Enchantment — Aura
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.
Combos Browse all
|Commander / EDH||Legal|
Utopia Sprawl occurrence in decks from the last year
Latest Decks as Commander
Utopia Sprawl Discussion
1 week ago
I'll just go through the mainboard cards I would personally cut first. Ancient Ooze : very big but requires trample or the like to actually do anything at 7 mana. Copper Myr : almost objectively worse here than most green mana dorks. Ezuri's Archers : not impactful enough in the main without a devotion or elf theme. Ghoultree : your creatures are too big to be dying that often and you want them alive anyway. Lumberknot : similar story to Ghoultree. Spawnwrithe : needs to be built around. Wall of Tanglecord : wastes the benefits of any Overrun effects. Predator's Rapport : more of a sideboard card unless burn is really popular. Reclaim : very slow and lacking enough good targets. Serpent's Gift : redundant and inefficient if you just run enough deathtouch creatures. Tower Defense : are there really enough flyers going around to have this in the main? Windstorm : see above. Spider Spawning : if this is what you're running Transguild Promenade for, it's not worth it without more GY synergy. Accorder's Shield : vigilance isn't impactful enough with no exert, tap abilities, or much else to abuse it. Brawler's Plate : very costly for the buff. Golden Urn : much worse than even the Rapport. Staff of the Wild Magus : staffs aren't even strong enough to do well in dedicated lifegain decks, unfortunately.
I'd say all of your maybeboard picks are better than the aforementioned cards. I'll list some other alternatives that come to my mind though. Primordial Hydra and Kalonian Hydra are some budget-unfriendly but highly dangerous beaters that you can get out relatively early. Joraga Treespeaker (or maybe Elvish Archdruid ) would make your archers much better by letting them double as mana dorks. Otherwise, I like Arbor Elf with Utopia Sprawl type auras on your forests to help ramp. If you prefer the vigilance idea, Champion of Rhonas is a budget Elvish Piper that likes not tapping in combat. If you like walls, Overgrown Battlement and Axebane Guardian can get ridiculous mana going. They also benefit from Assault Formation which synergizes with Tower Defense. In terms of small creatures with reach, Traproot Kami is my clear pick for mono-green, especially in multiplayer. If you need to add trample, Rancor is excellent value. If you need recursion, Eternal Witness should be near the top of the list. If you're struggling with flyers, maybe try Gravity Well . If you need more life, Engulfing Slagwurm likes forced blocks while Verdant Sun's Avatar likes playing beefy guys.
Given what you have already, I think shifting to include more deathtouch creatures and Lure s would be the most optimal plan. Viridian Longbow and Thornbite Staff are some other equipment that benefit from that strategy. For the creatures, Ohran Frostfang is a casual-only option that's completely busted in commander, and I'm always a sucker for Wasteland Viper 's versatility at only 1 mana.
1 week ago
@Sandilini yep, the inclusion of card draw like Beast Whisperer and Guardian Project really encourages you to go all in on creature ramp. Those little synergies add up! Wild Growth and Utopia Sprawl are obviously great, but I've definitely noticed an improvement after swapping them out for dorks. As for Yavimaya Hollow , I just seldom found myself being able to activate Winding Canyons . Hollow's ability is cheaper and more often relevant. The corner case with Wrath of God / Day of Judgment has seldom come up. The truth of the matter is that I have a textless foil promo Wrath of God, and I just enjoy looking at the art :)
2 weeks ago
2 weeks ago
For mana curve you may want to consider enchantments that have lands produce more than 1 mana at a time. This would include, but not be limited to, Fertile Ground , Trace of Abundance and Utopia Sprawl . You won't have to wait for time counters to all disappear before deploying them to the battlefield. The mana base will also be more flexible.
Have you considered adding any combination Assault Formation , Doran, the Siege Tower (in case Harmonic Sliver backfires on you) and High Alert ? With them on the battlefield you can then sacrifice Dormant Sliver only if you have to. This will also allow for roughly the same combo with Morophon as you would with Realmwalker and Morophon.
If you choose to do this I would then recommend Teferi's Ageless Insight to boost your card draw.
3 weeks ago
Utopia Sprawl is your best friend here. It fixes your mana, ramps you, and makes your Aura Gnarlid bigger.
Wild Growth is also excellent. It doesn't fix your mana, but you can play it on any land, not just a forest.
In order to make room for this ramp, I think taking out Fertile Ground, Karametra's Favor, Baloth Gorger, BTE, Armor of Thorns and a few lands would do the trick.
You should definitely be playing all 4 Ancestral Mask . I would cut Uncontrollable Anger and AEther Webs for it.
Reckless Abandon seems better than Artillerize. It costs way less mana, which seems worth losing a point of damage for.
Rabid Bite seems much worse than Ram Through . It's an instant that also has the upside of "trampling over" its damage if your creature has trample.
3 weeks ago
With a mana ramp core built around elves, I'm a fan of Joraga Treespeaker . Its production at 3 mana is somewhere between Llanowar Visionary and Llanowar Tribe , but if you can invest in it until level 5, all of your elves get an upgrade. Alternatively, if you prefer focusing on your lands, Arbor Elf + Utopia Sprawl and Voyaging Satyr + Nykthos, Shrine to Nyx are quite strong pairs.
3 weeks ago
Ahhh okay, apologies for going overboard. I play a cEDH Rashmi list that is significantly different from yours, though there are some topdeck manipulation similarities!
I still think you should run Elvish Mystic , Arbor Elf , Carpet of Flowers (if applicable), Wild Growth , Utopia Sprawl , and more ways to play Rashmi in the earlier turns in general (like Jeweled Lotus ). My meta has evolved to make it impossible for me to play Rashmi after turn 3, so my lists usually run 15-19 ramp pieces. So take my ramping advice with a grain of salt lol.
I also feel that your interaction suite is a bit light, but thats from the position of someone who runs over 35 interaction spells haha
What does your meta look like, and how does this deck counter it/fit into it?
1 month ago
Hey, I love the deck! I have a more competitive Sisay build, and I’ve been really interested in changing it to a shrine build. I know that all of the enchantresses aren’t cheap, but there are a few that are affordable that I’d highly recommend.
- Eidolon of Blossoms . This is a great card draw for little mana
- Satyr Enchanter . This is cheap and it’s on cast. Great card
- Mesa Enchantress . Really similar to Satyr Enchanter.
- Setessan Champion . Card draw and eventually a threat.
- Verduran Enchantress . A little more expensive $-wise, but still affordable
- Tuvasa the Sunlit . Not only does she give you card draw, she buffs Sisay by +3/+3 all on her own.
The two enchantresses that have constellation would be the ones I’d put in first, followed be Tuvasa. Since Sisay will be tutoring, it’s more important to have ETB triggers instead of cast triggers.
Because this is an enchantment deck, I’d also recommend some ramp that deals with Enchantments. Wild Growth , Utopia Sprawl , Herald of the Pantheon , Starfield Mystic , and Fertile Ground are all great options.
Destiny Spinner is a great card to protect your enchantments.
Grim Guardian is a nice card to get some incremental damage.
Protean Thaumaturge is a fun card that can become a threat out of nowhere.
But anyways, I hope that helps!