Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest

As this enters the battlefield, choose a colour.

Whenever enchanted Forest is tapped for mana, its controller gains one mana of the chosen colour.

Latest Decks as Commander

Utopia Sprawl Discussion

legendofa on Intet's grand entry

6 days ago

Maybe some cost reduction effects like Dragonlord's Servant or Dragonspeaker Shaman, more ramp with Arbor Elf + Utopia Sprawl (+ Freed from the Real if you want to go infinite), or rituals like Seething Song or Vessel of Volatility could help.

Balaam__ on Incredible budget combo elves

1 week ago

Yeah that’s definitely a thing with ramp decks. Some decks try to mitigate that by running countermagic, others use multi purpose cards like Spellskite. Unfortunately Legacy is a brutal format filled with blazing fast Tier 1 decks against which Elves don’t really stack up.

Without adding another color or changing formats (which brings new sets of problems), there isn’t much you can do except go all in on as many ramp cards as you can (I noticed a lack of the classic Arbor Elf+Utopia Sprawl combo) and hope for the best.

DrukenReaps on cEDH is going to have …

1 month ago

I can't speak to the competitive side of things as I am far from a competitive player. I do see your package has a lot going for it but in the cards you've presented I just don't think they would ban any of them. Even if they do ban one it seems like most are easily replaced. So the ban has to fall on one of the linchpin cards, obviously I suppose lol.

The package as presented Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Suggested additions to it Green Sun's Zenith, Dryad Arbor, at least 5 mana dorks, Utopia Sprawl, and Wild Growth.

Of these Strip Mine, Crucible of Worlds, Azusa Lost but Seeking, and Gaea's Cradle stand out to my casual eye but consider the committee has said they don't want to ban things for cEDH in the past. Since the formation of their advisory group they've relented a little on their stance on cEDH but still... I wouldn't really expect them to ban any of this. Their usual reasoning boils down to "unfun" to play against or absurd value from a single card. The most absurd card here, again to my casual eyes, is Cradle. Which has always been an absurd card and the only card which has a similar example already on the ban list.

Not going to say it is impossible for something here to get axed though or that, if the package is as effective as proposed, something doesn't need to be axed. It'd just likely have to directly impact a large number of casual players too.

jaymc1130 on cEDH is going to have …

1 month ago

At least, that is what some of my preliminary data is suggesting. There is a particular 15ish card package that fits into any deck with green that covers a deck's ramp needs, control needs, and combo win needs while also having synergy with each of the independent components leading to some unbelievably robust and powerful play patterns. Right now, in a limited sample size mind you, this package is winning better than 40% of it's games.

There aren't many instances of this occurring in our group's data set. In fact, there are 3.

  1. Paradox Engine. Before this card got banned we were seeing a vacuum win rate potential for this card of 40%+, which was absurd. We assumed it would get banned, about 6 months later, it was.

  2. Hullbreacher and Opposition Agent. When these cards were spoiled our group knew immediately they would eventually be banned, they are that fundamentally broken in cEDH settings. Sure enough, this 2 card package instantly began posting vacuum win rate potentials of 40%+ (over 50%+ before we learned play patterns to cope with how abusive the play pattern of this package was). Hullbreacher got banned, Oppo Agent is awaiting it's inevitable ban hammer.

  3. The Inception Package. This was a concept focused around using Extract and targeted discard to neuter fast glass cannon combo archetypes back in the hey day of the Flash Hulk meta. The concept dominated the meta completely and utterly 4 and 5 years ago and posted vacuum win rate potentials of 40%+ because the cEDH community had yet to realize that running 10+ critical cards devoted to a single combo line of play was very ineffective in the face of any exile effects hitting those critical combo pieces and turning the remaining 9+ cards into dead card slots for the remainder of the game. Over time, as more new cards were printed, the resilience of the metascape improved and the printing of Veil of Summer largely brought the Inception package back to parity within the metascape. Post Flash banning the concept became a less enticing option. Lucky break, no bans needed.

Which brings us to the current issue. The Summer Bloom package that has been powered up as of late with new card printings. It's too soon to tell if this package is problematic enough to require a ban, but it's possible that Summer Bloom should simply get the axe at some point, it is a degenerate combo card after all. The crux of the issue is that the play pattern enabled by this package covers every requirement of a competitive deck within these 15ish cards. Accelerated board development, covered. Combo win line, covered. Card advantage, covered. Consistent deployment of primary game plans by turn 3, covered. Ability to interact with and control opposing board states, covered. Now, it's not too much to ask for all these things from a set of 15 cards in competitive settings, but usually these 15 cards won't all work together to enhance each other's effectiveness and make those 15 cards feel more like 30 cards worth of value in game. This could be a real problem in due time, particularly since the package can be used in any deck with green as a color at the moment, which means the package can be ported into a wide variety of shells.

