Bogardan Hellkite

Bogardan Hellkite

Creature — Dragon

Flash (You may cast this spell at any time you could cast an instant.)

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures, players and/or planeswalkers.

Browse Alters View at Gatherer

Trade

Have (1) Forkbeard
Want (1) Jebanator

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Iconic Masters (IMA) Rare
Commander 2014 (C14) Mythic Rare
Duel Decks: Knights vs. Dragons (DDG) Mythic Rare
2010 Core Set (M10) Mythic Rare
From the Vault: Dragons (DRB) Mythic Rare
Time Spiral (TSP) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Bogardan Hellkite occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.15%

Bogardan Hellkite Discussion

Profet93 on Ilharg, Baconator!

1 month ago

Are you also aware that you don't get attack triggers either?

I am being slightly more nice with my cuts but....

Bogardan Hellkite - U have a better card in the deck already

Breaker of Armies - Weak

Fanatic of Mogis - Weak

It That Betrays - Doesnt stay on the field for benefit

Kozilek, the Great Distortion - Hard to cast without artifacts or ancient tomb. I personally love the card, but I can see many instances of it just sitting in your hand. Yes, ilharg can bring him in, but still.

Seasoned Pyromancer - Weak

Ulamog, the Ceaseless Hunger - No cast or attack trigger

Ulamog, the Infinite Gyre - See above

Utvara Hellkite - See above

Void Winnower - Doesnt stay on the field to matter

I would cut these for more card draw, at least 2 more lands and the suggestions I recommended. Be sure to let me know what you think, but after playing mono red for a couple years, I learned you need ramp, which you have a pretty good job of and card draw badly Getting the lands will help ensure you arent mana screwed, card draw to get lands and to ensure you don't run out of gas

Caged Sun - Might be worth considering in addition to or inplace of extraplanar lens. Lens they can blow up leaving you with 1 less land, not including the fact that you arent even running snow lands to "ensure"you dont ramp them before the table comes back to your turn. Sun helps you cast your beaters if ilharg is unavailable. Same with new purphorous

NorinTheWise on Norin's ETB Extravaganza

3 months ago

Invader Parasite is an awesome recommendation! It is definitely a better Ogre Arsonist I would rather use Goblin Settler over either since it is one mana less, but it is a little out of my price range. I thought about having a artifact destruction creature like Irreverent Revelers or Ingot Chewer, but I would rather just put in another artifact destruction spell like By Force. I think it has more value and its immediate. Bogardan Hellkite and Cavalier of Flame are a bit more mana intensive and I focused on actual card draw in this deck rather than rummaging. I have been debating Flametongue Kavu from the beginning but am having a hard time thinking of what to substitute it for.

ThoAlmighty on Norin's ETB Extravaganza

3 months ago

Love the deck! Have you considered Invader Parasite over Ogre Arsonist? I like the exile as my meta has several Muldrotha, Windgrace, and Gitrog decks running around, and the damage is occasionally useful. Irreverent Revelers, Cavalier of Flame, Flametongue Kavu, and Bogardan Hellkite might be up your alley as well!

multimedia on Angelic Hellfire!

3 months ago

Hey, Worldgorger Dragon combo could replace Iona. Emergence Zone could replace Sanctuary. Reanimation is a good secondary strategy with Kaalia and reanimation is what enablers Worldgorger combo. Bogardan Hellkite can be a win condition with the Worldgorger combo and Kaalia can cheat Hellkite onto the battlefield. The Worldgorger combo would give you an alternative way to win the game which has synergy with Kaalia and strategies you want to play with Kaalia.

Cards to consider adding for Worldgorger combo:

Other cards to consider adding:

You could upgrade some threats with Vilis, Broker of Blood and Doom Whisperer.


Cards to consider cutting:

  • Seraph Sanctuary
  • Dragonskull Summit
  • Clifftop Retreat
  • Isolated Chapel
  • Iona, Shield of Emeria
  • Archfiend of Depravity
  • Ob Nixilis, Unshackled
  • Lord of the Void
  • Angelic Arbiter
  • Baneslayer Angel
  • Merciless Eviction
  • Duelist's Heritage
  • Strionic Resonator
  • Ghostway
  • Utter End

Good luck with your deck.

