Utopia Sprawl

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Utopia Sprawl

Enchantment — Aura

Enchant Forest (Target a Forest as you cast this. This card enters attached to that Forest.)

As this enters, choose a colour.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen colour.

DragonMaster420 on The new Gatewatch

3 months ago

you need more interaction and removal. your deck is slow to start, and you have nothing to slow down opponents while you build up the mana needed to play your planeswalkers. you'll want most of your walkers to have abilities that can hinder your opponents creatures in some way. for the ramp, i'd recommend Arbor Elf and Utopia Sprawl. with those, you could potentially play a 4-mana walker on turn 2. try and stick to 3-4 mana walkers, 5 at most. and throw in Doubling Season

Icbrgr on Modern Control: Temur Wilderness Reclamation

4 months ago

@DragonMaster420 as far as a Control deck goes its most definitely "fast enough" for current Modern (positioned 15th out of 43 players - 09/05/26 and Traumatic Critique makes it waaaay cleaner to close out games than how the deck as been built previously. The real issue the deck has is the increasing amount of maindeck enchantment removal decks have with Haywire Mite/Leyline Binding ect ect... its powerful but fragile. Utopia Sprawl isn't in the list because it is a proactive ramp spell in a reactive, instant-speed control deck. The deck needs cheap interaction on turn one and two; things like Planar Genesis/Growth Spiral that get played at Instant speed digging deeper into the deck to find the next essential spell with potential sequencing to on Turn 2 spiral and play and additional untapped land for holing up Spell Snare/Lightning Bolt.

@sirbar You're absolutely correct the surveil lands smooth out draws and play really nice with Flashback or fueling delve for Logic Knot... I simply just don't have any lol plan to pick some up when i've got some spare change to put towards the deck.

DragonMaster420 on Modern Control: Temur Wilderness Reclamation

4 months ago

i'll admit i'm not familiar with this combo or if its fast enough for current modern, but i do think Utopia Sprawl could be beneficial if you're relying on Wilderness Reclamation for mana.

kamarupa on All Will Be One

5 months ago

You're right. But... you've already got 6 slots currently devoted to spells that require creatures: Blade of the Bloodchief and Stocking the Pantry. To be honest, I was trying to avoid being too specific about what I think you should do and was just responding to your own idea about adding more removal, but now that I've taken a more serious look at your deck, I do have a lot of very specific advice, if you're interested in that, and Longstalk will definitely be a more effective choice if you do decide to follow my recommendations.

My specific advice is to cut Blade of the Bloodchief - you don't have enough creatures and you don't have any vampire and vampires probably aren't the best tribe for counters anyway. Cut Firebending Lesson - it's not that good and doesn't advance your wincon. Move Fire Magic to the side board. Cut Utopia Sprawl and Arbor Elf. If you're going to ramp, you might as well advance your wincon with it. Space in your deck is premium. No room for any card that doesn't do at least 2 things. Cut Basking Broodscale - we can find creatures that get more than one counter for less and do more. Move Runic Armasaur to the sideboard. That opens up 22 slots, if my quick math is correct.

Add 4xGyre Sage, 2xIncubation Druid, 2xRishkar, Peema Renegade, and 1xChanneler Initiate. That's a bit slower of a ramp package, but it's also more robust on theme, and creates at least one repeatable counter source. That takes up nine of the 22 slots, 13 remaining.

Add 2xEvolution Sage - it's a great spell on theme, but you gotta have stuff with counters on it for it to make a difference.

Add 4xPredator Ooze and 2xPrimordial Hydra. Those can be wincon threats on their own and interact with All Will Be One repeatedly. That's another 6 slots used, 5 remaining.

Add 3xLongstalk Brawl. 2 slots remaining

Add 2xInspiring Call.

Cut 4xForest and 2xMountain. Add 1xYavimaya, Cradle of Growth, 1xKarn's Bastion, and 4xCragcrown Pathway

Add 2xScavenging Ooze to the sideboard.

Add 1xThe Ozolith to the sideboard.

Add 1xHeroic Intervention to the sideboard.

Add 2xBeast Within to the sideboard

Add 1xFog to the sideboard

Add Return to Nature to the sideboard.

Final thoughts: The above recommedations, I think, would put your deck into a slightly slower, but more robust configuration with some protections and some draw card built in. It would be missing a way to get things back from the graveyard, which can be very useful in some matchups and also lacks lifegain, which can also be helpful, especially with grindier midrangers such as this. Lifegain is pretty easy - something like Essence Warden or Weather the Storm maybe? Getting stuff out of the graveyard isn't quite as good with green, but still doable. Bala Ged Recovery, perhaps?

Other spells to consider if space can be made for them: Hardened Scales, Bow of Nylea, Song of Freyalise, Jiang Yanggu, Wildcrafter, Inscription of Abundance

MrPosotive on All Will Be One

5 months ago

Gearhead93 Thanks for the advice, i took out Abzan Beastmaster and a couple other odds and inns to add 3xArbor Elf, 3xUtopia Sprawl. Added 4xCopperline Gorge and took out some basic land.

After making those changes im wondering if i need to add a little more removal. It might be fine though.

Thanks for the recommendations!

Gearhead93 on All Will Be One

5 months ago

I recommend adding a ramp package, something like Utopia Sprawl and Arbor Elf to get the enchantment down as soon as possible. Malevolent Rumble is solid card selection and plays nicely with Broodscale combo. If possible, a set of Wooded Foothills would help with mana consistency, but if you're looking to spend less there's still Copperline Gorge and Karplusan Forest.

kamarupa on Florida Elves

5 months ago

Thanks so much for the +1, Balaam__!

I definitely considered Utopia Sprawl, but there's a simple reason it's not here: Elves are important because Elvish Archdruid and Priest of Titania, but Mana Reflection already doubles lands. It's like every land already has a Utopia Sprawl. Sure, a Utopia Sprawl would be even more gooder, but there's only room for either 2xArbor Elf or 2xUtopia Sprawl, so I went all in with the Elves. In truth, this deck really wants another 10 slots for removal and protection, so some tough choices had to be made.

RE AI junk - I think there are lines with AI, but I'm ok with casual, light-hearted use. Like it's not cool if Wizards stops hiring artists and uses AI instead. In large part because they make a lot of money and should pay artists. I'm not making any money, I'm just making jokes. And that sort of usage seems acceptable to me. But I respect your cantankerous outrage at the newfangled evil that is our digital inheritance.

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