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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Riptide Laboratory
Land
: Add .
, : Return target Wizard you control to its owner's hand.







zelous666 on
Target Practice
3 weeks ago
Thank you for your suggestions. I considered them and here is what I was able to come up with:
Riptide Laboratory - Believe it or not I'm trying to cut down on the number of non-basic lands for this deck, which is why some of the maybe board lands are sitting on the side. That's a good contender though so I'll add it to the maybe pile.
Mask of Memory - That's a good point. While i normally see extra card draw as never a bad thing, this deck does have a lot. Replaced with Sword of Feast and Famine. Personal favorite sword and it should help to play some of those extra cards that are being drawn.
Drown in the Loch - Swapped it in for Urza's Incubator
Otawara, Soaring City - Swapped in for an Island
Faerie Harbinger - Wife specifically nixed this card. She doesn't like tutors all that much and nearly nixed Demonic Tutor too. I wanted to cry.
SufferFromEDHD on
Target Practice
4 weeks ago
Riptide Laboratory oddly enough has some good synergy with your faeries.
Mask of Memory this deck has no trouble drawing cards. Upgrade this to any other equipment. My suggestion? One of the swords that ramps.
Drown in the Loch, Otawara, Soaring City and Faerie Harbinger should be in the deck.
SufferFromEDHD on
Instant gratification (2025 WIP)
3 months ago
Clone was recently made obsolete by this blue rock Machine God's Effigy
Retraced Image ramp worth mentioning
Riptide Laboratory reuse ETB
Sol Ring to pay for the effect. Teferi's Isle if you want to get weird about it ;)
KayneMarco on
M-O-O-N. That Spells Landstorm
4 months ago
Profet93: glad you like the deck and as for my thoughts on your suggestions, the changeling idea while not bad doesn’t really do much for the main theme of the deck: lands matter/landfall. The moonfolk return lands to hand for me to dump back into play for landfall triggers.
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Overburden: I already run the superior version of it, Mana Breach
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Riptide Laboratory: I actually just added that to the maybe list the other day.
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Sunder: I run Storm Cauldron for the opponents return lands to hand effect.
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Buried Ruin is a really good idea. I already run Academy Ruins, a little extra recursion is a great idea.
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Sapphire Medallion is another good one will have to try working in.
And as far as replacing half my snow covered lands I gotta keep ‘em all snow for the Extraplanar Lens. Its ability works for both players. Not everyone runs snow lands and with the lens out all my snow lands tap for an additional U while my opponents non snow islands will still only tap for one. All good suggestions though not all work for this deck, at least with how I play it.
Profet93 on
M-O-O-N. That Spells Landstorm
4 months ago
KayneMarco +1, cool deck
Thoughts on 2 shapeshifters acting as moonfolk such as Bloodline Pretender or Shapesharer?
Overburden - Seems like a great fit, helping you and hurting opponents.
Riptide Laboratory - About 10 cards are wizards, especially helpful with snapcaster mage.
Sunder - In case you hate having friends
Buried Ruin - In case they try to ruin your plans by destroying amulet. It is also synergy with crucible of worlds.
Sapphire Medallion - Ramp
Replace half of your snow covered islands for regular islands to more easily trigger Field of the Dead
Let me know your thoughts on each suggestion
SufferFromEDHD on
Avoiding Consequences
1 year ago
Really like this shell. Corpse Dance and Sneak Attack are pet cards of mine and this is a great home for both!
Urza's Saga get dreadnought or your ring.
Hall of the Bandit Lord and/or Flamekin Village haste is useful in a pinch.
Riptide Laboratory commander protection.
Demonic Collusion neat discard outlet.
Prismari Command and/or Kolaghan's Command really neat swiss army knives.
Jaxis, the Troublemaker and/or Saheeli, the Sun's Brilliance on theme.
Necramus on
Oh My Gizzard, It's a Zombie Wizard (Nekusar)
1 year ago
Profet93 Hello, friend! Thanks again for the suggestions. So this list is actually retired, though I've been toying with the idea of putting it back together. I should probably update the list.
This was one of my first commander decks I put together. I'd likely change it up a bit if I were to rebuild it. I think Riptide Laboratory would definitely be something to add in. I'm with you on Necropotence. It definitely never hurt to have it, but with all the extra draw going on already, I don't think it's really needed. It's also a non-bo with Sheoldred, the Apocalypse which I'd definitely have in the list. Urborg, Tomb of Yawgmoth would definitely be an add, as well, given how heavy the black portion of this deck is.
Notion Thief is, sadly, a non-bo with Nekusar. It shuts his damage ability off. The true spicy add that I've realize needs to be in this list is Grafted Exoskeleton!
Profet93 on
Oh My Gizzard, It's a Zombie Wizard (Nekusar)
1 year ago
Necramus +1
Alhammarret's Archive - Extra draw from wheels
An Offer You Can't Refuse > mana leak - Mana leak is only good early-mid game. Better to get a complete counterspell in EDH. Although this might be slightly more difficult in a 3 color build, given all your card draw, Misdirection should be considered as well. It's another deflecting swat and imp's mischief of sorts.
Mystic Remora - Draw, although perhaps not necessarily needed in this build.
I would cut megrim for another piece of artifact ramp like Mind Stone potentially. 10% ramp seems solid and would allow you to more easily 1) Cast your commander sooner 2) Cast all the cards you draw and recover from artifact wipes.
If you're going to run underworld dreams for 3 black, then perhaps an Urborg, Tomb of Yawgmoth could help with your 3 color mana base and casting requirement.
I don't play 3 colors but 2 nonbasics to consider, should you mana base allow it are Ancient Tomb for ramp and Riptide Laboratory. Riptide words with your commander and a few other creatures, most notably snapcaster mage.
How has necropotence been treating you? I ask because triple black along with GY exile is steep, but it does help with Thassa oracle and card advantage so I'm torn.
Would Notion Thief be helpful or anti-synergistic?
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