Pyrokinesis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Pyrokinesis

Instant

You may remove a red card in your hand from the game rather than pay Pyrokinesis's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

flapjackwars on The Jeremy Renner App Experience

1 year ago

Cool deck! I love the concept and some of the more niche cards here.

Mogg Salvage is a slam dunk here. Free spells in general will enable you to tap out for Jeremy Renner more often and still be able to use him in a pinch. Maybe Snuff Out and Thunderclap are worth considering too. I'm not sure I'd go as far as Gut Shot and Pyrokinesis but you could think about it. Corpse Dance and Slaughter give you as many Tor triggers as you can pay for with the buyback. You Are Already Dead can be like a one-time Bladebrand and it cantrips which I feel like is pretty important for your deck. On that note, you might want some more card draw

bushido_man96 on

2 years ago

I think I'd cut Captive Audience, Avatar of Woe, Explosive Singularity, Pyrokinesis, and Rise of the Dark Realms, at the least. Some of the damage multipliers you've got could speed up your game clock, so some of those could probably stay, but some playtesting can help you decide further.

sylvannos on Modern Horizons 2 Spoilers

2 years ago

@RNR_Gaming: I was mostly memeing. But in all seriousness, Pyrokinesis has been a long-time piece of sideboard tech in Legacy and Vintage for Goblins to deal with Force of Will . Often, decks like Fish can play a threat and then protect it with free countermagic. This means the Goblins player has to choose between playing a threat of their own (which gets countered) or killing the opponent's threat (which means the Goblins player loses tempo).

Boarding in Pyrokinesis means you can keep up with the opponent's free spells, as well as get more work out of Aether Vial and Cavern of Souls . People badmouthing Fury don't realize just how much the card will help with red midrange and toolbox decks deal with cards like Force of Negation . It's ESPECIALLY going to help vs. planeswalkers that are able to stay out of Lightning Bolt range.

legendofa on Dismiss into Dream

2 years ago

The cards I suggested have multiple targets: Sway of Illusion targets any number of creatures for 2 mana, Pyrokinesis targets up to four creatures for potentially no mana, Tidal Visionary can repeatedly target for 1 mana, and so on. Add that to opponents' creatures getting sacrificed whenever they're targeted, and Sway of Illusion becomes approximately "Choose any number of target creatures. Their controllers sacrifice those creatures. Draw a card." for .

legendofa on Dismiss into Dream

2 years ago

Since it's an enchantment, I imagine it being used mostly as long term removal, in that every targeted effect you draw becomes a potential kill spell.

Check out Blinding Flare , Pyrokinesis , Sway of Illusion , Bloodlust Inciter or Goblin Motivator , and Tidal Visionary for some cheap starters.

StopShot on I need help choosing another …

2 years ago

I enjoy playing competitive EDH and one of the recently spoiled Strixhaven cards I already know is going to shake-up my meta and make things difficult for me. Namely Witherbloom Apprentice is the card I'm dreading as it can close out a game if it's controller casts Chain of Smog as it can be copied infinitely if the controller always targets themself with it. It's very likely every BGx deck in my play group is going to run this combo given how easy it is to setup and when you pair the possibility of closing out the game on turn two through Dark Ritual or Sol Ring into a mana rock, it becomes a lethal threat I can't ignore when making deck building decisions. As such, I feel I need to add another one mana creature removal spell in my deck, but I'm stumped over which spell I should include not just to address this potential combo but also have the most practical use outside of it as well.

My current list of removal spells are: Path to Exile , Swords to Plowshares , Sinister Concoction , Dismember , Lightning Axe , Molten Vortex , Red Elemental Blast , Pyroblast and Terminate (I enjoy playing more reactively than proactively.)

The removal spells I'm considering are: Dark Betrayal , Fatal Push , Human Frailty , Lightning Bolt , Magma Spray , Weight of Spires and Seal of Fire . (The last one I'm considering for its use around counterspells by casting it early.)

Notable exclusions are: Deadly Rollick , Defile , Dispatch , Force of Despair , Galvanic Blast , Murderous Cut , Mutual Destruction , Necrotic Wound , Pyrokinesis , Reckless Rage , Skred and Tragic Slip as I feel I don't have the means to meet these card restrictions consistent enough to be useful in my deck, especially in the early game. I'm also not considering two mana removal spells like Go for the Throat because I feel at this point cost effectiveness matters more than removal range.

Of course the best removal spell is going to depend heavily on the meta, but I'm generally trying to figure out which of the spells I'm considering is the best in a competitive environment in general. I'm looking for feedback and second opinions on whether you think any of the spells shines well above the rest through your own play experiences. I appreciate any insight I can get, thanks.

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

LitchOubliette on Commander Staples Cube

3 years ago

Changelog (22/11/2020)

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