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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Utopia Sprawl
Enchantment — Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a colour.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen colour.
Kjartan on Lair of the Hydra
1 week ago
Lair of the Hydra is good because it is incidental. It works as win-con only because it doubles as a land, because as a creature, it's far bellow the curve.
I'd recommend playing something more solid to ramp into as well. You already play Cliffhaven Kitesail and Grafted Exoskeleton to support Lair of the Hydra. But those cards could be replaced with functional win-cons or protection instead, cutting your potentially dead cards. You could look at Primeval Titan if you want to further support Lair of the Hydra, but there are plenty of bangers for green ramp.
Also, since you have 8 cards that untaps lands, I think you could add Utopia Sprawl as another way to accelerate your mana.
Murrow on The Brood x Blade (Combo Core)
2 months ago
No worries for the essay hahaha. I appreciate all of the suggestions and insight. I'm considering Arbor Elf since you've mentioned it. I've built so many variants of this combo already. I have a selesnya build that is using Rosie Cotton of South Lane but I haven't tested it.
As for Endless One and Stonecoil Serpent those are mainly enablers for Glaring Fleshraker. I'm focusing on fleshraker as the main plan/backup plan in conjunction with the Blade of the Bloodchief to hopefully act as a "fair" game plan, while I wait to get off the main combo of the deck. Being able to tutor/dig for the blade with Ancient Stirrings, Urza's Saga, and Malevolent Rumble really appeals to me. That and saga allows me to make something to trigger fleshraker again too.
But your build is quite different then mine and has my mind going in all different directions again! hahaha I love it.
I have a bit of a commander background so I'm honestly looking at Arboreal Grazer and Utopia Sprawl simply as ramp for the deck, but the Arbor Elf really could be a consideration in place of maybe the grazer. I like the grazer because it just needs you to have a forest and another land in hand which is relatively easy. Utopia sprawl, a forest, and arbor elf seems more like waiting for stars to align. That said I haven't played it yet to know how sequencing and everything really plays out in this deck. I'm printing up some proxies now to find out!
Howd your play testing go anyways?
Vandoren4 on The Brood x Blade (Combo Core)
2 months ago
Hey! I just saw your reply from yesterday, so here are a few things that I noticed before playtesting this deck (will add more after)
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Endless One is great, but if you can spare 1G, I would replace it with Goldvein Hydra because it has trample and haste
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you may want to consider replacing the Stonecoil Serpent with Walking Ballista (it's not very good if you don't assemble the combo though)
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Arbor Elf. just Arbor Elf. it would increase the power so much because of the Utopia Sprawl so that if you don't get the combo, you have a ton of mana, but if you DO have the combo, you can get it out super fast
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this works super well with mono green, but if you wanted to, you could also add white for Rosie Cotton of South Lane and cards like Surge of Salvation. I think Blade of the Bloodchief is really good, but you need to spend 2 mana on the broodscale, then 1 on bloodchief, then 1 to equip the blade, then 2 more to adapt the broodscale. if you were to use Rosie Cotton, you would need 2 for the broodscale, then 3 for rosie cotton. it's not a huge save on resources but it's better to only need 5 total mana rather than 6. in my opinion it's better to have that extra mana available for a protection spell because its modern. (it should be noted that it will increase the cost by a lot because of the fetchlands)
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i'm just now seeing the Cavern of Souls, which might be why the Endless One is in there (naming Eldrazi with the cavern,) but I honestly don't think it's necessary. I would replace them with lands that can be sacrificed to draw cards. again, its a bit different from my version because I'm running 1 Delighted Halfling to cast Rosie Cotton, but I honestly don't think you need that much protection from counterspells. if you REALLY need protection, take a look at Tyvar's
sorry for the essay, I'm gonna playtest it now :)
nuperokaso on Big Boi v2
2 months ago
If you fail to draw a Forest, your 4 Utopia Sprawl and 4 Arbor Elf are dead cards. 10 Forest is not enough to rely on that. I suggest you swap 1 Mountain for Commercial District. That also gives you something to fetch for in a longer game. It would still be better to include at least 1 more.
