Branchloft Pathway

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Branchloft Pathway Discussion

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

1 week ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

zapyourtumor on Kot / Ketinky - Insane Selesnya aggro

1 month ago

If you truly want it to be aggro I would lower the curve a bit. Skyhunter Skirmisher isn't that great and pretty slow, I recommend Adorned Pouncer. It's only two mana, and has an eternalize ability to get a 4/4 double strike late game.

I highly recommend splashing red, for the best one drop aggro cat of all time Wild Nacatl. It also gives you access to 4x Lightning Bolt which you probably want, and maybe some other classic zoo cards like Atarka's Command.

Conclave Tribunal is most definitely not what you want to running for removal in an aggro deck. The card is quite slow, and tapping your creatures to cast it means you can't attack with those creatures. If you stay in GW i recommend Path to Exile, and if you splash red I'd run Prismatic Ending to supplement bolt.

The manabase needs work. 25 lands is a lot, even for control decks. Definitely way too many here. I recommend around 22. You probably want more duals as well. I don't know what your budget is, but here are some reasonably priced duals: Overgrown Farmland, Branchloft Pathway  Flip. If you're trying to keep the deck pretty budget I wouldn't bother running snarl lands and would run these two duals instead.

If you don't have a budget I'd go ahead with the red splash and run fetchlands like Windswept Heath and Arid Mesa, along with 2 other shocks Sacred Foundry and Stomping Ground.

nbarry223 on 5c Neoform Value (Suggestions Wanted)

2 months ago

Ok, here's a landbase to try out (tried not to change too much and make it work a little better life-wise while still maintaining the ability to get most any color combination by the turn you need it):

1x Reflecting Pool
1x Yavimaya, Cradle of Growth
1x Ketria Triome
1x Zagoth Triome
1x Breeding Pool
1x Stomping Ground
1x Temple Garden
3x Windswept Heath
3x Wooded Foothills
1x Misty Rainforest
2x Forest
1x Plains
1x Island

Below can be 4 of anything from fast lands like you have now to vivid lands etc. I'll just list a few + lesser options in case you like any, but the core is above. You should concentrate on having access to then / then then lastly (couple exceptions which I explained). I tried to put them in order of relevance.

Vivid Grove (there's other vivid lands, this is the green one though, and you don't want many tapped lands)
Fire-Lit Thicket (there's other of this cycle, but this is first choice because it will help with your costs)
Barkchannel Pathway  Flip
Branchloft Pathway  Flip
Temple of Mystery (lots of temple options, sometimes the scry is worth the tapped land)
Wooded Bastion
Flooded Grove
Hengegate Pathway  Flip
Cragcrown Pathway  Flip
Grove of the Burnwillows
Lair of the Hydra (manland that you could transform at low cost, or large beater for endgame)
Nimbus Maze
Simic Growth Chamber (maybe it is worth waiting a turn to reuse a land, but probably not in most cases)
River of Tears
Exotic Orchard
Pillar of the Paruns

jakeelephant006 on An Enchanting Gift in a Modern World

6 months ago

For your main board, you could trim a couple lands for some Sythis, Harvest's Hand . I also see some decks running Gryff's Boon over Spirit Mantle . Idk about that one, though. Also, if you are looking for budget lands to help smooth out games, Branchloft Pathway  Flip, Brushland , and the other copies of Razorverge Thicket can all be decently cheap. Sunpetal Grove and Canopy Vista could also be decent options especially with more basics in the deck.

multimedia on Gishath's Dino Tribal MK2

7 months ago

Hey, nice version of Gishath on a budget, well done.

Fierce Empath can tutor for any 6 CMC or higher Dino. Mwonvuli Beast Tracker can get any Dino with trample such as Quartzwood or Ghalta. Duelist's Heritage and Goring Ceratops is repeatable double strike. It's good with Gishath's combat damage to a player trigger since it triggers an additional time.

Court of Bounty can be repeatable draw with the monarch as well as repeatable cheat a Dino or a land onto the battlefield from your hand. Red Elemental Blast can counter an opponent's counterspell. Austere Command is a versatile board wipe that destroys other than creatures.

Battlefield Forge , Cragcrown Pathway  Flip and Branchloft Pathway  Flip are budget land upgrades.

If interested in any of these suggestions than I offer more advice of cuts to consider. Good luck with your deck.

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