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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura
As Utopia Sprawl enters the battlefield, choose a colour.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen colour.
1 week ago
If you end up running no combos/don't care much about a particular card, Protection Racket can draw a lot of cards/deal a lot of damage, especially in larger games (it hits each opponent, which is absurd in multiplayer). You'll get no extra lands, but extra spells are what you usually need. It's also great with Exquisite Blood, which is a dumb combo with Sanguine Bond if that's relevant. If you like forced sacrifice effects, Make an Example is incredibly pushed, even at 4 mana. You won't get as many bodies as Pox, but you will always hit each opponents best thing at minimum, and more potentially, it's not even targeted. It's narrow, but Do or Die also does good work at 1B, either take their most important stuff or take a ton of smaller stuff, hard to lose at 1B.
Have you thought about running some land ramping spells over 2 mana rocks like Golgari Signet? Farseek, Nature's Lore, or Three Visits are all better in this deck IMHO since you run Wave of Vitriol, each can find a basic or a non-Basic dual for fixing that won't go away as easily. You can run Utopia Sprawl instead of Sol Ring, it's not quite as good but it's still pretty good 1 mana ramp, offering fixing is always good.
Apologies if this stuff doesn't work with your restrictions, hope you have fun!
1 week ago
what do you think about Golos, Tireless Pilgrim?
1 week ago
4 weeks ago
Additionally, you specifically ask for "controlling enchantments". I myself run a Sythis, Harvest's Hand deck that is based on shutting the entire board down, so you can check my deck for inspiration. I run stuff like Suppression Field, Stony Silence, Root Maze, Ground Seal, and other cards like Kataki, War's Wage, Null Rod, Collector Ouphe, and Linvala, Keeper of Silence. My deck wins through locking my opponents by preventing them from being able to play/use lands with Elesh Norn, Grand Cenobite and Living Plane.
If you need any other help, feel free to ask.
1 month ago
Tonight I placed 3rd out of 10 players at FNM..... I replaced Spell Pierce with Force of Negation in the sideboard (It never came up). I have been attending my LGS for the passed few weeks and have been placing last or tied for last with some of my beloved homebrews; but tonight i wanted to take the gloves off and bring my "more competitive" deck.
Lost Game 1 Vs Ponza: (0-2)
This was a nightmare... game one and early Karn, the Great Creator came down and I scooped looking to change me wincon to Felidar Guardian.... game 2 I kept a 2 lander (A fetchland and a shockland not quite realizing/understanding i was facing Ponza)... Utopia Sprawl shenanigans into an early Blood Moon and I conceded rather than giving him the satisfaction of watching me squirm lol..... yikes... I was feeling really bad after this one.
Won Game 2 Vs Bogles (2-0)
Basically for both games i was just able to combo off before the Gladecover Scout was able to do me in... I was lucky and opened both Rip Aparts for game 2 which made Daybreak Coronet into a brick and it was G.G.s
Won Game 3 Vs Goblins (2-0)
I recognized this player and as soon as i saw the Mountain and the first Goblin I knew what I was up against and was holding onto my Lightning Bolts for the combo enabling goblins.... I drew swiftly into my own Mill combo winning game one and opted for some trickery for game 2 expecting a lot more artifact hate/removal in a mostly Goblin deck; so i took out my sorcery speed removal and put in additional Felidar Guardians. They made for life saving blockers and on the follow up Saheeli Rai was able to make all of the Cats for the win.
So tonight I had what I consider to be great success and am feeling like a winner and thought id share! I did not face the Crashing Footfalls/Living End players this evening and affinity was nowhere to be found tonight...Those decks and Ponza seem to be the decks to beat at this LGS.
1 month ago
1 month ago
Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.
I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.
If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.
Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.
I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)
1 month ago
NonetheWeisser - I love the dinos. The Enrage is a really fun mechanic that is seriously underrated in my opinion.
You are not wrong that lowering the mana curve would be ideal but it is hard to. Dinos are just so BIG and EXPENSIVE! The amount of creatures that drop the cost of dinos mixed with the addition of 4xUtopia Sprawl does help get things out fast. An example of an ideal hand I have played would be:
I am pretty excited for the The Lost Caverns of Ixalan set to drop in 2023 to get some more dinos. Not to many in the tribe to choose from but very fun somewhat janky deck to play!