|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||Rare|
|Commander 2017 (C17)||Rare|
|Magic 2015 (M15)||Rare|
|Shards of Alara (ALA)||Rare|
Combos Browse all
Crucible of Fire
Dragon creatures you control get +3/+3.
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Crucible of Fire Discussion
1 week ago
If you are looking to maximize your potential with a Fight-centric deck, I'd suggest you also run a few copies of Frontier Siege for it's Dragon's mode and jam-pack the deck full of heavy hitters: AKA high power.
If you use Frontier Siege, you can maximize impact with Dragons. Now you have heavy hitters and flyers. Couple this with Atarka, World Render and Dragonlord Atarka as they are both great for this sort of thing. Not to mention the double-strike anthem alongside the burn ETB is sweet.
You can also run Foe-Razer Regent for more intense fun.
Coupling on the anthem idea, there's also Crucible of Fire, which will allow your Dragons to be even larger when they fight.
You'll need to either ramp or cheat your way to the top. I'd suggest the following:
This will give you plenty of ramp support. You can fix the amount as you see fit based on your deck's overall needs.
You will also want to cheat out Dragons. Descendants' Path is wonderful for this.
If you are going to choose to run Planeswalkers (Which, with so many flyers you should if you got the room for them), I'd suggest either Sarkhan Vol, or Sarkhan, Fireblood. Fireblood is the clear winner here as he generates more precious mana, but Vol is a nice choice if you'd like to not only fight a creature but attack with your Dragon as well on the same turn.
I'd also recommend at least 1x Utvara Hellkite as when you do a full swing, you're going to create a ton of tokens - all of which kick in Frontier Siege. Since those are also all 6/6, they will likely survive and thus become 8/8s with a single Foe-Razer Regent.
Jesus, I might make this deck. I've got like so many Dragon decks I have literally lost count. Even two EDH Dragon Tribal decks.
Dragon Tribal is my #1 favorite Tribal :3 They are just so insanely fun to play with.
1 week ago
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Lose: Sword of the Animist
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
3 weeks ago
3 weeks ago
Honestly, I'd probably cut the following:
I'd also cut most of your ramp with the exception of mana rocks(I'd keep around 8 mana rocks which cost 3 or below, preferably cmc 2). Personally I feel that the "landfall-triggering" ramp is too slow. Its not worth it just to enable Nesting Dragon. You can also consider using more targetted removal over mass removal as you are the one applying the beats.
1 month ago
DangoDaikazoku so there are a lot of great cards here. Scroll Rack and Top are both phenomenal as again, card advantage tends to be a weaker aspect for . I think both need a place in here.
At first glance, Sarkhan's Triumph is a snap cut, as it doesn't work with the synergy at all, and is more of a tutor if I want to hard-cast a dragon. With Belbe's Portal and Sneak Attack, I think I have those bases covered.
Next up...Crucible of Fire? I really don't want to (especially because I just ordered it)...but it's a win-more enchantment that could otherwise be used for a do-more slot, like either Top or Scroll Rack.
1 month ago
Thanks for upvoting! I actually replaced stormbreath with Glorybringer cause it’s overall better and I do have dragonlords servant already in the deck lol. Coat of Arms I’m just not a fan of and they’re dragons... they’re all pretty powerful already plus I run Crucible of Fire costs less and doesn’t potentially help out my opponents
2 months ago
3 months ago
I was playing Gruul Dragons (Casual / Modern) and did the following:
- T1: Land, Birds of Paradise
- T2: Land, Generator Servant
- T3: Land, sac Generator Servant, tap lands and Birds of Paradise, play Savage Ventmaw, swing for 4, add , play Savage Ventmaw
- T4: Land, play Dragon Tempest swing with both Savage Ventmaws for 8, add , tap out my lands, cast Howl of the Horde, cast See the Unwritten, reveal top 24 cards and bring out 6 more Dragons and deal tons of non-combat damage and win the game.
Reign of Atarka
Legendary Enchantment - Dragon (This way, it can cost less via Dragonlord's Servant and Dragonspeaker Shaman, while also getting bigger via Crucible of Fire and calculating into Dragon Tempest, Scourge of Valkas, Utvara Hellkite, Atarka, World Render, and all the other cool Dragon spells)
Whenever you cast a Dragon spell, you may pay an additional . If you do, this enchantment becomes a 6/6 red Dragon creature with Flying and Haste until end of turn.
Whenever this enchantment becomes a creature and deals combat damage to an opponent, you may reveal a Dragon card from your hand and put it onto the battlefield.
Moving away from the story cards of our personal life, make a support card for your favorite tribe. Non-legendary is the only rule. We do a lot of Legendary creatures here. Let's get away from that for a moment.