Utopia Sprawl

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Utopia Sprawl

Enchantment — Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a colour.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen colour.

Cloudy2024 on Golgari Mullet

2 weeks ago

Utopia Sprawl is great with Arbor Elf

DreadKhan on Deforestation Techniques

1 month ago

I've wondered if I Ghostfire Slice is better in Commander than people give it credit for, 4 damage is enough to swat a lot more key cards than Abrade or Bolt, and most decks run multi-coloured spells that are important (especially their actual Commanders!). The Devoid is a really nice upside too actually, solving Protection based solutions. I'd love to hear how if it works out!

Mostly curious, but have you ever thought about stuff like Wild Growth and/or Utopia Sprawl? It's hard to find a more cost effective ramp solution that doesn't involve artifacts. Only G for an extra pip, which could even be available the same turn (making it neutral later game), yet they also play well early (offering you ramp turn 1 more often), surviving most early wipes/interaction. I've gone so far as to sneak a Sprawl into a 5C deck, so far it's been fine, I imagine a 2C deck would find it more practical though!

I'm actually thinking of sneaking a Faithless Looting into a Rakdos list, as a way to help dig for lands, but I can't decide if the card disadvantage is tolerable. If you drew Looting early did it usually work out well?

zapyourtumor on Squirrels, Squirrels, Squirrels! (Squirrel Prison)

3 months ago

dowsing shaman looks way too slow

You could try running Arbor Elf + Utopia Sprawl package to more reliably get 3 mana on t2 (can be 4 mana if you get both)

Sphere maindeck is a little crazy but I suppose its a meta choice if you see a lot of tron and storm.

Are you casting bmoon out of the side off nothing but birds? why not Harbinger of the Seas

Lastly orb of dreams is just garbage, more bridge or trinisphere or chalice or anything else is better

CNG_Stream on My friends hate me

3 months ago

Adding more Karn and putting 1 copy of either of the Liquidmetal in the sidedeck would help get your combo assmbeled easier. If you are playing this deck with the idea of casual (bo1) I would advise a side deck of 7 cards for Karn to search for artifacts (default 15 for bo3). The artifacts can be something like Tormod's Crypt or similar situationally useful cards. You could also include a late game payoff to the sidedeck as well to help end the game.

Would suggest adding some kind of ramp like a 1 dorp mana producer so you can assmble your combo faster. The mana production can be either creatures like Llanowar Elves or auras for your lands like Wild Growth or if you add more "forest" subtyping to your lands then Utopia Sprawl would also work to help fix mana. To add forest dual type lands you could try to get some "shock" lands like Stomping Ground to replace the deserts, but the more budget friendly Wooded Ridgeline would aslo work. These lands would also help with your reveal lands as you could reveal these tap lands to help your land enter untapped in a pinch. Could also use the ramp spell Farseek as an option if you choose to add those to your mana base as they can be searched for with this spell and put to board.

I think your mana curve is also a bit greedy with only 18 lands while having multpile cards over 4 mana in your deck. With this mana curve you may want to be sitting around 20 lands for a more consistant draw to play your spells. Afterall the Inferno Titan is slow to the board and likely a win more card if you have your combo shutting down your opponents ability to be on board. If you want to keep land count low, then you could try adding cards like Generous Ent as your late game pay off in place of the Titan as you could cycle it to find a land and if you added the dual type lands then you could search for those if the share the land type (Radiant Grove / Temple Gardenfoil or Wooded Ridgeline / Stomping Ground). The Ent could even be brought back from the grave late game if you put something like Portal to Phyrexia in your side deck for Karn to find when you are not needing him to do something else at the time.

Fun card option if you are more on the sacrifice 1 drop creature binge, you could use the enchatment Abiding Grace to keep bringing back 1 drops or gaining life ewhen there is nothing to bring back. Not really recomended, but something I thought fit your deck idea.

Hope these help your deck idea.

