Lurrus of the Dream-Den
Legendary Creature — Cat Nightmare
Companion — Each permanent card in your starting deck must have a converted mana cost of 2 or less. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.
|Have (2)||, CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Latest Decks as Commander
Lurrus of the Dream-Den Discussion
1 week ago
Actually this combo doesn't work at all. Lord's last ability generate 1 colorless mana can be (and only be) used to cast a card in graveyard. However, it never gives you a way to cast a card in graveyard. For example, a card with flashback like Unburial Rites may benefit from Lord. To complete your combo, you should find a way to allow you cast cards from graveyard. Cards like Underworld Breach or Lurrus of the Dream-Den may help.
1 week ago
In line with being BW and trying to make it faster and keep CMC low, and also fitting with graveyard play, I recommend taking a look at Lurrus of the Dream-Den as a Companion. Once per turn, Lurrus allows you to play one permanent card with a CMC less than 3 from your graveyard. Only drawback is, you can’t have any permanents in your starting deck with CMC 3 or higher.
2 weeks ago
Combos These are just a few of the combos that I Can see with this deck.
1 month ago
As I understand, a card like Hypnotic Sprite can be used in a deck that has Lurrus of the Dream-Den as a companion. But can Lurrus cast the adventure side, Mesmeric Glare, from the graveyard, or can it only be cast as a creature through Lurrus's ability? My interpretation is that Mesmeric Glare is an instant, not a permanent, so only the creature side can be cast this way, but I want to confirm this.
1 month ago
There are more suggestions, but those are the bigger ones. Here's a deck of mine that follows the same concept. It isn't standard 2022 legal but has a lot of cards that are. Check it out.
SCORE: 13 | 1 COMMENT | 1617 VIEWS | IN 5 FOLDERS
I have another sacrifice deck that's in black and white, and is standard 2022 legal. Check it out as well.
SCORE: 3 | 3 COMMENTS | 96 VIEWS | IN 1 FOLDER
1 month ago
Yeah TheBubbaEA I playtested the deck a couple times, and I felt like Opt wasn't doing anything. I know it is tempting to run, but it literally is one full mana to Sry1, so I don't know where it was coming in useful. I think your deck has a lot of potential, and has really good matchups against a lot of decks. Some sideboard advice, I think you need to run a lot of artifact hate because Hammer Time is a really bad matchup for you, so something like Force of Vigor will really help you in the matchup, because your deck is slower than Hammer Time, doesn't have great instant speed removal that doesn't do damage (which doesn't do anything if your opponents creatures get +10+10), and Hammer Time cheats it's threats into play using cards like Urza's Saga, or at instant speed during combat with Sigarda's Aid. Also, You could probably get away with running some copies of Leyline of Sanctity, or a form of life gain, or other anti-burn cards for the Burn Matchup, which is also pretty bad because it's mostly red and and an Aggro deck. Maybe Chalice of the Void, because it takes away 70% of Burn's options considering they are a Lurrus of the Dream-Den Deck
1 month ago
The big issue with Intrepid Adversary is that, other than there just being soo many cards better than it it modern, is that it risks you getting blown-out heavily by your opponent casting a well-timed killspell, which could end up costing you most of your board.
Spectral Adversary has an issue where it's just a bad Rattlechains in almost every situation. And spirits already have soo many better ways to protect their dudes, on top of that. I just don't see where this card has a home.
As you've already mentioned, Bloodthirsty Adversary is very similar to Goblin Dark-Dwellers, so might see some fringe play in decks of that vein (potentially even replacing Dwellers, if the deck is wanting to confine itself to running something like Lurrus of the Dream-Den, or Unearth). Imo this is the only one of the 5 that will even come close to seeing modern play, because it explores some interesting avenues, and this effect has seen play in modern already.
1 month ago
So to me, that means that:
I'd say the first 4 in that list are definite staples that need to stay. Revival / Revenge seems to do it's job well too. Everything else does its job, but doesn't have haste or has some minor downside, so there's potentially room for improvement.
Personally, my top choices of everything I'm going to throw out there is as follows:
I also see a lot of cards in here to counter control/removal. Have you considered a bigger hexproof/shroud creature, or something that's just uncounterable and a threat? There's also recursion, which Revival / Revenge does a pretty good job at, but some other options I can think of for that are Liliana, Heretical Healer Flip, Lurrus of the Dream-Den, Necropanther, Vesperlark or Nethroi, Apex of Death.
Also, I know you don't have red, but General Ferrous Rokiric seems like it would be a good consideration for that type of a slot. Hexproof agaianst most removal and it synergizes with all of the multicolored you have going on.
Better fits as far as colors go are Reaper of the Wilds, Sigarda, Host of Herons, Thrun, the Last Troll, Witchstalker, Carnage Tyrant, Loxodon Smiter or Dragonlord Dromoka. Some are wish targets while others aren't, figured i'd throw out anything that had potential though.
To me, a wish target has to either be low enough that you can cast it same turn, or big and strong enough that you can cast it next turn and it turns the game around/seals the deal.
I just think you have a lot of slots in the sideboard that accomplish the same basic thing and you might be able to get away with condensing it a bit more to give more versatility for broader answers like psuedo-board wipes, silver-bullets, etc.
So if all that rambling somehow allows you to free up maybe a slot or 2 and still cover everything you need to cover, then maybe you will have the space to consider a broader selection of counterplay instead of just furthering your own strategy.
There's also things like Vindicate that hit lands too, which could help with the tron match as well as covering basically everything.