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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Add .
, : Return target Wizard you control to its owner's hand.
2 months ago
Cool voltron concept.
Sentinel's Eyes cheap and reusable vigilance.
Narset, Parter of Veils round out the playset of powerful planeswalkers.
Pendrell Mists would be a useful stax tax.
4 months ago
I'm not too familiar with the synergies of the commander, can you explain the purpose of these cards...
Font of Mythos + Howling mine - Why play these in the color that has the best card draw?
Spellbook - Is the redundancy necessary given that you run reliquary tower? I get it's also a 0 drop for Arcum. But I don't feel your deck consistently draws enough cards to warrant it. How has it played in your experience?
Here are various suggestions, please let me know what you think of each of them.
Imprisoned in the Moon - Removal/Commander Removal, even more effective against mono red or black. Not necessary, but given you aren't running counterspells, it might help to be a source of removal for you should you be lacking
Brainstorm/PreordainMystic Remora- You could use more one drops for an early game, not necessary but could be helpful to filter your draws. Mystic remora is the best of the 3 IMO. Not sure if mystic remora is out of your budget per card.
Misdirection - Redirect targetted draw, removal, extra turns, counter counterspells and more! Interaction while tappedout is nice, it's like a budget force of will, but redirects instead of nullifying it.
Narset's Reversal - Similar to above, but not a counterspell. Unsure if this and misdirection fall under what you consider a counterspell, but it's worth noting.
Riptide Laboratory - Protection for commander, sower of temptation and value if you ever add snapcaster mage.
Castle Vantress - Better island
Dreamscape Artist - Ramp, discard enchantments. Lands come in untapped. Most people let the little guy live.
6 months ago
Hey, thanks for all the upvotes at my decks.
Nice start for mono blue and interesting Commander who I don't see played much. You have 101 cards, Desolation Twin could be cut to make 100. It's a much worse Eldrazi then the others.
Your deck could be less price, it's not overpriced garbage, but you could cut the price in half and it would be just as good. Three of the most expensive price cards here are Blightsteel, Ulamog and Betrays, but without more protection, counterspells and some more haste these creatures can be subpar to cheat with Braids because they don't give you value unless they can attack. Each of these creatures is a must kill by opponents. If you don't get to attack the first turn you give your opponents an entire cycle of turns to find an answer which in multiplayer Commander is a lot time. Treasure Mage is another creature who can tutor for Blightsteel.
Consider some more lower mana cost hard counterspells such as Arcane Denial and some creatures who can protect such as Spellskite? Protecting Braids is not as important as protecting what you cheat onto the battlefield because opponents are getting value from Braids too. More one mana instant protection is helpful such as Stubborn Denial and Slip Out the Back which is phasing and it's powerful with Braids.
Swiftfoot Boots is a lesser Greaves, but still fine and wanted in blue that doesn't have haste options. Akroma's Memorial is more price, but it's a big artifact to cheat with Braids that helps to setup other big creatures since it gives haste as well as other attacking abilities. Might also want to play Tribute Mage because can tutor for Greaves.
If you play Blightsteel, Ulamog and Betrays also consider playing some big creatures who give you value without attacking such as Hullbreaker Horror and Tidespout Tyrant? Each are much less price and can pack a punch without attacking. With Braids you'll have mana open to cast spells after your upkeep, use this mana for protection while also getting value from each spell you cast.
Bounce the permanents that your opponents cheat with Braids because the first turns cycle opponents get to trigger Braids before you. Bounce your own clones to clone something else or them. Both of these creatures when you control two them can infinite combo with Sol Ring. Bounce your own creatures who draw to cast or cheat them to draw again. Bouncing Braids can be a smart strategy because sometimes you don't want to give opponents the upkeep trigger and maybe you don't need the trigger.
Phasing, when you can control when a creature phases out is a busted effect with Braids. Vanishing can repeatedly protect Braids if you need that or deny your opponents her trigger because of how phasing works, only phasing in at your untap step. With Vanishing you can phase out Braids at any time or after your upkeep trigger which skips all your opponents upkeeps. It also protects her from opponent's sorcery board wipes which are plentiful in multiplayer Commander. You don't have to phase out Braids, but having the option can be helpful and you can politic with it by letting one opponent have the upkeep trigger and skipping the rest.
A phased out creature also phases out all auras/equipment that's attached to it, Vanishing is protected from removal when Braids is phased out. Vodalian Illusionist can also repeatedly phase out Braids. Combine phase out with Teferi, Mage of Zhalfir to protect during your turn especially any hasty creatures you cheat with Braids. If you can get Teferi down before you cast Braids then you can flash Braids in before your upkeep to trigger her before your opponents.
Consider more draw especially from creatures such as Nezahal, Primal Tide or artifacts such as The Magic Mirror that Braids can cheat? Nezahal is Mystic Remora which is excellent in multiplayer Commander with a big body who can protect itself. With Mirror you can stack the upkeep triggers to draw before Braids trigger. Mulldrifter is a budget creature for draw who can also be easily cast and is a nice target to clone/create token or bounce.
Braids is a Wizard you could take advantage of some Wizard only effects such as Azami, Lady of Scrolls can repeatedly draw two cards by tapping her and Braids. Galecaster Colossus can repeatedly bounce two nonland permanents opponents cheated with Braids. Riptide Laboratory can repeatedly bounce Braids. Combine this effect with Teferi, Mage of Zhalfir to deny your opponents Braids triggers by flash cast her at last opponent's end step and then after your upkeep bounce her with Riptide. Teferi is also a Wizard.
