|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
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Kiora, Master of the Depths
Planeswalker — Kiora
+1: Untap up to one target creature and up to one target land.
-2: Reveal the top four cards of your library. You may put up to 1 creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
-8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.
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Kiora, Master of the Depths Discussion
1 month ago
I thing this deck would do great with a Laboratory Maniac! xD I was wondering what i could build with Muldrotha. Mill is my favorite type of deck but people hate when i mill them so i'll just mill myself! Also i have a little question. What do you think about putting a bit more planes walkers if i already have them: Kiora, Master of the Depths, Kiora, the Crashing Wave, Sorin Markov.
1 month ago
2 months ago
But it's not a cantrip... it's a slowtrip. I'm sure there is something more useful to the tempo strategy.
2 months ago
Jaws, the Killer Whale Leader
Legendary Creature - Whale
Whales you control have Islandwalk and Deathtouch
At the beginning of your upkeep, all whales on the battlefield come to your control
Jaws was a small whale at birth, being bullied Under the Sea...until the day when Kiora, Master of the Depths deiced to turn Jaws into the Biggest, angriest, and most power whale in the sea. Leading armies of killer whales, Jaws devoured Kiora's Followers until she became the sharks battery, their using her to make them more powerful than before.
Kiora lost her planeswalker abilties and became Nothing more than Power Battery
Kiora, the Power Battery
Legendary Artifact Creature - Merfolk Construct
: Whales you control gain +1/+1 counters
: Whales you control gain Hexproof until end of turn
Nothing more than a Power Battery
Make a Venom based (Not the marvel character, the poison) Legendary Creature
3 months ago
Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.
There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration
Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.
Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.
3 months ago
So, I like to build Superfriend decks. I just finished a Nayafriends deck centered around Samut, the Tested to cheat additional Planeswalkers out so I can ult off of Doubling Season and create a chain reaction of events.
My question is this: If I have two emblems from Kiora, where creatures fight something when they enter the battlefield, any creature whom enters from that point forward will fight two distinct creatures, correct? And it will deal equal damage to both, but also receive damage from both?
For example: I have a 4/4 Dragon enter from Sarkhan (We're making the example simple by saying only one entered and not all five), that 4/4 will deal 4 damage to two creatures, but receive damage from two as well?
So if my opponent has a 3/3 and a 4/4, I could kill both but my Dragon token takes 7?
What about this: Suppose my opponent has an 8/8 out. Idk, maybe an Ulamog's Crusher. If I have two of Kiora's emblems, I could have one of my 4/4 Dragon tokens fight it twice, right? So my 4/4 would deal 4 damage to it, twice (Marking 8 in total), but that Crusher would also deal 8 damage twice, dealing 16 in total?
I just want to make sure I have this information correct before I design a deck that probably doesn't work the way I think it does.
4 months ago
Thanks for the suggestions. First, my main win con is usually combat damage with a bit of jank thrown in. I use a lot of my spells to keep the board small, but I've avoided running actual board wipes. Its a personal preference thing.
Second, Kiora, Master of the Depths does some self mill, which might not make any sense, but with the cards i'm running for recursion it can actually work out. Cultivator's Caravan can become a 5/5 creature, and that means it interacts with kiora and Jeskai Ascendancy.
So, yeah, I guess it is a spells deck with creatures. I'm still working on the mana base, but its been low on my priority list. Any big changes means reevaluating a bunch of other cards, and probably making exactly the cuts you've suggested. I really need to do some live testing first.