Spirits on Kaalia, Mirror Breaker EDH

4 months ago

Hey uninvited,

Things have been good, deck is performing very well in tournament play considering Kaalia of the Vast being ranked in Tier 4 (high power). Won all three rounds again this weekend.

I've been making changes, some have worked out, some not so much. Still having the same challenge getting the Avg Win Turn down to 4 or below, however, I have seen the combo win-% go up dramatically, almost never kill with combat damage anymore ( Rakdos the Defiler and Kaalia of the Vast + Master of Cruelties are the exceptions).

Giving Dockside Extortionist a fair test, so far no feeling either way, hasn't been stellar, hasn't been a disappointment. I put Corpse Dance in to give him an Infinite Combo so he has the best opportunity to impress me, we'll see. He is not my style of card, anything that relies on my opponents doing something, I generally avoid, but still evaluating what he is, recently added.

I've actually removed every (except Hall of the Bandit Lord ) non-T1 land, so Meteor Crater won't meet my criteria. Also trying to cut down on the # of non- Worldgorger Dragon effective lands where I can too (like Sacred Foundry ), that way if I T1 Worldgorger Dragon can make infinite with "most" lands.

I still need to go down 1 land, probably Sunbaked Canyon for Mox Diamond whenever I can get my hands on one (saving up store credit at card kingdom selling stuff I don't need still.

Reflecting Pool , Dragonskull Summit (all check lands), and others have been eliminated, hate not having a on T1. I do like having Swamp and Plains , also note I've added Snow-Covered Swamp as well, to mitigate Blood Moon type effects, and utilize the Path to Exile and Assassin's Trophy (and some other ramp spells) benefits.

Forbidden Orchard is good, but doesn't work great with Master of Cruelties which I still play, mana sourcing is still quite good and consistent anyway, so no need to go the Forbidden Orchard or Tarnished Citadel routes anyway unless makes strategic sense.

Mox Opal just never going there, I ran another Mox Opal probability table this past weekend for a Kess, Dissident Mage friend, I just don't like it, I won't share the whole table, but here is some reasons why. Also, keep in mind, this probability is only the probability of drawing 3 artifacts (assuming you draw a Mox Opal whats the chance you have 2 others), if I were to do P(Drawing 3 artifacts) union P(drawing Mox Opal ) would be VERY low.

T1 with 18 artifacts is only 11%. By turn 5 (ignoring additional draw for now) is only 32%. At 24 artifacts T1 is 22% and T4 (want to win on or before this turn) 52%. 28 artifacts gets close to a good playability at T1 31% and T4 58%, but I feel if Kaalia of the Vast has 28 artifacts, just to engage a Mox Opal you should probably be playing a different commander, because their just aren't that many utility artifacts for Kaalia of the Vast .

Final Parting would allow for a Animate Dead tutor and a Worldgorger Dragon GY, but also need something to do with the infinite mana or have a damage outlet ( Dragon Tempest or Bogardan Hellkite ). So at CMC7 ( Animate Dead is CMC2), I'm better off running a Doomsday pile, which I've also decided is too high CMC.

Diabolic Revelation too much mana. Insidious Dreams is viable, others use it, but for me it's too high CMC again.

Scheming Symmetry is tempting ( Sensei's Divining Top also works), but still don't have enough draw to make it viable. With I think could be viable, but I've also seen it removed by players with draw attached to their commanders, it's just too risky, basically gives your opponent the ability to stop you and then win themselves, likely. If Scheming Symmetry was Instant it could work with Mishra's Bauble and would be a playable/fantastic tutor, but drawing your card on their turn isn't good because our Infinite combos are sorcery speed (you can build an instant speed, but it starts degrading synergy).

Thoughtseize has been fantastic and very useful, plus it's modular ability to get Worldgorger Dragon out of my hand, it's helped me avoid walking into chaos by seeing the control players hand and either knowing or removing a catastrophic play.

Right now pretty sure I need Simian Spirit Guide , the is blah, but he gives me the for Animate Dead on T1, and gives me an Animate Dead target to stop the Worldgorger Dragon loop and play out my hand, hopefully tutors or a Razaketh, the Foulblooded in a perfect scenario. So like Swamp + Entomb + Chrome Mox / Lotus Petal + Simian Spirit Guide + Animate Dead + something to do with mana (tutor probably, don't have Cut in my build) is another T1 win outlet. Tutor Razaketh, the Foulblooded , then sac Simian Spirit Guide to get Leonin Relic-Warder into Dance of the Dead and tutor up a Goblin Bombardment and a Necromancy with infinite tutor (bound by life but it's T1 and only need 2 tutors = 4 life), and then infinite damage. Hoping it will just give me another T1 path to win, which should inevitably lower my Avg win turn at some point.

