Crucible of Fire

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Commander 2017 (C17) Rare
Magic 2015 (M15) Rare
Shards of Alara (ALA) Rare

Combos Browse all

Crucible of Fire

Enchantment

Dragon creatures you control get +3/+3.

Price & Acquistion Set Price Alerts

IMA

C17

M15

Ebay

Recent Decks

Crucible of Fire Discussion

Argy on Core 19 = Worst Set ...

1 week ago

I remember M15 VERY fondly.

Mostly due to the Convoke mechanic, Tormod's Crypt, and Crucible of Fire.

That Enchantment set my DTK Dragons deck up perfectly.

Kingtalk on Double Dragon Neon

1 month ago

Crucible of Fire seems like a necessary include. Maybe also a little bit of cost reduction Herald's Horn Urza's Incubator Cloud Key and Belbe's Portal all do pretty good things. Kindred Charge also is pretty mean. Neheb, the Eternal could also easily net you some crazy mana, also maybe Gratuitous Violence and Berserkers' Onslaught could help close out a game. Hope these are helpful suggestions! Cheers

sebvieira on Verix and the Bladewings

1 month ago

Hi, awesome deck. I pulled a foil Verix from a booster and want to make a deck with it as well.

One card that immediately came to mind was Crucible of Fire. Would make your commander(s) a lot scarier if you drop that the next turn.

Katscratch on Snowball

2 months ago

Crucible of Fire might be a good add. Also, Dragonlord's Servant and Dragonspeaker Shaman

multimedia on dragon tribal

4 months ago

Hey, I recommend more ramp, more draw and more land.

Cards to consider adding:

Cards to consider cutting:

  • Aid from the Cowl
  • Awaken the Sky Tyrant
  • Blood Mist
  • Dragon Roost
  • Elephant Guide
  • Sight of the Scalelords
  • Day of the Dragons
  • Durable Handicraft
  • Spiteful Motives
  • Vessel of Volatility
  • Heroes' Podium
  • Hero's Blade
  • Stoneforge Masterwork
  • Acrobatic Maneuver
  • Crash Through
  • Dramatic Reversal
  • Inspiring Roar
  • Death by Dragons
  • Rolling Thunder
  • Splendid Reclamation
  • Kolaghan Monument
  • Bloodfell Caves
  • Scoured Barrens
  • Thornwood Falls
  • Wind-Scarred Crag


Dragons are already big enough with lots of power you don't need to play a lot of cards that increase Dragons power and toughness. Crucible of Fire is fine because this is a huge boost for all Dragons for only one four mana card, but other than this card you can cut all the others. Temur Ascendancy and Elemental Bond are budget three mana enchantments that can give you a ton of card advantage with Dragons. Drawing a card whenever a Dragon you cast enters the battlefield(ETB) is very good. Ascendancy also gives Dragons haste which is a nice added bonus.


I suggest adding more ramp because Dragons and your Commander, The Ur-Dragon have very high converted mana costs(CMC). Ramp can help to pay for these costs and play Dragons faster in a game than waiting until turn six or seven plus to play a Dragon. Dragonspeaker Shaman and Dragonlord's Servant only effect your Dragons, by reducing the CMC.

Land ramp is another way to ramp as well as help you find lands of the right colors to match the cards in your hand. Cultivate and Farseek are early game cards that can land ramp. Cultivate can only tutor for two Basic lands putting one of them directly into play and the other into your hand.

Farseek is two drop land ramp and it works with the Battle lands since they're two different type of lands, for instance Cinder Glade counts as a Forest and a Mountain. Farseek can tutor for any one of these Battle lands put it into play giving you more color choices.

Battle lands work well with Basic lands for a budget manabase you only need two Basic lands in your control to have any Battle land ETB untapped. This means you can use the mana from the land the turn you play it.


Sol Ring is a staple of Commander. Just about all decks play the card because it's amazing for one mana. Fellwar Stone is two drop ramp that depending on what colors your opponents are playing can make a color of mana. It can make mana no matter what, usually one of any of the five colors.

31x total lands is not enough land I suggest adding more land, 38-40x total lands. Playing a five color budget manabase means you need more land and Dragons have high CMCs. Adding Tri lands, lands that can make one of three different colors of mana help a lot for five color manabases.

Command Tower is a staple Commander card. It's a rainbow land it can make any color of mana because your Commander is all five colors. Exotic Orchard is like Fellwar Stone whatever colors of lands your opponents have in play it can make a mana of one of those colors. Like Tower it's a great budget land for a five color manabase.

Good luck with your deck.


marowakcity on Is it pronounced smaug or smaug?

4 months ago

Nice deck, Literally did not know that Crucible of Fire Was a thing that existed...

Learn something new every day, huh

Load more