Vedalken AEthermage can Wizardcycle to get any Wizard including Orvar, the All-Form who does count as a Wizard while in your library/hand/graveyard. Vodalian Illusionist is also a Wizard. Wizard's Retort is Counterspell with Braids.
I like the secondary strategy of cloning your own or opponents permanents and/or gaining control of your opponents permanents that they cheat with Braids. You could expand on this strategy with Agent of Treachery, who is more price, but he can gain control of any permanent. He's also not legendary making him an excellent clone/create token target since the more of him you have the easier to control three permanents you don't own to then repeatedly draw. He's a good target to bounce because you don't lose the permanent you gained control of. Clever Impersonator can clone any nonland permanent.
Instants with buyback that target such as Mind Games and Capsize are good with Orvar, the All-Form to repeatedly trigger it. Capsize can be a win condition when you create infinite blue mana which mono blue is quite good at doing. If you want go this route you wouldn't have to add very many cards. In fact Orvar + Peregrine Drake + any buyback instant that targets is a combo for infinite blue mana from Islands as well as infinite Drake tokens as a potential win condition.
Consider more ramp? You're playing a lot of high CMC spells that you're counting on Braids to cheat them, but if you don't control Braids then more ramp could help to cast these spells. More ramp can also help to be able to cast Braids and have mana up for instant interaction the turn you play her.
High Tide is a favorite of mono blue since it's only one mana and playing so many Islands. Caged Sun with or without Braids can help to repeatedly cast almost any spell. Combine Tide/Sun with a draw spell such as Pull from Tomorrow or Blue Sun's Zenith to draw a lot of cards at instant speed, giving you a lot of options of permanents to cheat with Braids.
Good luck with your deck.
7 months ago
If you're trying to use Mistbind Clique to get extra ETB activations for your other faeries you may also want to consider any combination of Bone Shards,Naban, Dean of Iteration, Riptide Laboratory and Spark Harvest. To supplement this strategy you then may want to consider Faerie Harbinger and Faerie Seer. Hope this helps. Happy Hunting!
8 months ago
A couple nice budget friendly adds would be Riptide Laboratory - good protection for your commander if they decide to pay that ward! Combine Chrysalis - flying fractals! And token producer Double Major - two commanders are awesome!
10 months ago
Jeweled Lotus > Lotus Bloom IMO
Given that 25% of your deck is artifacts, have you considered adding a Cloud Key/Semblance Anvil or even an Ugin, the Ineffable as a cost reducer? Cost reducers are useful on their own or in the combo below...
Cost Reducer + Sensei's Top + Mystic forge = Draw your entire deck.
What is the purpose of Tomb of the Spirit Dragon? Why not add a different utility land like Kor Haven, another mana fixer or better yet Riptide Laboratory? Riptide allows re-use of snapcaster, trinket mage or save your commander.
Sun Titan + Angelic Renewal + Blasting Station = GG. Angelic renewal is useful on it's own, particularly with ETB effects.
Counterspell > Stoic Rebuttal
Crush Contraband seems too expensive for what it does. Potential swaps include....
- Fierce Guardianship - Countering for free and bluffing to do so is powerful
- Dig Through Time - Help you dig a little further
- Mind Stone - Ramp when you need it, draw when you don't. Bringing your commander a turn earlier is helpful
- Mystic Remora - Somewhat redundancy for rhystic study. Not needed, but I'm almost always happy to draw this, even late game.
- Ancient Tomb - Can hurt, but ramp is ramp and this help a fair bit
Let me know what you think of each suggestion.
Lord_Grimm on Mizzix
1 year ago
Def feel the vibe of this deck. It did feel as though it needed to be consistently faster though.
Possible cuts:Arch of Orazca, Frostboil Snarl, Desert of the Mindful, Path of Ancestry, Spirebluff Canal, Sensei's Divining Top, Smashing Success, Fire Servant, Niv-Mizzet, the Firemind, Experimental Overload, Spelltwine, Tidings, Ral, Storm Conduit
Possible adds: Fellwar Stone, Fire Diamond, Lotus Petal, Coldsteel Heart, Talisman of Creativity, Jeska's Will, Mana Geyser, Stormcarved Coast, AEtherize, Mizzix's Mastery, Tezzeret's Gambit, Cyclonic Rift, Archmage Emeritus, Electrostatic Field, Zaffai, Thunder Conductor, Snapcaster Mage, Archeomancer, Wandering Archaic Flip, Electrodominance, Narset's Reversal, Chaos Warp, High Tide, Fuel for the Cause, Mindswipe, Steady Progress, Repeated Reverberation, Crackle with Power, Contentious Plan, Banefire, Chain Reaction, Echo of Eons, Primal Amulet Flip, Aetherflux Reservoir, Wayfarer's Bauble, Kozilek, Butcher of Truth, Riptide Laboratory, Karn's Bastion, Castle Vantress, Mystic Sanctuary, Riverglide Pathway Flip
1 year ago
Hey, thank you for the suggestions!
I have a couple of Quickling that I might test. Peel from Reality is sweet too but it doesn't synergise well with Scion of Oona unfortunately. I never considered Brazen Borrower really because it seemed to pricey/unnecessary but I might be wrong!