Enchantment — Aura
As this enters the battlefield, choose a colour.
Whenever enchanted Forest is tapped for mana, its controller gains one mana of the chosen colour.
|Want (3)||A_Real_Travesty , philktoken8998 , bjohnburke|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Utopia Sprawl Discussion
6 days ago
I piloted a Karametra, God of Harvests deck for a couple years, which that list can be found here: [EDH][PRIMER] Karametra's Garden of Eden. However, keep note if you end up reading that deck I purposefully did NOT build her as an enchantress commander, and instead a storm-esque combo commander abusing her land-fetch ability. That deck in general though is outdated and I would definitely change it if I wanted to play it again.
Anyways, for your questions:
1) I will admit, I did make this list kind of complicated, or rather it has a lot of niche interactions, and I think a newer player would have trouble getting the full value of this particular list. However, I think in general Sythis, Harvest's Hand is indeed a rather simple commander; you play enchantments and draw cards. I think most of the difficulty in this list - and most lists to be fair - is decision making. When do I play this card? Do I respond to this particular threat now or later? How can I possibly win the game this turn? Etc. As I said previously, ultimately Sythis - and pretty much all enchantment-based decks - want to establish an engine with a creature that allows you to draw cards per each enchantment cast and then play a bunch of cheap enchantments, such as Utopia Sprawl to draw your deck and win the game via card advantage.
2) My main playstyle in commander is typically incorporating the commander into the strategy. For enchantress-based decks, I think undoubtedly Sythis, Harvest's Hand is the best commander because she does exactly that - she herself IS an enchantress. I will also say, this deck does have more of a stax-theme, meaning denying your opponents resources. After playing combo for ~5 years, this is something I've found myself rather enjoying as a break from combo, (my Karametra deck for example is one of the combo decks I played for a while). I find the deck fun to play due to the ability to easily incorporate the commander into the deck's strategy and having a playstyle that I find fun to play.
3) While I do think the deck is rather competitive, I do not think it is cEDH level, and if it is, it would be fringe at best. I do think the deck is stronger than the average EDH deck though. If I had to place it on a scale, where 1 is a pre-con and 10 is something like Oracle Consultation or Flash Hulk - I would probably place it at a 6 or 7. It definitely is beatable, but can preform fairly consistently.
Hopefully these answered your questions. If you have any others, feel free to message me and I'll try to answer to the best of my abilities!
1 week ago
Not sure about Simic hydra? never checked it as green ramp can be really fast.
I used to play the Utopia Sprawl but it didn't feel as fast as those Elvish Archdruid . I like the suggestion of Voyaging Satyr as it works like an Arbor Elf . Gyre Sage also is a bit to slow i think as you have to spawn creatures first to ramp the mana while the goal should be to ramp mana to spawn creatures but will play test it.
Not sure about Hydra Broodmaster because of the lack of trample and the usability of the already added hydras. It will be a full turn to use the monstrosity and then a full turn to attack. I'm thinking to sideboard 2 of them for multiplayer or against non-blue decks and swap them with Mistcutter Hydra .
Unbound Flourishing I will deff add.
1 week ago
Most of my hydra experience is in simic, but I'll leave some general thoughts anyway. First, I think Elvish Archdruid isn't impactful enough with only 6 elves in the deck. I'd rather have redundancy for Arbor Elf with something like Voyaging Satyr . In addition to being able to untap forests enchanted with Overgrowth , Utopia Sprawl , and the like, it can also untap the beastly green devotion staple of Nykthos, Shrine to Nyx . Otherwise, Gyre Sage is an option that pairs very well with Doubling Season and Kalonian Hydra if acquired. Another bomb that works well with Season is Hydra Broodmaster since it cares about both counters and tokens. Some other possible inclusions are Ram Through instead of Pit Fight for trample synergy, Unbound Flourishing for x-cost synergy, and As Luck Would Have It because it looks like you're rolling a lot of dice.
1 week ago
Glorious Anthem doesn't do anything here, and is win more. Satyr Enchanter is not needed since you already have 10 draw engines, and it isn't an enchantment itself. Mirari's Wake is too slow. Archon of Sun's Grace isn't really needed either, since it only makes 2/2s and it's a 4 drop non-enchantment. Sigil of the Empty Throne and Destiny Spinner are much better wincons.
1 week ago
Trying to keep your budget in mind I have several suggestions. I'll try to break it down by category. My main advice is if an effect is available on a creature, use it over other versions (i.e. Stratus Dancer over Negate).
Feel free to check out my list for inspiration. It's not cheap overall but Animar has several good options for reasonable prices. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
2 weeks ago
Utopia Sprawl can help out in the ramping process, budget allowing.
1 month ago
The land auras could be great here with the untap effects from Earthcraft and Derevi. I run Utopia Sprawl , Wild Growth and Fertile Ground in my Marath, Will of the Wild enchantress combo deck and they do a lot of work.
1 month ago
free-kolja some replies to your bullet-points. I've also made a list for comparison.
I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).
It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?
So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.
Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.
- 4x Abundant Harvest
- 2x Harmonize
- 3x Star of Extinction
- 2x Blasphemous Act
- 4x Overgrowth
- 4x Utopia Sprawl
- 4x Arbor Elf
- 2x Brash Taunter
- 2x Courser of Kruphix
- 3x Hornet Nest
- 3x Voyaging Satyr
- 4x Karn, the Great Creator
- 2x Garruk Wildspeaker
- 4x Cragcrown Pathway Flip
- 11x Forest
- 2x Mountain
- 4x Rootbound Crag
The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.