Talisman of Conviction is on the potential cutting block, it's great net rock, but no .

I'm thinking of abandoning the combat damage line, so Gisela, Blade of Goldnight would go, but not quite there yet. Most don't like Avacyn, Angel of Hope , as removal is usually exile, hand or changes it's board state, rarely destroy, but gives an option from destroy effects, so I don't know yet. I took Balefire Dragon out, think I still need him, he probably could be a Fire Covenant but I like my control on my ADD, my interaction package is a little light I know that, only because I prefer to just try and win, opposed to trying to stop others from winning, just a philosophy, don't think it costs me wins.

Running out of ideas, doing research on Discord, going to look through a bunch more decks, already did comparisons to the Primers there, I'm never going Stax Ob Nixilis, Unshackled or maybe Aven Mindcensor / Chains of Mephistopheles maybe ill win the lotto one day / Stranglehold as far as I'll go if I do go that route.

Cheers.

Spirits on Kaalia, Mirror Breaker EDH

5 months ago

Hi weezel,

You're right Imperial Recruiter and Recruiter of the Guard need a Sneak Attack line to make sense. I'll do some more research next week, see if there's something else.

I'm hoping for a Mox Diamond maybe for Xmas, also sold some more prize pack cards, getting close. Need 3 Mox Diamond for decks, and still needing a Gaea's Cradle . Chains of Mephistopheles is nice, if I had one would play it, it's low on the acquireboard though with it's price tag.

Aven Mindcensor hoping to slow down other players tutoring, we'll see how it goes.

Decided to give Dockside Extortionist a go, I'm worried he'll be too slow, but if he can pull me 4-6 mana on T2 will be ok, have to see. I've committed to the testing of him, threw Corpse Dance in there to get the Dockside Extortionist + Corpse Dance + Goblin Bombardment line (a 4th). Hoping he works. If he works, but Corpse Dance too high CMC, I'll have to decide if he viable on his own, I suspect he is.

Reveillark combod with Kiki-Jiki, Mirror Breaker but as you know Buried Alive + Reanimate or Animate Dead is the primary win-con and almost exclusively used unless stopped somehow. Most games, just go for it, if stopped, probably no time to get another shot as someone else will combo same/next turn.

Still haven't used the Worldgorger Dragon , it's a little more mana friendly than Reveillark in it's Entomb + Animate Dead . It can generate the infinite mana to play a Razaketh, the Foulblooded (from hand) and Kaalia of the Vast to sac for a Leonin Relic-Warder win-con. He also works with guys like Rune-Scarred Demon to draw whole library, or Angel of Despair to destroy all opponents permanents, then kill herself before she kills all your permanents, Karmic Guide return all your creatures. Also, can instant tutor up a Bogardan Hellkite to win. I dunno though, it's a 3rd line. It annoys me if pushed a CMC3 recurssion, in Necromancy into the deck, and with Corpse Dance for the Dockside Extortionist test, CMC getting out of control. Still working on rounding it out for the new test cards.

Hoping for a Mox Diamond but also just sell a few more cards, so it's imminent. Play Chains of Mephistopheles if you have one.

Giving up on Doomsday , cheapest non- Kaalia of the Vast is CMC6. Some play Insidious Dreams as an instant alternative, but CMC4, as well as have to have cards to discard, can't see it being fast enough.

Flash_Andretti on Kaalia Dab's to Win! | cEDH Primer

5 months ago

LVL_666 Payloads are spells that will actually win you the game if cast infinite under the right scenarios, such as Bogardan Hellkite , Searing Touch , Rolling Earthquake , Sickening Dreams which the latter 3 also count as winconless. Winconless decks seek to win using cards closest to the "useful spell" end of this spectrum. Which this deck isn't completely winconless, due to some cards counting as dead outside of the combo, like Bogardan Hellkite and WGD.

For a full breakdown of how this deck works, it is a mardu graveyard combo deck that essentially uses kaalia to cheat out powerful demons/angels under the competitive vacuum. This deck is fringe for sure, but can do greatly in specific meta's and is not meant to be put at a casual table. With that out of the way, for the WGD combo, here is how it works.

