Dawntreader Elk

Dawntreader Elk

Creature — Elk

{G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Browse Alters View at Gatherer

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Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Dawntreader Elk occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.08%

Dawntreader Elk Discussion

rasiti on Jarad vod Savo

1 week ago

something like Dawntreader Elk is better than Wood Elves since you don't have efficient forest like Overgrown Tomb or Taiga.

NoSoyYucateco on 187 Spellslinger: RURIC THAR

4 months ago

I actually think you can further reduce the non-creature spells, and just keep the most impactful ones.

Take out the sorcery ramp and Gruul Signet, and replace them with things like Diligent Farmhand , Dawntreader Elk , Farhaven Elf , or Springbloom Druid .

Swap Rhythm of the Wild for Urabrask the Hidden or Hellraiser Goblin (just cast your creatures during your second main if you don't want them to attack with the latter.)

Swap Dictate of the Twin Gods for Torbran, Thane of Red Fell . It's more limited, but still very good, it's a creature, and it won't increase damage dealt to you or your creatures.

Swap Soul's Majesty for Beast Whisperer . You may also want to find room for Soul of the Harvest and Primordial Sage . There are also non-creature spells that are big improvements on Soul's Majesty, such as Return of the Wildspeaker and Rishkar's Expertise . These should be run over Soul's Majesty anyway; just not in this deck. They don't target, so someone can't destroy your target creature in response.

Finally, find space for Primal Surge if you can.

Pal00ka on Sacrifices, sacrifices

6 months ago

I get the force sacrifice theme but do not really see many creatures YOU would want to sacrifice. I count 4 creatures who once they enter I would be happy to let die to trigger something or force sacrifice (WS, VE, SD, and G). This is not counting Sakura-Tribe Elder, co. because I assume you will want to sack them to their own effect most time.

Creatures who are happy to die and come back or create tokens to be sacrificed are: Reassembling Skeleton , Bloodsoaked Champion , Squee, the Immortal , Open the Graves , Xathrid Necromancer , Overseer of the Damned , etc. all give you extra bodies to sacrifice while keeping your enablers free.

I am surprised to see so little graveyard recursion either, some to consider: Phyrexian Reclamation , Palace Siege , Animate Dead , Whisper, Blood Liturgist , Phyrexian Delver , etc. are good for getting back killed creatures or reanimating high-CMC ones (@ 4.03 that is pretty HIGH).

For ramp I would add in more creatures who self-sacrifice to grab basics (and add more basics in place of tap lands) to kill 2-birds with one stone. Burnished Hart , Wild-Field Scarecrow , Dawntreader Elk , Pilgrim's Eye , Skittering Surveyor , and of course Solemn Simulacrum .

Such a theme screams to have more aristocrat value pieces added: Zulaport Cutthroat , Poison-Tip Archer , Fecundity , Outpost Siege , Harvester of Souls , and Skullclamp , etc. all make every death benefit you that much more.

You don't seem to be playing any counter spells, even for protection with such high-costed creatures, I would add more via Heroic Intervention , Mizzium Skin , Wrap in Vigor , Undying Evil , etc. I like Kaya's Ghostform but it telegraphs to opponents that this will need to be killed 2x, and a truce may be made to ensure Sheoldred dies. One of the above is "sneakier."

Poly_raptor on Making A Ghave Sacrifice

8 months ago

I’ve been having a long hard think about this deck list, I was considering a Ghave deck for my last deck but I opted for something else instead. This is my two cents..

This deck seems very heavily creature based, more than a third of it is creatures, so turn them into your ramp. Cards like; Cryptolith Rite or Citanul Hierophants will be far better for you than Farhaven Elf . Keep the creatures that you can sac to fetch lands because then they will trigger your death triggers, which gives you much more value . Other creatures that do this are Primal Druid

Veteran Explorer

Viridian Emissary

Burnished Hart

Dawntreader Elk

Perilous Forays this one would be really good as it turns all of your tokens into Sakura-Tribe Elder.

Since you’re playing around with counters I’d run Gyre Sage for some bigger ramp. You could take out the Llanowar Elves

I really like all the infinite sac combos but I think you’re running too many blood artist triggers. You could easily only run him and maybe one other with a similar effect. Some other cool effects you could run to replace some of those triggers could be Catacomb Sifter

Death's Presence awesome with your counters

Moldervine Reclamation

Pal00ka on All of Sapling's Friends

10 months ago

An interesting list!

More Card advantage creatures: Soul of the Harvest , Harvester of Souls , Masked Admirers , Garruk's Horde , and Garruk's Packleader .

More sacrifice creatures: Ghoulcaller Gisa , Bontu the Glorified , Dimir House Guard , Izoni, Thousand-Eyed , Krav, the Unredeemed , and Razaketh, the Foulblooded .

More ramp creatures: Dawntreader Elk , Ondu Giant , Veteran Explorer , Primal Druid , Burnished Hart , and Wild-Field Scarecrow .

More recursion creatures: Cadaver Imp , Deadwood Treefolk , Den Protector , Dutiful Attendant , and Gravedigger .

I would look at lowering/smoothing out your curve, I have found it helps improve the functionality of a deck.

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