Gearhead93 on Green Ooze and Ham
3 months ago
Love a good ol' slime list. The Arbor Elf and Utopia Sprawl package seems like it could really accelerate the game plan. For the sideboard I would also recommend Weather the Storm over Feed the Clan and possibly adding in some number of Ancient Grudge for the affinity matchup.
Overall, really like the list. Might have to show this one around at FNM.
nuperokaso on Trample Tribal
3 months ago
- Since you are playing Arbor Elf, Old-Growth Troll and Utopia Sprawl, you need to be 100% sure that you have Forest in your opening hand. You are now playing 12 Forests, which don't guarantee that. I would suggest that you go up to 16 at least.
- Aspect of Hydra is not a good card in your build. It works well only in a mono-green deck. Remove them. Ghor-Clan Rampager is a better pump and also a good creature with trample.
- Commune with Nature is a bad card. If you want a better alternative, play Once Upon a Time, but best would be to play none of it - it's only relevant in combo decks.
- Trample works well with Deathtouch, since you need to assign only 1 damage to each blocker and the rest to the player. Try 1 Bow of Nylea and 1 Basilisk Collar.
- Return to Nature is a situational card which may end up dead in your hand. Such cards are not to be played in main deck, only in sideboard.
- Don't play Thrill of Possibility. You don't have any synergy with it. Instead of spending 2 mana to get to cards you want, play cards you want.
- Colossal Rattlewurm is a 6/5 trample for 4 mana with some upsides. Play some 2 Ramunap Ruins instead of a Basic Mountain to support it.
- Explore is questionable. I suggest you remove them. Add extra Arbor Elf and you have one free slot.
- As was already mentioned, 1 Stonebrow, Krosan Hero should make it into the deck.
Dabsolux on Pauper and PDH combos
3 months ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Rendclaw Trow + Bloodthrone Vampire = infinite large creature (VARIANT: can use any green creature with persist)
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Rendclaw Trow + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala = infinite mana
- Ashnod's Altar + Pili-Pala + Presence of Gond = infinite mana
- Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger + Freed from the Real = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
- Elvish Aberration + Energy Refractor + Freed from the Real = Infinite mana
- Axebane Guardian + Steel Wall + Vigean Graftmage + Excavated Wall = infinite mana
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
- Spirit en-Kor + Daru Spiritualist + Severed Strands = Infinite life (VARIANT: Nomads en-Kor)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
BR - Rakdos
- Ashnod's Altar + First Day of Class + Murderous Redcap = infinite damage, infinite colorless mana
BG - Golgari
- Devoted Druid + Quillspike = Quillspike with infinite strenght and toughness
U - Blue
- Freed from the Real + Malcolm, Keen-Eyed Navigator + Viridian Longbow = infinite damage
- Energy Refractor + Freed from the Real + Vhal, Candlekeep Researcher + Viridian Longbow = infinite damage
UR - Izzet
- Alena, Kessig Trapper + Energy Refractor + Freed from the Real = Infinite mana (need a creature with powet at least 3 that entered the battlefield this turn, need a blue partner commander)
G - Green
- Essence Warden + Lurking Roper + Presence of Gond = infinite life, infinite elf token
- Ivy Lane Denizen + Scurry Oak = infinite counter on Scurry Oak, infinite squirrel token
UG - Simic
- Freed from the Real + Gyre Engineer = infinite green mana
- Freed from the Real + Ley Weaver = infinite mana (need at least a land that add for blue and another land)
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
WG - Selesnya
- Ashnod's Altar + Ivy Lane Denizen + Kitchen Finks = infinite life, infinite colorless mana (VARIANT: Master Chef)
DatShepTho on Groundshake
4 months ago
@NV_1980 Nice suggestions. 100% agree with the Sakura-Tribe Elder, and I've got one on the way already. The deck could do with one more two-drop. I'm reluctant on the Explore and Growth Spiral, because in my experience it can be inconsistent (sometimes it becomes only a two mana cantrip when you get land screwed).
Wood Elves is a decent suggestion that could work, but it feels slow and this deck can't abuse it enough.
I love Utopia Sprawl, and use it in a couple of my other decks. I'm not a fan that it won't trigger my landfall though.
I can't justify making the space in the deck for a Brainstorm or Druid Class, neither being creature spells
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