Crucible of Fire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2017 (C17) Rare
Magic 2015 (M15) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

Crucible of Fire Discussion

MokraMrkva on Dragon gates

1 week ago

Thanks for suggestions. Did not put Wild Pair because it costs lots of mana and that slows the deck down. Dragon Tempest , Where Ancients Tread , Warstorm Surge , Spit Flame and Crucible of Fire seemed unnecessary to me because I won't have more than a few dragons on the battlefield. If you have more than 3 or 4 dragons out at the same time, you have practically already won. Living Death is very nice, but I put it in another deck so Primevals' Glorious Rebirth kinda replaces it. It's full of flavor if nothing else. Did not include Grow from the Ashes because i needed ramp that searches for gate lands because of my alternate win condition. Fist of Suns also seems too slow for me. You can't use it at all untill you have 5 different mana, so simple mana rocks have greater potential, I think (you can turn 5 ur dragon with mana rocks AND you can use them before that turn for other things). But thanks for ideas anyway, some cool cards i didn't know about.

Ravenrose on Who needs a Scion, when Ur-the Dragon?! copy

1 week ago

I think this deck would benefit of Crucible of Fire and Wild Pair . Living Death and Primevals' Glorious Rebirth are amazing recursion. Spit Flame can be really fun; Dromar's Charm is a flavourful counter spell.

I hope this has been of some help.

Raven Rose

Ravenrose on Dragon gates

1 week ago

This deck needs Wild Pair , Dragon Tempest and Crucible of Fire . You may also want to consider Where Ancients Tread and Warstorm Surge . Living Death is good recursion and Grow from the Ashes is pretty decent ramp. You may also wish to consider Fist of Suns . Turn 5 Ur-Dragon sounds pretty fair to me. Spit Flame is a flavour win if you want to consider it.

If you want to see my take, have a look at Dracarys: Vorthos Dragons

I hope I have been of some help!

Raven Rose

Ravenrose on Reign of Fire

4 weeks ago

Wild Pair is perfect for dragon tribal. Crucible of Fire boosts the dragons; it is a staple in this kind of deck. Living Death is needed in the deck; two reanimation spells are the ideal. Dragonlord Dromoka is not a must but is still fun. Any Sarkhan planeswalker card to be perfectly honest can be put into a deck like this. Warstorm Surge and Where Ancients Tread creates a lot of pain for your opponents. If you want to be a grade A d-bag, then add in Coat of Arms .

TypicalTimmy on Tribal shapeshifter buffs

1 month ago

Also:

Crucible of Fire works, as does Ezuri, Renegade Leader .

It would require a lot of mana fixing, but Temur Changelings would be a ton of fun running those counter spells.

Run it with Sage of Fables for some serious draw engines. Basically hold onto and if you didn't counter anything, remove a +1/+1 counter on their end step.

Finally, Advocate of the Beast ensures you always have +1/+1 counters to trade out for cards.

ThoAlmighty on Reign of Fire

2 months ago

This looks really sweet! Zirilian is a general who I don’t think sees enough play. Crucible of Fire seems like it plays well with your dragons, and you might want to consider Magewright's Stone and Thousand-Year Elixir for extra activations. Dragon Tyrant is also sweet to cheat out, and sometimes just kills people. Can’t wait to see what you do with the deck!

ThePerilousRealm on Karrthus, Tyrant of Jund

2 months ago

Thank you, excellent suggestions.

I will probably end up swapping Kilnmouth Dragon for Night's Whisper , but it will be painful to do so. If you've ever pulled off revealing 3 dragons from your hand and then dropping in the Kilnmouth Dragon , it's a pretty awesome feeling.

As far as Crucible of Fire goes, I hear you. I know it's a total Timmy/"Win More" card, but I'm a Timmy. Also, I feel like it's one of the few options for "Dragon Tribal"-- if you're not utilizing tribal interactions, why bother?; it also makes all of the tokens absolute beasts. The 2/2s become 5/5 terrors of the skies, etc., etc. With Nesting Dragon in the mix, I felt like this was a card I wanted to include. I think I'm going to play-test a bit after my next update and see how it goes.

I was thinking something a little bit similar with Spit Flame -- the best part there was that it fits the dragon triblal theme and lets me re-use it from the GY for only .

Instead of The Immortal Sun , I'll probably swap in Chromatic Lantern instead of the Signets

Also, my "Flying Matters" theme is just about toast now, so I'll probably be adding in the Dragonspeaker Shaman and the Dragonlord's Servant instead of the group-hug mana doublers I'm currently including. While I'm at it, I'll probably be adding Goreclaw, Terror of Qal Sisma too (which was an early suggestion from you).

The point re: Temple of the False God is fair and I'll be swapping it out. I also checked out the Evolving Wilds article you linked. Given the benefit of landfall from Nesting Dragon , do you think I should roll with the "slow taplands" or TM/EW?

I'll work on posting a major update this weekend. Thanks again for your thoughts and feedback, I really appreciate it.

Vlasiax on Karrthus, Tyrant of Jund

2 months ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

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Crucible of Fire occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%