The package in question: Bala Ged Recovery  Flip, Life from the Loam, Summer Bloom, Azusa, Lost but Seeking, Dryad of the Ilysian Grove, Lotus Cobra, Tireless Provisioner, Gaea's Cradle, Boseiju, Who Endures, Strip Mine, Cloudstone Curio, Crucible of Worlds. Personally, I recommend a supplement to the package of Green Sun's Zenith, Dryad Arbor, and at least 5 mana dorks. Utopia Sprawl and Wild Growth can also be used to supplement the ramp efforts, but aren't critical to the concept and are, in fact, vulnerable to opponents who employ the concept themselves.

Why is this package a potential problem and why is it posting win rates over 40% at the moment in testing? Well, it largely boils down to some fundamental principles of cEDH. Those principles? Playing more cards than opponents is good and improves the odds of winning, seeing more cards from your deck than opponents is good an improves the odds of winning, and using fewer cards than opponents to achieve a desired result is good and improves the odds of winning. Conversely, opponents that see fewer cards, play fewer cards, and who use more cards to achieve desired goals also improve your odds of beating those opponents. This particular package hits along each of these axes, it plays a lot more cards because it keeps reusing the same cards over and over again, it sees a lot more cards because it's constantly thinning it's deck as part of this play pattern reusing lands in particular, and it gets to save space because the core components every competitive deck needs are included already in just these 15ish cards meaning it needs to use less card slots to achieve more things, and the gameplans are consistently able to be deployed and put into place in the early turns of a game. Simultaneously the play patterns of this package are an extreme hinderance to opponents because their board states have a very tough time developing into useful configurations when their lands, artifacts, and enchantments keep getting wiped every turn cycle.

Again, it's very early in this, and I would hesitate to say it's Boseiju that's putting this package over the top right now, but something about this set up is very clearly problematic for the health of the format. I'd abuse this set up while you have a chance, the cEDH community is incredibly slow to adapt to new trends so there's a good chance this package will be abusable for a couple extra free wins per 100 games played for about a year or so. At some point I kind of expect some portion of this package to get the ban hammer, but I don't expect it soon. It took them almost a year for Hullbreacher and Golos after all, and I thought those were cards that ought to be preemptively banned from the format the day they each got spoiled.

Last_Laugh on My first mono green ramp

1 month ago

Three Visits and Nature's Lore are your 2 best in this category because the land enters untapped. Utopia Sprawl and Wild Growth are both excellent options. Selvala, Heart of the Wilds, Somberwald Sage, Shaman of Forgotten Ways, and plenty of other options that tap for multiple mana. Gaea's Touch is extremely underutilized in mono green.

Last_Laugh on Looking for some cheep green …

1 month ago

Three Visits and Nature's Lore are your 2 best in this category because the land enters untapped. Utopia Sprawl and Wild Growth are both excellent options. Birds of Paradise, Llanowar Elves, and plenty of other 1 drop mana dorks. Selvala, Heart of the Wilds, Somberwald Sage, Shaman of Forgotten Ways, and plenty of other options that tap for multiple mana.

bushido_man96 on Go-Shintai of Life's Staxx

1 month ago

It doesn't look like you have much ramp. Since you are going the enchantress rout, I'd recommend land enchantment ramp like Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Wolfwillow Haven, or any of the other myriad choices of similar ramp cards.

Spirit of the Labyrinth seems like it hurts your enchantress theme. Sensei's Divining Top is a generally good card, but it really doesn't need to go in every deck, and you could probably do without it here to add some ramp. I would think with the amount of draw you have in the deck, setting up the top three of your library probably isn't that necessary. Gilded Drake is another generally good card, but I don't see it as a fit here, unless you're able to reliably blink it and I'm missing that. Although not an enchantment, Seedborn Muse would pair well with Stasis. Vernal Equinox can be fun to let you play a chunk of your deck at instant speed, but it allows everyone to do so.

multimedia on Big Frog Energy

2 months ago

Hey, Croaking Counterpart is a good way to get Frogs because it can copy an opponent's creature including a Commander. Any card recursion is a specialty in green: Eternal Witness, Regrowth, Bala Ged Recovery  Flip, etc. This kind of recursion with Counterpart seems like a good way to get Frogs who can give you some value.

Changelings are Frogs. Bloodline Pretender looks like a Frog, cares about +1/+1 counters and grows whenever Keimi is created. Changeling Outcast is a one drop Frog who's unblockable. Moritte of the Frost can copy a creature you control making it a Frog + adding counters.

For the +1/+1 counters strategy consider more repeatable sources of counters: Oath of the Ancient Wood, Hadana's Climb  Flip, Forgotten Ancient? Winged Temple of Orazca can be a win condition effect with Tatsunari.

Because playing enchantresses and other effects that care about enchantments for ramp most mana rocks and land ramp would be better as land auras: Wild Growth, Utopia Sprawl, Fertile Ground, Overgrowth, Weirding Wood, Wolfwillow Haven. Some mana rock exceptions are Sol and Arcane Signet.

Good luck with your deck.

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