Utopia Sprawl

Utopia Sprawl

Enchantment — Aura

Enchant Forest

As Utopia Sprawl enters the battlefield, choose a color.

Whenever enchanted Forest is tapped for mana, its controller adds one mana of the chosen color to his or her mana pool.

Browse Alters View at Gatherer

Trade

Have (2) DudeMan1031 , Forkbeard
Want (1) MTGNerd08

Printings View all

Set Rarity
Masters 25 (A25) Uncommon
Dissension (DIS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Utopia Sprawl occurrence in decks from the last year

Modern:

All decks: 0.18%

Commander / EDH:

All decks: 0.04%

Green: 0.28%

GWU (Bant): 0.67%

Utopia Sprawl Discussion

Mgalangzingme on Jund Elves

5 days ago

Love the idea, but I have some issues. Llanowar Tribe is just a bad card and shouldn't be used in typical elves tribal builds, it's rather a mono green ramp style card. Elvish Champion is much worse than Elvish Clancaller. Arbor Elf is a good card when you play Utopia Sprawl, but in a deck without it any dork can take it's place, and probably it would be better to have 4 Elves of Deep Shadow. Additionally, I don't see what The Great Henge is doing here, since it doesn't synergize well with low power creatures.

abbatromebone on Temur midrange ramp

6 days ago
  • That tutor is amazing run as many as you can. Not only does it find the creature it puts it on the battlefield. You can alos use creatures to help cast the spell (they don't have to be mana dorks).
  • Unless the indestructible part is happening a lot there are much better spells to run Lightning Bolt Lava Spike Searing Blaze Rift Bolt and Skewer the Critics all come to mind. Cindervines might be better than Destructive Revelry. And running one copy isnt that amazing.
  • I feel its important here to talk about sideboards (SB for short). You can 15 cards outside your normal deck to bring in against certain match ups (techinally after the first game in a round of 3, with friends i let them side board right away). That is where you want to put all of your situational cards for certain decks.
  • Cut Blasphemous Act. There 2 main reasons 1) it kills your big dudes you are ramping to as well as your mana dorks 2) if you are that far behind you've probably already lost.
  • As for the mana base you arfe running 11 red cards 3 of which are double red. They are cards you are playing later due to the cmc so getting that 2nd red isnt as bad. You have 16 red sources which is a lot for that many cards. Looks like 14 blue soruces for 4 cards. Green is clearly fine. ( I count Sylvan Caryatid, Utopia Sprawl, Gateway Plaza and the other lands as sources. I didn't count arbor elf being it has to hit a forest). You are only running 4 non-forest cards which is fine.

SideBae on Derevi, Holder of Lanterns

1 week ago

Yo... I've always loved lantern-control in EDH! I have a few suggestions:

  1. So the easiest ways to increase consistency are either to run tutors or to run redundant pieces. I see you're running a lot of tutors already, which is good; one redundant piece I think you missed is Field of Dreams. It's about $60, which can be a lot if you don't want to invest in EDH. Personally, I think proxies are unfairly treated in EDH, since it's not a paid event (typically), so I recommend them. If your playgroup doesn't allow them, tho... well, $60 is doable.

  2. Another way to increase consistency is to run cantrips. I highly suggest running Ponder and Preordain. If you run fetches, Brainstorm is also a powerhouse. Of course, the zendikar/onslaught fetches are a fortune; consider Evolving Wilds, Terramorphic Expanse, Fabled Passage, Grasslands, Bad River, Flood Plain and/or Mountain Valley. These are perfectly acceptable alternatives.

  3. When games go long, you'll need a way to recoup cards. Consider big-draws like Treasure Cruise and Dig Through Time (which are good when you're filling your yard with Ghoulcaller's Bell), Fact or Fiction or even Concentrate.

  4. I like that you're running Emry, Lurker of the Loch. Have you considered Academy Ruins as another form of recursion? You can also try using Aether Spellbomb as a cheap recurrable.

  5. Speaking of Emry, Lurker of the Loch, have you thought about Mindslaver? I used to play a lantern-control EDH list, and I used Mindslaver with Emry to strong effect. Generally, you can lock out one of your opponents and make him do whatever you want, including win for you. That's generally fun.

