Dawntreader Elk

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Dawntreader Elk

Creature — Elk

G, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Dawntreader Elk Discussion

Lame_Duck on Attack of the.. Elk?

1 week ago

Cryptolith Rite and Burgeoning don't seem like great choices for ramp in this deck. You've only got 12 cheapish creatures in the deck to make use of Cryptolith and both Golden Hind and Dawntreader Elk's abilities make them pretty redundant with it. With only 21 lands in the deck, Burgeoning seems really unreliable; most of the time it's only going to be useful if you can cast it on turn 1 and it doesn't help you get out of mana-screw. I would swap them out for something like Rampant Growth and Nature's Lore, or, if you don't mind having off-tribe creatures in the deck, Sakura-Tribe Elder and Elvish Mystic.

Kylesafgt on Until the Lambs Have Become Lions: Meren

1 month ago

Hey mate,

Great deck! Reminds me alot of how mine once looked.

Cards that I can see that I would consider subpar/not synergistic enough, if I were to run them myself:

  • Pathbreaker Ibex: Great card, I think it could gain an immense amount of power if you ran Lord of Extinction

  • Wall of Blossom: Personally I'd run Vulturous Aven over this, lets you get an experience counter too and you can target itself. I never had a problem with it being 4 cmc as Meren can easily rack up counters.

  • Mazirek: The counters can pile up quickly and he can get out of control, but the problem is that Meren wants your creatures dying so those counters won't be sticking around for long. You could replace him with Victimize?

  • Champion of Lambholt: You're probably better off running something that'll really give your deck a kick. For example, from your sideboard I can see Shriekmaw in there, WHY? I'd slot this back in your deck asap as he's an absolutely abusable monster in mine.

Cards you should add:

Liliana, Heretical Healer  Flip!!!!!!!Liliana is an absolute monster in this deck and there's alot of factors I'll need to cover to get this point across. Firstly, she's a creature to start off with and Meren adores creatures being in her graveyard. Therefore Liliana is a very easy card to get back to the field especially due to her low cmc. Secondly, the way she flips to her Planeswalker side is hilariously easy (Have I mentioned that Meren loves things dying?). Once you flip her with easy you gain a 2/2 zombie which you can easily just use as sacrifice fodder or a nifty little attacker. Her first ability (+2) is one sided, everyone chucks a card into the graveyard. But you don't care about cards going to the graveyard, that's just a second hand to you because of all your reanimation effects. Her second ability (-X) allows you to reanimate any non-legendary creature that you have in your graveyard. Just another big stupid reanimation effect that can grab almost any creature is just great. Her third ability (-8) is potentially game winning in almost every deck, especially this one. You see, we want things to be constantly dying and once she has this emblem, every time something dies it just comes back to the field under our control. Now we run alot of destruction effects such as removal, gravepacts and stax effects so we'll be constantly forcing our opponents to sacrifice things (which will in turn come back under our control). I just cannot stress enough how great of a card Liliana, Heretical Healer is in this deck

  • Perilous Forays: Great card to help you ramp and gain experience counters, note that it can grab cards such as Overgrown Tomb etc

  • Protean Hulk: Even if you're not trying to combo off, this large toad,frog,thing is pure valuetown.

  • Dawntreader Elk: Such an amazing ramp card for Meren

  • Archfiend of Depravity & Smokestack: If you really want to make your opponent never have creatures (or permanents).

  • From Beyond: Just another great Awakening Zone effect

  • Sheoldred, Whispering One: I can't believe that she hasn't been considered, she gives you everything Meren has ever wanted.

  • Dread Return: Great reanimation card for Meren

For any more ideas or suggestions on stuff to shove into your deck to make it synergise better or be more powerful check out my old Meren deck: http://tappedout.net/mtg-decks/meren-carrion-queen/I ended up changing it to the Karador deck you commented on, but I'm planning on rebuilding her so that I'll be running her + Karador

VincentVonVeltschmerz on budget drago

2 months ago

consider Bone Shredder, Farhaven Elf, Merciless Executioner, Fleshbag Marauder, Grim Haruspex, and Pawn of Ulamog which I play in Meren

I know if I were to build this I'd build it around creatures that like things dying like Sek'Kuar, Deathkeeper and things that die as part their cost like Bone Shredder and Dawntreader Elk

Helium on Meren Of Clan Nel Toth

2 months ago

Take out----------Replace

Zulaport Cutthroat---Blood Artist (zulaport is good but only works for you, Blood artist works for everyone)

Wood Elves---Dawntreader Elk Wood elves cant sac on its own

Viridian Emissary---Devoted Druid Viridian cant sac on its own

Rot Shambler---Merciless Executioner too slow, why not sac now and make everyone sac

Skullwinder---Fauna Shaman Skullwinder is more a political card used to make friends, no one wants to be Meren's friend so why not find all the cards in your deck you want and stock your graveyard

this is just a start but what I would keep in mind with this deck is can it benefit from sac or can it sac on its own? if not it probably should not be in this deck.

2gherkins on Meren Of Clan Nel Toth, Combo (Commander)

2 months ago

Hey - I saw you commented on my meren deck so I figured I'd comment on yours. Walking Ballista goes infinite with mikaeus, and (in my opinion) is much better than Triskelion. If you run Protean Hulk you can go get mikaeus and ballista and win then and there.

Also, I would suggesting running more lands (and possibly more basics). Although I understand that Hermit Druid is a key part of your deck, drawing your land can screw with the game, and having 3-4 basics does not particularly limit Hermit Druid. Currently, You have only 34 lands and I think you should have at least 36. Mana rocks like Fellwar Stone, Thought Vessel and even Mana Crypt can probably be replaced by Forests and Swamps. Additionally, Sakura-Tribe Elder/Dawntreader Elk and especially Yavimaya Elder coupled with nonbasic lands like Ash Barrens and Terramorphic Expanse/Evolving Wilds (And with enough basics and patience, Myriad Landscape) make fetching out the basics and maximizing Hermit Druid easy. You might even want to slide out a Foul Orchard or Jungle Hollow.

