Crucible of Fire
Dragon creatures you control get +3/+3.
Printings View all
|Iconic Masters (IMA)||Rare|
|Commander 2017 (C17)||Rare|
|Magic 2015 (M15)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Crucible of Fire occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Crucible of Fire Discussion
1 week ago
Chiming in a bit late, but the fact that Terror of the Peaks deals damage from itself, makes it possible to grant it abilities that further improves an already good ability.
You could grant it Curiosity and get draws when pinging people's face.
If you compare ToTP to SoV and consider anthem effects like say Crucible of Fire, then ToTP will see the increased stats but SoV wont. Of the two I think ToTP is definitely the stronger card overall. The fact that SoV in a combo shell is more effective is actually a good thing, because it means SoV has occasions where it can outshine ToTP, instead of ToTP just being a strictly better SoV.
1 month ago
It's a base value, similarly to Crucible of Fire. No counters are put on your chosen creatures. Rather, you put a counter on Door of Destinies, then DoD grants +1/+1 to each creature you control of the chosen type, as an on-going effect, based on the number of counters DoD has.
2 months ago
Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:
2 months ago
I've been thinking about it, and I feel that I owe the community here an apology.
I let my anger get the best of me, again. I've made it no secret about my anger management issues on here, but that is not an excuse.
The fact is, I should not have used this site, nor the contents of the game, as a conduit for my rage.
Part of anger management therapy is admitting when I am in the wrong, and that is what I am doing here.
My personal beliefs are still firm. I do agree that several cards listed are in fact racist, and like much of American media 20+ years ago came from a bad place. However, I still firmly believe several cards listed are not in fact racist and that WOTC is merely pushing a PR agenda in order to "get ahead" of potential fallout.
We saw this with Spacegodzilla, and we are seeing it again now. I strictly mentioned the card Crusade in my prior post, so I'd like to expand on it more with a less emotionally driven mind.
Yes, the Crusades in historical context were horrific. We aren't here to argue this. My argument is that WOTC is taking a backwards-racist method toward this card.
If the idea of mentioning crusades is a problem, other cards that mention that word or phrase would be banned, such as Cathars' Crusade. They are not, however.
This tells me that it is not the depiction of the card that is a problem. If it were, all cards eluding toward the idea of a Crusade would be banned.
They are not banning an idea, they are banning a single card.
We need to draw a line between the definition of a Crusade and what it means and the actual physical event in history that lead to the mass genocide of tens of thousands.
If they have a problem with the actual physical event in history, they'd ban all cards referencing it. The fact of the matter is, they have not.
Therefore, we need to look SPECIFICALLY at the card they chose to ban and ask why.
- "All white creatures get +1/+1."
Recall my point that "white" in this context does not mean the color of a creature's skin. It reflects the mana they are aligned with. For example, Cataclysmic Gearhulk would get +1/+1. It literally can't even have a "race" because it literally would not even be "alive". It's literally a machine. But, it has and therefore gets +1/+1.
Given the current BLM protests, the call to arms to ban and defund the police force due to "systemic racism" and the current administration - it is very clear to me that WOTC saw the "benefit toward whites" as a problem, thereby forgetting the entire mechanical design altogether.
So if a card can not give a single color of creature a boon, does this mean Bad Moon needs to also be banned? Of course not.
If we are speaking about "racial inequality" here, what about Crucible of Fire? After all, you are unjustly raising up Dragons - who are a race?
What about, as I mentioned before, Paragon of Fierce Defiance? Recall, "Red" was an old racial slur toward Native Americans. In a similar vein as to how "Yellow" is a slur toward Asians, in some contexts.
What we are looking at here are pieces of a puzzle, and each piece is important and must be asked of and evaluated individually in order to find the true stance.
What we have is:
- The banning of a single card mentioning the Crusades
- Which happens to be a card that grants +1/+1 to "white" creatures
- During the time of BLM protests
- During the time of supposed systemic racism in the police force
It's clear that the card was not chosen for its "inherent hate", but as a marketing ploy to serve an agenda in order to protect themselves from backlash during, as I said, an economic and societal crisis.
Okay, so let's move onto Invoke Prejudice.
Yes, this is absolutely a racist card. The artwork clearly depicts the KKK, and the tone of the card clearly is about superiority over others. I 100% agree that this card should be banned, and am glad that it is.
Now onto Cleanse.
Okay. Destroying "black" creatures is bad. Recall, "Black", in the context of MTG, does not mean "African American". It means having in its casting cost or part of an activated ability. So Cleanse would kill Drana, Kalastria Bloodchief. Does she look "African" to you? What about Teysa, Envoy of Ghosts? How about Crosis, the Purger? No? Funny, isn't it? It doesn't mean the color of their skin - it means the color of their mana.
...do you see where I'm going with this?
Stone-Throwing Devils. I legitimately have no idea how this can even be considered racist at all. Why, because it's another "black creature" who is "throwing rocks"? No, I don't buy this. Throughout Human history, many cultures throw rocks.
Bare in mind this card depicts creatures throwing stones as an aggressive and offensive means, not as a victim being stoned to death. If this card were something such as a sorcery where a group of people were beating someone to death by stoning them, I'd understand it more. But, again, that's not what this card is showing or representing. This card is not racist in any way.
