Lurrus of the Dream-Den
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lurrus of the Dream-Den

Legendary Creature — Cat Nightmare

Companion — Each permanent card in your starting deck must have a converted mana cost of 2 or less. (You may reveal this card from outside the game before you start and declare it as your companion. If you do, your deck must follow the companion's restrictions. You may pay to put this companion from your sideboard to your hand at any time you could cast a sorcery. This action can't be interacted with or countered. You may only choose one companion for your deck before the start of each round.)

Lifelink

During each of your turns, you may cast one permanent spell with converted mana cost/mana value 2 or less from your graveyard.

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legendofa on Why Do Some Players Keep …

6 days ago

wallisface I'm not sure comparing the overall best nonlegendary creatures to all creatures is quite the right comparison. Legendary creatures in general tend to be more powerful than non legendary creatures in general. By comparing the average strength of legendaries to the average strength of all creatures (which may actually be impossible to standardize and express numerically), I think it's reasonable to say that legendary creatures as a whole are better than nonlegendary creatures as a whole. Atraxa, Grand Unifier, Griselbrand, Omnath, Locus of Creation, Lurrus of the Dream-Den, Muxus, Goblin Grandee, and Leovold, Emissary of Trest are a small sampling of legendary creatures that have influence (or bans) in multiple formats.

Some individual nonlegendary creatures might break the ceiling of most legendary creatures, but the general floor for legendaries is much higher, and the ceiling is comparable if not also higher. Competitive formats are built around "the best" cards, but there are a lot more nonlegendary creatures by number and proportion that aren't "the best".

seshiro_of_the_orochi on Akroma eater of virtue

4 months ago

Might I suggest what I like to call Demonic Tutor at home in Lurrus of the Dream-Den, Sidisi, Undead Vizier and Animate Dead? They interact in a way where you get to tutor a card each turn for .

Icbrgr on Modern Horizons Light

8 months ago

@SpammyV Getting into Premodern is an interesting idea... I haven't really thought about or looked into that format before. Arent Lurrus of the Dream-Den, Mystic Sanctuary, Uro, Titan of Nature's Wrath, Tibalt's Trickery, Oko, Thief of Crowns and Field of the Dead all Banned in Modern? Not saying that Omnath, Locus of Creation or Thassa's Oracle wouldn't be powerful; but most of what you said has already been addressed as problematic cards... I dont know if its a fact or just a rumor but I remember hearing when standard was going super crazy powerful WOTC said they were giving up on playtesting cards (at least for impact on eternal formats) before releasing them and would just ban them if they became problematic.

I agree with Modern Horizons providing good/crucial interaction... Force of Negation/Solitude are great... but when the opponent uses Violent Outburst and has a Force of Negation to protect it and I'm dealing with Crashing Footfalls/Living End I get big mad and big sad lol.... not that there wasn't nonsense before Modern Horizons or that I could say this theory format would be better in that regard; but the pursuit/goal of this concept was really just an opportunity to give the Original Modern a second chance to continue being what is was initially meant to be... sure we wouldn't have Solitude but eventually we got March of Otherworldly Light.

legendofa on Pattern Recognition #291 - Some …

8 months ago

Golgari Grave-Troll deserves a mention as the only card, as far as I know, to be banned twice in a format. It started on the preemptive Modern banlist, got unbanned in January 2015, and re-banned in January 2017 after Dredge, and graveyard decks in general, spiked.

https://www.mtggoldfish.com/articles/deck-evolutions-modern-dredge is from November 2016, the height of Modern Dredge, and shows off just what a high enough Dredge number can do to a meta.

Another highlight is Lurrus of the Dream-Den being banned in Vintage on grounds of overuse, the first and only card to be banned like that. Since decks would only ever use one copy, restricting it would be pointless, but it immediately and dramatically took over the format, so it needed a response. That response was a completely calm and not at all panicky emergency ban one month after the card's release, followed by a complete rewrite of the Companion mechanic.

Papple__ on Rin and Seri, Inseparable Commander Deck (2023-06-

8 months ago

Lurrus of the Dream-Den is not a legal card in this colour identity

legendofa on What was the last iconic …

8 months ago

My take here is that eras, rather than the game as a whole, are defined by iconic cards, usually cards that dominate the landscape around them or that represent the state of design philosophy of the time. (This criterion is more based on competitive value than I usually lean toward, but how do you pick a card that says, "This is what Magic: the Gathering is all about!")

The Power Nine, Necropotence, Arcbound Ravager, Jace, the Mind Sculptor, and Lurrus of the Dream-Den are all examples of cards that are iconic of an era by way of power. The Power Nine represent a time when the idea of buying, collecting, and selling cards for their own sake wasn't being considered. Lurrus of the Dream-Den represents an era of wild experimentation and heavy pushes for power.

The era we're in right now, in my opinion, is marked by a rapid increase in supplementary products (Commander sets alongside Standard sets, Universes Beyond) and "tracking" mechanics like day/night, dungeons, Ring tempting, and similar effects. So what card defines this? I'm going to say Nazgul. It's not on the same power level as the cards I listed above, but it's the most representative of the current design philosophy: non-M:tG origin, uses a tracking mechanic, and modifies deck building rules. We'll see what shakes out in a few years,

legendofa on

1 year ago

I'm going to nitpick this and say that unless everyone at the table agrees, Dryad Militant, Figure of Destiny, and Lurrus of the Dream-Den can't fit in a mono- commander deck. Still, this is a fun idea!

Nicstu93 on Enigmatic Toolbox

1 year ago

Yes, Agent of Erebos looks really nice as a step between that can lead to a 5 drop. Enchantment creatures were always an interesting part for me too, especially if they have etb effects like Spirited Companion, but in the end I found Moon-Blessed Cleric to be the best option for smoothing out searching, as that way I can go into any enchantment and creature just from a two drop (which are also the most common and expendable enchantments in the deck). However adding a 5 mana enchantment creature would open up the deck for 6 drops, which would completely change everything and allow for options like Muldrotha, the Gravetide, which would pretty much endlessly recycle stuff. Ultimately it could potentially end up streamlining the deck too much though and kinda take away the entire toolbox approach it is going for, where instead of using Enigmatic Incarnation to setup a wincon, the wincon is getting high value threats that work on their own well enough and just get silver bullets to every threat out. Agent of Erebos would be a great inclusion for that though.

What I'm currently thinking of is enchantment retrieval that isn't just one time only (like Cavalier or Renegade). Lurrus of the Dream-Den would be perfect to recast omens, but sadly it's banned, even though this deck wouldn't even use it as a companion. Serra Paragon is a strong option and not completely overboard, but rather expensive. Muldrotha needs 6 mana, so any other way to cast an enchantment from the gy repeatedly would be great, especially with fires of invention making the cast for free anyways. Getting that kind of recursion would be really great for the deck.

Another strong option I'm currently looking at is Shalai, Voice of Plenty. She pairs especially well with Kenrith, granting him Hexproof while Kenrith accumulates value and power with his abilities, and once Shalai has eaten a removal, Kenrith can use his 5 mana ability to reanimate her, creating an extremely durable base and a hard to break board state, as these two combined cover almost any option, with Shalai ruling out most removal and blocking fliers while Kenrith gathers life, power and cards while Enigmatic Incarnation keeps pumping out threats and removing threats.

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