Dawntreader Elk

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dark Ascension (DKA) Common

Combos Browse all

Dawntreader Elk

Creature — Elk

{G}, Sacrifice Dawntrader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

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Dawntreader Elk Discussion

landofMordor on Kresh Fling (credit to landofMordor)

2 weeks ago

Hey friend! I'm honored you like my Kresh build, and I can vouch for it being an extremely fun deck to bring to an EDH table -- you either win big, or lose quick, but always have fun(:

As for suggestions: I love the idea of Domri and Vraska. I think you could afford to cut down a little bit on the Fling effects -- you've got a critical mass already, some of which are repeatable, so I think you're okay there. In their place, I'd put in more instant-speed sacrifice effects like Viscera Seer and maybe even High Market.

Also, I'd try to convert as many of your ramp spells to creatures as possible, so that when they die, you profit. Your Signets will be great, but you can also have Burnished Hart as a higher-end ramp spell or Llanowar Scout or Yavimaya Elder. I like what you've done already in this regard, with Dawntreader Elk and friends.

In summary, I love this build! I might even edit my own list a bit based on your innovations. Thanks for your support, and cheers!

raefgall on Idea for new cmder deck

3 weeks ago

Personally, looking a bit closer, I would go with Karametra, God of Harvests as a commander. I did a gatherer search including Antelope, Elk, Horse, Unicorn.

Burnished Hart and Dawntreader Elk get you additional land. Grazing Gladehart gains life for landfall.

Capashen Unicorn blows up artifacts and enchantments. Somberwald Stag can be used as a sort of creature removal.

Opaline Unicorn taps for mana. Diamond Mare from the new set gets you life when you cast spells.

Crested Sunmare is a horse that makes other horses.

Stampeding Elk Herd can give your other stuff trample (which works great with Beastmaster Ascension, since it doesn't give trample).

enpc on Sac-able ramp for Muldrotha

1 month ago

Dawntreader Elk will be better than Embodiment of Spring due to the lack of tap requirement. But as for the question about running a 1CMC who sacs for 2 or a 2CMC who sacs for 1; Technially the 1CMC who sacs for 2 is better as you can paly it turn 1 and sac it turn two rahter than playing it turn 2 and having to wait to sac it until turn 3.

Also on your comment - Yavimaya Elder is actually not ramp. While he's a source of card advantage, he is slow and only puts lands in your hand. A card I have been impresseed with however is Heart Warden. Acts as ramp early game but is repeatable card advantage late game with your commander.

There's also Primal Growth which while not repeatable, gets you two lands and lets you get benefit from another creature ETB with your commander. In the same vein is Far Wanderings which benefits from having a full graveyard.

RoarMaster on Sac-able ramp for Muldrotha

1 month ago

So I have been looking for some re-usable ramp to recurr with Muldrotha.

At this point I have a pretty good selection of artifacts and enchantments, and am now looking to fill out a few creature slots aswell.

Currently am running Sakura Elder and Yavimaya Elder as "must haves".

For sacables, I'm not sure if I should run Dawntreader Elk, or one of the 'reverse' versions such as dilligent farmhand and Embodiment of Spring. Burnished heart I'm really not sure of, it's colourless which is nice, and is a 2-for-1 on lands, but a 6 mana investment is pretty steep.

Alternatively I'm considering adding Millikin and that 'new' blue version of him(can't remember the name off the top of my head). They are slower than sac ramps and don't make colours, but have the upside of 'drawing' me a card into my grave.

Any thoughts and suggestions are welcome, thanks!

MagicalHacker on MagicalHacker - List of All Ramp Cards

2 months ago

To everyone mentioned in this comment:

Thank you for your comments, and I'm sorry that it has taken me so long to reply to you. Between managing all my lists and setting up everything to be able to post commander gameplay videos to my YouTube channel, I have been overloaded with work. Thank you for your patience :)


Voxzorz, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Recross the Paths is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Gaspacho, thanks, I've removed those group hug cards except for Tempt with Discovery, because you will always get more ramp than each opponent regardless of how many fall into temptation. Also, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Spoils of Victory is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Intergalactic_Hegemon, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Sea Scryer is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!) As for one-time-use mana acceleration, my reasoning for not including them is this: If you use mana acceleration at the beginning of the game, your board state will be much better than each opponents', which causes opponents to become more afraid of you, which in turn makes it much harder for you to win as your opponents are more likely to be focusing their attention on you instead of on each other; if you use it towards the middle of the game or later, you give up explosiveness to do a smaller version of what these types of ramp spells do. Either way, since the average game is about 11 turns long, it makes no sense to try to replace cards that give a significant permanent boost in mana with ones that give a temporary boost, even if that boost is much higher.

TheDeckMaker2300, Patron of the Moon is a fantastic inclusion, thank you!

xevecx1, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Yavimaya Dryad, Yavimaya Granger, and Dawntreader Elk no longer are spells that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)

Crackbubba, Treasonous Ogre is a fantastic inclusion actually! Consider it this way: If a deck gains more than 9 life a turn, Treasonous Ogre can activate up to three times in a turn!

imafreak05 on

2 months ago

You should look at either getting more or removing anything that is a single card. With Modern and Standard you want as many copies for your win-con to be in your deck.

Some of the card ideas don't really run with your synergy idea. There are more efficient cards that you can utilize in modern for some cards.For example: Rampant Growth for Dawntreader Elk. You can use Two spells (Thought Scour and Tome Scour) for the CMC of Armored Skaab and you can cast them onto yourself.

Play around with some other cards that exploit how many cards are in graveyard (Nighthowler).

Hope I was able to help you some. Nice idea for a modern deck.

Grind on Muldrotha's Endless Horde

2 months ago

i think ramp is key to victory with this kind of deck. there are some inexpensive ramp permanents that you can get extra value from with muldrotha. these include Wayfarer's Bauble, Khalni Heart Expedition, Yavimaya Granger, Dawntreader Elk...

any of the fetch lands let you play lands from graveyard, budget cards include Evolving Wilds, Terramorphic Expanse, Grixis Panorama, Bad River, etc. Strip Mine is probably worth the cost in the long run.

finally you have blue so if you want to be a little more competitive you could run Counterspell, etc. if you want to remain on-theme you could run Daring Apprentice or Voidmage Prodigy

KingofCorns on Is Muldrotha, the Gravetide going ...

3 months ago

80% Comp Muldrotha, I whipped that up in a couple hours. Cards like Mystic Remora become a 1 mana per turn cost, same with Unbridled Growth which you can sac to draw. board wipes affect you less, Armillary Sphere and Dawntreader Elk let you fetch lands. All sorts of good stuff can be done.

Your graveyard becomes and extension of your hand, like Tasigur, the Golden Fang but better.

With Deadeye Navigator you can use Muldrotha's effects additional times.

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