Pradesh Gypsies: Yes, as I stated before, "Gypsy" is a slur. It's being taken back by the community, but it's still a slur. I 100% agree that this card is in poor taste for its name. No issues here.
Jihad: Uh, yes. Obviously. I can't believe a card was named this. 100% agree.
Imprison: I can see where someone MIGHT consider this to be a racist card, but again this is not about representing or attacking an ethnic group. This is a card that is aligned with , and flavorfully depicts it appropriately. The only reason this card is "considered racist" is because the artwork shows a dark-skinned man. If this card showed anyone else, it would have never made this list. The card wasn't racist until WOTC cried wolf and made a big fuss about it.
As I said before, and as I'll say again - WOTC doesn't care about you. We see this through their ever-growing price points, their cash-grab garbage products, their knee-jerk Secret Lair products dropped without warning and with limited windows... we see this with their inability to condemn cheating in their tournaments, their vice-grip banning of players and YouTubers who don't grovel to their every whim, and now this.
These cards existed for years. Decades. At any point someone could have said something. At any point someone could have brought it up. At any point someone could have made the call.
But they didn't. They didn't until now. Because, again, WOTC doesn't care about you.
They care about their bottom line. They saw companies being lambasted and see people, creators and companies being "cancelled" by the vocal minority far-wing Left and decided to step out in front of the train before it was "too late".
This is just a marketing ploy. A PR stunt.
It is a back-handed apology to protect their own wallets.
And that makes it insulting.
Some cards were rightfully banned and should have been banned long ago. They shouldn't have ever even seen the light of day.
The rest? It's them spitting in your face and asking you to thank them for it.
3 months ago
I remember drafting a Modern Masters deck with a bunch of changelings plus the cat lord plus some slivers. It was very sweet and I think much smaller scale version of what you've got here. On a theorycraft level at least, I'd like to see lot of changelings and have it matter that they have multiple types (e.g. my creature is very cool/powerful with it being a dragon/wizard/cat/some other oddball type). That would incline me to add more changelings in the mix (such as the one Jack mention plus any other low mana cost changeling not mentioned like say Shapesharer).
I think it could be interesting to have each lord be for a different type like only one for dragons, one for slivers, one ninjas, one for turtles. Say Deathbellow War Cry for minotaurs, Ayula, Queen Among Bears, I love Gilt-Leaf Archdruid even if the ult is kind of mean. There are lot of options lots of potential for personalization, that's how I'd go about it.
Regarding some of the cards not already discussed, I see a couple cards that grant your double strike, which I'd want to pair with cards that add a large power boost like Megantic Sliver or Crucible of Fire
4 months ago
Crucible of Fire is good, as is Dragon Tempest. Some good cost reduction cards are Dragonlord's Servant and Dragonspeaker Shaman . A lot of the dragonlords are pretty powerful for "dragons" attacking, like Silumgar, the Drifting Death and Kolaghan, the Storm's Fury (I play a lot of dragon decks if you couldn't tell)
4 months ago
5 months ago
Cards to consider cutting:
- Fountain of Renewal
- Armillary Sphere: there's better ramp options since this only puts the basic lands into your hand not onto the battlefield.
- Moldervine Reclamation: the least good repeatable source of draw here and being a five drop makes it high mana cost redundancy that you don't need.
- Blood for Bones: lackuster reanimation because you have to sac a creature first. You have reanimation that comes with a Dragon, Teneb and Bladewing which is better reanimation with Dragons.
- Dance of the Manse: nice to reanimate artifacts/enchantments if the strategy of your deck is to self-mill or interact in other ways by getting artifacts into your graveyard. That's not the strategy here therefore this card is not doing much.
- Farseek: good ramp only if you can search for a dual land. Currently Farseek can't search for a dual land which means it could be replaced with a better card for ramp such as Arcane Signet or Smothering Tithe.
- Ryusei, the Falling Star: this Dragon is subpar because you only get the value from it when it dies, but you don't have a consistent way to kill your Dragons nor should you add one.
- Crucible of Fire: Dragons already have high power and flying they don't need an anthem effect like this.
- Helm of the Host: can be a powerful card, but needs support to be one. Your deck doesn't have that support and adding it just for Helm is not needed.
If you're looking for Dragon power then consider moving from the sideboard to the main deck Utvara Hellkite and Steel Hellkite? Utvara is among the best Dragons because it creates a Dragon for each Dragon you control that attacks, each Dragon not just Utvara which can create a huge Dragon army.
Utvara is busted with Dragon Tempest, Scourge of Valkas and Temur Ascendancy, Kindred Discovery, Elemental Bond. Tempest/Ascendancy because they give it haste. Tempest/Scourge because each time a 6/6 Dragon is created it does damage to target creature or player equal to the amount of Dragons you control. Ascendancy/Discovery/Bond can be a lot of draw because each 6/6 Dragon created draws you a card.
Scion of the Ur-Dragon and adding Utvara are reasons to also include more tutors that can search for them and put one of them into your hand. Steel Hellkite is also a Dragon upgrade as it's repeatable attack ability can wipe out an opponent's board state, one opponent at a time. Steel is good with lots of ramp.