  6. You're in green -- USE DORKS! This is easily the most overlooked part of green decks, which is sad because dorks are the best reason to be in green. Turn one ramp is better than artifacts can do most of the time, plus it gives you pokers if you need to use them with Derevi later. I highly recommend running at least four of the following: Birds of Paradise, Avacyn's Pilgrim, Noble Hierarch, Arbor Elf, Llanowar Elves, Fyndhorn Elves, Elvish Mystic... Even Boreal Druid and Joraga Treespeaker are good. You can also consider non-creature options, like Wild Growth and/or Utopia Sprawl.

  7. Winter Orb. You can tap opponents' lands with Derevi. Enough said.

  8. Finally, two walkers to consider are Oko, Thief of Crowns and Teferi, Time Raveler. Oko is great removal for opponents' problem cards (he nerfs all fatties into Trained Armodons) while occasionally producing a clock for you. Teferi nails opposing Counterspells, while producing a small amount of card advantage with his minus and allowing you to recast something if you bounce your own permanent.

  9. Finally, while they're expensive, I think the latest cycle of free spells from Ikoria Commander are bombs. Fierce Guardianship and Flawless Maneuver are great cards which you should run if you can.

Right. That's all I got. Hope this helps!

ghostfire86 on Uril, the Mistalker

2 weeks ago

There’s only two one drop aura ramp to the three mana dorks you’re running. The rest of the worthwhile aura ramp are two drops which could replace the two drops your running. If you wish to argue Bloom Tender is present and worth playing, I’ll point out you are not running Faeburrow Elder or Nature's Chosen which would double their output. You also can’t go infinite with tender or elder without blue. Chances of going infinite with your creature ramp using Aggravated Assault is also slim. Furthermore, Aggravated Assault is awesome (I used to run it in my build), but you need to also run Sword of Feast and Famineas back up to your Bear Umbra. Both the sword and the umbra benefit the aura ramp cards. Synergy is a wonderful thing. We could also discuss how mana dorks don’t have haste but the auras can be used same turn if placed on untapped land.

I’m betting with all the creatures you’re hoping to gain benefit off of Sublime Archangel. Not bad, but Uril needs auras, trample, Protection from creatures, flying, indestructible, and (if possible) double strike, not exalted. You’re also running Winds of Rath,Day of Judgment, and Wrath of God. This is counter productive to having so many mana dorks over aura ramp.

This was my first commander I ever built and have been tweaking him for more than 5 years. Build him voltron tall and dont worry so much about going wide.

Aura Ramp:

Utopia Sprawl

Wild Growth

Fertile Ground

Trace of Abundance

Wolfwillow Haven

Overgrowth (if you like the enchantress draw odds.

VeggiesaurusRex on Pashiri's Robot Rush

2 weeks ago

Sumradagnoth, between Gaea's Cradle, Itlimoc, Cradle of the Sun, and basics enchanted with Wild Growth and/or Utopia Sprawl, running Deserted Temple is a great idea! I need to go pick one up!

shadow63 on Mono Green Surge

2 weeks ago

GearsGames that is exactly what ramp is. The most basic definition I've found if having more mana then what you would normally have access to if you hit all your land drops. So enchantments like Utopia Sprawl dorks like Birds of Paradise mana rocks like Sol Ring and ramp spells like Rampant Growth are all ramp. And I think rampant growth is where the term mana ramp comes from

GearsGames on

2 weeks ago

defamagraphy1 I was actually thinking of splashing white for kind of the same idea. the Devoted Druid Vizer Of Remedies mana combo, also the white protection spells. I suppose if I wanted to just have speed in green I could run Arbor Elf Utopia Sprawl and Devoted Druid Melira, Sylvok Outcast for quicker ramp

Honestly, Bow of Nylea Ezuri, Renegade Leader and Asceticism made their way into my list due to the amount of burn and aggro decks at my LGS to help me deal with those issues. Might be best to just commit to just one way of winning rather than having a viable back up plan if it speeds up the game by a turn or more even if it leaves me vulnerable to combo interruption that is game ending.

WolfWitcher518 on Mono Green Surge

2 weeks ago

shadow63 was referring to the fact that Arbor Elf is essentially worth 2 mana when untapping a land enchanted with Utopia Sprawl. a turn 1 Arbor Elf followed by a turn 2 Utopia Sprawl also gives you 4 mana to spend on whatever you want turn 2.

as for emrakul, it does not protect against board wipes, and mill is not a viable modern strategy anyway.

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