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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Utopia Sprawl
Enchantment — Aura
Enchant Forest
As Utopia Sprawl enters the battlefield, choose a colour.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen colour.
DreadKhan on Rocks Dragon Deck
3 days ago
I'm not sure if it's too 'non-Dragon', but I've had good results fiddling with Orcish Lumberjack, especially in a deck with Mwonvuli Acid-Moss, Lumberjack and Acid-Moss gives you access to a true Sinkhole effect (you can even play it on turn 2), and it can technically find a non-Basic Forest fwiw. Technically you only need to tap the Forest and sac it to Lumberjack to play an Acid-Moss, but Lumberjack can also give you a turn 2 Dragon that costs 5 mana, does your meta feature a lot of cheap kill spells? If not I wonder if that'd be worth your while? I don't know for sure if Atarka had Orcish servants, but Orcs live on that plane, so the lumberjack has a tangential connection.
Also, since it's gone down a ton in price, what about Utopia Sprawl? It makes your Forests better, and you can't cast it without a Forest I understand?
Since you're actually in Gruul, I would just run Mountain Valley over Evolving Wilds, this can find a Dual, or if you're desperate it can still dig out a Basic (that you can use the same turn Evolving Wilds would allow you), the only issue is if decks play cards that blow up non-Basics in your meta (most don't).
It's not entirely budget, but Up the Beanstalk is a very strong card if you actually plan to cast those big Dragons, and it replaces itself.
I'm not sure what your meta is like, but if people run Stax stuff that can ruin your day, you can include Dire-Strain Rampage, this sorcery offers you a Harrow effect if you wish, but it can Naturalize something, or Ghost Quarter someone's important land in a pinch. The best part is that it has Flashback. It's not the fastest effect, but I feel like it's certainly good enough for sideboard (especially on a budget), and since it can also just ramp you it might be fine mainboard, ymmv.
It's an ETB tapped land, but Treetop Village is a reasonable attacker if you end up desperate, with your curve it seems plausible that you'd be able to play an ETB tapped land, maybe x2?
austintayshus on Skewlrewls
1 week ago
Utopia Sprawl and Wild Growth would allow you to play your commander on turn two.
SufferFromEDHD on Naya Slam
3 weeks ago
Harmonic Prodigy this card continues to put in work. Nice synergy with Atla.
Blades of Velis Vel egg tricks.
Utopia Sprawl another Wild Growth.
Far Wanderings cut one of your sorcery speed ramp spells.
Determined Iteration, Growing Ranks and/or Nesting Dovehawk those eggs aren't gonna populate themselves.
wallisface on
2 months ago
Some thoughts:
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20 lands is extremely low considering how steep your mana curve is. I’d suggest going to at least 24.
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you’ve got 11 cards that let you assign combat damage with toughness, and while you obviously want that effect, you’ve currently got such-high density of these cards that you’re bound to draw into multiple redundant copies. I’d drop the number of these effects down to 8-9 (ditching 2-3 of the enchants).
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Glaring Aegis seems like a really bad card. You’ll almost never need the extra 3 toughness, and this just lets the opponent 2-for-1 you with a killspell.
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Skeleton Key is cute, but imo not particularly strong. You never want to draw a second copy of it. I’d suggest running an absolute maximum of 2, if at all.
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Fading Hope is almost always just giving you card disadvantage (the opponent still has all their cards, you just lost one).
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I know i’ve just dismissed all your 1-mana cards as being bad, but I do think you need some actually playable 1-mana cards so that you can do something turn 1. Spell Pierce, Preordain, and Utopia Sprawl are all good options.
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you really need more ways to interact with the opponent, your only viable option at the moment is Mana Leak… you need more options!
Rasaru on Merfolks Counting
5 months ago
If I were to only look at your pending deliveries, I'd make the following changes.
