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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Highlander | Legal |
Historic | Legal |
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Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck must have a converted mana cost of 2 or less. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
Nicstu93 on
Enigmatic Toolbox
1 week ago
Yes, Agent of Erebos looks really nice as a step between that can lead to a 5 drop. Enchantment creatures were always an interesting part for me too, especially if they have etb effects like Spirited Companion, but in the end I found Moon-Blessed Cleric to be the best option for smoothing out searching, as that way I can go into any enchantment and creature just from a two drop (which are also the most common and expendable enchantments in the deck). However adding a 5 mana enchantment creature would open up the deck for 6 drops, which would completely change everything and allow for options like Muldrotha, the Gravetide, which would pretty much endlessly recycle stuff. Ultimately it could potentially end up streamlining the deck too much though and kinda take away the entire toolbox approach it is going for, where instead of using Enigmatic Incarnation to setup a wincon, the wincon is getting high value threats that work on their own well enough and just get silver bullets to every threat out. Agent of Erebos would be a great inclusion for that though.
What I'm currently thinking of is enchantment retrieval that isn't just one time only (like Cavalier or Renegade). Lurrus of the Dream-Den would be perfect to recast omens, but sadly it's banned, even though this deck wouldn't even use it as a companion. Serra Paragon is a strong option and not completely overboard, but rather expensive. Muldrotha needs 6 mana, so any other way to cast an enchantment from the gy repeatedly would be great, especially with fires of invention making the cast for free anyways. Getting that kind of recursion would be really great for the deck.
Another strong option I'm currently looking at is Shalai, Voice of Plenty. She pairs especially well with Kenrith, granting him Hexproof while Kenrith accumulates value and power with his abilities, and once Shalai has eaten a removal, Kenrith can use his 5 mana ability to reanimate her, creating an extremely durable base and a hard to break board state, as these two combined cover almost any option, with Shalai ruling out most removal and blocking fliers while Kenrith gathers life, power and cards while Enigmatic Incarnation keeps pumping out threats and removing threats.
seshiro_of_the_orochi on
Firja, Judge of Valor
2 months ago
That Animate Dead in here really wants you to run Lurrus of the Dream-Den (not as a companion, obviously) and Sidisi, Undead Vizier. Together, these three give you a Demonic Tutor each turn, and either of the cards are pretty useful on their own.
In general, the deck looks pretty great, very good job!
legendofa on Yorion & Meathook Massacre banned
5 months ago
So that makes four out of the ten companions banned in at least one format, and Lurrus of the Dream-Den is banned almost out of existence. Is there another mechanic that has a similar density of banned cards? Even Dredge only has one card banned anywhere (but it's lost a lot of accessory cards like Dread Return and Bridge from Below in Modern).
TheOfficialCreator on Unfinity update
6 months ago
Yeah. I like the un part of this set but the eternal legal cards make me physically ill. Space Beleren is already giving me headaches, Clown Car is as already said just plain obscene, and stickers are possibly the worst idea for eternal ever besides maybe (maybe!) Lurrus of the Dream-Den.
I wish I could enjoy this spoiler season. I really do. It's such a fun and goofy design. But I've spent most of it anxiously looking at the eternal legal cards and worrying.
Andramalech on
Altar of Despair
6 months ago
Balaam__ just realized.. I think you could feature Lurrus of the Dream-Den as a companion for this build.
Maybe not a priority since I realize you don't favor the new cards, but an interesting enough advantage for you that I thought to mention it.
It might mess up your current rendition a bit but I think it could be interesting to add a layer of "I'm gonna do this from grave anyways".
I personally have a soft spot for Haakon, but I think he's the only thing really bothered by Lurrus.
Dromar39 on Lurrus vs Athreos
6 months ago
Hope this post fines everyone doing well. So I havea Lurrus of the Dream-Den deck and its been doin okay. Lately I've been thinking about changing commanders to Athreos, God of Passage. I have 50-50 on the switch over and now I'm reaching out to others to help. Thanks in advance!
seshiro_of_the_orochi on So Dominaria
7 months ago
Jenson Carthalion, Druid Exile is the only way yet to play WUBRG Lurrus of the Dream-Den. This should definitely be noted.
There are propably like 10 deserts that work with Hazezon. This isn't great, but it can be done. Shefet Monitor, Crop Rotation and Tempt with Discovery really need to be in there, as well as multiple ways to recover those deserts.
Words of Whatever is definitely fun with Shanna. I have no current ideas here.
wallisface on
Storm of Cats
7 months ago
If you’re trying to keep to format-legality, it’s worth noting that Lurrus of the Dream-Den isn’t modern legal.
If you’re looking to improve the deck the obvious 3 things to aim for are:
-
don’t play more than 60 cards. Any number over this weakens your deck consistency and power.
-
aim for the deck to be mostly playsets. Having loads of 2-ofs will lead to consistency issues, you should be running playsets of all the cards that matter, and ditching those that don’t.
-
aim to lower the curve. As an example, most modern decks can’t justify running more than 4 cards (1 playset) costing 4 mana, and run nothing above this. You currently have 12 cards costing 4-or-more, which is going to make your deck quite slow/clumsy.
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