Riptide Laboratory

Riptide Laboratory


: Gain .

, : Return target Wizard you control to its owner's hand.

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Riptide Laboratory Discussion

Silverdrake on Simic Control

3 weeks ago

I'd be careful with running that many filter lands (Flooded Grove). You will easily and often find yourself in a situation where your starting hand is perfect, except for the fact that your two lands are both Flooded Groves so you don't actually have any colored mana. With counterspell, charm, and coatl, I'm actually a fan of running some filter lands (unlike what most professional modern players will tell you), but some is the key word there. I run one in my UW control, and with your intensity of color I could see you maybe running two. But I wouldn't run any more than that. Some possible replacements:
Hinterland Harbor
Castle Vantress
Riptide Laboratory (snaps and cliques are both wizards, and bouncing them is wildly powerful!)
Waterlogged Grove

Flooremoji on Control freak

3 weeks ago

Alright, first off, welcome to modern!

Asumming you are going for the most powerful list you can make with a decent budget?

If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.

After a quick look at your list, here are a few obervations:

You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )

You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:

Negate is worse Dovin's Veto in U/W control

You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .

Narset, Parter of Veils is decent if you expect slower metas.

Short on time here, so I'm going to link a solid U/W control list for you to look at.

This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )

Grubbernaut on U/B Faerie Tempo Control

1 month ago

These are all generally good cards, but the splits are going to make having the cards you want at any given time more difficult; I'd suggest focusing in on which cards you find most useful and trimming the others.

For example: I'd definitely go up to 4x Spellstutter Sprite , and cut The Elderspell for something else like Bloodchief's Thirst or Eliminate . The 1-of Cryptic and Grief probably aren't doing much, either; since T1 is important, and this isn't a deck that necessarily wants to go down on cards, I'd swap in another 1-CMC discard spell over Grief .

I'd also strongly recommend Ninja of the Deep Hours over Fallen Shinobi . The ninjitsu cost of Shinobi is prohibitively high for modern, in general.

I'd also swap Clique for a second Borrower; you can still bounce a Bitterblossom , if needed, but Borrower is a more generally useful card at 2/3CMC.

I also find Riptide Laboratory to be too narrow and slow for a land that only produces colorless; especially if you go to 4x sprite, at least Mutavault pads your faerie count.


FearRipper70 on U/B Faerie Tempo Control

1 month ago

EDIT: Took out 1 mutavult and 1 Riptide Laboratory for two River of Tears in response to ThatStoryTeller. I had been thinking that too. In particular I wanted more black sources turn one.

Lanzo493 on Pokemon EDH

3 months ago

How do you feel about taking the deck further into Pokémon territory? Lands can represent specific locations in Pokémon. Riptide Laboratory could be Professor Oak’s lab. Alchemist's Refuge would be Bill’s Laboratory (since turning into Pokémon sounds like alchemy). Prismatic Vista could be the Safari Zone. You get the idea.

ShaDoWz_6677 on Azami Wizard Storm

4 months ago

I like Jeweled Lotus for this deck as its definitely value for Azami. A lot of players were chomping at the bit for this card when it isn't good in EVERY DECK.

Information Dealer and Riptide Laboratory can really help you out. Especially if you just want to scry the top of your deck and see what is coming and manipulate it how you want for something like Scroll Rack should you decide to include it.

I have a budget Azami Mill edh, but I have played Azami cEDH in the past.

king-saproling on QQ

5 months ago

Thoughts on these? Trophy Mage (finds Crucible), Stone-Seeder Hierophant (functions like Lotus Cobra, really good with Thawing Glaciers ), Animist's Awakening , Kamahl's Druidic Vow , Pentad Prism (in opening hand, gets Taty out T3), Elite Arcanist (can hold counterspells or win with Nexus), Isochron Scepter , Kaho, Minamo Historian (gives you options during opps' turns to counter something or use a tutor. Can go infinite with Nexus if you include Riptide Laboratory ), Realms Uncharted (instant, helps set up Sanctuary combo), Intuition (pretty versatile, could go for lands or EWit + Noxious + Temporal Mastery. and it's instant :O!) Littjara Mirrorlake (decent in your build as-is, can go infinite with EWit + Crucible if you include Time Warp ), Sakura-Tribe Scout (I'd slot this in over Oracle of Mul Daya since the effect is similar but Scout can get Taty out faster while Oracle can't), Ghostly Flicker (has neat utlity here. could be used defensively, to draw a couple cards, or as an infinite combo piece: EWit + Sanctuary + Time Warp)

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