Regardless, this deck seems like a solid combo build. +1. Although my meren list stays away from infinite combo, I still have a deep appreciation for lust like yours (Also, Pattern of Rebirth looks sweet - I'll have to test it!). Hopefully you can come over to my list and give me more of your thoughts?

h00n on Hydra Deck

4 months ago

I think there are 2 main problems about this deck:

First one is, that your mana base is too slow, cards like Kozilek's Channeler simply aren't worth it (-> why would you pay 5 for a creature which isn't useful for anything but mana?)

The second one is, as I personally think, that you should focus on 1 or 2 different hydras, and not include any you can find, because if you build the deck around 1 or 2 cards, you can focus more on their unique mechanics (i.e. Kalonian Hydra) and therefore have a stronger core.

But I wouldn't complain if I didn't have any suggestions:

Mana base:

  1. Llanowar Elves are fine, but I doubt that you will ever need more than 4, maybe split them 3/3 with Elvish Mystic.
  2. Consider ramping cards like Rampant Growth or Cultivate (or Dawntreader Elk but I'll mention it later).
  3. Maybe Sac-Lands would do (Havenwood Battleground).

Creatures/Playstyle:

  1. Hardened Scales are basically your best friend in an Hydra deck, because every Hydra gets more counters (yay) and you can play with other +1/+1 counter cards like...
  2. Burst of Strength, Hunger of the Howlpack (Dawntreader Elk!), or Mutant's Prey, which include utility and removal.
  3. Consider creatures like Managorger Hydra (cheap hydra that goes nuts with Hardened Scales), Nessian Wilds Ravager (for removal] or Vastwood Hydra.
  4. Vastwood Hydra works very will with necessary healing spells like Momentous Fall, as you can distribute the counters on other hydras.
  5. I'd suggest Kalonian Hydra and Primordial Hydra as main damage dealers.
  6. Fun combos like Karametra's Favor + Gilder Bairn works well with hydras.
  7. Savage Summoning when playing against blue (sideboard if you want)

I hope I've made some good suggestions on improval

TrackerD on Meren: The Re:build

4 months ago

I would suggest more ramp. Ideally ramp on creatures that sacrifice themselves, yeah? Diligent Farmhand, Dawntreader Elk. Or some fatties who can help ramp/fix early like Krosan Tusker, Shefet Monitor which can cycle to draw you a card, plus either get a land to hand or to the battlefield, all while giving you a bigger body in the grave ready for Meren to use the effect again from hand or straight to the battlefield. Nothing can compare to Sakura Tribe-Elder and Wood Elves, but these guys help you stay creature heavy, feed into synergies, and helps you get to your ~49 mana/ramp sources. I would say you could cut 1-2 basics if you add in diligent and dawntreader at least. I have you at 49.

I don't know how much you like Primal Growth. It's pretty efficient if you are sacrificing a creature a lot of the time and that's feeding into your synergy, and there's even a card like Viridian Emissary who needs to be sacrificed to be useful, but I personally don't run either of those cards just because I'm in Karador (and tutor up Meren) with only 6 basic lands total. Instead I run more self-mill and include the new Ramunap Excavator, with cards like Splendid Reclamation, and Far Wanderings which is always 3 mana for 3 basics. Sure there is more risk in self-mill (make your opponents graveyard hate better) but I find that's less common than not having a sac outlet (Viridian Emissary) and/or needing my only blocker to avoid being beat up on early (Primal Growth). That being said, I think those two can definitely work better for you than me, but I would really like to say how well Splendid Reclamation has done for me, often netting 5+ lands even if cast early (turn 4-6). I feed that engine by using more cards like Ash Barrens, Myriad Landscape, the fetchlands (proxies lel- I hate expensive lands), and unfortunately some G/W lands that you can't run, but also stuff like Gather the Pack, Commune with the Gods, Crop Sigil (This can net you back a land on it's own), Drown in Filth which is removal as well.

These effects can also be found on creatures Mindwrack Demon is a beater and delirium is easy to achieve. Splinterfright, Sewer Nemesis are big X/X beaters who enable themselves to get bigger, Grim Flayer filters your draws and stocks your yard. Of course the dredge spells, four of which I find good enough to run Golgari Grave-Troll, Golgari Thug, Stinkweed Imp, and Life from the Loam. For a bonus when you run this much grave interaction you can use this nifty old creature Keeper of the Dead, oh you'll also want ways to get cards back from your graveyard besides Eternal Witness (my main target often being Splendid Reclamation) I would recommend adding Den Protector, Hag Hedge-Mage, and Greenwarden of Murasa. I find these to be generally better than Magus of the Will unless you've already got 10+ mana.

From your Maybelist I would definitely recommend Fleshbag and Merciless Executioner. Maybe Ashnod's Altar although I find Altar of Dementia to be even better without any infinite mana combos. Grave Pact is of course a house.

Some other random cards I think are include worthy, mostly cards that remove opponents stuff: Caustic Caterpillar, Avatar of Woe, Deathrite Shaman, Reclamation Sage (how could you cut this? lol), Shadowborn Demon. Possibly Oversold Cemetery, Undertaker for more recursion. Hell's Caretaker, Doomed Necromancer, Sheoldred, Whispering One, Animate Dead, Necromancy, Phyrexian Delver for recursion to the battlefield. Fauna Shaman, Traverse the Ulvenwald, Rune-Scarred Demon, Evolutionary Leap, Survival of the Fittest, Jarad's Orders for tutors.

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