You are required to have Worldgorger Dragon (WGD or George) in your graveyard to perform this (or something that discards it into your graveyard. You cast Animate Dead from your hand (or Necromancy if you want to win at instant speed) and target WGD. When he enters the battlefield you must exile ALL of your permanents including your Animate Dead. Animate Dead states that when in leaves the field you must sacrifice the creature it was enchanted too. When WGD dies all permanents return back to the field untapped, most importantly, your lands come back untapped and your Animate Dead comes back as well. In response to them returning, tap all your lands for mana which will leave them floating. You will then target WGD again, rinse and repeating the process, causing an infinite mana loop until you are ready to stop it or not. If you do decide you want it to continue, if you have Bogardan Hellkite in hand, you can flash him in and burn the table or even kill hatebears, then kill the table or do the same with Searing Touch . If you stop it, you can sink all the mana you have into a card like Cut or Exsanguinate and win at sorcery speed. These also count as winconless.

Sorry for the miscommunication earlier, didn't realize what you were actually asking me, that and I was rushing due to me heading out to work, been a very long week because Christmas sales ect. at my job. I hope all of this helps you and trust me, this primer isn't fully done, there are other things that need to be done to it when I have proper time to sit down and do so. I hope you understand. Anyway if you have anything else to ask me, feel free, I am here to help you and am always available via Discord!

Spirits on Kaalia, Mirror Breaker EDH

5 months ago

Hi weezel,

Quick reply. I'll wait for your other comments and differential list.

I added Worldgorger Dragon in and took Reveillark out, Reveillark was not working, thought Worldgorger Dragon would give me a line with Dragon Tempest so it's another possible draw ( Goblin Bombardment or Dragon Tempest ), but I've never used it honestly. It also led to Bogardan Hellkite (he's AWFUL, but instant {flash} win with WGD) and Thoughtseize and Necromancy additions.

After this weekend's tournament, I was talking with my friend about getting away from a third line, Buried Alive + Reanimate is line 1, Leonin Relic-Warder + Animate Dead (or Necromancy ) + Goblin Bombardment is line 2, Worldgorger Dragon + Animate Dead (or Necromancy ) + Dragon Tempest or Bogardan Hellkite is line 3.

I was thinking, double down on Line 1 and Line 2, throw away line 3, this is how I was thinking to do it.

Add: Imperial Recruiter , he can tutor Leonin Relic-Warder for line 2, also strengthens Diabolic Intent for line 1, and Mausoleum Secrets also for line 1. He can also tutor Master of Cruelties synergy. Replace Worldgorger Dragon .

Add: Recruiter of the Guard , same, tutor Leonin Relic-Warder for line 2, strengthen Diabolic Intent and Mausoleum Secrets for line 1. Replace Bogardan Hellkite

Add: Dockside Extortionist , I just added him after the tournament, so have never actually played him yet to know how good he is. I'm thinking 3 mana? Maybe 4 mana? The reason I went him, is to also strengthen Diabolic Intent and Mausoleum Secrets for line 1. PS: Simian Spirit Guide would strengthen Mausoleum Secrets but not Diabolic Intent , and also increase your Turn 1 probability and possibility. I'll let you know how he works out (if I end up keeping him to play). This replaced Demonic Consultation it doesn't work, I was planning on trying Plunge into Darkness but feel will have similar challenges as Demonic Consultation but haven't tried it yet keep flip-flopping on what to try next.

With no Worldgorger Dragon frees up the Thoughtseize slot, could be a Silence , Fellwar Stone , Night's Whisper , or Fire Covenant hmm. Honestly I would make it a Mox Diamond or Chains of Mephistopheles if I owned either of them, which I do not sadly. Hoping for a good Q2 bonus and get some Mox Diamond s.

Aven Mindcensor should be in the deck, but with no Worldgorger Dragon or Bogardan Hellkite worried I may need to up my ADD count by 1 or 2, Sire Of Insanity maybe.

Necromancy and Yawgmoth's Will could come out for high CMC, but think need the redundancy/recursion, even with no WGD.

Imperial Recruiter and Recruiter of the Guard have Infinite combo lines too, but they get so far outside of the scope. I feel like these guys can tutor good stuff too, like Dockside Extortionist , Dark Confidant , Serra Ascendant , etc.

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