CommanderNeyo on Mist-taken! Super Budget $14TCG $35CK

7 months ago

Some good, cheap ramp are Wild Growth and Utopia Sprawl (which you can often find under a dollar). If you ever decide to push the budget some, Sanctum Weaver is great! Other possible cards could be Jukai Naturalist and Starfield Mystic.

I highly recommend more card draw, so you don't run out of gas. Enchantress's Presence, Mesa Enchantress, Satyr Enchanter, Eidolon of Blossoms, and Verduran Enchantress are all great (and, again, if you want to push the budget include Setessan Champion, Kor Spiritdancer, or Sram, Senior Edificer, all of which you can sometimes find under a dollar).

SufferFromEDHD on [EDH] “You shall not pass!” {TurboFog}

7 months ago

Angelsong < Orim's Chant fogs ultimate form

Lull < Render Silent fog... for spells

Would this deck benefit from enchantment ramp like Utopia Sprawl/Fertile Ground instead of creatures like Lotus Cobra?

I see that Eternal Witness in the sideboard and kind of think it deserves a main board treatment. Holistic Wisdom? Definitely niche but something to chew on.

SaberTech on Mad World Rising

7 months ago

Thanks for the questions greyninja!

Grazilaxx is a remnant from an older, pre-banning of Dockside cEDH build for the deck. At that time in cEDH people were running Animar as more of a midrange deck because it wasn't fast enough for a turbo build to work well in the meta. I've kept it now that I run the deck as more of a Bracket 4 build and have to face off against more board wipes in the casual meta. It's mostly in the deck as another way of drawing cards to help recover but if an opponent would rather have me bounce back my creatures so that I can put more counters on Animar and get more ETB effects instead of drawing a card, then who am I to argue?

I've generally been pretty happy with Elvish Spirit Guide and Simian Spirit Guide. Like you pointed out, they help to increase the chances of a turn 2 Animar. There have also been times where I was digging through my deck with the help of something like Glimpse of Nature but have completely tapped out to do it. In those cases, having cards like the Guides, Lotus Petal, and Chrome Mox help to give free coloured mana that I might need to help close out the game. In cEDH the guides are a little more useful because they can pay for cards like Red Elemental Blast and Veil of Summer on their own but even in this build they can help to pay for a Wild Cantor or a Talisman so that I have blue mana up for counters to protect Walking Ballista. At 3 mana, the Guides can also be Neoformed into Ancestral Statue.

The 27 lands may not seem like a lot but some of the cEDH builds have even less. Animar doesn't really need many lands to go off considering the various cheap mana dorks and other ramp the deck provides. It is a bit tricky to go that low in lands and can require some aggressive mulligans to get a decent starting hand. While playing though, I've sometimes found that even just 27 lands can result in some mana flooding when I would really rather be drawing spells. The land count is something that you just have to experiment with for your own build to see where that sweet spot is for your own play style.

As for Utopia Sprawl, there are times where it has been a dead draw but it's not that often. Between the Dual Lands, Shock Lands, and Fetch lands in the deck it's not normally that difficult to get access to a land that counts as a forest on turn 1. Using Utopia Sprawl and Wild Growth as ramp synergizes well with Arbor Elf and can also net extra mana with the help of cards like Snap, Deceiver Exarch, and Peregrine Drake.

greyninja on Mad World Rising

7 months ago

Looks fun! Love to see differences and similarities of the various Animar decks. Pretty sure I +1 years ago

Curious on your inclusion of Grazilaxx, Illithid Scholar. Is it more for the first, or second ability?

How do you like Elvish Spirit Guide and Simian Spirit Guide? These are two I have considered myself, to try and get a turn 1-2 Animar. Worried I might just be hard-casting late-game for that +1/+1 on Animar though

27 lands - super aggressive! Do you ever find Utopia Sprawl to be a dead draw with no Forests?

If you have a chance, please take a look at my deck as well! I can see you commented back in 2015, but we've had updates since then ;)

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