garruk.

ZorrosRage on Tooth and Nail Combo

4 weeks ago

have you thought about Kessig Wolf Run or Kiora, Master of the Depths ?

Hows Lotus Cobra working for you?

I'm still building my deck but they look like it would do very well in the deck. The one below is what I am trying to get the cards for

Tooth and Nail Destruction

Mj3913 on Planeswalkers as Commanders

1 month ago

Kiora, Master of the Depths could be a decent build around, imo anyway.

multimedia on Counter, my Counter!

1 month ago

Hey, to make your deck more competitive consider building around Darksteel Reactor , Magistrate's Scepter and Sage of Hours ? A strategy around Biovisionary is not worth it because it forces you to play a bunch of bad high mana cost cards to enable it.

What you want with Reactor/Scepter are cards that can untap Vorel to be able to use his ability more than one time a turn as well as other cards that interact with charge counters. You also want tutors for artifacts. With Sage you need to get a counter on him either with graft (Frogling), moving a counter from one permanent to another (Conduit) or target him (Bioshift).

Cards to consider adding:

Another thing to consider is decreasing the avg. CMC of your deck. You can do this by cutting a lot of high mana cost cards especially creatures and enchantments for lower mana cost cards:

Many of these cards are budget and cards like Study are expensive price, but entirely worth it if you're trying to be more competitive. Toothy, Imaginary Friend is a good creature with counter strategies and all these draw spells especially repeatable ones such as Remora and Study can really pump it. Fauna can be a repeatable creature tutor which is very helpful when your budget can't afford all the expensive price tutors. When playing Toothy you want Reliquary Tower because Toothy can draw a lot of cards and you want to keep all those cards in your hand.

I offer more advice :) Good luck with your deck.

Crav96 on Mulling over 'Drotha

2 months ago

Many great suggestions have been covered here so you have a good start. My two cents for Muldrotha:

1. You want to be using as few instant/sorceries as possible as they are not recurrable with Muldrotha. For example, you have a Farseek ? Turn it into Sakura-Tribe Elder . Cultivate ? Make it Wood Elves and so on. Id keep mostly instants and sorceries with a necessary impact such as boardwipes and counterspells.

2. Curator's Ward is a freaking beast in Muldrotha. It enchants PERMANENTS so anything else thats valuable you can enchant, it can get political and enchant another player's card, from which YOU draw cards (if it was historic obviously). My second budget beast is Credit Voucher . A repeatable hand fixer every turn is pure value (shoutout to Magical Mallet if you ever played Yu-Gi-Oh!)

3. Last, Kiora, Master of the Depths is a mini Vessel of Nascency that can get you both creatures and lands or mana accelerate you for the turn.

If you want to take a look here is my list

Good luck with building!

triproberts12 on Horde of Notions - Elemental Tribal EDH

2 months ago

You may want to consider Angelic Renewal in this deck. The way it works with Evoke, you pay the Evoke cost, and by sacrificing Renewal, you get to keep the creature, as well as the ETB when returns to the battlefield. I've run the interaction in Pauper decks, and it's hilarious to do things like turn-2 Renewal, turn-3 Mulldrifter to draw 4 and get a 2/2 flier. You can do similar things by exiling the creature before it's sacrificed with Parallax Wave , Deadeye Navigator , Roon of the Hidden Realm , and Endless Sands . If you like that plan, I would include AEthersnipe and Walker of the Grove , too.

Also, if you're running Reveillark , you should probably be running Karmic Guide for the combo.

I'm also a little confused as to why you're not running Scapeshift in a Gates deck, especially one full of Landfall creatures. Other good land-fetch cards include Skyshroud Claim , Hunting Wilds , Ranger's Path , Wood Elves , Krosan Verge , Nature's Lore , and Karametra, God of Harvests , all of which fetch your Shocklands.

Path of Ancestry is fantastic in tribal decks, and it is an absolute staple in 5-color tribal decks.

This would also be a good deck for the Pickles Lock. Brine Elemental already plays to your theme, and you have multiple ways to tutor it. Vesuvan Shapeshifter is a clone at worst.

The final thing I would do is include some looting effects and self mill that won't put your Gates in the yard, since your commander wants expensive Elementals to reanimate. Kiora, Master of the Depths and Mulch could be good on the mill side, and Faithless Looting , Frantic Search , Greater Good (You can sac Evoked elementals in response to the trigger! Value!), Sultai Charm , and Chart a Course are all good for looting. Also, Surveil can help to fill the yard, as well. Try Notion Rain and Price of Fame (Good for killing Commanders!).

As for cuts, I would lose Brighthearth Banneret (land ramp is just better most of the time), Fertilid (7-mana Explosive Vegetation is bad, even if it has recursion), Rubblehulk (no ability, so it'll just get chumped for days. Run Multani, Yavimaya's Avatar if you want the land-count effect), and Tyrant of Discord (too expensive for a random effect).

Good luck!

NomadicSixGod on Turn 2: 939 Damage!! [[With Primer]]

2 months ago

Skoodly Predator Ooze is definitely great sticky devotion, but its ability isnt all the relevant. Depending on how many removal heavy decks we are coming across is could come in handy.

vortexgrey thanks for all the suggestions, sadly I havent had a chance to play much with this deck lately but I will definitely play around with Kiora, Master of the Depths as well as Fertile Ground . Burning-Tree Emissary can be clunky but is does add a lot of explosive potential and if nothing else gives us essentially free 2 devotion. That being said, usually if we lose game one that is what we end up taking out to be able to side in what we need.

vortexgrey on Turn 2: 939 Damage!! [[With Primer]]

2 months ago

Hey there! So I decided to play around with the deck and rework it a bit and this is what I came up with.

The main issue I was having was that Hornet Queen and Primeval Titan weren't serving as wincons, despite being such high drops, so I decided to trade them in favor of extra ramp and draw power. I HIGHLY recommend the addition of Kiora, Master of the Depths , as she not only can she serve as a second Garruk {if not better), but she also lets you draw into your deck to grab a much-needed land and/or creature such as a Eternal Witness and/or Nykthos.

I do think Wistful Selkie is better than Eidolon of Blossoms (which I'd been playing in my build), as not only is it one mana cheaper, but it also provides an extra symbol for Devotion on Nykthos (though I am still playing one as a tech card for the moment). More and besides, it's rare that you get to draw more than a few cards from Eidolon anyway, and the aforementioned factors far outweigh the extra cards anyway.

I do recommend dropping Burning-Tree Emissary altogether however. The mana is clunky and the two mana symbols for Devotion are better granted through power cards like Acidic Slime or even Fertile Ground . On that note, I recommend swapping the playset of Burning-Tree Emissary for Fertile Ground , as not only does it actually ramp you in the long run, but it greatly powers up your Arbor Elf , Voyaging Satyr , Garruk, and Kiora plays as well.

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Kiora, Master of the Depths occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

G/U (Simic): 0.47%