Walker of the Grove

Combos Browse all Suggest

Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Walker of the Grove

Creature — Elemental

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

leovolt884_ on Golgari Limbo

3 months ago

It actually came to my attention that there were many more of these effects for one mana at instant speed just worded different enough to not appear in my searches. What would you recommend I cut from the deck? I could probably cut one copy of Dredging Claw and the Werebear doesn't seem too necessary with all the power I have on other creatures. If I cut a claw, the bears, and maybe trim an Unearth that should be decent space for some additions. I'm not sure about a whole playset of Walker of the Grove because it kind of is dead space in hand until turn 6 when i can evoke with an instant. The deck is too aggressive to run 4 dead draws, since it will very rarely if ever end up being hard cast for 8.

jonjonhholt on Golgari Limbo

3 months ago

This deck is super cool! I love the theme and I think one of the strongest thing this deck does is use Supernatural Stamina to bring back an evoked Walker of the Grove. As such it could be worth running 2-3 more copies of another Supernatural Stamina-esc effect like Undying Evil or Not Dead After All as well as running a full playset of the Walker of the Groves

OHCyanide on Its 2013 in 2022 V1.4 (Prossh EDH)

2 years ago

V1.1 - Cannibalizing other decks to flesh mine out

Out

Ashenmoor Liege, Shattergang Brothers, Fell Shepherd, Walker of the Grove, Plague Boiler, Jar of Eyeballs, Vile Requiem, Empty the Pits, Rough / Tumble

In

Karametra's Acolyte - Green devotion mana dork. Xenagos, God of Revels - Generally great, explosive charges Balefire Dragon - Psuedo-board clear, can pump with Xenagos, God of Revels. Vorinclex, Voice of Hunger - Psuedo-rap, board control Bow of Nylea - Attacking death touch tokens are way more threatening, can't chunk block them. Devotion to green. Cultivate - Ramp is good. Ranger's Path - Ramp is still good. Into the Wilds - Semi draw, semi ramp, top of library manipulation. Xenagos, the Reveler - Ramp, tokens, whats not to like? Death's Presence - A bit win more, but re-using the stats from stacked tokens can be great.

Balaam__ on Thrag Grenade

3 years ago

Thanks for the input mtgd20! That’s actually part of the reason I removed Walker of the Grove, that I second guessed my understanding of how that evoke/blink interaction would play out (I’m still trying to wrap my mind around many of the more subtle, nuanced interactions in the game). It makes sense how you’ve explained it though, I appreciate the breakdown.

I’ll add it back to the maybeboard for now, but to be honest I’ve been hard at work building other decks that interest me more at the moment. It’ll probably be a bit before I come back to this one and optimize it.

mtgd20 on Thrag Grenade

3 years ago

Balaam__ IMO i think you should add Walker of the Grove back. If you cast it for its evoke cost, then use one of your blink spells, it will survive because of the Evoke triggers interaction with the stack and your ability to exile it at instant speed. When it returns to the battlefield it will no longer be associated with the evoke trigger and you will keep the creature as well as get the token for net positive mana. I hope my explanation made sense.

carpecanum on Imoti, Celebrant of Cascade

3 years ago

Cloudthresher and Walker of the Grove can be evoked for less than 6, just like AEthersnipe .

Green has a few cards with Convoke, which could be cast early.

Strionic Resonator or anything that doubles a trigger like Cascade would be good but not sure about your budget limits

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

ellie-is on Tuya & Friends ($30)

3 years ago

Peoyogon: Thank you!!!!!

I had Stampeding Elk Herd earlier but ended up cutting it for other similarly-costed Trample granters. Walker of the Grove I think doesn't do enough for 8 mana, but thanks for suggesting it!

The removal cards are interesting options! And ah, yeah, you're right about Acid-Moss! I actually had been wanting to find it for a while with no luck. It's a super cool card.

Explorer's Scope and Snake Umbra are great and I should definitely bring them in! Just gotta figure out what to take out...

Nice taunting options too! I especially like Glaring Spotlight.

Ulvenwald Tracker was actually supposed to be there already but I just realized I forgot to add it to the Maybeboard. It's over budget rigth now but I'll deeeeefinitely add it in future upgrades, it's a great card for this kind of deck.

Once again, thanks for taking the time to comment and make suggestions!!

Load more
Have (1) reikitavi
Want (0)