|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Commander 2017 (C17)||Rare|
|Magic 2015 (M15)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
Crucible of Fire
Dragon creatures you control get +3/+3.
|Have (7)||Waflecopter , orzhov_is_relatively_okay819 , TrystonSpencer , saj0219 , mazrimtaim , metalmagic , rockleemyhero|
Crucible of Fire Discussion
5 days ago
This looks really sweet! Zirilian is a general who I don’t think sees enough play. Crucible of Fire seems like it plays well with your dragons, and you might want to consider Magewright's Stone and Thousand-Year Elixir for extra activations. Dragon Tyrant is also sweet to cheat out, and sometimes just kills people. Can’t wait to see what you do with the deck!
1 week ago
Thank you, excellent suggestions.
I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.
As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.
I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .
Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).
The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?
I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.
1 week ago
About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.
That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.
Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.
That's why for changes I'd propose:
- Kilnmouth Dragon -> Night's Whisper - instead of giving someone information what you have for 7 mana you get 2 cards for 2 that noone sees besides you
- Skarrgan Hellkite -> Selvala, Heart of the Wilds or Lotus Cobra - 5 mana for 4/4 flyer that can be 5/5 with overpriced activated ability is bad... you'll be better off with one of these dorks for 2-3 CMC.
- Crucible of Fire -> Nature's Claim - lowers the avg. CMC, let's you be more reactive and holding on for interaction on opponents turn is easy to do.
- Spit Flame -> Sarkhan's Triumph - overpriced damage restricted to creatures might be good in Standard but not EDH. Try out tutor instead and thank me later :D
- The Immortal Sun -> Gruul Signet / Rakdos Signet - I know it's an epic card and all but... it's cost is huge, you might actually cast 6 CMC Dragon instead of this and to actually get there you can run early ramp so 1-2 turns earlier flying behemoth will be way more dangerous.
- Hellkite Overlord / Darigaaz Reincarnated -> Worldly Tutor - with tutor in deck you need actually 1 of these two if you still want to have a huge Dragon. Also this is great way to get utility dragons like Glorybringer or Dragonlord Kolaghan when you need them most.
- Temple of the False God -> Rocky Tar Pit / Mountain Valley / Evolving Wilds - this land is bad... if you have 1 land and this, then you still only have 1 land since it won't activate early. Ancient Tomb is great because it can work turn 1 for some rocks but this... requires board full of lands and one Armageddon makes it useless again.
If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/
1 week ago
Basilisk Collar , Momentous Fall , Hoarding Dragon , Demanding Dragon , Hoard-Smelter Dragon , Ryusei, the Falling Star , Siege Dragon , Tyrant's Familiar , Thunder Dragon , Dragonlord Atarka , Scourge of Kher Ridges , Bogardan Hellkite , Krosan Tusker
Rhythm of the Wild , Crucible of Fire , Bonds of Mortality , Guardian Project , Boneyard Scourge , Territorial Hellkite , Dragonlord Kolaghan , Glorybringer , Nesting Dragon , Skarrgan Hellkite , Dismember , Song of the Dryads , Damnation
1 month ago
Hey my friend, nice deck ! I see what you're trying to do : the one turn kill :)
However to make this work in the format you should consider way more ramp. Especially turn 1 ramp ( Wild Growth , Utopia Sprawl , Green Sun's Zenith + Dryad Arbor , all the elves and a Skullclamp to cycle them...). For the turn 2 ramp spells you missed the best one which is Sakura-Tribe Elder . Then put in some cheap wraths ( Anger of the Gods , Sweltering Suns ...).
The format is pretty fast. 90% of aggro decks could kill turn 4 to 6.
In order to get this stuff I heavily suggest you to replace most of your high mana enchantments Gratuitous Violence , Aggravated Assault , Asceticism , Crucible of Fire ... And stabilize your kill cards around 5 to 8 (you already have a big card to cast all along the game which is your commander!)
Don't get me wrong, your deck is sweet. Just sayin it isn't fast enough to do something in the format.
Have a nice day
1 month ago
Out: - Citadel Siege - Crucible of Fire - Dragon Breath - Dragon Fangs - Dragon Scales - Dragon Shadow - Fervent Charge - Mighty Emergence - Sarkhan's Unsealing - Triumph of Ferocity - Atarka Monument - Dragon's Hoard - Dromoka Monument - Kolaghan Monument - Ojutai Monument - Silumgar Monument - Response / Resurgence - Akoum Hellkite - Bone Dragon - Dromoka, the Eternal - Flameblast Dragon - Foe-Razer Regent - Furyborn Hellkite - Hoarding Dragon - Jugan, the Rising Star - Mana-Charged Dragon - Nicol Bolas - Shieldhide Dragon - Azorius Chancery - Gruul Turf - Izzet Boilerworks - Orzhov Basilica - Rakdos Carnarium - Simic Growth Chamber
Replacement Options - Atarka, World Render - Boneyard Scourge - Broodmate Dragon - Darigaaz Reincarnated - Dragonlord Kolaghan - Harbinger of the Hunt - Hellkite Tyrant - Karrthus, Tyrant of Jund - Kokusho, the Evening Star - Nesting Dragon - Rith, the Awakener - Ryusei, the Falling Star - Scourge of the Throne - Utvara Hellkite - Vaevictis Asmadi, the Dire - Skyshroud Claim - Nissa's Pilgrimage - Farseek - Sol Ring - Smothering Tithe - Dragonspeaker Shaman - Earthquake - Commander's Sphere - Chromatic Lantern - Darksteel Ingot - Wayfarer's Bauble - Fellwar Stone - Armillary Sphere - Burnished Hart - Mirari's Wake - Curse of Opulence - Unclaimed Territory - Exotic Orchard - Mountain s, Swamp s, Forest s, Island s, Plains
4 months ago
If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.
If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.
You can also run Foe-Razer Regent for more intense fun.
Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.
You'll need to either ramp or cheat your way to the top. I'd suggest the following:
This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.
You will also want to cheat out Dragons. Descendants' Path is wonderful for this.
If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.
I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.
Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.
Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.
4 months ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
Crucible of Fire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%