Empress Galina --> Lord of Atlantis
Kumena's Speaker --> Master of the Pearl Trident
Shaper Apprentice --> Realmwalker
Storm Sculptor --> Merfolk Skydiver
Rootwater Diver --> Svyelun of Sea and Sky
Lotus Blossom --> Hadana's Climb Flip
Thornwood Falls --> Flooded Grove
Vivid Grove --> Rejuvenating Springs
Littjara Mirrorlake --> Dreamroot Cascade
Quandrix Campus --> Windswept Heath
Battlegrowth --> Barkchannel Pathway Flip
Once you make some additional updates and clean up your maybe list (I see some cards there that are also in your main board), I'll be happy to take another look! However, some other cards you should consider (that I don't see in either list) are Emperor Mihail II, Murkfiend Liege, Simic Ascendancy, Kindred Discovery, and Guardian Project. A more more expensive card option could be The Ozolith, but I'd wait on that to see if you like how the deck plays after some changes.
joni1707x on Merfolks Counting
5 months ago
Rasaru Thank you for commenting and giving me some advice. I really appreciate this!
For my budget, I would like to include some cards that cost about 10€ each, in total I would say I can afford about 100€ +/-20 (the lesser the better).
After testing the Deck for my own, I agree that my manabase needs some fixes. I ordered some cards to upgrade this a bit (see below).
As I am trying to put as many counters on my board as possible, I feel, that the creatures that do not create tokens like Kumena's Speaker, could be excluded?
I got some pending deliveries. Here are the cards that I bought to upgrade it:
Lord of Atlantis, Master of the Pearl Trident, Snakeskin Veil, Realmwalker, Double Major, Forced Adaptation, Kiora, Master of the Depths, Deeproot Champion, Merfolk Skydiver, Primal Empathy, Vastwood Fortification Flip, Oversimplify, Tangled Islet, Flooded Grove, Rejuvenating Springs, Utopia Sprawl, Dreamroot Cascade, Talisman of Curiosity, Simic Signet, Hadana's Climb Flip, Barkchannel Pathway Flip, Svyelun of Sea and Sky, Windswept Heath
I am not sure what to exclude and what to include.. (fyi I am playing for half a year, Thank you in advance!
Crow_Umbra on Should I Replace Arcane Signet …
5 months ago
I'd say to try out the replacement with another Dork, or synergistic ramp piece in Green. When I play Green, I barely run any rocks, when I have access to Farseek & similar pieces.
In Enchantress decks I've played, I'll always play Dorks or Auras like Utopia Sprawl, which will get that much more value in the context of a strategy that will benefit from it.
Darb_the_Bard on Buttercup: Princess Bride
6 months ago
It's probably a meta call. If you find that you don't need as much protection, it makes sense to take out Linvala or Jirina and add something more proactive like Kaya, Geist Hunter. As for the mana rocks, I definitely want Relic of Legends over Chromatic Lantern. I have found in my playtesting that I normally have ways to get all 5 colors, and that will only improve with the two enchant lands we just added, so I don't think the Lantern's effect is necessary. And the Relic can get just silly. If you have at least 4 creatures in play, it will also generate all 5 colors of mana while leaving all your lands available. Plus it taps your legendary creatures (they don't tap themselves) so it gets around summoning sickness. Any creature you cast or tutor for can instantly be tapped for mana that same turn. If you play a 2-drop legendary on turn 2, then this instantly creates two mana on turn 3. On turn 4 we are guaranteed to be able to play Buttercup and get Jegantha into our hand as long as we hit each land drop (or we can even miss a land drop if we play a legendary on turn 2). If you want the Lantern, I would probably cut almost any other ramp source before I cut Relic of Legends.
Remember, if you really need to block you don't need to tap your creatures for mana. And it still taps for one mana of any color in that situation, which puts it on par with the Lantern.
Of course, that's just my opinion. There will inevitably be some games where I wish I had the Chromatic Lantern's effect, but again, if I really wanted to make room for it I would probably cut Utopia Sprawl or Nature's Lore or even Arcane Signet before I cut the Relic because of how crazy the upside is in this deck.
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